Dalkon's Revised & Expanded Potterverse Thread

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DalkonCledwin
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Caster / Potter Alliance / A Witch's Savior

Post by DalkonCledwin » Thu Jan 02, 2020 6:08 pm

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Caster - PL 12
Age: Appears 22 / Height: 5' 4" / Weight: 112 lbs
Hair Color: Lavender / Eye Color: Blue

Strength 3, Stamina 5, Agility 7, Dexterity 5, Fighting 7, Intellect 4, Awareness 9, Presence 8

Advantages
Accurate Attack, Artificer, Assessment, Attractive 2, Badgirl, Daze (Deception), Defensive Roll 3, Eidetic Memory, Equipment 1, Fascinate (Deception), Favored Foe: Berserker, Favored Type: Saber, Improved Initiative, Improved Treatment, Inspire 3, Interpose, Languages 3, Luck 4, Mana Sensitive, Power Attack, Quick Draw, Reviving Team Attack, Ritualist, Set-up, Skill Mastery: Expertise: Magecraft, Takedown 2, Taunt, Teamwork, Trance, Well-informed

Skills
Acrobatics 6 (+13), Athletics 2 (+5), Deception 12 (+20), Expertise (AWE): Governing 6 (+15), Expertise: Argonaut Lore 12 (+16), Expertise: Magecraft 14 (+18), Insight 8 (+17), Intimidation 6 (+14), Investigation 6 (+10), Perception 6 (+15), Persuasion 8 (+16), Ranged Combat: Active Skills 8 (+13), Sleight of Hand 6 (+11), Stealth 6 (+13), Treatment 14 (+18)

Powers
Active Skills: Attack Array
. . Aero: Damage 11 (air pressure, a rank, DC 26; Increased Range: ranged, Penetrating 11)
. . Atlas: Concentration Cumulative Affliction 9 (b rank, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 19; Concentration, Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Celaeno: Cumulative Burst Area Affliction 9 (b rank, electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Burst Area: 30 feet radius sphere, DC 19, Cumulative, Increased Range: ranged)
. . Dragon Tooth Warriors: Summon 2 (c rank; Controlled, Horde, Multiple Minions 5: 32 minions)
. . False Command Spells: Cumulative Affliction 9 (magecraft, 1st degree: Dazed, Impaired, 2nd degree: Compelled, Disabled, 3rd degree: Controlled, Resisted by: Will, DC 19; Cumulative, Extra Condition, Increased Range 2: perception; Limited 2: to Three Uses (Not Renewable), Limited: to Assassin (Katou Danzou), Limited: Assassin is only Impaired or Disabled if she refuses to obey the issued command)
. . Machia Hecatia Graea: Damage 11 (a rank, DC 26; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Multiattack)
Active Skills: Utility Array
. . Argos: Impervious Toughness 11 (a rank; Sustained)
. . Petago: Flight 7 (c rank, Speed: 250 miles/hour, 0.5 miles/round)
. . Trofa: Teleport 11 (a rank, 8 miles in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity, Turnabout)
Class & Personal Skill: Array
. . Teachings of Circe: Healing 11 (a rank; Energizing, Restorative; Limited: Affects Others Only)
. . Territory Creation: Environment 11 (a rank, Impede Movement (2 ranks), Visibility (-2), Radius: 4 miles; Selective; Limited: to Locations that have been designated as "Harry's Territory")
Class & Personal Skill: Talents
. . High-Speed Divine Words: Quickness 11 (a rank, Perform routine tasks in -11 time ranks; Limited to One Task: Ritual Casting)
. . Item Construction: Quickness 11 (a rank, Perform routine tasks in -11 time ranks; Limited to One Task: Artificing)
Rule Breaker (Easily Removable (indestructible))
. . Noble Phantasm: Array
. . . . All Spells Must Be Broken: Progressive Affliction 9 (anti-thaumaturgy / c rank, noble phantasm, Resisted by: Will, DC 19; Affects Objects, Increased Duration 3: continuous, Progressive, Variable Condition (All); Limited: to Impaired, Disabled, Powerless or Dazed, Compelled, Controlled, Tiring)
. . . . Dagger Strike: Strength-based Damage 2 (piercing, DC 20; Dangerous 2)

Equipment
Battle Robes

Offense
Initiative +11
Aero: Damage 11, +13 (DC 26)
All Spells Must Be Broken: Progressive Affliction 9, +7 (DC Will 19)
Atlas: Concentration Cumulative Affliction 9, +13 (DC Fort/Will 19)
Celaeno: Cumulative Burst Area Affliction 9 (DC Fort 19)
Dagger Strike: Strength-based Damage 2, +7 (DC 20)
False Command Spells: Cumulative Affliction 9 (DC Will 19)
Grab, +7 (DC Spec 13)
Machia Hecatia Graea: Damage 11, +13 (DC 26)
Throw, +5 (DC 18)
Unarmed, +7 (DC 18)

Complications
- Berserkaphobia: Caster is deathly afraid of the mountainous Servant known as Berserker, for she knows who he truly is, Heracles the son of Zeus. She is also highly annoyed with her Master for forging an alliance with Berserker's Master.
- Dangerously Genre Savvy: Caster has seen past the myth that the Grail War is intended to grant a wish, and knows the reality that it is meant to forge a path to Akasha. She is therefore working towards a goal that would allow her to remain in the world after the Grail War is concluded without allowing the Grail to be summoned so that she might live happily ever after with her new family.
- Gotta Have Elf Ears: Caster is the great-grandchild of a Titan, grandchild of a god, and daughter of an oceanid. While she doesn't have the Divinity attribute that would have normally been associated with such a lineage for unknown reasons, she does possess pointy ears that denote her lineage. This tends to cause her to attract undue attention when she is out in public.
- Motivation: Acceptance: Caster's primary goal in her new life is to gain acceptance from those she loves for the wrongs she committed in her past life, and to live happily ever after with them, or to at least ensure their dreams are realized to the best of her ability.
- Relationships: Caster is the Servant of Harry Potter in the Fifth Holy Grail War, and also the Master of the Assassin-class Servant for the same war.
- Secret Identity: Caster's true identity is that of Medea, the fallen Princess of Colchis and Witch of Betrayal. As is the case with all other Servants she is doing whatever she can to hide her identity from the other combatants in the Grail War.

Languages
Ancient Greek, English, Greek, Japanese

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 12/5 (Imp. 11), Will 16

Power Points
Abilities 96 + Powers 160 + Advantages 41 + Skills 60 (120 ranks) + Defenses 20 = 377

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Mistress of Death Brainstorm & Notes

Post by DalkonCledwin » Sun Jan 05, 2020 1:03 pm

Mistress of Death
Premise: Centuries ago, the wife of one of the most powerful deities in the cosmos hatched a plan to ensure her beloved husband would never be alone. It was a plan that was doomed to failure almost the moment it began, and yet by some miracle, a young girl had just succeeded in doing what others had always failed to do.
Required Inclusions:
- This fic must involve a female version of Harry Potter, who will be known as Aster Potter.
- Due to circumstances beyond her ability to control, Aster must become either a Demigoddess or even an outright goddess, the moment she succeeds in uniting the Deathly Hallows.
- In this universe, Hades and Persephone must truly love one another, and it must be Persephone’s desire to ensure her husband’s happiness that prompts her to create the Hallows.
- Aster must be weirded out by the fact that she has just become Hades’ mistress, and possibly not even the only one he will have, but must also ultimately accept their new relationship.
- Aster can have any moral or ethical alignment the author wishes for her to have, except for one which causes her to be evil.
- In this setting, Hades is actually a just ruler and a good husband.
- Draco, Ron and Neville must each attempt to give Hades a shovel speech, with only Neville’s being even remotely successful.
Preferred Inclusions:
- Persephone having willingly followed Hades into the Underworld and willingly eaten Pomegranate that tied her to that realm.
- Persephone being okay with Hades having mortal lovers, provided that she and Aster are his only deific lovers.
- Aster and Persephone getting along like peas in a pod.
- If Demeter still lives, then having her be upset with Persephone for creating the Hallows.
Optional Inclusions:
- Having this story take place in the DC Extended Universe (Movie Universe) with the denizens of the Underworld surviving the war with Ares by virtue of the fact that they aren’t Olympians.
- Hades acting as the Regent of Olympus until Diana decides to claim her birthright.
Forbidden Things:
- Aster and Hades being evil characters in this scenario. Dark is fine, evil is not.
- Aster being paired with a male character other than Hades.
- Aster teaming up with the Titans of Myth or Giants of Myth.
- Hades & Aster spending every single moment of every single day in the Underworld.

