Mister B's "The Best of 2nd Edition"

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MisterB
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DND Wrath of the Dragon God

Post by MisterB »

"Blessed are the works in nature, that provide for those in need."
Dorian, Concept: Human Cleric of Obadhai, Power Level: 7 (108pp)

Abilities [28pp]: Strength 14 (+1), Dexterity 14 (+2), Constitution 14 (+2), Intelligence 14 (+2), Wisdom 18 (+4), Charisma 14 (+2)
Saves [8pp]: Toughness +6, Fortitude +4, Reflexes +5, Willpower +7
Combat [6pp]: Attack Bonus +3 [+7 Melee], Defense Bonus +3 [+0 flatfooted], Initiative +2, Hero Points 1
Skills [12pp]: Concentration 8 (+12), Diplomacy 6 (+8), Handle Animal 4 (+6), Knowledge (Theology) 8 (+10), Knowledge (Earth Sciences) 5 (+7), Notice 12 (+16), Ride (Horse) 5 (+7),
Feats[18pp]: Archaic Weapon Proficiency, Armor Proficiency, Attack Focus 4 (Melee), Equipment 1, Critical Strike (Undead), Dedication (Faith), Dodge Focus +3, Fearless, Improved Defense, Improved Critical (Warhammer), Interpose, Power Attack, Teamwork 1
Powers [25pp]: Variable Power 6 [Any one trait at a time; Power Feats: Affects Insubstantial; Flaws: Distracting] 25 pps to spend here.

Devices [15pp]: Hammer of Thundering 5 [Easy to Remove; Contains: Strike +4 (Power feats: Mighty, Accuracy); Ground Strike 7 (Power Feats: Selective, Extra: Thunderstrike); Drain 4 (Toughness; Extra: Linked to Strike)]
Equipment: Holy Symbol (1), Half Plate Armor [Toughness +4]
Drawbacks [11pp]: Power Loss [Divine Magic; If he does not follow the religious strictures

Dorian was actually my favorite character in the movie; Its a shame he got killed off after about half the movie. Cause if he had been there, the events would have been alot different i think.

Sample Clerical Power:
Turn Undead 7 (Emotion Control [Flaws: Fear Only, Undead/Demons Only]; 1pp/2 levels)
Blessing 4 (Boost [All traits; Feats: Selective; Extra: Total Fade, Burst Area; Flaws: Others Only, Limited (One specific trait at a time); 5pp/level +1])
Sanctuary 4 (Mental Transformation [2pts variation; Feats: Selective;Extra: Area (shapeable), Alternate Save (will), Duration: Continuous (lasting); Flaw: Limited (those entering the area, or attempting to harm those within); 4pp/Level +1])
Healing 4 [Power Feats: Persistant, Regrowth; Extras: Total, Energizing; 4pp/Level +2pp]
Elemental Mastery [Environmental Control ; 2pp/Level; Power Feats: Variable (elemental); Mix-Matched Environments (see ultimate powers book)]
Element Control [Fire; Alternate Powers: Blast]
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MisterB
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DND Wrath of the Dragon God

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Never before have i heard such Blubbery"

Nim the Rogue, Power Level 7 (99pp)
Abilities [21pp]: Strength 11 (+0), Dexterity 18 (+4), Constitution 12 (+1), Intelligence 13 (+1), Wisdom 13 (+1), Charisma 14 (+2)
Saves [10pp]: Toughness +5, Fortitude +3, Reflexes +9, Willpower +4
Combat [20pp]: Base Attack +3 [+5 ranged, +5/+7 daggers], Base Defense +7 [Flatfooted +3], Initiative +7, Hero Points 1
Skills [19pp]: Bluff 8 (+10), Disable Device 6 (+10), Escape Artist 3 (+7), Gather Information 6 (+8), Intimidate 4 (+6), Investigate 4 (+5), Knowledge (Streetwise) 8 (+9), Languages 1 (English; Thieves Cant), Notice 6 (+7), Ride (Horse) 4 (+8), Search 7 (+8), Sense Motive 5 (+6), Sleight of Hand 8 (+12), Stealth 6 (+10)
Feats [23pp]: Accurate Attack, Attack Focus (Ranged) 2, Attack Specialist (Daggers), Defensive Roll +4, Distract (Bluff), Evasion, Improved Critical (Daggers), Improved Critical (Sneak Attacks), Improved Defense, Improved Initiative, Precise Shot, Skill Mastery (Disable Device, Search, Sleight of Hand, Stealth), Sneak Attack 3, Stunning Attack, Taunt, Throwing Mastery 1, Well Informed
Devices [6pp]: Gem of True Seeing 2 [Easy to Remove; Contains: Super Sense 10 (Truesight)]
Equipment [28ep]: Daggers [Strike+1, Power Feats: Mighty, Improved Critical, Thrown, Subtle], Vial of Purpleworm Acid 4 [Easy To Remove; Disintegrate 7 [Flaw: Touch range], Thieves Picks (2ep)
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DND Wrath of the Dragon God

