Dalkon's Potterverse Archive

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DalkonCledwin
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The Master of Death Notes

Post by DalkonCledwin » Sat Dec 29, 2018 10:24 am

The Master of Death
Premise: When they said he would become the ‘Master of Death’ upon uniting the Deathly Hallows, Harry never thought it could possibly mean that he’d wind up the master of someone so… “Oi! My eyes are up here, idiot!”

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DalkonCledwin
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Harry Potter / The Master of Death

Post by DalkonCledwin » Sat Dec 29, 2018 10:33 am

Image
Harry James Potter - PL 10
Age: 18 / Height: 6' 0" / Weight: 168 lbs
Hair Color: Dark Brown / Eye Color: Vivid Green

Strength 1, Stamina 4, Agility 2, Dexterity 2, Fighting 1, Intellect 3, Awareness 4, Presence 3

Advantages
Accurate Attack, Artificer, Assessment, Attractive, Beginner's Luck, Benefit, Wealth 3 (millionare), Connected, Daze (Deception), Defensive Roll 2, Diehard, Equipment 4, Extraordinary Effort, Fascinate (Persuasion), Favored Environment: Aerial, Favored Type: Tsunderes, Fearless, Inspire 3, Languages 2, Leadership, Luck 2, Power Attack, Ritualist, Second Chance: Resisting Mind Control

Skills
Acrobatics 4 (+6), Athletics 4 (+5), Deception 2 (+5), Expertise (AWE): Home Economics 4 (+8), Expertise: Magic 10 (+13), Insight 6 (+10), Investigation 4 (+7), Perception 8 (+12), Persuasion 4 (+7), Ranged Combat: Magic 6 (+8), Sleight of Hand 2 (+4), Stealth 6 (+8), Treatment 2 (+5), Vehicles 8 (+10)

Powers
Personal Skills: Talents
. . Animal Dialogue (Snakes): Comprehend 2 (parseltongue, accidental, Animals - Speak To, Animals - Understand; Narrow Type: Snakes)
. . High-Speed Incantation: Quickness 4 (skill, Perform routine tasks in -4 time ranks; Limited to One Task: Ritual Casting)
. . Resolute Devotion: Feature 1 (talent, Advantages: Fearless, Notes: Harry radiates an additional degree of life-force, promoting the health and well-being of living things around him, such that anything growing or healing in his presence gains a +2 circumstance bonus to any necessary checks.)
The Wand of Destiny, Gift of the Psychopomp (Easily Removable (indestructible))
. . Mystical Focus: Feature 1 (a rank, anti-unit, Notes: Negates the wand portion of Harry's Power Loss complication.)
. . Superior Wand: Variable 4 (a rank, anti-unit; Action: move; Limited: to Skills & Advantages, Notes: 20 pts of Traits; Powers Suited to an Opponent)
. . The Cloak of Destiny, Gift of the Psychopomp (Alternate; Easily Removable (indestructible))
. . . . It's An Invisibility Cloak: Concealment 4 (e rank, barrier, All Visual Senses; Affects Others; Passive)
. . . . Shielded Soul: Immunity 5 (e rank, barrier, Damage Effect: Death Effects)
. . The Stone of Destiny, Gift of the Psychopomp (Alternate; Easily Removable (indestructible))
. . . . Speak With the Dead: Senses 4 (c rank, conceptual, Postcognition; Feature: Requires an Interaction check instead of a Perception check; Limited: to Knowledge known by spirits summoned)
Wizarding Magic: Array
. . Apparition: Teleport 9 (magical, 2 miles in a move action, carrying 400 lbs.; Change Direction, Change Velocity, Extended: 500 miles in 2 move actions, Increased Mass 3, Turnabout; Distracting, Transit Time 3: 12 seconds)
. . Aqua Eructo: Cumulative Line Area Affliction 7 (magical, water, 1st degree: Dazed, 2nd degree: Prone, DC 17; Alternate Resistance (Dodge), Line Area 2: 5 feet wide by 60 feet long, DC 17, Cumulative; Limited Degree)
. . Bombarda Maxima: Burst Area Damage 7 (magical, DC 22; Burst Area 2: 60 feet radius sphere, DC 17, Feature: Extraordinary Effort for +2 effect rank, Increased Range: ranged; Diminished Range, Tiring)
. . Episkey: Healing 6 (magical; Increased Range: ranged, Restorative; Diminished Range)
. . Incendio: Damage 12 (fire, magical, DC 27; Increased Range: ranged; Diminished Range)
. . Protego Maxima: Create 10 (magical, Volume: 1000 cft., DC 20; Impervious, Stationary; Limited: to Walls)
. . Protego: Protection 5 (magical, +5 Toughness; Impervious, Sustained)
. . Stupefy: Cumulative Affliction 8 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged; Diminished Range)
Wizarding Physiology
. . Command Spells: Feature 3 (magecraft, Notes: This feature basically operates in many respects like the Luck advantage. However, unlike the Luck advantage, it allows the person with this feature to use any of the aspects of the Hero Point Rules. Unfortunately, in exchange for such versatility, once a person uses this feature a number of times equal to the number of Ranks that they have in the feature, they lose the ability to utilize it ever again, unless they are granted additional Command Spells, or harvest Command Spells from an enemy Master. Harry currently has 3 / 3 uses left.)
. . Mystic Awareness: Senses 3 (talent, Analytical: Magic Awareness, Awareness: Magic [Mental], Radius: Magic Awareness)
. . Running Speed: Speed 2 (talent, Speed: 8 miles/hour, 120 feet/round)
. . Tough: Protection 1 (talent, +1 Toughness)

Equipment
Potter Manor

Offense
Initiative +2
Aqua Eructo: Cumulative Line Area Affliction 7 (DC Dog/Fort/Will 17)
Bombarda Maxima: Burst Area Damage 7 (DC 22)
Grab, +1 (DC Spec 11)
Incendio: Damage 12, +8 (DC 27)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
Throw, +2 (DC 16)
Unarmed, +1 (DC 16)

Complications
- Fame: While Ereshkigal dealt with the majority of the Death Eaters, the fact remains that it was Harry who dealt the finishing blow to the Dark Lord Voldemort. This when combined with everything else that Harry has achieved over the years has made him famous throughout the world as the Man Who Conquered.
- Honor: While not nearly as honorable as someone like Artoria, the fact remains that Harry would prefer for his battles with his enemies to be fair and even fights.
- Motivation: Doing Good: It has been said that Harry has a "Saving People Thing" and that does indeed seem to be the case. He also has the Resolute Devotion quality indicating his willingness to walk to his death without even flinching if it will allow him to save a great many other individuals.
- Power Loss: While Harry can use his magic wandlessly, the ranks in his Wizarding Magic Array are halved while doing so. He also has loaned the Marauder's Map to Neville Longbottom due to the latter having taken up an apprenticeship under Professor Sprout and having more of a use for it than anyone else he knows.
- Relationship: Harry is the Master of Ereshkigal and through her, the boyfriend of Daphne Greengrass. He is also more recently the Master of the Caster of the Fifth Holy Grail War, Medea of Colchis, and through her the Assassin of the same, Katou Danzou.

Languages
English, Japanese, Latin

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 12/5 (Imp. 5), Will 13

Power Points
Abilities 40 + Powers 64 + Advantages 32 + Skills 35 (70 ranks) + Defenses 24 = 195

--------------------
Potter Manor - PL 10
Toughness 10, Size Huge
Features:
Concealed 1, Defense System, Garage, Gym, Holding Cells, Holding Cells (Impervious), Infirmary, Library, Living Space, Personnel, Power System, Sealed, Security System 1, Workshop
Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19

Jabroniville
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Re: Dalkon's Potterverse Archive

Post by Jabroniville » Sat Dec 29, 2018 1:01 pm

Your stuff with the Greek Gods is really cool and inventive. You post stuff so quickly I often miss things like that, but I'll have to re-check them out soon :).

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DalkonCledwin
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Location: Gallifrey

Born As the Seventh Month Dies Brainstorm & Notes

Post by DalkonCledwin » Sun Dec 30, 2018 5:03 am

Borne As the Seventh Month Dies
Summary: “The one with the power to vanquish the Dark Lord approaches… borne to those who have thrice defied him, borne as the seventh month dies… and the Dark Lord will mark him as his equal, but he will have power the Dark Lord knows not… and either must die at the hand of the other for neither can live while the other survives… the one with the power to vanquish the Dark Lord will be borne as the seventh month dies…”
Required Inclusions:
- powerful demigod, self-assured/confident, but flawed, somewhat dark, but not evil (struggles with the powers he possess and what is the right way and wrong way to use them. This conflict comes from how he grew up mainly the abusive Dursleys and then Dumbledore's manipulations and the Sheep like the mentality of the Wizarding world).
- Harry (Jason) wants to live up to the values of the Dark Knight and what the League stands for but he doesn't always agree with their ideas on what justice is.
- Harry's/Jason's romantic pairings help guide his moral compass and keeps his darker tendencies on a leash.
- Intelligent/genius/educated. Career is up to the author, but he needs to have access to the Potter assets. He doesn't have to be excessively rich or own a company that competes with Waynecorp or L-Corp, but he needs to have access to some funds (e.g. he could possibly own a bar/restaurant hangout for outcasts and aliens or be a private investigator or mercenary).
- Must have 3 magical maturities that all serve to unleash Demigod/Amazon powers/abilities. 1st at 11; 2nd at 14 and 3rd and final at 17. Harry/Jason must eventually leave the Wizarding world for the Muggle world. Why is up to the author, but that could be his plan all along or something could have happened to drive him away from the Wizards (a broken heart maybe).
- Dobby and/or Winky decide to follow Harry (Jason) to the Muggle world b/c they feel he needs friends and someone to take care of him (especially if any betrayals have happened in the Wizarding World or any broken hearts).
- Powers: See Jason (Prime Earth) profile in the DC Database for a list of powers. Magic must be added to the list of powers.
- On that note: Harry (Jason) does have weaknesses - Nth Metal and Magical/Mystical attacks.
- Crossover between Harry Potter/Arrowverse /Justice League/Wonder Woman
- Pairings can be single but preferred multiple/harem but a limited number.
Preferred Inclusions:
- Knowledge of tactics and weaponry, multilingual, enhanced intelligence, and be a master martial arts, b/c even though Harry has amazing powers he needs to know that he can't always rely on them to be there because a fighter can never become too comfortable or complacent in one fighting technique or style.
- Paraphernalia/Weapons: Broadsword (two-handed sword) or duel short swords (Celtic/Viking in origin, maybe an heirloom from the Potter or Black family or a gift from a Celtic or Norse deity for some favor he did for them). A collapsing staff or double collapsing baton that can be combined with a with magic. Of course, he'll eventually receive Zeus's armor and Hippolyta's Spear.
Forbidden Things:
- Harry (Jason) siding with Grail.

