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DalkonCledwin
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Rias Gremory / Mors Vincit Omnia

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Rias Gremory - PL 10
Age: 17 / Height: 5' 8" / Weight: 128 lbs
Hair Color: Crimson / Eye Color: Blue-Green
Measurements: B39" / W23" / H35"

Strength 6, Stamina 6, Agility 5, Dexterity 6, Fighting 7, Intellect 7, Awareness 6, Presence 8

Advantages
Assessment, Attractive 2, Benefit, Status 3: High-Class Devil, Benefit, Wealth 2 (independently wealthy), Contacts, Daze (Deception), Equipment 3, Fascinate (Deception), Fascinate (Expertise: Hypnosis), Fascinate (Persuasion), Inspire 3, Interpose, Leadership, Ranged Attack 2, Ritualist, Second Chance: Persuasion checks, Skill Mastery: Expertise: Hypnosis, Skill Mastery: Expertise: Magic, Skill Mastery: Persuasion, Speed of Thought, Trance, Well-informed

Skills
Acrobatics 4 (+9), Athletics 4 (+10), Close Combat: Barriers 3 (+10), Close Combat: PoD 1 (+8), Deception 6 (+14), Expertise (AWE): Survival 5 (+11), Expertise: Hypnosis 10 (+17), Expertise: Magic 6 (+13), Expertise: Magical Devices 6 (+13), Expertise: Tactics 8 (+15), Insight 6 (+12), Intimidation 4 (+12), Investigation 4 (+11), Perception 4 (+10), Persuasion 8 (+16), Sleight of Hand 2 (+8), Stealth 4 (+9)

Powers
Demonic Magic Array
. . Destructive Blast: Damage 12 (power of destruction, magical, DC 27; Alternate Resistance: Fortitude, Increased Range: ranged)
. . Destructive Smite: Damage 12 (power of destruction, magical, DC 27; Alternate Resistance: Fortitude)
. . Dimensional Gate: Movement 1 (magical, Dimensional: The Underworld 1: one dimension, 50 lbs.; Portal)
. . Rejuvenation: Healing 10 (magical; Persistent, Restorative, Stabilize; Limited: Has to be performed outside of combat)
. . Shattering Blast: Damage 12 (power of destruction, magical, DC 27; Affects Objects Only, Increased Range: ranged, Penetrating 12)
. . Teleportation Gate: Teleport 6 (magical, 1800 feet in a move action, carrying 50 lbs.; Easy, Extended: 60 miles in 2 move actions, Portal)
Demonic Magic Talents
. . Defensive Barrier: Protection 4 (magical, +4 Toughness; Impervious, Sustained)
. . . . Barrier Paddle: Strength-based Damage 4 (Alternate; bludgeoning, magical, DC 25; Impressive; Custom: Nonlethal)
Pure-Devil Physiology
. . Demonic Senses: Senses 8 (racial, Analytical: Magic Awareness, Awareness: Magic [Mental], Darkvision, Detect: Spirits [Visual] 2: ranged, Extended: Hearing 1: x10, Radius: Magic Awareness)
. . Otherworldly: Immunity 3 (racial, Disease, Environmental Condition: Sunburns, Poison; Feature 2: Extreme Longevity; Limited: to Human Diseases & Poisons [2 ranks only])
. . Power-Lifting: Enhanced Strength 2 (racial, +2 STR; Limited to Lifting)
. . Tough: Protection 2 (racial, +2 Toughness)
. . Unified Language: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood)
. . Wings of a Devil: Flight 7 (racial, Speed: 250 miles/hour, 0.5 miles/round; Activation: move action, Wings)

Equipment
O.R.C. Building

Offense
Initiative +7
Barrier Paddle: Strength-based Damage 4, +10 (DC 25)
Destructive Blast: Damage 12, +8 (DC Fort 27)
Destructive Smite: Damage 12, +8 (DC Fort 27)
Grab, +7 (DC Spec 16)
Shattering Blast: Damage 12, +8 (DC 27)
Throw, +8 (DC 21)
Unarmed, +7 (DC 21)

Complications
- Motivation: Recognition: Rias does not want people to remember her as the next head of the Gremory family, rather she wants to be remembered as the proud and accomplished young lady known as Rias, who just so happens to be the next head of the House of Gremory.
- Obsession: Rias is currently obsessed with finding a way out of the engagement to Riser Phenex that she is trapped in. She will stop at just about nothing to achieve that goal.
- Quirk: Despite being a very seductive young woman, Rias is still rather naive when it comes to legitimate concerns of the heart. This can lead to embarrassing and awkward situations for the young woman. There is also another quirk that she has, but it isn't really forum worthy.
- Relationship: Rias' older brother is the current Maou Lucifer, and she holds him in very high esteem, despite the antics he usually pulls when they are in the same room together. She also feels somewhat inferior to her brother.
- Temper: Rias definitely has a temper. She is noted as disliking people who are cruel, and will punish such people very severely, going so far as to even kill such people if given the opportunity and the cruelty is severe enough.
- The Holy Word: When in the presence of someone who is praying or reading scripture, Rias is inflicted with the Vulnerable, then Stunned, and finally Hearing Unaware conditions as per a Rank 10 Cumulative Affliction that is resisted by Rias' Will.

Languages
Japanese

Defense
Dodge 8, Parry 8, Fortitude 10, Toughness 12, Will 10

Power Points
Abilities 102 + Powers 78 + Advantages 31 + Skills 43 (85 ranks) + Defenses 12 = 266

--------------------
O.R.C. Building - PL 10

Toughness 10, Size Large

Features:
Defense System, Dimensional Portal, Fire Prevention System, Gasper's Room 1, Library, Living Space, Meeting Room 1, Secret 1, Security System 1, Self-repairing 1, Teleport Lock

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15

Build Comments: The Expertise: Hypnotism skill is explained in great detail within Misfit Studio's book "Better Mousetrap." Meanwhile, the Nonlethal flaw comes from the same company's "Do Gooder's and Daredevils - Gears & Grease" supplement. As for Power of Destruction itself, it could have been handled in a number of ways, but since she never really uses it as a one-hit surefire kill effect, I figured it would be best handled as a damage effect that is defended against using Fortitude, rather than Toughness.
Last edited by DalkonCledwin on Thu Nov 29, 2018 10:11 pm, edited 1 time in total.
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Gabriel / Mors Vincit Omnia

Post by DalkonCledwin »

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Gabriel of the Seraph - PL 14
Age: At least 209,000 / Height: 5' 8" / Weight: 121 lbs
Hair Color: Golden Blonde / Eye Color: Green
Measurements: B37" / W24" / H33"

Strength 6, Stamina 6, Agility 6, Dexterity 6, Fighting 4, Intellect 2, Awareness 8, Presence 5

Advantages
Agile Feint, All-out Attack, Artificer, Assessment, Attractive 2, Benefit, Status 5: Throne of Heaven, Benefit, Wealth 4 (multimillionare), Daze (Intimidation), Evasion 2, Extraordinary Effort, Fascinate (Intimidation), Fearless, Improved Aim, Improved Critical: Magic, Improved Defense, Inspire 5, Power Attack, Precise Attack (Close, Cover), Precise Attack (Ranged, Cover), Ranged Attack 3, Ritualist, Set-up, Teamwork, Trance, Well-informed

Skills
Acrobatics 4 (+10), Athletics 12 (+18), Close Combat: Magic 10 (+14), Expertise: History 8 (+10), Expertise: Magic 10 (+12), Insight 15 (+23), Intimidation 6 (+11), Investigation 4 (+6), Perception 10 (+18), Persuasion 6 (+11), Ranged Combat: Magic 3 (+9), Treatment 10 (+12)