Post by MisterB »

"And do you know the location of this foul device?"

Ormaline, Concept: Elven Wizard, Power Level 7 (109 pp)
Abilities [21pp]: Strength 10 (+0), Dexterity 13 (+1), Constitution 12 (+1), Intelligence 18 (+4), Wisdom 14 (+2), Charisma 14 (+2)
Saves [7pp]: Toughness +4, Fortitude +3, Reflexes +5, Willpower +8
Combat [10pp]: Base Attack +3 [+5 with staff, +7 with spells], Base Defense +7 [+1 flatfooted], Initiative +5, Hero Points 1
Skills [11pp]: Concentration 9 (+11), Diplomacy 4 (+6), Knowledge (Arcane) 9 (+13), Knowledge (Earth Sciences) 4 (+8), Handle Animal +4 (+6), Languages 1(Elven; Common), Notice 4 (+8), Ride 5 (+6), Search 4 (+10)
Feats [11pp]: Attack Specialist (Magic) 2, Artificer, Challenge (Search; Fast Task), Dodge Focus 3, Improved Initiative, Precise Shot, Ritualist, Talented (Search & Notice)
Powers [24pp]:
Arcane Magic 10 [Flaw: Distracting]; Base Spell: Teleport 10 (Extras: Portal; Flaws: Long Range, Limitation [must have been to the location or be able to see it]); Alternate Powers: Super Senses 4 [Detect Magic (Acute); Magic Awareness (Acute)]; Nullify [All powers of the magic descriptor] , Firewall [Blast; Extra: Area (Shapeable), Aura; Flaw: Range (Touch)], Forcefield (Impervious; Power Feats: Affects Insubstantial, Selective), Magic Missile [Blast (Kinetic); Power Feats: Affects Insubstantial; Extra: Autofire, Penetrating]]
Elven Racial Powers: Features 1 [+2 save vs magical mind powers; Power Feats: Innate]; Immunity 4 [Sleep powers; Need for Sleep; Power Feats: Innate]; Super Senses 1 [Low Light Vision; Power Feats: Innate]
Devices [28pp]: Cloak of Protection 2 [Hard to loose; Contains: Protection 3, Shield 2; Enhanced Saves (+1 fort, +2 reflex, +2 willpower)]; Ring of Smite 2 [Hard to loose; Blast 5 (Kinetic; Extras: Penetrating)]; Staff of Lightning 4 [Easy to loose; Contains: Blast 7 (Electricity; Power Feats: Split Attack 2), Strike +2 (Power feats: Mighty, Accurate)]
Drawbacks [-3]: Powerless [Cannot cast spells if bound or gagged]
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DND Wrath of the Dragon God

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Melora, Concept: Noble Mage, and Priest of Obadhai, Power Level: 6 (83pp)
"We must show are faith in the Librum, for it to reveal its secrets"
Trade off: -2 attack, for +2 DC with Magic, -2 defense for +2 toughness bonus

Abilities [17pp]: Strength 8 (-1), Dexterity 10 (+0), Constitution 13 (+1), Intelligence 16 (+3), Wisdom 16 (+3), Charisma 14 (+2)
Saves [9pp]: Toughness +3 (+8), Fortitude +4, Reflexes +2, Willpower +7
Combat [4pp]: Base Attack +0 [+2 Staff/+4 Magic], Base Defense +4 [Flatfooted +1], Initiative 0
Skills [11pp]: Concentration 9 (+12), Craft (Alchemical) 6 (+9), Diplomacy 5 (+7), Knowledge (Arcane) 7 (+10), Knowledge (Civics) 4 (+7), Knowledge (Theology) 2 (+5), Notice 5 (+8), Search 6 (+9)
Feats [11pp]: Artificer, Attack Specialization (Magic) 2, Attractive, Benefit (Noble, Wealth) 2, Eidetic Memory, Improved Initiative, Inspire 1, Ritualist, Ultimate Effort (Knowledge Arcane)
Powers [24pp]: Magic 6 [Variable Power (Any one trait at a time (pool of 30 pps); Flaw: Distracting)]
Devices [13pp]: Staff of Power 3 [Easy to Loose;Contains: Strike +2 (PF: Mighty, Accurate, Improved Critical); Boost 3 [All powers of the magic descriptor)]; Robes of the Magi 1 [Hard to Loose; Protection 2, Immunity 2 (Heat & Cold Temperatures; Flaw: Limited (1/2 save), Shield 2]
Drawbacks [3pp]: Power Loss [Must speak and use gestures to use the Magic Power]

