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DalkonCledwin
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Maybelle Rosthorn / A Tale of Two Lilies

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Muguet Euphemia Potter - PL 10
Age: 16 / Default Height: 5' 8" / Default Weight: 137 lbs
Default Hair Color: Black / Default Eye Color: Green
Default Measurements: 38C / 26 / 36 in.

Strength 2, Stamina 2, Agility 3, Dexterity 4, Fighting 6, Intellect 4, Awareness 4, Presence 4

Advantages
Artificer, Assessment, Attractive 2, Bad Girl, Benefit, Alternate Identity: Maybelle Effie Rosthorn, Benefit, Wealth 3 (millionare), Close Attack 2, Daze (Intimidation), Defensive Roll 2, Equipment 4, Favored Foe: Death Eaters, Favored Type: Haughty Witches, Hide in Plain Sight, Improved Initiative, Languages 2, Leadership, Power Attack, Ranged Attack 4, Second Chance: Resisting Mind Control, Skill Mastery: Expertise (AWE): Streetwise, Skill Mastery: Intimidation, Skill Mastery: Investigation, Skill Mastery: Stealth, Startle, Tracking, Trance, Well-informed

Skills
Acrobatics 4 (+7), Athletics 4 (+6), Deception 4 (+8), Expertise (AWE): Home Economics 2 (+6), Expertise (AWE): Streetwise 4 (+8), Expertise (DEX): Quidditch 8 (+12), Expertise: Magic 10 (+14), Expertise: Politics 4 (+8), Insight 6 (+10), Intimidation 8 (+12), Investigation 4 (+8), Perception 8 (+12), Persuasion 6 (+10), Sleight of Hand 2 (+6), Stealth 6 (+9)

Powers
Magical Power Array
. . Bombarda: Damage 8 (magical, DC 23; Affects Objects Only, Increased Range: ranged, Penetrating 8; Diminished Range)
. . Defodio: Cylinder Area Damage 7 (magical, DC 22; Cylinder Area: 30 feet cylinder, DC 17, Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Diminished Range, Notes: bursts up from below the target)
. . Expelliarmus: Move Object 12 (magical, 100 tons; Diminished Range, Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . Finite Incantatem: Burst Area Nullify 6 (magical, Counters: Magic, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Simultaneous, Diminished Range)
. . Mystic Bolt: Damage 12 (magical, DC 27; Increased Range: ranged, Variable Descriptor: close group - Fire, Ice or Lightning; Diminished Range)
. . Protego: Burst Area Deflect 12 (magical; Burst Area: 30 feet radius sphere, DC 22, Increased Duration: concentration, Reflect; Distracting, Limited: Can't deflect the Unforgivables, Reduced Range: close)
. . Reducto: Burst Area Damage 6 (magical, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged, Penetrating 6; Diminished Range)
. . Stupefy: Cumulative Affliction 8 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged; Diminished Range)
Metamorphic Talents
. . Cosmetic Shift: Feature 1 (talent, Notes: Maybelle can change her hair and eye color at will, this is a lesser function of her more potent Metamorphmagus abilities, and is good for a +2 circumstance bonus on Deception checks to make herself more compatible with someone's preferred "type")
. . Metamorphic Toughness: Protection 4 (talent, +4 Toughness; Impervious, Sustained)
. . Metamorphmagus: Morph 3 (talent, +20 Deception checks to disguise; Broad group; Feature: Can grant fully functional male anatomy, Notes: Can assume any humanoid form)
Wizarding Physiology
. . Mystic Senses: Senses 3 (racial, Analytical: Magic Awareness, Awareness: Magic [Mental], Radius: Magic Awareness)

Equipment
Ebony Wand 1, Rosthorn Manor

Offense
Initiative +7
Bombarda: Damage 8, +8 (DC 23)
Defodio: Cylinder Area Damage 7 (DC 22)
Expelliarmus: Move Object 12, +8 (DC 22)
Finite Incantatem: Burst Area Nullify 6 (DC Will 16)
Grab, +8 (DC Spec 12)
Mystic Bolt: Damage 12, +8 (DC 27)
Reducto: Burst Area Damage 6 (DC 21)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
Throw, +8 (DC 17)
Unarmed, +8 (DC 17)

Complications
- Accident: If you succeed in catching Maybelle completely by surprise, it is possible for you to cause her Metamorphic abilities to behave completely outside of her ability to control, just as it was possible to do such with Nymphadora Tonks. This usually just results in her hair changing to a particularly vibrant color.
- Enemy: Although the prophecy has not been uttered, it still holds weight in the timeline Maybelle now finds herself trapped in. Therefore, she finds herself to be the sole legitimate antagonist to the Dark Lord known as Voldemort, as well as his Death Eaters.
- Gender Identity: Maybelle is most decidedly a girl, at least as far as how she identifies herself. However, as she is a Metamorphmagus she really doesn't have a predefined gender and can take on the physiological characteristics of either gender as easily as someone else might change clothes.
- Motivation: Doing Good: Maybelle has something of a bad habit that causes her to save people from situations that are either going to get them killed, or else horribly embarrassed.
- Power Loss: Maybelle is capable of casting spells without her wand, however the ranks of those spells are half of what they would have been if she had actually used her wand (round down). She does still need to be able to make some form of somatic gesture to perform her magic, so binding her hands will remove from her the ability to cast any magic at all.
- Quirk: Maybelle is entirely uninterested in boys as romantic partners. She does however, find amusement in convincing girls that claim to be heterosexual that they are in fact, at the very least, bisexual.
- Uncouth Aristocrat: Due to how she was raised, Maybelle never really learned how to behave with the dignity that someone of her social standing is expected to carry themselves with, and this often causes her to say and do things that can and will insult the male aristocrats, but which often amuse the female aristocrats, if not arouse them in some way.

Languages
English, Latin, Parseltongue

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 8/2, Will 12

Power Points
Abilities 58 + Powers 59 + Advantages 39 + Skills 40 (80 ranks) + Defenses 29 = 225

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Rosthorn Manor - PL 10
Toughness 10, Size Huge
Features:
Concealed 1, Defense System, Dock, Grounds, Gym, Laboratory, Library, Living Space, Personnel, Power System, Sealed, Security System 1, Workshop
Powers
Floo Connection: Teleport 8 (Carry 50 lbs.; Extended: 250 miles in 2 move actions, Portal; Activation: move action, Limited to Extended, Medium: Fireplace, Transit Time 3: 12 seconds)
Power Points
Abilities 3 + Powers 1 + Advantages 0 + Features 13 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19

Build Comment: Naturally, she already knows how to Apparate, however as she does not have a License for it, she isn't going to be going out and using it all willy nilly the way she would have while on the Horcrux Hunt. Oh and yes, this is a Fem!Harry stat block.
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Lily Evans / A Tale of Two Lilies

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Lily Julia Evans - PL 8
Age: 14 / Height: 5' 6" / Weight: 140 lbs
Hair Color: Crimson / Eye Color: Green
Measurements: 38E / 24 / 36 in.

Strength 1, Stamina 1, Agility 1, Dexterity 2, Fighting 4, Intellect 6, Awareness 5, Presence 3

Advantages
Accurate Attack, Artificer, Attractive 2, Beginner's Luck, Defensive Roll 2, Eidetic Memory, Equipment 1, Favored Type: Bad Girls, Fearless, Improvised Tools, Languages 1, Luck, Power Attack, Skill Mastery: Expertise: Magic, Trance, Ultimate Effort: Will Checks

Skills
Athletics 5 (+6), Close Combat: Unarmed 4 (+8), Expertise: Magic 8 (+14), Insight 4 (+9), Intimidation 2 (+5), Perception 3 (+8), Persuasion 2 (+5), Ranged Combat: Magic 4 (+6), Stealth 2 (+3), Treatment 8 (+14)

Powers
Magical Power Array
. . Bombarda: Damage 7 (magical, DC 22; Affects Objects Only, Increased Range: ranged, Penetrating 7; Diminished Range)
. . Expelliarmus: Move Object 10 (magical, 25 tons; Diminished Range, Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . Finite Incantatem: Burst Area Nullify 5 (magical, Counters: Magic, DC 15; Burst Area: 30 feet radius sphere, DC 15, Broad, Simultaneous; Diminished Range)
. . Flippendo Duo: Cone Area Move Object 8 (magical, 6 tons; Cone Area 2: 120 feet cone, DC 18; Limited Direction: Away from Caster, Reduced Range: close)
. . Fumos: Environment 6 (magical, Visibility (-5), Radius: 900 feet; Selective)
. . Incendio: Damage 10 (fire, magical, DC 25; Increased Range: ranged; Diminished Range)
Personal Abilities
. . Polymath: Quickness 4 (talent, Perform routine tasks in -4 time ranks; Limited to One Type: Mental Tasks)
. . Self Defense Training: Enhanced Trait 8 (training, Dodge +3 (+10), Parry +3 (+10), Advantages: Defensive Roll 2)
Protective Robes (Removable)
. . Protective Robes: Protection 2 (armor, +2 Toughness)
Wizarding Physiology
. . Mystic Senses: Senses 3 (racial, Analytical: Magic Awareness, Awareness: Magic [Mental], Radius: Magic Awareness)
. . Tough: Protection 1 (racial, +1 Toughness)

Equipment
Willow Wand 1

Offense
Initiative +1
Bombarda: Damage 7, +6 (DC 22)
Expelliarmus: Move Object 10, +6 (DC 20)
Finite Incantatem: Burst Area Nullify 5 (DC Will 15)
Flippendo Duo: Cone Area Move Object 8 (DC 18)
Grab, +4 (DC Spec 11)
Incendio: Damage 10, +6 (DC 25)
Throw, +2 (DC 16)
Unarmed, +8 (DC 16)

Complications
- Bi the Way: While she is primarily interested in boys, Lily isn't adverse to the prospect of having a romantic relationship with a girl. In fact, it will turn out that she prefers female partners when she can find them.
- Hatred: Lily considers James Potter to be nothing more than an "arrogant bullying toerag" and would be more than happy to see him expelled from Hogwarts for what he is doing to her good friend, Severus Snape.
- Motivation: Responsibility: Lily looks up to Albus Dumbledore and tries to live by the example that he has set for the students at Hogwarts. She isn't actually aware of what the true meaning of "For the Greater Good" actually is, as she'd have needed to been raised in the magical community to even have had a chance to hear the history of that phrase before. She is most assuredly, a Light Witch.
- Power Loss: Without her wand, Lily is completely incapable of performing any directed magic, unless she is actively using her Trance advantage.
- Prejudice: Lily is a Muggle-Born, and as such is a foreigner to the magical community, and even if that weren't the case, many of the members of Pure-Blood Society look down on Muggle-Borns as being inferior for no better reason than the fact that they weren't born of magical parents. If that weren't bad enough, there are no laws to protect a Muggle-Born from crimes such as being afflicted with things such as Amortentia, unless that Muggle-Born is in a formal relationship with a Pure-Blood.
- Relationship: Lily is the childhood friend of Severus Tobias Snape, a young man who seems to be walking the same path of darkness that was trailblazed decades earlier by one, Thomas Marvolo Riddle.

