squirrelly-sama wrote: ↑Thu Oct 11, 2018 6:19 am
“We are born of the blood, made men by the blood, undone by the blood. Our eyes are yet to open..."
The Good Hunter - PL 10
Strength 2, Stamina 8, Agility 8, Dexterity 2, Fighting 10, Intellect 0, Awareness 4, Presence 2
Advantages
All-out Attack, Attack Flurry, Benefit: Athletics Based on Agility, Close Attack 2, Defensive Attack, Defensive Roll 2, Dual Wielding, Equipment 4, Evasion, Follow Up Strike: Can launch second attack after landing a critical hit., Great Endurance, Improved Critical: Trick Weapon, Improved Defense, Power Attack, Precise Attack (Close, Cover), Quick Draw, Ranged Attack 4, Seize Initiative, Takedown, Uncanny Dodge
Skills
Athletics 2 (+10), Expertise: Hunter 8 (+8), Insight 2 (+6), Perception 4 (+8), Ranged Combat: Firearms 4 (+6)
Powers
Blood Rally: Healing 5 (Action 2: free; Limited: Self Only, Limited: Only Damage Suffered That Round, Source: Blood)
Eyes On The Inside: Senses 2 (Counters Concealment: Insight)
Hunter Tools (Array)(Removable)
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Augur of Ebrietas: Affliction 8 (1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Will, DC 18; Multiattack, Reach (melee) 2: 10 ft.; Limited Degree)
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Beast Roar
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Deflect: Immunity 10 (Linked; Common Descriptor: Projectiles; Affects Others, Sustained; Concentration, Limited: Only Once Per Turn)
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Knock Back: Move Object 10 (Linked; 25 tons; Limited: Shoving Away, Reduced Range: close)
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Blood Vials: Healing 10 (Action: move; Distracting, Limited: Self)
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Call From Beyond: Damage 4 (DC 19; Accurate 4: +8, Alternate Resistance: Will, Increased Range: ranged, Multiattack; Diminished Range 2, Distracting, Unreliable (5 uses))
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Choir Bell: Burst Area Healing 5 (Burst Area: 30 feet radius sphere, DC 15; Distracting)
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Empty Phantasm Shell (Affects Insubstantial 2: full rank, Alternate Resistance: Will)
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Madara's Whistle: Damage 8 (DC 23; Custom: Can Attack Multiple Adjacent Targets, Feature: Static location, Indirect: fixed point, directed away; Side Effect: on failure - User Must Dodge As Well)
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Messanger's Gift
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Easily Overlooked: Concealment 10 (Linked; All Senses; Partial, Passive)
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Messanger Form: Morph 1 (Linked; +20 Deception checks to disguise; Single form; Limited: Passive)
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Old Hunter's Bone (Advantages: Enhanced Feint, Improved Feint:, Skill Mastery, Sneak Attack: Feint With Stealth Skill)
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Enhanced Trait: Enhanced Trait 2 (Traits: Stealth +4 (+12))
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Teleporting Dodge: Concealment 4 (All Visual Senses; Limited: Visible Until Attacked)
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Tiny Tonitrus: Line Area Affliction 5 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 15; Line Area: 5 feet wide by 30 feet long, DC 15)
Left-hand Pistol (Array)(Easily Removable)
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Blunderbus: Cone Area Affliction 8 (1st degree: Vulnerable, Impaired, 2nd degree: Defenseless, Disabled, Resisted by: Fortitude, DC 18; Alternate Resistance (no cost): Toughness, Cone Area: 60 feet cone, DC 18, Extra Condition; Instant Recovery, Limited Degree)
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Evelyn: Affliction 8 (1st degree: Vulnerable, Impaired, 2nd degree: Defenseless, Disabled, Resisted by: Fortitude, DC 18; Alternate Resistance (no cost): Parry, Extra Condition, Increased Range: ranged; Instant Recovery, Limited Degree)
Never Ending Nightmare: Immortality 7 (Return after 8 hours; Feature: Transported to Hunters Dream; Limited: While Under Contract)
Trick Weapons (Array)(Easily Removable)
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Blades of Mercy: Strength-based Damage 2 (DC 19; Accurate 2: +4, Multiattack [2 extra ranks])
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Burial Blade (Alternate; Easily Removable)
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Burial Blade
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Scythe Blade: Strength-based Damage 4 (DC 21; Feature: Detatchable Blade, Reach (melee) 2: 10 ft.)
. . . . . .
Spinning Attack: Strength-based Burst Area Damage 8 (DC 25; Burst Area: 30 feet radius sphere, DC 18 [2 extra ranks]; Distracting [2 extra ranks], Quirk: Only along a single plane)
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Chikage (Alternate; Easily Removable)
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Chikage: Strength-based Damage 6 (DC 23; Penetrating 8; Activation 2: standard action, Side Effect 2: always - Self Damage [4 ranks only])
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Ludwig's Holy Blade (Alternate; Easily Removable)
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Ludwig Holy Blade: Strength-based Damage 6 (DC 23; Improved Critical, Variable Descriptor: close group - Slashing / Bludgeoning)
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Reiterpallasch (Alternate; Easily Removable)
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Reiterpallasch
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Firearm Mode: Damage 4 (DC 19; Increased Range: ranged; Diminished Range)
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Rapier Mode: Strength-based Damage 4 (DC 21; Accurate: +2, Improved Critical, Precise)
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Saw Cleaver (Alternate; Easily Removable)
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Saw Cleaver: Strength-based Damage 6 (DC 23; Feature: Serrated, Feature: Extending Blade)
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Threaded Cane (Alternate; Easily Removable)
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Threaded Cane: Strength-based Damage 2 (DC 19; Accurate 2: +4, Feature: Hidden, Feature: Serrated, Reach (melee) 2: 10 ft.)