What sucks is i hate the fact i cannot reach my own PP limit for Melora (she still has 10 pp's left to spend someplace). But i can only guess on some of her abilities or powers. And there's not enough information about what magic items she might possess. I went with the Variable power for Melora, since she now has a blended magical style.
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DND Wrath of the Dragon God

Post by MisterB »

"The Orb of Falazure is MINE!"

Damodar, Concept: Undead Ex Militant and Now Evil Wizard, Power Level: 10 (200pp)
Abilities [16pp]: Strength 15 (+2), Dexterity 11 (+0), Constitution -, Intelligence 15 (+2), Wisdom 15 (+2), Charisma 10 (+0)
Saves [15pp]: Toughness +10, Fortitude -, Reflexes +5, Willpower +12
Combat [28pp]: Base Attack +6 [+10 Melee], Base Defense +8 [+3 Defense], Initiative +4, Hero Points 1
Skills [40pp]: Bluff 4 (+4), Concentration 6 (+8), Intimidate 11 (+11), Knowledge (Arcane) 6 (+8), Notice 4(+6), Ride 5 (+5)
Feats [23pp]: Attack Focus 4 (Melee), Die Hard, Fearsome Presence 3, Dodge Focus 2, Equipment 2, Improved Initiative, Minion 8 [PL 4 Half Orc, Fanatic], Power Attack, Taunt
Powers [54pp]: Super Strength 1 [Power Feats: Innate]; Protection 6 [Power Feats: Innate; Flaw: Limited (Magical items)]; Immunity 36 [Fortitude Saves; Cold and Hot Temperatures, Aging, Need for Sleep, Suffocation; Power Feats: Innate]; Teleportation Spell 5 [Flaws: Distracting, Long Distances; Extra: Portal]
Devices [30pp]: The Orb of Falazure 10 [Easy to loose; Contains: Variable Power 10 (Any one trait at a time; Pool of 50 pp; Flaw: Distracting, Action (+1 step)]
Equipment [10ep]: Scale Mail Armor [+4 Toughness Bonus]; Bastard Sword [Strike +4 (Power feats: Mighty, Improved Critical)]
Drawbacks [6pp]: Vulnerable [To divine powers and weapons; Moderate Intensity (+50%), Common Frequency]; Powerless [Cannot cast spells without gestures or words]

Other Notes:
Damodar Really doesn't use much magic either.. so didn't really know what to do here, all ive ever seen him do is use a teleport spell honestly. So thats all i gave him <.< The fact of the matter is, even with the orb. The only magic he uses, is the cursing of Melora , the bone trap, and probably the enervating blast of energy he shoots at Berek. Oh yeah and summoning a white dragon. Over all, using the orb is pretty slow. So this gives a chance for the heroe's to act against him.

The Orb of Falazure
From what i can tell, the orb removed his undead curse but to what affect. There is a scene that shows his henchmen still feeding him blood through the slot in his back. So im going to guess, the orb made damodar whole again. And took away the undead weaknesses he might normally have. The orb is mostly a plot device otherwise, able to contain the powers of the Falazure the Night Dragon and keep him in suspended animation. It also contains the power of the Night Dragon itself at the disposal of those crazy enough to use it. In essence the Orb will grant the wielder the Variable Power.

Anyways as far as villains go, i can only say that Damodar sucked. lol. For all his "might" with the orb of Falazure you dont see him do much.
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TV :: Farscape

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At first i was going to make moyo just a Vehicle with some HQ features, but the more i started getting into it. I decided to make it an actual Character, since it is a living ship. I made some vehicle, and HQ features as the Benefit feat. Pilot became a sidekick, and the DRD's the summon minion power.

