WAIFU WARZ - MISC. BUILDS - THE INCREADIBLE (NON)SHRINKING MAN

Where in all of your character write ups will go.
Thorpocalypse
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Re: WAIFU WARZ - OVERWATCH - Clamity Ashe Steals The Show

Post by Thorpocalypse »

Jabroniville wrote: Sat Dec 29, 2018 10:37 am Ah, so that's how Ashe stats out. Given I didn't want to stat her yet, this will give me something to look at later :). I'll probably stat up my own version, then check yours to see if I missed anything, lol.
I will have to stat my own as well, for one, because that's what I do and two because squirrelly forgot the Complication: Ashe is hopelessly in love with Thorpocalypse and McRee can suck eggs. ;)
Me fail English? That's unpossible. - Ralph Wiggum
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squirrelly-sama
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WAIFU WARZ - Part Time Magica - Yukionna (PL8)

Post by squirrelly-sama »

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Yuki Onna - Tsurara Oniwa - PL 8

Strength -1, Stamina 2, Agility 4, Dexterity 0, Fighting 0, Intellect 1, Awareness 4, Presence 2

Advantages
Attractive, Defensive Roll 2, Favored Environment: Snow Storm, Uncanny Dodge

Skills
Insight 2 (+6), Stealth 4 (+8)

Powers
Ice Magic
. . Freeze: Create 10 (Volume: 1000 cft., DC 20; Increased Duration: continuous)
. . Freezing Blood: Progressive Affliction 8 (1st degree: Dazed and Vulnerable, 2nd degree: Defenseless and Stunned, Resisted by: Fort, overcome by Damage or Sleight of Hand, DC 18; Accurate 4: +8, Extra Condition, Improved Critical 2, Progressive; Limited Degree)
. . Ice Over: Cumulative Affliction 6 (1st degree: Dazed and Vulnerable, 2nd degree: Defenseless and Stunned, Resisted by: Dodge, Overcome by Damage, DC 16; Accurate 5: +10, Cumulative, Extra Condition, Improved Critical, Increased Range: ranged, Multiattack; Limited Degree)
. . Icicle Storm: Damage 6 (DC 21; Accurate 5: +10, Improved Critical, Increased Range: ranged, Multiattack, Secondary Effect, Notes: Secondary effect functions a another power in the array.)
. . Snow Mistress: Transform 6 (Affects: Broad > 1 Thing - Non-impervious materials to Snow, Transforms: 50 lbs., DC 16; Increased Duration: continuous, Increased Range: ranged)
Re-Freeze: Immortality 10 (Return after 1 hour; Limited: Not if water is evaporated, Source: Cold Enviroments)
Snow Body: Immunity 2 (Critical Hits)
Yukionna Form (Activation: Free Action)
. . Frozen Skin: Protection 4 (+4 Toughness)
. . Hail: Environment 1 (Cold (Extreme), Impede Movement (2 ranks), Visibility (-5), Radius: 30 feet; Selective; Activation: move action, Uncontrolled, Notes: Uncontrolled causes the power to take an unknown amount of time before it fully builds.)
. . Ice Youkai: Movement 5 (Permeate 3: full speed, Trackless: Visual 1, Water Walking 1: you sink if you are prone; Limited: Ice and Snow)
. . . . Ice Meld: Teleport 4 (Alternate; 500 feet in a move action, carrying 50 lbs.; Change Direction; Medium: Ice)
. . . . Ice Tunnel: Burrowing 10 (Alternate; Speed: 60 miles/hour, 900 feet/round; Limited: Ice)
. . . . Snow Flight: Flight 5 (Alternate; Speed: 60 miles/hour, 900 feet/round; Limited: Snowy Enviroments)
. . Packed Ice: Regeneration 2 (Every 5 rounds; Feature: Regrowth)
. . Snow Cloak: Concealment 10 (All Senses; Blending, Source: Snow Storms)
. . Snow Youkai: Movement 1 (Environmental Adaptation: Snow and Ice)

Offense
Initiative +4
Freezing Blood: Progressive Affliction 8, +8 (DC Fort/Will 18)
Grab, +0 (DC Spec 9)
Ice Over: Cumulative Affliction 6, +10 (DC Fort/Will 16)
Icicle Storm: Damage 6, +10 (DC 21)
Snow Mistress: Transform 6, +0 (DC Dog 16)
Throw, +0 (DC 14)
Unarmed, +0 (DC 14)

Complications
Hatred - The Sun: Tsurara hates the sun, treating it as a personal enemy and personifying it in her mind as some sort of sadistic diety out to get her.
Power Loss - Heat: Tsurara is very weak to heat. on very hot days she lacks the strength to do much. And if exposed to it for too long begins to melt and lose mass, reverting to a small childish form.
Quirk - Family Unfriendly Violence: Due to being made of snow Tsurara tends to receive apparently significant and fatal injuries rather often.
Responsibility - Anna-chan: Due to being being saved from melting by Anna-chan Mizore was able to become a fully fledged Youkai by achieving the impossible; a snowman that survived the summer. Thankful for this Tsurara seeks to repay her savior.
Weakness - Heat and Fire: Yuki Onna are weak to heat and fire, the effects ignoring their defenses or even weakening them.

