A horribly indulgent build

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CaptainKaulu
Posts: 547
Joined: Wed Aug 01, 2018 3:03 pm

A horribly indulgent build

Post by CaptainKaulu »

Melafalin
Fantasy character, NPC
Power Level 16 (650 ppt)

ABILITIES [126 ppt]
Strength 7 (+7) • Stamina 7 (+7) • Agility 7 (+7) • Dexterity 7 (+7) •
Fighting 14 (+14) • Intellect 7 (+7) • Awareness 7 (+7) • Presence 7 (+7) •
Load limit 3 tons, but see Bag of Holding

POWERS [353 ppt]
Elf:9 ppt
Demihuman Power

Senses 5 (Detect 1 [mental]: secret doors, Extended 1 hearing, Extended 1 sight, Infravision, Low-Light Vision) • 5 ppt

Immunity 2 (ghoul paralysis, sleep) • 2 ppt

Enhanced Stealth 21 ppt

Enhanced Advantage 1 [Second Chance (mind control)] • 1 ppt
Ranger:10 ppt
Primal/Training Power

Extra: Split 13 ppt
Extra: Variable Descriptor 2 (any weapon attack)

Hide in Shadows/Move Silently: Enhanced Stealth 82 ppt
Flaws: Limited to natural terrain, Limited to not wearing heavy armor

Animal Friendship: Enhanced Persuasion 93 ppt + 2 ppt for Alternate Effects
Flaw: Limited to interaction with animals
  • ALT - Extreme Tracker:3 ppt
    • Enhanced Perception 62 ppt
      Flaw: Limited to tracking
    • Quickness 31 ppt
      Flaw: Limited to One Task (tracking)
  • ALT - Goodberry:3 ppt
    • Nourishment: Immunity 1 (starvation & thirst) • 1 ppt
      Extra: Affects Others, Flaw: Unreliable (5 Uses)
    • Healing 12 ppt
Watchful Eye:102 ppt
Artifact Magical Power

Immunity 140 (Fortitude effects, Toughness effects, Will effects) • 100 ppt + 2 ppt for Alternate Effects
Extra: Reflect, Flaws: Unreliable, Quirk 35 (only uses Reflect half the time), Quirk 5 (randomly chooses between Alternate Effects)
  • ALT - Retributive Petrification: Affliction 16 (Fortitude; Dazed & Vulnerable / Defenseless & Stunned / Transformed & Unaware) • 91 ppt
    Extras: Extra Condition, Increased Range 2 (perception), Reaction 3 (being attacked), Flaws: Unreliable, Quirk 5 (randomly chooses between Alternate Effects)
  • ALT - Retributive Vaporization: Affliction 16 (Will; Transformed) • 91 ppt
    Extras: Cumulative, Increased Range 2 (perception), Reaction 3 (being attacked), Penetrating 16, Flaws: Unreliable, Quirk 5 (randomly chooses between Alternate Effects), Limited Degree (third only)
Astral Dragonhide Armor:74 ppt
Magic Power

Protection 99 ppt

Claws: Damage 2 (Strength-based) • 6 ppt
Extras: Accurate 1, Split 1, Dangerous 2

Astral Blink: Teleport 1257 ppt + 1 ppt for Alternate Effect
Extras: Accurate, Change Direction, Change Velocity, Extended, Increased Mass 7
16 mi, 1 move action; or 4000 mi, 2 move actions, Dazed & Vulnerable for 1 round after teleporting; bring 3 tons along
  • ALT - Astral Caravan: Movement 3 (Dimensional 3) • 13 ppt
    Extra: Increased Mass 7
    Any dimension; bring 3 tons along
Feature 1 (Loanable) • 1 ppt
Prismatic Halberd, Device (Easily Removable, Indestructible)63 / 102 ppt
Magic Power

Impressive: Feature 1 (+2 to interaction skill checks using this weapon, mainly Intimidation) • 1 ppt