Languages
English, Latin

Defense
Dodge 10/7, Parry 10/7, Fortitude 6, Toughness 6/4, Will 10

Power Points
Abilities 46 + Powers 41 + Advantages 16 + Skills 21 (42 ranks) + Defenses 19 = 143
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Narcissa Black / A Tale of Two Lilies

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Narcissa Ginette Black - PL 8
Age: 14 / Height: 5' 6" / Weight: 107 lbs
Hair Color: Platinum Blonde / Eye Color: Blue
Measurements: 34C / 22 / 34 in.

Strength 2, Stamina 2, Agility 4, Dexterity 4, Fighting 6, Intellect 1, Awareness 5, Presence 3

Advantages
Accurate Attack, Artificer, Assessment, Attractive, Bad Girl, Benefit, Wealth (well-off), Defensive Attack, Defensive Roll 2, Favored Type: Light Witches, Improved Aim, Improved Critical: Daggers, Improved Initiative, Languages 1, Ritualist, Skill Mastery: Insight, Takedown, Teamwork, Trance, Ultimate Effort: Aim, Well-informed

Skills
Acrobatics 6 (+10), Athletics 4 (+6), Close Combat: Daggers 4 (+10), Close Combat: Unarmed 2 (+8), Deception 8 (+11), Expertise: History 4 (+5), Expertise: Magic 8 (+9), Expertise: Politics 4 (+5), Insight 6 (+11), Intimidation 2 (+5), Perception 4 (+9), Persuasion 2 (+5), Ranged Combat: ???? 2 (+6), Stealth 4 (+8)

Powers
Enchanted Dagger (Easily Removable)
. . Dagger Strike: Strength-based Damage 2 (piercing, DC 19; Multiattack [2 extra ranks], Penetrating 4)
Magical Power Array
. . Everte Statum: Move Object 9 (magical, 12 tons, DC 24; Damaging; Diminished Range, Limited Direction: Away from Caster)
. . Expulso: Burst Area Damage 6 (ballistic, magical, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged; Quirk: requires sealed objects)
. . Finite Incantatem: Burst Area Nullify 5 (magical, Counters: Magic, DC 15; Burst Area: 30 feet radius sphere, DC 15, Broad, Simultaneous; Diminished Range)
. . Glacius: Damage 10 (cold, magical, DC 25; Increased Range: ranged; Diminished Range)
. . Orbis: Burst Area Move Object 5 (gravity, magical, 1600 lbs., DC 20; Burst Area 2: 60 feet radius sphere, DC 15, Damaging; Diminished Range, Limited: Pulling Downwards)
Magical Power Talents
. . Legilimentic Probe: Mind Reading 3 (magical, DC 13; Limited to Surface Thoughts, Quirk: Visually Sense Dependent)
. . Mage Sight: Senses 4 (magical, Penetrates Concealment: Vision)
Wizarding Physiology
. . Tough: Protection 2 (racial, +2 Toughness)

Offense
Initiative +8
Dagger Strike: Strength-based Damage 2, +10 (DC 19)
Everte Statum: Move Object 9, +4 (DC 24)
Expulso: Burst Area Damage 6 (DC 21)
Finite Incantatem: Burst Area Nullify 5 (DC Will 15)
Glacius: Damage 10, +4 (DC 25)
Grab, +6 (DC Spec 12)
Legilimentic Probe: Mind Reading 3 (DC Will 13)
Orbis: Burst Area Move Object 5 (DC 20)
Throw, +4 (DC 17)
Unarmed, +8 (DC 17)

Complications
- Hatred: She frequently has to spend her vacations in the same house as Sirius Black, is it any wonder that she despises the young man and his friends? I mean, they don't even attempt to conceal their own hatred for anyone who was sorted into Slytherin House, which is annoying considering Potter's mother was a Slytherin, as were both of Sirius' parents and pretty much all Blacks in history.
- Motivation: Ambition: Narcissa is about as ambitious a young lady as you could find. She wants very much to be the future Minister for Magic, and is doing everything she can to work towards that goal.
- Reputation: The Black Dance: People are known to run screaming in terror when the three daughters of Cygnus Black are all in the same place. This is on account of the fact that the three of them have become such an effective combat unit that not even Master Aurors are able to go against them and have a good chance of winning.
- Rivalry: With Lily Evans, though in Narcissa's opinion, it isn't so much a rivalry as it is a courtship ritual. Their rivalry exists because both young ladies are equally fond of Severus Snape.

Languages
English, Latin

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 6/4, Will 10

Power Points
Abilities 54 + Powers 37 + Advantages 21 + Skills 30 (60 ranks) + Defenses 19 = 161
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Ne Cede Malis Introduction

Post by DalkonCledwin »

Ne Cede Malis
Premise: Summoned by the world to fulfill a dire purpose, the Grand Servant known as Harry Potter finds himself in an unknown terrain at an unknown time and yet, he can’t seem to stop himself from doing what he does best, saving damsels in distress.
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Grand Assassin / Ne Cede Malis

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Grand Assassin ~ Harry Potter - PL 14
Apparent Age: 17 / Height: 5' 5" / Weight: 117 lbs
Hair Color: Dark Brown / Eye Color: Vivid Green

Strength 4, Stamina 9, Agility 6, Dexterity 6, Fighting 4, Intellect 3, Awareness 6, Presence 4

Advantages
Accurate Attack, Animal Empathy, Artificer, Assessment, Attractive, Beginner's Luck, Benefit 4: Readied Rituals, Benefit, Status 5: Station of the Crown, Grand Assassin, Benefit, Wealth 3 (millionaire), Diehard, Equipment 6, Evasion, Favored Environment: Designated "Territory", Favored Foe: Existences from Outside the Domain, Favored Foe: Previously Assessed, Improved Critical: Magic, Improved Defense, Inspire 3, Instant Up, Interpose, Languages 1, Leadership, Luck 7, Move-by Action, Power Attack, Ranged Attack 5, Ritualist, Second Chance: Resisting Mind Control, Seize Initiative, Trance, Ultimate Effort: Will Checks

Skills
Acrobatics 4 (+10), Athletics 4 (+8), Deception 2 (+6), Expertise (AWE): Animal Handling 4 (+10), Expertise (AWE): Home Economics 8 (+14), Expertise: Wizardry 10 (+17/+13), Insight 4 (+10), Investigation 4 (+7), Perception 10 (+16), Persuasion 4 (+8), Ranged Combat: Wizardry 8 (+14), Stealth 6 (+12), Treatment 2 (+5), Vehicles 10 (+16)

Powers
Class Skills
. . High-Speed Incantation: Quickness 4 (c rank, Perform routine tasks in -4 time ranks, Advantages: Ritualist; Limited to One Task: Use of the Ritualist Advantage)
. . Independent Manifestation: Immunity 13 (a rank, Aging, Common Descriptor: Blackening, Disease, Poison; Feature: Summoned and Maintained by the World)
. . Item Construction: Enhanced Trait 3 (c rank, Expertise +4 (+17), Advantages: Artificer; Limited: to the Creation of Potions)
. . Territory Creation: Enhanced Trait 5 (c rank, Advantages: Benefit 4: Readied Rituals, Favored Environment: Designated "Territory"; Limited: to being cast in a pre-designated area [4 ranks only], Notes: The "Territory" associated with this power is usually going to be represented by a Headquarters purchased using the Equipment advantage.)
Grand Servant Physiology
. . Endurance: Protection 6 (b rank, +6 Toughness; Impervious)
. . Lightning Speed: Speed 6 (b rank, Speed: 120 miles/hour, 1800 feet/round, Advantages: Evasion, Instant Up, Interpose, Move-by Action, Seize Initiative)
. . Partial Astralization: Movement 3 (Permeate 3: full speed; Custom: Passive)
. . Super-Leaping: Leaping 3 (b rank, Leap 60 feet at 16 miles/hour)
. . Unified Language: Comprehend 3 (Languages - Read All, Languages - Understand All, Languages - You're Understood; Subtle: subtle)
Master of Death: Personal Skill Array
. . Command the Undead: Perception Area Affliction 13 (ex rank, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 23; Affects Objects, Perception Area: DC 23 - Hearing; Limited: Undead)
. . Death's Gate: Movement 2 (ex rank, Dimensional: Afterlives 2: group, 50 lbs.; Portal)
. . Ghost Shield: Protection 3 (necromantic, ex rank, +3 Toughness; Impervious [4 extra ranks], Sustained)
. . Mark of Death: Progressive Affliction 6 (ex rank, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Dying, Resisted by: Will, DC 16; Increased Range 2: perception, Progressive; Limited: one check per day, Noticeable: Manifests as a Black Spot on the back of the victim's dominant hand)
. . Total Healing: Healing 8 (ex rank; Persistent, Restorative, Resurrection; Limited: Can't be used to resurrect someone who was killed by means of a Mythic Weakness)
Personal Skills
. . Animal Dialogue (Snakes): Comprehend 2 (c rank, Animals - Speak To, Animals - Understand; Feature: Can be used to communicate with Lamia & Gorgons as well as snakes; Narrow Type: Snakes)
. . Double Summon: Feature 1 (b rank, Notes: Allows Harry to possess the qualities of both an Assassin and a Caster)
. . Protection of the Underworld: Burst Area Enhanced Trait 3 (a+++ rank, Advantages: Diehard, Improved Critical, Improved Defense; Affects Others, Burst Area: 30 feet radius sphere, DC 13, Selective)
The Cloak of Destiny, Gift of the Psychopomp (Removable (indestructible))
. . Presence Concealment: Concealment 10 (a rank, barrier, All Senses; Affects Others; Passive)
. . Shielded Soul: Immunity 5 (a rank, barrier, Damage Effect: Death Effects)
The Stone of Destiny, Gift of the Psychopomp (Easily Removable (indestructible))
. . Speak With the Dead: Senses 4 (a rank, conceptual, Postcognition; Feature: Uses an Interaction skill rather than Perception; Limited: to knowledge known by summoned spirit(s))
The Wand of Destiny, Gift of the Psychopomp (Easily Removable (indestructible))
. . Best Wand Ever!: Variable 4 (a rank, anti-unit, Advantages: Assessment, Favored Foe: Previously Assessed; Action: move; Limited: to Skills & Advantages, Notes: 20 pts of Traits to give Harry an advantage against Assessed Foe)
. . Magical Focus: Feature 1 (a rank, anti-unit, Notes: Counts as a Wand for purposes of overcoming Harry's Power Loss complication)
Wizardry: Personal Skill Array
. . Apparition: Teleport 9 (a rank, 2 miles in a move action, carrying 400 lbs.; Change Direction, Change Velocity, Extended: 500 miles in 2 move actions, Increased Mass 3, Turnabout; Distracting, Limited: must pass through intervening space as a cloud of smoke, Transit Time 3: 12 seconds)
. . Bombarda Maxima: Burst Area Damage 8 (a rank, DC 23; Burst Area 2: 60 feet radius sphere, DC 18, Feature: Extraordinary Effort for +2 effect rank, Increased Range: ranged, Penetrating 8; Distracting, Tiring, Unreliable (5 uses))
. . Everte Statum: Cone Area Move Object 6 (a rank, 3200 lbs., DC 21; Cone Area 2: 120 feet cone, DC 16, Damaging; Limited Direction: Away from Caster, Reduced Range: close)
. . Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (a rank, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 2: 60 feet radius sphere, DC 18, Concentration, Cumulative, Feature: Extraordinary Effort for +2 Effect Ranks, Increased Range: ranged; Distracting, Limited: Existences from Outside the Domain, Limited: Forcng Targets Away from Area, Tiring)
. . Expelliarmus: Move Object 9 (a rank, 12 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . Finite: Nullify 6 (a rank, Counters: Magic, DC 16; Broad, Simultaneous)
. . Incarcerous: Cumulative Affliction 6 (a rank, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 16; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Incendio: Damage 9 (a rank, fire, DC 24; Increased Range: ranged)
. . Protego Maxima: Create 9 (a rank, Volume: 500 cft., DC 19; Impervious; Limited: Walls)
. . Protego: Burst Area Deflect 9 (a rank; Burst Area: 30 feet radius sphere, DC 19, Increased Duration: concentration, Reflect; Distracting, Reduced Range: close)
. . Stupefy: Cumulative Affliction 6 (a rank, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)