Moya [PL 10; 208pp (minion 14)] Leviathon Class Starship
Abilities [25pp]: Strength 50, Dexterity 0, Constitution 36, Intelligence 6, Wisdom 12, Charisma 7
Saves [10pp]: Toughness +13 [Impervious 7], Fortitude +13, Reflexes +8, Willpower +3
Combat [0pp]: Base Combat +5 Ranged (-8 Melee), Base Defense +2 [+0 flatfooted], Initiative +1
Skills [1pp]: Piloting 4 (+4), Notice 4(+5)
Feats [43pp]: Attack Focus 13 (Ranged), Dodge Focus 10, Benefit 4 (Holding Cells, Living Compartments, Hanger, Security Systems 1), SideKick 16 (Pilot)
Powers [142]:
Leviaton Racial Container 11 [Power Feats: Innate]
-Immunity 9 [LifeSupport]
-Growth 12 [Flaws:Permanent]
-Flight 10
-Starburst 2 [SpaceFlight 8; Flaw: Piloting Check Required, Action- Full Round]
Bio Mechanical Modifications 16 [Container]
-Defense Screens [Impervious Toughness 7]
-Immunity 9 [Life Support; Extra: Affects Others; Flaws: Requires a Pilot Symbiote]
-Summon Minion 5 [DrD's; Power Feats: 5 (50 minions), Mental Link; Extra: Horde, Fanatical, Continuous]
-Communication 1 [PF: Subtle; Medium: Symbiotic Link]
-Communication 10 [LASAR]
-Docking Web [Telekinesis 10 [AP: Snare (Extra: Tether)]
-Super Senses 8 [BlindSight (extended 3), Radio]
Drawbacks [-8]: Mute, No Limbs

Note: The Starburst Requires a full rounds of preperation time, and after such time the Pilot of the ship makes a piloting check to successfully pull off the starburst. If not, he must wait another full round.



Image
DRD's [PL: 5; 63pp]
Abilities [-4pp]: Strength 6, Dex 11, Con -, Int 3, Wis 10, Cha 8
Saves [0pp]: Toughness, Fortitude -, Reflexes -, Willpower -
Combat [2pp]: Base Attack +2 (Includes Size), Base Defense +3 [+1 flatfooted], Initiative 0
Skills [19pp]: Computer 13 (+9), Disable Device 13 (+9), Hide 9 (+9), Craft (Mechanical) 19 (+15), Search 17 (+13), Notice 5 (+5)
Powers [54pp]:
Immunity 30 [Fortitude Effects]
Shrinking 8 [PF: Innate; Flaws: Permanent]
Small Pulse Blaster [+3 Blast]
Additional Limbs 1 [Grappling Claw]
Super Movement 1 [Wallcrawling]
Healing 3 [Flaw: Moyo Only]
Drawbacks [-8]: No arms, Cannot Speak


Pilot-Sidekick [37pp]
Abilities [8pp]: Strength 16, Dex 4, Con 18, Int 16, Wis 16, Cha 10
Saves [0pp]: Toughness +4, Fortitude +4, Reflexes -3, Willpower +3
Combat [6pp]: Base Attack +0, Base Defense +3, Initiative +1
Skills [6pp]: Computer 4 (+7), Knoweldge (Physical Sciences) +5(+8), Pilot 15 (+12)
Feats [2pp]: Ambidextrous, Improved Initiative
Powers [19pp]:
Strike 1 [Powerful Punch; PF: Mighty, Innate]
Growth 4 [PF: Innate; Flaw: Permanent]
Additional Limbs 4 [6 Arms, Power Feats: Innate]
Regeneration 1 [Recovery Bonus +1; Power Feats: Regrowth, Innate]
Drawbacks [-4]: Immobile (Once bonded to a Leviathon)
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MisterB
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TV :: Farscape

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John Crichton, Concept: Human Scientist/Pilot, Power Level: 6 (80pp)