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Aster Soteira / The MCs / Mistress of Death

Post by DalkonCledwin » Sun Jan 05, 2020 1:25 pm

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Aster Soteira - PL 13
Age: 17+ / Height: 5' 8" / Weight: 132 lbs
Hair Color: Auburn / Eye Color: Green

Strength 13, Stamina 10, Agility 5, Dexterity 4, Fighting 3, Intellect 3, Awareness 8, Presence 4

General Advantages
Animal Empathy, Artificer, Assessment, Attractive 2, Benefit, Alternate Identity: (Aster Lillian Potter), Benefit, Divine Stature 3 (intermediate deity), Benefit, Hereditary Rank 4 (head of house): (Black, Peverell, Potter), Benefit, Wealth 3 (millionaire), Connected, Daze (Deception), Defensive Attack, Devoted Followers 2, Diehard, Equipment 1, Extraordinary Effort, Fascinate (Persuasion), Fast Grab, Fighting Style: Streetfighting, Great Endurance, Guidance, Hide in Plain Sight, Improved Aim, Improved Hold, Inspire 3, Interpose, Languages 1, Leadership, Mana Sensitive, Move-by Action, Second Chance: Resisting Mental Control, Tactical Training, Taunt, Team Code, Teamwork, Trance, White Knight

Fighting Style Advantages
All-out Attack, Chokehold, Daze (Intimidation), Improved Grab, Power Attack, Prone Fighting, Startle, Takedown 2

Skills
Acrobatics 6 (+11), Athletics 4 (+17), Close Combat: Chain of Perdition 6 (+9), Deception 8 (+12), Expertise (AGL): Riding 8 (+13), Expertise (AWE): Domestic Duties 6 (+14), Expertise (AWE): Tactics 8 (+16), Expertise: Magic 12 (+15), Insight 6 (+14), Intimidation 4 (+8), Investigation 6 (+9), Perception 8 (+16), Persuasion 8 (+12), Ranged Combat: Magic 5 (+9), Stealth 8 (+13), Treatment 6 (+9)

Powers
Divine Authority: Array
. . Chain of Perdition: Damage 14 (divine magic, DC 29; Disarming, Grabbing, Increased Duration: concentration, Indirect 4: any point, any direction, Reach (melee) 2: 10 ft.)
. . Dimensional Hop: Teleport 6 (divine magic, 1800 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Turnabout)
. . Door Sight: Senses 4 (divine magic, Penetrates Concealment: Vision; Concentration, Distracting, Quirk: Requires physical contact with the concealing object)
. . Expeditious Retreat: Speed 4 (divine magic, Speed: 30 miles/hour, 500 feet/round)
. . Gentle Rest: Affliction 13 (divine magic, 1st degree: Dazed, Hindered, Resisted by: Fortitude, DC 23; Extra Condition; Limited Degree 2)
. . Greater Teleport: Teleport 14 (divine magic, Carry 6 tons; Accurate, Extended: 16000 miles in 2 move actions, Increased Mass 8; Limited to Extended, Tiring)
. . Locate Creatures & Objects: Senses 6 (divine magic, Detect: Target Creature [Mental] 2: ranged, Detect: Target Object [Mental] 2: ranged, Direction Sense, Distance Sense)
. . Necrotic Tending: Healing 13 (divine magic; Limited: to Undead Creatures)
. . Phase Door: Movement 3 (divine magic, Permeate 3: full speed; Portal)
. . Planar Ally: Summon 7 (divine magic; Heroic, Type (General): Psychopomps)
. . Spirit Touch: Strength Effect 16 (divine magic; Affects Insubstantial 2: full rank, Feature: The ranks in this ability that exceed Aster's actual strength score apply to any weapons she wields)
. . Trap the Soul: Progressive Affliction 8 (divine magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Increased Range: ranged, Insidious, Progressive, Reversible)
. . Undeath to Death: Burst Area Damage 13 (divine magic, radiant, DC 28; Alternate Resistance (no cost): Will, Burst Area 3: 120 feet radius sphere, DC 23, Feature: Extraordinary Effort for +2 effect ranks; Limited: to Undead Creatures, Tiring)
. . Ward Against Death: Burst Area Immunity 10 (divine magic, Custom: Death Effects 5, Custom: Energy Drain & Negative Energy Effects 5; Burst Area: 30 feet radius sphere, DC 20, Selective, Sustained)
. . Waves of Exhaustion: Concentration Cumulative Cone Area Affliction 12 (divine magic, 1st degree: Fatigued, 2nd degree: Exhausted, Resisted by: Fortitude, DC 22; Cone Area: 60 feet cone, DC 22, Concentration, Cumulative; Limited Degree)
. . World Wave: Flight 8 (divine magic, Speed: 500 miles/hour, 1 mile/round; Limited: within 60 feet (distance rank 1) of the ground, Platform)
Divine Authority: Talents
. . Gentle Repose: Transform 8 (divine magic, Affects: 1 Thing > 1 Thing - Corpse into Corpse that Can't Be Raised as an Undead, Transforms: 200 lbs., DC 18; Increased Duration: continuous, Innate)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer A Witch, Aster: Array
. . . . Expelliarmus: Damage 17 (force, wizarding magic, DC 32; Disarming, Increased Range: ranged)
. . . . Finite Incantatem: Nullify 12 (wizarding magic, Counters: Magical Effects, DC 22; Broad, Simultaneous)
. . . . Nullum Effugium: Burst Area Nullify 9 (wizarding magic, Counters: Magical Effects, DC 19; Burst Area 2: 60 feet radius sphere, DC 19, Broad, Increased Duration: concentration, Simultaneous; Limited: to Magical Travel, Reduced Range: close)
. . . . Protego Maxima: Create 10 (wizarding magic, Volume: 1000 cft., DC 20; Impervious, Stationary)
. . . . Protego: Cloud Area Deflect 12 (wizarding magic; Cloud Area: 15 feet radius sphere, DC 22, Redirection, Reflect; Limited: to Attacks Targeting Dodge)
. . . . Specialis Revelio: Senses 2 (wizarding magic, Analytical: Detect Magic Item Properties, Detect: Magic Item Properties 1; Sustained)
Imperceptibility (Activation: Move Action)
. . Intangibility: Insubstantial 4 (morphic, Incorporeal; Custom: Passive, Limited: Has no effect on those who are at the crossroads between life and death)
. . Invisibility: Concealment 10 (morphic, All Senses; Limited: Has no effect on those who are at the crossroads between life and death, Passive)
Psychopomp Physiology
. . Body Resistance: Impervious Toughness 4 (racial)
. . Death Watch: Senses 3 (racial, Analytical: Detect Conditions, Detect: Conditions [Visual] 2: ranged)
. . Dimensional Shift: Movement 2 (racial, Dimensional: Olympian Realms 2: group, 50 lbs.)
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds)
. . Hearing Voices No One Else Can Hear Isn't A Good Sign: Senses 23 (racial, Accurate: Normal Hearing, Analytical: Normal Hearing, Extended: Normal Hearing 20: x100000000tr; Dimensional 2: group - Earth & Olympian Realms; Limited: to Prayers using the names Aster Soteira, Girl Who Lived or Mistress of Death)
. . Hyper-Jump: Leaping 1 (racial, Leap 15 feet at 4 miles/hour)
. . Invulnerabilities: Immunity 14 (racial, Custom: Immune-System Effects 5, Custom: Temporal Effects (Including Aging) 5, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Pressure, Poison)
. . Omnilingualism: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood)
. . Speak with Dead: Senses 4 (racial, Postcognition; Sustained; Limited: to Knowledge Known by Targeted Corpse)

Equipment
Battle Robes

Offense
Initiative +5
Chain of Perdition: Damage 14, +9 (DC 29)
Expelliarmus: Damage 17, +9 (DC 32)
Finite Incantatem: Nullify 12, +9 (DC Will 22)
Gentle Repose: Transform 8, +3 (DC Dog 18)
Gentle Rest: Affliction 13, +3 (DC Fort 23)
Grab, +3 (DC Spec 23)
Nullum Effugium: Burst Area Nullify 9 (DC Will 19)
Throw, +4 (DC 28)
Trap the Soul: Progressive Affliction 8, +9 (DC Will 18)
Unarmed, +3 (DC 28)
Undeath to Death: Burst Area Damage 13 (DC Will 28)
Waves of Exhaustion: Concentration Cumulative Cone Area Affliction 12 (DC Fort 22)