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DalkonCledwin
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Harry Potter / Borne As the Seventh Month Dies

Post by DalkonCledwin » Sun Dec 30, 2018 5:26 am

Image
Harry James Potter, v1 - PL 13
Age: 14-16 / Height: 5' 9" / Weight: 165 lbs
Hair Color: Varies / Eye Color: Varies

Strength 10, Stamina 10, Agility 7, Dexterity 7, Fighting 9, Intellect 4, Awareness 6, Presence 2

General Advantages
Artificer, Attractive, Benefit, Alternate Identity: Prince Jason of Themyscira, Benefit, Wealth 2 (independently wealthy), Close Attack 4, Equipment 2, Fighting Style: Wrestling, Improved Initiative, Inspire 2, Languages 2, Leadership, Ranged Attack 3, Second Chance: Resisting Mind Control

Fighting Style Advantages
Chokehold, Improved Disarm, Improved Grab, Improved Hold, Power Attack, Weapon Bind

Skills
Acrobatics 2 (+9), Athletics 2 (+12), Deception 2 (+4), Expertise (AWE): Home Economics 4 (+10), Expertise (DEX): Quidditch 6 (+13), Expertise: Magic 8 (+12), Expertise: Oceanography 4 (+8), Insight 4 (+10), Investigation 2 (+6), Perception 6 (+12), Persuasion 4 (+6), Ranged Combat: Magic 4 (+11), Ranged Combat: Throwing 2 (+9), Stealth 4 (+11), Treatment 2 (+6)

Powers
Breastplate (Removable)
. . Armored Plate: Impervious Toughness 8 (armor)
Claidheamh-mòr (Easily Removable)
. . Claymore Strike: Strength-based Damage 3 (slashing, DC 28; Breaking, Reach (melee): 5 ft.)
Demigod Physiology
. . Body Resistance: Protection 4 (divine, talent, +4 Toughness)
. . Cosmetic Shift: Feature 1 (divine, talent, Notes: Harry can make minor changes to his appearance at will. He can change his eye and hair color and make minor changes to skin tone and general appearance. This provides a +2 bonus to Deception checks to disguise himself and can make him more appealing romantically through becoming someone’s “type.” He is still recognizable as who he normally is and more drastic changes require the Morph power effect.)
. . Enhanced Senses: Senses 5 (divine, talent, Analytical: Magic Awareness, Awareness: Magic [Mental], Extended: Hearing 1: x10, Extended: Vision 1: x10, Radius: Magic Awareness)
. . Invulnerabilities: Immunity 7 (divine, talent, Disease, Environmental Condition: Radiation, Environmental Condition: Vacuum, Environmental Condition: Cold, Poison, Suffocation (All))
. . Strength of Zeus: Enhanced Strength 4 (divine, talent, +4 STR; Limited to Lifting, Notes: Able to lift 400 Tons)
. . Tidal Prediction: Senses 4 (divine, talent, Precognition; Limited: Tides)
Divine Powers Dynamic Array
. . Density Decrease: Insubstantial 4 ([0 active, 0/39 PP, 5/r], divine, Incorporeal)
. . Lightning Bolt: Damage 16 ([0 active, 0/39 PP, 2/r], divine, electricity, DC 31; Increased Range: ranged)
. . Multiattack: Enhanced Extra 14 ([0 active, 0/39 PP, 1/r], speed, divine; Multiattack, Variable Descriptor: close group - All Attacks; Quirk: Lower of Attack or Extra's Rank)
. . Stormy Weather: Environment 13 ([0 active, 0/39 PP, 3/r], divine, weather, Cold, Impede Movement (1 rank), Visibility (-2), Radius: 16 miles)
. . Throwback: Deflect 10 ([0 active, 0/39 PP, 1/2r], speed, divine; Reflect; Limited: Projectiles, Reduced Range: close)
. . Tsunami: Line Area Damage 5 ([0 active, 0/39 PP, 7/r], divine, water, DC 20; Line - Width Area 3: 60 feet feet wide, Line Area 4: 5 feet wide by 250 feet long, DC 15, Increased Range: ranged; Limited: Along Shoreline, Limited: Originating from Bodies of Water)
Féth Fíada, the Cloak of Destiny (Easily Removable (indestructible))
. . Hide Thyself from Death's Sight: Immunity 5 (bestowed, divine, Damage Effect: Death Effects)
. . It's An Invisibility Cloak!: Concealment 4 (bestowed, divine, All Visual Senses; Affects Others; Passive)
The Marauder's Map
. . Messrs M, W, P & P, Proudly Present: Remote Sensing 8 (invented, magical, Affects: 1 Type - Identities, Range: 1 mile; Feature: Password Locked, Feature: Insults those who try to bypass the password, No Conduit, Simultaneous, Subtle: DC 20+rank; Activation: move action, Limited: to Hogwarts & the Grounds, Limited: Doesn't have all areas of Hogwarts marked, Medium: The Map, Quirk: doesn't depict the prefixes and suffixes of a person's name)
Wizarding Magic Array
. . Accio / Depulso: Teleport Attack 4 (magical, Carry 50 lbs., DC 14; Accurate, Affects Others Only, Attack: Dodge, Extended: 16 miles in 2 move actions, Extended Range 8, Increased Range: ranged; Limited to Extended, Transit Time 5: 1 minute)
. . Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (good, magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Cumulative, Increased Range: ranged; Diminished Range, Distracting, Limited: Existences from Outside the Domain, Limited: Forcng Targets Away from Area, Tiring)
. . Expelliarmus: Move Object 12 (magical, 100 tons; Diminished Range, Limited 2: to Disarm Checs, Limited Direction: Towards Caster)
. . Finite Incantatem: Burst Area Nullify 6 (magical, Counters: Magic, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Simultaneous; Diminished Range)
. . Incendio: Damage 12 (fire, magical, DC 27; Increased Range: ranged; Diminished Range)
Wondrous Movement Array
. . Faster Than Light: Movement 2 (divine, talent, Space Travel 2: other solar systems)
. . Running Speed: Speed 4 (divine, talent, Speed: 30 miles/hour, 500 feet/round)
. . Speed-Swimming: Swimming 4 (divine, talent, Speed: 8 miles/hour, 120 feet/round)
. . Wind-Riding: Flight 6 (divine, talent, Speed: 120 miles/hour, 1800 feet/round)

Equipment
Holly Wand 1, The Marauder's Map

Offense
Initiative +11
Accio / Depulso: Teleport Attack 4, +14 (DC Dog 14)
Claymore Strike: Strength-based Damage 3, +13 (DC 28)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Move Object 12, +14 (DC 22)
Finite Incantatem: Burst Area Nullify 6 (DC Will 16)
Grab, +13 (DC Spec 20)
Incendio: Damage 12, +14 (DC 27)
Lightning Bolt: Damage 16, +10 (DC 31)
Throw, +12 (DC 25)
Tsunami: Line Area Damage 5 (DC 20)
Unarmed, +13 (DC 25)

Complications
- Enemies: The Dark Lord Voldemort would like very much to end the House of Potter, and has caused many of his followers within the Death Eaters to feel much the same way. Harry has also earned the ire of the God known as Ares, and also of the Demigoddess known as Grail.
- Fame: Harry is famous for having been the only person in human memory to have ever survived being hit with the Killing Curse. How people know that this is the spell which he had been hit with, is anyone's guess, but it is what it is.
- Motivation: Doing Good: Harry strives to do what is right, not what is easy... unless of course, it is easy to do the right thing.
- Power Loss: Without access to his wand, Harry is unable to utilize the powers in his Wizarding Magic Array.
- Weakness: Harry is Toughness Impaired against attacks made using Nth Metal weaponry.

Languages
English, Latin, Parseltongue

Defense
Dodge 12, Parry 12, Fortitude 11, Toughness 14 (Imp. 8), Will 15

Power Points
Abilities 110 + Powers 132 + Advantages 27 + Skills 28 (56 ranks) + Defenses 18 = 315

--------------------
Harry James Potter, v2 - PL 15
Age: 17+ / Height: 5' 11" / Weight: 170 lbs
Hair Color: Varies / Eye Color: Varies

Strength 12, Stamina 12, Agility 7, Dexterity 8, Fighting 10, Intellect 10, Awareness 6, Presence 2

General Advantages
Artificer, Attractive, Benefit, Alternate Identity: Prince Jason of Themyscira, Benefit, Wealth 3 (millionaire), Close Attack 3, Eidetic Memory, Equipment 5, Fighting Style: Jujutsu, Fighting Style: Krav Maga, Fighting Style: Wrestling, Improved Initiative 2, Inspire 3, Krav Maga Weapon Element: Spears, Languages 2, Leadership, Ranged Attack 4, Ritualist, Second Chance: Resisting Mind Control

Fighting Style Advantages
Accurate Attack, All-Out Attack, Chokehold, Defensive Attack, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Power Attack, Weapon Bind

Skills
Acrobatics 2 (+9), Athletics 2 (+14), Deception 4 (+6), Expertise (AWE): Home Economics 6 (+12), Expertise: Magic 10 (+20), Expertise: Oceanography 6 (+16), Insight 6 (+12), Investigation 4 (+14), Perception 8 (+14), Persuasion 6 (+8), Ranged Combat: Magic 4 (+12), Ranged Combat: Throwing 4 (+12), Stealth 6 (+13), Treatment 2 (+12), Vehicles 8 (+16)

