Where in all of your character write ups will go.
Seriously tell me Saeoko doesn't have takedown attack 2 because that woman is a bloody lawnmower of mooks. She pretty well savages her way through most fights and is the definition of the term Goon Sweeper
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare
Showdown at the Litterbox
Showdown at the Litterbox
She has Multi-attack on her damage, which functions much the same way. If there was a game that was playing her in a zombie setting it's unlikely the Zombies will be minions or that Takedown would be allowed in order to maintain the threat they represent to the characters. Like I said in the opening post, I like to try and make the characters usable in a hypothetical game.
Zombie - PL 5
Strength 4, Stamina -, Agility 0, Dexterity -2, Fighting 0, Intellect -, Awareness -5, Presence -
Diehard, Improved Hold, Seize Initiative
Close Combat: Grab 6 (+6)
Aim For The Head!: Immunity 80 (Toughness Effects; Unreliable (roll))
Call From Beyond: Summon 5 (Horde, Multiple Minions: 2 minions, Sacrifice; Self-Powered, Uncontrolled)
Escape Notice: Concealment 10 (All Senses; Passive, Uncontrolled)
He's Dead Jim: Protection 10 (+10 Toughness)
Immunity: Immunity 30 (Fortitude Effects)
Infection: Progressive Affliction 10 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Fortitude, DC 20; Incurable, Progressive; Grab-based, Inaccurate 3: -6, Limited: Slow, Resistible: Toughness)
Senses: Senses 2 (Accurate: Hearing; Unreliable (roll))
Grab, +6 (DC Spec 14)
Infection: Progressive Affliction 10, +0 (DC Fort/Tou )
Throw, -2 (DC 19)
Unarmed, +0 (DC 19)
Obsession - Brains: With a craving for tasty man flesh Zombies will restlessly pursue prey with care or understanding of their suroundings.
Quirk - Noisy: Constantly moaning and shuffling most zombies are very easy to notice even if they're out of sight.
Weakness - Headshots: The only way to be sure a zombie is dead is to destroy the brain. With 0 defense they are constantly treated as Vulnerable and anything that would render them Vulnerable makes them Defenseless. A Critical hit can instantly kill the Zombie if it deals damage.
Weakness - Mindless: Zombies are incredibly easy to trick and lure, they pursue anything that can be considered prey which is normally just consists of "makes noise" and "is not a zombie"
Dodge 0, Parry 0, Fortitude Immune, Toughness Immune, Will None
Abilities -36 + Powers 105 + Advantages 3 + Skills 3 (6 ranks) + Defenses 0 = 75
"Did you know if you go fast enough everything starts tasting blue? Because that's totally a thing."
Speed Demon - PL 10
Height: 5' 1" | Hair: Brunette, Long, Ponytail| Eyes: Green
Role: The Lovable Goof, The Idealist, Cocky Speedster
Strength 2, Stamina 6, Agility 6, Dexterity 0, Fighting 10, Intellect 0, Awareness 4, Presence 2
Agile Feint, Benefit, Athletics Based on Agility, Defensive Attack, Evasion 2, Extraordinary Effort, Improved Defense, Improved Disarm, Improved Feint, Improved Initiative 3, Improved Trip, Move-by Action, Redirect, Sweeping Strike: Make a Trip Attempt a Successful Attack, Takedown 2, Uncanny Dodge, Weapon Bind
Acrobatics 2 (+8), Athletics 2 (+8), Deception 2 (+4), Perception 2 (+6), Persuasion 4 (+6), Ranged Combat: Throwing 8 (+8)
Fastest Girl Alive (Advantages: Agile Feint, Evasion 2, Improved Feint, Improved Initiative 3, Move-by Action, Takedown 2, Uncanny Dodge)
. . Can't Touch This!: Immunity 2 (Critical Hits; Limited: Preventing Automatic Hit)
. . Movement: Movement 4 (Wall-crawling 2: full speed, Water Walking 2; Limited: While Running, Platform)
. . Quickness: Quickness 5 (Perform routine tasks in -5 time ranks)
. . Senses: Senses 1 (Danger Sense: Vision)
. . Speed: Speed 16 (Speed: 125000 miles/hour, 250 miles/round)
. . Quicker Than the Eye: Concealment 6 (All Aural Senses, All Visual Senses; Limited: While Moving)
. . Rain of Blows: Strength-based Damage 4 (DC 21; Accurate 2: +4, Improved Critical, Multiattack [2 extra ranks])
. . Snatch The Bullet: Deflect 14 (Quirk: Requires Moving To Target)
. . Throwing Stones: Strength-based Damage 2 (DC 19; Accurate 3: +6, Increased Range: ranged [2 extra ranks], Multiattack [2 extra ranks])
Swift Escape: Immunity 12 (Common Descriptor: Area Effects, Uncommon Descriptor: Traps; Limited: On Sucessful dodge check, Quirk: Requires Ability to Move)
Grab, +10 (DC Spec 12)
Rain of Blows: Strength-based Damage 4, +14 (DC 21)
Throw, +8 (DC 17)
Throwing Stones: Strength-based Damage 2, +14 (DC 19)
Unarmed, +10 (DC 17)
Like a Stone: Speed Demon is unable to swim and will quickly sink if she's ever submerged.
Monstrous: Speed Demon is a Case 53, looking like a blue humanoid reptilian. Her face is fairly human however it is different enough to unnerve people. She wears a customized Helmet/Mask to hide her appearance.
Motivation: Doing Good: Despite being something of a fool and eager to sell out for money and/or food Speed Demon is a very caring and moral girl and is always eager to lend her aid regardless of personal risk or sacrifice. She often finishes helping someone with their problem before they even finish their request.
Motivation: Greed: Despite her better nature Speed Demon is nowhere near immune to vices, though most are rather childish. She has been known to sell her services as a hero not just to companies but to individuals for various things. Money, food, toys, cute clothes, etc. She dreams of owning a race car despite not knowing how to drive and being much faster than it.
Reputation - Buffoon: Many people, Heroes, villains, and even civilians, do not take Speed Demon seriously. She's seen as a goof-off and unintelligent. She often has trouble being serious even in dangerous situations.
Responsibility - Donors: Speed Demon is a sponsored Hero, or rather she sold her image rights to several toy makers and does commercial deals for various businesses. She has also been known to advertise during a fight. Her costume tends to have the name of her sponsors patched on it similar to a Nascar Driver.
Weakness - Overheating: While she doesn't suffer the friction her speed would cause Speed Demon is still vulnerable to overheating if she is forced to move too quickly too long or too often. Sustaining her speed based powers during such incidents will lead to weakening health and eventual render her unconscious.
Dodge 14, Parry 10, Fortitude 8, Toughness 6, Will 8
Abilities 60 + Powers 57 + Advantages 9 + Skills 10 (20 ranks) + Defenses 14 = 150
Loosely based on a build by Kreuz found here:
https://roninarmy.com/threads/62-Kreuz- ... post236269
Rather than rehash the character's build and personality I decided to model her off my favorite version of the Flash, Wally West of the JLU animated canon. A dorky but lovable goof and injector of levity in even the most dire of circumstances.
Speed Demon is part of a campaign set in the Worm universe, a darker deconstruction of super heroes and super powers in general.
Her story began as a Case 53, a parahuman with a monstrous appearance who does not recall anything prior to appearing on Earth Bet. The then unnamed Speed Demon, being a young girl who didn't understand where or even what she was, waking up in a dark alley in the middle of a city. Not realizing her powers she had trouble and caused many problems with not realizing she was moving too quickly. Because of her powers and skittishness she didn't actually interact directly with the PRT, a government funded agency that handles interacting with Parahumans, until after she'd begun to get use to her situation. As a result she did not end up joining the Protectorate like many other Case 53s and instead remained independent.
As an independent hero Speed Demon supports herself on donations, either from fans, thankful civilians, or paid promotions and services from businesses and wealthy individuals. While hero sponsorship is usually looked down on the girls age, constant presence in the community, and altruistic nature has let her avoid most of the stigma attached to it.
She's cocky, childish, and rather petty and fickle. While she doesn't hold grudges she tends to act rather petulantly against those she doesn't like. Her fickleness tends to result in her quickly doing 180s in disposition and opinions usually based on rather inane changes or bribes.
"This one's for all you rock and rollers; All you crash queens and motor babies; Listen up!"