Powers
Angelic Magic Array
. . Blade Barrier: Line Area Damage 10 (magical, piercing, DC 25; Affects Insubstantial: half ranks, Line Area: 5 feet wide by 30 feet long, DC 20, Aura: Holy, Increased Duration: concentration; Bane: Evil or Unholy Targets)
. . Dimension Door: Movement 2 (magical, Dimensional: Biblical Realms 2: group, 50 lbs.; Portal)
. . Eagle-Eyed: Senses 1 (magical, Extended: Vision 1: x10; Sustained)
. . Emotion Control: Cumulative Affliction 4 (magical, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 14; Cumulative, Increased Range 2: perception, Subtle: subtle, Variable Descriptor: close group - Emotions)
. . Lance of Light: Strength-based Damage 8 (magical, piercing, DC 29; Aura: Holy, Precise; Bane: Evil or Unholy Targets)
. . Spear of Light: Damage 16 (magical, piercing, DC 31; Aura: Holy, Increased Range: ranged; Bane: Evil or Unholy Targets)
. . Strength Surge: Enhanced Strength 4 (magical, +4 STR; Distracting, Limited to Lifting)
. . Stunning Beauty: Cumulative Burst Area Affliction 6 (magical, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Fortitude, DC 16; Burst Area: 30 feet radius sphere, DC 16, Cumulative; Limited Degree, Sense-dependent: Vision)
. . Teleportal: Teleport 12 (magical, Carry 50 lbs.; Easy, Extended: 4000 miles in 2 move actions, Portal; Limited to Extended, Tiring)
Angelic Talents
. . Aerial Mastery: Enhanced Trait 16 (talent, Dodge +6 (+14), Parry +6 (+14), Advantages: Agile Feint, Evasion 2, Improved Defense; Limited: to While Flying)
. . Divine Guidance: Feature 3 (divine, Notes: Gabriel is able to receive guidance from the Throne of Heaven. This functions in all respects like the Inspiration aspect of Hero Points, with Gabriel able to use it once per adventure per rank in this power.)
. . Incarnation: Morph 1 (divine, +20 Deception checks to disguise; Single form; Metamorph)
. . Magic Vestment: Impervious Toughness 5 (magical; Sustained)
. . Precise Aim: Enhanced Extra 1 (talent; Precise; Limited: Limited to Ranged Attacks)
. . Spell Immunity: Immunity 10 (magical, Common Descriptor: The Killing Curse)
Seraph Physiology
. . Mystic Senses: Senses 5 (racial, Analytical: Magic Awareness, Awareness: Magic [Mental], Detect: Spirits [Visual] 2: ranged, Radius: Magic Awareness)
. . Otherworldly: Immunity 2 (racial, Disease, Poison; Feature 2: Extreme Longevity; Limited: to Human Diseases and Poisons)
. . Super-Toughness: Protection 8 (racial, +8 Toughness; Impervious)
. . Unified Language: Comprehend 5 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate, Spirits - Medium)
. . Wings of the Seraph: Flight 14 (racial, Speed: 32000 miles/hour, 60 miles/round; Activation: move action, Wings)

Offense
Initiative +6
Blade Barrier: Line Area Damage 10 (DC 25)
Emotion Control: Cumulative Affliction 4 (DC Will 14)
Grab, +4 (DC Spec 16)
Lance of Light: Strength-based Damage 8, +14 (DC 29)
Spear of Light: Damage 16, +12 (DC 31)
Stunning Beauty: Cumulative Burst Area Affliction 6 (DC Fort 16)
Throw, +9 (DC 21)
Unarmed, +4 (DC 21)

Complications
- Fame: Gabriel is quite possibly the single most famous angel in the entire history of the human race. She is also the single most beautiful angel as well.
- Motivation: Responsibility: Gabriel is most definitely 'daddy's little girl' and would never think of doing something that would disappoint him in any way... except possibly for pursuing a romantic interest with Harry.
- Quirk: Gabriel possesses vast amounts of wisdom, however she is also a pretty bad ditz when it comes to applying her wisdom to her own life. This can lead to awkward and somewhat embarrassing situations that she may not be aware that she has actually caused to happen.
- Responsibility: As one of the Four Great Seraph, Gabriel has many duties and functions within Heaven that require her attention and this leaves her little time to spend pursuing more trivial matters. However, she also tends to incarnate as the Veela, Gabrielle Delacour, when she isn't otherwise occupied.

Languages
Ancient Mesopotamian

Defense
Dodge 14/8, Parry 14/8, Fortitude 14, Toughness 14, Will 14

Power Points
Abilities 86 + Powers 137 + Advantages 36 + Skills 49 (98 ranks) + Defenses 20 = 328
Gabrielle Marie Delacour - PL 8
Age: 13 / Height: 4' 9" / Weight: 82 lbs
Hair Color: Silvery-Blonde / Eye Color: Blue

Strength 3, Stamina 3, Agility 3, Dexterity 3, Fighting 2, Intellect 2, Awareness 5, Presence 3

Advantages
Adorable 2, Artificer, Assessment, Benefit, Wealth (well-off), Daze (Deception), Equipment 1, Improved Critical: Magic, Languages 2, Power Attack, Ranged Attack 3, Set-up, Teamwork, Trance, Well-informed

Skills
Acrobatics 2 (+5), Athletics 7 (+10), Expertise: History 5 (+7), Expertise: Magic 6 (+8), Insight 9 (+14), Intimidation 3 (+6), Investigation 2 (+4), Perception 6 (+11), Treatment 6 (+8)

Powers
Personal Skills
. . Transfiguration: Morph 1 (divine, +20 Deception checks to disguise; Single form; Metamorph)
Veela Magic Array
. . Sing!: Concentration Cumulative Perception Area Affliction 8 (veela, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 18; Perception Area: DC 18 - Hearing, Concentration, Cumulative)
. . Ultimate Cuteness: Cumulative Perception Area Affliction 8 (veela, kawaii!, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Perception Area: DC 18 - Visual, Cumulative, Subtle: subtle)
Veela Physiology
. . Hard to Sway: Immunity 7 (veela, racial, Emotion Effects, Uncommon Descriptor: Persuasion)
. . Mystic Senses: Senses 5 (racial, Analytical: Magic Awareness, Awareness: Magic [Mental], Detect: Spirits [Visual] 2: ranged, Radius: Magic Awareness)
. . Wizarding Mind: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
Wizarding Magic Array
. . Finite: Nullify 10 (magical, Counters: Magic, DC 20; Broad)
. . Fumos: Environment 6 (Visibility (-5), Radius: 900 feet)
. . Incendio: Damage 10 (fire, magical, DC 25; Increased Range: ranged)
. . Petrificus Totalus: Cumulative Affliction 4 (magical, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, 3rd degree: Paralyzed, Resisted by: Dodge, Overcome by Strength, DC 14; Cumulative, Extra Condition, Increased Range: ranged, Reversible)
. . Protego: Protection 5 (magical, +5 Toughness; Impervious, Sustained)

Equipment
Poplar Wand 1 ep

Offense
Initiative +3
Finite: Nullify 10, +6 (DC Will 20)
Grab, +2 (DC Spec 13)
Incendio: Damage 10, +6 (DC 25)
Petrificus Totalus: Cumulative Affliction 4, +6 (DC Fort/Will 14)
Sing!: Concentration Cumulative Perception Area Affliction 8 (DC Fort 18)
Throw, +6 (DC 18)
Ultimate Cuteness: Cumulative Perception Area Affliction 8 (DC Will 18)
Unarmed, +2 (DC 18)

Complications
- Motivation: Doing Good: Gabrielle is the mortal form of one of the Seraph, so naturally her motivations are going to be aligned with good and just causes.
- Mythic Weakness: If Gabrielle's hair is ever cut using metal shears, then she will immediately lose access to any ability that has the "Veela" descriptor attached to it. She will still retain those racial abilities that do not possess said descriptor, as she will have become a normal human witch.
- Obsession: Gabrielle is obsessed with Harry Potter, and it isn't because he is the Boy Who Lived, nor is it because he is the person who ultimately defeated the Dark Lord Voldemort. No, her reason for obsessing over him, is because he rescued her from nearly dying of asphyxiation when she was eight years old.
- One Smart Cookie: As weird as it is going to seem, when the Seraph known as Gabriel incarnated herself as the Veela referred to by the name of Gabrielle, she managed to retain her full Angelic intellect, as pitiful as it was, which ironically wound up being on the higher end of the average intellect for humankind.
- Power Loss: Gabrielle is incapable of using any of the spells in her Wizarding Magic Array if she does not have access to her wand.

Languages
English, French, Japanese

Defense
Dodge 8, Parry 8, Fortitude 8, Toughness 8, Will 8

Power Points
Abilities 48 + Powers 79 + Advantages 18 + Skills 23 (46 ranks) + Defenses 19 = 187
Build Comments: When she is in her Gabrielle Delacour persona, Gabi looks a great deal like Kudryavka Noumi from Little Busters. Also, the 3 sizes I gave for Gabi's angel form are most definitely non-canonical.
Last edited by DalkonCledwin on Thu Nov 29, 2018 10:11 pm, edited 1 time in total.
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Serafall Leviathan / Mors Vincit Omnia

Post by DalkonCledwin »

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Serafall Leviathan - PL 14
Age: 3,846 / Height: 5' 3" / Weight: 106 lbs
Hair Color: Black / Eye Color: Violet
Measurements: B33" / W22" / H31"

Strength 5, Stamina 8, Agility 6, Dexterity 7, Fighting 5, Intellect 9, Awareness 8, Presence 8

Advantages
Artificer, Assessment, Attractive 2, Benefit, Status 5: Maou Leviathan, Benefit, Wealth 4 (multimillionare), Connected, Contacts, Daze (Deception), Equipment 4, Extraordinary Effort, Fascinate (Deception), Fascinate (Expertise: Acting), Favored Foe: Gabriel of the Seraph, Great Endurance, Ranged Attack 5, Ritualist, Second Chance: Expertise: Acting, Skill Mastery: Expertise (PRE): Acting, Skill Mastery: Expertise: Magic, Speed of Thought, Well-informed

Skills
Acrobatics 8 (+14), Athletics 10 (+15), Deception 12 (+20), Expertise (AWE): Survival 5 (+13), Expertise (PRE): Acting 10 (+18), Expertise: Magic 12 (+21), Expertise: Tactics 5 (+14), Insight 4 (+12), Intimidation 4 (+12), Investigation 4 (+13), Perception 8 (+16), Persuasion 10 (+18), Sleight of Hand 8 (+15), Stealth 8 (+14), Technology 10 (+19), Vehicles 4 (+11)