Magnify: Growth 1664 ppt + 12 ppt for Alternate Effects
Extras: Affects Others, Increased Duration (continuous), Increased Range 1 (ranged), Flaw: Distracting
  • ALT - Halberd: Damage 5 (Strength-based) • 25 ppt
    Extras: Accurate 1, Affects Insubstantial 1, Bane (+2 Damage vs. Dragons), Reach 1, Penetrating 12, Variable Descriptor 2 (any physical, acid/cold/electricity/fire/sonic), Tripping
  • ALT - Antimagic Beam: Nullify 16 (magic) • 64 ppt
    Extras: Broad, Simultaneous, Effortless, Area (Cone 2), Flaws: Distracting, Reduced Range (close)
  • ALT - Antimagic Ray: Nullify 16 (magic) • 64 ppt
    Extras: Broad, Simultaneous, Effortless, Precise, Flaw: Expertise: Magic Check Required 1
    Expertise: Magic DC 11 (1 rank of Nullify for Expertise: Magic result in excess of 10)
  • ALT - Antimagic Strike: Damage 5 (Strength-based) • 54 ppt
    Extras: Accurate 1, Affects Insubstantial 2, Bane (+2 Damage vs. Dragons), Reach 1, Penetrating 6
    Linked: Nullify 12 (magic)
    Extras: Broad, Simultaneous, Effortless, Precise, Reach 1, Flaw: Reduced Range (close)
  • ALT - Minify: Shrinking 1664 ppt
    Extras: Affects Others, Increased Duration (continuous), Increased Range 1 (ranged), Flaw: Distracting
  • ALT - Baleful Minify: Shrinking 1664 ppt
    Extras: Attack (Fortitude), Increased Duration (continuous), Increased Range 1 (ranged), Increased Mass 16, Flaw: Distracting
    Can shrink up to 1600 tons of inanimate objects
  • ALT - Energy Cone: Damage 1562 ppt
    Extras: Area (Cone 2), Selective, Variable Descriptor 2 (acid/cold/electricity/fire/sonic)
  • ALT - Energy Explosion: Damage 1562 ppt
    Extras: Area (Burst 2), Increased Range 1 (ranged), Varaible Descriptor 2 (acid/cold/electricity/fire/sonic)
  • ALT - Entangling Vine Ray: Snare 1664 ppt
    Extra: Secondary Effect
  • ALT - Laser: Damage 1651 ppt
    Extras: Increased Range 1 (ranged), Multiattack, Extended Range 2, Precise
  • ALT - Petrification Ray: Affliction 16 (Fortitude; Dazed & Vulnerable / Defenseless & Stunned / Transformed & Unaware) • 64 ppt
    Extras: Cumulative, Extra Condition, Increased Range 1 (ranged)
  • ALT - Vine Grab:10 ppt
    • Movement 1 (Swinging) • 2 ppt
    • Move Object 78 ppt
      Extra: Extended Range 1, Flaw: Limited Direction (toward wielder)
Feature 25 (unstealable) • 25 ppt
Helm of Mental Prowess:61 ppt
Magic Power

Telepathy: Communication 5 (mental) • 23 ppt
Extra: Dimensional 3

Immunity 15 (mental effects, gaze attacks) • 15 ppt

Tower of Iron Will: Immunity 30 (Will effects) • 15 ppt
Flaw: Limited to Half Effect

Third Eye - Onyx: Senses 7 (Counters All Concealment visual senses, Counters Illusion visual senses) • 7 ppt

Feature 1 (Loanable) • 1 ppt
Boots of Theme Music:7 ppt
Magic Power

Feature 1 (theme-song playing) • 1 ppt

Warning Music: Senses 1 (Danger Sense: auditory) • 1 ppt

Dragonspnes: Damage 2 (Strength-based) • 4 ppt
Extras: Accurate 1, Dangerous 1

Feature 1 (loanable) • 1 ppt
Ring of Regeneration:6 ppt
Magic Power

Regeneration 44 ppt

Enhanced Advantage 1 [Diehard] • 1 ppt
Flaw: Permanent

Feature 1 (loanable) • 1 ppt
Cloak of Sustenance:11 ppt
Magic Power

Immunity 10 (life support) • 10 ppt

Feature 1 (loanable) • 1 ppt
Bag of Holding:5 ppt
Magic Power

Power-Lifting 84 ppt
Flaw: Limited to objects that can fit into bag
Modified load limit 800 tons

Feature 1 (loanable) • 1 ppt
Potter's Wheel of Artifice, Device (Easily Removable, Indestructible)5 / 6 ppt
Magic Power

Enhanced Advantage 1 [Artificer] • 1 ppt

Quickness 124 ppt
Flaw: Limited to One Task (constructing magical inventions)

Feature 1 (unstealable) • 1 ppt
ADVANTAGES [113 ppt]