Languages
Native Language

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 8/6, Will 8

Power Points
Abilities 24 + Powers 68 + Advantages 5 + Skills 3 (6 ranks) + Defenses 20 = 120

Notes:
Based on a manga I recently discovered called Melt Away Mizore-chan. Where in a snowman was saved from melting by a young girl and so turns into a Yukionna who plans on destroying the sun. Despite her plans the Yukionna is stupidly weak to the point of instantly melting if she leaves the girl's air conditioned house and so the story focuses on the slice of life antics along with hilariously morbid comedy as the Yukionna regularly gets "killed" from her schemes going wrong and occasionally traumatizes the local children who witness it with the only one immune being the initial little girl who seems to see nothing wrong with the situation.

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squirrelly-sama
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DAUGHTERU WARZ - TOUHOU - SHINMYOUMARU SUKUNA (PL8)

Post by squirrelly-sama »

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"Someone like you, who was born into power, wouldn't know the joy of finally obtaining it."

Shinmyoumaru Sukuna - PL 8
Sex: Female
Age: ??
Height: 2" | Weight: .2lbs | Hair: Purple | Eyes: Red
Role: Best Girl, The Tiny One, The Resourceful One, The Badass Adorable

Best Girl Stats
Division - Light Weight
Series - Touhou
Focus - Mixed Combat
Daughteru Typing - Doll, Badass Adorable, Woobie

Strength 2(-2), Stamina 4(-4), Agility 4, Dexterity 2, Fighting 6, Intellect 0, Awareness 4, Presence 2

Advantages
Adorable 2, All-out Attack, Animal Empathy, Benefit, Child-Sized, Benefit, Wealth (well-off), Defensive Attack, Defensive Roll 4, Equipment 3, Flawless Dodge, Improved Defense, Improved Disarm, Improved Initiative, Improved Trip, Move-by Action, Precise Attack (Close, Cover), Uncanny Dodge

Skills
Acrobatics 4 (+8), Athletics 3 (+5), Close Combat: Sword 2 (+8), Deception 6 (+8), Insight 1 (+5), Intimidation 6 (+8 (0)), Persuasion 6 (+8), Stealth (+4(+20))

Powers
Acrobatics: Leaping 2 (Leap 30 feet at 8 miles/hour; Acrobatics Check Required)
Inchling Warrior (Advantages: Accurate Attack, Evasion 2)
. . Fantastic Voyage: Movement 4 (Dimensional: Tiny Worlds 2: group, 50 lbs., Environmental Adaptation: Shrunken, Permeate 1: speed rank -2; Dimensional: dimension - Normal Dimension from Tiny World; Uncontrolled)
. . Flyweight: Enhanced Trait -16 (Traits: Stamina -8 (-4))
. . Natural Size: Shrinking 16 (-4 STR, -8 Intimidate, +16 Stealth, +8 active defenses, -4 size ranks, -2 speed ranks)
. . Tiny: Concealment 6 (All Aural Senses, All Visual Senses; Limited: Vs Those Significantly Larger)

Inchling Weapons (Easily Removable)
. . Issun's Mallet: Cumulative Affliction 10 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, DC 20; Alternate Resistance (Dodge), Cumulative, Notes: Transformed to Inchling)
. . Needle Shot: Damage 6 (DC 21; Accurate 4: +8, Improved Critical 4, Increased Range: ranged)
. . Saucer Shield/Bowl Block: Create 10 (Volume: 1000 cft., DC 20; Impervious, Movable; Concentration, Reduced Range: close)
. . Shining Needle Sword: Damage 6 (DC 21, Advantages: Precise Attack (Close, Cover); Accurate: +2, Improved Critical 4, Multiattack, Precise, Reach (melee): 5 ft.)
. . Thread The Needle: Move Object 8 (6 tons; Accurate 3: +6, Feature: Tripping)

Tea Cup: Flight 4 (Removable, Speed: 30 miles/hour, 500 feet/round; Feature: Floating)
Tiny Rider: Feature 1

Equipment
Shining Needle Castle 15ep
Toughness 10, Size Huge
Features: Concealed 1, Dimensional Portal, Dual Size: Diminutive, Holding Cells, Isolated, Laboratory, Library, Living Space, Personnel, Power System

Offense
Initiative +8
Grab, +6 (DC Spec 12)
Issun's Mallet: Cumulative Affliction 10, +6 (DC Dog/Fort/Will 20)
Needle Shot: Damage 6, +10 (DC 21)
Shining Needle Sword: Damage 6, +10 (DC 21)
Thread The Needle: Move Object 8, +8 (DC 18)
Throw, +2 (DC 17)
Unarmed, +6 (DC 17)

Complications
Enemy - Bourgeoisie: Sukuna dislikes those who were born into power, wealth, or class and will attempt to fight them.
Enemy - Oni: Oni are the ancient enemy of Inchlings.
Enemy - Predators: Due to their small size Inchlings are often hunted by carnivores, while Sukuna can defend herself she often has to deal with being ambushed by cats and sparrows while outside.
Motivation - Recognition: Due to abusing the powers of the Mallet Inchlings were forgotten by the world at large. Sukuna wishes to change that.
Power Loss - Size Changing Mallet: Sukuna's mallet is the origin of her ability to alter her size. Her normal size is that of an Inchling and requires the Mallet to grow. If the mallet is lost she is stuck at her current size.
Quirk - Tiniest Inchling: Even using the Magical Mallet of Issun Sukuna cannot grow larger than the size of a small child and is still small compared to other inchlings.