Powers
Demigod Physiology
. . Body Resistance: Protection 4 (divine, talent, +4 Toughness)
. . Cosmetic Shift: Feature 1 (divine, talent, Notes: Harry can make minor changes to his appearance at will. He can change his eye and hair color and make minor changes to skin tone and general appearance. This provides a +2 bonus to Deception checks to disguise himself and can make him more appealing romantically through becoming someone’s “type.” He is still recognizable as who he normally is and more drastic changes require the Morph power effect.)
. . Enhanced Senses: Senses 5 (divine, talent, Analytical: Magic Awareness, Awareness: Magic [Mental], Extended: Hearing 1: x10, Extended: Vision 1: x10, Radius: Magic Awareness)
. . Invulnerabilities: Immunity 8 (divine, talent, Aging, Disease, Environmental Condition: Radiation, Environmental Condition: Vacuum, Environmental Condition: Cold, Poison, Suffocation (All))
. . Strength of Zeus: Enhanced Strength 6 (divine, talent, +6 STR; Limited to Lifting, Notes: Able to lift 6,000 Tons)
. . Tidal Prediction: Senses 4 (divine, talent, Precognition; Limited: Tides)
Divine Powers Dynamic Array
. . Density Decrease: Insubstantial 4 ([0 active, 0/45 PP, 5/r], divine, Incorporeal)
. . Lightning Bolt: Damage 18 ([0 active, 0/45 PP, 2/r], divine, electricity, DC 33; Increased Range: ranged)
. . Multiattack: Enhanced Extra 14 ([0 active, 0/45 PP, 1/r], speed, divine; Multiattack, Variable Descriptor: close group - All Attacks; Quirk: Lower of Attack or Extra's Rank)
. . Stormy Weather: Environment 15 ([0 active, 0/45 PP, 3/r], divine, weather, Cold, Impede Movement (1 rank), Visibility (-2), Radius: 60 miles)
. . Throwback: Deflect 14 ([0 active, 0/45 PP, 1/2r], speed, divine; Reflect; Limited: Projectiles, Reduced Range: close)
. . Tsunami: Line Area Damage 6 ([0 active, 0/45 PP, 7/r], divine, water, DC 21; Line - Width Area 3: 60 feet feet wide, Line Area 4: 5 feet wide by 250 feet long, DC 16, Increased Range: ranged; Limited: Along Shoreline, Limited: Originating from Bodies of Water)
Féth Fíada, the Cloak of Destiny (Easily Removable (indestructible))
. . Hide Thyself from Death's Sight: Immunity 5 (bestowed, divine, Damage Effect: Death Effects)
. . It's An Invisibility Cloak!: Concealment 4 (bestowed, divine, All Visual Senses; Affects Others; Passive)
Hippolyta's Spear (Easily Removable (indestructible))
. . Spear Strike: Strength-based Damage 5 (piercing, DC 32; Dangerous, Feature: Summonable, Reach (melee): 5 ft.)
The Marauder's Map
. . Messrs M, W, P & P, Proudly Present: Remote Sensing 8 (invented, magical, Affects: 1 Type - Identities, Range: 1 mile; Feature: Password Locked, Feature: Insults those who try to bypass the password, No Conduit, Simultaneous, Subtle: DC 20+rank; Activation: move action, Limited: to Hogwarts & the Grounds, Limited: Doesn't have all areas of Hogwarts marked, Medium: The Map, Quirk: doesn't depict the prefixes and suffixes of a person's name)
Wizarding Magic Array
. . Accio / Depulso: Teleport Attack 4 (magical, Carry 50 lbs., DC 14; Accurate, Affects Others Only, Attack: Dodge, Extended: 16 miles in 2 move actions, Extended Range 8, Increased Range: ranged; Limited to Extended, Transit Time 5: 1 minute)
. . Apparition: Teleport 11 (magical, 8 miles in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Extended: 2000 miles in 2 move actions; Distracting, Transit Time: 3 seconds)
. . Bombarda Maxima: Burst Area Damage 6 (magical, DC 21; Burst Area 3: 120 feet radius sphere, DC 16, Feature: Extraordinary Effort for +2 effect rank, Increased Range: ranged; Diminished Range, Tiring)
. . Defodio: Cylinder Area Damage 8 (magical, DC 23; Cylinder Area: 30 feet cylinder, DC 18, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction; Diminished Range, Notes: Any point below)
. . Expecto Patronum: Concentration Cumulative Burst Area Affliction 9 (good, magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Burst Area 3: 120 feet radius sphere, DC 19, Concentration, Cumulative, Increased Range: ranged; Diminished Range, Distracting, Limited: Existences from Outside the Domain, Limited: Forcng Targets Away from Area, Tiring)
. . Expelliarmus: Move Object 14 (magical, 400 tons; Diminished Range, Limited 2: to Disarm Checs, Limited Direction: Towards Caster)
. . Finite Incantatem: Burst Area Nullify 7 (magical, Counters: Magic, DC 17; Burst Area: 30 feet radius sphere, DC 17, Broad, Simultaneous; Diminished Range)
. . Incendio: Damage 14 (fire, magical, DC 29; Increased Range: ranged; Diminished Range)
. . Stupefy: Cumulative Affliction 9 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cumulative, Increased Range: ranged; Diminished Range)
Zeus's Armor (Removable (indestructible))
. . Armored Plate: Impervious Toughness 14 (armor)
. . Gifts of the Gods Array (Notes: There is also a power for Hephaestus, Ares, Artemis, Demeter, Dolos, Hercules, Hestia, Morpheus, and Peitho, but these are to be treated as Power Stunts.)
. . . . Hermes: Faster than Light: Movement 3 (divine, Space Travel 3: other galaxies)
. . . . Hermes: Running Speed: Speed 7 (divine, Speed: 250 miles/hour, 0.5 miles/round)
. . . . Hermes: Speed-Swimming: Swimming 7 (divine, Speed: 60 miles/hour, 900 feet/round)
. . . . Hermes: Wind-Riding: Flight 13 (divine, Speed: 16000 miles/hour, 30 miles/round)
. . . . Wisdom of Athena: Enhanced Intellect 6 (divine, +6 INT, Advantages: Eidetic Memory)

Equipment
Holly Wand 1, Potter Manor, The Marauder's Map

Offense
Initiative +15
Accio / Depulso: Teleport Attack 4, +16 (DC Dog 14)
Bombarda Maxima: Burst Area Damage 6 (DC 21)
Defodio: Cylinder Area Damage 8 (DC 23)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 9 (DC Will 19)
Expelliarmus: Move Object 14, +16 (DC 24)
Finite Incantatem: Burst Area Nullify 7 (DC Will 17)
Grab, +13 (DC Spec 22)
Incendio: Damage 14, +16 (DC 29)
Lightning Bolt: Damage 18, +12 (DC 33)
Spear Strike: Strength-based Damage 5, +13 (DC 32)
Stupefy: Cumulative Affliction 9, +16 (DC Fort 19)
Throw, +16 (DC 27)
Tsunami: Line Area Damage 6 (DC 21)
Unarmed, +13 (DC 27)

Complications
- Enemies: Harry has earned the ire of the God known as Ares, and also of the Demigoddess known as Grail.
- Fame: Harry is famous for having been the only person in human memory to have ever survived being hit with the Killing Curse. How people know that this is the spell which he had been hit with, is anyone's guess, but it is what it is. He is also famous for having defeated the Dark Lord Voldemort.
- Motivation: Doing Good: Harry strives to do what is right, not what is easy... unless of course, it is easy to do the right thing.
- Power Loss: Without his wand, the effects in Harry's Wizarding Magic Array are Disabled instead of being cast at their full ranks. The exception to this is in the case of his Apparition spell.

Languages
English, Latin, Parseltongue

Defense
Dodge 14, Parry 14, Fortitude 14, Toughness 16 (Imp. 14), Will 16

Power Points
Abilities 122 + Powers 166 + Advantages 40 + Skills 39 (78 ranks) + Defenses 23 = 390

--------------------
Potter Manor - PL 15
Toughness 10, Size Huge
Features:
Concealed 1, Defense System, Dual Size: Medium, Library, Living Space, Personnel, Sealed, Security System 1, Self-repairing 1, Workshop
Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 10 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15

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DalkonCledwin
Posts: 492
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Aphrodite & Fleur / Borne as the Seventh Month Dies

Post by DalkonCledwin » Sun Dec 30, 2018 8:20 am

Image
Aphrodite of Olympus - PL 16
Age: 18,491 / Height: 5' 9" / Weight: 103 lbs
Hair Color: Blonde / Eye Color: Blue
Measurements: 36 / 24 / 32 in.

Strength 8, Stamina 8, Agility 7, Dexterity 8, Fighting 2, Intellect 1, Awareness 9, Presence 6

Advantages
Adoration, Attractive 2, Benefit 3: Divine Stature, Benefit, Wealth 5 (billionare), Daze (Deception), Devoted Followers, Fascinate (Deception), Fascinate (Persuasion), Inspire 5, Omniscience, Ranged Attack 8, Skill Mastery: Deception, Skill Mastery: Expertise: Love & Pleasure, Skill Mastery: Persuasion

Skills
Acrobatics 4 (+11), Deception 12 (+18), Expertise: Love & Pleasure 20 (+21), Expertise: Magic 10 (+11), Expertise: Olympus 8 (+9), Insight 6 (+15), Intimidation 6 (+12), Perception 6 (+15), Persuasion 14 (+20), Stealth 4 (+11)

Powers
Body of a Goddess
. . Deathless: Immortality 16 (divine, talent, Return after 1 minute; Limited: to Nonmagical Damage)
. . Disarming Beauty: Protection 10 (divine, talent, +10 Toughness; Impervious [8 extra ranks]; Resistible: Will)
. . Levitation: Flight 6 (divine, talent, Speed: 120 miles/hour, 1800 feet/round)
. . Many Forms: Morph 4 (divine, talent, +20 Deception checks to disguise; Any form; Metamorph)
. . Otherworldly: Immunity 30 (divine, talent, Fortitude Effects)
. . Strength of Olympus: Enhanced Strength 2 (divine, talent, +2 STR; Limited to Lifting)
Godly Magic Array
. . Blessed Pleasure: Cumulative Affliction 16 (divine, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Fortitude, DC 26; Cumulative, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction; Limited Degree)
. . Dimensional Portal: Movement 2 (divine, Dimensional: Olympian Realms 2: group, 50 lbs.; Portal)
. . Divine Allure: Cumulative Perception Area Affliction 16 (divine, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 26; Perception Area: DC 26 - Visual, Cumulative; Limited: to Lust & Desire)
. . Divine Gifts: Create 11 (divine, Volume: 2000 cft., DC 21; Increased Duration: continuous, Innate, Precise)
. . Divine Images: Illusion 7 (divine, Affects: All Sense Types, Area: 125 cft., DC 17)
. . Divine Will: Transform 7 (divine, Affects: Anything, Transforms: 100 lbs., DC 17)
. . Inflict Love: Progressive Affliction 8 (divine, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Increased Range 2: perception, Progressive, Split: 2 targets; Limited: to Love)
. . Reality Control: Variable 4 (divine; Action 2: free; Unreliable (5 uses))
Mind of a Goddess
. . Divine Senses: Senses 12 (divine, talent, Awareness: Divine [Mental], Counters Concealment: Vision, Counters Illusion: Vision, Extended: Divine Awareness 3: x1k, Penetrates Concealment: Vision)
. . Mind Shield: Immunity 10 (divine, talent, Common Descriptor: Mental Powers; Limited - Half Effect)
. . Unified Language: Comprehend 3 (divine, talent, Languages - Read All, Languages - Understand All, Languages - You're Understood)

Offense
Initiative +7
Blessed Pleasure: Cumulative Affliction 16, +16 (DC Fort 26)
Divine Allure: Cumulative Perception Area Affliction 16 (DC Will 26)
Divine Will: Transform 7, +2 (DC Dog 17)
Grab, +2 (DC Spec 18)
Inflict Love: Progressive Affliction 8 (DC Will 18)
Throw, +16 (DC 23)
Unarmed, +2 (DC 23)

Complications
- Motivation: Godly Nature: Aphrodite is a slave to her nature as the Goddess of Love, even when it is obviously NOT in her best interest.
- Power Loss: The powers of an Olympian such as Aphrodite are dependant upon the faith of their followers.
- Relationships: Aphrodite is the wife of her brother Hephaestus, the consort of her brother Ares, and the mother of Phobos and Deimos. She is the patron of the Amazons of Themyscira, as well as the Patron of the entire Veela species. She has taken particular interest in Harry Potter (formerly Jason of Themyscira).
- Trail of Love: Aphrodite has had millennia with which to seduce powerful lovers, of which she has done with many. Not all of them are happy about her having left them, and many of them still live.

