WAIFU WARZ - Disney Edition: ALICE ALBA Enters The Race

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squirrelly-sama
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Imouto WARZ - Disney Edition: Mad Alice (PL8)

Post by squirrelly-sama » Sun Dec 02, 2018 10:50 pm

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"It's a world of my own~"

Mad Alice - Alice Liddell - PL 8
Sex: Female
Age: 10
Height: 4'8" | Weight: 94lbs | Hair: Blond (Long) | Eyes: Blue
Role: The Ophelia, The Charming Lunatic, The Power Pint, That One Boss

Imouto Stats
Division - Lightweight
Series - Disney
Focus - Powerful Area Attack, Boss
Imouto Typing - Undere, Himedere

Strength -2, Stamina 2, Agility 4, Dexterity 0, Fighting 0, Intellect -1, Awareness 1, Presence 2

Advantages
Beginner's Luck, Benefit, Child-Sized, Daze (Deception), Eidetic Memory, Fascinate (Expertise: Madness), Favored Environment: Wonderland, Improved Initiative, Languages 1, Seize Initiative, Set-up, Skill Mastery: Expertise (PRE): Madness, Taunt

Skills
Acrobatics 1 (+5), Expertise (PRE): Madness 10 (+12), Expertise: Wonderland 11 (+10), Insight 4 (+5), Perception 4 (+5), Persuasion 3 (+5), Stealth 1 (+5)

Powers
Cartoon Violence: Protection 8 (+8 Toughness)

Cheshire Grin: Teleport 2 (120 feet in a move action, carrying 50 lbs.; Accurate, Extended: 4 miles in 2 move actions, Subtle: subtle, Turnabout; Quirk: Must Be able to physically move to location)

Dress (Removable)
. . Flight: Flight 1 (Speed: 4 miles/hour, 60 feet/round; Gliding)
. . Movement: Movement 1 (Safe Fall)

Mad Ravings: Feature 2 (Advantages: Daze (Deception), Taunt, Notes: Use Expertise Madness for any Deception Check)

One Flew Over The Cuckoo's Nest: Immunity 15 (Common Descriptor: Mental, Interaction Skills)

Through The Looking Glass
. . Drink Me!
. . . . Key Hole Sized: Insubstantial 1 (Fluid; Absent Strength, Quirk: Only Able to Escape and fit through small holes)
. . . . Return to Form: Damage 6 (DC 21; Accurate 5: +10, Improved Critical)
. . . . Smaller Than The Eye Can See: Concealment 10 (All Senses; Blending, Passive)
. . Eat This!
. . . . Enhanced Trait: Enhanced Trait -8 (Traits: Dodge -4 (+2), Parry -4 (+2))
. . . . Growth: Growth 8 (+8 STR, +8 STA, +4 Intimidate, -8 Stealth, -4 active defenses, +2 size ranks, +8 mass ranks, +1 spee)
. . . . Smash!: Strength-based Damage 4 (DC 17, Advantages: Fast Grab, Improved Grab, Improved Hold, Improved Smash; Accurate 3: +6, Improved Critical)
. . House of Cards: Create 10 (Volume: 1000 cft., DC 20; Movable; Proportional)
. . Jabberwocky: Summon 10 (Heroic; Feedback, Uncontrolled)
. . Take a Puff: Move Object 8 (6 tons; Accurate 4: +8, Increased Duration: continuous; Unreliable (5 uses))
. . Vorpal Blade: Damage 6 (DC 21; Accurate 5: +10, Improved Critical 2, Incurable, Multiattack)
. . We're All Mad Here!: Cumulative Perception Area Affliction 8 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Perception Area: DC 18 - Sight, Cumulative, Incurable, Innate, Insidious, Subtle: subtle; Limited: Enciting Erratic Actions)