Powers
Maou Leviathan Array
. . Celsius Cross Trigger: Cumulative Perception Area Affliction 8 (cold, magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Fortitude, DC 18; Affects Objects, Perception Area: DC 18 - Visual, Cumulative)
. . Dimensional Gate: Movement 2 (magical, Dimensional: Biblical Realms 2: group, 50 lbs.; Portal)
. . Fire Shot: Perception Area Damage 14 (fire, magical, DC 29; Perception Area: DC 24 - Visual, Contagious; Limited: to a single direction)
. . Ice Shot: Damage 16 (cold, magical, DC 31; Increased Range: ranged)
. . Mental Probe: Effortless Mind Reading 10 (magical, DC 20; Effortless)
. . Teleportation Gate: Teleport 12 (magical, Carry 50 lbs.; Easy, Extended: 4000 miles in 2 move actions, Portal; Limited to Extended, Tiring)
. . The Magical Dream!: Illusion 10 (chaos, magical, Affects: All Sense Types, Area: 1000 cft., DC 20; Limited: to reproducing circumstances that might exist in a magical girl show, Limited to Minds)
. . You Can Be A Magical Girl Too!: Progressive Perception Area Affliction 10 (chaos, magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Progressive; Limited: to making people pretend to be Magical Girls)
Maou Leviathan Talents
. . Defensive Barrier: Protection 7 (magical, +7 Toughness; Impervious, Sustained)
. . Iron Constitution: Impervious Fortitude 6 (talent)
. . Lives in a Land of Make Believe: Senses 4 (chaos, magical, Analytical: Illusion Awareness, Awareness: Illusion [Mental], Counters Concealment: Illusory)
Maou Physiology
. . Demonic Senses: Senses 8 (racial, Analytical: Magic Awareness, Awareness: Magic [Mental], Darkvision, Detect: Spirits [Visual] 2: ranged, Extended: Hearing 1: x10, Radius: Magic Awareness)
. . Otherworldly: Immunity 8 (racial, Disease, Environmental Condition: Sunburns, Fatigue Effects, Poison; Feature 2: Extreme Longevity; Limited: to Human Diseases & Poisons [2 ranks only])
. . Power-Lifting: Enhanced Strength 4 (racial, +4 STR; Limited to Lifting)
. . Tough: Protection 2 (racial, +2 Toughness)
. . Unified Language: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood)
. . Wings of the Maou: Flight 10 (racial, Speed: 2000 miles/hour, 4 miles/round; Activation: move action, Wings)

Equipment
Leviathan Palace 19 ep

Offense
Initiative +9
Celsius Cross Trigger: Cumulative Perception Area Affliction 8 (DC Fort 18)
Fire Shot: Perception Area Damage 14 (DC 29)
Grab, +5 (DC Spec 15)
Ice Shot: Damage 16, +12 (DC 31)
Mental Probe: Effortless Mind Reading 10 (DC Will 20)
Throw, +12 (DC 20)
Unarmed, +5 (DC 20)
You Can Be A Magical Girl Too!: Progressive Perception Area Affliction 10 (DC Will 20)

Complications
- Curse Sworn: While they are technically the rulers of the Underworld, the Four Great Maou pretty much have to do whatever it is that the Heads oof the Houses of Bael, Paimon, Beleth, Purson, Asmoday, Balam and Belial tell them to do, as those seven Houses are the highest ranking Houses in the 72 Pillars, and the TRUE Kings of the Underworld. Fortunately, this only applies to matters of state.
- Fame: Much like how Gabriel is probably the most famous of the Seraph, Serafall is easily the most famous of the presiding Maou. She can boast such fame on account of the fact that she is both the Foreign Affairs Minister for the Underworld, and because she is the leading lady on a very famous Underworld TV Show.
- Motivation: Thrills: Trying to figure out what the truth behind Sera's motivation is, wouldn't be any easier than trying to figure out that same information out in regards to Nyaruko-san. It is simply easier to classify the girl as being motivated by a desire to enjoy life to it's utmost.
- Obsession: With Magical Girls, and also with her sister.
- Power Loss: For some reason, Serafall does not seem to be able to recognize Gabriel when she is in her Gabrielle form, and as such, does not gain the benefits of her Favored Foe advantage against the Seraph while she is in that form.
- Rivalry: It is a bit one sided on Sera's part, but she does see Gabriel as her biggest rival and has gone to extreme lengths in order to study the Seraph in order to get any advantage she possibly can if they should ever come into conflict with one another. Gabriel however, isn't even aware of the rivalry, nor does she care.

Languages
Ancient Greek

Defense
Dodge 11, Parry 11, Fortitude 12, Toughness 17, Will 16

Power Points
Abilities 112 + Powers 117 + Advantages 36 + Skills 61 (122 ranks) + Defenses 23 = 349

--------------------
Leviathan Palace - PL 14

Toughness 12, Size Large

Features:
Communications, Defense System, Dimensional Portal, Fire Prevention System, Garage, Grounds, Library, Living Space, Power System, Reception Hall 1, Security System 1, Sports Plaza: Basic, Theater, Workshop

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19

Build Comments: Serafall's staff is largely a decorative item and not something that actually has a practical use in combat scenarios. It is a television prop.
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DalkonCledwin
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The Problem with Issei

Post by DalkonCledwin »

There are a couple glaring issues with regards to the character that was intended to be the main protagonist of High School DxD. First and foremost the guy is a total and complete sleazeball. There is simply no conceivable way I can think of that he should be as lucky with womenfolk as he as wound up being, because his personality is not in any way attractive. The second problem is that his power set isn't exactly child friendly, so building stats for him and posting them to this forum is not something I am willing to do. And even if I were willing to do such a thing, we then run into the problem that is Boosted Gear.

Boosted Gear's primary ability is that it doubles all of the user's primary attributes every ten seconds. This is something that anyone who plays Mutants and Masterminds would not want in their games, because it runs the risk of violating the Power Level rules really, really easy. Thus, I am afraid I am going to have to classify Issei as a Power Level X character, not because he is impossible to defeat, but because he breaks the rules of the game on a massive scale.

It also shouldn't be very hard to figure out what his Complications are, not if you manage to figure out why his main power suite isn't child friendly. In any case, that is all I have to say on the subject of the so-called main protagonist of a show that would have been a whole heck of a lot better off without him as a part of it.

For actual combat purposes, he is mostly just a cut and dry Powerhouse Archetype once he charges up his Gear a bit.
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Gabriel Herrol
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Re: Dalkon's Character Depository

Post by Gabriel Herrol »

I share the same opinion frankly. But hey, we can't have everything.
Haven't you lot ever seen a feller with an armload of woman before?
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DalkonCledwin
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Re: Dalkon's Character Depository

Post by DalkonCledwin »

So, I decided I can't really wrap my head around4 DxD anyways. Not that I mind too much the idea of having character sheets for some of the characters therein on this document. However, it just isn't a series I feel up to writing too much. So, I will probably be writing something else. The question really is just a matter of what I could write... I am thinking of doing something in the Marvel Comics department. The problem is deciding what to do in that area, and I have a few ideas floating around.
Thorpocalypse
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Re: Dalkon's Character Depository

Post by Thorpocalypse »

Nice stuff Dalkon, belated welcome to the boards.

I’d like to see some of your stories, this looks like an interesting setting. I also saw that you were struggling with a couple of things.

One the posters on the original Atomic Think Tank, Wordmaker, is a published author and he got his juices going by posting stories he played out with his builds. Could be helpful and entertaining (for us ;) ).
Me fail English? That's unpossible. - Ralph Wiggum
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DalkonCledwin
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Re: Dalkon's Character Depository

Post by DalkonCledwin »

I don't really make a very good G.M. but wouldn't be opposed if people wish to use my builds in their games.
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DalkonCledwin
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Dum Vita Est, Spes Est / Notes

Post by DalkonCledwin »

Premise: Offered a chance at a new life where he might find happiness, and where he could gain the strength to defeat the one who had torn his own life asunder, a young man leaps at a golden opportunity. All that was asked of him in return, was that he prevent a world ending cataclysm.