Equipment
Nameless Isle

Offense
Initiative +6
Bombarda Maxima: Burst Area Damage 8 (DC 23)
Command the Undead: Perception Area Affliction 13 (DC Will 23)
Everte Statum: Cone Area Move Object 6 (DC 21)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Move Object 9, +19 (DC 19)
Finite: Nullify 6, +19 (DC Will 16)
Grab, +4 (DC Spec 14)
Incarcerous: Cumulative Affliction 6, +19 (DC Fort/Will 16)
Incendio: Damage 9, +19 (DC 24)
Mark of Death: Progressive Affliction 6 (DC Will 16)
Stupefy: Cumulative Affliction 6, +19 (DC Fort 16)
Throw, +11 (DC 19)
Unarmed, +4 (DC 19)

Complications
- Curse Sworn: It's not so much of a curse, as it is an agreement that Harry help Alaya ensure the survival of the human species, and in exchange she allows him to continue existing in the world for as long as he wants to do so. Gaia would normally have reacted to such a contract with hostility, but when she realized he had a huge grudge against Existences from Outside the Domain, she left him be.
- Enemy: Harry does not at all get along with the alleged Ultimate One of Mercury, nor does he particularly care for most of the members of the group known as the Dead Apostle Ancestors. It can be said that Harry's Mastery over Death is still limited by the definition of Death imposed on beings native Gaia's surface, thus he can't use it to kill ORT as ORT is not restricted by that definition.
- Magic by Any Other Name: The world Harry comes from originally was one of the countless permutations of existence where history deviated in a significant way from how the Common Sense of Mankind needed it to go in order to ensure their survival. The only equivalent for Wizardry in the world Harry finds himself in, are Divine Words!
- Man Out of Time: Harry's world was experiencing the latter portion of the 20th century, he wasn't quite prepared for being transplanted all the way back to the days when Greek Myths walked the world.
- Master of Death: The Master of Death quality that Harry has possession of can, and often will, be confused with the First True Magic due to the fact that they have very similar functions. However it isn't the First True Magic since he isn't denying nothingness, so much as he is dictating terms to the agency responsible for the Death of all things. This quality is also what was primarily responsible for him being classified as an Assassin.
- Motivation: Doing Good: Harry has a bad habit of saving damsels even when they don't otherwise need to be saved, or don't want to be saved.
- Power Loss: If he is disarmed of his wand, the ranks of all powers in his Wizardry array are decreased by half their normal values.
- Relationship: Harry has a sort of sibling-esque relationship with Altrouge Brunestud, while having developed a romantic relationship with her sister, Arcueid Brunestud. He is also romantically involved with the two native inhabitants of the island he has claimed as his Territory.
- There Can Be Only One: Due to the way in which a Grand Servant is summoned into the world, there can only ever be one of any given Class at any given time. The reason that Harry was given the post of Grand Assassin, is because due to a phenomena known as the Grand Orders, the former Grand Assassin resigned from his post shortly before Harry was summoned by the world, while the Grand Caster was still being filled by Solomon at the same time. That combined with the fact that the only other class Harry was truly qualified for had been the Rider class, meant that his Mastery of Death took precedence during his summoning.

Languages
English, Latin

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 18, Will 16

Power Points
Abilities 84 + Powers 174 + Advantages 40 + Skills 40 (80 ranks) + Defenses 23 = 361

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Nameless Isle - PL 14
Toughness 10, Size Huge
Features:
Concealed 3, Deathtraps, Dock, Grounds, Holding Cells, Holding Cells (Punishment), Infirmary, Intelligent (Int -5, Awe 6, Pre -2), Isolated, Laboratory, Library, Living Space, Sealed, Self-repairing 2, Teleport Lock, Temporal Limbo 3, Trophy Room, Workshop
Powers
Blood Fort Andromeda: Outer-Seal, Blood Temple
. . Damage: Perception Area Damage 4 (Linked; DC 19; Perception Area: DC 14 - Visual, Secondary Effect)
. . Weaken: Perception Area Weaken 4 (Linked; Affects: Toughness, Resisted by: Will, DC 14; Affects Objects, Perception Area: DC 14 - Visual, Secondary Effect)
Enhanced Trait: Enhanced Trait 6.5 (Traits: Insight +4 (+10), Perception +4 (+10), Intimidation +3 (+5), Advantages: Eidetic Memory)
Offense
Damage: Perception Area Damage 4 (DC 19)
Weaken: Perception Area Weaken 4 (DC Will 14)
Power Points
Abilities 3 + Powers 2 + Advantages 0 + Features 23 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 30
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DalkonCledwin
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Arcueid Brunestud / Ne Cede Malis

Post by DalkonCledwin »

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Arcueid Brunestud - PL 14
Apparent Age: 19 / Height: 5' 6" / Weight: 115 lbs
Hair Color: Blonde / Eye Color: Red
Measurements: 35C / 22 / 33 in.

Strength 9, Stamina 4, Agility 9, Dexterity 9, Fighting 10, Intellect 1, Awareness 3, Presence 2

Advantages
Animal Empathy, Assessment, Attractive 2, Benefit 9: Readied Rituals, Benefit, Status 5: White Princess of the True Ancestors, Benefit, Wealth 3 (millionaire), Chokehold, Daze (Deception), Diehard, Eidetic Memory, Equipment 7, Evasion, Fascinate (Deception), Fast Grab, Favored Environment: Millennium Castle Brunestud, Fearless, Great Endurance, Holding Back 6, Improved Grab, Improved Hold, Improved Initiative, Inspire 3, Instant Up, Interpose, Languages 3, Leadership, Luck 2, Move-by Action, Power Attack, Ritualist, Seize Initiative, Takedown, Tracking, Trance, Uncanny Dodge, Untapped Potential

Skills
Acrobatics 6 (+15), Athletics 6 (+15), Close Combat: Unarmed 5 (+15), Deception 10 (+12), Expertise: History 10 (+11), Insight 8 (+11), Intimidation 6 (+8), Investigation 8 (+9), Perception 6 (+9), Persuasion 6 (+8), Sleight of Hand 4 (+13), Stealth 8 (+17), Treatment 4 (+5)

Powers
Moon Princess Talents
. . Marble Phantasm: Variable 4 (natural; Action 2: free; Limited: Can only be used to duplicate effects which could occur as part of Gaia's Natural Order, Notes: 20 pts of Traits for duplicating the effects of... well, anything really)
. . Mystic Eyes of Enchantment: Cumulative Affliction 9 (mystic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Cumulative, Increased Range 2: perception; Activation: move action, Sense-dependent: Visual)
. . Shall We Play Around Some?: Strength-based Damage 4 (slashing, DC 28; Multiattack [9 extra ranks], Penetrating 4; Bane: those who have caused her to use her "Deathless" power, Noticeable: When the Bane quality is triggered, a shadowy doppelganger of her appears behind Arcueid, Notes: the doppelganger is actually Brunestud of the Crimson Moon appearing from beyond the grave, even if only for just a moment.)
. . Territory Creation: Enhanced Trait 10 (mystic, Advantages: Benefit 9: Readied Rituals, Favored Environment: Millennium Castle Brunestud; Limited: to being cast within Millennium Castle Brunestud [9 ranks only])
Primordial One of Earth
. . Archetype-Earth (natural, Advantages: Holding Back 6)
. . Deathless: Immortality 6 (natural, Return after 16 hours; Limited: Arcueid can only truly be killed by killing the planet itself)
. . Gaia's Handmaiden: Senses 1 (natural, Communication Link: Gaia)
. . Incarnation Spirit: Healing 13 (natural; Energizing; Limited: Energizing Only)
. . Like Hitting a Brick: Protection 6 (natural, +6 Toughness; Impervious [4 extra ranks], Notes: Even TV Tropes classifies Arcueid as having Boobs of Steel)
. . No Death Lines: Immunity 5 (natural, Damage Effect: death effects; Limited: to while under the full moon)
. . Ultimate One: Feature 1 (natural, Advantages: Untapped Potential, Notes: No matter the nature of the contest, so long as it is against someone with an equal or lesser rank to her own, Arcueid will always win.)
True Ancestor Physiology
. . Blood Sucking
. . . . Blood Drain: Concentration Weaken 4 (Linked; Affects: Stamina, Resisted by: Fortitude, DC 14; Concentration; Grab-based)
. . . . Blood Healing: Healing 4 (Linked; Limited: to Self, Source: Blood)
. . Endurance: Protection 6 (+6 Toughness; Impervious)
. . Immortal Vampire: Immunity 3 (Aging, Disease, Poison)
. . Lightning Speed: Speed 9 (Speed: 1000 miles/hour, 2 miles/round, Advantages: Evasion, Instant Up, Interpose, Move-by Action, Seize Initiative)
. . Power-Lifting: Enhanced Strength 2 (+2 STR; Limited to Lifting)
. . Quicker Than the Eye: Concealment 4 (All Visual Senses; Limited: While Moving)
. . Super-Leaping: Leaping 5 (Leap 250 feet at 60 miles/hour)
. . Vampiric Senses: Senses 8 (Acute: Olfactory, Darkvision, Extended: Hearing 1: x10, Extended: Olfactory 1: x10, Extended: Vision 1: x10, Tracking: Olfactory 1: -1 speed rank, Ultra-hearing)