Offense
Initiative +8
Grab, +0 (DC Spec 8)
Return to Form: Damage 6, +10 (DC 21)
Smash!: Strength-based Damage 4, +6 (DC 17)
Take a Puff: Move Object 8, +8 (DC 18)
Throw, +0 (DC 13)
Unarmed, +0 (DC 13)
Vorpal Blade: Damage 6, +10 (DC 21)
We're All Mad Here!: Cumulative Perception Area Affliction 8 (DC Will 18)

Complications
Disability - Mad Alice: After an extended stay in Wonderland Alice has slowly lost touch with the world of sanity and has learned to accept and understand the madness of the strange realm.
Power Loss - Sanity: As her adventures in Wonderland has left her in a constant dreamlike trance, which is necessary to utilize the powers that Wonderland offers fully, waking up returns her to sanity. After being Incapacitated she becomes a normal little girl just waking up and not fully aware of her actions as Mad Alice.
Relationship - Cheshire Cat: One of Alice's closest friends, he sits on her shoulders or lurks around her to help her in a fight. He is the source of her Cheshire Smile trick.
Relationship - Me Myself and I: There are multiple versions of Alice running around of which Mad Alice is only one. The others are Blacik Alice a more sane but gothic version, The Alice of White who is more cheerful but also violently insane, and herself who's childish and dreamlike. None of which really like interacting with the others. Mad Alice finds Black too dreary and hard to understand while White is seen as too excitable and rude. They however do look out for each others.

Languages
English, Riddlish

Defense
Dodge 6, Parry 6, Fortitude 6, Toughness 10, Will 6

Power Points
Abilities 12 + Powers 64 + Advantages 10 + Skills 17 (34 ranks) + Defenses 17 = 120

Background: Alice Liddelle, the main character of Lewis Carroll's Alice in Wonderland, She made her debut to the big screen in 1904 in a silent live action adaption of Alice in Wonderland nearly 50 years before Disney's adaption in 1951.

The Story follows the adventures of Alice who follows a white rabbit into a strange nonsensical land where the madmen reside and non-sense makes perfect sense and perfect sense is non-sense. Everything is what it isn't and what it is it wouldn't be. The book was an adventure through this land exploring it and observing the strange madness of the characters, the film is faithful in spirit but does take a lot of liberties to adapt this giving the film a strange tone that hadn't really been seen before, it wasn't a piece of art in motion like Snow White nor could it be considered a story in the same way as many of it's other story adaptions, even it's other releases at the time which were adventure tales strung together of various animations like Saludos Amigos or Three Cabelleros didn't come close to it. Alice in Wonderland was an Experience.

It was a major attempt by Disney to adapt one of his favorite books, and one he'd been trying to do since the 30s but was always pushed back due to complications such as WW1, financial issues, and other adaptions being made prior that made him scrap his ideas. In fact, Alice in Wonderland was supposed to be a mix of a Live Action Alice with animated animals to pay respects to a previous adaption Walt loved. If you pay close attention to Pinocchio you can actually see that in one scene there's two books that hint at Alice in Wonderland being one of their next movies, though sadly that didn't come to be.

Eventually Disney did manage to get the perfect opportunity to make his Wonderland. Riding high on the success of Cinderella which uplifted the company back into the public eye he started production. It was amazingly chaotic, which I suppose matched the film but may have been to it's detriment. There were dozens of directors, constant rewrites, and various production teams that were encouraged to compete with each other through out the process. And during all this was Walt making outrageous demands, such as forcing the teams to use unscripted audio from test shoots that weren't supposed to be properly recorded. There was almost enough cut content in there to create a whole other movie and a lot of the resources from Alice in Wonderland would be resused for decades to come.

Walt even created the first television advertisement for a movie, starting his own channel and airing a 1 hour long making of special as one of the first broadcasts of The Wonderful World Of Disney. This brought a lot of hype to the project.

Sadly the movie tanked in theaters, something that's hard to believe today. Critics gave mixed reviews, finding it interesting but directionless and confusing. Something that is often blamed on the multitude of directors placed in charge of the feature. However it did find success on the small screen, becoming incredibly popular and eventually seeing a giant boom in views in the 70s.