Lechuza Ningyo - PL 10
Height: 5' 3" | Hair: Black| Eyes: Green
Role: The Rock Star, Yankee Anego, Crazy Awesome, Chaotic Neutral Hedonist, Mixed Brawler
Strength 4, Stamina 6/4, Agility 4, Dexterity 4, Fighting 6/4, Intellect 0, Awareness 2, Presence 7/5
All-out Attack, Attack Flurry, Attractive 2, Bi The Way: Equally Attractive to Either Gender, Chokehold, Daze (Intimidation), Defensive Roll 2, Equipment 2, Fast Grab, Fearless, Great Endurance, Improved Hold, Improved Smash, Improvised Weapon 4, Leadership, Power Attack, Ritualist, Seize Initiative, Startle, Throwing Mastery 4, Ultimate Effort: Expertise: Rock n Roll
Athletics 2 (+6), Close Combat: Unarmed 6 (+12), Expertise (PRE): Rock n Roll 5 (+12), Insight 2 (+4), Intimidation 3 (+10), Perception 2 (+4), Ranged Combat: Thrown 8 (+12), Sleight of Hand 1 (+5), Vehicles 1 (+5)
Leather Jacket: Protection 2 (Removable, +2 Toughness; Subtle: subtle)
Magic Axe (Easily Removable)
. . Lord of The Strings: Enhanced Trait 17 (Traits: Presence +2 (+7), Stamina +2 (+6), Fighting +2 (+6), Advantages: All-out Attack, Attack Flurry, Attractive 2, Bi The Way: Equally Attractive to Either Gender)
. . Rocker Array
. . . . Epic Rock Down of Rocktimate Rockstiny: Concentration Cumulative Progressive Perception Area Afflict (3rd degree: Transformed, Resisted by: Will, DC 20; Perception Area: DC 20 - Hearing, Concentration, Cumulative, Progressive; Custom: Also resistible by Presence or Performance, Limited Degree (third only), Side Effect: on failure - Rebound, Notes: Challenge someone to a Rock Down the looser gets turned into a powerless uncool loser.)
. . . . Feel The Music: Perception Area Variable 3 (Affects Others, Affects Others Only, Perception Area: DC 13 - Hearing, Increased Duration: continuous, Selective; Check Required 3: DC 12 - Expertise: Rock)
. . . . Guitar Screech: Cone Area Weaken 10 (Affects: Toughness, Resisted by: Fortitude, DC 20; Affects Objects, Cone Area: 60 feet cone, DC 20)
. . . . Metal Cover Fodder: Summon 10 (Heroic, Type (General): Badass Rock and Roll Monsters; Concentration, Feedback)
. . . . Rock of Ages!: Damage 10 (DC 25; Increased Range: ranged, Secondary Effect)
. . . . The Power of Rock Compels You!: Progressive Perception Area Affliction 10 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Perception Area: DC 20 - Hearing, Progressive, Selective; Distracting, Tiring)
. . . . The Power of Rock: Perception Area Healing 6 (Perception Area: DC 16 - Hearing, Restorative, Resurrection, Selective; Limited: Others)
Musically Inclined: Senses 1 (Analytical: Hearing)
Rockers Fortitude: Immunity 8 (Damage Effect: Sonic, Disease, Uncommon Descriptor: Drugs; Limited - Half Effect)
Epic Rock Down of Rocktimate Rockstiny: Concentration Cumulative Progressive Perception Area Afflict (DC Will 20)
Grab, +6 (DC Spec 14)
Guitar Screech: Cone Area Weaken 10 (DC Fort 20)
Rock of Ages!: Damage 10, +4 (DC 25)
The Power of Rock Compels You!: Progressive Perception Area Affliction 10 (DC Will 20)
Throw, +12 (DC 23)
Unarmed, +12 (DC 19)
Addiction - Sex Drugs And Rock and Roll: As a Rocker Lechuza has a number of vices, drugs, sex, violence, liquor, partying, and smoking just to name a few. She needs to constantly engage in her vices and will often abandon schemes in favor of pursuing said vices, though often her schemes are caused by said vices.
Honor: As a rocker Lechuza has a certain code of conduct she adheres to. She will accept any and all Rock Challenges given and will honor any bets made on them. She detests "Sell Outs" and refuses to act like one under any circumstances. When coming on some kind of windfall she seeks to spread the joy, not through donations or charity, but by throwing an epic party.
Idiot: Perhaps it was all the drugs, partying, and drinking, but Lechuza often makes monumentally stupid decisions. Often throwing off her leather Jacket in the middle of a fight despite it's protection, or forgoing a winning strategy in favor of punching someone in the face. It's also not unheard of for her to completely forget not only the reason for a brawl but which side she's even on.
Power Loss - Praise The Party Gods!: In order to maintain her powers Lechuza must constantly rock out or act in an appriate manner for a Rocker. If she's not playing music she needs to be fighting, eating, fighting, drinking heavily, partying, fighting, or be passed out from some combination of the above. If not her Magical Axe will not grant her powers.
Weakness - Lameness: Lechuza is weakened by advanced lameness. If exposed to something exceedingly uncool she will become weakened. The longer shes exposed or more uncool the thing she's exposed to the worse it becomes. If she is tricked into doing something uncool she can be made vulnerable or impaired. Exceptionally uncool acts will render her powerless if not rendering her incapacitated.
Dodge 8, Parry 10, Fortitude 10, Toughness 10/8, Will 8
Abilities 54 + Powers 38 + Advantages 25 + Skills 15 (30 ranks) + Defenses 18 = 150
Background: Yareha Daze, or Lechuza Ningyo, is a delinquent asian American punk rocker. With an obsession with being a rock star she uses her power for selfish and petty criminal acts to live a rockstar kind of life. Her name was chosen randomly, picked from two different female monsters related to both her ancestries.
While she doesn't act like a normal criminal, robbing banks for money or plotting the downfall of heroes, Lechuza will commit crimes for seemingly nonsensical reasons.Taking over mobster hideouts for "Hookers and Blow", breaking into high-class hotels to trash it in a giant party, or crashing concerts to challenge other musicians to Rock Offs while holding the audience hostage.
Lechuza's powers come from her enchanted guitar, imbued by magical rituals to grant her her powers. However her 'Axe' will only grant it's power to those who prove worthy of it's epic awesomeness. If need be she can substitute another instrument but declares such "Selling Out" or "Lame".
Her build is all over the place and inefficient, though is quite chaotic and able to do a lot of different attacks. Perhaps not that effective but forgoing audio blasts to bash someone's face with a guitar has it's charms.
Last edited by squirrelly-sama on Fri Oct 12, 2018 9:36 pm, edited 1 time in total.
Servant Saber - Nero Claudius - PL 12
Height: 4' 11" | Hair: Blonde| Eyes: Green
Role: The Prideful One, Umu!, Saber Face, Hedonist, Quadratic Warrior
Division - Super Middle Weight
Series - Nasuverse > Type Moon > Fate Series > Fate/Extra (All) | Fate/Grand Order | Fate/Extella
Focus - Combat (Melee)
Dere Typing - Kamidere
Strength 6, Stamina 8, Agility 8, Dexterity 2, Fighting 8, Intellect 2, Awareness 4, Presence 8/3
Attractive, Beginner's Luck, Defensive Roll 4, Fascinate (Persuasion), Fearless, Improved Defense, Inspire 2, Interpose, Jack-of-all-trades, Leadership, Uncanny Dodge
Close Combat: Swordsmanship 4 (+12), Expertise: Military 4 (+6), Persuasion 2 (+10)
Aestus Domus Aurea (Notes: “Behold my glory... Hear the thunderous applause... Sit down and praise... My Golden Theater! Kingdom of Heaven and Hell... My heaven, reconstructed! This is where the limelight shines!”)