Equipment
Millennium Castle Brunestud

Offense
Initiative +13
Blood Drain: Concentration Weaken 4, +10 (DC Fort 14)
Grab, +10 (DC Spec 19)
Mystic Eyes of Enchantment: Cumulative Affliction 9 (DC Will 19)
Shall We Play Around Some?: Strength-based Damage 4, +15 (DC 28)
Throw, +9 (DC 24)
Unarmed, +15 (DC 24)

Complications
- A Cup Angst: Only because Stheno and Euryale regularly compare the breasts of any girl they come into contact with to those of their younger big sister. You'd basically have to be Aphrodite or Artemis to compare to the fully matured Medusa. It's worth noting that Medusa was one of possibly the only two existences who could take Arcueid in a fight and win, or at least she was towards the end of her life. The other such existence is the fully realized form of Amaterasu.
- Addiction: to Harry's blood. The reason for this is because his blood is the only blood that she can drink which will truly succeed in quenching her thirst due to just how highly charged with prana it happens to be. If it weren't for his presence in her life, she would have had to seal the vast majority of her power and even that wouldn't have been enough to keep her from becoming a mindless monster if she so much as smelled a human's blood. This is largely why their relationship exists the way that it does.
- Archetype-Earth: While she is considered to be the "Ultimate One of Earth" even in her baseline form, it is only as Archetype-Earth that she truly becomes an Aristoteles. Unfortunately, Arcueid is not the person who is behind the driver's seat when she is in that form, rather it is the subconscious mind of Brunestud of the Crimson Moon, which in effect, turns her into Harry's most dangerous enemy.
- Motivation: Justice: When she was first 'born' Arcueid had no vampiric impulses at all, which made her unique among all True Ancestors. However, due to the actions of a man by the name of Michael Roa Valdamjong, she has long since developed such impulses, a fact which horrifies her. If it had not been for the intervention of Harry in her life, she would have been forced to spend the vast majority of her existence in an induced coma, much like any other True Ancestor who has developed such a thirst. Thanks to Harry however, she can instead focus her attention on the extermination of the Dead Apostle species, which was why she had been 'born' in the first place.
- Mythic Weakness: Destruction of the natural world is both the primary crime that Arcueid is supposed to stop, and also the source of her greatest weakness. If she is trapped in an area where she is not able to connect to the natural world, or has that world destroyed around her, she loses most, if not all of her powers. Reality Marbles are the most effective way to cut her off from nature, though not the safest way to do so, as she can kill Magi faster than they can chant.
- Rivalry: With her sister, Altrouge Brunestud, who is known as the Eclipse Princess of Black Blood. While Harry is willing to let Altrouge drink his blood, she is not reliant on it the way Arcueid is, which just serves to create a wider gulf between the sisters as Arcueid isn't really interested in sharing Harry with her sister.
- Star-Crossed Lovers: Arcueid is someone who is supposed to act as an antibody to the pathogen known as the human species. Meanwhile, Harry is someone who is supposed to defend the human species against those who would attack them. Yet somehow, these two antagonistic forces can't stop themselves from making googily eyes at one another.

Languages
English, German (Multiple Dialects), Greek, Japanese, Latin

Defense
Dodge 12, Parry 12, Fortitude 14, Toughness 16, Will 14

Power Points
Abilities 94 + Powers 194 + Advantages 45 + Skills 44 (87 ranks) + Defenses 26 = 403

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Millennium Castle Brunestud - PL 14
Toughness 14, Size Awesome
Features:
Concealed 3, Deathtraps, Defense System, Enter feature name 1, Habitat, Holding Cells, Holding Cells (Impervious), Holding Cells (Punishment), Infirmary, Laboratory, Library, Living Space, Movable, Power System, Sealed, Security System 2, Self-repairing 2, Trophy Room, Workshop
Power Points
Abilities 6 + Powers 0 + Advantages 0 + Features 23 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 33
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DalkonCledwin
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A Very Magical Queen Intro & Notes

Post by DalkonCledwin »

A Very Magical Queen
Premise: A child’s heartfelt plea is heard by the most unlikely of people; which in turn causes strange things to begin happening within the Magical World that will have unexpected effects upon not just Wizarding Britain, but possibly the entire world!

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Notes
- I decided to give High School DxD another go, but this time I am going with an idea I abandoned a while back.
- I won't be using the stuff from Mister B's God-Like setting for this, as I have found it doesn't quite work for what I want to represent, instead I will be using my own blend of things to come up with viable attributes and what not.
- All the stuff I normally use from Vigilance Press stuff is still in force, and I will probably borrow stuff from my previous ideas as well, however I have changed the Evil Piece and Devil Template a bit, which is detailed below...

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Racial Templates
Wizard Template: 19 pp
Attributes (2 pp): Presence +1
Skills (2 pp): Expertise (Magic) +4
Advantages (1 pp): Artificer
Powers (14 pp): Senses 1 (Magic Awareness), Magic 4 (Select 5 Alternate Effects)
Complications: Power Loss (Can't use magic when unable to speak or utilize the proper magical focus)

Devil Template: 15 pp
Attributes (4 pp): Stamina +1, Awareness +1
Skills (1 pp): Ranged Combat (Magic) +2
Advantages (1 pp): Favored Foe (Angels)
Powers (9 pp): Magic 1, Senses 3 (Magic Awareness, Detect Supernatural Beings [Visual, Ranged]), Flight 4 (Wings)
Complications: Weakness (Impaired when exposed to holy symbols or prayers), Power Loss (Can't use magic if unable to speak or utilize the necessary gestures)

Angel Template
Notes: Basically the same as the Devil Template, except the Magic ability is replaced with a Ranged Strike, and the Favored Foe becomes Devils.

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Evil Piece Templates:
Queen Piece: 20 pp
Attributes (2 pp): Awareness +1
Skills (6 pp): Expertise (Magic) +4, Expertise (Theology & Philosophy) +4, Persuasion +4
Advantages (3 pp): Ranged or Close Attack (Choose One), Dedication (See below), Ritualist
Powers (9 pp): Magic 4 (Choose 5 Alternate Effects, Stacks with Devil Magic)
Complications: Power Loss (Can't use magic if unable to speak or utilize the necessary gestures)
Dedication: Is an advantage that requires the character to choose an Allegiance, in this case it is usually the King of the Peerage. Once chosen, the character with the advantage gains a +2 Circumstance Bonus to their Will and Insight checks to avoid being coerced into doing things that would cause them to act against their allegiance. The bonus increases to +5 with a second rank in the Dedication advantage.

Rook Piece: 20 pp
Attributes (4 pp): Strength +1, Stamina +1
Skills (6 pp): Athletics +4, Expertise (Survival, Awe) +2, Intimidation +2, Perception +2, Stealth +2
Advantages (1 pp): Close Attack
Powers (9 pp): Power-Lifting 3, Protection 4, Impervious Toughness 2

Bishop Piece: 20 pp
Attributes(2 pp): Intellect +1
Skills (8 pp): Expertise (Magic) +4, Expertise (Choose One) +4, Expertise (Choose One) +4, Persuasion +4
Advantages (1 pp): Ritualist
Powers (9 pp): Magic 4 (Choose 5 Alternate Effects, Stacks with Devil Magic)
Complications: Power Loss (Can't use magic if unable to speak or utilize the necessary gestures)

Knight Piece: 20 pp
Attributes (4 pp): Agility +1, Presence +1
Skills (8 pp): Deception +4, Insight +4, Persuasion +4, Stealth +4
Advantages (1 pp): Well-Informed
Powers (7 pp): Speed 3, Concealment 4 (All Visual, Limited: to While Moving)

Pawn Piece: 28 pp
Powers (28 pp): Variable 4 (Action 3: Reaction, Limited 2: When in enemy territory or when receiving King's permission, Limited: to One Template at a time, Notes: 20 pts of Traits for duplicating qualities of the other Evil Piece Templates)

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Important Note About Descriptors:
- Radiant: the Radiant descriptor is being used to describe what is referred to as the "Light Element" in High School DxD, which is a common component of Holy Weapons, as well as for the Spears of Light that Angels and Fallen Angels use. Weapons with the Radiant descriptor frequently also have the "Bane: Devils" quality.
- Light: the Light descriptor usually just refers to ordinary everyday types of light, such as sunlight.
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DalkonCledwin
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Harry James Potter / A Very Magical Queen

Post by DalkonCledwin »

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Harry James Potter - PL 12
Age: 18 / Height: 6' 3" / Weight: 195 lbs
Hair Color: Black / Eye Color: Vivid Green

Strength 7, Stamina 6, Agility 4, Dexterity 4, Fighting 7, Intellect 2, Awareness 6, Presence 4

Advantages
Accurate Attack, Assessment, Attractive, Beloved: His Harem, Benefit 9: Evil Piece (Serafall's Queen), Benefit, Status 3: High-Class Devil (Baron), Benefit, Wealth 2 (independently wealthy), Close Attack 3, Contacts, Daze (Deception), Dedication: Serafall, Equipment 3, Fascinate (Persuasion), Favored Foe: Angels, Favored Type: Magical Girls, Improved Initiative, Inspire 2, Languages 1, Leadership, Luck 2, Power Attack, Ranged Attack 6, Ritualist, Skill Mastery: Insight, Skill Mastery: Persuasion, Takedown, Trance, Well-informed

Skills
Acrobatics 4 (+8), Athletics 4 (+11), Close Combat: Swords 4 (+11), Close Combat: Unarmed 4 (+11), Deception 6 (+10), Expertise (AWE): Home Economics 4 (+10), Expertise (DEX): Quidditch 4 (+8), Expertise: Magic 6 (+8), Expertise: Theology & Philosophy 6 (+8), Insight 4 (+10), Intimidation 4 (+8), Investigation 4 (+6), Perception 6 (+12), Persuasion 6 (+10), Stealth 6 (+10)