Languages
Japanese

Defense
Dodge 8, Parry 8, Fortitude 8, Toughness 8/4, Will 8
Defense (Inchling)
Dodge 16, Parry 16, Fortitude 0, Toughness 0/-4, Will 8

Power Points
Abilities 48 + Powers 53 + Advantages 21 + Skills 14 (28 ranks) + Defenses 14 = 150

Notes:
Shinmyoumaru Sukuna is one of the antagonists of Double Dealing Character, the 14th entry into the Touhou franchise. A young inchling, descended from Issun-boshi himself, who was tricked by Kijin Seija to help her overthrow the current balance of power in Gensokyo. Probably one of my favorite characters of the series, she's so freaking adorable!

Gameplay notes
Sukuna doesn't really use her Inchling Warrior powers, preferring to be closer in size to her opponents. Her Fantastic Voyage power is based on shrinking herself to enter Inchling establishments or to do things similar to it's namesake, entering the body and exploring it. She has Dimensional on the power to show she can still affect the larger world through her actions there. She is subject to a house-rule of mine regarding Shrinking, in that the defensive bonuses from it do not decrease from becoming Vulnerable/Defenseless.

Tiny Rider is a power similar to inventor or arcanist. She can use one of her interaction skills to find and tame a wild animal for use as a mount. This isn't a power she showed in the original games but is something that seemed amusing to add.

Saucer Shield/Bowl Block is her using her sake saucer and cup as shields. She can turtle up into them to defend herself effectively even when shrunk.

Not a truly faithful representation of her abilities in the game but what I feel suit her given how she's portrayed in fan art. In truth I made this build inspired by a piece of art that wasn't related to Sukuna herself but simply just reminded me of her.
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I originally built Sukuna as a Sidekick to the dragon thinking I wouldn't be able to get enough points otherwise since Shrinking is not just a trash power but an expensive trash power. Which as it turned out was pretty true as Sukuna has about 30pp spent that she won't really touch the vast majority of the time.
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squirrelly-sama
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WAIFU WARZ - ELIMINATOR KAEDE-SAN - Kaede-san (PL6)

Post by squirrelly-sama »

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"Perverts..."

Eliminator Kaede - PL 6

Strength 2, Stamina 4, Agility 2, Dexterity 2, Fighting 4, Intellect 0, Awareness 2, Presence 2

Advantages
All-out Attack, Defensive Attack, Defensive Roll 2, Equipment 5, Evasion, Improved Aim, Improved Critical: Guns, Improved Initiative, Jack-of-all-trades, Move-by Action, Ranged Attack 4, Takedown 2

Skills
Athletics 4 (+6), Close Combat: QCQ 4 (+8), Insight 2 (+4), Investigation 2 (+4), Perception 2 (+4), Stealth 2 (+4), Treatment 4 (+4)

Powers
Leaping: Leaping 1 (Leap 15 feet at 4 miles/hour)
QCQ: Strength-based Damage 2 (DC 19; Improved Critical, Multiattack [2 extra ranks])
Radar: Senses 3 (Detect: Detect Entites 2: ranged, Radius: Detect)
Speed: Speed 1 (Speed: 4 miles/hour, 60 feet/round)

Equipment
Knife, Guns and Grenades (Assault Rifle, Fragmentation Grenade, Heavy Pistol, Service Rifle, Shotgun, Sniper Rifle)

Offense
Initiative +6
Assault Rifle, +6 (DC 20)
Fragmentation Grenade, +6 (DC Dog 15)
Grab, +4 (DC Spec 12)
Heavy Pistol, +6 (DC 19)
Knife, +8 (DC 18)
QCQ: Strength-based Damage 2, +8 (DC 19)
Service Rifle, +6 (DC 21)
Shotgun, +6 (DC 20 )
Sniper Rifle, +6 (DC 20)
Throw, +6 (DC 17)
Unarmed, +8 (DC 17)

Complications
Enemy - Monsters: The city is filled with deadly monsters that seek to kill any living creatures they can detect.
Motivation: Mystery: Kaede seeks to solve the mystery of what happened to the city, where the monsters come from, why she is the only human left, and the various strange things she's discovered while exploring the city.
Responsibility - Survival: Kaede-san constantly has to work to survive. Looting the abandoned city for suplies, keeping her hidden shelter in working order, and rationing resources.

Languages
Native Language

Defense
Dodge 6, Parry 6, Fortitude 5, Toughness 6/4, Will 5

Power Points
Abilities 36 + Powers 12 + Advantages 21 + Skills 12 (21 ranks) + Defenses 10 = 90

Notes:
Player character of the Ecchi FPS game Eliminator Kaede-san.