Languages
Olympian

Defense
Dodge 14, Parry 14, Fortitude Immune, Toughness 18, Will 16

Power Points
Abilities 98 + Powers 164 + Advantages 32 + Skills 45 (90 ranks) + Defenses 26 = 365

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Fleur Isabelle Delacour - PL 10

Strength 0, Stamina 1, Agility 4, Dexterity 4, Fighting 1, Intellect 1, Awareness 6, Presence 4

Advantages
Attractive 2, Benefit, Wealth 2 (independently wealthy), Daze (Deception), Equipment 1, Fascinate (Deception), Fascinate (Persuasion), Inspire 3, Languages 2, Ranged Attack 4, Skill Mastery: Deception, Skill Mastery: Expertise: Pleasure, Skill Mastery: Persuasion

Skills
Acrobatics 4 (+8), Deception 8 (+12), Expertise: Magic 10 (+11), Expertise: Pleasure 12 (+13), Insight 6 (+12), Intimidation 4 (+8), Perception 4 (+10), Persuasion 8 (+12), Stealth 2 (+6)

Powers
Veela Dance Array
. . Lullaby Dance: Concentration Cumulative Burst Area Affliction 10 (magical, talent, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Asleep, Resisted by: Will, DC 20; Burst Area: 30 feet radius sphere, DC 20, Concentration, Cumulative, Increased Range: ranged; Sense-dependent: Visual)
. . Soothing Dance: Burst Area Healing 8 (magical, talent; Burst Area: 30 feet radius sphere, DC 18, Energizing, Increased Duration: concentration, Restorative; Sense-dependent: Visual)
Veela Physiology
. . Disarming Beauty: Protection 6 (talent, +6 Toughness; Impervious; Resistible: Will)
. . Divine Upgrade: Morph 1 (divine, +20 Deception checks to disguise; Single form; Metamorph)
. . Senses: Senses 3 (talent, Analytical: Magic Awareness, Awareness: Magic [Mental], Radius: Magic Awareness)
. . Veela Allure: Cumulative Burst Area Affliction 10 (talent, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Burst Area: 30 feet radius sphere, DC 20, Cumulative; Limited: to Lust & Desire, Sense-dependent: Visual)
Wizarding Magic Array
. . Apparition: Teleport 9 (magical, 2 miles in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Extended: 500 miles in 2 move actions; Distracting, Transit Time 3: 12 seconds)
. . Bombarda Maxima: Burst Area Damage 6 (magical, DC 21; Burst Area 3: 120 feet radius sphere, DC 16, Feature: Extraordinary Effort for +2 effect rank, Increased Range: ranged; Diminished Range, Tiring)
. . Confringo: Line Area Damage 6 (fire, magical, DC 21; Line Area 2: 5 feet wide by 60 feet long, DC 16, Penetrating 6)
. . Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (good, magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Cumulative, Increased Range: ranged; Diminished Range, Distracting, Limited: Existences Outside the Domain, Limited: Forcng Targets Away from Area, Tiring)
. . Expelliarmus: Move Object 12 (magical, 100 tons; Diminished Range, Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . Finite Incantatem: Burst Area Nullify 6 (magical, Counters: Magic, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Simultaneous; Diminished Range)
. . Incendio: Damage 12 (fire, magical, DC 27; Increased Range: ranged; Diminished Range)
. . Messenger Patronus: Other Communication 4 (magical, Sense Type: Magical; Concentration, Limited 2: to a single message, Notes: can be used to project a short message of no more than a couple sentences at most)
. . Protego: Protection 5 (magical, +5 Toughness; Impervious, Sustained)
. . Stupefy: Cumulative Affliction 8 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged; Diminished Range)

Equipment
Rosewood Wand 1

Offense
Initiative +4
Bombarda Maxima: Burst Area Damage 6 (DC 21)
Confringo: Line Area Damage 6 (DC 21)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Move Object 12, +8 (DC 22)
Finite Incantatem: Burst Area Nullify 6 (DC Will 16)
Grab, +1 (DC Spec 10)
Incendio: Damage 12, +8 (DC 27)
Lullaby Dance: Concentration Cumulative Burst Area Affliction 10 (DC Will 20)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
Throw, +8 (DC 15)
Unarmed, +1 (DC 15)
Veela Allure: Cumulative Burst Area Affliction 10 (DC Will 20)

Complications
- Game Face: A veela's entire appearance undergoes a drastic transformation whenever they are truly angered. When this happens, they become far more avian in appearance, gaining feathers, talons and even what appears to be a beak in the form of their nose. This transformation is however, largely cosmetic and serves only to show just how furious they actually are with someone.
- Lovable Alpha Bitch: Fleur is supernaturally sexy, popular, manipulative, unobtainable... and not all that bad a person once you get to know her!
- Motivation: Recognition: Fleur wants to be recognized as more than just another pretty face, and will do all she can to achieve that goal.
- Mythic Weakness: If Fleur's hair is ever cut using metal shears, then she will immediately lose access to any ability that has the "Veela" descriptor attached to it. She will still retain those abilities that do not possess said descriptor, as she will have become a normal human witch.
- Prejudice: Veela are viewed as man-stealing whores by the vast majority of the world's non-Veela women and by the same token, as god's gift to mankind by most men who encounter them. No one really cares to ask what it is the Veela actually desire in a husband or anything, too busy are they focusing on the fact that Veela could 'literally' have any man they desire eating out of their hands.
- Relationship: Fleur is the older sister of Gabrielle Delacour, and the two are absolutely the closest members of their family. She also regularly finds herself being taken over bodily by the Goddess known as Aphrodite, though Aphrodite at least allows her to remember what happens during those periods of time.

Languages
English, French, Latin

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 12 (Imp. 11), Will 14

Power Points
Abilities 42 + Powers 99 + Advantages 20 + Skills 29 (58 ranks) + Defenses 24 = 214
Last edited by DalkonCledwin on Sun Dec 30, 2018 10:20 am, edited 1 time in total.

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Lena Luthor / Borne As the Seventh Month Dies

Post by DalkonCledwin » Sun Dec 30, 2018 9:01 am

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Lena Kieran Luthor - PL 8
Age: 22 / Height: 5' 5" / Weight: 134 lbs
Hair Color: Dark Brown (almost Black) / Eye Color: Green
Measurements: 36 / 25 / 37 in.

Strength 1, Stamina 2, Agility 1, Dexterity 2, Fighting 2, Intellect 3, Awareness 4, Presence 2

Advantages
Assessment, Attractive, Beginner's Luck, Benefit, Wealth 4 (multimillionaire), Defensive Roll 2, Eidetic Memory, Equipment 5, Improvised Tools, Inspire 2, Inventor, Languages 3, Leadership, Skill Mastery: Technology

Skills
Acrobatics 2 (+3), Athletics 2 (+3), Close Combat: Unarmed 6 (+8), Expertise: Business 6 (+9), Expertise: Chemistry 10 (+13), Expertise: Civil Engineering 4 (+7), Expertise: Computers 4 (+7), Insight 6 (+10), Investigation 4 (+7), Persuasion 6 (+8), Ranged Combat: Guns 6 (+8), Technology 10 (+13), Vehicles 4 (+6)

Equipment
L-Corp Building, Light Pistol, Undercover Shirt

Offense
Initiative +1
Grab, +2 (DC Spec 11)
Light Pistol, +8 (DC 18)
Throw, +2 (DC 16)
Unarmed, +8 (DC 16)

Complications
- Black & White Morality: In Lena's mind, someone is either 100% a good person, or 100% a bad person, there is no middle ground. She does however make allowances for people she considers good people to use less than squeaky clean methods to do good things. Also, if you lie to her or betray her trust, you will never get a chance to rebuild your relationship with her.
- Doppelganger Effect: Lena has a lot of similarities with Maxwell Lord. In fact the most notable difference between the two of them is their sexual anatomy.
- Motivation: Acceptance: One of Lena's primary goals, if not her single driving objective, is to undo the damage that her elder half-brother and her mother have done to the Luthor family name.
- Quirk: Lena seems to like the color white a whole heck of a lot. Her entire office is done up in the color, right down to the knicknacks that are on the shelves and desk. She also seems to like the color black, as it is the color she most often wears as clothing. This just draws attention to her sense of morality.
- Relationship: Despite the fact that she despises what her brother has become, the fact remains that Lena does love him, and did at one time admire the guy. Lena also absolutely adores her father, though her relationship with her mother is somewhat strained.
- Reputation: The Luthor family does not have a very good reputation in the world, primarily due to the actions of Lena's elder half-brother, Lex, and also more recently because the actions of her mother, Lilian. About the only member of Lena's family other than herself who could be considered a good person, is her father, Lionel Luthor, and even there it isn't a foregone conclusion.

Languages
English, French, Greek, Latin

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 6/2, Will 8

Power Points
Abilities 34 + Powers 0 + Advantages 24 + Skills 35 (70 ranks) + Defenses 27 = 120

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L-Corp Building - PL 8
Toughness 10, Size Large
Features:
Communications, Computer, Fire Prevention System, Infirmary, Laboratory, Library, Living Space, Personnel, Power System, Security System 1, Workshop
Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15

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Kara Danvers / Borne As the Seventh Month Dies

Post by DalkonCledwin » Sun Dec 30, 2018 10:30 am

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Kara Zor-El - PL 13
Age: 25 / Height: 5' 8" / Weight: 121 lbs
Hair Color: Blonde / Eye Color: Blue
Measurements: 32 / 23 / 34 in.