Powers
Demonic Power Array
. . A.V. Communication: Other Cosmic Communication 2 (magical, Sense Type: Magical Audiovisual Projection; Dimensional 3: any dimension, Notes: Worldwide Range)
. . Demonic Bullet: Damage 10 (magical, DC 25; Dangerous 2, Increased Range: ranged, Penetrating 6, Notes: I have no idea if this is even remotely close to what Demonic Bullet does in the canonical series, as I can't find a description of the spell anywhere.)
. . Dimensional Gate: Movement 3 (magical, Dimensional 3: any dimension, 50 lbs.; Portal; Limited: Can only travel to Dimensions with dedicated Teleportation Crests)
. . Hallucination: Illusion 7 (magical, Affects: All Sense Types, Area: 125 cft., DC 17; Selective; Limited to One Subject, Resistible: Will)
. . Mental Probe: Cumulative Mind Reading 9 (magical, DC 19; Cumulative, Subtle: subtle)
. . Mind Control: Cumulative Burst Area Affliction 9 (magical, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Burst Area: 30 feet radius sphere, DC 19, Cumulative, Selective; Sense-dependent: Visual)
. . Mystic Bolt: Damage 14 (magical, DC 29; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . Summon Familiar: Summon 6 (magical; Heroic, Mental Link, Responsive, Sacrifice; Distracting)
. . Teleportation Gate: Teleport 7 (magical, Carry 50 lbs.; Easy, Extended: 120 miles in 2 move actions, Portal; Limited Location: set of loctions - Only to sites with Teleportation Crests, Limited to Extended)
. . Wall of Force: Create 12 (force, magical, Volume: 4000 cft., DC 22; Impervious; Limited: Walls, Notes: This is Harry's first "Custom Ability." It normally takes multiple spellcasters working in tandem to do anything remotely similar.)
Demonic Power Talents
. . Defensive Barrier: Protection 3 (force, magical, +3 Toughness; Impervious [3 extra ranks], Sustained)
. . Look Manipulation: Morph 4 (magical, +20 Deception checks to disguise; Any form)
Enchanted Sword (Easily Removable)
. . Sword Strike: Strength-based Damage 3 (slashing, DC 25; Feature: Summonable, Multiattack [7 extra ranks], Penetrating 5, Personal)
Reincarnated Devil Physiology
. . Demonic Physique: Protection 3 (racial, +3 Toughness)
. . Demonic Senses: Senses 5 (racial, Awareness: Magic [Mental], Detect: Supernatural Existences [Visual] 2: ranged, Extended: Hearing 1: x10, Low-light Vision)
. . Otherworldly: Immunity 3 (racial, Disease, Environmental Condition: Sunburns, Poison; Feature 2: Extreme Longevity; Limited: to Non-Magical Diseases & Poisons [2 ranks only])
. . Supernatural Might: Enhanced Strength 4 (racial, +4 STR, Advantages: Close Attack 3; Limited to Lifting [2 ranks only])
. . Unified Language: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood; Subtle: subtle)
. . Wings of a Devil: Flight 7 (racial, Speed: 250 miles/hour, 0.5 miles/round; Feature: Wings Seemingly vanish when not being sustained; Wings)

Equipment
Harry's Estate

Offense
Initiative +8
Demonic Bullet: Damage 10, +10 (DC 25)
Grab, +10 (DC Spec 17)
Mental Probe: Cumulative Mind Reading 9 (DC Will 19)
Mind Control: Cumulative Burst Area Affliction 9 (DC Will 19)
Mystic Bolt: Damage 14, +10 (DC 29)
Sword Strike: Strength-based Damage 3, +14 (DC 25)
Throw, +10 (DC 22)
Unarmed, +14 (DC 22)

Complications
- Enemy: While Harry is highly annoyed about the situation, the fact remains that he is really the only one that can properly deal with the Dark Lord Voldemort due to the existence of a prophecy that says he must ultimately face said Dark Lord. The fact that he is only just finding out about this prophecy is what annoys him.
- Fame: Harry is, as of recent years, the single most common co-star on Serafall's television show "Miracle☆Levia-tan" which has had the side effect of making him one of the most famous young Devils in the underworld.
- Motivation: Doing Good: Part of the reason he was so annoyed to learn about the prophecy, is that Harry just isn't the sort of person to walk away when people actually need his help. After all, he has a saving people thing.
- Power Loss: Harry can't use his magic if he is unable to speak or utilize the necessary somatic gestures to enact the spells.
- Relationship: Due to a fluke of fate, and the fact that Harry's luck is just that bizarre, he has been married to Serafall Leviathan since he was just eight years old. Fortunately nothing really happened between the two of them in a sexual sense until rather recently.
- Weakness: Devils become Impaired when exposed to holy symbols or prayers of or to the Biblical God, and suffer an additional degree of failure against Radiant Damage.

Languages
English, Parseltongue

Defense
Dodge 12, Parry 12, Fortitude 11, Toughness 12 (Imp. 6), Will 13

Power Points
Abilities 76 + Powers 116 + Advantages 47 + Skills 36 (72 ranks) + Defenses 25 = 300

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Harry's Estate - PL 12
Toughness 10, Size Huge
Features:
Defense System, Dimensional Portal, Library, Living Space, Personnel, Sealed, Security System 1, Self-repairing 1, Teleport Lock, Workshop
Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 10 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15

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Zapp - PL 6

Strength 1, Stamina 2, Agility 2, Dexterity 0, Fighting 3, Intellect -1, Awareness 3, Presence 0

Advantages
Diehard, Evasion, Great Endurance, Improved Initiative, Skill Mastery: Stealth, Teamwork

Skills
Athletics 8 (+9), Close Combat: Natural Weapons 2 (+5), Expertise (AWE): Survival 8 (+11), Perception 6 (+9), Ranged Combat: Shock 6 (+6), Stealth 8 (+14)

Powers
Shocker Lizard Physiology
. . Adept Swimmer: Swimming 2 (Speed: 2 miles/hour, 30 feet/round)
. . Animal Senses: Senses 5 (Awareness: Electrical, Darkvision, Extended: Electrical Awareness 1: x10, Low-light Vision)
. . Electrical Resistance: Immunity 5 (Damage Effect: Electrical Effects)
. . Fast: Speed 1 (Speed: 4 miles/hour, 60 feet/round)
. . Natural Weapons: Strength-based Damage 1 (DC 17)
. . Protective Hide: Protection 2 (+2 Toughness)
. . Small Size: Shrinking 4 (-1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size rank; Innate; Permanent)
. . Up the Wall: Movement 1 (Wall-crawling 1: -1 speed rank)
Shocking Array
. . Built-Up Shock: Burst Area Damage 4 (electricity, DC 19; Burst Area: 30 feet radius sphere, DC 14; Limited: to when near other Shocker Lizards)
. . Lethal Shock: Burst Area Damage 2 (electricity, DC 17; Burst Area: 30 feet radius sphere, DC 12)
. . Stunning Shock: Cumulative Affliction 2 (electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, DC 12; Alternate Resistance (Dodge), Cumulative, Increased Range: ranged)

Offense
Initiative +6
Built-Up Shock: Burst Area Damage 4 (DC 19)
Grab, +3 (DC Spec 11)
Lethal Shock: Burst Area Damage 2 (DC 17)
Natural Weapons: Strength-based Damage 1, +5 (DC 17)
Stunning Shock: Cumulative Affliction 2, +6 (DC Dog/Fort/Will 12)
Throw, +0 (DC 16)
Unarmed, +3 (DC 16)

Complications
- Disability: Shocker lizards cannot speak a human dialect and have no hands.
- Power Loss: A shocker can use its stunning shock repeatedly. However, when it uses its Lethal Shock, it cannot use any Shock Powers until it has spent 1 round recharging its energy.

Languages
Draconic

Defense
Dodge 6, Parry 6, Fortitude 5, Toughness 4, Will 5

Power Points
Abilities 22 + Powers 35 + Advantages 6 + Skills 19 (38 ranks) + Defenses 8 = 90
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Serafall Leviathan / A Very Magical Queen

Post by DalkonCledwin »

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Serafall Leviathan - PL 13
Age: 503 Height: 5' 3" Weight: 106 lbs
Hair Color: Black / Eye Color: Blue (is known to use Look Manipulation to make them Violet)
Measurements: 33D / 22 / 31 in.

Strength 4, Stamina 8, Agility 5, Dexterity 2, Fighting 6, Intellect 1, Awareness 5, Presence 6

Advantages
All-out Attack, Assessment, Attractive 2, Beloved: Harry's Harem, Benefit, Status 3: Celebrity, Benefit, Status 4: Ultimate-Class Devil (Maou Leviathan), Benefit, Wealth 4 (multimillionaire), Close Attack 4, Daze (Deception), Equipment 6, Extraordinary Effort, Fascinate (Expertise: Performance), Favored Foe: Gabriel of the Seraph, Favored Type: Magical Girls, Fearless, Great Endurance, Improved Initiative 2, Inspire 5, Power Attack, Ultimate Effort: Performance

Skills
Acrobatics 8 (+13), Athletics 3 (+7), Deception 5 (+11), Expertise (AWE): Streetwise 4 (+9), Expertise (PRE): Performance 10 (+16), Expertise: Magic 14 (+15), Expertise: Popular Culture 8 (+9), Insight 4 (+9), Perception 5 (+10), Persuasion 7 (+13), Ranged Combat: Magic 8 (+10), Technology 4 (+5)

Powers
"Magic" Staff: Strength-based Damage 2 (bludgeoning, DC 21; Reach (melee): 5 ft.)
Demonic Power Array
. . A.V. Communication: Other Area Cosmic Communication 2 (magical, Sense Type: Magical Audiovisual Projection; Area, Selective)
. . Celsius Cross Trigger: Progressive Perception Area Affliction 8 (cold, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Fortitude, DC 18; Affects Objects, Perception Area: DC 18 - Visual, Progressive, Selective; Tiring, Unreliable (5 uses), Notes: This is Serafall's primary Custom Ability)
. . Dimensional Portal: Movement 3 (Dimensional 3: any dimension, 50 lbs.; Portal; Limited: Can only travel to Dimensions with dedicated Teleportation Crests)
. . Fire Shot: Perception Area Damage 13 (fire, magical, DC 28; Perception Area: DC 23 - Visual, Contagious; Limited: to a single firing arc, Notes: The only reason I would classify this spell as a "Custom Ability" is because it is not intended to be such a massive Area of Effect spell the way it is when Serafall casts it.)
. . Hallucination: Illusion 8 (magical, Affects: All Sense Types, Area: 250 cft., DC 18; Selective; Limited to One Subject, Resistible: Will)
. . Ice Shot: Damage 16 (ice, magical, DC 31; Increased Range: ranged)
. . Mental Probe: Cumulative Mind Reading 10 (magical, DC 20; Cumulative, Subtle: subtle)
. . Mind Control: Cumulative Burst Area Affliction 10 (magical, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Burst Area: 30 feet radius sphere, DC 20, Cumulative, Selective; Sense-dependent: Visual)
. . Teleportation Gate: Teleport 8 (magical, Carry 50 lbs.; Easy, Extended: 250 miles in 2 move actions, Portal; Limited Location: set of loctions - Only to sites with Teleportation Crests, Limited to Extended)
Demonic Power Talents
. . Defensive Barrier: Protection 3 (magical, +3 Toughness; Impervious [4 extra ranks], Sustained)
. . Familiar Bond: Senses 1 (Communication Link: The Behemoth, Notes: While the Behemoth is Serafall's Familiar, it is also one of the Rooks in her Peerage, and thus qualifies as it's own character rather than a Summon.)
. . Look Manipulation: Morph 4 (magical, +20 Deception checks to disguise; Any form)
Pure-Devil Physiology
. . Demonic Physique: Protection 3 (racial, +3 Toughness)
. . Demonic Senses: Senses 5 (racial, Awareness: Magic [Mental], Detect: Supernatural Existences [Visual] 2: ranged, Extended: Hearing 1: x10, Low-light Vision)
. . Devilish Speed: Speed 3 (racial, Speed: 16 miles/hour, 250 feet/round, Advantages: Close Attack 4, Improved Initiative 2)
. . Otherworldly: Immunity 3 (racial, Disease, Environmental Condition: Sunburns, Poison; Feature 2: Extreme Longevity; Limited: to Non-Magical Poisons & Diseases [2 ranks only])
. . Unified Language: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood; Subtle: subtle)
. . Wings of a Devil: Flight 8 (racial, Speed: 500 miles/hour, 1 mile/round; Wings)