. . Absolute Imperial Zone: Feature 1 (Notes: Adds Penetrating to Damage only when Target is under effects of The Golden Theater)
. . Fax Caelestis: Closing Rose That Fames Stars (Feature: Extremely Flashy, Improved Critical, Reach (melee): 5 ft., Variable Descriptor: close group - Fire)
. . The Golden Theater: Burst Area Affliction 12 (1st degree: Impaired, Vulnerable, 2nd degree: Disabled, Immobile, 3rd degree: Transformed, Paralyzed, Resisted by: Will, DC 22; Burst Area: 30 feet radius sphere, DC 22, Custom: Broad - Impairs All Abilities, Custom 2: Sustained, Extra Condition; Custom 2: Build Up - Requires waiting as many turns as ranks used to activate, will only last as many turns, Distracting, Quirk: Immobile and Paralyzed only apply to attempts to escape., Tiring)
Aestus Estus: The Original Flame: Strength-based Damage 6 (Easily Removable, DC 27; Feature: Work of Art - "the Ultimate Instrument", Improved Critical, Notes: regnum caelorum et gehenna (the kingdom of heaven and hell))
Imperial Privilege: Variable 3 (Advantages: Beginner's Luck, Jack-of-all-trades; Innate, Subtle: subtle, Notes: Gain Personal Skills)
. . Charisma (Traits: Presence +5 (+8), Advantages: Attractive, Fascinate (Persuasion), Inspire 2, Leadership)
Charisma (Traits: Presence +5 (+8), Advantages: Attractive, Fascinate (Persuasion), Inspire 2, Leadership)
Riding (Traits: Vehicles +10 (+12), Athletics +4 (+10), Advantages: Animal Empathy, Benefit: Able to Ride Any Mount, Skill Mastery)
Swordsmanship (Powers: Strength Effect 12 [Multi-Attack 12)
Invictus Spiritus: Thrice, Though I Welcome the Setting Sun: Immortality 20 (Return after 3 seconds; Activation 2: standard action, Limited: One Use, Limited: Does not Recover Injuries, Unreliable (5 uses))
Migraine - Rank B: Immunity 10 (Common Descriptor: Mental Effects; Limited - Half Effect)
Très Fontaine Ardent: Fountain of the Blazing Saint : Enhanced Strength 2 (+2 STR; Activation 2: standard action)
Très Fontaine Tempestes: Fountain of the Saint Who Weaves Through Time : Affliction 12 (1st degree: Dazed, 2nd degree: Stunned, Resisted by: Will, DC 22; Reaction 3: reaction; Activation 2: standard action, Limited: While Defending, Limited Degree, Resistible: Parry, Unreliable (5 uses))
Aestus Estus: The Original Flame: Strength-based Damage 6, +12 (DC 27)
Grab, +8 (DC Spec 16)
The Golden Theater: Burst Area Affliction 12 (DC Will 22)
Throw, +2 (DC 21)
Très Fontaine Tempestes: Fountain of the Saint Who Weaves Through Time : Affliction 12, +8 (DC Dog/Will 22)
Unarmed, +8 (DC 21)
Disability - Migraines: Throughout her life Nero suffered horrible migrains, a result of her mother's attempted assassinations via poison. Due to this she is often forgetful and may randomly be rendered incapable of taking actions due to one of great magnitude appearing. Her Migrains also cause her Imperial Privilege to reset, as she often forgets the skills she has learned.
Quirk - The Original Napoleon Complex: Nero is increadibly short, her lack of stature only matched by her enormous ego. She considers herself the equal of Gods and the greatest gift to the world that has ever existed. She will not hear any criticism of her many talents.
Dodge 12, Parry 12, Fortitude 10, Toughness 12/8, Will 10
Abilities 78 + Powers 73 + Advantages 8 + Skills 5 (10 ranks) + Defenses 16 = 180
Background: A Saber class Servant summoned in The Holy Grail War. Her True Name is Nero Claudius Caesar Augustus Germanicus, the Fifth Roman Emperor. She had the reputation of a notorious tyrant whose rule was made up of schemes and poison as she oppressed all religious forces, especially Christians, and the Roman Senate during the period from 50 to 60 AD.
Saber has a haughtiness that seems to more than compensate for her short stature, overlapping much with the personality of Gilgamesh. She refrains from asking how privileged Hakuno feels by summoning her, and grants them the honor of being her Master. She feels that, as her Master, they can be allowed to act as her equal without having to use honorifics. Often when given the choice to answer to her, only a single affirmative choice is offered rather than allowing for a negative response. She believes that anything she does must be perfect down to the smallest detail, such as a number of flawless victories to make her feel on top of the world after displaying perfection in her swordplay. If Hakuno denies to be her Master, she claims she cannot understand what they are speaking about, believing it to be some form of Oriental humility. She refuses to accept the answer, and declares that her tolerance allows for a single mistake from them. When recounting the Servant Classes, she names some, and then claims that the rest are not of any importance. Only the Saber class has any worth, and as it is known as the best of the classes, it should be obvious that she is Saber.
The First Starter Servant of Fate/Extra PSP dungeon crawler based on the popular Visual Novel Fate/Stay Night. She's the most solid pick, easy to use, tough, strong, tanky, and basically just easy mode for the standard playthrough. She is outclassed by the other starters in the late game but only through applying very specific strategies and leveling. She's a solid pick and a fan favorite due to being the start of the "Saber-Face" trend.
As a build she was somewhat hard to work into the right point value for a PL12, I didn't want to go higher on either PL or points but also didn't want to sacrifice her major abilities from the game. In the end some of the point saving techniques probably wouldn't fly. And in fact many of her powers would probably get nix'd by any GM worth their salt due to how absurdly unbalanced they are. Still, I feel I was able to stat up a faithful interpretation of Nero.
Last edited by squirrelly-sama on Fri Oct 12, 2018 9:36 pm, edited 1 time in total.
"And we're back! For all you Battle Freaks and Adrenaline Junkies just tuning in you're here at the Tower of Terror, the Bloody Battle Spire, the 16th Pan-Pacific Para-human War Games! This is the Master Moderator to bring you the slaugherific sounds that get you pumped; your Fox-tailed Fantasy, your Ideal Idol, the choicest voice to make the brother scream and the ladies moist, your guide through this Cavalcade of Carnage, it's Cheerful Koto~"
Idol Hero Cheerful Koto - PL 8
Height: 5'1" | Hair: Short, Red| Eyes: Green
Role: The Crazy One, Battle Junkie, Genki Girl, Agile Grappler
Division - Light Weight
Series - NA
Focus - Combat (Mid Range)
Dere Typing - Dorodere
Strength 0, Stamina 4, Agility 8/6, Dexterity 6/4, Fighting 6/4, Intellect 0, Awareness 6, Presence 4
Agile Feint, Benefit, Athletics Based on Agility, Benefit, Status: Idol Hero, Defensive Attack, Defensive Roll 2, Evasion, Fast Grab, Fearless, Fighting Style: Aikido, Grabbing Finesse, Improved Grab, Improved Grab, Improved Hold, Improved Trip, Interpose, Prone Fighting, Teamwork, Uncanny Dodge
Acrobatics 4 (+12), Close Combat: Claws 4 (+10), Deception 2 (+6), Expertise (PRE): Performance (Referee) 4 (+8), Expertise: Current Events 4 (+4), Intimidation 2 (+6), Persuasion 2 (+6)
. . Animal Senses: Senses 4 (Acute: Smell, Extended: Hearing 1: x10, Low-light Vision, Ultra-hearing)
. . Cat Fall: Movement 1 (Safe Fall, Advantages: Benefit, Athletics Based on Agility; Check Required: DC 10 - Acrobatics)
. . Claws: Strength-based Damage 2+2 ([Stacking ranks: +2], DC 19; Improved Critical)
. . Foxy Feet: Speed 1 (Speed: 4 miles/hour, 60 feet/round)
. . Power Pint: Enhanced Strength 2 (+2 STR; Limited to Lifting)
. . Quick As a Fox: Enhanced Trait 14 (Traits: Agility +2 (+8), Fighting +2 (+6), Dexterity +2 (+6), Advantages: Agile Feint, Prone Fighting)
Martial Arts: Strength-based Damage 2 (DC 17; Stacks with: Claws: Strength-based Damage 2+2)
Ribbon (Easily Removable)
. . Elongation: Elongation 2 (Elongation: 30 feet, +2 to grab; Limited: Grabs)
. . Extra Limbs: Extra Limbs 1 (1 extra limb, Advantages: Improved Grab; Projection)
Claws: Strength-based Damage 2+2, +10 (DC 19)
Grab, +8 (DC Spec 18)
Martial Arts: Strength-based Damage 2, +10 (DC 17)
Throw, +6 (DC 15)
Unarmed, +10 (DC 15)
Boy Crazy: Koto has a weakness for Bishounen men. She often holds back when fighting them and does her best to get their attention. She does her best but sadly her unsettling facination with violence and young appearance tends to unsettle her romantic targets more than attracts them.
Hidden Sadism: Koto has a deep facination with violence and loves to watch brutal fights. When she starts really getting into a fight, whether a participant or a judge, she begins to get distracted and lets slip her inner bloodlust.
