Mister B's "The Best of 2nd Edition"

Where in all of your character write ups will go.
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Woodclaw
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Re: Mister B's "The Best of 2nd Edition"

Post by Woodclaw »

MisterB wrote: Wed Nov 14, 2018 3:39 pm
Woodclaw wrote: Wed Nov 14, 2018 12:14 pm I think I still have some of your old pictures saved somewhere.
I lost the majority of mine cause the site I was using switched to a pay scheme. :-/
I can check to see if I can find some of them at least.
"You're right. Sorry. Holy shit," I breathed, "heckhounds.”

WareHouse W (main build thread for M&M)
Jabroniville
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Re: Mister B's "The Best of 2nd Edition"

Post by Jabroniville »

MisterB wrote: Wed Nov 14, 2018 3:39 pm
Woodclaw wrote: Wed Nov 14, 2018 12:14 pm I think I still have some of your old pictures saved somewhere.
I lost the majority of mine cause the site I was using switched to a pay scheme. :-/
Was that PhotoBucket? They've since returned them- a few months left them free, but now they have a "Proudly hosted by Photobucket" watermark on them. Their new CEO basically said "the old guard is evil and we're an entirely new crew in charge, so don't judge us by what they did", and has promised cheaper options (instead of the ludicrous $500+ scheme they set before).
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MisterB
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Re: Mister B's "The Best of 2nd Edition"

Post by MisterB »

Jabroniville wrote: Thu Nov 15, 2018 9:59 am
MisterB wrote: Wed Nov 14, 2018 3:39 pm
Woodclaw wrote: Wed Nov 14, 2018 12:14 pm I think I still have some of your old pictures saved somewhere.
I lost the majority of mine cause the site I was using switched to a pay scheme. :-/
Was that PhotoBucket? They've since returned them- a few months left them free, but now they have a "Proudly hosted by Photobucket" watermark on them. Their new CEO basically said "the old guard is evil and we're an entirely new crew in charge, so don't judge us by what they did", and has promised cheaper options (instead of the ludicrous $500+ scheme they set before).
No it was a small and relatively unknown wki-kind of site. I had really liked it, but now I use blogger to store and host my images.
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MisterB
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Farscape

Post by MisterB »

Aeryn Sun , Sebacean Peacekeeper pilot, Power Level 8 (107pp)
Abilities [24pp]: Strength 14 (+2), Dexterity 16 (+3), Constitution 15 (+2), Intelligence 14 (+2), Wisdom 11 (+0), Charisma 14 (+2)
Saves [11pp]: Toughness +6/+8 Defensive Roll, Fortitude +6, Reflexes +8, Willpower +2
Combat [22pp]: Base Attack +5 [+7 Melee, +8 Ranged], Base Defense 7 (+3 flatfooted)
Skills [14pp]: Acrobatics 4, Bluff 2, Climb 4, Computer 3, Concentration 4, Craft (Mechanical) 4, Demolitions 3, Disable Device 6, Gather Information 3, Intimidate 4, Knowledge (Physical Sciences) 1, Medicine 3, Notice 3, Pilot (Spacecraft) 5, Stealth 3, Survival 4, Swim 4
Feats [36pp]: All out Attack, Armor Proficiency, Attack Focus (Melee) 2, Attack Focus (Ranged) 3, Benefit (Status-Peacekeeper) 1, Defensive Attack, Defensive Roll 2, Dodge Focus 1, Elusive Target Equipment 17, Improved Block, Improved Critical (Unarmed) 1, Power Attack, Precise Shot, Takedown Attack, Team Work 2

Powers [2pp]:
Sebacean Physiology
-"Paraphoral Nerve" [Immunity 2 (Toxins); Power Feat: Innate; Flaw: Limited (1/2 Save)]

Equipment [81ep]:
Pulse Blaster Rifle [Damage +6(Energy), Critical 19-20; AP- Pulse Blaster Pistol (+5 Damage)] (14 ep)
Environment Suit [Immunity 9 (lifesupport)] (9ep)
PK Commando Armor [+4 Toughness Bonus] (4ep)
PK Prowler [Strength 50, Speed 12, Defense 6, Toughness 11, Size: Garguantan, Feature: Navigation System, Space Flight 4, 4 Small pulse cannons (+8 Blast)] (53ep)
Comm (1)
Drawbacks [2pp]: Weakness [Extreme Heat Conditions (35 degrees celsius); Moderate Intensity (Cumulative -1 drain on all ability scores), Uncommon Frequency]
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Post by MisterB »

Scorpius, Half Sebacean/Scarran Scientist (PL 7/130pp)
Abilities [21pp]: Strength 17 (+3), Dexterity 10 (+0), Constitution 8 (-1), Intelligence 18 (+4), Wisdom 17(+3), Charisma 16(+3)
Saves [18pp]: Toughness +6 (+2 vs. physical), Fortitude +3, Reflexes +6, Willpower +11
Combat [20pp]: Base Attack +5 [+6 Ranged], Base Defense +5 [+2 Flatfooted], Initiative 0, Grapple +9, Knock Back -3/-1
Attack (dc): Unarmed +3, Pulse Blast Pistol (+5)
Skills [28pp]: Bluff 5 (+8), Computer 10 (+12), Concentration 8 (+11), Craft (Electronic) 10 (+14), Craft (Engineering) 8 (+12), Craft (Mechanical) 8 (+12), Diplomacy 4 (+7), Disable Device 5 (+9), Gather Information 6 (+9), Intimidate 8 (+11), Knowledge (Civics) 4(+8), Knowledge (Physical Sciences) 12(+16), Knowledge (Tactics) 3(+7), Medicine 2(+5), Notice 7(+10), Search 4(+8), Sense Motive 8(+11)
Feats [21pp]: Attack Focus 1 (Ranged), Benefit 3 (Peace Keeper 2, Security Clearance), Connected, Distract (Bluff), Equipment 3, Fearsome Presence 3, Inspire +2, Interpose, Leadership, Master Plan, Precise Shot, Skill Mastery [Craft (Electronics, Engineering, Mechanical), Knowledge (Physical Sciences)],Taunt, Well Informed