A fun, if short, FPS game. Eliminator Kaede-san focuses on a sexy chick shooting super fast and ultra violent mutants. It has a moderately sized map, but only 1 location and a limited number of weapons and minigames. There's not much of a plot, though there are secrets to uncovered by exploring the map and solving a few codes. It's a servicable somewhat generic zombie shooter, though the main draw is the Lewds.
Jabroniville
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Re: WAIFU WARZ - ELIMINATOR KAEDE-SAN - WE NEED TO GO LEWDER!

Post by Jabroniville »

Can't wait to see more Disney Princess stuff (which I think you teased as being in the future here) :).
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squirrelly-sama
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Imouto WARZ - Disney Edition: Wendy Darling (PL8)

Post by squirrelly-sama »

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Wendy, the eldest, not only believed. She was the supreme authority on Peter Pan and all his marvelous adventures.

Wendy Darling - PL 8
Sex: Female
Age: Pre-teen
Height: ~4'6" | Weight: 66lb | Hair: Brunette | Eyes: Blue
Role: The Mature One, Team Mom, Ladette, The Token Female

Lost Girl Stats
Division - Light Weight
Series - Disney's Peter Pan
Focus - Mid to Long Range, Juggler
Imouto Typing - Young Lady, Dreamer

Strength -2, Stamina 0, Agility 2, Dexterity 0, Fighting 0, Intellect 0, Awareness 2, Presence 1

Advantages
Benefit, Child-Sized, Defensive Attack, Defensive Roll 6, Improved Defense, Improved Trip, Sidekick 24, Uncanny Dodge, Weapon Bind

Skills
Acrobatics 2 (+4), Deception 3 (+4), Insight 2 (+4), Perception 2 (+4), Persuasion 3 (+4), Ranged Combat: Neverlanders 8 (+8)

Powers
Flight: Flight 4 (Speed: 30 miles/hour, 500 feet/round)
Little Helpers: Environment 2 (Impede Movement (2 ranks), Radius: 60 feet; Selective; Activation 2: standard action)
Lost Girl
. . Calling on The Lost Boys: Damage 8 (DC 23; Improved Critical 4, Increased Duration: concentration, Increased Range: ranged, Multiattack; Tiring, Uncontrolled)
. . Fairy Circle: Cumulative Affliction 6 (1st degree: Dazed, Vulnerable, 2nd degree: Stunned, Defenseless, DC 16; Accurate: +2, Alternate Resistance (Dodge), Cumulative, Extra Condition, Increased Range: ranged, Indirect: fixed point, directed away; Limited Degree)
. . Fairy Dance: Move Object 10 (25 tons; Contagious, Homing: 1 extra attempt; Inaccurate: -2, Limited: Lifting Upwards)
. . Pixie Dust: Cloud Area Affliction 8 (1st degree: Impaired, Vulnerable, 2nd degree: Disabled, Defenseless, DC 18; Alternate Resistance (Dodge), Cloud Area: 15 feet radius sphere, DC 18, Extra Condition; Limited Degree)
. . Swash Buckle Shadow: Damage 6 (DC 21; Accurate: +2, Extended Range, Homing: 1 extra attempt, Improved Critical, Increased Range: ranged, Indirect 4: any point, any direction)

Offense
Initiative +2
Calling on The Lost Boys: Damage 8, +8 (DC 23)
Fairy Circle: Cumulative Affliction 6, +10 (DC Dog/Fort/Will 16)
Fairy Dance: Move Object 10, +6 (DC 20)
Fairy Dust: Cloud Area Affliction 8 (DC Dog/Fort/Will 18)
Grab, +0 (DC Spec 8)
Swash Buckle Shadow: Damage 6, +10 (DC 21)
Throw, +0 (DC 13)
Unarmed, +0 (DC 13)

Complications
Enemy - Captain Hook: As one of Peter's companions Wendy is a target of the Captain's scheming. Due to him previously kidnapping her and attempting to kill Peter she returns his enmity.
Motivation: Thrills: Wendy wants to remain young and go on adventures in Neverland.
Phobia - Adulthood: As a result of her strict father pressuring her to abandon her childish ways to prepare for adulthood Wendy has developed a fear of growing up, wishing to remain a child forever.
Relationship - Brothers: Wendy has two younger brothers she looks after and cares for.
Relationship - Peter Pan: The young unaging boy that Wendy told her brothers fantastical stories about. Wendy has a crush on the boy but oftren finds herself at odds with his carefree attitude and tends to get jealous of the other girls also interested in the lost boy.
Responsibility - Designated Mother: Originally taken to Neverland to act as a surrogate mother for the Lost Boys Wendy's naturally more mature nature leads her to taking on the maternal role.

Languages
English

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 6/0, Will 8

Power Points
Abilities 6 + Powers 36 + Advantages 36 + Skills 10 (20 ranks) + Defenses 32 = 120

Notes
Wendy Darling is the female deuteragonist of Walt Disney's 1953 animated feature film Peter Pan. She is an imaginative but mature young girl from London with a lifelong appreciation for the stories of Peter Pan. Wendy's love for Peter Pan and Neverland manifested in a desire to stay young forever—a dream that was nearly realized when she and her brothers embarked on a fantastical adventure with Peter Pan, himself.