Petta~n: Koto, despite being 19, looks so small and and acts so immature she can be mistaken for a child. This makes some of her less savory behavior like her thirst for violence, smoking, drinking, and flirtiness appears even more unsettling.
Quirk - Tricksy Fox: Koto is always in motion, getting restless when she has to remain in place. She always moves with far more flair and motion than is necessary often wasting time on theatrical motions
Relationship - Nakama: Despite being, probably, the most unsettling and least heroic of the group she's is often the first to act in defense of her team. If ever one is in danger she will leap to their defense regardless of personal risk. As the one who makes the most money she tends to be the the one financially supporting her friends who focus more on humanitarian efforts.
Relationship - Teammates: Koto is part of Cu-Little (Ku-Ri-To) a small team of Idol Heroes that grew in popularity in California among the Japanese citizens. Despite being called Idol Heroes they mostly act as celebrities and often act as hosts. Koto is most well known as a Referee for various Parahuman competitions.
Responsibility - Idol Hero: As an Idol Hero Koto has to balance her heroics and her stardom. Koto is generally the least heroic of her group, focusing on the celebrity aspect. She focuses more on her career as a celebrity and making public appearances. She prefers being an announcer, specifically for parahuman competitions like fights.
Dodge 10, Parry 10, Fortitude 6, Toughness 6/4, Will 8
Abilities 56 + Powers 29 + Advantages 14 + Skills 11 (22 ranks) + Defenses 10 = 120
Based on a popular nominal character from the popular manga Yu Yu Hakusho.
Tsukino Koto is the defaulted Leader of the Idol Hero group Cu-Little (Ku-Ri-To). A young fox girl with dreams of earning fame and fortune Koto is very passionate about her idol work and doesn't take kindly to many hero's opinions that accepting sponsorship deals or making a living off their do-gooding is somehow wrong. She has a lively and bombastic personality, being easily excitable and often acts in extremely over the top manners. She injects as much energy as she can into every thing she does, even something as simple as standing to say something can quickly become an acrobatic stunt followed by a overly dramatic shout.
In contrast to her cute and childish appearance the girl can be quite unsettling. She is obsessed with violence in all forms, drinks and smokes heavily, and often speaks incredibly crudely.about a wide array of inappropriate topics.
Last edited by squirrelly-sama on Tue Oct 16, 2018 4:56 am, edited 1 time in total.
"Nooo! I don't want to die a virgin!"
Idol Hero Nereid Juri - PL 8
Height: 5'6" | Hair: Teal, Mid Length | Eyes: Purple
Role: The Cowardly One, Angsty Pessimist, Powerful Loser, Rescue Ranger, Aquakinetic, Grappler
Division - Light Weight
Series - NA
Focus - Combat (Close and Ranged)
Dere Typing - Utsudere
Strength 6/2, Stamina 8/4, Agility 4, Dexterity 0, Fighting 4, Intellect 0, Awareness 4, Presence 2
Benefit, Status: Idol Hero, Defensive Roll 2, Fast Grab, Favored Environment: Aquatic, Great Endurance, Improved Hold
Acrobatics 2 (+6), Athletics 4 (+10), Close Combat: Unarmed 2 (+6), Deception 4 (+6), Expertise (PRE): Performance 4 (+6), Expertise: Search And Rescue 6 (+6), Perception 2 (+6)
. . Dousing: Nullify 8 (Counters: Water-Soluble Effects, DC 18; Accurate 4: +8, Broad, Indirect 4: any point, any direction, Simultaneous; Source: Water)
. . Purify: Transform 10 (Affects: 1 Thing > 1 Thing - Dirty Water to Clean Water, Transforms: 800 lbs., DC 20; Increased Duration: continuous; Distracting Notes: Reduce Defenses to 0 but don't treat as defenseless)
. . Water Control: Move Object 8 (6 tons, DC 23; Accurate 4: +8, Damaging, Indirect 4: any point, any direction; Source: Water)
. . Water Wall: Create 8 (Volume: 250 cft., DC 18; Indirect 4: any point, any direction, Innate, Movable, Selective, Subtle: look natural; Proportional, Source: Water)
Aquatic Movement Array
. . Riding Waves
. . . . Flight: Flight 4 (Speed: 30 miles/hour, 500 feet/round; Source: Water)
. . . . Movement: Movement 1 (Water Walking 1: you sink if you are prone)
. . Swimming: Swimming 6 (Speed: 30 miles/hour, 500 feet/round)
Cute Brute: Enhanced Trait 18 (Traits: Strength +4 (+6), Stamina +4 (+8), Advantages: Fast Grab, Improved Hold)
Mermaid Girl: Immunity 3 (Aging, Environmental Condition: Aquatic, Suffocation: Drowning)
Senses: Senses 4 (Accurate: Tactile, Extended: Tactile 1: x10, Ranged: Tactile; Limited: Only In Water)
Dousing: Nullify 8, +8 (DC Will 18)
Grab, +4 (DC Spec 16)
Purify: Transform 10, +6 (DC Dog 20)
Throw, +0 (DC 21)
Unarmed, +6 (DC 21)
Water Control: Move Object 8, +8 (DC 23)
Monstrous - Nereid Girl: Juri's powers were one of the rare few naturally gained ones that visibly alter the user's body in some noticeable way. In her case she has scale like skin on parts of her body as well as fin-like ears that serve as antennae for her sensory powers.
Quirk - 30 Year Old Virgin: Somehow despite being famous, attractive, and actively looking for it Juri is somehow not only still single but also a virgin at the age of 29. Regardless of how hard she tries she always screws up attempts at romance.
Relationship - Teammates: Juri is a part of Cu-Little (Kyu-ri-to) an idol hero group that became popular in California among the Japanese population. Juri is Koto's understudy despite being older. She and her team often make public appearance both heroing and Idoling
Responsibility - Idol Hero: In addition to regular heroic activities Juri also has a carreer as a celebrity. She often balances her work in disaster relief, search and rescue, and her career as a performer.
The Eternally 18 Idol: Juri continues to claim to be 18 years old despite the fact that with her identity being public knowledge anyone can look it up and realize she's in fact 29. She stopped aging when she gained her powers in her late teens. She reacts negatively to anyone talking about her real age.
Weakness - Cowardice: Despite being both the strongest on her team and able to tank bullets Juri is actually somewhat of a coward and tends to freeze up in actual combat situations. She tends do her best to avoid being part of a fight, even when it's just against low level thugs with bats, and tries to hide or flee if forced into one.
Dodge 6, Parry 6, Fortitude 8, Toughness 10/8, Will 6
Abilities 40 + Powers 57 + Advantages 5 + Skills 12 (24 ranks) + Defenses 6 = 120
Based on a popular nominal character from the manga Yu Yu Hakusho.
Juri is a young woman who was a Japanese highschool girl prior to becoming a Parahuman. There was nothing rather exceptional to her situation other than her athletic skill, being one of the best amateur swimmers and winning the regional qualifications for the swimming competition. However disaster struck with the devastating attack by The Leviathan which destroyed much of Japan due to bombardment of tidal waves. She ended up gaining her powers in response to being washed away by flood waters and eventually trapped under rubble waiting to drown as water slowly rose above her head.
In the aftermath of the disaster she worked in disaster relief, doing a great amount of good and rescuing many trapped civilians. However due to her aquatic control and the rapidly rising anti-parahuman sentiment which was fanned by the rapidly rising ultra-nationalist parties of the government she started to earn the ire of the public and eventually fled to America to avoid a possible persecution. With no real skills other than her athletics, something she'd not be able to make a career in due to being a parahuman, she began to work as a low paid waitress, singer, and even ring girl to support herself. It was only by luck that she was eventually discovered by Koto who was out clubbing and taken under the younger girl's care.
Juri is a normally happy-go-lucky woman who's prone to quickly panicking when things go wrong. She enjoys sports and physical activities and pastimes, though her previous love of swimming has become something she'd rather avoid outside of work due to how she gained her powers and now finds it more stressful than relaxing. Juri is also prone to bouts of depression and is very pessimistic, often when things start to go bad in her life such as break ups or screwing up she begins to drink and mope.
"The Doctor will see you now!"