Complications
- Heroic Apotheosis: Aster was very nearly overwhelmed by the staggering number of people that were actually praying to her during the Battle of Hogwarts, which is when she first became a deity, it stunned her and nearly allowed Voldemort to survive the battle. She is not at all comfortable with being able to hear their prayers and constantly tries to convince people she isn't worth praying to, as it was her mother and father who were the real heroes all those years ago. Of course, no one bothers listening to her, because her own heroic deeds have immortalized her in a way that not even the Deathly Hallows could have replicated.
- Honor: Aster follows a strict code of honor when it comes to fights, and even when not fighting. She obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to her code of honor as she gets older.
- Motivation: Protector: Aster is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Responsibility: Aster's divine portfolio allows her to fulfill much the same role as Hermes once fulfilled for the Olympians, though in her case she fulfills that role in service to Hades and the Chthonic Deities. She is as much meant to keep Hades company as well as to keep him connected to the mortal world, and to aid Charon in guiding souls to their appointed afterlife.
- Temper: Aster is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by those who might have some idea what they are talking about

Languages
English [Native], Parseltongue

Defense
Dodge 12, Parry 12, Fortitude 11, Toughness 14 (Imp. 4), Will 15

Power Points
Abilities 100 + Powers 167 + Advantages 55 + Skills 55 (109 ranks) + Defenses 24 = 401

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Super-Mage Brainstorm & Notes

Post by DalkonCledwin » Fri Jan 10, 2020 12:55 am

Super-Mage
Premise: Kal-El and Kara Zor-El weren’t the only Kryptonian children sent off into the unknown. So was another, born like Kal-El, but given a better gift to aid him in blending in among the humans. Look! Up in the sky! It’s a bird! It’s a… oh, you probably know the rest.
Required Inclusions:
- Harry must have a light or gray moral alignment.
- Harry must be powerful or stronger.
- Harry must have been found and taken in by Lily and James Potter, even if he is not their actual son in biological terms.
- Harry must be capable of utilizing magic in the same way witches and wizards do.
- Harry’s actual Kryptonian name is left up to the author to decide.
- Harry must at some point develop a cure or shielding to protect him and other Kryptonians from the effects of Kryptonite radiation.
- At some point, Harry must discover his Fortress, which has a wand crafted from materials found on Krypton that was specially crafted for his use.
- While attending Hogwarts, Harry must show restraint in his powers, unless he is under the effects of a form of Kryptonite that removes his inhibitions (e.g. Red-K).
- If and when Harry meets other DC Characters is up to the author.
- Any and all romantic pairings are permissible.
Preferred Inclusions:
- Having this fic be a full scale crossover with DC Comics.
- Having Harry be romantically paired with one of Kara’s various incarnations.
- Having Luna become the Lois Lane to Harry’s Clark.
- Harry being involved in a plural relationship.
- Harry employing an alter-ego in order to assist him in combating crime.
- Harry having a mentor figure who is portrayed by Christopher Reeve.
- Having Harry’s heat vision trigger for the first time in the presence of a Veela.
Optional Inclusions:
- Despite his benevolent nature, Harry was actually sent to Earth by a malevolent Kryptonian (e.g. Reign, Astra/Non, Zod, etc…)
- Having the Jor-El A.I. attempting to contact / subvert / kill Harry at some point in the story.
Forbidden Things:
- Exposing Harry to Pink-K, or involving him in the associated relationships.

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Harry Potter / The MCs / Super-Mage

Post by DalkonCledwin » Fri Jan 10, 2020 1:04 am

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Harry James Potter - PL 10
Age: 14 / Height: 5' 9" / Weight: 175 lbs
Hair Color: Black / Eye Color: Green

Strength 13, Stamina 8, Agility 4, Dexterity 3, Fighting 5, Intellect 2, Awareness 6, Presence 4

Advantages
Artificer, Attractive, Benefit, Hereditary Rank 3 (heir apparent): (Black), Benefit, Hereditary Rank 4 (head of house): (Peverell, Potter), Benefit, Wealth 3 (millionaire), Connected, Equipment 5, Extraordinary Effort, Inspire 2, Languages 2, Leadership, Mana Sensitive, Power Attack, Ranged Attack 3, Second Chance: Resisting Mental Control, Seize Initiative, Teamwork, Ultimate Effort: Toughness Checks, White Knight

Skills
Close Combat: Unarmed 2 (+7), Deception 6 (+10), Expertise (AGL): Riding 8 (+12), Expertise: Kryptonian Lore 4 (+6), Expertise: Magic 10 (+12), Insight 6 (+12), Investigation 4 (+6), Perception 8 (+14), Persuasion 8 (+12), Ranged Combat: Magic 2 (+5), Stealth 6 (+10), Technology 4 (+6)

Powers
Hantha Wood & Sunstone Wand (Easily Removable)
. . Yer A Wizard, Harry: Array
. . . . Bombarda: Burst Area Damage 8 (force, wizarding magic, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 7 (radiant, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Unnatural Creatures, Limited: to Causing Targets to Flee, Tiring)
. . . . Expelliarmus: Damage 12 (force, wizarding magic, DC 27; Disarming (No Damage), Increased Range: ranged)
. . . . Reducto: Burst Area Weaken 8 (force, wizarding magic, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Spattica: Strength-based Damage 2 (slashing, wizarding magic, DC 30; Dangerous)
. . . . Stupefy: Cumulative Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Kryptonian Physiology
. . Body Resistance: Protection 2 (kryptonian, +2 Toughness)
. . Fast Action: Quickness 5+5 ([Stacking ranks: +5], kryptonian, Perform routine tasks in -10 time ranks)
. . Heat Vision: Damage 10 (heat, kryptonian, DC 25; Increased Range: ranged; Uncontrolled)
. . Invulnerabilities: Immunity 5 (kryptonian, Environmental Conditions (All))
. . Kryptonian Senses: Senses 16 (kryptonian, Analytical (Type): Auditory Senses, Analytical (Type): Visual Senses, Extended: Hearing 3: x1k, Extended: Vision 3: x1k, Infravision, Microscopic Vision 4: atom-size, Ultra-hearing)
. . Power-Lifting: Enhanced Strength 3 (kryptonian, +3 STR; Limited to Lifting, Notes: Has a punching strength of 200 tons, and a lifting strength of 1,600 tons)
. . True Invulnerability: Impervious Toughness 10 (kryptonian)
. . X-Ray Vision: Senses 4 (kryptonian, Penetrates Concealment: Vision; Limited: Not vs. Lead, Unreliable (roll))
Kryptonian Speed: Array
. . Quick Time (Activation: Free Action)
. . . . Hyper-Running: Speed 10 (kryptonian, Speed: 2000 miles/hour, 4 miles/round)
. . . . Really Fast Action: Quickness 5 (kryptonian, Perform routine tasks in -5 time ranks; Stacks with: Fast Action: Quickness 5+5)
. . Super-Leaping: Leaping 10 (kryptonian, Leap 1 mile at 250 miles/hour in 12 seconds)
Super-Breath: Strength Array
. . Freeze-Breath: Cone Area Affliction 6 (Alternate; cold, kryptonian, 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 16; Cone Area: 60 feet cone, DC 16)
. . Super-Breath: Cone Area Move Object 6 (Alternate; kryptonian, wind, 3200 lbs.; Cone Area: 60 feet cone, DC 16; Limited: to Pushing & Pulling, Reduced Range: close)
. . Throwback: Deflect 10 (Alternate; kryptonian; Reflect; Limited: to Physical Projectiles, Reduced Range: close)

Equipment
Fortress of Reverie

Offense
Initiative +4
Bombarda: Burst Area Damage 8 (DC 23)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 7 (DC Will 17)
Expelliarmus: Damage 12, +8 (DC 27)
Freeze-Breath: Cone Area Affliction 6 (DC Fort 16)
Grab, +7 (DC Spec 23)
Heat Vision: Damage 10, +6 (DC 25)
Reducto: Burst Area Weaken 8 (DC Fort 18)
Spattica: Strength-based Damage 2, +5 (DC 30)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
Super-Breath: Cone Area Move Object 6 (DC 16)
Throw, +6 (DC 28)
Unarmed, +7 (DC 28)