Abilities [20pp]: Strength 13 (+1), Dexterity 13 (+1), Constitution 12 (+1), Intelligence 14 (+2), Wisdom 15 (+2), Charisma 13 (+1)
Saves [15pp]: Toughness +1, Fortitude +5, Reflexes +6, Willpower +8
Combat [14pp]: Base Attack +5 (+6 Ranged), Base Defense +6 (+1 Flatfooted), Initiative +5
Skills [12pp]: Acrobatics 3(+4), Bluff 5 (+6), Computer 3 (+5), Craft (Electronics) 2 (+4), Demolitions 2 (+4), Diplomacy 3 (+4), Disable Device 1 (+3), Hide 4 (+5), Intimidate 2 (+3), Knowledge (Physical Sciences) 6 (+8), Knowledge (Popular Culture) 4 (+6), Knowledge (Streetwise) 2 (+4), Pilot 3 (+4), Search 2 (+4), Sense Motive 2 (+4), Swim 4(+5)
Feats [19pp]: Attack Focus (Ranged) 1, Dodge Focus 4, Equipment 11, Improved Initiative, Precise Shot, Quick Draw
Equipment [52ep]: Pulse Blaster Pistol [Blast +6, Critical 20, Power Feat: Split Attack (2 pistols)], Farscape 1 [Shuttlecraft; Strength 50, Speed 10, Defense 6 (gargantuan), Toughness 11; Features: Wormhole Navigation Sysytem (+5 piloting bonus in wormholes)], Comm
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TV :: Farscape

Post by MisterB »

"John, I've never put this into words before, but I love shooting things!........ I'm also very good at it."

Ka D`Argo, Luxan Commando (PL 7/94pp)
Abilities [16pp]: Strength 18 (+4), Dexterity 15 (+2), Constitution 16 (+3), Intelligence 11 (+0), Wisdom 8 (-1), Charisma 7 (-2)
Saves [13pp]: Toughness +5, Fortitude +10, Reflexes +6, Willpower +1
Combat [18pp]: Base Attack +5 [+7 Qualta Blade], Base Defense 6[+2 flatfooted], Initiative +2
Skills [10pp]: Bluff 3 (+1), Climb 2 (+6), Computer 2 (+2), Craft: Artistic 4 (+4), Disable Device 2 (+2), Drive 2 (+4), Gather Information 3 (+1), Intimidate 10 (+9), Medical 2 (+1), Perform: Shilquen 4 (+2), Pilot 1 (+3),Search 3 (+2), Survival 4 (+3), Swim 2 (+6)
Feats[17pp]: Armor Proficiency, Assessment, Attack Specialist (Qualta Blade) 1 , Dodge Focus 2, Endurance, Equipment 5, Power Attack, Rage 1, Track, Take down attack, Teamwork 1, Weapon Break
Powers [26pp]:
Luxan Physiology:
-Tongue Sting [Stun +7 (Power Feats: Extended Reach (5'), Innate; Extra: Sleep (+0); AP: Snare (PF: Tether, Flaw: Feeback)],
-Features 4 [+4 save to extreme cold temperatures, extreme hot temperatures, pressure, and vacuum; Power Feats: Innate]
Equipment [24ep]: Qualta Blade [+6 Blast, Improved Critical, AP: Strike +3 (Improved Critical)] (20ep), Comm (1ep), Reinforced Clothing [+2 Toughness, Subtle]
Drawbacks [+3pp]: Blood Poisoning [Fortitude Check vs DC of 15 when ever the luxan takes a Injured or Disabled condition from a lethal/energy attack; (Uncommon) Or start taking 1 bruised per round, till a successful save or the luxan takes one lethal wound (which causes the blood to run clear (Major Intensity). ]
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MisterB
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TV :: Farscape

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Chiana, Nebari Rogue, Power Level: 6 (93pp), Trade Off: -2 Toughness, for +2 Defense, +2 Attack, -2 Damage

Abilities [17pp]: Strength 10 (+0), Dexterity 20 (+5), Consitution 12 (+1), Intelligence 13 (+1), Wisdom 7 (-2), Charisma 15 (+2)
Saves [5pp]: Toughness +1/+4 Defensive Roll, Fortitude +3, Reflexes +8, Willpower +0
Combat [24pp]: Base Attack +4 [+8 Ranged], Base Defense +8 [+4 Flatfooted], Initiative +4
Skills [18pp]: Acrobatics 7 (+12), Bluff 5 (+6), Climb 4 (+9), Computer 2 (+3), Diplomacy 2 (+4), Disable Device 3 (+4), Disguise 2 (+4), Drive 1 (+6), Escape Artist 6 (+11), Gather Information 6 (+8), Hide 9 (+14), Intimidate 2 (+4), Knowledge (Streetwise) 4 (+5), Search 2 (+0), Sense Motive 2 (+0), Sleight of Hand 4 (+9), Stealth 7 (+12), Survival 2 (+0), Swim 3 (+3),
Feats [19pp]: Acrobatic Bluff, Attack Focus (Ranged) 4, Attractive 1, Defensive Roll 3, Evasion, Equipment 2, Improved Trip, Precise Shot, Prone Fighting, Quickdraw, Sneak Attack 3,
Powers [14pp]:
Super Senses 7 [Eye Implants (Acute Vision, Low Light Vision, X-Ray Vision, Energy Detection)]
Super Senses 4 [Precognition]
Immunity 1 [Solar Radiation; Power Feat: Innate]
Equipment [9ep]: Comm, Palm Pulse Blaster [Blast +4]
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TV :: Farscape