Idol Hero Lovely Ruka - PL 8
Height: 5'8" | Hair: Red, Long | Eyes: Brown
Role: The Mature One, The Nurturer, Sheltered Princess, Barrier Maiden, Team Medic
Division - Light Weight
Series - NA
Focus - Support (Heal and Area Control)
Dere Typing - Nadesico
Strength 0, Stamina 2, Agility 2, Dexterity 2, Fighting 2, Intellect 4, Awareness 6, Presence 5
Accurate Attack, Attractive, Benefit, Status: Doctor, Benefit, Status: Idol Hero, Connected, Defensive Roll 2, Eidetic Memory, Equipment 1, Improvised Tools, Skill Mastery: Treatment
Acrobatics 2 (+4), Athletics 2 (+2), Close Combat: Unarmed 6 (+8), Expertise (PRE): Performance 1 (+6), Expertise: Physician 8 (+12), Intimidation 3 (+8), Treatment 8 (+12)
Barrier Maiden: Create 14 (Volume: 15000 cft., DC 24, Advantages: Accurate Attack; Precise, Regrowth, Stationary; Feedback, Quirk: Always Stationary, Reduced Range: close)
Expert Physician: Senses 9 (Acute: Detect, Analytical: Detect, Detect: Health and Physical Condition 2: ranged, Microscopic Vision 2: cell-size, Rapid: Detect 3; Sustained; Check Required 3: DC 12 - Treatment, Concentration)
Medical Genius: Quickness 6 (Perform routine tasks in -6 time ranks; Limited to One Type: Treatment, Uncontrolled)
Medicine Hero: Variable 2 (Slow, Notes: Access to Medical Equipment )
Pressure Points: Affliction 8 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Paralyzed, DC 18; Alternate Resistance (Dodge), Improved Critical 4; Check Required 3: DC 12 - Expertise: Physician, Limited: Unarmored Human Targets)
Grab, +2 (DC Spec 10)
Pressure Points: Affliction 8, +8 (DC Dog/Fort/Will 18)
Throw, +2 (DC 15)
Unarmed, +8 (DC 15)
Child Prodigy: Ruka's intelligence is unrelated to her powers, having been home-schooled strictly from an early age. Ruka, while thakful for the skills she earned from this she deeply wishes she had childhood. She really wants to experience most of the things she missed out on but feels insecure about seeking it out due given how childish most of the things she wants seem.
Disability - Sheltered Princess: With her lack of interaction growing up Ruka lacks a lot of cultural knowledge and has a habit of misunderstanding slang and inuendo. She also has rather warped concepts of aesthetics and tastes leading to strange fashion or decorating choices.
Quirk - I'm 17! Really!: Ruka is actually 17 years old despite looking like a woman in her mid to late 20s. Her very mature behavior, all around intelligence, and her being a doctor do not help getting people to believe her when she tells them the truth. She tends to be forgotten and considered as one of the adults by those her age due to this.
Relationship - Team Cu-Little: Ruka is a part of Cu-Little (Kyu-ri-to) an idol hero group that became popular in California among the Japanese population. Ruka appears to be the oldest member despite being the youngest.
Responsibility - Idol Hero: As an Idol Hero Ruka has to balance both her heroics and being a celebrity. Ruka is the most humanitarian of the group, though is not as traditionally heroic as Juri. Ruka makes the least appearances outside of charity events and fundraisers and most often visits hospitals to aid as a normal doctor and donates proceeds from her performances to local charities and hospitals.
Responsibility - Ruka MD: Ruka is a doctor. Not an honorary doctor like most healing capes but an actual, licensed Doctor. The youngest Doctor in the US having earned her degree soon after her 17th birthday and is bound by the rules, regulations, and the ethical practices required of a medical professional.
Responsibility - Team Mom: Ruka is the most mature member of her group despite being the youngest member. She is the one who reins in her teammate's unruly behavior and often uses intimidation as a means to stop their childishness. Her stressful life, from not just her childhood but also her career as both a Hero and a Doctor, has given her a deep well of inner rage she taps into when dealing with irritants.
Dodge 6, Parry 6, Fortitude 6, Toughness 6/2, Will 6
Abilities 46 + Powers 37 + Advantages 10 + Skills 15 (30 ranks) + Defenses 12 = 120
Based on the popular character from the manga Yu Yu Hakusho
Lucatiel Quinn is a young prodigy, incredibly intelligent and a polymath to a degree rarely seen. Seeing her potential her parents sought to nurture it so it could grow to it's full potential, having the girl home schooled by some of the best tutors they could find. And indeed she did reach her potential, but at the cost of her childhood. The girl rarely ever interacted with others her age and was sheltered to the ways of the world. She eventually met Koto while sneaking out after curfew, before the group formed, and became a close friend of the girl.
After triggering and when approached by Koto about becoming Hero Luca agreed forming a heroic trio with their third friend Juri. Luca is not as active in normal heroics as her teammates though participates when they need her.
Luca is calm and patient young woman. She often takes her time mulling over decisions before picking a route. She's a workaholic, genuinely enjoying her career path and prefers to work with children more than adults. Even with her patience she does have a limit to the foolishness she will tolerate and will quickly crack down on troublemakers. Despite her aura of confidence and competence Luca does have a glaring weakness in her utter lack of social knowledge. She does not understand fashion and is prone to misunderstand slang and doesn't understand the difference between normal and "high" fashion.
"Whats the sitch?"
Kim Possible - PL 8
Height: 5'7" | Hair: Red, Long | Eyes: Olive
Role: Action Heroine, Super Spy, Her-Code-Name-Was-Mary-Sue, Martial Artist, Jill of All Trades
Division - Light Weight
Series - Kim Possible
Focus - Combat (Melee)
Waifu Typing - Girly Tomboy
Strength 2, Stamina 4, Agility 6, Dexterity 6, Fighting 6, Intellect 2, Awareness 2, Presence 2
Beginner's Luck, Benefit, Athletics Based on Agility, Benefit, Renown 2, Connected, Contacts, Cunning Fighter, Defensive Roll 4, Equipment 1, Fearless, Grabbing Finesse, Improved Defense, Improved Disarm, Improved Initiative, Improvised Weapon, Jack-of-all-trades, Move-by Action, Prone Fighting, Redirect, Takedown, Uncanny Dodge, Weapon Bind
Acrobatics 2 (+8), Close Combat: Unarmed 4 (+10), Expertise (AGL): Cheer Leading 2 (+8), Insight 4 (+6), Investigation 4 (+6), Perception 4 (+6), Persuasion 4 (+6), Technology 4 (+6)
Martial Arts Cheerleading: Strength-based Damage 4 (DC 21, Advantages: Improvised Weapon; Improved Critical)
Thanks For The Help!: Variable 1 (Slow, Notes: Gain Equipment for a mission)
Kimunicator (Cell Phone (Smartphone)), New Constructed Device [Grappling Hook: Movement 2, Safe Fall, Swinging; Check Required: DC 10 - Ranged Attack]
Grab, +6 (DC Spec 16)
Martial Arts Cheer-leading: Strength-based Damage 4, +10 (DC 21)
Throw, +6 (DC 17)
Unarmed, +10 (DC 17)
Enemy : With all her hero work Kim has her own rogues gallery of villains to pick from, Dr Drakken the mad scientist, Killigan the Golfing Assassin, and Shego the plasma blasting Mercenary.hottie. However there is one who stands above the rest, who has opposed Kim more than any other and poses the most threat to Kim. That is... Bonnie Rockwaller, a fellow classmate and cheerleader and Kim's arch-rival.
Motivation: Doing Good: Kim's started out as a baby sitter and after one thing led to another she has become a globe trotting action heroine saving the world from super villain schemes on a weekly basis. She doesn't ask for any compensation other than the occasional favor that tends to be cashed in as a ride to a future adventure and a bit of needed gear
No One Questions It: For some reason no one brings attention to Kim's extracurricular activities despite Kim making no effort to hide it and everyone knowing about her heroics. Despite this she is treated no differently than any other teenage girl. She gets bullied by Bonnie, chewed out by her teachers, and remains in a small unpopular bubble of friends even after appearing on the news after stopping a robot army from taking over the world.
Relationship - Ron Stoppable: A childhood friend. The two have been together, but not together together, since kindergarten. Kim often has to look after the neurotic and slightly dim boy during missions and has to put up with some of his more obnoxious habits. Despite that she knows he has her back and very often the linchpin or lucky stroke that allowed her to win.
Relationship - The Possible Family: Kim is from the typical American nuclear family. A brain surgeon mother, a rocket scientist dad, and a pair of annoying super genius brothers who speak 90% of their lines in annoying non-sense. You know, normal stuff like that. Mr and Mrs. Dr Possible are both rather chill parents though stick to the usual guns of no boys, curfew, and only saving the world after she finishes her homework.