Complications
- Confined: During the first half of each of his summers, Harry is confined to the town of Little Whining in Surrey; and during the second half of his summers, he is usually confined to the town of Ottery St Catchpole in Devon.
- Destiny: It is Harry's destiny to be the one who ultimately defeats, or is defeated by, the Dark Lord styling himself as Voldemort.
- Honor: Harry will always keep his word, uphold the common good, and tries to never be underhanded in his dealings.
- Impulsive: Harry tends to leap before he looks when it comes to getting into dangerous situations that he might have otherwise been able to avoid had he taken the time to properly consider alternative solutions.
- Motivation: Protector: Harry will go out of his way and even put his own life at risk, in order to save any innocent lives that are in danger of being snuffed out.
- Mythic Weakness: Harry is vulnerable to magic in the sense that his Toughness is not Impervious against such effects. That is however, the only weakness he suffers from magical attacks, so if an attack can't bypass his ordinary Resistance ranks, it still won't harm him.
- Power Loss: Harry loses all powers with the Kryptonian descriptor, and has his strength and Stamina scores reduced to 2, whenever he is beneath the light of a red sun (e.g. the one that orbited Krypton), or when exposed to effects that negate the yellow solar energy he absorbed from Earth's sun.
- Weakness: Harry is susceptible to the various different types of Kryptonite due to the fact that he is actually a Kryptonian. Due to the staggering number of different forms Kryptonite takes, it is simply impossible to list all their effects in a single stat block that isn't dedicated to that task, so they won't be listed here.

Languages
English [Native], Kryptonian, Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10 (Imp. 10), Will 12

Power Points
Abilities 90 + Powers 89 + Advantages 34 + Skills 34 (68 ranks) + Defenses 17 = 264

--------------------
Super-Mage (Harry Potter) - PL 13
Age: 18 / Height: 5' 11" / Weight: 185 lbs
Hair Color: Black / Eye Color: Green

Strength 17, Stamina 12, Agility 5, Dexterity 4, Fighting 6, Intellect 3, Awareness 8, Presence 5

Advantages
Artificer, Attractive, Benefit, Hereditary Rank 4 (head of house): (Black, Peverell, Potter), Benefit, Wealth 4 (multimillionaire), Connected, Equipment 5, Extraordinary Effort, Inspire 2, Languages 2, Leadership, Mana Sensitive, Power Attack, Ranged Attack 3, Second Chance: Resisting Mental Control, Seize Initiative, Teamwork, Ultimate Effort: Toughness Checks, White Knight

Skills
Close Combat: Unarmed 3 (+9), Deception 8 (+13), Expertise (AGL): Riding 8 (+13), Expertise: Kryptonian Lore 8 (+11), Expertise: Magic 12 (+15), Insight 8 (+16), Investigation 6 (+9), Perception 8 (+16), Persuasion 8 (+13), Ranged Combat: Magic 2 (+6), Stealth 8 (+13), Technology 6 (+9), Treatment 4 (+7)

Powers
Anti-Kryptonite Ring (Removable)
. . Anti-Kryptonite Charm: Immunity 10 (artifice, Common Descriptor: Radiation; Limited: to Kryptonite)
Hantha Wood & Sunstone Wand (Easily Removable)
. . Yer A Wizard, Harry: Array
. . . . Apparition: Teleport 7 (wizarding magic, 0.5 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 120 miles in 2 move actions, Increased Mass 3, Turnabout; Distracting)
. . . . Bombarda: Burst Area Damage 9 (force, wizarding magic, DC 24; Burst Area: 30 feet radius sphere, DC 19, Increased Range: ranged)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 9 (radiant, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Burst Area 3: 120 feet radius sphere, DC 19, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Unnatural Creatures, Limited: to Causing Targets to Flee, Tiring)
. . . . Expelliarmus: Damage 14 (force, wizarding magic, DC 29; Disarming (No Damage), Increased Range: ranged)
. . . . Reducto: Burst Area Weaken 9 (force, wizarding magic, Affects: Toughness, Resisted by: Fortitude, DC 19; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 19, Increased Range: ranged)
. . . . Spattica: Strength-based Damage 3 (slashing, wizarding magic, DC 35; Dangerous)
. . . . Stupefy: Cumulative Affliction 9 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cumulative, Increased Range: ranged)
Kryptonian Physiology
. . Body Resistance: Protection 3 (kryptonian, +3 Toughness)
. . Fast Action: Quickness 6+6 ([Stacking ranks: +6], kryptonian, Perform routine tasks in -12 time ranks)
. . Heat Vision: Damage 13 (heat, kryptonian, DC 28; Increased Range: ranged)
. . Invulnerabilities: Immunity 6 (kryptonian, Aging, Environmental Conditions (All))
. . Kryptonian Senses: Senses 18 (kryptonian, Analytical (Type): Auditory Senses, Analytical (Type): Visual Senses, Extended: Hearing 4: x10k, Extended: Vision 4: x10k, Infravision, Microscopic Vision 4: atom-size, Ultra-hearing)
. . Power-Lifting: Enhanced Strength 4 (kryptonian, +4 STR; Limited to Lifting, Notes: Has a punching strength of 3,200 tons, and a lifting strength of 50,000 tons)
. . Super-Endurance: Immunity 2 (kryptonian, Suffocation (All); Quirk: limited to approximately 30 minutes at a time)
. . True Invulnerability: Impervious Toughness 15 (kryptonian)
. . X-Ray Vision: Senses 4 (kryptonian, Penetrates Concealment: Vision; Limited: Not vs. Lead)
Kryptonian Speed: Array
. . Quick Time (Activation: Free Action)
. . . . Hyper-Running: Speed 13 (kryptonian, Speed: 16000 miles/hour, 30 miles/round)
. . . . Really Fast Action: Quickness 6 (kryptonian, Perform routine tasks in -6 time ranks; Stacks with: Fast Action: Quickness 6+6)
. . Soar the Spaceways: Movement 2 (kryptonian, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . True Flight: Flight 13 (kryptonian, Speed: 16000 miles/hour, 30 miles/round)
Super-Breath: Strength Array
. . Freeze-Breath: Cone Area Affliction 8 (Alternate; cold, kryptonian, 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 18; Cone Area: 60 feet cone, DC 18)
. . Super-Breath: Cone Area Move Object 8 (Alternate; kryptonian, wind, 6 tons; Cone Area: 60 feet cone, DC 18; Limited: to Pushing & Pulling, Reduced Range: close)
. . Throwback: Deflect 11 (Alternate; kryptonian; Reflect; Limited: to Physical Projectiles, Reduced Range: close)

Equipment
Fortress of Reverie

Offense
Initiative +5
Bombarda: Burst Area Damage 9 (DC 24)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 9 (DC Will 19)
Expelliarmus: Damage 14, +9 (DC 29)
Freeze-Breath: Cone Area Affliction 8 (DC Fort 18)
Grab, +9 (DC Spec 27)
Heat Vision: Damage 13, +7 (DC 28)
Reducto: Burst Area Weaken 9 (DC Fort 19)
Spattica: Strength-based Damage 3, +6 (DC 35)
Stupefy: Cumulative Affliction 9, +9 (DC Fort 19)
Super-Breath: Cone Area Move Object 8 (DC 18)
Throw, +7 (DC 32)
Unarmed, +9 (DC 32)

Complications
- Fame: Harry is famous within Wizarding Britain for having successfully defended their people from the ravages of the Dark Lord Voldemort and his followers, the Death Eaters.
- Honor: Harry will always keep his word, uphold the common good, and tries to never be underhanded in his dealings.
- Impulsive: Harry tends to leap before he looks when it comes to getting into dangerous situations that he might have otherwise been able to avoid had he taken the time to properly consider alternative solutions.
- Motivation: Protector: Harry will go out of his way and even put his own life at risk, in order to save any innocent lives that are in danger of being snuffed out.
- Mythic Weakness: Harry is vulnerable to magic in the sense that his Toughness is not Impervious against such effects. That is however, the only weakness he suffers from magical attacks, so if an attack can't bypass his ordinary Resistance ranks, it still won't harm him.
- Power Loss: Harry loses all powers with the Kryptonian descriptor, and has his strength and Stamina scores reduced to 2, whenever he is beneath the light of a red sun (e.g. the one that orbited Krypton), or when exposed to effects that negate the yellow solar energy he absorbed from Earth's sun.
- Weakness: Without his ring, Harry is susceptible to the various different types of Kryptonite due to the fact that he is actually a Kryptonian. Due to the staggering number of different forms Kryptonite takes, it is simply impossible to list all their effects in a single stat block that isn't dedicated to that task, so they won't be listed here.