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Dominar Rygel XVI, Hyneria Nobility, Power Level 7(120pp)
Abilities [25pp]: Strength 6 (-2), Dexterity 15 (+2), Constitution 10 (+0), Intelligence 15 (+2), Wisdom 14 (+2), Charisma 20 (+5)
Saves [17pp]: Toughness +4, Fortitude +5, Reflexes +7, Willpower +9
Combat [8pp]: Base Combat +2 [+4 Ranged, +5 Melee], Base Defense +7[+2], Initiative +2
Skills [34pp]: Bluff 7 (+12), Computer 3 (+5), Demolitions 4 (+6), Diplomacy 7 (+12), Disable Device 5 (+7), Gather Information 5 (+10), Intimidate 3 (+2 for size), Pilot (spacecraft) 3 (+5), Knowledge (Art) 2(+4), Knowledge (Business) 3 (+6), Knowledge (Civics) 5 (+7), Knowledge (Current Events) 2(+4), Languages 3 [Delvian, Scaran, Sebacean), Search 3 (+5), Sense Motive 6 (+8), Sleight of Hand 3 (+8), Stealth 4 (+14)
Feats [18pp]: Attack Focus (Melee) 3, Attack Focus (Ranged) 2, Benefit 2 [Status-Dominar], Defensive Roll 4, Elusive Target, Equipment 3, Leadership, Taunt, Well Informed
Powers [23pp]:
Hynerian Physiology-Super Senses 1 [Low light Vision; Power Feat: Innate]
-Shrinking 8 [Tiny; Power Feat: Innate, Flaw: Permanent]
-Features 1 [+4 save on Poisons; Power Feat: Innate]
-Explosive Bodily Fluids [Blast +2 (explosive; Extras: Area (line); Power Feats: Reduced Area 2 (5' wide, 25' long); Flaws: Requirement (Must eat Tanon Root)]
Equipment [13ep]: Comm, Sceptre, Stun Baton [Strike +1; Stun 4 (Extra: Linked to Strike)], Throne Sled (Strength 10, Speed 1 (flight), Toughness 5, Defense 12)

Its funny, the smallest character in the series turns out to be one of the most expensive builds. !
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Re: Mister B's "The Best of 2nd Edition"

Post by MisterB »

Okay well break time, I think I belted out a good portion of my archive. Condensed 25 pages to 5 pages, with 239 pages to go!
Last edited by MisterB on Tue Nov 13, 2018 7:56 pm, edited 1 time in total.
Hoid
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Re: Mister B's "The Best of 2nd Edition"

Post by Hoid »

Ha-HA! I’m not the only 2e guy here (aside from Michiru)! This thread makes me incandescently happy.
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Re: Mister B's "The Best of 2nd Edition"

Post by MisterB »

Hoid wrote: Tue Nov 13, 2018 7:09 pm Ha-HA! I’m not the only 2e guy here (aside from Michiru)! This thread makes me incandescently happy.
Alot of my best work was done in 2e, though I will be doing a 3e thread as well. I wanted to save the majority of my work which is on an archived forum. I will say this, that I think 3e has a certain elegance to it's system that 2e lacks.
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Re: Mister B's "The Best of 2nd Edition"

Post by Woodclaw »

I think I still have some of your old pictures saved somewhere.
"You're right. Sorry. Holy shit," I breathed, "heckhounds.”

WareHouse W (main build thread for M&M)
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Re: Mister B's "The Best of 2nd Edition"

Post by MisterB »

Woodclaw wrote: Wed Nov 14, 2018 12:14 pm I think I still have some of your old pictures saved somewhere.
I lost the majority of mine cause the site I was using switched to a pay scheme. :-/
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