--------------------
Important Notes:
- In addition to all the previous rules notes I made, I am now including the rules for romance options that are presented in Vigilance Press' Devilish Duos: Strange Attractors book, as those are just awesome for purposes of representing romantic-style anime.
- This is a Harry Potter x Fate/Stay Night crossover with certain elements borrowed from Tsukihime as well. I have had to make some allowances in terms of actual power levels for characters, as without those things won't make sense...
-- Humans are going to top out at about Power Level 10 in these stat blocks, although in some rare and specific cases they can exceed that (Shirou at the end of Unlimited Blade Works was probably between PL 11 and 12)
-- Heroic Spirits will cap out at between PL 12 on average, with notable exceptions like Gilgamesh reaching Power Level 13.
-- The Dead and Ghouls will cap out at about the same level as Humans at the absolute most, though will generally also be operating using Minion Rules.
-- Vampires will be about as strong as an average human, but will have pretty much all the abilities you'd expect for a Dead Apostle.
-- Dead Apostles will be approximately as strong as an average Servant, and have the full suite of Dead Apostle abilities.
-- Superior Dead Apostles, which is a class of being that pretty much every Dead Apostle Ancestor qualifies as, are all going to be AT LEAST PL 12, if not higher. The top-10 Dead Apostle Ancestors will all be AT LEAST PL 13, and more often than not will be PL 14 or 15.
-- Arcueid Brunestud is PL 14, but has the Holding Back Advantage, which allows her to shoot up to PL 18 with very little effort.
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DalkonCledwin
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Haraldr Svarti / Dum Vita Est, Spes Est

Post by DalkonCledwin »

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Haraldr 'Harry' Svarti - PL 13
Age: 4,534 / Height: 6' 3" / Weight: 210 lbs
Hair Color: Black / Eye Color: Wine Red (Vivid Green Mystic Eyes)

Strength 4, Stamina 4, Agility 6, Dexterity 4, Fighting 4, Intellect 5, Awareness 7, Presence 6

Advantages
Artificer, Assessment, Attractive, Bad Boy, Beloved: Altrouge, Benefit, Status 4: Elder Title: League of the Age of Gods, Benefit, Wealth 4 (multimillionaire), Eidetic Memory, Equipment 5, Evasion, Favored Foe: Dark Wizards, Favored Type: Mayadere, Improved Initiative 3, Inspire 4, Instant Up, Interpose, Languages 4, Leadership, Move-by Action, Ranged Attack 6, Ritualist, Second Chance: Resisting Mind Control, Seize Initiative, Taunt, Teamwork, Trance, Well-informed

Skills
Acrobatics 4 (+10), Athletics 4 (+8), Close Combat: Claws 4 (+8), Deception 8 (+14), Expertise (AWE): Home Economics 4 (+11), Expertise: Magecraft 6 (+11), Expertise: Wizardry 10 (+15), Insight 8 (+15), Investigation 4 (+9), Perception 8 (+15), Persuasion 10 (+16), Sleight of Hand 4 (+8), Stealth 8 (+14), Technology 2 (+7), Treatment 6 (+11), Vehicles 8 (+12)

Powers
Denial of Nothingness Array
. . Ether Blast: Damage 16 (ether clumps, DC 31; Increased Range: ranged)
. . Ether Burst: Burst Area Damage 10 (ether clumps, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . Ether Constructs: Create 13 (ether clumps, Volume: 8000 cft., DC 23)
. . Ether Weapon: Damage 14 (ether clumps, DC 29; Accurate 4: +8, Dangerous 2, Split: 2 targets)
. . Internal Attack: Damage 6 (ether clumps, DC 21; Affects Objects, Alternate Resistance: Fortitude, Increased Range 2: perception)
Denial of Nothingness Talents
. . Ether Shield: Protection 5 (ether clumps, +5 Toughness; Impervious, Sustained)
EPR Machine (Easily Removable)
. . Einstein-Rosen-Podolsky Bridge: Movement 2 (kaleidoscope, Dimensional: Lost Belts 2: group, 50 lbs.; Portal)
Hybrid Physiology
. . Accelerated Healing: Regeneration 3 (Every 3.33 rounds)
. . Blood Bond: Senses 1 (Communication Link: Those Harry has used Blood Drain on, Advantages: Interpose, Teamwork; Quirk 2: Teamwork & Interpose are limited to those Harry has used Blood Drain on)
. . Blood Drain
. . . . Rejuvenation: Healing 2 (Linked; Limited: to Self)
. . . . The Bite: Concentration Weaken 2 (Linked; piercing, Affects: Stamina, Resisted by: Fortitude, DC 12; Concentration; Grab-based)
. . Deathless: Immortality 6 (Return after 16 hours; Limited: if attacked by an equal or greater Mystery)
. . Immortal Vampire: Immunity 4 (Aging, Disease, Poison, Sleep)
. . Super-Toughness: Protection 5 (+5 Toughness; Impervious)
. . Undead Senses: Senses 7 (Acute: Olfactory, Darkvision, Extended: Vision 1: x10, Extended: Olfactory 1: x10, Extended: Hearing 1: x10, Tracking: Olfactory 1: -1 speed rank)
Hybrid Powers Array
. . Claws: Strength-based Damage 6 ([0 active, 38/39 PP, 1/r+17], slashing, DC 25; Accurate 4: +8, Dangerous 2, Penetrating 10, Split: 2 targets)
. . Dark Flight: Flight 6 ([0 active, 38/39 PP, 2/r], Speed: 120 miles/hour, 1800 feet/round)
. . Mystic Eyes of Enchantment: Cumulative Affliction 13 ([0 active, 38/39 PP, 3/r], 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 23; Cumulative, Increased Range 2: perception; Sense-dependent: Visual)
. . Phantasmal Companion: Summon 12 ([12 active, 38/39 PP, 3/r+2]; Heroic, Mental Link, Sacrifice; Self-Powered)
Hybrid Speed
. . Fast Vampire: Enhanced Trait 7 (Advantages: Evasion, Improved Initiative 3, Instant Up, Move-by Action, Seize Initiative)
. . Lightning Speed: Speed 6 (Speed: 120 miles/hour, 1800 feet/round)
. . Quicker Than the Eye: Concealment 6 (All Olfactory Senses, All Visual Senses; Limited: While Moving)
Ghost Liner Master
. . The Contract: Senses 1 (Communication Link: Tomoe Gozen)

Equipment
Harry's Penthouse (4 Floors)

Offense
Initiative +18
Claws: Strength-based Damage 6, +16 (DC 25)
Ether Blast: Damage 16, +10 (DC 31)
Ether Burst: Burst Area Damage 10 (DC 25)
Ether Weapon: Damage 14, +12 (DC 29)
Grab, +4 (DC Spec 14)
Internal Attack: Damage 6 (DC Fort 21)
Mystic Eyes of Enchantment: Cumulative Affliction 13 (DC Will 23)
The Bite: Concentration Weaken 2, +4 (DC Fort 12)
Throw, +10 (DC 19)
Unarmed, +4 (DC 19)

Complications
- Blood Consumption: As a Dead Apostle of such immense age, Harry requires vast quatities of blood simply to retain a corporeal form. If he goes for longer than a decade without blood, he will devolve into a blood frenzy where everyone and anyone who is technically alive, is in danger of having their entire circulatory system drained dry within just a few seconds.
- Enemy: Part of the reason Harry was sent back in time and given a second lease on something akin to life, was so that he would have time to build a powerbase and acquire the allies necessary for him to finally defeat the Dark Lord Voldemort, but more importantly than that, so that he could halt the birth of Angra Mainyu into the world.
- Infamy: Harry is among the oldest of all Dead Apostles, and definitely qualifies as a Superior Dead Apostle. He is not however a member of the organization loosely referred to as the "Dead Apostle Ancestors", even if he is usually identified by outsiders as being a unofficial member thereof.
- Motivation: Responsibility: Harry has been tasked by Alaya with the preservation of humanity, which makes him an enemy to pretty much anything that would seek to destroy the human race, despite the fact that he must consume the blood of humans, or at the least animals, in order to sustain his own existence.
- Mythic Weakness: Harry cannot enter an area that is surrounded by Sacraments of the Christian Faith. If presented with a Sacrament, Harry and the Presenter must make competing Presence checks; should the Presenter succeed, Harry must stay at least 5 feet away from the Presenter and can't attack them.
- Power Loss: Harry loses the Impervious portion of his Super-Toughness power against Silver and Holy weapons.
- Relationship: Harry sort of has a thing for Mayaderes, or in other words, girls who at least initially start off as his enemies, but then later on become his allies, and in some cases his lovers. This has never been more true than the situation between himself and his primary girlfriend, Altrouge Brunestud, who was actively working towards the destruction of the human race when they first met.
- Weakness: Harry is Toughness Impaired against Fire damage.