Equipment
"Magic" Staff, Leviathan Palace

Offense
Initiative +13
"Magic" Staff: Strength-based Damage 2, +10 (DC 21)
Celsius Cross Trigger: Progressive Perception Area Affliction 8 (DC Fort 18)
Fire Shot: Perception Area Damage 13 (DC 28)
Grab, +10 (DC Spec 14)
Ice Shot: Damage 16, +10 (DC 31)
Mental Probe: Cumulative Mind Reading 10 (DC Will 20)
Mind Control: Cumulative Burst Area Affliction 10 (DC Will 20)
Throw, +2 (DC 19)
Unarmed, +10 (DC 19)

Complications
- Curse Sworn: Serafall was caught completely offguard when the Contract that Harry Potter, who at the time was an eight year old human, used to summon her to his location was actually one of the early prototypes for the current Contract system that Devils use, one which enacts a forced Marriage Bond between the Devil and Summoner, and one which she herself invented. She, like every other Devil in the underworld, had assumed every single one of those Contracts had been destroyed CENTURIES ago! Naturally everyone simply laughed at her for it.
- Fame: Serafall is easily the most famous female Devil in the underworld, and possibly even the most famous of the presiding Maou. She can boast such fame because she is both the Foreign Affairs Minister for the Underworld, and because she is the leading lady on the TV Show "Miracle☆Levia-tan."
- Motivation: Thrills: Trying to figure out what the truth behind Sera's motivation is, wouldn't be any easier than trying to deduce that same information in regards to Nyaruko-san. It is simply easier to classify both girls as being motivated by a thirst for excitement and high octane thrills.
- Obsession: With Magical Girls, Harry and her sister.
- Power Loss: Serafall can't use her magic if she is unable to speak or utilize the necessary somatic gestures to enact the spells.
- Responsibility: While they are technically the rulers of the Underworld, the Four Great Maou pretty much have to do whatever it is that the Heads of the Houses of Bael, Paimon, Beleth, Purson, Asmoday, Balam and Belial tell them to do, as those seven Houses are the highest ranking Houses in the 72 Pillars, and the TRUE Kings of the Underworld. Fortunately, this only applies to matters of state.
- Rivalry: It is a bit one sided on Sera's part, but she does see Gabriel as her biggest rival and has gone to extreme lengths in order to study the Seraph in order to get any advantage she possibly can if they should ever come into conflict with one another. Gabriel however, isn't even aware of the rivalry, nor does she care.

Languages
Native Language

Defense
Dodge 12, Parry 12, Fortitude 12, Toughness 14, Will 14

Power Points
Abilities 74 + Powers 107 + Advantages 36 + Skills 40 (80 ranks) + Defenses 26 = 283

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Leviathan Palace - PL 13
Toughness 12, Size Gargantuan
Features:
Communications, Defense System, Dimensional Portal, Fire Prevention System, Garage, Grounds, Library, Living Space, Personnel, Power System, Reception Hall 1, Security System 2, Sports Plaza: Basic, Teleport Lock, Theater, Trophy Room, Workshop
Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 18 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25

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Build Comments: It is worth noting that the total average life span of a Devil is about 10,000 years, so my decision to make Serafall over 3,000 years old in my previous attempt at her stat block was both inaccurate from a canonical perspective, and also unfortunate from a pairing perspective, as it cut down significantly on the amount of time she could have had with Harry. In this stat block she still has approximately 95% of her total lifespan ahead of her, which means she has plenty of time to spend with Harry. It also places her more closely in line with approximately when the Devil's Civil War is likely to have occurred, as the Great War between the Three Factions was very probably at some point during or between either the Schism between East and Western Catholicism and/or the Crusades.
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DalkonCledwin
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Erai Miko, Yasaka / A Very Magical Queen

Post by DalkonCledwin »

Image
Erai Miko, Yasaka - PL 13
Age: 20 / Height: 5' 5" / Weight: 145 lbs
Hair Color: Blonde / Eye Color: Golden Yellow
Measurements: 34G / 20 / 31 in.

Strength 5, Stamina 4, Agility 3, Dexterity 3, Fighting 9, Intellect 1, Awareness 4, Presence 3

Advantages
Attractive 2, Benefit, Status 4: Leader of the Kyoto Youkai Faction, Benefit, Wealth 3 (millionaire), Daze (Deception), Equipment 4, Extraordinary Effort, Improved Grab, Inspire 3, Interpose, Languages 2, Leadership, Power Attack, Redirect, Ritualist, Takedown, Taunt, Trance, Well-informed

Skills
Acrobatics 6 (+9), Close Combat: Unarmed 2 (+11), Deception 6 (+9), Expertise: Politics 6 (+7), Expertise: Shintoism 9 (+10), Expertise: Youjutsu 12 (+13), Insight 10 (+14), Perception 6 (+10), Persuasion 4 (+7), Sleight of Hand 4 (+7), Stealth 4 (+7), Treatment 6 (+7)

Powers
Giant Fox Form (Activation: Move Action, Notes: Usually inactive)
. . Bite: Strength-based Damage 3 (piercing, DC 23; Dangerous, Penetrating 3)
. . Energy Blast: Damage 13 (chi, DC 28; Accurate 5: +10, Increased Range: ranged; Distracting, Unreliable (5 uses))
. . . . Shockwave: Burst Area Damage 12 (Alternate; DC 27; Burst Area: 30 feet radius sphere, DC 22; Limited: Yasaka and targets must be on the same surface)
. . Extra Long Tails: Elongation 2 (Elongation: 30 feet, +2 to grab; Limited: to Extra Limbs)
. . Massive Fox: Growth 8 (+8 STR, +8 STA, +4 Intimidate, -8 Stealth, -4 active defenses, +2 size ranks, +8 mass ranks, +1 spee)
. . Resistant: Immunity 30 (Alteration Effects, Common Descriptor: Weather Effects, Damage Effect: Fire Effects, Damage Effect: Electricity Effects, Sensory Affliction Effects)
. . Running Speed: Speed 5 (Speed: 60 miles/hour, 900 feet/round)
. . Super-Leaping: Leaping 7 (Leap 900 feet at 250 miles/hour)
. . Transformed Toughness: Protection 4 (+4 Toughness; Impervious [6 extra ranks])
Kyuubi no Kitsune Physiology
. . Animal Senses: Senses 6 (Acute: Olfactory, Awareness: Magic [Mental], Detect: Spiritual Existences [Visual] 2: ranged, Low-light Vision, Tracking: Olfactory 1: -1 speed rank)
. . Nine Tails: Extra Limbs 9 (racial, 9 extra limbs, Advantages: Improved Grab)
. . True Perception: Immunity 10 (racial, Common Descriptor: Illusions)
Leyline Link Dynamic Array
. . Green Memory: Senses 4 ([0 active, 0/39 PP, 1/3r], magical, Postcognition; Limited: Areas of Plant-Life, Limited: to Kyoto)
. . Green Network: Remote Sensing 13 ([0 active, 0/39 PP, 3/r], magical, Affects: 3 Types, inc. Visual - Visual, Auditory, Tactile, Range: 30 miles; Simultaneous; Limited: to Kyoto, Medium: Plants)
. . Queen of Kyoto: Teleport 5 ([0 active, 0/39 PP, 4/r+2], magical, 900 feet in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity, Easy, Extended: 30 miles in 2 move actions; Limited: to Kyoto)
. . Tanglevines: Burst Area Affliction 9 ([0 active, 0/39 PP, 3/r+3], magical, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 19; Burst Area: 30 feet radius sphere, DC 19, Extra Condition, Increased Range 2: perception, Indirect 3: any point in fixed direction or fixed point in any direction; Limited: to Kyoto, Limited Degree)
Youjutsu Array
. . Hallucination: Illusion 8 (magical, Affects: All Sense Types, Area: 250 cft., DC 18; Selective; Limited to One Subject, Resistible: Will)
. . Illusory Affliction: Affliction 6 (magical, Resisted by: Will, DC 16; Increased Range 2: perception, Reversible, Subtle: subtle, Variable Condition (All))
. . Illusory Damage: Damage 10 (magical, DC 25; Alternate Resistance: Will, Increased Range 2: perception, Variable Descriptor 2: broad group - illusionary effects; Resistible: Will, Notes: This most commonly takes the form of what is known as "Fox Fire")
. . Illusory Decoys: Concealment 4 (magical, All Visual Senses; Limited: Decoy Images)
Youjutsu Talents
. . Illusory Disguise: Morph 4 (magical, +20 Deception checks to disguise; Any form; Resistible: Will)

Equipment
Kyoto Faction Palace

Offense
Initiative +3
Bite: Strength-based Damage 3, +9 (DC 23)
Energy Blast: Damage 13, +13 (DC 28)
Grab, +11 (DC Spec 17)
Illusory Affliction: Affliction 6 (DC Will 16)
Illusory Damage: Damage 10 (DC Will 25)
Tanglevines: Burst Area Affliction 9 (DC Fort/Will 19)
Throw, +3 (DC 20)
Unarmed, +11 (DC 20)

Complications
- Enemies: The Hero Faction would like very much to use Yasaka in order to open the Dragon Gate in order to summon Great Red. Harry has largely been preventing them from being able to do so.
- Guy Magnet: It isn't hard to see why this might in fact be the case...
- Motivation: Patriotism: Yasaka's primary responsibility is towards the protection and safety of those Youkai who are members of Kyoto's Youkai Faction. To this end, she has tied herself to the Leylines of the City, which has caused her to not really be able to leave very easily.
- Mythic Weakness: Yasaka's strength diminishes in power significantly when she is not within Kyoto or places that are connected to Kyoto's Leyline. In such cases she becomes first Impaired, then Disabled, and then fully Incapacitated before her condition becomes life threatening. A return to the confines of Kyoto or somewhere linked to Kyoto's leyline, will immediately remove all conditions.
- Quirk: While Yasaka is very humble and polite, as well as a loving mother and devoted wife, she has been shown to have a teasing and slightly flirtatious side to her that can sometimes get her into a bit of trouble, such as when encountering more perverted individuals.
- Weakness: Despite having both a Remote Viewing ability and a Perception Range snare, Yasaka actually has to be intentionally using her Remote Viewing power and looking in the right location, before she is able to use her snare to incapacitate any would-be invaders. Unfortunately, Kyoto is quite large and she is the only person who can use this particular form of defensive technique, making it very easy for invaders to slip in unnoticed, especially if they have help from Youkai.

