THOMAS P. PREST (Baron Victor von Heinrich)
Created By: Steve Crow
First Appearance: Terror by Night
Role: The Big Bad, Suave Vampire, Frank Langella on crack
Group Affiliations: Prest's Circus
PL 12 (333)
STRENGTH 7
STAMINA -
AGILITY 5
FIGHTING 8/12
DEXTERITY 5
INTELLIGENCE 4
AWARENESS 4
PRESENCE 5
Skills:
Athletics 4 (+11)
Deception 8 (+14)
Expertise: Art 3 (+7)
Expertise: Business 6 (+10)
Expertise: Carnie life 5 (+9)
Expertise: Current Events 5 (+9)
Expertise: Dance 3 (+7)
Expertise: History 4 (+8)
Expertise: Magic 6 (+10)
Expertise: Music 4 (+8)
Expertise: Popular Culture 5 (+9)
Expertise: Streetwise 6 (+10)
Insight 5 (+9)
Intimidation 4 (+10)
Perception 4 (+8)
Persuasion 4 (+10)
Sleight of Hand 5 (+10)
Stealth 5 (+10)
Technology 6 (+10)
Treatment 4 (+8)
Advantages:
Accurate Attack, Attractive, Benefit, Alternate Identity: Thomas P. Prest, Benefit, Status 2: Baron, Benefit, Wealth 3 (millionare), Daze (Deception), Defensive Attack, Defensive Roll 2, Fascinate (Deception), Fast Grab, Improved Grab, Improved Hold, Languages 5, Leadership, Move-by Action, Power Attack, Ranged Attack 3, Ritualist, Skill Mastery: Deception, Takedown, Taunt
Powers:
Children of the Night: Summon 2 (Horde, Mental Link, Multiple Minions 6: 64 minions, Notes: Bats, Rats, or Wolves)
Heightened Expertise: Enhanced Trait 14 (Traits: Fighting +4 (+12), Dodge +6 (+11))
Metamorph: Morph 2 (+20 Deception checks to disguise; Narrow group; Metamorph 2)
- AE - Body of Mist: Insubstantial 2 (Alternate; Gaseous)
Mind Control: Cumulative Affliction 8 (1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception; Sense-dependent: Vision)
Spider Climb: Movement 1 (Wall-crawling 1: -1 speed rank)
Undead Resilience
- Immortality: Immortality 10 (Return after 1 hour; Limited: Not when staked or beheaded)
- Immunity: Immunity 30 (Fortitude Effects)
- Protection: Protection 10 (+10 Toughness; Impervious; Limited: Not vs. Blessed, Magical, or Silver Weapons)
- Regeneration: Regeneration 10 (Every 1 round; Source: Blood)
Vampiric Bite: Weaken 9 (Affects: Stamina, Resisted by: Fortitude, DC 19; Grab-based, Limited: Can only drain one rank per round)
Weather Control
- Dazzling Strike: Cumulative Affliction 10 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 20; Cumulative, Extra Condition, Increased Range: ranged; Limited: Visual And Auditory)
- AE - Dense Fog: Burst Area Concealment Attack 4 ([0 active, 0/30 PP, 7/r], All Visual Senses, DC 14; Burst Area 4: 250 feet radius sphere, DC 14, Attack: Dodge, Selective)
- AE - Down Draft: Burst Area Affliction 10 ([0 active, 0/30 PP, 3/r], 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
- AE - Lightning Bolt: Damage 12 ([0 active, 0/30 PP, 2/r+5], DC 27; Accurate 2: +4, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction)
- AE - Stormy Weather: Environment 10 ([0 active, 0/30 PP, 3/r], Cold, Impede Movement (1 rank), Visibility (-2), Radius: 2 miles)
Languages
Arabic, Chinese (Mandarin), English, French, German, Greek, Hungarian, Latin, Portuguese, Romanian, Russian, Spanish, Turkish
Offense:
Mind Control: Cumulative Affliction 8 (DC Will 18), Lightning Bolt: Damage 12, +12 (DC 27), Dazzling Strike: Cumulative Affliction 10, +8 (DC Fort 20), Dense Fog: Burst Area Concealment Attack 4 (DC Dog 14), Down Draft: Burst Area Affliction 10 (DC Fort 20), Grab, +12 (DC Spec 17), Unarmed, +12 (DC 22), Vampiric Bite: Weaken 9, +12 (DC Fort 19)
Initiative +5
Defenses:
Dodge 5/11 (DC 15/21), Parry 12 (DC 22), Fort Immune, Tou 10/12, Will 10
Complications:
Dependence: The Vampire must feed on blood or weaken.