Languages
English, German, Greek, Japanese, Latin, Old Norse, Parseltongue

Defense
Dodge 12, Parry 12, Fortitude 11, Toughness 14, Will 15

Power Points
Abilities 80 + Powers 151 + Advantages 41 + Skills 49 (98 ranks) + Defenses 29 = 350

--------------------
Harry's Penthouse (4 Floors) - PL 13
Toughness 10, Size Large
Features:
Communications, Computer, Concealed 5, Defense System, Fire Prevention System, Gym, Habitat, Infirmary, Laboratory, Library, Living Space, Power System, Sealed, Security System 2, Workshop
Powers
Chaos Field: Perception Area Affliction 6 (1st degree: Entranced, Vulnerable, 2nd degree: Defenseless, Immobile, 3rd degree: Incapacitated, Resisted by: Will, DC 16; Perception Area: DC 16 - Visual, Extra Condition, Selective)
Offense
Chaos Field: Perception Area Affliction 6 (DC Will 16)
Power Points
Abilities 2 + Powers 1 + Advantages 0 + Features 20 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
Grace - PL 12
Wingspan: 80 feet / Weight: 8,000 lbs

Strength 11, Stamina -, Agility 4, Dexterity 0, Fighting 8, Intellect -3, Awareness 3, Presence 4

Advantages
Fast Grab, Improved Hold, Improved Initiative 2, Move-by Action, Power Attack

Skills
Acrobatics 4 (+8), Close Combat: Natural Weapons 3 (+11), Expertise (AWE): Survival 10 (+13), Insight 8 (+11), Intimidation 4 (+11), Perception 10 (+13), Stealth 8 (+6)

Powers
Roc Physiology
. . Massive Size: Growth 6 (+6 STR, +6 Tough, +3 Intimidate, -6 Stealth, -3 active defenses, +1 size rank, +6 mass ranks; Innate; Permanent)
. . Natural Weapons: Strength-based Damage 2 (DC 28; Dangerous 2, Reach (melee) 2: 10 ft.)
. . Tough: Protection 4 (+4 Toughness)
. . Wings: Flight 6 (Speed: 120 miles/hour, 1800 feet/round; Wings)
Vampiric Traits
. . Accelerated Healing: Regeneration 3 (Every 3.33 rounds)
. . Blood Drain
. . . . Rejuvenation: Healing 2 (Linked; Quirk: Limited to Self or Harry)
. . . . The Pecking: Concentration Weaken 1 (Linked; Affects: Stamina, Resisted by: Fortitude, DC 11; Concentration; Grab-based)
. . Deathless: Immortality 6 (Return after 16 hours; Limited: If Attacked by an Equal or Greater Mystery)
. . Resilient: Impervious Toughness 5
. . Undead Senses: Senses 8 (Acute: Olfactory, Darkvision, Extended: Vision 1: x10, Extended: Hearing 1: x10, Extended: Olfactory 1: x10, Tracking: Olfactory 1: -1 speed rank, Ultra-hearing)
. . Unliving: Immunity 31 (Aging, Fortitude Effects)

Offense
Initiative +12
Grab, +8 (DC Spec 21)
Natural Weapons: Strength-based Damage 2, +11 (DC 28)
The Pecking: Concentration Weaken 1, +8 (DC Fort 11)
Throw, +0 (DC 26)
Unarmed, +8 (DC 26)

Complications
- Disability: Rocs cannot speak, and their talons offer limited ability to manipulate objects.
- Mythic Weakness: Grace cannot enter an area surrounded by Sacraments of the Christian faith. If presented with a Sacrament, Grace and the Presenter must make competing Presence checks, should the Presenter succeed, Grace must stay at least 5 feet away from the Presenter and is unable to attack them.
- Power Loss: Grace loses access to her Impervious Toughness against Silver or Magical Weapons.
- Weakness: Grace is Toughness Impaired against Fire Damage.

Languages
Avian

Defense
Dodge 14, Parry 14, Fortitude Immune, Toughness 10, Will 8

Power Points
Abilities 32 + Powers 86 + Advantages 6 + Skills 24 (47 ranks) + Defenses 32 = 180
Last edited by DalkonCledwin on Mon Dec 03, 2018 12:59 am, edited 7 times in total.
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DalkonCledwin
Posts: 6970
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Location: Gallifrey

Altrouge Brunestud / Dum Vita Est, Spes Est

Post by DalkonCledwin »

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Altrouge Brunestud - PL 14
Age: 4,980 / Height: 5' 8" / Weight: 124 lbs
Hair Color: Black / Eye Color: Wine Red (Golden Mystic Eyes)
Measurements: B36" / W20" / H36"

Strength 7, Stamina 6, Agility 6, Dexterity 3, Fighting 3, Intellect 7, Awareness 7, Presence 8

Advantages
Artificer, Attractive 2, Bad Girl, Beloved: Harry, Benefit, Status 2: 9th Dead Apostle Ancestor, Benefit, Status 4: Elder Title: League of the Age of Gods, Benefit, Wealth 4 (multimillionaire), Defensive Roll 2, Eidetic Memory, Equipment 4, Evasion, Fascinate (Deception), Favored Foe: Arcueid Brunestud, Improved Initiative 3, Instant Up, Interpose, Languages 4, Luck (Recover) 4, Luck 4, Move-by Action, Pick-Up Artist, Ritualist, Seize Initiative, Taunt, Teamwork, Trance, Untapped Potential, Well-informed

Skills
Acrobatics 4 (+10), Athletics 4 (+11), Close Combat: Claws 4 (+7), Deception 8 (+16), Expertise: Magecraft 8 (+15), Insight 8 (+15), Intimidation 4 (+12), Investigation 2 (+9), Perception 8 (+15), Persuasion 4 (+12), Stealth 8 (+14), Treatment 4 (+11)

Powers
Child of the Crimson Moon
. . By The Powa!!!: Luck Control 4 (Bestow Luck, Force a Re-roll, Negate Luck, Spend on Other, Advantages: Luck (Recover) 4, Luck 4, Untapped Potential; Limited: Luck (Recover) is restricted to Untapped Potential)
Hybrid Physiology
. . Accelerated Healing: Regeneration 3 (Every 3.33 rounds)
. . Blood Bond: Senses 1 (Communication Link: Those Altrouge as used Blood Drain on, Advantages: Interpose, Teamwork; Quirk 2: Teamwork & Interpose are limited to those Altrouge has used Blood Drain on)
. . Blood Drain
. . . . Rejuvenation: Healing 2 (Linked; Limited: to Self)
. . . . The Bite: Concentration Weaken 2 (Linked; Affects: Stamina, Resisted by: Fortitude, DC 12; Concentration; Grab-based)
. . Deathless: Immortality 6 (Return after 16 hours; Limited: to attacks by an equal or greater Mystery)
. . Immortal Vampire: Immunity 4 (Aging, Disease, Poison, Sleep)
. . Shapeshift: Morph 2 (humanoids, +20 Deception checks to disguise; Narrow group)
. . Super-Toughness: Protection 4 (+4 Toughness; Impervious)
. . Undead Senses: Senses 7 (Acute: Vision, Darkvision, Extended: Hearing 1: x10, Extended: Vision 1: x10, Extended: Olfactory 1: x10, Tracking: Olfactory 1: -1 speed rank)
Hybrid Powers Array
. . Claws: Strength-based Damage 6 ([0 active, 57/57 PP, 1/r+7], slashing, DC 28; Accurate 4: +8, Dangerous 2, Split: 2 targets)
. . Dark Flight: Flight 8 ([0 active, 57/57 PP, 2/r], Speed: 500 miles/hour, 1 mile/round)
. . Ignite Flames: Damage 14 ([0 active, 57/57 PP, 3/r+3], fire, DC 29; Increased Range 2: perception, Indirect 2: any point away or fixed point in fixed direction, Subtle: subtle)
. . Mystic Eyes of Contract: Cumulative Affliction 14 ([0 active, 57/57 PP, 3/r], 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 24; Cumulative, Increased Range 2: perception; Sense-dependent: Visual)
. . Phantasmal Companion: Summon 14 ([14 active, 57/57 PP, 4/r+1]; Controlled, Heroic, Mental Link; Self-Powered)
. . Telekinesis: Move Object 14 ([0 active, 57/57 PP, 3/r], 400 tons; Increased Range: perception)
. . Weather Control: Environment 8 ([0 active, 57/57 PP, 4/r], Other: 3 points of effects 3, Radius: 0.5 miles; Selective)
Hybrid Speed
. . Fast Vampire: Enhanced Trait 7 (Advantages: Evasion, Improved Initiative 3, Instant Up, Move-by Action, Seize Initiative)
. . Lightning Speed: Speed 8 (Speed: 500 miles/hour, 1 mile/round)
. . Quicker Than the Eye: Concealment 6 (All Olfactory Senses, All Visual Senses; Limited: While Moving)

Equipment
Altrouge's Lair

Offense
Initiative +18
Claws: Strength-based Damage 6, +15 (DC 28)
Grab, +3 (DC Spec 17)
Ignite Flames: Damage 14 (DC 29)
Mystic Eyes of Contract: Cumulative Affliction 14 (DC Will 24)
Telekinesis: Move Object 14 (DC 24)
The Bite: Concentration Weaken 2, +3 (DC Fort 12)
Throw, +3 (DC 22)
Unarmed, +3 (DC 22)

Complications
- Blood Consumption: As a Dead Apostle of such immense age, Altrouge requires vast quantities of blood simply to retain a corporeal form. If she goes for longer than a decade without blood, she will devolve into a blood frenzy where everyone and anyone who is technically alive, is in danger of having their entire circulatory system drained dry within just a few seconds.
- Infamy: Altrouge is one of the most infamous Dead Apostles in the history of the world. She has caused more strife and blood shed in her time than even the War God Ares. She is not normally a pleasant person to be around, though has in recent years calmed down considerably thanks to Harry.
- Motivation: Thrills: Altrouge is a hedonist of the truest sort. She lives primarily for whatever enjoyment she can find in a given moment, no matter how fleeting. It is her hedonism that has caused her to be at the heart of some of the bloodiest wars in the history of the world.
- Mythic Weakness: Altrouge cannot enter an area that is surrounded by Sacraments of the Christian Faith. If presented with a Sacrament, Altrouge and the Presenter must make competing Presence checks; should the Presenter succeed, Altrouge must stay at least 5 feet away from the Presenter and can't attack them.
- Power Loss: Altrouge loses the Impervious portion of her Super-Toughness power against Silver and Holy weapons.
- Relationship: Altrouge is the older half-sister to Arcueid Brunestud, as well as effectively the life-mate of one, Haraldr "Harry" Svarti. She is also the Miistress to what is arguably the most dangerous Dead Apostle Ancestor, even if it isn't the strongest. Her personal bodyguards are Rizo-Waal Strout and Fina-blood Svelten.
- Weakness: Altrouge is Toughness Impaired against Fire damage.