Relationship - Wade: Kim's personal Q and intel guy. He is a teenage genius who handles her website and provides her with the needed tech to accomplish missions. Since he never leaves his house his assistance is limited and can often be interrupted with phone jamming.
Weakness: Kim relies a lot on her connections to get what she needs. From rides to specialized gear to general information. If she's cut off from this network it becomes near impossible for her to reach her destinations and she will be unequipped if she does.
Dodge 8, Parry 8, Fortitude 6, Toughness 8/4, Will 6
Abilities 60 + Powers 12 + Advantages 24 + Skills 14 (28 ranks) + Defenses 10 = 120
Protagonist of the beloved Disney cartoon of the same name. Kim Possible, the show, is about a high school girl turned ass kicking super spy. Every week the world needs saving and she's there to save it, provided she doesn't stay out after curfew. The show was amazing, having great animation, good action, and interesting characters. One of the most entertaining things about the show was just how chill everyone seems with the absurdity that pops up. No one bats an eye at a teenage super spy, a talking mole rat, a monkey man, being kidnapped, or world ending disaster and seems more preoccupied with their own personal business.
Kim, the girl, was a idealized role model for girls. The stereotypical strong female lead. Her personality was... probably a bit less interesting than many of her counterparts but was defined enough to work well off her many foes and allies as a straightman. She wasn't without her faults, being an "Basic Average Girl" as the ultra catchy theme song puts it, her biggest sources of conflict were less about the villainous schemes but how they affect her personal life. She often also ends up getting into trouble because of her own relatable flaws, the typical teenage girl obsessions with fashion, being popular, and crushes on cute boys tend to take up the B-plot slot for many an episode. While normally this would be an issue the show was smart enough to know how to intertwine it with it's action oriented A-plot to keep interest growing until the resolution.
Like many others on the show her name is a terrible pun. In her case on the word Impossible.
"The world's made up of numbers. Do the math and you'll find your desired solution."
Arthur Eld - Re:Creator - PL 8
Strength 1, Stamina 2, Agility 2, Dexterity 0, Fighting 0, Intellect 1, Awareness 4, Presence 2
Assessment, Assessment, Defensive Roll 2, Favored Foe: Own Summons, Skill Mastery: Expertise: Mutants and Masterminds, Tactical Maneuvering
Expertise: Mutants and Masterminds 11 (+12), Expertise: Pop Culture 5 (+6), Insight 2 (+14/+6), Intimidation 2 (+4), Perception 2 (+14/+6), Persuasion 2 (+4), Stealth 2 (+4)
Any sound can shake the air. My voice shakes the heart!: Progressive Perception Area Affliction 8 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Perception Area: DC 18 - Hearing, Innate, Insidious, Progressive, Selective; Custom: Build Up, Distracting, Uncontrolled)
. . Decode!: Senses 9 (Linked; Acute: Detect, Analytical: Detect, Detect: Builds 2: ranged, Postcognition, Rapid: Detect 1; Sustained; Concentration, Limited: Assessed Targets)
. . Scan!: Enhanced Trait 9 (Linked; Traits: Insight +8 (+14), Perception +8 (+14), Advantages: Assessment; Concentration, Limited: Assessing targets)
Re:Creator - Build Tank: Summon 12 (Heroic, Type (Broad): Builds from Eld's Tank; Check Required 3: DC 12 - Expertise: Mutants and Masterminds, Tiring, Uncontrolled)
Any sound can shake the air. My voice shakes the heart!: Progressive Perception Area Affliction 8 (DC Will 18)
Grab, +0 (DC Spec 11)
Throw, +0 (DC 16)
Unarmed, +0 (DC 16)
Isekaitis: After being selected by Truck-kun Arthur woke up in the world of one of his favorite tabletop games. While he is familiar with much of the world he is also caught by surprise by unknown elements created by others as well as many things not lining up to his expectations.
Responsibility - Summons: Thanks to the power that has brought him into the game world Arthur's summons are now real people with their own wants and desires, they acknowledge him as their creator even if the originals do not. Some are grateful for their creation while others see the tragedies of their existence both current and past, as being his fault and demand restitution.
Weakness - Unfriendly Summons: Arthur's summons are under no obligation to assist him, and in fact can resist not only his commands but also his attempts to dismiss them. Even friendly summons do not always do what he wants them to and the more malevolent ones are far worse.
Dodge 4, Parry 4, Fortitude 4, Toughness 4/2, Will 4
Abilities 24 + Powers 69 + Advantages 6 + Skills 13 (26 ranks) + Defenses 8 = 120
I was bored so decided to do this after seeing Eld made a thing and found his signature quote (the name of the affliction power) interesting. I, Of course, do not personally know Arthur Eld. Maybe he does have the power to mind control people through the power of his deep and manly voice, maybe he doesn't. Who knows?
In essence, this is a build of a MnM build maker placed into an amalgamated universe of their various games and settings. They summon their own builds to life. I chose Eld because it seemed funny. There's not really much else to say.
Little bunny fu fu~
Velvet Scarlatina - PL 10
Height: 5'6" | Hair: Brown, Long | Eyes: Brown
Role: Bunny Girl, The Shy One, The Hyped One, The Worf, Martial Artist/Weapon Master
Division - Lower Welterweight
Series - RWBY
Focus - Combat (Mixed)
Waifu Typing - Dandere
Strength 2, Stamina 2, Agility 10, Dexterity 2, Fighting 10, Intellect 0, Awareness 2, Presence 0
Accurate Attack, Benefit, Athletics Based on Agility, Close Attack 2, Cunning Fighter, Defensive Roll 4, Move-by Action, Ranged Attack 10, Teamwork, Uncanny Dodge
Acrobatics 2 (+12), Expertise: Huntsman 8 (+8), Expertise: Photography 6 (+6), Insight 2 (+4), Perception 4 (+6), Sleight of Hand 2 (+4)
. . Landing Strategy: Movement 1 (Safe Fall)
. . Leaping: Leaping 2 (Leap 30 feet at 8 miles/hour)
. . Protection: Protection 2 (+2 Toughness)
. . Regeneration: Regeneration 1 (Every 10 rounds)
Photo Finisher: Variable 4 (Removable; Action 2: free, Feature: Acts as normal camera; Limited: Use consumes photo removing weapon from options., Limited: Only Able to mimic one weapon set at a time., Notes: Mimics weapons the user has taken a photo of.)
Semblance - Imitation Bun (Advantages: Cunning Fighter)
. . Bun Sense: Senses 1 (Danger Sense: Sight)
. . Bun-fu: Cumulative Affliction 10 (1st degree: Vulnerable, Impaired, 2nd degree: Defenseless, Disabled, Resisted by: Will, DC 20; Cumulative, Extra Condition, Increased Range 2: perception, Insidious, Subtle: subtle, Triggered: 1 use - Manual; Custom: Build Up, Limited: Only Combat Checks Against Velvet, Limited Degree, Resistible: Parry)
. . Sharinbun: Feature 1 (Notes: Can mimic movements of others perfectly.)
. . Tactical Bun: Feature 1 (Notes: Resist feints with Close Combat Skill)
. . The Bun Of Her Sword: Strength-based Damage 4 (DC 21, Notes: Stacks with weapon damage of Photo Finisher)
Bun-fu: Cumulative Affliction 10 (DC Dog/Will 20)
Grab, +12 (DC Spec 12)
The Bun Of Her Sword: Strength-based Damage 4, +12 (DC 21+)
Throw, +12 (DC 17)
Unarmed, +12 (DC 17)
Power Loss - Aura: Hunters & Huntresses may slowly lose power as their energy depletes. Their Scrolls keep them updated on their condition.
Prejudice - Faunus: Faunus are a race of humans with animal attributes that are commonly discriminated against in the world of Remnant. Velvet is a Rabbit Faunus.
Relationship - Team CFVY: Velvet is a member of team Coffee. Her teammates are Coco Adel, Fox, and Yatsuhashi.
Responsibility - Huntsman: As a Huntress in Training Velvet will someday become part of the forces that defend humanity from the Creatures of Grimm.
Weakness - Scaredy Bun: Velvet shows much of her animal inheritance in her timid attitude. While she is capable of toughening up to fight Grimm she folds like a house of cards when confronted by other people and is easily bullied by even those much weaker than herself.