Alice herself was voiced by Kathryn Beaumont, a young girl that Walt discovered during an MGM shooting for On an Island With You and instantly knew she would be his Alice. Kathryn was 10 at the time, an upcoming and very good child actress and was used as the real life model inspiration for the appearance of Alice, much like many of the other actors had their characters designed to look like them. In fact, due to the studio's insistence of shooting live action reference footage so that animators could draw accurate facial expressions for the characters there's a lot of archived footage of her playing the role of Alice on set with Live Action versions of the Wonderland characters. Beaumont went on to voice Wendy Darling in Peter Pan and reprised these roles decades later in movies staring the characters and more impressively was able voice Alice and Wendy once again in 2002 for Kingdom Hearts. She retired in 2005, replaced by Hynden Walch.

Mad Alice here is a future version of Alice, having stayed in Wonderland and become adjusted to the madness. She's a kind and polite young girl as she always was but is still stubborn and childish and has no patience for "Non-nonsense". She lives in a constant dreamlike state, not fully aware of reality and unable to properly remember what the world outside of Wonderland is like other than boring and silly. In this hypothetical fighting game she is a secret boss character, the player falling into Wonderland one day and having to fight their way out coming across Alice and slighting her in some way and entering a fight. Defeating her breaking her out of the dream and plopping both outside of Wonderland.


Gameplay:
Despite being built with the same PP and PL limits Alice is a very powerful fighter she has strong wide area attacks and many abilities that play havoc with caps such as her shrinking to avoid hits (a plus 5 circumstance bonus defenses thanks to concealment), and several options to force openings in her opponents to land devastating hits. Her immunity lets her shrug off many other princesses afflictions, her cards let her hide behind and control the movement of opponents, Cheshire Grin gives her mobility and the ability to launch sneak attacks fairly easily.

Jabberwoky is her biggest asset, Alice summoning the creature as a pretty monster girl she rides on the shoulders of. Said monster girl attacks by partially transforming into the Jabberwok, a massive dragon that can reach across the screen with tal or claw attacks and breath fire.

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Re: WAIFU WARZ - Disney Edition: Jabberwok

Post by squirrelly-sama » Sun Dec 02, 2018 11:02 pm

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"Snicker-snack~"

Jabberwock - PL 10
Sex: Female
Age: Forever and A Day
Height: 8'8" | Weight: ??lbs | Hair: Purple (Long) | Eyes: Red
Role: The Ancient Evil, The Leashed Monster, Evilly Affable, Noble Demon

Imouto Stats
Division - Lightweight
Series - Disney
Focus - Powerful Area Attack, Boss
Imouto Typing - Kamidere, Sadodere

Strength 10, Stamina 10, Agility 5, Dexterity 0, Fighting 4, Intellect 4, Awareness 4, Presence 4

Advantages
Agile Feint, All-out Attack, Attack Flurry, Eidetic Memory, Fast Grab, Favored Environment: Forest, Improved Block, Improved Critical 4: Claws, Improved Grab, Improved Hold, Improved Initiative, Interpose, Move-by Action, Power Attack

Skills
Acrobatics 5 (+10), Close Combat: Unarmed 2 (+6), Intimidation 2 (+10), Stealth 9 (+6)

Powers
Claws and Tail (Advantages: Fast Grab, Improved Critical 4, Improved Hold)
. . Elongation: Elongation 2 (Elongation: 120 feet, +2 to grab)
. . Extra Limbs: Extra Limbs 1 (1 extra limb, Advantages: Improved Grab)
Dragon Attacks
. . Falling Stars: Damage 8 (DC 23; Accurate 4: +8, Improved Critical, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction, Multiattack; Tiring)
. . Fire Storm: Cone Area Damage 8 (DC 23; Cone Area 2: 120 feet cone, DC 18, Secondary Effect; Tiring)
. . Fireball: Damage 10 (DC 25; Accurate 3: +6, Improved Critical, Increased Range: ranged)
Flight: Flight 4 (Speed: 30 miles/hour, 500 feet/round; Wings)
. . Speed: Speed 4 (Alternate; Speed: 30 miles/hour, 500 feet/round)
Growth: Growth 8 (+8 STR, +8 STA, +4 Intimidate, -8 Stealth, -4 active defenses, +2 size ranks, +8 mass ranks, +1 spee)
Gyre and Gimble: Movement 3 (Slithering, Trackless: Tactile 1, Wall-crawling 1: -1 speed rank)
Monmusu: Morph 1 (+20 Deception checks to disguise; Single form; Precise)