Languages
Ancient Germanic, English, French, German, Greek, Hebrew, Japanese, Latin

Defense
Dodge 16, Parry 16, Fortitude 12, Toughness 12/10, Will 16

Power Points
Abilities 94 + Powers 151 + Advantages 33 + Skills 33 (66 ranks) + Defenses 38 = 349

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Altrouge's Lair - PL 14
Toughness 8, Size Huge
Features:
Concealed 5, Deathtraps, Habitat, Infirmary, Isolated, Laboratory, Library, Living Space, Security System 2, Workshop
Powers
Chaos Field: Perception Area Affliction 6 (1st degree: Entranced, Vulnerable, 2nd degree: Defenseless, Immobile, 3rd degree: Incapacitated, Resisted by: Will, DC 16; Perception Area: DC 16 - Visual, Extra Condition, Selective)
Offense
Chaos Field: Perception Area Affliction 6 (DC Will 16)
Power Points
Abilities 3 + Powers 1 + Advantages 0 + Features 15 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20
Primate Murder - PL 14
Height: 30 feet / Weight: 12,000 lbs

Strength 10, Stamina -, Agility 7, Dexterity 2, Fighting 10, Intellect 0, Awareness 4, Presence 1

Advantages
Chokehold, Daze (Intimidation), Favored Foe: Humanity, Improved Grab, Improved Hold, Improved Initiative, Startle

Skills
Athletics 3 (+13), Close Combat: Bite 5 (+15), Intimidation 8 (+13), Perception 6 (+10)

Powers
Beast of Gaia Stunts
. . Deathly Howl: Perception Area Affliction 7 (1st degree: Dazed, Impaired, 2nd degree: Disabled, Stunned, Resisted by: Will, DC 17; Perception Area: DC 17 - Auditory, Extra Condition; Limited Degree)
. . Humanity's Nemesis: Variable 2 (powers suited to an opponent; Action: move; Limited: Choice of Powers, Notes: 10 pts of traits to obtain any advantages Primate Murder needs for defeating a particular human)
. . Lightning Speed: Speed 4 (Speed: 30 miles/hour, 500 feet/round)
. . Super-Leaping: Leaping 3 (Leap 60 feet at 16 miles/hour)
Vampiric Physiology
. . Accelerated Healing: Regeneration 3 (Every 3.33 rounds)
. . Animal Senses: Senses 8 (Acute: Olfactory, Darkvision, Extended: Hearing 1: x10, Extended: Vision 1: x10, Extended: Olfactory 1: x10, Tracking: Olfactory 1: -1 speed rank, Ultra-hearing)
. . Blood Drain
. . . . Bite: Strength-based Damage 3 (Linked; DC 28; Dangerous, Penetrating 3)
. . . . Drainage: Concentration Weaken 2 (Linked; Affects: Stamina, Resisted by: Fortitude, DC 12; Concentration; Grab-based)
. . . . Rejuvenation: Healing 2
. . Deathless: Immortality 6 (Return after 16 hours; Limited: to being attacked by an equal or greater mystery)
. . Massive: Growth 8 (+8 STR, +8 Tough, +4 Intimidate, -8 Stealth, -4 active defenses, +2 size ranks, +8 mass ranks, +1 sp)
. . Super-Toughness: Protection 5 (+5 Toughness; Impervious)
. . Unliving: Immunity 31 (Aging, Fortitude Effects)

Offense
Initiative +11
Bite: Strength-based Damage 3, +15 (DC 28)
Deathly Howl: Perception Area Affliction 7 (DC Will 17)
Drainage: Concentration Weaken 2, +15 (DC Fort 12)
Grab, +10 (DC Spec 20)
Throw, +2 (DC 25)
Unarmed, +10 (DC 25)

Complications
- Blood Consumption: As a Dead Apostle of such immense age, Primate Murder requires vast quantities of blood simply to retain a corporeal form. If it goes for longer than a decade without blood, it will devolve into a blood frenzy where everyone and anyone who is technically alive, is in danger of being eaten by the beast.
- Disability: Primate Murder can't really speak anymore, and it has large ponderous paws that are inadequate for manipulating things.
- Mythic Weakness: Primate Murder cannot enter an area surrounded by Sacraments of the Christian faith. If presented with a Sacrament, Grace and the Presenter must make competing Presence checks, should the Presenter succeed, Primate Murder must stay at least 5 feet away from the Presenter and is unable to attack them.
- Obsession: With the complete and utter eradication of the human species.
- Power Loss: Primate Murder loses access to his Impervious Toughness against Silver or Magical Weapons.
- Weakness: Primate Murder is Toughness Impaired against Fire Damage.

Languages
Elder Tongue

Defense
Dodge 15, Parry 15, Fortitude Immune, Toughness 13, Will 11

Power Points
Abilities 42 + Powers 122 + Advantages 7 + Skills 11 (22 ranks) + Defenses 28 = 210
Last edited by DalkonCledwin on Sun Dec 02, 2018 10:52 pm, edited 1 time in total.
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DalkonCledwin
Posts: 6970
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Tomoe Gozen / Dum Vita Est, Spes Est

Post by DalkonCledwin »

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Tomoe Gozen - PL 12
Origin Year: c. 1157-1247 / Height: 5' 4" / Weight: 110 lbs
Hair Color: White / Eye Color: Vivid Red
Measurements: B38" / W22" / H36"

Strength 12/6, Stamina 4, Agility 6, Dexterity 9, Fighting 6, Intellect 2, Awareness 10, Presence 6

Advantages
Accurate Attack, Agile Feint, All-out Attack, Attractive 2, Beloved: Haraldr Svarti, Defensive Attack, Equipment 4, Evasion, Extraordinary Effort, Fearless, Improved Aim, Improved Critical: Bows, Improved Critical: Unarmed, Improved Initiative, Improved Trip, Inspire, Leadership, Luck (Recover) 4, Move-by Action, Seize Initiative, Skill Mastery: Acrobatics, Skill Mastery: Persuasion, Takedown, Ultimate Effort: Aim

Skills
Acrobatics 12 (+18), Athletics 8 (+20), Close Combat: Oriental Blades 3 (+9), Close Combat: Unarmed 4 (+10), Expertise (PRE): Geisha Arts 6 (+12), Expertise: History 6 (+8), Insight 8 (+18), Intimidation 8 (+14), Persuasion 8 (+14), Ranged Combat: Archery 4 (+13), Sleight of Hand 4 (+13), Technology 6 (+8)

Powers
Arsenal
. . Crimson Katana: Strength-based Damage 3 (slashing, DC 30; Dangerous)
. . Dragon's Tongue Arrow: Damage 3 (piercing, DC 18; Increased Range: ranged, Penetrating)
. . Naginata: Strength-based Damage 3 (slashing, DC 30; Reach (melee): 5 ft.)
Class Skills
. . Independent Action: Regeneration 10 (a rank, Every 1 round; Limited: to when operating without a contract, Limited: lasts for about one week before shutting off entirely)
. . Mad Enhancement: Enhanced Trait 3 (e rank, Strength +2 (+12), Dodge -1 (+15), Parry -1 (+15), Advantages: Fearless)
. . Magic Resistance (Notes: B Rank)
. . . . Magic Decline: Immunity 30 (Linked; Common Descriptor: Magecraft, Common Descriptor: True Magic, Common Descriptor: Wizardry; Limited - Half Effect)
. . . . Resistance: Impervious Will 8 (Linked; Limited: to Magecraft, Wizardry or True Sorcery)
Ghost Liner Physiology
. . Astralization
. . . . Intangibility: Movement 3 (Linked; Permeate 3: full speed; Custom: Passive)
. . . . Invisibility: Concealment 4 (Linked; All Visual Senses; Passive)
. . Otherworldly: Immunity 1 (Aging)
. . The Contract: Senses 1 (Communication Link: Haraldr Svarti)
. . Unified Dialogue: Comprehend 3 (Languages - Read All, Languages - Understand All, Languages - You're Understood; Limited: Languages known by Haraldr Svarti)
Laminate Armor: Protection 4 (+4 Toughness; Impervious)
Oni Kind Demon: Personal Skill (Notes: B Rank)
. . Charisma: Enhanced Presence 2 (+2 PRE, Advantages: Inspire, Leadership)
. . Mana Burst (Flames): Strength Effect 15 (Aura: Flames)
. . Monstrous Strength: Enhanced Strength 4 (+4 STR; Activation: move action, Fades)
Other Personal Skills
. . Blood Excitation: Enhanced Trait 5 (a rank, Advantages: Extraordinary Effort, Luck (Recover) 4)
. . Knowledge of Melees: Enhanced Trait 8 (b rank, Advantages: All-out Attack, Improved Critical, Improved Initiative, Improved Trip, Move-by Action, Seize Initiative, Skill Mastery, Takedown)
Oṃ Ālolik Svāhā (Removable)
. . Mantra of the Holy Avalokiteśvara (Notes: B Rank)
. . . . Flame Arrow: Damage 8 (Linked; fire, piercing, DC 23; Contagious, Increased Range: ranged)
. . . . Up in the Air: Cumulative Affliction 8 (Linked; martial, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Strength, DC 18; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)