Dodge 10, Parry 10, Fortitude 6, Toughness 8/4, Will 8
Abilities 56 + Powers 51 + Advantages 21 + Skills 12 (24 ranks) + Defenses 10 = 150
Velvet Scarlatina is a second year student at Beacon Academy and popular tertiary character. She is a rabbit faunus and her weapon is a camera she uses to scan and make hardlight copies of other's weapons. Her Semblance allows her to perfectly copy the fighting styles needed to properly use those weapons.
Velvet's debut was in the Jaune Arc (pun fully intended) where she appears to be bullied by the much weaker and younger student Cardin Winchester to properly set up how much of an unlikable racist jerk he was. She didn't get much development after that point, only making a few token appearances until The Breach where in Coco alludes to her talents and how she shouldn't waste how she's been building up her weapon. During a freaking invasion! It gave the semi-popular Bun girl enough hype to become a dark horse character in the franchise, each appearance afterwards building up anticipation for the reveal of her amazing ability.
And quite a reveal it was, the unassuming bun girl stepping in to solo a group of giant mechs that where pressing the rest of the team. However it wasn't to last as right in the middle of her epic combo and before her action music even ends she gets sucker punched and goes down like a punk. You could almost hear the record scratch.
Interesting fact, she's based on the Velveteen Rabbit
"You do not become a great person by doing great things. You do great things by being a great person."
Tela Vesti Linen Sew (Arya Avicci) - PL 7
Height: 4'9" | Hair: Blond, Curly, Long | Eyes: Green
Role: The Haughty One, The Perfectionist, Rich Girl, Elastic Grappler
Division - Fly Weight
Series - Part-Time Magica [Original]
Focus - Combat (Mid)
Waifu Typing - Kamidere, Tsuntsun
Strength 4, Stamina 2, Agility 2, Dexterity 0, Fighting 2, Intellect 2, Awareness 2, Presence 1
Accurate Attack, Beginner's Luck, Benefit, Child-Sized, Benefit, Status 3: Avicci Family, Benefit, Wealth 2 (independently wealthy), Eidetic Memory, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Prone Fighting, Sweeping Strike, Uncanny Dodge
Acrobatics 6 (+8), Close Combat: Unarmed 4 (+6), Deception 1 (+2), Insight 4 (+6), Perception 2 (+4), Persuasion 1 (+2)
Cloth Armor Array
. . Cloth Wall: Create 8 ([0 active, 16/16 PP, 2/r], Volume: 250 cft., DC 18; Impervious, Movable; Feedback, Reduced Range: close)
. . Defllcting Cloth: Enhanced Trait 16 ([0 active, 16/16 PP, 1/r], Dodge +8 (+12), Parry +8 (+12))
. . Iron Cloth: Protection 8 ([8 active, 16/16 PP, 2/r], +8 Toughness; Impervious)
Habits of Excellence: Variable 1 (Check Required: DC 10 - Will, Notes: Gain skills and expertise.)
Magical Seamstress Linen Sew
. . Crushing Cloth: Strength-based Damage 4 (DC 23; Grab-based)
. . Elongation: Elongation 4 (Elongation: 120 feet, +4 to grab; Quirk: Only Extra Limbs)
. . Enhanced Ability: Enhanced Strength 4 (+4 STR; Quirk: Extra Limbs Only)
. . Extra Limbs: Extra Limbs 4 (4 extra limbs, Advantages: Improved Grab, Improved Hold)
. . Movement: Movement 3 (Safe Fall, Swinging, Wall-crawling 1: -1 speed rank, Advantages: Prone Fighting; Limited: Safe Fall limited to catching self on walls or outcroppings [1 rank only], Quirk: Occupies ranks of Extra Limbs or elongation)
. . Speed: Speed 3 (Speed: 16 miles/hour, 250 feet/round; Quirk: Reduces ranks of extra limbs to use)
Crushing Cloth: Strength-based Damage 4, +6 (DC 23)
Grab, +6 (DC Spec 18)
Throw, +0 (DC 19)
Unarmed, +6 (DC 19)
Fame - Celebrity Sister: Her older sister is Aisling Avicci, known as the Annihilating Maiden and widely considered to be not only the strongest Esper but one of 3 strongest entities in the current age.She also, despite her abilities, makes her career as a Singer rather than a Ministra, Soldier, or Hero. So Arya is comonly recognized as being a relative of Aisling's.
Motivation: Recognition: Arya is caught in the shadow of her oldest sister Aisling. While she loves and admires her sister the woman's monstrous levels of power and skill leave Arya feeling inadequate.She seeks to prove herself and her own worth seperate of both her sister and her family as well.
Relationship - Team Shadow Star: Arya's team. Under the oversight Magistra Kagehoshi Degozaru she and her teammates Rus Kaf and Yulia Atyanas train to become stronger Ministra.
Responsibility - Avicci: Arya is a member of the ancient house of Avicci, a family that can trace their line back to the First Age. The family is known for producing powerful Espers and gifted talents, the ultimate example being Aisling. As a member of this ancient and proud family Arya is expected to retain a high level conduct and reputation befitting even her minor standing among the family.
Rivalry - Yulia: One of her teammates, the two often end up butting heads due to their polar opposite tastes and personalities. It's rare that the two agree on anything, and many times the two bicker for hours over even the most minor of things.
Weakness - Psychometry: Arya's cloth is linked to her, it can be used to target her with affects and damage to it also harms her. If the cloth she makes breaks she feels as if she's been maimed.
Dodge 4, Parry 4, Fortitude 4, Toughness 10, Will 6
Abilities 22 + Powers 51 + Advantages 13 + Skills 9 (18 ranks) + Defenses 10 = 105
An original character for my setting - Part-Time Magica.
Arya is a young girl who became a Ministra, someone who takes part time jobs protecting the city from monsters, to prove herself. She is qualified as a D-rank Ministra and quickly ends up forming a team with her fellow D-rank Ministra Rus and Yulia.
Arya is very prideful and meticulous, valuing honor and her reputation very highly. She often clashes with her fickle and impulsive teammate Yulia. Arya has a taste for the high life as well, her upbringing making her ignorant of many things about working life and the struggles of the lower class. She holds herself to a very high standard, her motto being “It is not one tree that makes a forest nor a single moment that defines a life. That is why i do not seek to achieve greatness, I seek to become it."
Arya's relationship with her teammates is rather complicated. The group cares for each other but the dynamic between each of them is very different depending on the combination. Arya respects her team's leader Rus, she admires the fencer's poise and level-headedness. The two however are not actively social so when left alone they simply provide the other with space and do not make conversation. She has a bad habit of not second guessing her own conclusions unless given clear reason to. She builds up things she considers impressive and is disappointed with the reality or dimishes things she looks down on and can be taken by surprise when they are not so worthless as she thought.
With her teammate Yulia however Arya is very antagonistic, the two butting heads whenever they can. The two have different tastes in nearly everything, from favorite foods to outlooks on life. Despite this they are very alike in mentality, and usually both are able to quickly understand the other even after they make strange leaps in logic. They often go out of their way to provoke the other into an argument or debate over some opinion. Even when not arguing they usually speak in sarcastic and confrontational tones that do not match the contents of their discussion, making it hard for anyone to tell if they are actually fighting or having a friendly chat at times.
To their Magistra, Kagehoshi, she is deferential in the field but finds the woman's flippant attitude irksome and does not appreciate the teasing and pranks that often get played on her by the Kunoichi. She is aware of Kagehoshi's achievements, and deeply respects her level of skill and dedication to her work but often times her mental image of what such an incredible person should be is broken by the real thing acting immature or petty.
The art used for the character is drawn by myself.
Arya is classified as an Evoca type Ministra, what is essentially an "Elemental" type who has control or can generate and manipuate something inanimate.
Sweeping Strike - After landing a successful hit you can do a trip attack as a move action provided you have not used your move action that same round. Your attack inflicts its normal damage and counts as the initial attack check required to trip your opponent.
Last edited by squirrelly-sama on Tue Jun 25, 2019 10:31 pm, edited 1 time in total.
"3v1 is it? That seems a bit unfair, would you like to invite a few more of your little buddies before we start the round?"