Languages
Chinese (Mandarin), English, Japanese

Defense
Dodge 14, Parry 14, Fortitude 4, Toughness 4, Will 14

Power Points
Abilities 64 + Powers 214 + Advantages 29 + Skills 38 (75 ranks) + Defenses 26 = 371

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Kyoto Faction Palace - PL 13
Toughness 10, Size Huge
Features:
Defense System, Fire Prevention System, Garage, Grounds, Library, Living Space, Personnel, Power System, Reception Hall 1, Security System 2, Teleport Lock, Throne Room 1, Trophy Room, Workshop
Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 15 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20

--------------------
Build Comments: Honestly, that was the best image I could find of her, and I honestly don't know what to think of the berserker fury half of the image. Does that actually happen in the series?
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DalkonCledwin
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Reinforce Eins / A Very Magical Queen

Post by DalkonCledwin »

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Yagami Reinforce - PL 12
Age: 992 / Height: 5' 6" or 2' 9" / Weight: 118 lbs
Hair Color: Silver / Eye Color: Wine Red
Measurements: 38D / 25 / 35 in.

Strength 5, Stamina 6, Agility 4, Dexterity 4, Fighting 8, Intellect 2, Awareness 6/5, Presence 4

Advantages
Artificer, Attractive 2, Benefit 8: Evil Pieces (All of Serafall's Pawns), Benefit, Status: Low-Class Devil (Non-Peer), Close Attack 2, Connected, Daze (Intimidation), Dedication: Yagami Hayate, Defensive Roll 2, Eidetic Memory, Evasion, Favored Foe: TSAB Mages, Fearless, Improved Initiative, Instant Up, Interpose, Jack-of-all-trades, Languages 3, Leadership, Power Attack, Precise Attack (Ranged, Cover), Ranged Attack 6, Ritualist, Skill Mastery: Expertise: Anc. Belkan Magic, Skill Mastery: Intimidation, Startle, Teamwork, Trance, Ultimate Effort: Toughness checks, Well-informed

Skills
Acrobatics 6 (+10), Athletics 6 (+11), Close Combat: Unarmed 2 (+10), Expertise (AWE): Streetwise 6 (+12), Expertise: Anc. Belkan Magic 10 (+16/+12), Expertise: Theology & Philosophy 2 (+8/+4), Intimidation 10 (+14), Investigation 4 (+6), Perception 6 (+12), Persuasion 4 (+12/+8), Technology 8 (+10), Treatment 6 (+8), Vehicles 6 (+10)

Powers
Ancient Belkan Magic System: Array
. . Blutiger Dolch: Damage 12 (magical, piercing, DC 27, Advantages: Precise Attack (Ranged, Cover); Extended Range 2, Homing: 1 extra attempt, Increased Range: ranged, Multiattack; Distracting)
. . Diabolic Emission: Burst Area Damage 12 (magical, DC 27; Burst Area 3: 120 feet radius sphere, DC 22, Feature: Extraordinary Effort for +2 effect rank; Distracting, Tiring)
. . Dimensional Transfer: Movement 6 (magical, Dimensional 3: any dimension, 400 lbs., Space Travel 3: other galaxies; Increased Mass 3)
. . Dream of the Night Sky: Illusion 7 (magical, Affects: All Sense Types, Area: 125 cft., DC 17; Psychic, Selective; Limited to Minds, Limited to One Subject, Resistible: Will)
. . Gefängnis der Magie: Progressive Burst Area Affliction 7 (magical, 1st degree: Entranced, Impaired, 2nd degree: Compelled, Disabled, 3rd degree: Controlled, Unaware, Resisted by: Will, DC 17; Burst Area 2: 60 feet radius sphere, DC 17, Extra Condition, Progressive, Selective; Limited: Magic or Mental Communication Impaired, Disabled & Unaware Only, Limited: Trapping Targets inside of area, Unreliable (5 uses))
. . Schwarze Lanze: Cylinder Area Damage 8 (magical, DC 23; Cylinder Area: 30 feet cylinder, DC 18, Extended Range 2, Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Penetrating 8; Tiring, Notes: From above)
. . Schwarze Wirkung: Strength-based Damage 7 (bludgeoning, magical, DC 27; Dangerous 2, Penetrating 5)
. . Unison In: Summon 10 (magical; Heroic; Feedback, Limited: Requires a viable target to be present for use, Limited: Reinforce vanishes while combined with target)
Ancient Belkan Magic System: Talents
. . Deathless: Immortality 5 (magical, Return after 1 day; Limited: Destruction of the Storage Device that houses her 'Soul" will kill Reinforce)
. . Familial Bond: Senses 2 (magical, Communication Link: Yagami Hayate, Communication Link: The Wolkenritter)
. . Human Hard Drive: Feature 3 (magical, Advantages: Eidetic Memory, Jack-of-all-trades, Notes: Reinforce can benefit from the Inspiration aspect of Hero Points a number of times per adventure equal to the ranks she possesses in this power.)
. . Panzerschild: Impervious Toughness 12 (magical, Advantages: Ultimate Effort: Toughness checks; Affects Others, Sustained; Distracting, Limited: to One Direction at a Time)
. . Power Conservation Form: Shrinking 4 (magical, +4 Stealth, +2 active defenses, -1 size rank; Normal Strength)
Reincarnated Devil Physiology
. . Demonic Physique: Protection 2 (racial, +2 Toughness)
. . Demonic Senses: Senses 7 (racial, Analytical: Magic Awareness, Awareness: Magic [Mental], Detect: Lost Logia [Mental] 2: ranged, Extended: Hearing 1: x10, Low-light Vision, Radius: Magic Awareness)
. . Immortal Devil: Immunity 3 (racial, Aging, Disease, Poison)
. . Sleipnir: Flight 8 (racial, magical, Speed: 500 miles/hour, 1 mile/round; Feature: As is the case with any other Devil's wings, these disappear when not being sustained; Noticeable: See Notes, Wings, Notes: Takes the form of six black feathered wings, and two black bat-like wings, the latter of which were added to her when she became a Devil. Two of the feathered wings sprout from the top of her head. This is NOT an indication of how powerful she is the way an Angel's wings would be.)
. . Versatility of a Pawn: Variable 4 (racial; Action 3: reaction; Limited 2: When in enemy territory or when receiving King's permission, Limited: to One Template at a Time, Notes: 20 pts of Traits for duplicating qualities of the other Evil Piece Templates)
. . . . Resplendance of a Queen (Powers: A.V. Communication: Other Cosmic Communication 2, Awareness +1 (+6), Expertise +4 (+16), Expertise +4 (+8), Persuasion +4 (+12), Advantages: Dedication: Yagami Hayate)
. . . . . . A.V. Communication: Other Cosmic Communication 2 (magical, Sense Type: Magical Audiovisual Projection)
. . . . . . . . Dimensional Gate: Movement 2 (Alternate; magical, Dimensional: Earth's Mystical Dimensions 2: group, 50 lbs.; Portal)
. . . . . . . . Mystic Bolt: Damage 14 (Alternate; magical, DC 29; Increased Range: ranged; Distracting, Tiring)
. . . . . . . . Teleportation Gate: Teleport 4 (Alternate; magical, Carry 50 lbs.; Easy, Extended: 16 miles in 2 move actions, Portal; Distracting, Limited Location: set of loctions - Only to sites with Teleportation Crests, Limited to Extended, Tiring)
Schlachtform (Activation: Standard Action)
. . Battle Clothing: Protection 2 (Removable, armor, magical, +2 Toughness)
. . Environmental Field: Immunity 5 (magical, Environmental Conditions (All); Sustained)

Power Settings
Resplendance of a Queen (Powers: A.V. Communication: Other Cosmic Communication 2, Awareness +1 (+6), Expertise +4 (+16), Expertise +4 (+8), Persuasion +4 (+12), Advantages: Dedication: Yagami Hayate)

Offense
Initiative +8
Blutiger Dolch: Damage 12, +10 (DC 27)
Diabolic Emission: Burst Area Damage 12 (DC 27)
Gefängnis der Magie: Progressive Burst Area Affliction 7 (DC Will 17)
Grab, +10 (DC Spec 15)
Mystic Bolt: Damage 14, +10 (DC 29)
Schwarze Lanze: Cylinder Area Damage 8 (DC 23)
Schwarze Wirkung: Strength-based Damage 7, +12 (DC 27)
Throw, +10 (DC 20)
Unarmed, +12 (DC 20)

Complications
- Aria: A considerable number of Reinforce's spells require the use of an Aria, which tends to slow the speed with which she can cast those spells down considerably, they don't quite reach the point where they are ritual spells, but they do on occasion take up her entire turn in order to cast, meaning she can't do anything else, not even move.
- Brought Down to Bad Ass: Not so very long ago, Reinforce was capable of destroying an entire quadrant of multidimensional space. Now, she is just a serious powerhouse on a planetary scale, rather than a multidimensional one. Incidentally, Reinforce was the main thorn in Ophis' backside until Great Red showed up in the Infinite Moeblob's home.
- Even More Sheltered than Gabriel: Reinforce's social life over the past 800 or so years, pretty much amounted to mindless rampages where she winds up destroying an entire quadrant of dimensional space before getting locked back inside of a book for who knows how long. She has no experience in dating, romance or love to speak of.
- Motivation: Acceptance: Reinforce is living her life now in order to make amends for all the deaths and destruction she caused while at the mercy of the demonic computer virus known as NachtWal.
- Quirk: Reinforce doesn't really want to obtain a Familiar due to the fact that she doesn't really see a distinction between such creatures and her own nature as the avatar of a Device.
- Relationship: Reinforce is very close with the other members of the Yagami Household, particularly with Hayate, who she views as the closest thing she can remember to a mother. Also, while the process is only in it's infancy, Reinforce is helping with the construction of what will one day essentially be her daughter/clone.
- Vapor Wear: In a complete subversion of the norm, Reinforce's combat outfit is COMPLETELY invulnerable to the Issei's default Dress Break ability. This is actually to be expected when dealing with Mages from Midchilda, and Ancient Belka. On the other hand, if Issei were to use Dress Break Astral on her, it would the same effect you would normally expect for his default Dress Break. It would also cause her severe pain, since she is herself, a very advanced form of magic.