Mythic Weakness: The Baron is a typical vampire; he can't cross running water unaided, Cannot shapeshift in the presence of garlic, casts no reflection, and is repelled by those of true faith wielding holy relics.
Power Loss: Loses access to everything listed under powers when in direct sunlilght.
Total: Abilities: 68 / Skills: 96--48 / Advantages: 31 / Powers: 180 / Defenses: 6 (333)
-Heinrich has been a vampire for 503 years as of 2015. Created in the 1500s by a Nosferatu looking to create his own group of vampires inside German aristocracy. The vampire's plans were foiled when he got a nasty case od dead, and Heinrich was free of his control. He went his own way for the next 200 years, and over that time developed a disdain for his brethren. By the mid 1700s, Heinrich bought a title and castle in the lands he'd ruled 200 years earlier, and "settled down" with a human wife. His rule was mostly benevolent, but his people and several nieghboring nobles discovered his secret, and put his wife to the flame before his eyes. Then they staked him, thinking that was the end of it. Forty years later, he was revived by a vagabond, and he set about getting his revenge. He destroyed the bloodlines of the people who had killed his wife and imprisoned him, and for the ruling lords of each family, he turned them into vampires, staked them, and buried so deep that none will ever find them. Once this was done, he harnessed his emotions and took up writing under a pen name (Thomas P Prest) and released the book Varney the Vampire or the Feast of Blood. Amused by his own little joke, he wandered the world to see what had changed during his slumber. Travelling under a variety of aliases, he was eventually discovered by a group of vampire hunters in 1916. Although his human agents prevented the hunters from completing their job, Heinrich was again knocked into torpor for almost the next one hundred years. More disoriented than the last time he woke, Heinrich quickly gathered new followers and wealth, and then tried to understand the new world around him. Superheroes seem to be his biggest obstacle, so Heinrich is now enacting his plan to understand this new world and its strange beings.
-So yeah...Heinrich is extremely powerful, in no small part because he has pretty much every traditional vampiric power. He can change shape, control the "Children of the Night", control weather, mesmerize the weak minded, and additionally, is a physical juggernaut with a vampiric bite. He is PL12 pretty much across the board, and can alter pretty much all of his caps. He has takedown if you bring numbers, and overall is just a straight up wrecking machine. This is good, because in V&V he could take on entire teams of all but the strongest heroes, and I think this build will do pretty much the same. His sheet alters a little bit when he changes form, and the alteration are covered below.
BAT FORM
Strength 4, Stamina -, Agility 5, Dexterity 5, Fighting 8, Intellect 4, Awareness 4, Presence 6
Advantages loses access to many om this form, use the below list instead.
Accurate Attack, Daze (Deception), Defensive Attack, Defensive Roll 2, Fascinate (Deception), Fast Grab, Improved Hold, Move-by Action, Power Attack, Ranged Attack 3, Skill Mastery: Deception, Taunt
Skills revised totals for shrinking, everything else as main sheet.
Athletics +4
Stealth +22
Powers: As main sheet above, but add or change existing to the below
Senses: Senses 2 (Accurate: Hearing)
Shrinking: Shrinking 12 (-3 STR, -6 Intimidate, +12 Stealth, +6 active defenses, -3 size categories, -1 speed ranks; Innate; Permanent)
Flight: Flight 4 (Speed: 30 miles/hour, 500 feet/round; Wings)
Heightened Expertise: Enhanced Trait 4 (Traits: Dodge +4 (+15))
WOLF FORM
Abilities unchanged from main sheet
Advantages Use the list below instead
Accurate Attack, Attractive, Daze (Deception), Defensive Attack, Defensive Roll 2, Fascinate (Deception), Fast Grab, Improved Grab, Improved Hold, Improved Trip, Leadership, Move-by Action, Power Attack, Ranged Attack 3, Ritualist, Skill Mastery: Deception, Takedown, Taunt
Skills unchanged from main sheet.
Powers Add the following
Senses: Senses 3 (Acute: Scent, Low-light Vision, Tracking: Scent 1: -1 speed rank)