Languages
English [Native], Kryptonian, Parseltongue

Defense
Dodge 11, Parry 11, Fortitude 12, Toughness 15 (Imp. 15), Will 14

Power Points
Abilities 120 + Powers 136 + Advantages 32 + Skills 45 (89 ranks) + Defenses 17 = 350
--------------------
Fortress of Reverie - PL 13

Toughness 10, Size Huge

Features:
Communications, Computer, Defense System, Gym, Habitat, Hangar, Holding Cells, Infirmary, Laboratory, Library, Living Space, Power System, Sealed, Secondary Living Space, Secret 2, Security System 2, Trophy Room, Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 20 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
Last edited by DalkonCledwin on Fri Jan 10, 2020 3:45 am, edited 1 time in total.

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Kara Zor-El / The MCs / Super-Mage

Post by DalkonCledwin » Fri Jan 10, 2020 2:05 am

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Art by Dandonfuga on DeviantArt

Supergirl (Kara Zor-El) - PL 12
Age: 16+ / Height: 5' 5" / Weight: 131 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 15, Stamina 10, Agility 4, Dexterity 3, Fighting 6, Intellect 2, Awareness 4, Presence 3

Advantages
Attractive 2, Connected, Defensive Attack, Extraordinary Effort, Languages 1, Mana Sensitive, Move-by Action, Power Attack, Teamwork, Ultimate Effort: Toughness Checks, White Knight

Skills
Close Combat: Unarmed 3 (+9), Expertise (AWE): Farming 4 (+8), Expertise: Kryptonian Lore 10 (+12), Insight 4 (+8), Perception 8 (+12), Persuasion 6 (+9), Ranged Combat: Heat Vision 8 (+11), Technology 6 (+8)

Powers
Kryptonian Physiology
. . Body Resistance: Protection 4 (kryptonian, +4 Toughness)
. . Fast Action: Quickness 5+6 ([Stacking ranks: +6], kryptonian, Perform routine tasks in -11 time ranks)
. . Heat Vision: Damage 12 (heat, kryptonian, DC 27; Increased Range: ranged)
. . Invulnerabilities: Immunity 5 (kryptonian, Environmental Conditions (All))
. . Power-Lifting: Enhanced Strength 3 (kryptonian, +3 STR; Limited to Lifting, Notes: Has a punching strength of 800 tons, and a lifting strength of 6,000 tons)
. . Senses: Senses 18 (kryptonian, Analytical (Type): Auditory Senses, Analytical (Type): Visual Senses, Extended: Hearing 4: x10k, Extended: Vision 4: x10k, Infravision, Microscopic Vision 4: atom-size, Ultra-hearing)
. . True Invulnerability: Impervious Toughness 14 (kryptonian)
. . X-Ray Vision: Senses 4 (kryptonian, Penetrates Concealment: Vision; Limited: Not vs. Lead)
Kryptonian Speed: Array
. . Quick Time (Activation: Free Action)
. . . . Hyper-Running: Speed 12 (kryptonian, Speed: 8000 miles/hour, 16 miles/round)
. . . . Really Fast Action: Quickness 6 (kryptonian, Perform routine tasks in -6 time ranks; Stacks with: Fast Action: Quickness 5+6)
. . True Flight: Flight 12 (kryptonian, Speed: 8000 miles/hour, 16 miles/round)
Super-Breath: Strength Array
. . Catch Projectiles: Deflect 10 (Alternate; kryptonian; Limited: to Physical Projectiles, Reduced Range: close)
. . Freeze Breath: Cone Area Affliction 7 (Alternate; cold, kryptonian, 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 17; Cone Area: 60 feet cone, DC 17)
. . Super-Breath: Cone Area Move Object 7 (Alternate; kryptonian, wind, 3 tons; Cone Area: 60 feet cone, DC 17; Limited: to Pushing or Pulling, Reduced Range: close)

Offense
Initiative +4
Freeze Breath: Cone Area Affliction 7 (DC Fort 17)
Grab, +6 (DC Spec 25)
Heat Vision: Damage 12, +11 (DC 27)
Super-Breath: Cone Area Move Object 7 (DC 17)
Throw, +3 (DC 30)
Unarmed, +9 (DC 30)

Complications
- Motivation: Doing Good: Kara feels it is incredibly important to use her powers to defend the people who inhabit the world she has come to consider her new home.
- Mythic Weakness: Kara is vulnerable to magic in the sense that her Toughness is not Impervious against such effects. That is however, the only weakness she suffers from magical attacks, so if an attack can't bypass her ordinary Resistance ranks, it still won't harm her.
- Power Loss: Kara loses all powers with the Kryptonian descriptor, and has her strength and Stamina scores reduced to 1, whenever she is beneath the light of a red sun (e.g. the one that orbited Krypton), or when exposed to effects that negate the yellow solar energy she absorbed from Earth's sun.
- Shop Smart, Shop Doppelmart: Between the effects of Black Kryptonite, her clone, and the existence of countless parallel Earth's, Kara tends to run into alternate versions of herself more frequently than just about any other hero, save the Big Three.
- Weakness: Kara is susceptible to the various different types of Kryptonite due to the fact that she is a Kryptonian.

Languages
English, Kryptonian [Native]

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 14 (Imp. 14), Will 12

Power Points
Abilities 94 + Powers 103 + Advantages 12 + Skills 25 (49 ranks) + Defenses 20 = 254

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Luna Lovegood / The MCs / Super-Mage

Post by DalkonCledwin » Fri Jan 10, 2020 3:57 am

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Luna Lucilla Lovegood (v1) - PL 8
Age: 13 / Height: 5' 4" / Weight: 114 lbs
Hair Color: Blonde / Eye Color: Gray

Strength 0, Stamina 2, Agility 3, Dexterity 2, Fighting 2, Intellect 3, Awareness 6, Presence 4

General Advantages
Artificer, Assessment, Attractive, Benefit, Hereditary Rank 3 (heiress apparent): (Lovegood), Benefit, Wealth (well-off), Connected, Contacts, Defensive Roll 2, Equipment 1, Improved Aim, Languages 2, Leadership, Mana Sensitive, Tracking, Well-informed, White Knight

Enhanced Advantages
Luck (Recover) 4

Skills
Close Combat: Unarmed 2 (+4), Deception 4 (+8), Expertise (AGL): Riding 6 (+9), Expertise (AWE): Animal Handling 4 (+10), Expertise: Journalism 10 (+13), Expertise: Magic 8 (+11), Insight 10 (+16), Investigation 6 (+9), Perception 6 (+12), Persuasion 4 (+8), Ranged Combat: Magic 5 (+7), Stealth 6 (+9)

Powers
Pine & Phoenix Feather Wand (Easily Removable)
. . Magical Ingenuity: Enhanced Trait 4 (talent, Advantages: Luck (Recover) 4; Limited: to Recovering from Fatigue caused by Power Stunting)
. . Ymg' ah r'luhhnythog, Luna: Array
. . . . Conjunctivio: Cumulative Affliction 9 (wizarding magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 19; Cumulative, Increased Range: ranged; Limited: to Visual Senses)
. . . . Fumos: Burst Area Concealment Attack 7 (wizarding magic, All Visual Senses, Extra Ranks 3, DC 17; Burst Area: 30 feet radius sphere, DC 17, Attack: Will, Feature: Luna is immune to the effects of this fog, Increased Range: ranged)
. . . . Incendio: Damage 9 (fire, wizarding magic, DC 24; Increased Range: ranged)
. . . . Petrificus Totalus: Progressive Affliction 7 (wizarding magic, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, Resisted by: Will, DC 17; Extra Condition, Increased Range: ranged, Progressive, Reversible; Limited Degree)
. . . . Wingardium Leviosa: Move Object 9 (wizarding magic, 12 tons, DC 24; Damaging)
Unusual Qualities
. . Ambihextrous: Feature 1 (talent, Notes: Luna can cast any of her spells so long as she is in physical contact with her wand, even if it is only her hair that is in physical contact with said wand. In terms of game mechanics, this feature functions identically to the "Benefit, Ambidexterity" advantage, except it only pertains to spells cast using her wand.)
. . Topsy-Turvy: Feature 1 (talent, Notes: Luna is fully capable of reading and translating Ancient Runes while those runes are upside down)

Equipment
Light Battle Robes

Offense
Initiative +3
Conjunctivio: Cumulative Affliction 9, +7 (DC Fort 19)
Fumos: Burst Area Concealment Attack 7 (DC Will 17)
Grab, +2 (DC Spec 10)
Incendio: Damage 9, +7 (DC 24)
Petrificus Totalus: Progressive Affliction 7, +7 (DC Will 17)
Throw, +2 (DC 15)
Unarmed, +4 (DC 15)
Wingardium Leviosa: Move Object 9, +7 (DC 24)

Complications
- Addiction: Luna is seemingly addicted to pudding. It doesn't matter what type of pudding it is, so long as it is a form of pudding.
- Easily Distracted: By anything even slightly out of the ordinary, but only if it is out of the ordinary for both muggles and magicals.
- Motivation: Thrills: Luna lives to explore strange new places. To seek out new life and new civilizations. To boldly go where no witch has gone before!
- Obnoxious: The more analytically minded someone is, the more that Luna's naiveté, bluntness and incredible observation skills will tend to annoy that person. This has had the unfortunate side effect of causing the vast majority of the girls in Luna's Hogwarts House to bully her, as Luna was sorted into the House that prides itself on having keen intellects.