Powers [21pp]:
Hybrid Physiology 4 [PF: Innate]
- Super Senses 3 [Infravision, Ultravision, Detect (Species)]
- Absorption 4 [Energy "Boost (Strength)"; AP: Healing; Flaw: Limited (Radiation)]
- Super Strength 1
- Paraphoral Nerve [Immunity 1 (poisons; Flaw: Limited (½ save)]

Devices [4pp]:
Cooling Protective Suit 1 [Hard To Remove];
- Protection 7 [Extra: Impervious 7, Flaw: Limited (3 ranks vs. Physical attacks), Flaw: Impervious only with Energy]

Equipment [11ep]: Pulse Blaster Pistol [+5 Damage] , Comm (1)
Drawbacks [3pp]: Weakness [Heat Exposure(Cooling coils must be replaced every 6 hours or start suffering from Heat Exposure); Moderate Intensity, Common Frequency(every 20 minutes)]-3pp
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MisterB
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Post by MisterB »

Stark, Banik Stykera, Power Level 5 (65pp)
Abilities [12pp]: Strength 11, Dexterity 10, Constitution 13 (+1), Intelligence 12 (+1), Wisdom 18 (+4), Charisma 8 (-1)
Saves [12pp]: Toughness +1/+3 Defensive Roll, Fortitude +3, Reflexes +3, Willpower +11
Combat [8pp]: Base Attack +1, Base Defense +5 [+1 Flatfooted], Initiative +0
Skills [10pp]: Acrobatics 2 (+2), Computers 2 (+3), Concentration 5 (+9), Diplomacy 5 (+4), Disable Device 2 (+3), Gather Information 4 (+3), Knowledge (Metaphysical) 6 (+7), Notice 2 (+6), Perform (Oratory) 3 (+2), Pilot (SpaceCraft) 2 (+3), Sense Motive 2(+6), Stealth 3 (+3), Swim 2 (+2)
Feats [9pp]: Defensive Roll 2, Dodge Focus 2, Elusive Target, Equipment 1, Mind Over Body (1), Move by Action
Powers [16pp]: Stykera 3 [Container; Contains: Enhanced Feat: Eidetic Memory; Passing Over 3 [Mimic (All Targets Traits; Extra:Continuous; Flaws: Limited [Those who are dying], Tainted, Overload)]; Emotion Control 5 [Flaw: Limited (Calm)] Power Feats: Innate]
Equipment [1 ep]: Comm (1)
Drawbacks [1pp]: Noticeable (Stykera)

NOTES:
Mind over Body: Use your wisdom for fortitude saves when regaurding torture or pain. This is just a colorful version of the Benefit Feat.

Okay Stark was hard to pull off and simulate. And he doesn't really have much combat effectiveness either. I have been troubled on his drawbacks and complications, when having to deal with his ability to help others pass over. He takes on some aspects of those that pass, which makes him a little unbalanced as it is. But i dont think he really presented anything, that didn't qualify for more than a complcation. But this should be based on the personality of the individual that he absorbed i suppose. But by the end of the peace keeper wars, he found his own inner piece and did not need the mask to keep his stykera energy from escaping.
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Post by MisterB »

Sikozu Svala Shanti Sugaysi Shanu
, Race: Kalish (Bioloid) , Concept: Pirate/Scientist/Spy , Power Level 6 (91pp)
Abilities [22pp]: Strength 9 (-1), Dexterity 18 (+4), Constitution 13 (+1), Intelligence 13 (+1), Wisdom 13 (+1), Charisma 16 (+3)
Saves [10pp]: Toughness +1/+4 Defensive Roll, Fortitude +4, Reflexes +9, Willpower +3
Combat [16pp]: Base Attack +2 [+6 Ranged], Base Defense +6 [+3 flatfooted]
Skills [9pp]: Acrobatics 5 (+9), Bluff 3 (+6/+10 when attractive), Diplomacy 1 (+4/+8 Attractive), Gather Information 3 (+6), Languages 3 [Sebacean, Scaran, Hynerian, Kalish], Knowledge (Leviathan Biology) 9 (+1), Knowledge (Physical Sciences) 3 (+4), Pilot 2 (+6), Sense Motive 3 (+4), Stealth 4 (+8)
Feats [18pp]: Acrobatic Bluff, All Out Attack, Attack Focus 4 (Ranged), Attractive 1, Defensive Roll 3, Elusive Target, Equipment 3, Precise Shot, Sneak Attack 1, Stunning Attack, Takedown Attack