Wendy often tells stories to her two younger brothers of Peter Pan's adventures before they got to sleep in their nursery, and the film opens with the consequences of this as her father blames her childish ways for the youngsters causing a ruckus and states it is time she sleeps by herself and learns to grow up into a responsible adult. Later that night, as Wendy worries about the prospect of growing up she meets Peter, who has broken into her house to retrieve his wayward shadow. After telling him of her problem he offers to take her and her brothers to Wonderland where they can remain children forever.

The group follows him to Wonderland, where Tinkerbell humorously tries to have Wendy murdered before arriving in a fit of jealousy. A typical jealous girlfriend response. This leads Peter to banish Tink for her murder sche- er, I mean childish prank. For one week. Cause, you know, attempted Murder, sneaking cookies before dinner, both of these are about the same level of heinousness. Joking aside, Tink was going to be gone for good for this rather over the top escalation from Pan's Yandere stalker but Wendy decided that murder plots are just a misunderstanding and convinces the boy to reduce the punishment.

The second act is mostly irreverent to the plot-line, serving more as spectacle and to give a bit more character and personality to the leads. Peter takes Wendy to visit the mermaids, who likewise react with Tinkerbell like jealousy and also attack the poor girl for daring to associate with Neverlands most popular cougar bait. They rescue Princess Tigerlily from Hooks Pirates and Peter is invited to a celebration by her tribe, which Wendy is roped into helping set up but not actually participate in (according to the wiki). She then watches as Tigerlily flirts with Pan in front of her and leaves in a huff, in what I can only assume was a Mean Girls style plot by Tigerlily as it seems like every female in Neverland is partaking in some sort of death match to be the first to snag Peter. She returns to the hide out to sing the Lost Boys to sleep with tales of parental love which has all the presumed orphans crying their eyes out for obvious reasons.

Eventually she's taken hostage by Hook, lead to the her by Tinkerbell who sees nothing wrong with another round of attempted murder. Pan comes to save her in an action sequence, and Wendy comes to the conclusion that she no longer fears growing up, presumably because the alternative is being killed by a jealous pixie in her sleep, and the Darling Family returns home.

Another Disney success, though one that was predicted to be an underwhelming performer, that only grew more popular with time as the Disney Classics grew their brand. Peter Pan started out as a stage play, written and performed in the early 1900s with the rights given to a hospital by the original creator. Disney eventually snatched up the rights to making a film out of it in the '30s, though there did exist at the time 1 film adaption prior to this. The plan was to make Peter Pan their 4th major animated release after Snow White, Bambie, and Pinocchio. However technical difficulties ended up delaying the film for over a decade. The script and plot was undergoing rewrites up into the early 40s, trying to determine when and where the story would open, the themes, and characterizations. Early drafts started with Peter's origins, the Darlings being kidnapped by the Neverlanders, and Tinkerbell being even more murderous. So... yeah, probably a good decision there. However the delays ended up meaning production hadn't been fully started by 1941, when the US took control over the studio and ordered the production of war propaganda cartoons. The high demand of these cartoons forced the studio to place Peter Pan and several other mid production films such as Alice in Wonderland, on hiatus until the end of the war effort. By 1945 the studio was released with crippling debt that nearly killed it until Cinderella's incredible success revived them.

Immediately after finishing up her role in Alice in Wonderland Katherine Beamont is cast as another Disney female lead in Wendy Darling. Another role she'd go on to reprise for many years, with the noticeable absence from the VHS sequel Return to Neverland for unknown reasons. The original artist interpretation for Tinkerbell, not Marilyn Monroe as many think, Margarette Kerry was hired as an aid for the production as well as a voice actress for one of the mermaids. Similar to the previous film, many reference shots were taken on a sound stage with physical props to assist the animators.

Overall the film was a success and well received, recouping some of the initial losses from Alice in Wonderland and going on to become one of the company's signature classics.

The art at the top was drawn by me as I couldn't really find anything of a badass Wendy to use instead, even anime drawings were in short supply.

Gameplay:
It took a while to try and stat up something for Wendy, she doesn't really do to much in the film despite her screen time, not even much that could be reinterpreted as powers that easily. As I wanted to do these in order it sort of put a grinding halt to Disney Royal Rumble until I could come up with something. So I decided to just make up as much as a I could and filled in the missing points with Tinkerbell, whom I almost decided to use instead.

In a theoretical fighting game I see her as a minion user, similar to many other princess. She "fights" mostly by having other Neverlanders help her, most of her arsenal being means of maintaining spacing or causing a trip to wail on. She has fairies and other Neverland critters pop up to trip up her opponents, negate their attacks, or as her ultimate she calls on the lost boys to pop up and all blast the opponent at once. She is only able to reliably cause damage with her Swash Buckling Shadow, calling up a shadow that attacks both in melee and at a distance.