Languages
English [Native], Old Norse, R'lyehian

Defense
Dodge 10, Parry 6, Fortitude 6, Toughness 6/2, Will 10

Power Points
Abilities 44 + Powers 23 + Advantages 20 + Skills 36 (71 ranks) + Defenses 19 = 142

--------------------
Luna Lucilla Lovegood (v2) - PL 10
Age: 17 / Height: 5' 6" / Weight: 120 lbs
Hair Color: Blonde / Eye Color: Gray

Strength 0, Stamina 2, Agility 4, Dexterity 3, Fighting 4, Intellect 4, Awareness 6, Presence 4

General Advantages
Animal Empathy, Artificer, Assessment, Attractive, Benefit, Hereditary Rank 4 (regent): (Lovegood), Benefit, Wealth 2 (independently wealthy), Connected, Contacts, Defensive Roll 2, Eidetic Memory, Equipment 1, Fascinate (Persuasion), Guidance, Improved Aim, Languages 2, Leadership, Mana Sensitive, Tracking, Well-informed, White Knight

Enhanced Advantages
Luck (Recover) 5

Skills
Close Combat: Unarmed 2 (+6), Deception 6 (+10), Expertise (AGL): Riding 6 (+10), Expertise (AWE): Animal Handling 8 (+14), Expertise: Journalism 12 (+16), Expertise: Magic 12 (+16), Insight 12 (+18), Intimidation 4 (+8), Investigation 8 (+12), Perception 8 (+14), Persuasion 8 (+12), Ranged Combat: Magic 6 (+9), Stealth 8 (+12), Treatment 4 (+8)

Powers
Pine & Phoenix Feather Wand (Easily Removable)
. . Magical Ingenuity: Enhanced Trait 5 (talent, Advantages: Luck (Recover) 5; Limited: to Recovering from Fatigue caused by Power Stunting)
. . Ymg' ah r'luhhnythog, Luna: Array
. . . . Apparition: Teleport 7 (0.5 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 120 miles in 2 move actions, Increased Mass 3, Turnabout; Distracting)
. . . . Conjunctivio: Cumulative Affliction 11 (wizarding magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 21; Cumulative, Increased Range: ranged; Limited: to Visual Senses)
. . . . Fumos: Burst Area Concealment Attack 9 (wizarding magic, All Visual Senses, Extra Ranks 5, DC 19; Burst Area: 30 feet radius sphere, DC 19, Attack: Will, Feature: Luna is immune to the effects of this fog, Increased Range: ranged)
. . . . Incendio: Damage 11 (fire, wizarding magic, DC 26; Increased Range: ranged)
. . . . Petrificus Totalus: Progressive Affliction 9 (wizarding magic, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, Resisted by: Will, DC 19; Extra Condition, Increased Range: ranged, Progressive, Reversible; Limited Degree)
. . . . Wingardium Leviosa: Move Object 11 (wizarding magic, 50 tons, DC 26; Damaging)
Unusual Qualities
. . Ambihextrous: Feature 1 (talent, Notes: Luna can cast any of her spells so long as she is in physical contact with her wand, even if it is only her hair that is in physical contact with said wand. In terms of game mechanics, this feature functions identically to the "Benefit, Ambidexterity" advantage, except it only pertains to spells cast using her wand.)
. . Topsy-Turvy: Feature 1 (talent, Notes: Luna is fully capable of reading and translating Ancient Runes while those runes are upside down)

Equipment
Battle Robes

Offense
Initiative +4
Conjunctivio: Cumulative Affliction 11, +9 (DC Fort 21)
Fumos: Burst Area Concealment Attack 9 (DC Will 19)
Grab, +4 (DC Spec 10)
Incendio: Damage 11, +9 (DC 26)
Petrificus Totalus: Progressive Affliction 9, +9 (DC Will 19)
Throw, +3 (DC 15)
Unarmed, +6 (DC 15)
Wingardium Leviosa: Move Object 11, +9 (DC 26)

Complications
- Addiction: Luna is seemingly addicted to pudding. It doesn't matter what type of pudding it is, so long as it is a form of pudding.
- Easily Distracted: By anything even slightly out of the ordinary, but only if it is out of the ordinary for both muggles and magicals.
- Motivation: Thrills: Luna lives to explore strange new places. To seek out new life and new civilizations. To boldly go where no witch has gone before!

Languages
English [Native], Old Norse, R'lyehian

Defense
Dodge 12, Parry 8, Fortitude 6, Toughness 8/2, Will 12

Power Points
Abilities 54 + Powers 29 + Advantages 26 + Skills 52 (104 ranks) + Defenses 22 = 183

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Fleur Delacour / The MCs / Super-Mage

Post by DalkonCledwin » Fri Jan 10, 2020 5:34 am

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Fleur Isabelle Delacour - PL 10
Age: 17+ / Height: 5' 8" / Weight: 138 lbs
Hair Color: Silver / Eye Color: Blue

Strength 3, Stamina 4, Agility 4, Dexterity 3, Fighting 4, Intellect 3, Awareness 6, Presence 6

General Advantages
Artificer, Attractive 2, Benefit, Hereditary Rank 3 (heiress apparent): (Delacour), Benefit, Wealth 2 (independently wealthy), Daze (Deception), Defensive Roll 2, Equipment 1, Fascinate (Deception), Languages 1, Leadership, Mana Sensitive, Move-by Action, Ranged Attack 5, Taunt, Trance

Enhanced Advantages
Improved Initiative 3, Inspire 3

Skills
Acrobatics 6 (+10), Athletics 6 (+9), Close Combat: Talons 6 (+10), Deception 10 (+16), Expertise: Magic 10 (+13), Insight 8 (+14), Intimidation 8 (+14), Investigation 4 (+7), Perception 6 (+12), Persuasion 8 (+14), Sleight of Hand 4 (+7), Stealth 4 (+8), Treatment 6 (+9)

Powers
Battle Form (Activation: Move Action)
. . PassionFyre: Damage 8 (faery magic, fire, DC 23; Alternate Resistance (no cost): Will, Increased Range: ranged)
. . Scaly Wings: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round; Gliding, Wings)
. . Talons: Strength-based Damage 2 (morphic, DC 20; Dangerous, Split: 2 targets)
Rosewood & Veela Hair Wand (Easily Removable)
. . Novum Spirare: Immunity 2 (wizarding magic, Suffocation (All); Sustained)
. . Tu es une sorcière, Fleur
. . . . Apparition: Teleport 6 (wizarding magic, 1800 feet in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 60 miles in 2 move actions, Increased Mass 3, Turnabout; Distracting)
. . . . Crinus Muto Maxima: Burst Area Morph 3 (wizarding magic, +20 Deception checks to disguise; Broad group; Affects Others, Burst Area: 30 feet radius sphere, DC 13, Selective)
. . . . Episkey: Healing 7 (wizarding magic; Reach (ranged) 2: 10 ft., Restorative)
. . . . Inanimatus Conjurus: Create 7 (wizarding magic, Volume: 125 cft., DC 17; Increased Duration: continuous, Innate, Precise, Subtle: look natural)
. . . . Incendio: Damage 12 (fire, wizarding magic, DC 27; Increased Range: ranged)
. . . . Phantasmagoria: Illusion 4 (wizarding magic, Affects: All Sense Types, Area: 30 cft., DC 14; Illusion Area, Selective; Resistible: Will)
. . . . Somnus: Concentration Cumulative Affliction 8 (wizarding magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 18; Concentration, Cumulative, Increased Range: ranged; Distracting)
. . . . Stupefy: Cumulative Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Veela Physiology
. . Heightened Reflexes: Quickness 3 (racial, Perform routine tasks in -3 time ranks, Advantages: Improved Initiative 3)
. . Veela Allure: Progressive Burst Area Affliction 10 (racial, 1st degree: Entranced, Impaired, 2nd degree: Compelled, Disabled, Resisted by: Will, DC 20, Advantages: Inspire 3; Burst Area: 30 feet radius sphere, DC 20, Extra Condition, Progressive; Limited: to Male Characters, Limited Degree, Sense-dependent: Vision, Notes: Compelled to provide Fleur with one's undivided attention)