Powers [17pp]:
Kalish Physiology 1 [Container; Power Feats: Innate; Contains: Leaping 1; Super Movement 1 [Wall Crawling]; Regeneration 1 [+1 Recovery; Power Feat: Regrowth] ]
Bioloid Physiology 2 [Container; Power Feat: Innate; Contains: Levitation [Flight 1; Flaw: Levitation], Blast +6 [Heat Radiation; Extra: Area (Line); AP: Blast +6 (Extra: Area [Burst]); AP: Blast +6 (Power Feats: Precise); Flaws: Unreliable (5 uses)]

Equipment [13ep]: Comm 1, Pulse Blaster [+6 Damage]
Drawbacks [1pp]: Translator Intolerance [Must learn languages normally]
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Dark City Nights

Post by MisterB »

Name: Nicholas Ferossa, Moniker: Hellfire, Origin: Supernatural Mutation, Concept: Dilettante, Power Level: 10 (150 pp), Age: 23, Height: 5'11", Weight 197 lbs, Eyes: Orange, Hair: Light Brown, Family: Father (William Ferossa, Deceased), Marietta (Mother, Alive), Annette (Sister), Lucia (Sister), Olivia (Sister), Large extended family on mothers side; Marital Status: Single, Place of Residence: Freedom City, New England, Place of Birth: Morbihan, France (1984, October 29th), Trade Offs: +2 Damage , -2 Attack; Personality [ Allegiances: Duncan Summers, Motivations: Acceptance, Goals: To bring his mother to justice, To excell and succeed at something and to wipe the stain from his families name which his mother tainted]

Abilities [25pp]: Strength 12 (+1), Dexterity 14 (+2), Constitution 13 (+1), Intelligence 14 (+2), Wisdom 17(+3), Charisma 15 (+2)
Saves [13pp]: Toughness +1, Fortitude +4, Reflexes +6, Willpower +9
Combat [10pp]: Base Attack +3 [+4 Ranged, +8 Hellfire], Base Defense +6[+1 Flatfooted], Initiative +2, Hero Points 2,
Skills[24pp]: Bluff 5(+7), Craft (Chemical) 1(+3), Concentration 7(+10), Diplomacy 3(+5), Drive 2(+4), Gather Information 4(+6), Intimidate 5(+7), Knowledge (Arcane) 4(+6), Knowledge (History) 1(+3), Knowledge (Popular Culture) 3(+5), Languages 3 (English, French, Russian, Latin), Notice 6(+9), Perform (Musician) 1(+3), Swim 3(+4)
Feats [22pp]: Attack Focus (Ranged) 1, Attack Specialist (Hellfire) 2, Attractive 1, Benefit (Wealth) 1, Dodge Focus 4, Equipment 3, Favored Opponents 3 [Magic Users 2, Preturnatural's 1], Fearless, Improved Critical (Hellfire) 1, Luck 1, Power Attack, Precise Shot, Rage 1, Ritualist

Powers [59pp]:
Super Senses 2 [Detect Magic, Detect Preturnatural]
Preturnatural Power 2 [Container; Contains: Immunity 6 (Fire, Disease), Enhanced Feat: Fearsome Presence 4]
Flight 3
Hellfire Control +12 [Power Feats: Affects Insubstantial; Extra: Penetrating; Source: Preternatural]
Base: Blast "Fire Blast" 12 [Power Feats: Affects Insubstantial; Extra: Penetrating]
AP: Blast "Fire Stream" 9 [Power Feats: Split Attack, Extra: Penetrating, Area (Line); 4pp/level +1]
AP: Forcefield "Flaming Aura" 7 (Extras: Impervious,Range (Touch), Aura, Damaging; 5pp/Level)
AP: Emotion Control 12 "Raging Presence" [Power Feats: Selective; Extras: Area (Burst);Flaws: Fear Only, Sense Dependant (Sight); 1pp/level]
AP: Strike "Hellfire Weapons" 8 [Power Feats: Mighty (3); Extra: Penetrating, Vampiric; 3pp/level+3]
AP: Summon Preturnatural Hound 11 [Power Feats: Progression 1; Extra: Range (Ranged), Horde, Heroic, Flaw: Unfriendly, Skill roll required (Knowledge-Arcane); 3 pp/level +1]

Equipment [14ep]: Sports Car (7ep), House [Small, Toughness 10, Features: Library, Garage, Fire Prevention System, Pool, Living Space] (6ep), Cellphone (1ep)
Drawbacks [3pp]: Power loss [Emotion Control Calm powers, negate his hellfire power (Minor Intensity, Common Frequency)]; Vulnerable to Emotion Control [Minor Intensity (+1 DC), Uncommon Frequency]
Complications: Enemy (Mother, and most demons), Easily Angered