She fights by staying airborne and distant, using Pixies Dust to weaken an opponent or keep them away while juggling them with her summoned pixies or otherwise creating an opening to launch a distant attack. She'd be annoying to deal with but likely a gimmick that can be taken down quickly after getting past that.
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squirrelly-sama
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WAIFU WARZ - Disney Edition: Tinker Bell Believes Fairies Can Kick Your Butt

Post by squirrelly-sama »

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The Original Cougar

Tinkerbell - PL 8
Sex: Female
Age: Unknown
Height: 4" | Weight: ?? | Hair: Blonde | Eyes: Blue
Role: Clingy Jealous Girl, Break Out Character, The Bitchy One, Shrinker

Waifu Stats
Division - Light Weight
Series - Disney's Peter Pan
Focus - Close Range, Evasion
Waifu Typing - Cougar, Tiny, Yandere

Strength -4, Stamina -4/4, Agility 4, Dexterity 0, Fighting 4, Intellect 0, Awareness 2, Presence 4

Advantages
Defensive Roll 4, Distract*, Evasion 2, Improved Defense, Improved Initiative 2, Uncanny Dodge

Skills
Close Combat: Sword 8 (+12)

Powers
Fairy
. . Comprehend: Comprehend 4 (Animals - Speak To, Animals - Understand, Plants)
. . Fairy Sized
. . . . Enhanced Trait: Enhanced Trait -16 (Linked; Traits: Stamina -8 (-4))
. . . . Shrinking: Shrinking 16 (Linked; -4 STR, -8 Intimidate, +16 Stealth, +8 active defenses, -4 size ranks, -2 speed ranks)
. . Fairy Wings: Flight 4 (Speed: 30 miles/hour, 500 feet/round; Affects Others)
Fairy Fighter
. . Fairy Dirvish: Cumulative Affliction 8 (1st degree: Vulnerable, 2nd degree: Defenseless, DC 18; Accurate 2: +4, Alternate Resistance (Dodge), Cumulative; Limited Degree)
. . Fairy Dust: Move Object 8 (6 tons; Accurate 2: +4, Increased Duration: continuous; Limited: Lifting Up, Reduced Range: close)
. . Pixie Stinger: Damage 4 (DC 19; Improved Critical 2, Multiattack)
Trickster: Feature 1 (Notes: Feint with Shrinking ranks)

Offense
Initiative +12
Fairy Dirvish: Cumulative Affliction 8, +8 (DC Dog/Fort/Will 18)
Fairy Dust: Move Object 8, +8 (DC 18)
Grab, +4 (DC Spec 6)
Pixie Stinger: Damage 4, +12 (DC 19)
Throw, +0 (DC 11)
Unarmed, +4 (DC 11)

Complications:
Relationship - Peter Pan: Tinker Bell has been the partner of Peter Pan long before the story started and is very protective of her position. She reacts jealously to anything trying to compete for his attention.
Rival - Wendy Darling: Tink sees Wendy as an obstacle to winning Peter Pan's heart, however she has agreed to work with her for now to get on Peter's good side.

Languages
Mute

Defense
Dodge 16, Parry 16, Fortitude 0, Toughness 0/-4, Will 8

Power Points
Abilities 36 + Powers 49 + Advantages 11 + Skills 4 (8 ranks) + Defenses 18 = 118


Notes:
The most popular character to come out of Peter Pan by a huge stretch. This tiny fairy has a huge fandom. In spite of her rather villainous deeds she's seen in a good light, like a cat that refuses to be pet it appears that her natural bitchiness only draws in more love. Her popularity eventually reached a point where Disney replaced their cash grab Straight-To-Video sequels with Straight-To-DVD Tinker Bell shorts for nearly a decade.

I've heard Tinker Bell described as The Original Cougar, given her apparent age compared to Pan she appears like a young adult woman interested in a teenager. I think this is mostly due to Tinker Bell's design and attitude making her appear older. Honestly I think of her more like the Original Yandere, given she was frighteningly eager to escalate to straight up murder to get rid of a new romantic rival.

Gameplay:
I image Tinkerbell being an Ultimate move Summon rather than a traditional sidekick. Only popping in when it's really needed. She fights by flitting about in a small size and then growing to normal human size to attack. Her sheet was based heavily off my Sukuna build earlier.

*Custom Advantage
Distract: When performing a feint maneuver, rather than causing the opponent to become vulnerable instead when they perform their next attack check they will halve (if they would normally be vulnerable) or reduce to zero (if normally defenseless) their attack check.
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squirrelly-sama
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Re: WAIFU WARZ - Disney Edition: Alice and Wendy, The Dream Team

Post by squirrelly-sama »

Well, aint that a coincidence. I Ehryel has drawn some more Disney Yuri stuff, coincidentally it's Wendy and Alice.
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squirrelly-sama
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Re: WAIFU WARZ - Disney Edition: Wendy Darling Believes Fairies Can Kick Your Butt

Post by squirrelly-sama »

Anyway, putting the last touches on Princess Aurora; mostly writing up the fluff and looking into trivia about the movie.
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squirrelly-sama
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WAIFU WARZ - Disney Edition: Princess Aurora (PL8)

Post by squirrelly-sama »

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"Why we've met before... Once upon a dream."