Equipment
Light Battle Robes

Offense
Initiative +16
Grab, +4 (DC Spec 13)
Incendio: Damage 12, +8 (DC 27)
PassionFyre: Damage 8, +8 (DC Will 23)
Somnus: Concentration Cumulative Affliction 8, +8 (DC Fort 18)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
Talons: Strength-based Damage 2, +10 (DC 20)
Throw, +8 (DC 18)
Unarmed, +4 (DC 18)
Veela Allure: Progressive Burst Area Affliction 10 (DC Will 20)

Complications
- Guy Magnet: One of the less pleasant, at least as far as Fleur is concerned, aspects of being a Veela, is that she tends to attract the attention of the more repulsive members of the human species without even trying, and the more desirable members of that same species tend to be able to ignore her presence.
- Motivation: Recognition: Fleur has entered the Triwizard Tournament as a means of proving that Veela are capable of being more than "Just another pretty face" within Wizarding Society.
- My Sister's Off Limits: Fleur will seriously hurt any boy who tries to put 'the moves' on her ten year old sister, and would be downright homicidal towards anyone who dares use her sister's naivety in order to take advantage of her.
- Phobia: Fleur is absolutely TERRIFIED of brooms, despite the fact that she grew up within the Wizarding World. She is not however, terrified of magical creatures that are large enough to carry passengers and which can fly... Unless they happen to be a highly dangerous sort of magical creature.
- Relationship: Fleur the elder sister of Gabrielle Delacour, and the daughter of Apolline and Jacques Delacour.
- Tsundere: Fleur tends to be rather standoffish towards people when in public, unless that person is her sister. But if it is someone she cares about and they manage to find a way to get her alone, she becomes a very open and loving person.

Languages
English, French [Native]

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 8/4, Will 12

Power Points
Abilities 66 + Powers 70 + Advantages 24 + Skills 43 (86 ranks) + Defenses 26 = 229

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DalkonCledwin
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Warriors Brainstorm & Notes

Post by DalkonCledwin » Sun Jan 12, 2020 1:11 am

Warriors
Premise: “As a child you would wait, and watch from far away / But you always knew that you'd be the one, to work while they all play / And you, you lay, awake at night and scheme / Of all the things that you would change, but it was just a dream / Here we are, don’t turn away now / We are the warriors that built this town…”
Required Inclusions:
- Erika Potter must be the reincarnation of Rowena Ravenclaw.
- The memories of her previous life must return to Erika at some point after she has begun attending Hogwarts.
- Erika must be disappointed in how the House named after her previous life turned out (why is up to the author to determine).
- While Erika is allowed to possess the knowledge and skills of her prior lifetime, she must gradually grow into the power that she once possessed instead of gaining it all at once.
- Erika finding Helena and apologizing to the ghost for what befell her, as Rowena would not have wanted such a fate to befall her daughter.
- Erika managing to out-Slytherin several of the members of Slytherin House both in terms of fashion and in terms of cunning and ambition once she awakens to her true history.
- Erika must formally retire from the Gryffindor Quidditch Team due to their misunderstanding her interest in brooms. She likes to fly, not play Quidditch.
Preferred Inclusions:
- Erika being disgusted by the Sorting Hat, as despite its claims, it was introduced after the Founders had passed Hogwarts into the hands of their successors.
- Erika developing some Veela characteristics after regaining her memories due to the fact that Rowena had been a member of said species.
- Erika managing to secure the loyalty of both her yearmates, and those students in the years below her, regardless of what houses they happen to have been sorted into.
Optional Inclusions:
- Erika being required to have multiple spouses (either gender) in order to ensure the bloodlines of each house she is the heiress to is capable of being carried on to the next generation.
- If Erika is paired solely with girls, using potions to enable children to be born is an option.
Forbidden Things:
- Erika being romantically involved with more than a single male character, if even that.

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Erika Potter / The MCs / Warriors

Post by DalkonCledwin » Sun Jan 12, 2020 1:19 am

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Erika Lillian Potter - PL 10
Age: 13+ / Height: 5' 6" / Weight: 120 lbs
Hair Color: Black / Eye Color: Green

Strength 0, Stamina 1, Agility 4, Dexterity 3, Fighting 4, Intellect 5, Awareness 5, Presence 4

General Advantages
Animal Empathy, Artificer, Assessment, Attractive 2, Benefit, Hereditary Rank 3 (heiress apparent): (Black), Benefit, Hereditary Rank 4 (head of house): (Peverell, Potter, Ravenclaw), Benefit, Wealth 3 (millionaire), Connected, Defensive Roll 3, Eidetic Memory, Equipment 1, Fascinate (Persuasion), Fearless, Guidance, Inspire 2, Jack-of-all-trades, Languages 4, Leadership, Ranged Attack 5, Ritualist, Second Chance: Resisting Mental Control, Sidekick 12, Teamwork, Trance, Well-informed, White Knight

Enhanced Advantages
Skill Mastery: Deception, Skill Mastery: Insight, Ultimate Effort: Deception checks, Ultimate Effort: Insight checks

Skills
Acrobatics 4 (+8), Athletics 4 (+4), Deception 6 (+10), Expertise (AGL): Riding 8 (+12), Expertise (AWE): Animal Handling 6 (+11), Expertise (AWE): Domestic Duties 4 (+9), Expertise (PRE): Dancing 6 (+10), Expertise (PRE): Harp 4 (+8), Expertise: Astronomy 4 (+9), Expertise: Botany 4 (+9), Expertise: History 6 (+11), Expertise: Magic 12 (+17), Expertise: Marauder Lore 6 (+11), Insight 8 (+13), Intimidation 4 (+8), Perception 8 (+13), Persuasion 6 (+10), Stealth 6 (+10), Treatment 6 (+11)

Powers
Heir of Ravenclaw
. . Arcane Senses: Senses 7 (racial, Acute: Magical Awareness, Awareness: Magic [Mental], Communication Link: Hedwig, Extended: Magical Awareness 1: x10, Postcognition (Limited): Rowena Ravenclaw, Radius: Magical Awareness)
. . Beguile: Progressive Perception Area Affliction 10 (racial, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Progressive; Limited: to Men)
. . Occlumens: Impervious Will 12 (wandless magic; Sustained)
. . Riddle Me This: Enhanced Trait 4 (talent, Advantages: Skill Mastery, Skill Mastery, Ultimate Effort: Insight checks, Ultimate Effort: Deception checks)
. . Wizarding Resilience: Impervious Toughness 4 (racial)
Magical Mastery: Array
. . Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (radiant, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Unnatural Creatures, Limited: to Causing Targets to Flee, Tiring)
. . Expelliarmus: Damage 12 (force, wizarding magic, DC 27; Disarming, Increased Range: ranged)
. . Finite Incantatem: Nullify 6 (wizarding magic, Counters: Magical Effects, DC 16; Broad, Effortless, Simultaneous)
. . Inanimatus Conjurus: Create 7 (wizarding magic, Volume: 125 cft., DC 17; Increased Duration: continuous, Innate, Precise, Subtle: look natural)
. . Petrificus Totalus: Progressive Affliction 6 (wizarding magic, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, Resisted by: Will, DC 16; Extra Condition, Increased Range: ranged, Progressive, Reversible; Limited Degree)
. . Phantasmagoria: Illusion 6 (wizarding magic, Affects: All Sense Types, Area: 60 cft., DC 16; Selective; Limited to One Subject, Resistible: Will)
. . Protego: Cloud Area Deflect 8 (wizarding magic; Cloud Area: 15 feet radius sphere, DC 18, Redirection, Reflect; Limited: to Attacks Targeting Dodge)
. . Sanctum Sanctorum: Variable 5 (founder secret; Check Required 6: DC 15 - Expertise: Magic, Limited: to While Within Hogwarts, Quirk: DC for Check Required becomes 20 if Erika wishes to replicate a Damaging effect, Notes: 25 pts of Traits for duplicating Magical & Architectural effects)
. . Wingardium Leviosa: Move Object 7 (wizarding magic, 3 tons, DC 22; Damaging, Precise, Subtle: subtle)
The Cloak of Invisibility (Easily Removable (indestructible))
. . Hide Thyself from Death's Gaze: Concealment 10 (divine, All Senses; Affects Others; Distracting, Passive)
. . The Marauder's Map (Alternate; Easily Removable)
. . . . The Magical Mischief-Maker's Helpmate: Remote Sensing 8 (artifice, Affects: 1 Type - Mental, Range: 1 mile; No Conduit, Simultaneous; Check Required 4: DC 13 - Expertise: Marauder Lore, Limited: to Hogwarts & the Surrounding Grounds, Quirk: Limited to showing names & footsteps of occupants of castle & grounds while active, Side Effect: on failure - Congratulations! You've just been insulted)