Equipment
Arsenal (Crimson Katana, Dragon's Tongue Bow, Naginata), Laminate Armor

Offense
Initiative +10
Crimson Katana: Strength-based Damage 3, +9 (DC 30)
Dragon's Tongue Arrow: Damage 3, +13 (DC 18)
Flame Arrow: Damage 8, +13 (DC 23)
Grab, +6 (DC Spec 22)
Naginata: Strength-based Damage 3, +9 (DC 30)
Throw, +9 (DC 27)
Unarmed, +10 (DC 27)
Up in the Air: Cumulative Affliction 8, +13 (DC Fort/Will 18)

Complications
- Motivation: Happily Ever After: Unlike the other Heroic Spirits who have been summoned into the modern age, Tomoe's main wish is to live happily ever after with the man she now loves, Haraldr Svarti.
- My Lord: While she is not a Servant in the same sense that those who are summoned as direct participants in the Fuyuki Grail Wars would be classified as such, the fact remains that she is still bound to Harry by the very magic that is keeping her manifested. This has in a way, caused her to view Harry as a surrogate version of her late Lord Husband, Kiso no Yoshinaka, much to Harry's bemusement and Altrouge's amusement.
- Obsession: Tomoe is endlessly fascinated by modern games, be they board games, or video games, and would devote all her attention to playing them if she could just convince Harry to spending just as much time playing them with her.
- Quirk: Tomoe doesn't really value her own existence, seeing herself merely as a transient being that should fade from the world without complaint once she has lived out her usefulness to her Master. Naturally this is a flaw that conflicts with her motivation.
- Temper: Tomoe is a member of the species known as Oni Kind. Oni are historically known to be rather savage and barbaric, however, Tomoe has managed to supress most of that by focusing almost entirely upon feelings of love, rather than rage. That said, she is still capable of extreme brutality on the field of battle.
- Weakness: When a Servant, or in this case a Ghost Liner, lacks an active contract, they suffer from one Damage Condition per hour, not counting bruises, until they simply disappear from the world. This can be mitigated by either harvesting the spiritual energy of humans, or else by means of powers such as Independent Action.

Languages
Late Middle Japanese

Defense
Dodge 15/16, Parry 15/16, Fortitude 10, Toughness 8, Will 14

Power Points
Abilities 94 + Powers 119 + Advantages 15 + Skills 39 (77 ranks) + Defenses 30 = 297
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DalkonCledwin
Posts: 6970
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Incepto Ne Desistam! Brainstorm & Notes

Post by DalkonCledwin »

Incepto Ne Desistam!
Premise: Having fled from a great calamity that had struck her planet, a mother and her child arrive on Earth just as the mother lay dying from grievous injuries. Luck however, was on her side, as a young pair of Earthlings arrive just in time to rescue and adopt the child, a child who would go on to become Harry James Potter, the savior of Wizarding Britain!
Whitetigerwolf's Adopted Alien Challenge:
Required Inclusions:
- The alien child Lily and James adopt CANNOT pass for a human naturally in appearance (As he is a Jötunn, this makes a whole heck of a lot of sense [Blue Skinned giant]).
- The child must be Harry, in other words, the Boy-who-lived
- While Lily and James can have their own children, no wrong-boy-who-lived
- While Lily and James can blood adopt the alien, the alien must remain primarily alien
- Harry cannot be in a m/m relationship
- Lily and James must keep/be given something so that Harry knows his alien cultures heritage
Preferred Inclusions:
- Jötunn!Harry
- FemSlash
- James and Lily survive Voldemort's attack
- If James and Lily are killed, Harry should be placed under a long-term glamour that hides his inhuman nature until a certain age

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Interesting Notes:
- Title translates to “May I not shrink from my purpose!”
- Story will take place in the Marvel Cinematic Universe, as I don't want to contemplate 30 foot tall Jötunn for this fic.
- The Growth powers listed below do not have the innate or permanent feature, because they have been noted to be removed by certain complications, most notably when Odin punishes certain Asgardians, or when a Jötunn is in warm climates.

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Jötunn Template 65 pp
Attributes (16 pp): Strength +2, Stamina +2, Fighting +4
Skills (1 pp): Close or Ranged Combat 2 (Choose One)
Advantages (3 pp): Pick 3 Combat Advantages
Powers (45 pp):
- Jötunn Physique: Growth 4, Power-Lifting 3, Impervious Toughness 6
- Self-Sustenance: Feature 2 (Extreme Longevity), Immunity 2 (Disease, Poison; Limited [to Non-Magical Diseases & Poisons]), Immunity 12 (Common Descriptor [Cold Effects], Suffocation [All])
- Cold Control 4 (Choose 5 Alternate Effects)
Complications: Power Loss: Exposure to Intense Heat conditions will inflict the Fades flaw upon the Growth power

Aesir / Vanir Template 49 pp
Attributes (28 pp): Strength +4, Stamina +4, Fighting +6
Skills (1 pp): Close or Ranged Combat 2 (Choose One)
Advantages (3 pp): Pick 3 Combat Advantages
Powers (17 pp):
- Aesir / Vanir Physique: Growth 2 (Density), Power-Lifting 3, Impervious Toughness 6
- Self-Sustenance: Feature 2 (Extreme Longevity), Immunity 2 (Disease, Poison; Limited [to Non-Magical Diseases & Poisons]), Immunity 2 (Suffocation [All])

Aesir commonly have a Rank 2 Movement power, and a Rank 3 Weapon, while the Vanir commonly have Magic 4 with 5 Alternate effects.
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DalkonCledwin
Posts: 6970
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

In Somnis Veritas Brainstorm

Post by DalkonCledwin »

Amora's Apprentice Challenge by Black Wolf 101
Premise: Harry has always had potential but, until now it has been wasted. His full potential will finally be realized when he catches the attention of a certain Asgardian sorceress
Requirements:
- Harry must be paired with Amora The Enchantress
- Harry must meet Amora and become her apprentice sometime in between the end of The Chamber of Secrets and the beginning of The Order of the Phoenix
- The story must be set in the Ironman/Thor/Captain America/Incredible Hulk/Avengers movie universe
- Amora must be a hero instead of a villain and cannot be obsessed with Thor
- Harry and Amora must take part in the events of a minimum of one of the following: Ironman, Thor, The Incredible Hulk, The Avengers, Agents of Shield
- Harry must somehow become immortal by his 21st birthday
- Harry must befriend one of Loki's four children; Hela, Fenrir, Sleipnir or Jormungandr
Recommendations:
- Harry and Amora starting their own team similar to the Avengers
- The events of other marvel films being included (eg. X-Men, Fantastic Four, Ghost Rider, Spider Man)
- Harry being descended from an Asgardian
- Hermione, Ron, Ginny, Molly, Dumbledore bashing

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Important Notes:
- Assume all notes & templates that don't specifically pertain to one of the previous challenges will also be valid in this challenge. Yes, I know I started a challenge only to shut it off, but I couldn't find any Frost Giant pics that weren't specifically Loki or Laufey, and that was annoying me.
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DalkonCledwin
Posts: 6970
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Harry James Potter, v1 / In Somnis Veritas

Post by DalkonCledwin »

Image
Harry James Potter - PL 10
Age: 16 / Height: 5' 8" / Weight: 288 lbs
Hair Color: Black / Eye Color: Green

Strength 5, Stamina 5, Agility 3, Dexterity 3, Fighting 4, Intellect 2, Awareness 5, Presence 4

Advantages
All-out Attack, Artificer, Assessment, Attractive, Beloved: Amora, Benefit, Wealth 2 (independently wealthy), Daze (Deception), Fascinate (Persuasion), Inspire 2, Languages 1, Leadership, Luck 2, Minion 5, Power Attack, Ranged Attack 5, Ritualist, Second Chance: Resisting Mind Control, Skill Mastery: Persuasion, Trance, Well-informed

Skills
Acrobatics 4 (+7), Athletics 4 (+9), Close Combat: Paralyzing Grasp 6 (+10), Deception 4 (+8), Expertise (AWE): Home Economics 6 (+11), Expertise (DEX): Quidditch 8 (+11), Expertise: Magic 10 (+12), Insight 6 (+11), Investigation 4 (+6), Perception 8 (+13), Persuasion 6 (+10), Stealth 6 (+9)