Offense
Initiative +9
Falling Stars: Damage 8, +8 (DC 23)
Fire Storm: Cone Area Damage 8 (DC 23)
Fireball: Damage 10, +6 (DC 25)
Grab, +6 (DC Spec 22)
Throw, +0 (DC 25)
Unarmed, +6 (DC 25)

Complications
Monstrous - Monmusu
Temper - Sadism
Weakness - Vorpal Blade

Languages
Riddlish

Defense
Dodge 6, Parry 6, Fortitude 10, Toughness 10, Will 6

Power Points
Abilities 50 + Powers 68 + Advantages 10 + Skills 9 (18 ranks) + Defenses 13 = 150

Notes:
The summon of Mad Alice. She was beaten in battle by Alice who spared her life to serve as her steed cheat in an upcoming race where everyone wins. The Jabberwoky agreed but decided to stay by the girl's side, finding her amusing.

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Re: WAIFU WARZ - Disney Edition: BLACK ALICE Cuts in

Post by squirrelly-sama » Wed Dec 05, 2018 7:13 am

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"My Wonderland is shattered. It's dead to me."

Black Alice - Alice Liddell - PL 8

Strength 0, Stamina 4, Agility 4, Dexterity 0, Fighting 2, Intellect 2, Awareness 4, Presence 3

Advantages
Aggressive Counter, Extraordinary Effort, Fearless, Improved Initiative, Seize Initiative, Startle, Uncanny Dodge

Skills
Acrobatics 1 (+5), Close Combat: Knife 8 (+10), Deception 1 (+4), Insight 4 (+8), Intimidation 5 (+8), Perception 4 (+8), Persuasion 3 (+6), Stealth 2 (+6)

Powers
Butterfly Dodge: Feature 1 (Notes: Temporarily turns into butterflies on activation. Improved Defense.)
Cartoon Violence: Protection 4 (+4 Toughness)
Grasshopper Dress: Leaping 1 (Leap 15 feet at 4 miles/hour)
Through The Looking Glass
. . Cheshire's Claws
. . . . Concealment: Concealment 2 (Sense - Sight; Passive)
. . . . Surprise Attack: Affliction 8 (1st degree: Vulnerable, Impaired, 2nd degree: Defenseless, Disabled, Resisted by: Will, DC 18; Alternate Resistance (no cost): Parry, Extra Condition, Increased Range 2: perception, Insidious, Subtle: subtle; Limited: vs. your attacks, Limited Degree)
. . Drink Me!
. . . . Movement: Movement 3 (Permeate 3: full speed; Limited: Through Obsticals With Holes)
. . . . Return to Form: Damage 6 (DC 21; Accurate 4: +8, Improved Critical, Precise)
. . . . Smaller Than The Eye Can See: Concealment 10 (All Senses; Partial, Passive)
. . Eat This!
. . . . Enhanced Trait: Enhanced Trait -8 (Traits: Dodge -4 (+4), Parry -4 (+4))
. . . . Gigantify: Strength-based Damage 2 (DC 17, Advantages: All-out Attack, Fast Grab, Improved Grab, Improved Hold, Improved Smash; Accurate 2: +4, Feature: Can Use Ranks of Damage to Feint, Improved Critical 2)
. . . . Growth: Growth 8 (+8 STR, +8 STA, +4 Intimidate, -8 Stealth, -4 active defenses, +2 size ranks, +8 mass ranks, +1 spee)
. . Hysteria Mode
. . . . Enhanced Damage: Progressive Affliction 8 (1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 18; Increased Range 2: perception, Insidious, Progressive, Subtle: subtle, Triggered: 1 use - On first Switching To Power; Fades, Limited: vs. your attacks, Limited Degree, Uncontrolled)
. . . . Stagger: Luck Control 1 (Force a Re-roll; Limited: Damage Resistance Rolls)
. . . . Unstoppable: Regeneration 20 (2 per round; Increased Duration: continuous; Fades, Limited: Only Wounds Sustained After Activation, Uncontrolled)
Vorpal Blade: Damage 6 (Easily Removable, DC 21; Improved Critical 2, Incurable, Multiattack, Penetrating 6, Precise)