History & Background:
Nicholas was born in Morbidan France, to a successful and wealthy french couple. That dealt in the supernatural, but nich's mother was plotting for more than just what they had. She wanted power, and she had made a deal with an entity beyond our comprehension for that power. But the birth of her son added an interesting twist into the deal, instead he was given that power. Her goal was to sacrifice him to the entity, so that she could gain his power. But that didn't happen according to plan either, William in a surprising act of remorse protected his only son and youngest sibling. And sent him to the america's with an old friend named Duncan Summers even though they never saw eye-to-eye on a few things, so he could grow up away from his murderous mother. This act of kindness on william's part, earned him his death at the hands of his wife Marietta. Duncan summers became Nicholas's adopted father of a sorts, as he grew up learning how to use the terrifying power he now possesses. Which allows him to access an energy source from another dimension, that defies all known laws of physics. An eerie magical fire of alien origin. Interestingly enough, he isn't all together human either. His alien origins have made him strangely preturnatural as well. His one major weakenss is against emotion control powers, which seem to directly affect his ability to use his hellfire powers. Nicholas grew up in a normal child hood despite the troubled nature of his powers, and when he turned eighteen he was able to move out on his own. The one thing he fears, is that his mother will come back to hunt him down. And she has, she has sent hunters after him on more than one occassion. So Nicholas developed unique combat skills in fighting those that she sends after him, and has a rudimentary knowledge of magic to understand more of whats going on. He's decided to head of to college, with a sizeable trust fund that his father had set up for him when he turned eighteen. Which sorta makes him a dilettante of sorts, because he doesn't have one particular major he is going for. But he's starting to learn quite a few different things, like the occult and working with chemicals. In general he's like most men, he loves women, fast cars, and enjoys going to clubs to have fun. He has recently learned to summon weapons made of his hellfire, he can summon preternatural beings from the "other side". Though he is very hesitant to use this power, except where he hide from them and use them against the trackers his mother usually sends against him.
Preturnatural Spawn
Nich's summoning power allows him to only summon one kind of Preturnatural creature, which he has dubbed Spawns. They are vaguely humanoid and canine in shape, with literally no neck (its forearms are longer than its hind legs, with a small stubby tail used for balance). The head is one long arch that bends forward, with three sets of yellow eyes on each side of its head. Its jaw is barely recognizable from the rest of its head. But one can nearly swallow small sized creatures whole. It has three tentacles on each side of its body, which it can use for grappling. Its body is very flexible so don't let it fool you. It can leap and react rather quickly. Its semi hard skin allows it to blend well in the darkness, and it can see in pitch black conditions. Spawns are the brute force behind the Alien dimension that they come from.

STATS to COME
Preturnatural Spawn [PL 11/165 pp]
Abilities [19pp]: Strength 20 (+5), Dexterity 17(+3), Constitution 18(+4), Intelligence 10 (+0), Wisdom 10 (0), Charisma 4 (-3)
Saves [14pp]: Toughness +7 [+11 Defensive Roll, +7 Impervious], Fortitude +7, Reflexes +11, Willpower +3
Combat [16pp]: Base Combat +0 [+4 Melee, +8 Bite], Base Defense +8 [+4 Flatfooted], Improved Initiative +7, Grapple +10, Knockback -10
Skills [5pp]: Intimidate 12 (+9), Stealth 4 (+7), Notice 4 (+4)
Feats [21pp]: Attack Focus (Melee) 4, Attack Specialist (Bite) 2, Defensive Roll 4, Favored Environment (Darkness) 3, Hide in plain sight, Improved Grab, Improved Grapple, Improved Initiative, Improved Pin, Power Attack, Take Down Attack, Track
Powers [100pp]:
Preturnatural Darkness 11 [Array]-25pp
-Insanity Aura 10 [Emotion Control (AP: Emotion Control (Despair), Confusion ;Extra: Area(Burst), Flaw: Fear Only)]
-Shadow Blanket 4 [Concealment (All visual senses); Flaw: Limited (Darkness)] 4pp
-Enervation 7 [Drain (All ability Scores); Power Feats: Progession (Scores return 1 pt per 10 rounds) Extra: Linked to Grapple]
Preturnatural Physiology
-Acidic Bile 8 [Power Feats: AP (Corossion), AP (Drain Impervious), Extended Range 2 (10'), Incurable; Extras: Penetrating; Flaws: Unreliable (5 uses)]
-Additional Limbs 2 (6 tentacles)
-Immunity 14 [Darkness Descriptor; Life Support] 14pp
-Impervious Toughness 4 (2pp)
-Leaping 2 (2pp)
-Immovability 5 (5pp)
-Speed 3 (3pp)
-Strike 7 ["Bite"; Power Feats: Mighty; Extras: Penetrating 11] (19pp)
-Super Strength 1 (2pp)
-Protection 3 [Extra: Impervious] (6pp)
-Super Senses 3 [DarkVision; Normal Vision (Radius)] 3pp
Drawbacks [10pp]:
Weakness [Light Sensitivity (Major Intensity, Common Frequency; Progression 2 (every 10 rounds)]-6pp
Vulnerable [Light based attacks and powers; Moderate Intensity (+50% DC), Common Freqency]
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MisterB
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Post by MisterB »

Natira, Race: Unknown, Concept: Owner of the Shadow Depository, Power Level: 6 (85pp)