Languages
Ancient Belkan (aka German), Greek, Japanese, Latin, Midchildan (aka English)

Defense
Dodge 12, Parry 12, Fortitude 11, Toughness 12/10, Will 13

Power Points
Abilities 76 + Powers 119 + Advantages 42 + Skills 38 (76 ranks) + Defenses 20 = 295

Build Comments: There is no way I would have been able to build Reinforce in all her splendor and have her be anything less than someone who is on the same level of broken as Indra and Hades in High School DxD, both of whom are just shy of where the Heavenly Dragons were prior to getting sealed within their respective Sacred Gears, if not stronger.
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DalkonCledwin
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Lux Ex Tenebris Challenge & Notes

Post by DalkonCledwin »

Lux Ex Tenebris
Premise: Once upon a time a very powerful fairy was blessed with a child by the man who repaired her broken heart. Now, many centuries later, a young man is about to discover the truth of his family lineage; and with it, gain a power that no one, save this young man, will truly be able to understand.
Required Inclusions:
- Harry Potter must discover that he is descended from the Dark Fairy known as Maleficent.
- Harry must somehow acquire at least some of Maleficent’s knowledge (how is up to the author).
- Harry must awaken his Dark Fairy heritage, which means he gains the magic and physical qualities that come with such a heritage.
- Harry is not allowed to discover his heritage any earlier than his fourth year at Hogwarts.
Preferred Inclusions:
- Harry finding someone to be his “Dark Queen.” The author is free to define this how they want.
- If Harry acquires the sort of horns and wings that Maleficent possessed, then he must also be able to hide them in some way (metamorph gene?)
Forbidden Things:
- Harry joining Voldemort.
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Gabriel Herrol
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Location: La Baie, Province of Quebec
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Re: Dalkon's Potterverse Archive

Post by Gabriel Herrol »

I wonder in which court Maleficent was? Seelie or unseelie? umm..
Haven't you lot ever seen a feller with an armload of woman before?
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DalkonCledwin
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Re: Dalkon's Potterverse Archive

Post by DalkonCledwin »

Gabriel Herrol wrote: Sat Dec 15, 2018 6:23 am I wonder in which court Maleficent was? Seelie or unseelie? umm..
There didn't seem to be a distinction in the movie. It was more a matter of what the intent behind the person's magic was that defined how it manifested and the sort of person they were, not what "court" they belonged to.
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DalkonCledwin
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Harry James Potter / Lux Ex Tenebris

Post by DalkonCledwin »

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Harry James Potter - PL 10
Age: 14 / Height: Varies, but usually 5' 7" / Weight: Varies, but usually 84 lbs
Hair Color: Varies, but usually black / Eye Color: Varies, but usually green

Strength 8/4, Stamina 3, Agility 3, Dexterity 3, Fighting 4, Intellect 2, Awareness 4, Presence 3

Advantages
Artificer, Attractive, Bad Boy, Benefit, Status 2: Greater Fairy, Benefit, Wealth 3 (millionare), Daze (Deception), Defensive Roll 3, Equipment 1, Evasion, Extraordinary Effort, Fascinate (Deception), Favored Environment: Aerial, Improved Defense, Inspire 3, Languages 2, Leadership, Luck 2, Ranged Attack 5, Ritualist, Second Chance: Resisting Mind Control, Set-up, Teamwork

Skills
Acrobatics 8 (+15/+11), Athletics 8 (+16), Deception 8 (+11), Expertise (AWE): Home Economics 2 (+6), Expertise (AWE): Streetwise 4 (+8), Expertise (DEX): Quidditch 6 (+9), Expertise: Magic 10 (+12), Expertise: Pop. Culture 4 (+6), Insight 4 (+8), Intimidation 2 (+5), Investigation 4 (+6), Perception 6 (+10), Persuasion 6 (+9), Stealth 4 (+7), Technology 4 (+6)

Powers
Dark Fairy Physiology
. . Accelerated Healing: Regeneration 5 (racial, Every 2 rounds; Persistent)
. . Brutish Strength: Enhanced Strength 4 (racial, +4 STR)
. . Feathered Wings: Flight 5 (racial, Speed: 60 miles/hour, 900 feet/round; Wings)
. . Hollow Bones: Feature 1 (racial; Innate, Notes: Harry has hollow bones to help facilitate his ability to fly. As such he weighs far less than he would if he were a human of the equivalent height and body shape.)
. . Insensate: Immunity 2 (racial, Uncommon Descriptor: pain effects; Limited - Half Effect)
. . Mystic Senses: Senses 3 (racial, Analytical: Magic Awareness, Awareness: Magic [Mental], Radius: Magic Awareness)
. . Tough: Protection 3 (racial, +3 Toughness; Impervious)
Fairy Dust Dynamic Array
. . Downpour: Environment 8 ([0 active, 0/30 PP, 3/r], fairy dust, weather, Impede Movement (2 ranks), Visibility (-2), Radius: 0.5 miles)
. . Healing Touch: Healing 12 ([0 active, 0/30 PP, 2/r+1], fairy dust; Persistent, Restorative; Limited: to others)
. . Hypnotic Cloud: Cumulative Cloud Area Affliction 10 ([0 active, 0/30 PP, 3/r-3], fairy dust, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Fortitude, DC 20; Cloud Area: 15 feet radius sphere, DC 20, Cumulative, Increased Range: ranged; Diminished Range 3, Limited Degree)
. . Telekinesis: Move Object 12 ([0 active, 0/30 PP, 2/r], fairy dust, 100 tons)
. . Think Happy Thoughts: Burst Area Flight 5 ([0 active, 0/30 PP, 4/r], fairy dust, Speed: 60 miles/hour, 900 feet/round; Affects Others Only, Burst Area 2: 60 feet radius sphere, DC 15)
. . Time Freeze (Notes: When Harry uses this at it's maximum rank, he effectively has an hour while the rest of the world is frozen.)
. . . . Faster than a Speeding Bullet: Speed 9 (Linked; [0 active, 0/30 PP, 1/2r+2], fairy dust, time, Speed: 1000 miles/hour, 2 miles/round; Subtle 2: undetectable; Limited: to Routine Actions while active)
. . . . In the Blink of an Eye: Quickness 9 (Linked; [0 active, 0/30 PP, 1/2r+2], fairy dust, time, Perform routine tasks in -9 time ranks; Subtle 2: undetectable; Limited: to Routine Actions while active)
. . Transmutation: Transform 4 ([0 active, 0/30 PP, 6/r+6], fairy dust, Affects: Anything, Transforms: 800 lbs., DC 14; Increased Mass 6, Increased Range: ranged)
. . Ultra Green Thumb: Healing 12 ([0 active, 0/30 PP, 2/r+2], fairy dust, plant; Affects Objects Only, Persistent, Restorative, Stabilize; Limited: to Plants)
Metamorphic Talents
. . Cosmetic Shift: Feature 1 (talent, Notes: Harry can change his hair and eye color at will, this is a lesser function of his more potent Metamorphmagus ability, and is good for a +2 circumstance bonus on Deception checks to make himself more compatible with someone's preferred "type")
. . Metamorphic Toughness: Protection 2 (talent, +2 Toughness; Impervious)
. . Metamorphmagus: Morph 3 (talent, +20 Deception checks to disguise; Broad group; Feature 2: Can be used to hide wings & horns; Quirk: Can't be used to hide the Horcrux Scar, Notes: Can assume any humanoid form)
Personal Talents
. . Youngest Seeker in a Century: Enhanced Trait 8 (talent, Dodge +2 (+9), Parry +2 (+9), Acrobatics +4 (+15), Advantages: Evasion, Improved Defense; Limited: to while airborne)
Spell Casting Array
. . Accio / Depulso: Teleport Attack 5 (magical, Carry 50 lbs., DC 15; Accurate, Affects Others Only, Attack: Dodge, Extended: 30 miles in 2 move actions, Extended Range 9, Increased Range: ranged; Limited to Extended, Transit Time 5: 1 minute)
. . Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Burst Area 2: 60 feet radius sphere, DC 20, Concentration, Cumulative, Feature: Extraordinary Effort for +2 Effect Ranks, Increased Range: ranged; Distracting, Limited: Existences from Outside the Domain, Limited: Forcng Targets Away from Area, Tiring)
. . Finite Incantatem: Burst Area Nullify 8 (magical, Counters: Magic, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Simultaneous; Diminished Range, Limited: Has no effect on Fairy Dust powers)
. . Incendio: Damage 12 (fire, magical, DC 27; Increased Range: ranged; Diminished Range)
. . Protego: Burst Area Deflect 9 (magical; Burst Area: 30 feet radius sphere, DC 19, Increased Duration: concentration, Reflect; Distracting, Reduced Range: close)
. . Stupefy: Cumulative Affliction 8 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged; Diminished Range)
The Cloak of Destiny (Easily Removable (indestructible))
. . Hide Thyself from Death: Immunity 5 (bestowed, Damage Effect: Death Effects)
. . It's an Invisibility Cloak: Concealment 4 (bestowed, All Visual Senses; Affects Others; Passive)
The Marauder's Map: Remote Sensing 8 (invented, Affects: 1 Type - Identities, Range: 1 mile; Feature: Password Locked, Feature: Insults people cheating at the Password, No Conduit, Subtle: DC 20+rank; Activation: move action, Limited: to Hogwarts & the Grounds, Limited: Doesn't display all of Hogwarts, Medium: the Map, Quirk: Doesn't show prefixes or suffixes on names)

Equipment
Holly Wand, The Marauder's Map

Offense
Initiative +3
Accio / Depulso: Teleport Attack 5, +8 (DC Dog 15)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (DC Will 20)
Finite Incantatem: Burst Area Nullify 8 (DC Will 18)
Grab, +4 (DC Spec 18)
Hypnotic Cloud: Cumulative Cloud Area Affliction 10 (DC Fort 20)
Incendio: Damage 12, +8 (DC 27)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
Telekinesis: Move Object 12, +8 (DC 22)
Throw, +8 (DC 23)
Transmutation: Transform 4, +8 (DC Dog 14)
Unarmed, +4 (DC 23)

Complications
- Color Coded for Your Convenience: When Harry uses his Fairy Dust to do something that can be defined as "Good" his Fairy Dust manifests as a gold color. Whereas if he does something with it that can be defined as "Evil" it will manifest as a green color.
- Enemies: The Dark Lord Voldemort will stop at nothing to bring Harry's life to an abrupt end. More to the point, a prophecy exists which says Harry won't be able to have a fulfilling life until he himself does something to end the Dark Lord Voldemort. There is also the matter of the Dark Lord's followers, known as Death Eaters.
- Motivation: Doing Good: Harry really does try to do the right thing by the largest number of people.
- Mythic Weakness: Harry loses access to the "Tough" power under his Dark Fairy Physiology when he is being attacked by anything constructed with "cold iron." Cold iron is defined as any Iron which has been "Cold Worked" (i.e. hammered without heating to make it stronger). Wrought iron (smelted iron) doesn't work for this.
- Power Loss: Harry currently requires access to his wand in order to utilize his magic, as well as requiring the ability to speak the proper incantations and perform the necessary wand gestures. These same limitations do not apply to the use of his fairy dust, though he often needs to make at least some gesture for it. Also of note, is the fact that Fairy Dust is incapable of interacting with anything constructed of what is termed "Cold Iron" (see Mythic Weakness).
- Prejudice: When in his true form, it is very obvious that Harry is not in any way, human. As such, it could become quite common for members of Pure-Blood Wizarding Society to view him with even more disdain than they otherwise would have if he had merely been the half-blood son of a Pure-Blood and Muggle-Born.

Languages
English, Latin, Parseltongue

Defense
Dodge 9/7, Parry 9/7, Fortitude 6, Toughness 11/8 (Imp. 5), Will 14

Power Points
Abilities 52 + Powers 142 + Advantages 33 + Skills 40 (80 ranks) + Defenses 20 = 287
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