Offense
Initiative +8
Enhanced Damage: Progressive Affliction 8 (DC Will 18)
Gigantify: Strength-based Damage 2, +6 (DC 17)
Grab, +2 (DC Spec 10)
Return to Form: Damage 6, +10 (DC 21)
Surprise Attack: Affliction 8 (DC Dog 18)
Throw, +0 (DC 15)
Unarmed, +2 (DC 15)
Vorpal Blade: Damage 6, +10 (DC 21)

Complications
Enemy - Queen of Hearts
Power Loss - Real World: Outside of Wonderland Alice's power disappear as she is simply just a normal young woman. However inside dreamlike worlds like Wonderland she can access her strength.
Relationship - Me Myself and I: There are multiple versions of Alice running around of which Black Alice is only one. The others are Mad Alice who is a delusional young girl, The Alice of White who is more violent and insane, and herself who's dark and ruthless.. None of which really like interacting with the others. Black Alice finds Mad Alice too childish and hard to predict while White is seen as too violent and irrational. They however do look out for each others.
Reputation - Insane: In the real world Alice is locked in a psych ward. She is also obviously paranoid and mentally unstable.

Languages
English

Defense
Dodge 8, Parry 8, Fortitude 8, Toughness 8, Will 8

Power Points
Abilities 38 + Powers 43 + Advantages 7 + Skills 14 (28 ranks) + Defenses 18 = 120

Notes:
Based off the American Mcgee version of Alice.

A darker version of Alice from the Future. Having returned to the past by traveling through Wonderland she wishes to avoid the real world and the horrors that would occur there. Her original Wonderland is gone and she simply wanders this new, much brighter one.

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Re: WAIFU WARZ - Disney Edition: MAD ALICE Crashes The Party

Post by Jabroniville » Wed Dec 05, 2018 11:35 am

Disney's stuff with Alice is so interesting for many reasons:
* Possibly the greatest example of Disney's ubiquitousness in pop culture is the fact that ALICE IN WONDERLAND is even most well-known through its Disney version! Like, this is a FAMOUS STORY! Lewis Carroll is extremely well-known! But nope- even HE takes a backseat to Disney's creation. This is particularly annoying for Alice fans, since the Disney version actually takes TWO Alice stories and combines them together into one.

* Walt felt that it lacked heart, and Ward Kimball suggested that the animators tried too hard to top each other, ending up nullifying the final project.

* The film gave its name to a ton of Disney Parks attractions- the infamous Spinning Teacups (which can be turned into the most hurl-worthy action ride in the parks if you do it right), the "Alice" dark ride in Disneyland (with a great sequence where you look like you're "flying", though Fall Safety Regulations has ruined the illusion of that scnee), and a hedge maze in Disneyland Paris. Alice stuff also appears in some parades, especially the Main Street Electric Parade.

* Alice, the Queen of Hearts, the Mad Hatter and the White Rabbit have all become cultural icons, with their Disney versions being most prominent.

It's just funny that movies that lose a ton of money at the box office can be redeemed so greatly over time- almost all of the post-Snow White filmography either disappointed badly or was a cash-grab collection of shorts. But history redeemed Pinocchio, Bambi, Alice and others. The company itself more or less re-released these films over and over again until they become indelible elements of pop culture.