• Animal Empathy • Artificer • Benefit 12 (Ambidexterity, Status 4: emperor of known world, Status 4: favored of the God of Freedom, Wealth 3: millionaire) • Close Attack 4 • Connected • Defensive Roll 2 • Diehard • Equipment 15 • Favored Foe (giants) • Improved Critical (Halberd) 1 • Improved Initiative 3 • Interpose • Jack-of-All-Trades • Languages 3 • Luck (Improve Roll) 1 • Move-By Action • Power Attack • Ranged Attack 7 • Second Chance (mind control)Sidekick 53 • Skill Mastery (Expertise: Riding) • Takedown 2 • Tracking • Ultimate Effort (Athletics) •
EQUIPMENT [75 ep]

►Melafalin's Castle:75 ep
Headquarters: PL16, Size H (castle), Toughness +32 [Impervious 29].
Immunity 10 (teleportation and dimensional movement).
Features: Chapel • Combat Simulator 2 • Deathtraps • Dual Size (Miniscule) • Grounds • Holding Cells 2 (Toughness +48, Nullify Powers 16) • Infirmary • Library • Living Space • Movable • Personnel • Power System • Security System (magical) 1 (DC 20) • Self-Repairing 2 • Trophy Room • Workshop (magical) •
LANGUAGES
• native: Elvish • Common • Sylvan • Giant • Celestial •
SKILLS [33 ppt]
Athletics 12 (+19) • Close Combat: Misc. 0 (+18) • Expertise: Engineering 2 (+9) • Expertise (PRE): Leadership 6 (+13) • Expertise: Magic 14 (+21) • Expertise: Nature 2 (+9) • Expertise (AGL): Riding 8 (+15) • Expertise: Theology 2 (+9) • Expertise (AWE): Wilderness Survival 4 (+11) • Insight 2 (+9) • Intimidation 4 (+11, or +13 if threatening with Prismatic Halberd) • Perception 6 (+13) • Persuasion 2 (+9, or +18 with animals) • Ranged Combat: Halberd Rays 2 (+16) • Ranged Combat: Misc. 0 (+14) • Stealth 0 (+9, or +17 in natural surroundings without heavy armor) •

DEFENSES [25 ppt]
Dodge 7 (+14) • Parry 0 (+14) •
Fortitude 11 (+18) • Toughness (+18/+16*) • Will 7 (+14) •
*without Defensive Roll

OFFENSE
Initiative +19
  • Unarmed: +18 • Close Damage DC 22 (Strength-based), bludgeoning • Split 1.
  • Halberd: +20 • Close (10 ft) Damage DC 27, any physical or acid/cold/electricity/fire/sonic, crit 19-20 • Split 1, DC 29 vs. Dragons, Affects Insubstantial DC 21, Penetrating DC 27.
  • Retributive Petrification: Perception-Ranged Affliction DC 26 (Fortitude; Dazed & Vulnerable / Defenseless & Stunned / Transformed & Unaware), petrification • Reaction (to being attacked, randomly selected), Unreliable.
  • Retributive Vaporization: Perception-Ranged Affliction DC 26 (Will; unharmed/unharmed/Transformed), vaporization • Reaction (to being attacked, randomly selected), Unreliable, Cumulative, Penetrating DC 26.
  • Claws: +20 • Close Damage DC 24, slashing, crit 18-20 • Split 2.
  • Dragonspines: +20 • Close Damage DC 24, piercing, crit 19-20 • Split 1.
  • Laser: +16 • Ranged (1600/3200/6400 ft) Damage DC 31, energy • Multiattack, Precise.
  • Antimagic Beam: Dodge DC 26 • Close Area (120-ft Cone) Nullify Magic +16, antimagic • Simultaneous, Effortless, Distracting.
  • Antimagic Ray: +16 • Ranged (400/800/1600 ft) Nullify Magic +16, antimagic • Simultaneous, Precise, Effortless, Distracting, DC 11 Expertise: Magic Check Required.
  • Antimagic Strike: +20 • Close (10 ft) Damage DC 27, slashing or piercing, crit 19-20 • Split 1, DC 29 vs. Dragons, Affects Insubstantial DC 27, Penetrating DC 21 • Linked to Close (10 ft) Nullify Magic +12, antimagic • Simultaneous, Precise, Effortless.
  • Baleful Minify: +16 • Ranged (400/800/1600 ft) Shrinking Attack 16 (Fortitude), magic • Distracting, Continuous.
  • Energy Cone: Dodge DC 25 • Close (120-ft Cone) Damage DC 30, acid/cold/electricity/fire/sonic • Selective.
  • Energy Explosion: Dodge DC 25 • Ranged (375/750/1500 ft) Area (60-ft Burst) Damage DC 30, acid/cold/electricity/fire/sonic.
  • Entangling Vine Ray: +16 • Ranged (400/800/1600 ft) Affliction DC 26 (Dodge/Damage or Sleight of Hand; Hindered & Vulnerable / Defenseless & Immobilized), plants • Cumulative, Secondary Effect.
  • Petrification Ray: +16 • Ranged (400/800/1600 ft) Affliction DC 26 (Fortitude; Dazed & Vulnerable / Defenseless & Stunned / Transformed & Unaware), petrification • Cumulative.
COMPLICATIONS
Orphan: Melafalin (or "Melf") was an only child. A white dragon raided his home and ate his parents.