Aurora - PL 8
Sex: Female
Age: 16
Height: 5'6" | Weight: 98 | Hair: Blonde | Eyes: Blue
Role: The Damsel, The Kind One,

Waifu Stats
Division - Light Weight
Series - Disney's Sleeping Beauty
Focus - Mixed Range, Counter Fighter
Waifu Typing - Nadesico, Naive

Strength 0, Stamina 4, Agility 4, Dexterity 2, Fighting 0, Intellect 0, Awareness 4, Presence 4

Advantages
Animal Empathy, Attractive, Charming: Use Persuasion to Feint, Conviction: Use Persuasion to Demoralize., Defensive Roll 4, Fascinate (Expertise: Singing and Dancing), Improved Defense, Skill Mastery: Expertise (PRE): Singing and Dancing, Uncanny Dodge

Skills
Acrobatics 6 (+10), Athletics 4 (+4), Expertise (PRE): Singing and Dancing 8 (+12), Insight 2 (+6), Persuasion 10 (+14), Ranged Combat: Princess 6 (+8)

Powers
Briar Rose
. . Flora, Fauna, and Merryweather: Damage 6 (DC 21; Accurate: +2, Increased Duration: concentration, Increased Range: ranged, Indirect 4: any point, any direction, Variable Descriptor 2: broad group - Flora/Fauna/Weather)
. . Once Upon A Dream
. . . . Ballet: Damage 6 (Linked; DC 21; Accurate 5: +10, Multiattack)
. . . . Twirl: Deflect 8 (Linked; Reflect; Reduced Range: close)
. . Rest
. . . . Healing: Healing 8 (Linked; Restorative, Resurrection; Distracting, Limited: Self)
. . . . OHKO: Damage 16 (Linked; DC 31; Improved Critical; Distracting)
. . Spindle: Cumulative Affliction 8 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Asleep, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged, Triggered: 1 use - Contact)
. . True Love's Ass Kicking
. . . . Damage: Damage 8 (Linked; DC 23; Accurate 4: +8, Improved Critical 4, Multiattack; Uncontrolled)
. . . . Relaxed Guard: Perception Area Weaken 8 (Linked; Affects: Toughness, Resisted by: Will, DC 18; Perception Area: DC 18 - Sight; Limited: Instant Recovery, Uncontrolled)
. . . . Swoon: Perception Area Affliction 8 (Linked; 1st degree: Vulnerable, Entranced, 2nd degree: Defenseless, Stunned, Resisted by: Will, DC 18; Perception Area: DC 18 - Sight, Extra Condition; Instant Recovery, Limited Degree, Uncontrolled)
Dancing Steps: Movement 2 (Sure-footed 2)
Good Judge of Character: Feature 1 (Notes: Use Persuasion for Insight Checks when interacting with others.)

Offense
Initiative +4
Ballet: Damage 6, +10 (DC 21)
Damage: Damage 8, +8 (DC 23)
Flora, Fauna, and Merryweather: Damage 6, +10 (DC 21)
Grab, +0 (DC Spec 10)
OHKO: Damage 16, +0 (DC 31)
Relaxed Guard: Perception Area Weaken 8 (DC Will 18)
Spindle: Cumulative Affliction 8, +8 (DC Fort 18)
Swoon: Perception Area Affliction 8 (DC Will 18)
Throw, +2 (DC 15)
Unarmed, +0 (DC 15)

Complications
Enemy - Maleficent: Princess Aurora was cursed by Maleficent due to the witch being snubbed at her first birthday party.
Secret Identity - Princess: Aurura is kept away from the kingdom for her protection, under the assumed identity of Briar Rose. Even she is kept ignorant of this fact, only her Aunts, the fairies, being aware of her origins.
Weakness - Sleeping Curse: Aurora was given the curse to prick her finger on the day she comes of age and die, though one of the good fairies was able to weaken it enough that she would simply sleep for 100 years instead.

Languages
English

Defense
Dodge 8, Parry 8, Fortitude 8, Toughness 8/4, Will 8

Power Points
Abilities 36 + Powers 34 + Advantages 12 + Skills 18 (36 ranks) + Defenses 20 = 120

Notes:
Princess Aurora (also known as Briar Rose) is the titular protagonist of Disney's 1959 animated feature film, Sleeping Beauty. On the day of her christening, Aurora was cursed to die by the evil fairy Maleficent. Due to the efforts of three good fairies, the curse was altered to draw Aurora into a deep sleep instead.

The basics of the plot of Sleeping beauty is probably the simplest of all the classic Disney films. Aurora is cursed by an evil witch to sleep forever until true loves kiss saves her. Even the earlier princess movies could boast such a streamlined and stereotypically "Disney" plot. However there's quite a bit hidden beneath the surface as it turns out.

Production of this film started in 1951, eventually airing in 1959, resulting in the longest production period of any Disney film up to that date. This was both the result of many attempts to rework the Grimm Fairy tale and the Tchaikovsky ballet into a workable script for a feature film as well as the insane amount of artistic detail that was put into every single asset. The Script problems came from just how little plot existed in both the Ballet and the original fairy tale, which could usually be told in a few short paragraphs. The other half of the production, the one that took far longer, came from actually creating and animating the film.

A lot of study was done before starting work on the film to create an animated masterpiece. The clothing was made in the style of authentic dress of the era and geographic location, the backgrounds were hand painted cells (the last disney film to use such) and done in such excruciating detail that the process often took 5-7 times longer than other films. For each background used. They stylized it after art from the middle ages, using set designs and visual layout to invoke the appearance of tapestry and scrolls resulting very wide or very long backdrops. Coincidentally this lead to the film being the first Animated Feature to be made using 70mm film. The film was a visual marvel for it's time, blowing pretty much every previous production out of the water in terms of artistic quality and fidelity.