Mech-Tech Rider - Idol Hero Yusin Kim - PL 8
Height: 5'5" | Hair: Black, Wavy, Long | Eyes: Grey/Brown
Role: Gamer Girl, Lets Player, Gun Gal, Mecha Pilot
Division - Lower Welterweight
Series - Capes and Crawler
Focus - Combat (Mid to Long Range)
Waifu Typing - Kuudere
Strength 2, Stamina 4, Agility 4, Dexterity 4, Fighting 4, Intellect 4, Awareness 4, Presence 6
Attractive, Beginner's Luck, Defensive Roll 2, Evasion, Fascinate (Expertise: Performance), Improved Initiative, Inventor, Mecha Attunement, Move-by Action, Quick Draw, Tactical Maneuvering, Taunt, Uncanny Dodge, Well-informed
Acrobatics 2 (+6), Close Combat: Unarmed 2 (+6), Deception 2 (+8), Expertise (PRE): Performance 2 (+8), Expertise: Gaming 4 (+8), Persuasion 2 (+8), Ranged Combat: Fire Arms 8 (+12), Sleight of Hand 2 (+6), Stealth 2 (+6), Technology 8 (+12), Vehicles 4 (+8)
Call Mech: Summon 10 (Controlled, Heroic, Increased Duration: continuous, Sacrifice; Feedback, Limited: Can't take standard actions while piloting, Self-Powered)
Laser Pistol: Damage 4 (Easily Removable, DC 19; Improved Critical, Increased Range: ranged, Multiattack)
Pilot Suit (Removable)
. . Protection: Protection 2 (+2 Toughness)
. . Senses: Senses 1 (Communication Link: Radio)
Grab, +4 (DC Spec 12)
Laser Pistol: Damage 4, +12 (DC 19)
Throw, +4 (DC 17)
Unarmed, +6 (DC 17)
Disability - Prosthetic Eye: During the crisis that caused her powers to manifest Yusin lost her left eye to shrapnel.She eventually made a replacement but her prosthetic is clearly artificial and has low resoultion and off color vision.
Motivation: Doing Good: Yusin seeks to make the world a better place through her position as a hero and public presence. She often tries to bring up varous importan causes and unknown problems she's trying to generate support for. Among them is a reform of the current Hero System, to make heroics a better paid and more beneficial career option to fight the rapidly growing villain rates among parahumans.
Obsession - Lost Family: Having her family broken up during the escape from Korea Yusin seeks to try and locate where her father and sister are and if they are still alive. She also had many extended family members she wants to find as well, and has located a few, though her main goal is her sister.
Reputation - Net Idol: As an Idol Hero Yusi is rather well know, including her civilian identity. While she isn't sponsored by a single producer or agency she still does make many public appearences.Many other heroes don't take her as seriously due to her side profession and even other idol heroes don't really see her as an Idol.
Responsibility - Online Persona: Her internet personality is something Yusin needs to maintain as it has become part of her brand. Part of that is publicizing and acting in character during her fights. During public appearances she does need to maintain her status as a Gamer as well, accepting fan challenges and needs to remain on top of current gaming news including making the time to play the majority of popular releases as soon as they come out.
Dodge 8, Parry 6, Fortitude 6, Toughness 8/6, Will 8
Abilities 64 + Powers 40 + Advantages 15 + Skills 19 (38 ranks) + Defenses 12 = 150
Original character based partial off D.Va from Overwatch. She is a character in a game based on the web series Worm.
Yusin is one of many Korean refugees who fled the country after the fall of Busan and the conflict between both Koreas that came soon after. Yusin was 7 at the time but still recalls the events clearly due to the emotional impact of her family being split up in the desperate escape from the warring country. It was a months long and traumatizing ordeal to eventually reach the Americas with her mother and aunt.
Her childhood on the American west-coast was unremarkable save for financial difficulties which only got worse a few years in with the disaster of Japan in 1999 leading to a flood of new refugees and migrants. This led to her family moving further inland and eventually settling in Texas for greater opportunity as her mother remarried, an act that while Yusin could understand did drive a wedge between mother and daughter as she still believed her Father had survived their forced exodus and would find them again.
The next major event in Yusin's life was the incident in which her powers manifested. At the age of 16, and traveling to meet some extended family she'd managed to track down the area she was staying in was attacked by an group of terrorist villains who were holding her, and many others, hostage with plans of attacking the city with stolen TALOS technology that had been partially modified by them. During the days long standoff the stress of the situation and the toll of the captors neglect and in some cases outright abuse caused her to manifest powers. In her case it was the ability to create advanced technology. Seeing as she was unlikely to be saved in time by heroes or authorities and that the terrorists were likely not going to capitulate even if their demands were met Yusin took matters into her own hands.
She was able to escape her captures, hijacking one of the TALOS Walkers and re-purposing it to her own design. The whole thing culminating in single-handedly taking down the terrorist cell and stopping the TALOS Eradicator from activating and attacking the city.
Eventually, in the aftermath of the notoriety gained from her initial heroic stunt, Yusin became an pseudo celebrity and her pre-existing website and videos gained much more traffic. Seeing opportunity, and also not wanting to simply abandon her previous hobby, Yusin embraced her new status as an internet idol.
Yusin has a few custom features. Mecha Attunement which was an old advantage from 2e Mecha and Manga allowing a power to be used through a mecha. In her case however I decided to add it for her personal skills instead.
She also has the custom advantage of Tactical Maneuvering which is detailed in the house rules post on the first page.
Art drawn by me.
METaL-GEAR: Manned Exotic Tank Line - Ground Effective Armored Reinforcement - PL 10
Strength 6, Stamina -, Agility 2, Dexterity 2, Fighting 4, Intellect -, Awareness 0, Presence -
All-out Attack, Improved Aim, Improved Initiative, Memory Drive: Ability to save recorded data, Move-by Action, Power Attack, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Prone Fighting, Skill Mastery: Technology
Athletics 4 (+10), Ranged Combat: On Board Weapons 10 (+12), Stealth 6 (+2), Technology 10 (+10)
Advanced Onboard Computer System: Feature 1
Armaments System Array
. . Fusion Cannons: Damage 8 (DC 23; Increased Range: ranged, Multiattack)
. . Hardlight Projector: Create 16 (Volume: 65000 cft., DC 26; Impervious, Stationary, Tether; Concentration [10 ranks only], Reduced Range: close)
. . Heavy Artillery: Burst Area Damage 12 (DC 27; Burst Area: 30 feet radius sphere, DC 22 [10 ranks only], Extended Range 3, Improved Critical, Increased Range: ranged; Distracting, Inaccurate 2: -4)
. . Micro Missile: Shapeable Area Damage 8 (DC 23; Shapeable Area: 30 cft., DC 18, Increased Range: ranged)
Cockpit: Feature 5 (Feature: Sensory Link, Feature: Ejector Seat, Notes: Able to carry 5 mass ranks of Cargo inside it, including it's pilot.)
Datalink: Feature 1 (Notes: Allow interface with electronic devices capable of wireless linking)
Diagnostic Scan: Senses 3 (Analytical (Type): Vision, Rapid: Choose Sense 1; Feature: Uses Tech instead of Treatment)
Ground Effective Armored Reinforcement: Growth 6 (+6 STR, +6 Tough, +3 Intimidate, -6 Stealth, -3 active defenses, +1 size rank, +6 mass ranks; Innate; Permanent)
Hydrolic Press: Enhanced Strength 2 (+2 STR; Limited to Lifting)
Hyperalloy Armor: Protection 6 (+6 Toughness; Impervious [6 extra ranks])
Immunity to Fortitude Effects
Profile Database: Feature 1 (Notes: This system is able to recognize enemy targets from the profile picked up by sensor systems. The pilot gains the use of the Well Informed advantage though uses Technology to perform the check.)
Projected Display: Feature 1 (Notes: You can create small, simple, and fairly obvious visual images suitable for displaying information, the equivalent of showing 3-D pictures.)
Senses: Senses 7 (Accurate: Radio, Communication Link: Radio, Direction Sense, Distance Sense, Infravision, Radio; Feature: Senses Use Technology instead of Perception)
Speed: Speed 5 (Speed: 60 miles/hour, 900 feet/round)
Stealth Tech: Concealment 10 (All Senses; Blending, Limited to Machines)
Fusion Cannons: Damage 8, +12 (DC 23)
Grab, +4 (DC Spec 16)
Heavy Artillery: Burst Area Damage 12 (DC 27)
Micro Missile: Shapeable Area Damage 8 (DC 23)
Throw, +2 (DC 21)
Unarmed, +4 (DC 21)
Dodge 8, Parry 8, Fortitude Immune, Toughness 12, Will Immune
Abilities -14 + Powers 123 + Advantages 10 + Skills 15 (30 ranks) + Defenses 16 = 150
Background: Manned Exotic Tank Line - Ground Effective Armored Reinforcement