Abilities [24pp]: Strength 17 (+3), Dexterity 12 (+1), Consitution 13 (+1), Intelligence 15 (+2), Wisdom 13 (+1), Charisma 14 (+2)
Saves [11pp]: Toughness +5 (+1 Impervious, +6 Defensive Roll), Fortitude +4, Reflexes +4, Willpower +6
Combat [8pp]: Base Attack +0 [+2 Melee, +4 Body Claws], Base Defense +4[+2 flatfooted], Initiative +1
Skills [10pp]: Bluff 5 (+7), Computer 3 (+5), Diplomacy 3(+5), Gather Information 4(+6), Intimidate 4(+6), Investigation 2(+4), Profession (Banker) 6(+7), Notice 3(+4), Pilot 2(+3), Search 3(+5), Swim 5(+8)
Feats [12pp]: Attack Focus (Melee) 2, Attack Specialist 1 (Body Claws), Benefit 2 (Status: Owner of the Shadow Depository), Chokehold, Defensive Roll 1, Favored Environment 2 (Water), Improved Critical 1 (Body Claws), Lightning Calculator, Power attack,
Powers [20pp]:
Alien Physiology
-Exoskeleton [Protection 4 (Power Feats: Innate; Extra: Impervious 1; Drawbacks: Noticeable)]
-Body Claws [Strike 1 (Power Feats: Mighty,Innate, Subtle, Precise, Split Attack 3; Alternate Powers: Additional Limbs 2 (Claws); Extra: Penetrating)]
-Immunity 3 [Suffocation (Limited), Cold (Limited), Pressure; Power Feats: Innate]
-Swimming 2 [Power Feat: Innate]

Well here she is. I gave her a pretty impressive strength score, and with the split attack she can make up to 4 (+1 claw attacks)
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Freedom Universe

Post by MisterB »

Name: Digital Man (Randy Sanders),
Concept:Computer Engineer/Computer Manipulator, Power Level 7 (120), Age: 17, Height: 6'0", Weight: 190 lbs, Eyes: Gold, Hair: Dark Green, with gold lines running through it;

Abilities [24pp]: Strength 12 (+1), Dexterity 12 (+1), Constitution 12 (+1), Intelligence 26 (+8), Wisdom 12 (+1), Charisma 10 (+0)
Saves [19pp]: Toughness +1 [+7 with digital shield], Fortitude +7, Reflexes +4, Willpower +11
Combat [4pp]: Base Attack +1 [+6 with digital powers], Base Defense +1 [+7 with digital shield], Initiative +6
Skills [16pp]: Craft: Electrical 12(+20), Drive 2 (+2), Computer 12(+20), Concentration 8 (+9), Disable Device 8 (+16), Gather Information 4 (+4), Knowledge: Physical Sciences 8 (+16), Knowledge (Technology) 6 (+14), Search 4 (+12)
Feats [11pp]: Attack Specialist (Digital powers) 3, Benefit 1 (Wealth), Equipment 5, Improved Initiative, Quick Change, Skill Mastery (Craft:Electrical, Computer, Disable Device, Knowledge:Physical Sciences), Inventor, Ultimate Skill (Computers)

Powers [46pp]:
Super Senses 5 [Detect Computer Technology (Ranged, Accurate), Microscopic Vision 1] 5pp
Quickness 4 [Mental Tasks (25x)] 2pp
Immunity 6 [Electricity; Need for Sleep] 6pp
Digital Reality Transformation Array 12 [Power Feats: 9 Alternate Powers] 29pp
-Datalink 11 [Power Feats: Machine Control]
-Animate 12 [Flaws: Limited (To computer guided machines)]
-Insubstantial 3 ["Digital Form" Extra: Flight 4]
-Strike 6 ["Digital Weaponry"; Power Feats: Affects Insubstantial, Mighty, Improved Critical 2 (18-20), Split Attack; Extras: Penetrating]
-Blast 6 ["Digital Blast" (energy); Power Feats: Affects Insubstantial, Precise, Improved Critical 2 (18-20), Split Attack 1; Extras: Penetrating]
-Boost 7 ["Digital Enhancement Program" Physical Ability Scores; Extra: Total Fade]
-Forcefield 7 ["Digital Shield" Power Feats: Selective, Affects Insubstantial; Extra: Impervious 7, Shield 7]
-Teleport 10 ["Digital Transmit" Power Feat: Mass Progression 3, Easy; Extra: Accurate; Flaws: Medium (Computer Terminals)]
-Transform 7 ["Digital Format" Transform into Storable Data; Power Feats: Alternate Power (Dimensional Pocket 1 [Power Feats: Storage Progression 13 (2.5 million lbs); Extra: Linked to Successful Transform, Duration (continuous lasting), No Save ]); Extras: Continuous, Linked to Dimensional Pocket; Flaw: Tiring]


Equipment [25ep]: Cellphone, PDA, Laptop, Compact Car (9), Warehouse [Size: Medium, Toughness 10; Feats: Computer, Fire Prevention System, Garage, Living Space, Power System, Security System 2, Workshop, Communications, Combat Simulator "Virtual Reality Program"] (13)


Randy is the biggest computer geek you can think, but he is also a computer mastery. He graduated high school by the age of 12, and went on to build computers and write computer programs and software. By the time he was sixteen he was working for Microscoft, in their R&D Department. Things can only go up from here for him! He has unlocked a very special gift, he can translate reality into programs, and vica versa.