The production also called for nearly the entire movie being filmed live first, similar to Alice in Wonderland before it, to assist the animators in creating authentic motion and capturing the personalities of the actors. Probably the best example of where this shines is in Maleficent, who's voice actress and live action actor Eleanor Audley gave the role it's iconic charisma. The animators credit her live action performance to the evil fairy's ability to be so enchantingly wicked, intimidating, and captivating. Audley herself was also the voice for the Step Mother from Cinderella, and the resemblance can be easily seen in how the two are able to scare the shit out of small children without even trying.

However despite it's incredible art and the sheer size and grandeur of the film the movie was not able to make it's budget back. It was well liked, and made a lot back, by no means was it unsuccessful, but the cost of producing it was so high the film had to declared a financial lose.

**Slight edit for error in production notes

Gameplay:
In a theoretical fighting game, Aurora would be a slow and careful pick. One for the skillful and calculating, with high risk and reward. She acts as a Counter Fighter, with low innate damaging ability but able to deal devastating blows with skillful timing and clever baiting of the opponent. It's a bit hard to get right using MnM mechanics, where skillful gameplay and strategy doesn't really translate well due to balancing issues and dice rolls. Her schtick outside of that would be doing very little actual fighting, even less so than the other princess with all her attacks basically appearing to be coincidental happenstance rather than directed actions.

As an example her Ult. True Loves Ass Kicking would be her pricking her finger, swooning, and the confused or panicking opponent getting destroyed by the background changes or other characters trampling them in a rush to rescue Aurora.

Flora Fauna and Merryweather are the three fairies looking after Aurora, and will attack from various distances and directions with Plants, animals, or the weather.

Once Upon a Dream is Aurora's only reliable means of dealing damage, a ballet twirl that will strike the opponent or deflect projectiles if timed right.

Rest is one of the very rare healing moves. It works similar to Jiggly Puff from Smash Bro's with perfect timing and spacing it can deal ludicrous amounts of damage in a single strike but leaves Aurora incredibly vulnerable afterwards. She effectively passes out to recover health, however with how open she is to attack any gain would likely be completely negated with a retaliatory strike on her defenseless form.
Last edited by squirrelly-sama on Sat Mar 16, 2019 12:17 am, edited 1 time in total.
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squirrelly-sama
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Re: WAIFU WARZ - Disney Edition: Sleeping Beauty Goes For The Knock Out

Post by squirrelly-sama »

And now for some extra Sleeping Beauty art. The artist is kokuchuutei. I'd link their pages but most of their stuff is very nsfw. Like, wow, i thought ehryel was a prolific provider of Disney Lesbians but Kokuchuutei blows that out of the water. Admittedly most of that is Elsa/Anna... not that I look at that sort of stuff. Only villains do that. *shifty eyes*
Anyway, here's some more Disney Lesbians
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and here's at least one from Ehryel
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I have to wonder if there's some reason why Aurora is paired up with Belle so often...
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Jack of Spades
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Re: WAIFU WARZ - Disney Edition: Sleeping Beauty Goes For The Knock Out

Post by Jack of Spades »

I'm really loving the Disney Princesses builds. You've done some very creative stuff mechanically to set them up.
Jack's Deck build threadFantasy Geographic Society campaign web site
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squirrelly-sama
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Re: WAIFU WARZ - Disney Edition: Sleeping Beauty Goes For The Knock Out

Post by squirrelly-sama »

Jack of Spades wrote: Thu Mar 14, 2019 5:10 am I'm really loving the Disney Princesses builds. You've done some very creative stuff mechanically to set them up.
Thanks, one of the things I really love to do is try and come up with creative interpretations of powers. Because of how powers work in MnM, being effect based, it leads to a lot of creative potential if you know what you're messing around with and how to look at problems sideways. Sure, there's always the straight forward options for certain abilities but nothing stops you from taking a completely different path to reach the same ends. You can find that in a lot of my builds, not just the princesses.
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squirrelly-sama
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Re: WAIFU WARZ - Disney Edition: Sleeping Beauty Goes For The Knock Out

Post by squirrelly-sama »

Currently built but in need of fluff and movie synopsis before posting
Eilonwye - Black Cauldron
Maid Marian - Robin Hood
Ariel - The Little Mermaid

These are all finished in terms of builds and just need the time to research more about their movies to post interesting trivia in the Notes section.
Jabroniville
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Re: WAIFU WARZ - Disney Edition: Sleeping Beauty Goes For The Knock Out

Post by Jabroniville »

These are amazing. I’m of course familiar with the Disney Lesbians artists. I mean, only because I was doing research, of course. Though I didn’t know the name of the more anime-style one, only having seen images on *thunderbolt obscures eirds*.

I think Belle/Aurora is common because both are so extremely feminine, even compared to the other girls. The long hair, the peasant-to-Princess thing, etc. They were more impulsive and flighty than responsible (Cinderella) or flat-out childish (Snow White).
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