Equipment
Tool Belt
Antidote: Nullify 5 (Counters: Status Effects, DC 15; Broad; Reduced Range: close)
Bolt Paper: Feature 1 (Notes: Adds Bolt Descriptor Weapon)
Bone Marrow Ash: Feature 4 (Notes: Improves Fire Arm Damage by 2 ranks)
Fire Paper: Feature 1 (Notes: Adds Fire Descriptor to weapon)
Hunters Mark: Movement 1 (Dimensional: Hunters Dream 1: one dimension, 50 lbs.; Distracting)
Lanturn: Feature 1
Molotov: Damage 4 (DC 19; Increased Range: ranged; Diminished Range 2)
Offense
Initiative +8
Antidote: Nullify 5, +12 (DC Will 15)
Augur of Ebrietas: Affliction 8, +12 (DC Will 18)
Blades of Mercy: Strength-based Damage 2, +16 (DC 19)
Blunderbus: Cone Area Affliction 8 (DC 18)
Call From Beyond: Damage 4, +14 (DC Will 19)
Chikage: Strength-based Damage 6, +12 (DC 23)
Evelyn: Affliction 8, +6 (DC Dog 18)
Firearm Mode: Damage 4, +6 (DC 19)
Grab, +12 (DC Spec 12)
Knock Back: Move Object 10, +12 (DC 20)
Ludwig Holy Blade: Strength-based Damage 6, +12 (DC 23)
Madara's Whistle: Damage 8, +12 (DC 23)
Molotov: Damage 4, +6 (DC 19)
Rapier Mode: Strength-based Damage 4, +14 (DC 21)
Saw Cleaver: Strength-based Damage 6, +12 (DC 23)
Scythe Blade: Strength-based Damage 4, +12 (DC 21)
Spinning Attack: Strength-based Burst Area Damage 8 (DC 25)
Threaded Cane: Strength-based Damage 2, +16 (DC 19)
Throw, +6 (DC 17)
Tiny Tonitrus: Line Area Affliction 5 (DC Will 15)
Unarmed, +12 (DC 17)
Complications
Relationship - The Doll and Gehrman: The Doll is the curious minder of the Dream and one of the few comforting presences in the life of the Hunter. She offers solace, strength, and unconditional love to the Hunter and will support them regardless of any actions they perform. Gehrman is the mentor of the Hunter and the one who acts as a guide and leads the Hunter to where they want to go and offers clues about the nightmarish world the Hunter has found himself in.
Languages
English
Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 10/8, Will 10
Power Points
Abilities 72 + Powers 45 + Advantages 28 + Skills 10 (20 ranks) + Defenses 10 = 165
Nots
The Player Character and protagonist of Bloodborne.
The Good Hunter is a man who came to Yharnam seeking Pale Blood and accepted a contract with the Hunters Dream and a Blood Ministration to become a Hunter. As the one who holds the contract with the Hunters Dream the Good Hunter will return to the dream upon death until he once again is able to return to the waking world.
Hunters are those who Hunt beasts and seek to rid the world of the scourge of blood. They however must be wary of becoming drunk on blood and becoming a best themselves. These mad Hunters are the pray of the Hunter of Hunters such Eileen and the Good Hunter himself.
The Good Hunter seeks to fulfill his contract and leave the dream behind. To do so he must enter nightmares and seek forbidden knowledge to slay the Kin that first infected man with the Old Blood.
GAMEPLAY: The Good Hunter is very balanced offensively and Defensively and relies on his Advantages or weapons to alter his checks to better suit a foe. However the Hunter favors a more defensive approach, but one that only lasts until it's time to deliver a decisive and final attack. The Hunter has a few custom advantages, Enhanced and Improved Feint allow him to feint as a move action without suffering a penalty and grants him small circumstance bonus to feints. Dual Wielding (From 2E) lets him link both his Trick Weapon and his left hand weapon, and Follow Up Strike (from 2E) allows a second attack to be done as the bonus granted from making a critical hit.
The Hunter has a wide array of special tools and weaons to choose from, each greatly altering how he can approach combat. Some favor greater aggression while others allow him to attack safely from a distance.
The Hunter's Gun is not one that is meant for damaging opponents but rather a weapon that is made to create openings. It both lowers defenses and impairs resistance, mimicking the repost system from the game.
Lastly the Hunter has a form of regeneration, able to quickly regain his health through the blood of his foes. By immediately retaliating against an opponent he can activate the regeneration for a short while, the bonus only last as long as he is spilling blood.
It was a fun and challenging build to do. I wanted to get as much of the game as I could into the build without just sacrificing bits as fluff for Power Attacks or Extra Effort or such. A lot of his equipment is pretty much unneeded in a build and a lot of his advantages can be dropped to focus on a particular type of combat rather than a open style. It wouldn't be very difficult to cut the unneeded parts to make him an even 150 points and a normal PC build. One of the biggest difficulties was trying trying to figure out how to handle Reposts and trying to get across just how fast paced and frenzied combat can get in Bloodborne. It's a great action game, both in the atmosphere and the actual game play, while similar to Dark Souls it is incredibly quick and everything about the mechanics of this encourages an unrelenting offense. You cannot block attacks, instead using your gun to parry and open up an opponent to a devastating follow up, you regain health quickly and much more often than in Dark Souls, the default healing item being much faster to use and always being able to recover a percentage of recently lost health regainable by attacking opponents quickly after being damaged.