Strength 12, Stamina 12, Agility 7, Dexterity 7, Fighting 4, Intellect 2, Awareness 4, Presence 2

General Advantages
Attractive, Benefit, Alternate Identity: Kara Danvers, Benefit, Wealth 2 (independently wealthy), Fighting Style: Karate, Fighting Style: Tae Kwon Do, Improved Initiative, Inspire 2, Languages 1, Leadership, Teamwork

Fighting Style Advantages
All-Out Attack, Defensive Roll, Improved Defense, Improved Disarm, Improved Smash, Instant Up, Power Attack, Takedown

Skills
Acrobatics 6 (+13), Athletics 6 (+18), Close Combat: Unarmed 10 (+14), Expertise: Journalism 6 (+8), Insight 4 (+8), Investigation 4 (+6), Perception 8 (+12), Persuasion 4 (+6), Technology 2 (+4)

Powers
Kryptonian Powers
. . Self-Sustenance: Immunity 8 (talent, Disease, Environmental Conditions (All), Poison, Starvation & Thirst)
. . Sensory Suite: Senses 14 (talent, Extended: Hearing 6: x1m, Extended: Vision 3: x1k, Infravision, Microscopic Vision 3: molecule-size, Ultra-hearing)
. . Solar Healing: Regeneration 5 (talent, 2 rounds; Source: Yellow Sunlight)
. . Superstrength: Enhanced Strength 3 (talent, +3 STR; Limited to Lifting, Notes: Able to lift 800 tons)
. . Torquasm Vo: Impervious Will 12 (skill; Sustained)
. . True Invulnerability: Impervious Toughness 12 (talent)
. . X-Ray Vision: Senses 4 (talent, Penetrates Concealment: Vision; Limited: Blocked by Lead)
Kryptonian Powers Dynamic Array
. . Cold Blast: Cone Area Affliction 9 ([0 active, 0/28 PP, 3/r], cold, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cone Area 2: 120 feet cone, DC 19)
. . Faster Than Light: Movement 2 ([0 active, 0/28 PP, 2/r], speed, Space Travel 2: other solar systems)
. . Heat Vision: Damage 13 ([0 active, 0/28 PP, 2/r], heat, DC 28; Increased Range 2: perception; Distracting)
. . Multiattack: Enhanced Extra 12 ([0 active, 0/28 PP, 1/r], speed; Multiattack, Variable Descriptor: close group - All Attacks; Quirk: Lower of Attack or Extra's Rank)
. . Running Speed: Speed 9 ([0 active, 0/28 PP, 1/r], speed, Speed: 1000 miles/hour, 2 miles/round)
. . Super-Swimming: Swimming 9 ([0 active, 0/28 PP, 1/r], speed, Speed: 250 miles/hour, 0.5 miles/round)
. . Throwback: Deflect 13 ([0 active, 0/28 PP, 1/2r], speed; Reflect; Limited: Projectiles, Reduced Range: close)
. . True Flight: Flight 14 ([0 active, 0/28 PP, 2/r], speed, Speed: 32000 miles/hour, 60 miles/round)
. . Wind Blast: Cone Area Move Object 13 ([0 active, 0/28 PP, 2/r], wind, 200 tons; Cone Area 2: 120 feet cone, DC 23; Limited: Pushing Away, Reduced Range: close)

Offense
Initiative +11
Cold Blast: Cone Area Affliction 9 (DC Fort 19)
Grab, +4 (DC Spec 22)
Heat Vision: Damage 13 (DC 28)
Throw, +7 (DC 27)
Unarmed, +14 (DC 27)
Wind Blast: Cone Area Move Object 13 (DC 23)

Complications
- Motivation: Responsibility: Kara feels a strong sense of responsibility to use her powers for the benefit of all.
- Power Loss: Kara is vulnerable to magic. Her Toughness is not Impervious against it. She also cannot use her powers or abilities to affect constructs of a magical nature. Also, if she winds up on a world with a different color sun from that of Earth's her powers and abilities become Impaired, then Disabled, and finally disappear. Her primary ability scores cannot decrease below 0 in this way.
- Solar Energy Depletion: If Kara uses Extra Effort too frequently, it can cause her powers to become depleted, resulting in her becoming little different from an ordinary human in terms of how strong she is and how easy it is to actually kill her.
- Weakness: Green K: Green Kryptonite causes Kara's cells to deteriorate, similarly to radiation poisoning in humans. This causes her to lose all of her powers on the first round and also reduces her Physical Attributes to 0 on that round as well. Further exposure causes her to be Impaired on the second round, and Disabled on the third round, while becoming Incapacitated and Dying on the fourth round. Removal of the Kryptonite removes all of these conditions.
- Weakness: Red K: Red Kryptonite destroys Kara's inhibitions, leaving her without morality, rationality or any cares whatsover. After sufficient time, this will leave her with only malice, pride and wrath, causing her to become malevolent and prone to hostility or aggression. This makes her a danger to everyone around her.

Languages
English, Kryptonian

Defense
Dodge 13, Parry 13, Fortitude 12, Toughness 13/12 (Imp. 12), Will 14 (Imp. 12)

Power Points
Abilities 100 + Powers 99 + Advantages 18 + Skills 25 (50 ranks) + Defenses 25 = 267

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Build Comments: While other types of Kryptonite do exist, those are the two that are most prominent in the series and thus the ones worth noting as actual built-in complications.
Last edited by DalkonCledwin on Sun Dec 30, 2018 5:12 pm, edited 3 times in total.

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Raven / Borne As the Seventh Month Dies

Post by DalkonCledwin » Sun Dec 30, 2018 11:38 am

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Rachel 'Raven' Roth - PL 10
Age: 16 / Height: 5' 9" / Weight: 155 lbs
Hair Color: Dark Purple / Eye Color: Purple
Measurements: 33 / 24 / 35 in.

Strength 1, Stamina 6, Agility 1, Dexterity 2, Fighting 2, Intellect 3, Awareness 8, Presence 2

Advantages
Accurate Attack, Attractive, Daze (Intimidation), Fascinate (Intimidation), Improved Trip, Languages 4, Leadership, Move-by Action, Ranged Attack 8, Ritualist, Second Chance: Resisting Mind Control, Startle, Trance, Uncanny Dodge

Skills
Close Combat: Unarmed 6 (+8), Deception 4 (+6), Expertise: Magic 6 (+9), Expertise: Psychiatry 4 (+7), Expertise: Theology 6 (+9), Insight 9 (+17), Intimidation 10 (+12), Perception 5 (+13), Persuasion 9 (+11), Treatment 8 (+11)

Powers
Free Soul Self (Activation: Move Action)
. . Fearsome Visage: Enhanced Trait 2 (psychic, Advantages: Daze (Intimidation), Move-by Action; Feature: appear as a giant, ravenlike shadow)
. . Psychic Energy: Insubstantial 3 (psychic, Energy)
Psionics Array
. . Empathic Healing: Healing 6 (psychic; Persistent, Restorative, Stabilize; Side Effect 2: always - suffer Affliction 10 (excruciating pain, Resisted by Will; Dazed and Dodge Impaired))
. . Empathic Precognition: Senses 4 (psychic, Precognition; Uncontrolled)
. . Empathy: Senses 3 (psychic, Acute: Detect Emotion, Detect: Emotion 2: ranged)
. . Numb Emotions
. . . . Distracting: Affliction 6 (Linked; psychic, 1st degree: Entranced, Impaired, Resisted by: Will, DC 16; Extra Condition, Increased Range: ranged; Limited Degree 2)
. . . . Numbing: Nullify 6 (Linked; psychic, Counters: Mental Effects, DC 16; Simultaneous; Limited: to Emotion Effects)
. . Psychic Link: Cumulative Mind Reading 6 (psychic, DC 16; Cumulative)
. . Telepathy: Mental Area Communication 3 (mental; Area, Selective)
Soul Self Array
. . Astral Projection: Remote Sensing 14 (magical, Affects: 3 Types, inc. Visual - Visual, Aural, and Mental, Range: 60 miles; Noticeable: Takes form of either her own appearance or a giant raven, Side Effect 2: always - physical body is defenseless and immobile)
. . Dark Blast: Damage 10 (darkness, magical, DC 25; Increased Range: ranged)
. . Hallucinations: Illusion 6 (magical, Affects: All Sense Types, Area: 60 cft., DC 16; Selective; Resistible: Will)
. . Intangibility: Movement 3 (magical, Permeate 3: full speed)
. . Levitation: Flight 6 (magical, Speed: 120 miles/hour, 1800 feet/round)
. . Mystic Passage: Teleport 4 (magical, Carry 50 lbs.; Accurate, Easy, Extended: 16 miles in 2 move actions, Portal; Limited to Extended)
. . Mystic Shield: Protection 6 (magical, +6 Toughness; Impervious, Sustained)
. . Psychokinesis: Move Object 10 (magical, 25 tons; Increased Range: perception)
. . Time Portal: Movement 3 (magical, Time Travel 3: any time, 50 lbs.; Portal)

Offense
Initiative +1
Dark Blast: Damage 10, +10 (DC 25)
Distracting: Affliction 6, +10 (DC Will 16)
Grab, +2 (DC Spec 11)
Numbing: Nullify 6, +10 (DC Will 16)
Psychic Link: Cumulative Mind Reading 6 (DC Will 16)
Psychokinesis: Move Object 10 (DC 20)
Throw, +10 (DC 16)
Unarmed, +8 (DC 16)

Complications
- Motivation: Acceptance: Raven really wants to fit in with her fellow teammates, but sometimes has a hard time doing so, especially since in reality she is still bound at least partially to her father, the Demon Lord Trigon.
- Power Loss: Raven’s Soul Self can be damaged or even captured by an opponent using the right magic or amount of power. In this case, she cannot use Free Soul Self or the powers in the Soul Self Array. She languishes and may die if forcibly separated from her Soul Self for too long.
- Power Nexus: Because of her heritage and the knowledge she has gained over the years, Raven is the target of many supernatural forces who wish to use her for their own dark purposes.
- Powerful Empath: Raven’s self-control sometimes slips and she becomes overwhelmed by ambient emotions, suffers pain from very strong feelings around her, or she unwittingly uses Psychic Link and Numb Emotions on others. She always regrets these lapses. Because she denied herself any feelings until she was free from her father’s influence, she is still confused by her own emotions and may misinterpret what she and others around her feel.
- Trigon's Firstborn: Raven’s dark nature occasionally threatens to dominate her personality. When giving in to her darker emotions or when overpowered by demonic influence, she becomes the infernal embodiment of Pride and it’s up to her closest friends to bring her back.
- Uncontrolled Precognition: When Raven tries to use her Trance or Ritualist advantages, or when she’s just trying to sleep, she can receive precognitive flashes outside her control that knock her out and abort her attempt to use her powers and/or prevent any recovery from resting.

Languages
Azarathian, English, Greek, Hebrew, Latin, Persian

Defense
Dodge 8, Parry 8, Fortitude 8, Toughness 12 (Imp. 6), Will 12

Power Points
Abilities 50 + Powers 78 + Advantages 22 + Skills 34 (67 ranks) + Defenses 19 = 203

--------------------
Build Comments: I couldn't really think of better Complications for her than these, so these are what we got. Credit goes to DC Adventures Heroes & Villains Vol. 2 p. 130 for all complications except for the Motivation. Slight changes have been made to one or two complications to account for ability differences.

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Diana of Themyscira / Borne As the Seventh Month Dies

Post by DalkonCledwin » Sun Dec 30, 2018 1:41 pm

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Diana of Themyscira - PL 16
Age: 90 / Height: 6' 0" / Weight: 165 lbs
Hair Color: Black / Eye Color: Blue
Measurements: 34 / 25 / 33 in.