If he needs to he can spend a extra effort, for an ESP affect Limited to Computers/Monitoring Systems. And or Disintegration [Power Feats: Restor; Flaw: Limited to inorganic matter]

His scariest power is his Digital Format, which will transform a target into viable data that he can store in his computerized brain. With his Combat simulator at home, its actually a program on his computer. He simply digitizes himself or anyone else into the program, and can run through the simulator.
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MisterB
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Post by MisterB »

Hero Name: Muse,
Real Name: Ravina Sovienik, Origin: Extra Dimensional Mutant, Profession: Professional Singer, Power Level: 10 (156pp), Age: 25, Height: 5'9, Weight: 133 lbs, Eyes: Green, Hair: Black, Family: None known, Base of Operations: Freedom City, New England, Marital Status: Single; Allegiances: Thomas Underwood, Music Group, Ethic (good), Motivation: Recognition, Goals: To explore as many dimensions as possible; Trade offs: -1 Attack, +1 DC; -1 Defense, +1 Toughness

Abilities [34pp]: Strength 11 (+0), Dexterity 17 (+3), Constitution 12 (+1), Intelligence 16 (+3), Wisdom 14 (+2), Charisma 24 (+7)
Saves [18pp]: Toughness +11, Fortitude +4, Reflexes +9, Willpower +11
Combat [18pp]: Base Attack +3 [+9 vocal resonance], Base Defense +9 [+3 flatfooted], Initiative +3
Skills [13pp]: Acrobatics 4 (+7), Bluff 6 (+13/+17 when attractive), Diplomacy 6 (+13/+17 when attractive), Drive 2(+5), Gather Information 4 (+11), Knowledge: Arcane 2 (+5), Knowledge: Popular Culture 3 (+6), Medicine 1 (+3), Notice 6(+8), Perform: Sing 15(+22), Swim 3 (+3)
Feats [24pp]: Attack Specialist (Vocal Resonance) 3, Attractive, Benefit 4 [Status-Singer], Benefit 3 [Wealth], Contacts, Dodge Focus 3, Equipment 4, Fascinate 2 [Diplomacy, Bluff], Minions 4 [5 level 2 musicians]

Powers [52pp]:
Enchanting Voice 1 [Container; Power Feats: Innate; Contains: Enhanced Feats: Benefit 1 (Distract uses Perform), Distract (Perform: Sing), Ultimate Skill (Perform:Sing), Inspire 2] (6pp)
Immunity 10 [Sonic Descriptor] (10pp)
Vocal Resonance 12 [Array; Power Feats: 9 Alternate Powers] (33pp)
-Mental Transformation 7 [Change targets personality, to behave differently; Power Feats: Innate, Selective; Extras: Perception, Areas (Explosion); Flaws: Sense Dependant (Hearing)]
-Emotion Control 11 [Extra: Perception; Flaw: Sense Dependant (Hearing)]
-Boost 7 [Affects all Traits; Power Feats: Selective; Extra: Perception ranged; Flaws: Others only, Sense Depedant (Hearing), Limited (affects only one group of traits at a time, selected when used)]
-Disintegrate 8 [Flaw: Limited to non-organic objects]
-Dazzle 8 [Hearing; Extra: Perception, Area (Explosion); Flaws: Sense Depedant (Hearing)]
-Environmental Control 11 [Distraction (Sound DC 10)]
-Forcefield 11 [Power Feats: Selective; Extras: Impervious]
-Blast 11 [Power Feats: Improved Critical, Split Attack 1; Extras: Penetrating]
-Super Movement 3 [Dimensional; Power Feats: Carry Progression 2 (500 lbs); Extra: Portal]

Drawbacks [3pp]: Power Loss [Vocal Resonance; If she cannot use her voice]
Equipment [18pp]: Sports car (7), Cellphone (1), PDA (1), Large House [Medium; 10 toughness; Features: Garage, Pool, Living Space, Security System 2, Fire Prevention System, Library] (9)
Complications: Phobia (Fear of being alone), Secret (Hero identity)


Notes:
*Boost (she can use her vocal resonance to enhance any one group of traits, but she can describe what it is when she uses it. She can give one person enhanced combat, another person enhanced ability scores, and another enhanced powers if she so wishes).
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Dark City Nights

Post by MisterB »

Mr. Grim,
Aka Marshal Grim, Concept: Undead Detective, Power Level: 9, Age: 44, Height: 5'8", Weight: 190 lbs, Eyes: Blue/gray, Hair: Slightly graying black hair, Other: Beard and Mustache; Allegiances: Alexander Germaine, Moral Philosophy; Motivations: Acceptance; Goals: To get rid of the curse he now has.; Base of Operations: ? ; Family: Mother (Karen, deceased), Father (Brian, deceased), Little Sister (Erica, 38);

Abilities [16pp]: Strength 12 (+1), Dexterity 12 (+1), Constitution ~, Intelligence 22 (+6), Wisdom 18 (+4), Charisma 12 (+1)
Saves [8]: Toughness +6 (+9 with defensive roll; +2 Impervious), Fortitude ~, Reflexes +5, Willpower +8
Combat [14]: Base Attack +3 [+9 Heavy Pistol], Defense +4 [+2 flatfooted], Initiative +5
Skills [17]: Bluff 6(+7), Climbing 2 (+3), Computers 2 (+8), Disable Device 2 (+8), Drive 3 (+4), Gather Information 6(+7), Intimidate 5(+6), Investigate 9(+15), Knowledge (Arcane) 1(+7), Knowledge (Behavioral Science) 3(+9), Knowledge (Streetwise) 5(+11), Knowledge (Theology) 1 (+7), Notice 6 (+12), Serach 6 (+12), Sense Motive 3(+7), Slieght of Hand 3 (+4), Stealth 5 (+6)
Feats [25]: Attack Specialist 3 (Heavy Pistol), Benefit 1 (Wealth), Challenge (Fast Task; Investigation), Connected, Contacts, Defensive Roll 3, Equipment 6, Fearless, Improved Aim, Improved Initiative , Interpose, Precise Shot, Prone Fighting, Quick Draw, Taunt