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squirrelly-sama
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Re: WAIFU WARZ - Alice: Madness Return Pics 2

Post by squirrelly-sama » Wed Dec 05, 2018 5:57 pm

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I found a lot of good pics of Alice Madness Returns while looking up pics for the Alice's.

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Re: WAIFU WARZ - Disney Edition: ALICE ALBA Enters The Race (PL8)

Post by squirrelly-sama » Thu Dec 06, 2018 3:05 am

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"Love and Madness go hand and hand don't you think? Mania is love in it's purest form."

Alice Alba aka The Alice of White - Alice Liddell #3 - PL 8

Strength 0, Stamina 4, Agility 6, Dexterity 0, Fighting 2, Intellect 0, Awareness 4, Presence 0

Advantages
Agile Feint, Defensive Roll 2, Evasion 2, Extraordinary Effort, Improved Defense, Improved Initiative, Move-by Action, Uncanny Dodge

Skills
Acrobatics 6 (+12), Close Combat: Vorpal Reaper 8 (+10), Deception 2 (+2), Insight 2 (+6), Intimidation 8 (+8), Perception 4 (+8), Persuasion 2 (+2), Stealth 2 (+8)

Powers
Cheshire Grin: Teleport 1 (60 feet in a move action, carrying 50 lbs.; Change Direction, Turnabout)
Madwoman: Immunity 5 (Interaction Skills)
Through The Looking Glass
. . Cheshire's Claws
. . . . Peek-a-Boo: Teleport 1 (60 feet in a move action, carrying 50 lbs.; Subtle: subtle; Limited: Locations You Can Physically Move To)
. . . . Surprise Attack: Affliction 8 (1st degree: Vulnerable, Impaired, 2nd degree: Defenseless, Disabled, Resisted by: Will, DC 18; Alternate Resistance (no cost): Parry, Extra Condition, Increased Range 2: perception, Insidious, Subtle: subtle; Limited: vs. your attacks, Limited Degree)
. . Drink!: Progressive Affliction 8 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Fortitude, DC 18; Accurate 3: +6, Feature: Grabbing, Progressive; Uncontrolled)
. . Off With Your Head!: Move Object 8 (6 tons, Advantages: Improved Grab, Improved Hold; Accurate 4: +8, Indirect 4: any point, any direction, Multiattack, Subtle 2: undetectable; Limited: Breaks Once Struck, Limited: Immobilizing)
. . Tea Time: Move Object 6 (3200 lbs., DC 19; Accurate 5: +10, Damaging [4 ranks only], Multiattack; Limited Direction: Away, Quirk: Reduced Against Airborn Targets)
. . Two Days Slow: Progressive Burst Area Affliction 8 (1st degree: Dazed, Vulnerable, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Paralyzed, DC 18, Advantages: Evasion 2, Improved Defense, Move-by Action; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 18, Extra Condition, Progressive; Fades, Tiring, Uncontrolled)
Vorpal Reaper: Damage 6 (Easily Removable, DC 21; Feature: Shape Changing, Improved Critical 2, Incurable, Indirect 4: any point, any direction, Multiattack, Precise, Reach (melee): 5 ft.)

Offense
Initiative +10
Drink!: Progressive Affliction 8, +8 (DC Fort 18)
Grab, +2 (DC Spec 10)
Off With Your Head!: Move Object 8, +8 (DC 18)
Surprise Attack: Affliction 8 (DC Dog 18)
Tea Time: Move Object 6, +10 (DC 19)
Throw, +0 (DC 15)
Two Days Slow: Progressive Burst Area Affliction 8 (DC Dog/Fort/Will 18)
Unarmed, +2 (DC 15)
Vorpal Reaper: Damage 6, +10 (DC 21)