Strength 12, Stamina 12, Agility 7, Dexterity 7, Fighting 12, Intellect 5, Awareness 6, Presence 4

General Advantages
Animal Empathy, Attractive, Benefit, Security Clearance 2: High Ranking D.E.O. Agent, Benefit, Status 4: Crown Princess of Themyscira, Benefit, Wealth (well-off), Benefit: +5 circumstance bonus to falling checks, Defensive Roll 2, Equipment 11, Fighting Style: Capoeira, Fighting Style: Escrima, Fighting Style: Karate, Fighting Style: Krav Maga, Fighting Style: Ninjutsu, Fighting Style: Wrestling, Holding Back 6, Improved Aim, Improved Initiative, Inspire 3, Languages 4, Leadership, Teamwork, Weapon Element: Swords

Fighting Style Advantages
Accurate Attack, Agile Feint, All-Out Attack, Chokehold, Defensive Attack, Evasion, Hide in Plain Sight, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Smash, Improved Trip, Improvised Weapon, Instant Up, Power Attack, Prone Fighting, Quick Draw, Startle, Takedown, Weapon Bind

Skills
Acrobatics 6 (+13), Athletics 4 (+16), Close Combat: Melee 3 (+15), Expertise (AGL): Riding 4 (+11), Expertise (AWE): Animal Handling 4 (+10), Expertise: Greek Mythology 8 (+13), Expertise: History 6 (+11), Expertise: Magic 4 (+9), Expertise: Psychology 4 (+9), Insight 10 (+16), Intimidation 4 (+8), Investigation 6 (+11), Perception 8 (+14), Persuasion 6 (+10), Ranged Combat: Magic Lasso 4 (+11), Ranged Combat: Tiara 4 (+11), Sleight of Hand 4 (+11), Treatment 12 (+17), Vehicles 6 (+13)

Powers
Bracelets of Victory (Removable (indestructible))
. . Armored Bracers: Impervious Toughness 10 (armor, Advantages: Holding Back 6; Sustained)
. . Sword Generation: Strength-based Damage 5 (slashing, DC 32; Dangerous, Split: 2 targets)
Demigod Skills & Talents
. . Beast Master: Comprehend 2 (divine, talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy)
. . Blessings of Artemis: Senses 11 (divine, skill, Accurate: Vision, Acute: Vision, Direction Sense, Distance Sense, Extended: Vision 2: x100, Extended: Hearing 2: x100, Tracking: Vision 2: full speed)
. . Body Resistance: Protection 4 (divine, talent, +4 Toughness)
. . Invulnerabilities: Immunity 8 (divine, talent, Aging, Disease, Environmental Condition: Radiation, Environmental Condition: Vacuum, Environmental Condition: Cold, Poison, Suffocation (All))
. . Strength of Gaia: Enhanced Strength 6 (divine, talent, +6 STR; Limited to Lifting, Notes: Able to lift 6,000 tons)
Lasso of Truth (Easily Removable (indestructible))
. . Magic Lasso
. . . . Lasso Snare: Move Object 16 (Linked; lasso, 1600 tons)
. . . . Tell Me the Truth!: Affliction 16 (Linked; magical, 1st degree: Vulnerable, 2nd degree: Compelled, Resisted by: Will, DC 26; Increased Range: ranged; Limited: to Telling the Truth, Limited Degree)
Tiara of Themyscira (Easily Removable)
. . Tiara or Chakram?: Damage 8 (bludgeoning, DC 23; Increased Range: ranged, Ricochet 3: 3 bounces; Diminished Range 2)
Wondrous Movement Dynamic Array
. . Faster Than Light: Movement 2 ([0 active, 0/28 PP, 2/r], speed, divine, Space Travel 2: other solar systems)
. . Multiattack: Enhanced Extra 17 ([0 active, 0/28 PP, 1/r], speed, divine; Multiattack, Variable Descriptor: close group - All Attacks; Quirk: Lower of Attack or Extra's Rank)
. . Running Speed: Speed 5 ([0 active, 0/28 PP, 1/r], speed, divine, Speed: 60 miles/hour, 900 feet/round)
. . Speed-Swimming: Swimming 5 ([0 active, 0/28 PP, 1/r], speed, divine, Speed: 16 miles/hour, 250 feet/round)
. . Throwback: Deflect 14 ([0 active, 0/28 PP, 1/2r], speed, divine; Reflect; Limited: Projectiles, Reduced Range: close)
. . Wind-Riding: Flight 14 ([0 active, 0/28 PP, 2/r], speed, divine, Speed: 32000 miles/hour, 60 miles/round)

Equipment
Camo Clothing, Commlink, Invisible Plane, Restraints

Offense
Initiative +11
Grab, +12 (DC Spec 22)
Lasso Snare: Move Object 16, +11 (DC 26)
Sword Generation: Strength-based Damage 5, +15 (DC 32)
Tell Me the Truth!: Affliction 16, +11 (DC Will 26)
Throw, +7 (DC 27)
Tiara or Chakram?: Damage 8, +11 (DC 23)
Unarmed, +12 (DC 27)

Complications
- Enemies: As is the case with pretty much all of the members of the Justice League, Diana has a rather sizeable Rogue's Gallery. The most notable members in her gallery are Hera, Ares, the First Born, Cheetah and Grail.
- Fame: Diana is very famous due to both her work as the head of the Wonder Woman Foundation, which supports a number of charitable causes, as well as her role as the Themysciran Ambassador to what the Amazons call "Patriarch's World."
- Holding Back: In order for Diana to trigger her Holding Back advantages, she has to meet a number of requirements. First, over half of her team MUST be incapacitated, or alternatively a significant number of innocent lives must be in danger (up to and including her own). Next, she must succeed at a DC26 Wil Check, which she gets a +5 circumstance bonus on. Lastly, she must expend a Hero Point. Once all of that is done, she is free to switch to the "Diana Unleashed" character sheet as though it were her default sheet.
- Motivation: Responsibility: Diana has duties as Princess of Themiscrya and is also one of the foremost protectors of the world. Diana is however, primarily focused on defending the world from Olympian and other threats drawn from the mythology of the ancient world.
- Relationship: Diana is close with her fellow Amazons, including her mother Queen Hippolyta, as well as with her protege, Cassie Sandsmark (aka Wonder Girl). She is also the twin sister of Harry Potter, who was born under the name of Jason of Themyscira.

Languages
Ancient Languages (Various), English, French, Greek, Latin, Themysciran

Defense
Dodge 14, Parry 14, Fortitude 16, Toughness 18/16 (Imp. 10), Will 16

Power Points
Abilities 130 + Powers 128 + Advantages 55 + Skills 54 (107 ranks) + Defenses 23 = 390

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Invisible Plane - PL 16
Strength 20, Defense 6, Toughness 11, Size Huge
Powers
- Invisibility: Concealment 2 (Sense - Sight)
- Jet Propulsion: Flight 11 (Speed: 4000 miles/hour, 8 miles/round)
Power Points
Abilities 14 + Powers 26 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 12 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 52

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Wonder Woman Unleashed - PL 20

Strength 15, Stamina 15, Agility 10, Dexterity 10, Fighting 16, Intellect 6, Awareness 9, Presence 7

General Advantages
Animal Empathy, Attractive, Benefit, Security Clearance 2: High Ranking D.E.O. Agent, Benefit, Status 4: Crown Princess of Themyscira, Benefit, Wealth (well-off), Benefit: +5 circumstance bonus to falling checks, Defensive Roll 2, Equipment 11, Fighting Style: Capoeira, Fighting Style: Escrima, Fighting Style: Karate, Fighting Style: Krav Maga, Fighting Style: Ninjutsu, Fighting Style: Wrestling, Improved Aim, Improved Initiative 3, Inspire 5, Languages 4, Leadership, Teamwork, Weapon Element: Swords

Fighting Style Advantages
Accurate Attack, Agile Feint, All-Out Attack, Chokehold, Defensive Attack, Evasion 2, Hide in Plain Sight, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Smash, Improved Trip, Improvised Weapon 2, Instant Up, Power Attack, Prone Fighting, Quick Draw, Startle, Takedown 2, Weapon Bind

Skills
Acrobatics 10 (+20), Athletics 8 (+23), Close Combat: Melee 4 (+20), Expertise (AGL): Riding 4 (+14), Expertise (AWE): Animal Handling 4 (+13), Expertise: Greek Mythology 8 (+14), Expertise: History 6 (+12), Expertise: Magic 4 (+10), Expertise: Psychology 4 (+10), Insight 10 (+19), Intimidation 8 (+15), Investigation 6 (+12), Perception 8 (+17), Persuasion 6 (+13), Ranged Combat: Magic Lasso 5 (+15), Ranged Combat: Tiara 5 (+15), Sleight of Hand 4 (+14), Treatment 12 (+18), Vehicles 6 (+16)

Powers
Demigod Skills & Talents
. . Beast Master: Comprehend 2 (divine, talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy)
. . Blessings of Artemis: Senses 11 (divine, skill, Accurate: Vision, Acute: Vision, Direction Sense, Distance Sense, Extended: Vision 2: x100, Extended: Hearing 2: x100, Tracking: Vision 2: full speed)
. . Body Resistance: Protection 4 (divine, talent, +4 Toughness)
. . Invulnerabilities: Immunity 8 (divine, talent, Aging, Disease, Environmental Condition: Radiation, Environmental Condition: Vacuum, Environmental Condition: Cold, Poison, Suffocation (All))
. . Strength of Gaia: Enhanced Strength 6 (divine, talent, +6 STR; Limited to Lifting, Notes: Able to lift 50,000 tons)
Dual Swords (Easily Removable (indestructible))
. . Sword Generation: Strength-based Damage 5 (slashing, DC 35; Dangerous, Split: 2 targets)
Lasso of Truth (Easily Removable (indestructible))
. . Magic Lasso
. . . . Lasso Snare: Move Object 20 (Linked; lasso, 25 ktons)
. . . . Tell Me the Truth!: Affliction 20 (Linked; magical, 1st degree: Vulnerable, 2nd degree: Compelled, Resisted by: Will, DC 30; Increased Range: ranged; Limited: to Telling the Truth, Limited Degree)
Tiara of Themyscira (Easily Removable)
. . Tiara or Chakram?: Damage 10 (bludgeoning, DC 25; Increased Range: ranged, Ricochet 3: 3 bounces; Diminished Range 2)
Wondrous Movement Dynamic Array
. . Faster Than Light: Movement 2 ([0 active, 0/28 PP, 2/r], speed, divine, Space Travel 2: other solar systems)
. . Multiattack: Enhanced Extra 17 ([0 active, 0/28 PP, 1/r], speed, divine; Multiattack, Variable Descriptor: close group - All Attacks; Quirk: Lower of Attack or Extra's Rank)
. . Running Speed: Speed 5 ([0 active, 0/28 PP, 1/r], speed, divine, Speed: 60 miles/hour, 900 feet/round)
. . Speed-Swimming: Swimming 5 ([0 active, 0/28 PP, 1/r], speed, divine, Speed: 16 miles/hour, 250 feet/round)
. . Throwback: Deflect 14 ([0 active, 0/28 PP, 1/2r], speed, divine; Reflect; Limited: Projectiles, Reduced Range: close)
. . Wind-Riding: Flight 14 ([0 active, 0/28 PP, 2/r], speed, divine, Speed: 32000 miles/hour, 60 miles/round)

Equipment
Camo Clothing, Commlink, Invisible Plane, Restraints

Offense
Initiative +22
Grab, +16 (DC Spec 25)
Lasso Snare: Move Object 20, +15 (DC 30)
Sword Generation: Strength-based Damage 5, +20 (DC 35)
Tell Me the Truth!: Affliction 20, +15 (DC Will 30)
Throw, +10 (DC 30)
Tiara or Chakram?: Damage 10, +15 (DC 25)
Unarmed, +16 (DC 30)

Complications
- Enemies: As is the case with pretty much all of the members of the Justice League, Diana has a rather sizeable Rogue's Gallery. The most notable members in her gallery are Hera, Ares, the First Born, Cheetah and Grail.
- Fame: Diana is very famous due to both her work as the head of the Wonder Woman Foundation, which supports a number of charitable causes, as well as her role as the Themysciran Ambassador to what the Amazons call "Patriarch's World."
- Holding Back: Berserk: While her bracelets are removed, Diana loses self-control and enters a feral state. Her intellect drops to -4 and until subdued, she's enraged, as if she has the Temper complication. This may happen at the beginning of combat, with her principle target being the threat that started the combat.
- Motivation: Responsibility: Diana has duties as Princess of Themiscrya and is also one of the foremost protectors of the world. Diana is however, primarily focused on defending the world from Olympian and other threats drawn from the mythology of the ancient world.
- Relationship: Diana is close with her fellow Amazons, including her mother Queen Hippolyta, as well as with her protege, Cassie Sandsmark (aka Wonder Girl). She is also the twin sister of Harry Potter, who was born under the name of Jason of Themyscira.