Powers
Half-Aesir Physiology
. . Dense Flesh: Impervious Toughness 5 (racial)
. . Heavy-Weight: Density Growth 1 (racial, +1 STR, +1 STA, +1 mass rank; Density)
. . Master Linguist: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood; Quirk: Takes at least a scene to pick up a new language, Notes: Harry has used this to learn the following languages: Latin, Old English & Ancient Norse)
. . Mystic Senses: Senses 5 (racial, Analytical: Magic Awareness, Awareness: Magic [Mental], Detect: Spirits [Visual] 2: ranged, Radius: Magic Awareness)
. . Power-Lifting: Enhanced Strength 2 (racial, +2 STR; Limited to Lifting, Notes: Lifts 3 Tons)
. . Self-Sufficient: Immunity 2 (racial, Suffocation (All); Feature: Longevity; Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (Spirits - Communicate, Spirits - Medium)
Magical Might Array
. . Magikinesis: Move Object 12 (magical, 400 tons; Increased Mass 2)
. . Mystic Bolt: Damage 12 (magical, DC 27; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . Mystic Portal: Teleport 6 (magical, Carry 50 lbs.; Accurate, Change Direction, Extended: 60 miles in 2 move actions, Portal, Turnabout; Limited to Extended, Tiring)
. . Paralyzing Grasp: Progressive Affliction 10 (magical, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 20; Progressive; Grab-based)
. . The Old Paths: Movement 2 (magical, Space Travel 2: other solar systems; Portal)
. . Wizarding Cantrips: Variable 3 (magical; Action: move; Unreliable (5 uses), Notes: 15 pts of Traits for duplicating 1st & 2nd Year Wizarding Spells)
Magical Might Talents
. . Greater Familiar: Summon 6 (magical; Feature: Grants a +2 Circumstance Bonus on Athletics Checks to Climb, Feature: Can Share Close Range Effects with Familiar, Heroic, Mental Link; Self-Powered)
. . Levitation: Flight 6 (magical, Speed: 120 miles/hour, 1800 feet/round)
. . Mystic Shield: Protection 6 (magical, +6 Toughness; Impervious [3 ranks only], Sustained)
Personal Abilities
. . Basilisk Antivenom: Immunity 2 (accidental, Disease, Poison)
The Cloak of Invisibility (Easily Removable (indestructible))
. . Hide Thyself from Death: Immunity 5 (bestowed, Damage Effect: Death Effects)
. . It's An Invisibility Cloak!: Concealment 4 (bestowed, All Visual Senses; Affects Others; Passive)
. . Only the Worthy: Feature 1 (Notes: The Cloak of Invisibility can only be utilized by a member of the House of Potter, or those whom a member of the House of Potter has deigned "Worthy" to utilize the Cloak.)

Offense
Initiative +3
Grab, +4 (DC Spec 15)
Magikinesis: Move Object 12, +8 (DC 22)
Mystic Bolt: Damage 12, +8 (DC 27)
Paralyzing Grasp: Progressive Affliction 10, +10 (DC Fort 20)
Throw, +8 (DC 20)
Unarmed, +4 (DC 20)

Complications
- Asgardian Identity: Since neither the House of Potter or his father are recognized within Asgard, while Harry is living in Asgard, he is recognized by the surname of "Liljuson" after his mother's Asgardian name of Lilja. Ironically, Lily had a lot in common with the Asgardian known as Kelda, both having fallen in love with a humans.
- Enemy: The Dark Lord Voldemort will stop at nothing to try and end Harry's life. More to the point, bringing an end to the Dark Lord in question is the mission that Odin has entrusted Harry with, as the final test of his skill before becoming a Full Aesir, and gaining a place of honor within the Hall of Asgard.
- Motivation: Doing Good: What can be said that has not already been said about Harry's compulsive need to save people?
- Power Loss: Harry is unable to utilizee his magic when he is unable to speak, or perform the proper gestures.
- Relationship: While his relationship with Amora started as a student-teacher relationship, it has long since progressed to the point where it is now more of a romantic connection.
- Reputation: Within the Wizarding World, at least among the Light Faction, Harry is viewed with a great deal of mistrust, if not outright hatred, for having abandoned "The Cause" during the summer leading up to what would have been his third year at Hogwarts. Many of them falsely believe he would have been able to save Cedric Diggory's life, and later the life of Arthur Weasley, when in reality the Horcrux in his scar had already long since been dealt with.

Languages
English, Parseltongue

Defense
Dodge 9, Parry 9, Fortitude 8, Toughness 11 (Imp. 8), Will 12

Power Points
Abilities 58 + Powers 109 + Advantages 31 + Skills 36 (72 ranks) + Defenses 21 = 255

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Hedwig - PL 5

Strength -3, Stamina -1, Agility 4, Dexterity 0, Fighting 4, Intellect -2, Awareness 1, Presence -1

Advantages
Evasion, Fast Grab, Improved Critical: Talons & Beak, Improved Hold, Interpose

Skills
Acrobatics 2 (+6), Athletics 6 (+3), Close Combat: Talons & Beak 4 (+8), Expertise (AWE): Survival 6 (+7), Perception 12 (+13)

Powers
Animal Senses: Senses 4 (Accurate: Hearing, Extended: Vision 1: x10, Low-light Vision)
Natural Weapons: Strength-based Damage 4 (beak & talons, DC 16)
Small Size: Shrinking 4 (-1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size rank; Innate; Permanent)
Tough: Protection 1 (+1 Toughness)
Wings: Flight 4 (Speed: 30 miles/hour, 500 feet/round; Subtle: subtle; Wings)

Offense
Initiative +4
Grab, +4 (DC Spec 7)
Natural Weapons: Strength-based Damage 4, +8 (DC 16)
Throw, +0 (DC 12)
Unarmed, +4 (DC 12)

Complications
- Disability: Owls cannot speak to humans, nor can they use their talons to easily manipulate objects. Owls are also noteworthy as one of the few natural predators for skunks on accout of their absolutely terrible sense of smell.
- Fame: Hedwig is easily one of the most recognizable owls in Great Britain on account of the fact that she is the personal mail owl of Harry James Potter.

Languages
Avian

Defense
Dodge 8, Parry 8, Fortitude 3, Toughness 0, Will 5

Power Points
Abilities 6 + Powers 23 + Advantages 5 + Skills 15 (30 ranks) + Defenses 12 = 61

Build Comment: If anyone has any idea what to do for purposes of modeling the "Carrier Owl" aspect of a Mail Owl, I am all ears. They don't seem to follow the normal rules for Carrier Pigeons, as they have far more possible routes than just one or two, and I'm fairly sure owls make lousy carrier animals anyways.
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Sparky - PL 6

Strength 1, Stamina 2, Agility 2, Dexterity 0, Fighting 3, Intellect -1, Awareness 4, Presence 0

Advantages
Evasion, Extraordinary Effort, Improved Initiative, Skill Mastery: Stealth, Teamwork

Skills
Athletics 8 (+9), Close Combat: Bite 2 (+5), Expertise (AWE): Survival 8 (+12), Perception 6 (+10), Ranged Combat: Shock 6 (+6), Stealth 8 (+14)

Powers
Bestial Senses: Senses 5 (Awareness: Electricity, Darkvision, Extended: Electricity Awareness 1: x10, Low-light Vision)
Natural Weapons: Strength-based Damage 1 (bite, DC 17)
Scales
. . Electricity Resistance: Immunity 5 (Damage Effect: Electricity Damage)
. . Protective Hide: Protection 3 (+3 Toughness)
Shocking Array
. . Lethal Shock: Burst Area Damage 4 (electricity, DC 19, Advantages: Teamwork; Burst Area: 30 feet radius sphere, DC 14; Quirk: Teamwork is limited to other Shocker Lizards)
. . Stunning Shock: Cumulative Affliction 2 (electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, DC 12; Alternate Resistance (Dodge), Cumulative, Increased Range: ranged)
Small Size: Shrinking 4 (-1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size rank; Innate; Permanent)
Spry
. . Running Speed: Speed 1 (Speed: 4 miles/hour, 60 feet/round)
. . Speed-Swimming: Swimming 2 (Speed: 2 miles/hour, 30 feet/round)
. . Up the Wall: Movement 1 (Wall-crawling 1: -1 speed rank)

Offense
Initiative +6
Grab, +3 (DC Spec 11)
Lethal Shock: Burst Area Damage 4 (DC 19)
Natural Weapons: Strength-based Damage 1, +5 (DC 17)
Stunning Shock: Cumulative Affliction 2, +6 (DC Dog/Fort/Will 12)
Throw, +0 (DC 16)
Unarmed, +3 (DC 16)

Complications
- Disability: Shocker lizards cannot speak and have no hands.
- Power Loss: A shocker can use its stunning shock repeatedly. However, when it uses its Lethal Shock, it cannot use any Shock Powers until it has spent 1 round recharging its energy.

Languages
Reptoid

Defense
Dodge 5, Parry 6, Fortitude 5, Toughness 5, Will 5

Power Points
Abilities 24 + Powers 37 + Advantages 4 + Skills 19 (38 ranks) + Defenses 6 = 90
Last edited by DalkonCledwin on Wed Dec 05, 2018 9:27 pm, edited 2 times in total.
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