Complications
Disability - Insanity: A complete psychopath Alice is no where near as functional as even her "Mad" counterpart. Her brand of irrationality incompatible with the Wonderland she finds herself in. She is kind and caring but seems to have no ability to realize she can harm others and forgets her bursts of psychotic violence the moment they're done.
Motivation: Doing Good: For all she is feared and rends to resort to deadly force Alba genuinely wants to help others and wants to be loved.
Obsession - Love: Alice Alba wants the love of the residents of Wonderland, specifically the Hatter, White Rabbit, Cheshire Cat, and March Hair. She is willing to do anything to ensure they love her and can never leave her nor hurt her.
Relationship - Me Myself and I: There are multiple versions of Alice running around of which Alice Alba is only one. The others are Mad Alice who is a delusional young girl, The Black Alice who is who is a more Gothic and slightly more rational aspect of herself.. None of which really like interacting with the others. Alice Alba finds Mad Alice too fun to tease and a wonderful target for violence while Black is seen as too dour and boring.
Weakness - Solitude: Alba is completely dependent on the attention and acknowledgement of others. While she tends to delude herself on how others perceive her it is possible to break through her lies and have her see the truth. She becomes completely unable to react, usually freezing up or screaming and crying as she is reminded of her trauma.

Languages
English

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 6/4, Will 8

Power Points
Abilities 32 + Powers 47 + Advantages 6 + Skills 17 (34 ranks) + Defenses 18 = 120

Notes:
A yandere version of Alice.

Alice Alba, or The Alice of White, is an Alice who fled original Wonderland. Her Wonderland became corrupted and the happy carefree nonsensical world started to rot under it's attractive outer appearance. The residents became abusive and far more prone ot much more vicious bursts of insane violence. These interactions eventually warped the girl who started to see the abuse as normal even if she also feared it. Eventually she snapped and ended up killing many of the residents as the world started to unravel and fled to another Wonderland.

In the current Wonderland Alice Alba wishes to once again be loved by the denizens, expressing this through violent obsession and occasionally even abuse.

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Re: WAIFU WARZ - Disney Edition: ALICE ALBA Enters The Race (PL8)

Post by squirrelly-sama » Thu Dec 06, 2018 3:07 am

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Some more sinister Alice art.

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WAIFU WARZ - Souls Boss Santa (PL 12)

Post by squirrelly-sama » Tue Dec 11, 2018 10:18 pm

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Nicolas The Renegade - PL 12

Strength 8, Stamina 8, Agility 0, Dexterity 0, Fighting 6, Intellect -2, Awareness 2, Presence 0

Advantages
All-out Attack, Attack Flurry, Fast Grab, Favored Environment: Artic, Improved Critical 2: Axe: Strength-based Damage 8, Improved Initiative 3, Move-by Action, Startle

Skills
Close Combat: Axe 2 (+8), Intimidation 10 (+14), Perception 2 (+4)

Powers
Axe: Strength-based Damage 8 (Easily Removable, DC 31; Improved Critical)
Blizzard: Environment 2 (Cold (Extreme), Visibility (-2), Radius: 60 feet; Activation 2: standard action)
Boss Size: Growth 8 (+8 STR, +8 STA, +4 Intimidate, -8 Stealth, -4 active defenses, +2 size ranks, +8 mass ranks, +1 spee)
Christmas Spirit
. . Frost Breath: Cloud Area Damage 12 (DC 27; Cloud Area: 15 feet radius sphere, DC 22)
. . Frostbite: Cloud Area Broad Simultaneous Weaken 8 (Affects: Strength, Stamina, Agility, Fighting, Dexterity, Resisted by: Fortitude, DC 18; Cloud Area: 15 feet radius sphere, DC 18, Broad: Physical Abilities, Simultaneous; Distracting)
. . Icy Beam: Damage 8 (DC 23; Accurate 8: +16, Increased Range: ranged, Multiattack; Distracting)
. . Roar
. . . . Deflect: Deflect 8 (Linked; Redirection, Reflect; Reduced Range: close)
. . . . Move Object: Cone Area Move Object 8 (Linked; 6 tons; Cone Area: 60 feet cone, DC 18; Concentration, Limited Direction: Away)
. . Spirit Of Giving: Healing 8 (Action 2: free, Persistent, Restorative, Stabilize; Activation 2: standard action, Limited: Self, Limited: Healing Over Time)
Immunity: Immunity 10 (Common Descriptor: Frost)
Leaping: Leaping 2 (Leap 30 feet at 8 miles/hour)
Movement: Movement 1 (Environmental Adaptation: Snow and Ice)
Protection: Protection 8 (+8 Toughness)
Reindeer: Summon 9 (Heroic, Multiple Minions: 2 minions; Feedback, Self-Powered)
snow cloak: Concealment 4 (All Visual Senses; Passive)
Snow Stalker: Teleport 5 (900 feet in a move action, carrying 50 lbs.; Medium: Snow)