Languages
Ancient Languages (Various), English, French, Greek, Latin, Themysciran

Defense
Dodge 19, Parry 19, Fortitude 20, Toughness 21/19, Will 20

Power Points
Abilities 176 + Powers 123 + Advantages 62 + Skills 61 (122 ranks) + Defenses 28 = 450
Last edited by DalkonCledwin on Sun Dec 30, 2018 3:10 pm, edited 1 time in total.

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DalkonCledwin
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Grail of Apokalips / Borne As the Seventh Month Dies

Post by DalkonCledwin » Sun Dec 30, 2018 3:03 pm

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Grail of Apokalips - PL 15
Age: 18 / Height: 5' 7" / Weight: 120 lbs
Hair Color: Black / Eye Color: Red
Measurements: 38 / 27 / 39 in.

Strength 10, Stamina 12, Agility 5, Dexterity 5, Fighting 11, Intellect 5, Awareness 8, Presence 1

General Advantages
Attractive, Benefit, Wealth (well-off), Benefit: Readied Rituals, Fighting Style: Aikido, Fighting Style: Boxing, Fighting Style: Karate, Fighting Style: Kung Fu, Fighting Style: Muay Thai, Improved Initiative, Interpose, Languages 3, Move-by Action, Ritualist, Second Chance: Resisting Mind Control, Weapon Element: Scythe

Fighting Style Advantages
All-Out Attack, Defensive Attack, Evasion, Fast Grab, Grabbing Finesse, Improved Critical 2: Grail's Scythe, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Smash, Improved Trip, Instant Up, Power Attack, Startle, Takedown, Uncanny Dodge

Skills
Acrobatics 6 (+11), Athletics 6 (+16), Close Combat: Grail's Scythe 3 (+14), Expertise: Magic 13 (+18), Perception 8 (+16), Technology 6 (+11)

Powers
Demigod Physiology
. . Body Resistance: Protection 7 (talent, +7 Toughness)
. . Invulnerabilities: Immunity 11 (talent, Aging, Damage Effect: Corrosive Damage, Disease, Environmental Condition: Radiation, Environmental Condition: Cold, Environmental Condition: Heat, Poison)
. . Sense Mother Boxes: Senses 2 (talent, Acute: Mother Box Awareness, Awareness: Mother Boxes)
. . Strength of the Source: Enhanced Strength 6 (talent, +6 STR; Limited to Lifting, Notes: Able to lift 1,600 tons)
Father Box (Removable)
. . Boom Tube: Movement 3 (bestowed, Space Travel 3: other galaxies; Portal)
. . Intelligence: Feature 2 (bestowed, Notes: Father Boxes are linked to the central main frame of Apokalips)
. . Restoration: Healing 8 (bestowed)
Grail's Scythe (Easily Removable (indestructible))
. . Scythe Strike: Strength-based Damage 6 (slashing, DC 31; Dangerous 2, Penetrating 11, Reach (melee): 5 ft., Tripping)
Omega Effect Array
. . Destruction: Damage 16 (omega effect, DC 31; Dimensional 3: any dimension, Homing 11: 11 extra attempts, Increased Range: ranged, Penetrating 10, Reversible)
. . Dimensional Portal: Movement 3 (speed force, Dimensional 3: any dimension, 50 lbs.; Portal; Quirk: Requires a Speed Force user at the Destination)
. . Pain: Concentration Affliction 16 (omega effect, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Fortitude, DC 26; Concentration, Dimensional 3: any dimension, Homing 11: 11 extra attempts, Increased Range: ranged, Reversible; Limited Degree)
. . Transportation: Teleport Attack 10 (omega effect, 4 miles in a move action, carrying 50 lbs., DC 20; Attack: Dodge, Dimensional 3: any dimension, Homing 11: 11 extra attempts, Increased Range: ranged, Reversible)
. . Will Corruption: Cumulative Affliction 10 (omega effect, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, Resisted by: Will, DC 20; Cumulative, Extra Condition, Increased Range 2: perception; Limited: to Green Lantern Ring Wielders, Limited Degree)

Offense
Initiative +9
Destruction: Damage 16, +5 (DC 31)
Grab, +11 (DC Spec 15)
Pain: Concentration Affliction 16, +5 (DC Fort 26)
Scythe Strike: Strength-based Damage 6, +14 (DC 31)
Throw, +5 (DC 25)
Transportation: Teleport Attack 10, +5 (DC Dog 20)
Unarmed, +11 (DC 25)
Will Corruption: Cumulative Affliction 10 (DC Will 20)

Complications
- Motivation: Destruction: Grail desires carnage, death, and terror. The bigger the disaster, the better.

Languages
Apokalipsean, English, Greek, Themysciran

Defense
Dodge 11, Parry 11, Fortitude 13, Toughness 19, Will 17

Power Points
Abilities 114 + Powers 125 + Advantages 30 + Skills 21 (42 ranks) + Defenses 16 = 306

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DalkonCledwin
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Trigon the Terrible / Borne As the Seventh Month Dies

Post by DalkonCledwin » Sun Dec 30, 2018 3:51 pm

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Trigon the Terrible - PL 20
Age: 3,056 / Height: 58' 0" / Weight: 1,160 Tons
Hair Color: White / Eye Color: Yellow

Strength 17, Stamina 17, Agility 7, Dexterity 7, Fighting 14, Intellect 7, Awareness 12, Presence 4

Advantages
Fearless, Improved Grab, Ritualist, Seize Initiative

Skills
Close Combat: Unarmed 6 (+20), Expertise: Magic 12 (+19), Intimidation 4 (+14), Perception 8 (+20), Ranged Combat: Mystic Bolt 19 (+26)

Powers
Elder Demon Physiology
. . Colossal Size: Growth 13 (talent, +13 STR, +13 STA, +6 Intimidate, -13 Stealth, -7 active defenses, +3 size ranks, +13 mass ranks, +1 ; Innate; Permanent)
. . Cosmic Awareness: Senses 6 (talent, Acute: Cosmic Awareness, Awareness: Cosmic, Precognition; Limited: Cosmic Events [4 ranks only])
. . Power-Lifting: Enhanced Strength 6 (talent, +6 STR; Limited to Lifting, Notes: Able to lift 200,000 Tons)
Eldritch Sorcery Array
. . Entropic Manipulation: Cumulative Affliction 16 (aging, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Fortitude, DC 26; Cumulative, Increased Range: ranged)
. . Illusions of Trigon: Illusion 7 (magical, Affects: All Sense Types, Area: 125 cft., DC 17; Selective; Resistible: Will)
. . Mental Blast: Damage 16 (psychic, DC 31; Alternate Resistance: Will, Increased Range 2: perception)
. . Mystic Bolt: Damage 14 (magical, DC 29; Increased Range: ranged)
. . Mystic Passage: Teleport 13 (magical, Carry 25 ktons; Accurate, Easy, Extended: 8000 miles in 2 move actions, Increased Mass 20; Limited to Extended)
. . Transmutation: Transform 16 (magical, Affects: Anything, Transforms: 25 tons, DC 26)

Offense
Initiative +7
Entropic Manipulation: Cumulative Affliction 16, +7 (DC Fort 26)
Grab, +14 (DC Spec 27)
Mental Blast: Damage 16 (DC Will 31)
Mystic Bolt: Damage 14, +26 (DC 29)
Throw, +7 (DC 32)
Transmutation: Transform 16, +14 (DC Dog 26)
Unarmed, +20 (DC 32)

Complications
- Ancient: Trigon is bound by certain ancient covenants, rules and customs.
- Outsider: Trigon must be summoned, and can be banished.

Languages
Azarathian

Defense
Dodge 23, Parry 23, Fortitude 19, Toughness 17, Will 21

Power Points
Abilities 118 + Powers 122 + Advantages 4 + Skills 25 (49 ranks) + Defenses 50 = 319

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Can I just say: I really pity Raven's mother, and well... really, anyone who ends up needing to couple with this guy...

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Indigo / Borne As the Seventh Month Dies

Post by DalkonCledwin » Sun Dec 30, 2018 4:51 pm

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Brainiac-8 (Indigo) - PL 14
Age: 30 / Height: 5' 7" / Weight: 117 lbs
Hair Color: Red / Eye Color: Blue
Measurements: 35 / 25 / 35 in.

Strength 12, Stamina 12, Agility 5, Dexterity 5, Fighting 8, Intellect 9, Awareness 9, Presence 1

General Advantages
Attractive, Benefit, Security Clearance: Fort Rozz, Benefit, Wealth 5 (billionare), Contacts, Daze (Intimidation), Diehard, Fascinate (Intimidation), Fighting Style: Escrima, Fighting Style: Jujutsu, Fighting Style: Krav Maga, Great Endurance, Improved Initiative 2, Improvised Tools, Languages 2, Leadership, Set-up, Startle, Taunt, Well-informed

Fighting Style Advantages
Accurate Attack, All-Out Attack, Chokehold, Defensive Attack, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Power Attack, Quick Draw, Weapon Bind

Skills
Deception 8 (+9), Expertise: Computers 4 (+13), Insight 8 (+17), Intimidation 8 (+9), Ranged Combat: Throwing 8 (+13), Sleight of Hand 8 (+13), Stealth 8 (+13), Technology 6 (+15), Vehicles 4 (+9)

Powers
Coluan Physiology
. . Electronic Detection: Senses 5 (technological, Accurate: Detect Electronics, Acute: Detect Electronics, Detect: Electronics 2: ranged)
. . Fast Action: Quickness 4 (speed, Perform routine tasks in -4 time ranks)
. . Interface: Comprehend 2 (technological, Machines / Electronics)
. . Nano Regeneration: Regeneration 5 (technological, Every 2 rounds)
. . Network Jump: Teleport 6 (technological, 1800 feet in a move action, carrying 50 lbs.; Accurate, Extended: 60 miles in 2 move actions; Medium: Networks)
. . Running Speed: Speed 8 (speed, Speed: 500 miles/hour, 1 mile/round, Advantages: Improved Initiative 2)
. . Strength Enhancement: Enhanced Strength 3 (talent, +3 STR; Limited to Lifting, Notes: Able to Lift 800 tons)
. . True Invulnerability: Impervious Toughness 12 (talent)
. . Unearthly: Immunity 30 (technological, Fortitude Effects)
Morphology Array
. . Claw Strike: Strength-based Damage 5 (slashing, DC 32; Dangerous, Split: 2 targets)
. . Limb Extenders: Elongation 4 (talent, Elongation: 120 feet, +4 to grab)
. . Shapeshifting: Morph 2 (talent, +20 Deception checks to disguise; Narrow group, Notes: Her normal form or a blonde female)

Offense
Initiative +13
Claw Strike: Strength-based Damage 5, +8 (DC 32)
Grab, +12 (DC Spec 26)
Throw, +13 (DC 27)
Unarmed, +8 (DC 27)

Complications
- Expy: This will actually come up when Harry and Raven interact with her, as both are fully aware that Indigo looks a great deal like Mystique from the X-Men comics.
- Motivation: Ax-Crazy: Indigo's a complete psychopath that enjoys one thing and one thing only when it comes to life: ending it.
- Nice Job Fixing It, Villain!: Indigo is chiefly responsible for Kara being on Earth in the first place, and therefore anything that happens to Indigo at the hands of Kara and her friends is ultimately her own damn fault!
- Quirk: Large Ham: Indigo has as much of a flare for the dramatics as Bellatrix Lestrange, something that will come up on at least a few occasions.
- Relationship: Is in a relationship with Non.