Relationships: Melafalin has numerous important and personally-close subjects, including acting-emperor Herky (a Half-Elven Fighter/Mage/Thief). More importantly, he has a wife (half-fey) and quadruplet children to take care of.

Responsibility: Commensurate with his Status advantages.

Fame: He's pretty famous on his planet.

Power Loss: Much of Melafalin's power comes from his magical items. While they cannot be stolen or destroyed, he is much weaker if he can be caught having voluntarily removed them for some reason.
ABILITIES [ 126 ] + SKILLS [ 33 ] + ADVANTAGES [ 113 ] + POWERS [ 353 ] + DEFENSES [ 25 ]
650 PPT TOTAL


BIO

TBA ... maybe. His character wasn't that deep.

NOTES

Posting here, even though it's a build I'm not particularly proud of, because roninarmy is down for me, and I don't want to lose all the work I did typing this up.

Taking inspiration from Thorpocalypse's posting of an old, uber-powered D&D character, set at PL 16 and with mostly 7's in Abilities, I decided to do the same. This is the character I played throughout middle school, under three very lax DMs. And I was a power-gamer at the time. (Maybe I still am, but at least I put reasonable constraints on myself now and don't really care if my characters become all-powerful. Been there, done that.)

Just like Thorpocalypse's character, Melafalin gained access to an extra-powerful Wish, and wished for 25s in all stats, the maximum that could be attained in 2e AD&D. So that translates to all 7's here. Except Fighting, which is even higher, as it wasn't an ability score in D&D.

But Melafalin also got a second extra-powerful Wish ... and wished that none of his equipment would ever be stolen or destroyed. That's why most of it doesn't really qualify for the Removable flaw, and in fact pays 1 extra point for the fact that he can separate himself from it if he wishes to. He can still be Disarmed, so two of his powers have the Easily Removable flaw, but they have Unstealable Features making them just as expensive as if they were only normal Removable.

Every time Melafalin is attacked, the Watchful Eye will attempt to retaliate; a d12 can be rolled to simplify down the numerous rolls that can result in determining the Eye's effects:
1-6: no effect
7: Melafalin is fully Immune to the attack
8: Melafalin is fully Immune to the attack, which is reflected back at the attacker
9-10: attacker must make a resistance check vs. petrification
11-12: attacker must make a resistance check vs. vaporization

Trust me, the original Watchful Eye was a lot MORE powerful. :P Thanks to the inherent balance in M&M (at least compared to tweens who don't even follow the AD&D rules very closely), it's been toned down a lot in this incarnation.
Last edited by CaptainKaulu on Fri Sep 14, 2018 4:54 pm, edited 1 time in total.
CaptainKaulu
Posts: 547
Joined: Wed Aug 01, 2018 3:03 pm

Re: A horribly indulgent build

Post by CaptainKaulu »

Squeet
Sidekick to Melafalin
Power Level 16 (265 ppt)

ABILITIES [58 ppt]
Strength 3 (+3) • Stamina 5 (+5) • Agility 2 (+2) • Dexterity 0 (+0) •
Fighting 4 (+4) • Intellect 3 (+3) • Awareness 10 (+10) • Presence 2 (+2) •
Load limit 400 lb.

In Gryphon-Hawk Form:
Strength (+9) • Stamina (+12) • Agility (+5) •

POWERS [177 ppt]
Immortal Shapeshifter:12 ppt
Divine Power

Immunity 10 (aging, alteration effects, disease, starvation & thirst, suffocation: all) • 10 ppt

Immortality 12 ppt
Return after 2 weeks
Comprehension:2 ppt
Divine Power

Comprehend 2 (Languages: understand) • 2 ppt
(Dynamic) Gryphon-Hawk Base Form:160 ppt + 1 ppt for Alternate Effect + 2 ppt for Dynamic Effects
Divine Power

Enhanced Strength 26 ppt
Extra: Increased Duration (continuous)