Powers [59]:
Undead Physiology:
"Everyone does something they regret. And marshal made a big mistake, it ended up cursing him to live as one of the undead. "
-Protection 6 [Extra:Impervious 2]
-Regeneration 14 [Power Feats: Persistant, Regrowth; Recovery Bonus 9 (+5 to check); Ressurection 3 (Every hour, unless beheaded)]
-Immunity 30 [Fortitude Checks]
Power Resistance 2 [Magic Descriptor]
"For some reason marshal has an innate resistance to magical attacks, thanks to the unique nature of his curse."
Enhanced Blast 2 [Mystical damage; Power Feats: Affects Insubstantial; Extra: Linked to Pistols; Flaw: Requires Pistols]
"Marshal is able to enchant his pistols with a supernatural energy, that makes his bullets do more damage, and to affect creatures that are Insubstantial"

Drawbacks [6]: Weakness [Holy Objects; Major Intensity, Uncommon Frequency; Progession 1 (every 5 minutes)]; Vulnerable [Holy Attacks; Moderate Intensity, Uncommon Frequency; +50% damage DC]
Equipment [26]: 2 Heavy Pistols [+4 blast (Ballistic); Power feats: Split Attack), Detective License, Camera, Binoculars, Mini Tracer, Flashlight, Full Size Car (Cadallac); 2 Bedroom Apartmenet [Size Dimunitive, Toughness 10, Features: Computer, Fire Prevention, Living Space, Security System 2]
Complications: Reputation (Nosey with the cops), Addicted (Cigars), Secret (Undead)

Background and History: Marshal Grim was and is a great detective; Until he was killed. He had upset a dark ritual that would have meant something bad, for the world. However something happened, the spell he was cursed with. Forced him to live a life as one of the Undead, but he contained a certain level of wit, and moxy even a curse couldn't squash. With the help of the famous magician Alexandre Germain, he has learned to deal with what he is. But now he wants to find a way of getting rid of the curse. Till then he'll keep on doing what he does best.
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MisterB
Posts: 447
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Location: Spokane, WA
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Re: Mister B's "The Best of 2nd Edition"

Post by MisterB »

Stormbones, Aka Oren Reynolds,
Concept: Cybernetic Mercenary, Power Level: 9 (178pp), Age: 35, Height: 6'2", Weight: 215 lbs, Eyes: Black, Hair: Black, Alleigance: Money, Motivation: Greed, Goals: To become infamous.

Abilities [26]: Strength 15 (+2), Dexterity 13(+1), Constitution 16(+3), Intelligence 18(+4), Wisdom 14(+2), Charisma 10(+0)
Saves [13]: Toughness +9, Fortitude +9, Reflexes +5, Willpower +5
Combat [20]: Base Attack +5 [+7 Melee, +9 with Blast], Base Defense +6 [+2 flatfooted], Initiative +1
Skills [14]: Climb 6 (+10), Craft (Chemical) 6(+10), Disable Device 4 (+8), Drive 4(+5), Intimidate 11 (+11), Knowledge (Life Sciences) 4 (+8), Knowledge (Tactics) 5 (+9), Medicien 2 (+4), Notice 6 (+8), Pilot 2 (+3), Search 6(+10)
Feats [47]: Assessment, Attack Focus 2 (Melee), Attack Specialist 2 (Blast), Die Hard, Dodge Focus 1, Equipment 18, Instant Up, Intimidating Presence 3, Master Plan, Minions 14 (5, PL 5 Soldiers; Fanatical ), Power Attack, Takedown Attack

Powers [62]:
Electrical Exoskeleton
-Protection 6 [Extra: Impervious, Linked to Electrical Aura)
-Strike 4 [Electrical Aura; Extra: Linked to Protection, Aura]
-Immunity 10 [Electricity, Stun]
-Super Strength 2
-Blast 9 [Electricity; Power Feats: Alternate Power (Blast 9 [Extra: Penetrating]), Extra: Area (Cone)]
Drawbacks [4]: Vulnerable [Magnetic Attacks; Minor (+1 DC), Uncommon], Weakness [Cold; Moderate, Uncommon], Power Loss [EMP (loose strike and blast), Minor & Uncommon]

Complications: Enemy
Equipment [88ep]: Armored Van (14 Toughness), Military Helicopter)
Assault Rifle [Features: Supressor, Laser Sight, Targeting Scope; APs: Grenage Launcher (Frag & Teargas), AP: Dynamite]
Hidden Compound [Size: Large, Toughness 15, Features: Communications, Concealed, Fire Prevention System, Garage, Hanger, Living Space, Power System, Security System 2, Workshop]
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MisterB
Posts: 447
Joined: Fri Apr 07, 2017 7:37 pm
Location: Spokane, WA
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Freedom Universe

Post by MisterB »

Quote: "Mommy, i have seen behind the looking glass. And it scares me. "

Emma Webber, Concept: Child Prodigy, Power Level: 6 (90pp), Age: 8, Height: 3'10", Weight: 58 lbs, Eyes: Dark Brown, Hair: Dark Brown, Place of Birth: Seattle Washington, Marital Status: To young to care (Boys? Eww), Family: Cody (Brother-13), Monica (Older Sister-18), Devon (Mother-39), Toby (Father-41); Allegiances-Family, Her teddy bear, Moral Philosophy (good); Motivations: Responsibility, Goals: To understand everything, and to help the world.