Languages
Coluan, English, Kryptonian

Defense
Dodge 16, Parry 16, Fortitude Immune, Toughness 12 (Imp. 12), Will 14

Power Points
Abilities 122 + Powers 103 + Advantages 32 + Skills 31 (62 ranks) + Defenses 24 = 312

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Pic Comments: Sadly this was one of the best pics I could find for this character that was sfw, and also not a direct port of Arrowverse as I am trying to avoid that.

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DalkonCledwin
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Lt. Col Non / Borne As the Seventh Month Dies

Post by DalkonCledwin » Sun Dec 30, 2018 5:56 pm

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Lt. Col. Non - PL 14
Age: 46 / Height: 5' 11" / Weight: 161 lbs
Hair Color: Dark Brown / Eye Color: Blue

Strength 13, Stamina 13, Agility 7, Dexterity 7, Fighting 8, Intellect 3, Awareness 4, Presence 4

General Advantages
Assessment, Benefit, Security Clearance: Fort Rozz, Benefit, Wealth 2 (independently wealthy), Defensive Roll 3, Fighting Style: Karate, Fighting Style: Krav Maga, Fighting Style: Muay Thai, Improvised Tools, Inspire 3, Inventor, Languages 1, Leadership, Second Chance: Insight Checks, Skill Mastery: Technology

Fighting Style Advantages
All-Out Attack, Chokehold, Improved Critical: Unarmed, Improved Defense, Improved Disarm, Improved Hold, Improved Smash, Improved Trip, Instant Up, Power Attack, Takedown

Skills
Close Combat: Unarmed 7 (+15), Expertise: Krypton 10 (+13), Expertise: Soldier 8 (+11), Insight 8 (+12), Intimidation 8 (+12), Investigation 4 (+7), Perception 4 (+8), Persuasion 8 (+12), Technology 12 (+15), Vehicles 4 (+11)

Powers
Kryptonian Powers
. . Invulnerabilities: Immunity 8 (talent, Disease, Environmental Conditions (All), Poison, Starvation & Thirst)
. . Sensory Suite: Senses 15 (talent, Extended: Hearing 6: x1m, Extended: Vision 3: x1k, Infravision, Microscopic Vision 4: atom-size, Ultra-hearing)
. . Solar Healing: Regeneration 5 (talent, Every 2 rounds; Source: Yellow Sunlight)
. . Superstrength: Enhanced Strength 4 (talent, +4 STR; Limited to Lifting, Notes: Able to lift 3,200 tons)
. . Torquasm Vo: Impervious Will 14 (skill; Sustained)
. . True Invulnerability: Impervious Toughness 14 (talent)
. . X-Ray Vision: Senses 4 (Penetrates Concealment: Vision; Limited: Blocked by Lead)
Kryptonian Powers Dynamic Array
. . Cold Blast: Cone Area Affliction 9 ([0 active, 0/28 PP, 3/r], cold, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cone Area 2: 120 feet cone, DC 19)
. . Faster Than Light: Movement 3 ([0 active, 0/28 PP, 2/r], speed, Space Travel 3: other galaxies)
. . Heat Vision: Damage 14 ([0 active, 0/28 PP, 2/r], heat, DC 29; Increased Range 2: perception; Distracting)
. . Multiattack: Enhanced Extra 13 ([0 active, 0/28 PP, 1/r], speed; Multiattack, Variable Descriptor: close group - All Attacks; Quirk: Lower of Attack or Extra's Rank)
. . Running Speed: Speed 7 ([0 active, 0/28 PP, 1/r], speed, Speed: 250 miles/hour, 0.5 miles/round)
. . Speed-Swimming: Swimming 7 ([0 active, 0/28 PP, 1/r], speed, Speed: 60 miles/hour, 900 feet/round)
. . Throwback: Deflect 12 ([0 active, 0/28 PP, 1/2r], speed; Reflect; Limited: Projectiles, Reduced Range: close)
. . True Flight: Flight 14 ([0 active, 0/28 PP, 2/r], speed, Speed: 32000 miles/hour, 60 miles/round)
. . Wind Blast: Cone Area Move Object 14 ([0 active, 0/28 PP, 2/r], wind, 400 tons; Cone Area 2: 120 feet cone, DC 24; Limited: Pushing Away, Reduced Range: close)

Offense
Initiative +7
Cold Blast: Cone Area Affliction 9 (DC Fort 19)
Grab, +8 (DC Spec 23)
Heat Vision: Damage 14 (DC 29)
Throw, +7 (DC 28)
Unarmed, +15 (DC 28)
Wind Blast: Cone Area Move Object 14 (DC 24)

Complications
- Even Evil Has Loved Ones: Non is the Widower of Astra In-Ze, and has as of recently formed a relationship with Indigo. He is also Kara's uncle by marriage.
- Hatred: Non firmly believes that humans are the real monsters of the universe, not him, and not anyone else.
- Honor: Non is firmly against Indigo's plan to simply wipe out all humans, as he firmly believes that a ruler needs to have subjects to rule.
- Motivation: Destined to Rule: Non is obsessed with power and rulership.

Languages
English, Kryptonian

Defense
Dodge 12, Parry 12, Fortitude 14, Toughness 16/13 (Imp. 14), Will 14 (Imp. 14)

Power Points
Abilities 118 + Powers 105 + Advantages 27 + Skills 37 (73 ranks) + Defenses 20 = 307

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Pic Comments: Finding a viable pic for this guy just wasn't working... where is all the fan art for this guy? If anyone finds any let me know.

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DalkonCledwin
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The Guardian / Borne As the Seventh Month Dies

Post by DalkonCledwin » Sun Dec 30, 2018 6:58 pm

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The Guardian - PL 10
Age: 27 / Height: 6' 4" / Weight: 205 lbs
Hair Color: Bald / Eye Color: Black

Strength 6/2, Stamina 6/2, Agility 3/2, Dexterity 4/3, Fighting 6/3, Intellect 3, Awareness 4, Presence 1

Advantages
Accurate Attack, All-out Attack, Attractive, Benefit, Alternate Identity: James Olsen, Equipment 3, Improved Initiative, Interpose, Luck 2, Move-by Action, Redirect, Teamwork

Skills
Close Combat: Unarmed 8 (+14), Expertise (AWE): Photography 6 (+10), Expertise: Business 4 (+7), Expertise: Computers 4 (+7), Insight 4 (+8), Perception 8 (+12), Persuasion 4 (+5), Ranged Combat: Smoke Grenade 7 (+11), Technology 6 (+9)

Powers
Guardian Armor (Removable)
. . Alter Ego: Enhanced Trait 26 (technological, Fighting +3 (+6), Agility +1 (+3), Dexterity +1 (+4), Strength +4 (+6), Stamina +4 (+6))
. . Armored Plating: Protection 6 (armor, +6 Toughness)
. . Lead Lined: Concealment 2 (technological, Other Sense Type: X-Ray Senses)
. . Line Launcher
. . . . Line Blast: Line Area Damage 6 (Linked; force, DC 21; Line Area 3: 5 feet wide by 120 feet long, DC 16)
. . . . Line Snare: Cumulative Line Area Affliction 6 (Linked; force, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Strength, DC 16; Line Area 3: 5 feet wide by 120 feet long, DC 16, Cumulative, Extra Condition; Limited Degree)
. . Vocal Scrambler: Feature 1 (technological, Notes: scrambles the sound of James' voice, causing attempts to identify him based on the sound be Impaired.)
Guardian Shield (Easily Removable)
. . Counterstrike: Damage 4 (bludgeoning, DC 19; Reaction 3: reaction; Custom: Attack Check Required.)
. . Shield Block: Impervious Toughness 12 (armor; Sustained)

Equipment
Signal Watch 1, Smoke Grenade

Offense
Initiative +7
Counterstrike: Damage 4, +6 (DC 19)
Grab, +6 (DC Spec 16)
Line Blast: Line Area Damage 6 (DC 21)
Line Snare: Cumulative Line Area Affliction 6 (DC Fort/Will 16)
Smoke Grenade, +11 (DC 19)
Throw, +4 (DC 21)
Unarmed, +14 (DC 21)

Complications
- Fame: As James Olsen, this man is the famous sidekick reporter to both Clark Kent and Lois Lane, making him one of the most famous photojournalists in the entire world.
- Motivation: Doing Good: James is strongly motivated to do good by the world. It is also worth noting that much like a certain other "Cowl", James absolutely refuses to kill.
- Prejudice: Embarrassing Nickname: James is not fond of the fact that everyone and their mother seems to recall his days only as "Jimmy Olsen."
- Relationship: James has a couple of relationships. The aforementioned relationships with Lois, Clark and as of recently with Kara, but also including Lois' sister Lucy and Winn Schott.
- Reputation: Going hand in hand with his fame, James isn't particularly happy that other people view him as "only Superman's sidekick" rather than seeing him as his own individual hero.
- Secret Keeper: James is aware of both Superman's and as of recently Supergirl's secret identities and is responsible for keeping them a secret. It is also worth noting, that initially James had been asked by Superman to keep an eye on Kara, but that particular secret didn't last very long.
- The Cape & Cowl: James is the Cowl to Kara's Cape, much like how Bruce Wayne is the Cowl to Clark Kent's cape.

Languages
English

Defense
Dodge 8, Parry 8, Fortitude 10, Toughness 12 (Imp. 12), Will 10

Power Points
Abilities 40 + Powers 87 + Advantages 14 + Skills 26 (51 ranks) + Defenses 17 = 184

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