Enhanced Stamina 39 ppt
Extra: Increased Duration (continuous)

Enhanced Agility 39 ppt
Extra: Increased Duration (continuous)

Enhanced Dodge 510 ppt
Extra: Increased Duration (continuous)

Enhanced Parry 510 ppt
Extra: Increased Duration (continuous)

Enhanced Fortitude 612 ppt
Extra: Increased Duration (continuous)

Enhanced Will 48 ppt
Extra: Increased Duration (continuous)

Enhanced Perception 66 ppt
Extra: Increased Duration (continuous)

Enhanced Athletics 84 ppt

Enhanced Close Combat: Unarmed 84 ppt

Enhanced Intimidation 168 ppt

Enhanced Advantages 12 [All-Out Attack, Benefit 1 (Ambidexterity), Defensive Roll 4, Diehard, Improved Grab, Improved Hold, Move-By Action, Power Attack, Startle • 12 ppt

Large: Growth 413 ppt
Extras: Increased Duration (continuous), Innate

Winged Flight: Flight 77 ppt
Extra: Innate, Flaws: Wings, Distracting [Partial 2]
250 mph, 0.5 mi/round; or 60 mph, 900 ft/round without being Vulnerable

Hawk Eye: Senses 2 (Extended 1 sight, Low-Light Vision) • 2 ppt

Predator Nose: Senses 2 (Acute smell, Tracking 1: smell) • 2 ppt

Fur/Feathers: Feature 11 ppt

Hide: Protection 11 ppt

Talons: Damage 3 (Strength-based) • 4 ppt
Extra: Grabbing

Rake: Damage 3 (Strength-based) • 27 ppt
Extra: Reaction 3 (establishing or maintaining a Grab) [9 extra ranks], Flaw: Grab-Based [9 extra ranks]

Regeneration 55 ppt

ALT (Dynamic) - Shapechanger:160 ppt
Divine Power

Variable 16 (assuming various forms) • 160 ppt
Extras: Action 2 (free action), Increased Duration (continuous)
ADVANTAGES [5 ppt]

• Beginner's Luck • Benefit 2 (Cipher 2) • Improved Initiative 1 • Second Chance (mind control) •

In Gryphon-Hawk Form:
All-Out AttackBenefit 1 (Ambidexterity)Defensive Roll 4DiehardFast Grab (talons)Improved GrabImproved HoldMove-By ActionPower AttackStartle
LANGUAGES
• native: Celestial •
Squeet understands all languages
SKILLS [10 ppt]
Acrobatics 1 (+3) • Athletics 3 (+6) • Close Combat: Unarmed 8 (+12) • Expertise: Theology 4 (+7) • Perception 4 (+14) •

In Gryphon-Hawk Form:
Acrobatics (+6) • Athletics (+20) • Close Combat: Unarmed (+20) • Intimidation (+20) • Perception (+20) • Stealth (+1) •

DEFENSES [25 ppt]
Dodge 7 (+9) • Parry 8 (+12) •
Fortitude 0 (+5) • Toughness (+5) • Will 0 (+10) •

In Gryphon-Hawk Form:
Dodge (+15) • Parry (+15) •
Fortitude (+18) • Toughness (+17/+13*) • Will (+14) •
*without Defensive Roll

OFFENSE
Initiative +6, or +9 in Gryphon-Hawk Form
  • Unarmed: +12 • Close Damage DC 18 (Strength-based), bludgeoning.
In Gryphon-Hawk Form:
  • Talons: +20 • Close (10 ft) Damage DC 27, slashing • allows Grab attempt as a free action.
  • Grab: +4 • Close • DC 19 (with a -5 penalty to escape).
  • Rake: +20 • Close Damage DC 27, slashing • Grab-Based, Reaction (to establishing or maintaining Grab).
COMPLICATIONS
Relationship: Squeet has bonded itself to the elf Melafalin.
ABILITIES [ 58 ] + SKILLS [ 10 ] + ADVANTAGES [ 5 ] + POWERS [ 177 ] + DEFENSES [ 15 ]
265 PPT TOTAL


BIO

Originally a pair of demigods and two animals ... the four souls were merged together by an uber-powerful Wish, which prevented some of them from perishing due to mortal wounds.

NOTES

Melafalin's noble steed and utility tool extraordinaire (as he can assume many magical abilities by taking the correct shapes).
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Re: A horribly indulgent build

Post by Thorpocalypse »

I feel honored that I inspired such self-indulgence. Kudos! 8-)
Me fail English? That's unpossible. - Ralph Wiggum
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