Offense
Initiative +12
Axe: Strength-based Damage 8, +8 (DC 31)
Frost Breath: Cloud Area Damage 12 (DC 27)
Frostbite: Cloud Area Broad Simultaneous Weaken 8 (DC Fort 18)
Grab, +6 (DC Spec 18)
Icy Beam: Damage 8, +16 (DC 23)
Move Object: Cone Area Move Object 8 (DC 18)
Throw, +0 (DC 23)
Unarmed, +6 (DC 23)

Complications
Disability - Insane
Patron Saint of Prostitutes

Languages
Growl

Defense
Dodge 8, Parry 8, Fortitude 12, Toughness 16, Will 10

Power Points
Abilities 12 + Powers 120 + Advantages 11 + Skills 7 (14 ranks) + Defenses 30 = 180


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Reindeer - PL 10

Strength 8, Stamina 10, Agility 4, Dexterity 0, Fighting 0, Intellect -4, Awareness 0, Presence -4

Advantages
Evasion 2, Favored Environment: Artic, Improved Critical: horns, Improved Initiative 3, Improved Smash, Inspire 5, Move-by Action, Power Attack, Uncanny Dodge, Weapon Break

Skills
Acrobatics 2 (+6), Close Combat: Unarmed 12 (+12), Perception 8 (+8), Stealth 10 (+6)

Powers
Flight: Flight 4 (Speed: 30 miles/hour, 500 feet/round)
Growth: Growth 8 (+8 STR, +8 STA, +4 Intimidate, -8 Stealth, -4 active defenses, +2 size ranks, +8 mass ranks, +1 spee)
Immunity: Immunity 20 (Common Descriptor: Frost, Common Descriptor: Lightning; Limited - Half Effect)
Movement: Movement 1 (Environmental Adaptation: Artic)
Snow Cloak: Concealment 4 (All Visual Senses; Passive, Source: Snow)
Thundeer
. . Call Thunder: Burst Area Damage 10 (DC 24; Burst Area: 30 feet radius sphere, DC 20, Selective)
. . Choir Bell: Burst Area Healing 10 (Burst Area: 30 feet radius sphere, DC 20, Selective; Distracting)
. . Lightning Charge: Line Area Damage 10 (DC 24; Line Area: 5 feet wide by 30 feet long, DC 20, Selective)
. . Lightning: Damage 8 (DC 23; Accurate 6: +12, Increased Range: ranged, Multiattack)
. . Shock Cloud: Cloud Area Damage 10 (DC 24; Cloud Area: 15 feet radius sphere, DC 20, Selective)

Offense
Initiative +16
Call Thunder: Burst Area Damage 10 (DC 25)
Grab, +0 (DC Spec 18)
Lightning Charge: Line Area Damage 10 (DC 25)
Lightning: Damage 8, +12 (DC 23)
Shock Cloud: Cloud Area Damage 10 (DC 25)
Throw, +0 (DC 23)
Unarmed, +10 (DC 23)

Languages
Native Language

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 10, Will 10

Power Points
Abilities -4 + Powers 72 + Advantages 17 + Skills 16 (32 ranks) + Defenses 34 = 135

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