Abilities [23pp]: Strength 6 (-2), Dexterity 10 (+0), Constitution 10 (+10), Intelligence 17 (+3), Wisdom 26 (+8), Charisma 10 (+0)
Saves [4pp]: Toughness +0/1, Fortitude 1 (+9), Reflexes 1 (+1), Willpower 2 (+10)
Combat [0pp]: Base Attack +0 [+1 due to size], Base Defense 0, Initiative +3, Grapple -4
Skills [3pp]: Bluff 2 (+2), Intimidate 0 (-2), Notice 4 (+12), Sense Motive 6 (+14), Stealth 0 (+4)
Feats [7pp]: Benefit 2 [Initiative based on wisdom, Fortitude based on wisdom], Benefit 1 [Advice through her teddy bear], Defensive Roll 1, Eidetic Memory, Jack of All Trades, Luck 2

Powers [41]:
Shrinking 4 [Power feats: Innate; Flaws: Permanent]
-Emma is just a kid after all.
Quantum Enlightenment 6 [Variable Power (Multiple traits of any kind; Extras: Duration (Continuous)]
-Emma has the ability to make almost anything happen that she chooses, but she can only do one thing at any time. She has a pool of 30 power points to assign here, up to Rank 6 abilities. Some of the abilities she has shown are follows: Communicate (Animals), Flight, Forcefields [Extra: Impervious], Telekinesis [Extra: Area (Burst)],Telepathy, Teleport, and Super Senses (Vision & Hearing [pf: dimensional]); But she has the potential for so much more.

Drawbacks [6]: Weakness [Moderate Intensity, Common Frequency; Reduced Progression 3; She looses 1 rank of her Quantum Enlightenment every round unless she has her teddy bear]
Complications: Addicted (Loves her teddy bear), Responsibility (Family)

Background and History: Emma is a very gifted young girl, like her older sister Monica they are both mutants. However emma's ability far exceeds her sisters capacity, even though she really doesn't know how she does it. She can just make things happen by concentrating. However she is so attached to her teddy bear, it has become a focus for her power with out her even knowing it. But just try and take it away from her! She is a very caring girl for her age, and just wants to help anyone she finds in trouble. She talks to her teddy bear, whose name is alfred, who is sometimes able to give her advice or tell her secrets that can help her out from time to time. She loves to read, and learn things. And its taking awhile for her whole family to adjust to just how gifted and scarey she has become.
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MisterB
Posts: 447
Joined: Fri Apr 07, 2017 7:37 pm
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Build Request

Post by MisterB »

Father Murder (Johnathan Maeder),
Concept: Entrepenuer, Power Level: 7 (93pp), Age: 50, Height: 5'10", Weight: 217 lbs, Eyes: Hazel, Hair: Graying Brown, Other: Striking features, Receeding Hairline, Fatherly Features; Allegiances: Moral Philosophy (Evil), Himself; Motivations: Power, Goals: To raise the murder lord from the abyss, Family: Wife (Rebekka Lane Maeder), Base of Operations: ?

Abilities [27pp]: Strength 10 (+0), Dexterity 10 (+0), Constitution 12 (+1), Intelligence 18(+4), Wisdom 20 (+5), Charisma 17 (+3)
Saves [10pp]: Toughness +1/+4 with undercover vest, Fortitude +3, Reflexes +1, Willpower +12
Combat [8pp]: Base Attack +2, Base Defense +2 (+1 flatfooted), Initiative 0, Hero Points 2
Skills [10pp]: Bluff 5 (+8), Concentration 4 (+9), Gather Information 3 (+6), Intimidate 5 (+8), Knowledge (Arcane) 5 (+9), Knowledge (Business) 5 (+10), Knowledge (Civics) 2 (+6), Knowledge (History) 2 (+6), Languages 2(English; Latin, Italian), Notice 3 (+8), Sense Motive 4 (+9)
Feats [38pp]: Benefit (Wealth) 4, Benefit 1 (Alternate Identity), Equipment 12, Fearless, Inspire 2, Jack of all Trades, Luck 1, Master Plan, Minion 14 [5 fanatic PL 1 Cultists, 1 fanatc PL 4 Bodyguard], Ritualist, Well Informed,
Equipment [58]: Limo (8), Undercover Vest (4), Cellphone (1), PDA (1), Light Pistol (6), Yacht (7), Private Jet (17), Mansion (Large, Toughness, Communications, Fire Prevention System, Garage, Holding Cells, Library, Laboratory (arcane), Living Space, Pool, Security System 2, Power System)
Complications: Sold his soul to the lord of Murder, Fame, Secret (Father Murder)

I wanted to give this guy powers and i know he's supposed to be powerless, so i'm just going to make notes below and you can decide if you want to use them or not. One thing i wanted to note, is i never use the Profession skill, i think it's redundant.

Infernal Contract [ Immunity 1 (Aging)] = 1pp
The lord of Murder wants him around for a long time, to make sure he can bring him to our own world.
The Devil's Advocate [ Transformation 3 (Mental; Change the targets personality, causing target to behave differently; Extra: Continuous, Flaw: Sense Dependant (hearing))] =6pp
Part of his success, is the ability to make people change their minds. He can alter them with the sound of his voice, but he can only affect one person at a time.
The Devil's Grace [Shield 5] = 5pp
The lord of murder has granted him, a protective field that makes it harder for things to hit him.
This will put the character at 105 pp's exactly.
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