Equipment
Battle Robes

Offense
Initiative +4
Beguile: Progressive Perception Area Affliction 10 (DC Will 20)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 12, +8 (DC 27)
Finite Incantatem: Nullify 6, +8 (DC Will 16)
Grab, +4 (DC Spec 10)
Petrificus Totalus: Progressive Affliction 6, +8 (DC Will 16)
Throw, +8 (DC 15)
Unarmed, +4 (DC 15)
Wingardium Leviosa: Move Object 7, +8 (DC 22)

Complications
- Destiny: According to Albus Dumbledore, it is Erika's destiny to defeat the Dark Lord known as Voldemort, or else to die trying. The problem with this, is that the prophecy Dumbledore would reference when explaining these 'facts' to someone, doesn't actually use personal names for either Erika or the nefarious Dark Lord, so it could be referring to any random girl born at the end of July, and any random 'Dark Lord', rather than the individuals that Dumbledore wants it to refer to.
- Enemy: Because he has heard a portion of the aforementioned prophecy, Voldemort has made it his life's mission to eradicate Erika simply because he doesn't want to take the chance that the prophecy could be about him, and in doing so, he has made the terrible mistake of making Erika his enemy.
- Impulsive: Erika is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by those who might have some idea what they are talking about
- Motivation: Protector: Erika tends to go out of her way to save the otherwise hopeless damsels in distress, even going so far as to place her own life in danger while performing these rescue missions.
- Past Lives: Erika is the reincarnation of Rowena Ravenclaw, and there are certain things in the present day and age that annoy her a great deal, things such as the Hogwarts Sorting Hat, that she would happily do away with if given the opportunity; and other things which sadden her immensely, such as the Ravenclaw House Ghost.

Languages
Cumbric, English [Native], Frankish, Goidelic, Latin, Old Norse, Parseltongue, Pictish

Defense
Dodge 12, Parry 9, Fortitude 5, Toughness 8/1 (Imp. 4), Will 12 (Imp. 12)

Power Points
Abilities 52 + Powers 98 + Advantages 55 + Skills 56 (112 ranks) + Defenses 24 = 285

--------------------
Hedwig - PL 10

Strength -3, Stamina 0, Agility 3, Dexterity 0, Fighting 3, Intellect 0, Awareness 2, Presence 1

Advantages
Evasion

Skills
Close Combat: Talons 4 (+7), Expertise (AWE): Survival 4 (+6), Perception 6 (+8), Stealth 6 (+17)

Powers
Owl Familiar Physiology
. . Familiar Senses: Senses 6 (racial, Communication Link: Erika Potter, Counters Concealment: Invisibility [Visual], Counters Illusion: Visual, Low-light Vision)
. . Feathered Wings: Flight 4 (racial, Speed: 30 miles/hour, 500 feet/round; Wings)
. . Resilient: Protection 1 (racial, +1 Toughness)
. . Talons: Strength-based Damage 2 (racial, DC 14)
. . Tiny Size: Shrinking 8 (racial, -2 STR, -4 Intimidate, +8 Stealth, +4 active defenses, -2 size ranks, -1 speed ranks; Innate; Permanent)

Offense
Initiative +3
Grab, +3 (DC Spec 7)
Talons: Strength-based Damage 2, +7 (DC 14)
Throw, +0 (DC 12)
Unarmed, +3 (DC 12)

Complications
- Fame: Hedwig is easily the most recognizable "Owl" in Hogwarts and thus sometimes draws unwanted attention by those who would wish to do Harry harm.
- Motivation: Responsibility: Hedwig feels it is her responsibility to look after her hatchling and make sure she is always safe, no matter the cost to her own well-being.

Languages
Understands English [Native]

Defense
Dodge 7, Parry 7, Fortitude 1, Toughness 1, Will 4

Power Points
Abilities 16 + Powers 30 + Advantages 1 + Skills 10 (20 ranks) + Defenses 3 = 60

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Crimson Moon Brainstorm & Notes

Post by DalkonCledwin » Tue Jan 14, 2020 4:21 am

Crimson Moon
Premise: Even the best laid plans never quite work out the way you expect them to, but then, sometimes the unexpected works out way better than anything you could have ever imagined.
Required Inclusions:
- All moral and ethical alignments are permissible.
- This story must involve a powerful or stronger vampiric version of Harry Potter.
- The story must start either during the summer holidays, on Halloween, or the winter holidays of any of Harry’s Hogwarts school years.
- Regardless of which path he decides to take, Harry must struggle to decide whether to use his newfound powers for good or for ill.
- Harry must initially suffer from the typical vampiric weaknesses, even if he only suffers them on a psychological level, but as he gains strength (or confidence) those weaknesses disappear.
- If Harry decides to use his powers for villainous purposes, his facial features must twist to reflect that fact.
- How Harry became a vampire can be one of the main points of the story, or else Harry can simply not care and ignore what has happened to him in favor of focusing on his goals.
- How everyone reacts to Harry’s new vampiric nature is left up to the author, with anyone the author chooses being for or against him.
- Regardless of his alignment, Harry must have occasional moments of bloodlust.
- Any romantic pairing is acceptable, however if Harry has a good alignment, any human pairings must remain human.
Preferred Inclusions:
- Crossover with Tsukihime, with Harry being the reincarnation of Crimson Moon Brunestud.
- Harry being an absurdly powerful Dead Apostle (Nasuverse version of a Vampire) on account of who he is the reincarnation of.
- After being turned, Harry seeks a sanctuary of his own, or uses Marble Phantasm to create a new Millennium Castle Brunestud.
- Harry rediscovers Crimson Moon Brunestud’s original Reality Marble.
Optional Inclusions:
- Remus being wary of Harry due to the feud between Werewolves and Dead Apostles.
- Despite the fact that they are technically his daughters, having Harry be paired with Altrouge and Arcueid Brunestud.
Forbidden Things:
- Harry the Weak Emo Doormat.
- Harry continuing to dither between alignments for the entire story.

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Crimson Moon Potter / The MCs / Crimson Moon

Post by DalkonCledwin » Tue Jan 14, 2020 4:29 am

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Harry Potter of the Crimson Moon - PL 14
Actual Age: 16 / Height: 5' 9" / Weight: 136 lbs
Hair Color: Black / Eye Color: Black

Strength 16, Stamina 14, Agility 6, Dexterity 4, Fighting 7, Intellect 4, Awareness 7, Presence 5

General Advantages
All-out Attack, Artificer, Assessment, Attractive, Badboy, Benefit, Hereditary Rank 4 (head of house): (Black, Peverell, Potter), Benefit, Status: Three of Twenty-Seven, Benefit, Wealth 4 (multimillionaire), Connected, Conviction, Daze (Deception), Defensive Attack, Eidetic Memory, Equipment 2, Fascinate (Persuasion), Fast Grab, Improved Critical 4: Expelliarmus, Improved Hold, Inspire 3, Interpose, Languages 1, Leadership, Lionheart 2, Power Attack, Quick Draw, Ranged Attack 6, Ritualist, Taunt, Teamwork, Ultimate Effort: Toughness Checks

Enhanced Advantages
Diehard

Skills
Acrobatics 4 (+10), Deception 6 (+11), Expertise (AGL): Riding 8 (+14), Expertise (AWE): Domestic Duties 4 (+11), Expertise: Hedgecraft 10 (+14), Insight 6 (+13), Investigation 6 (+10), Perception 12 (+19), Persuasion 10 (+15), Ranged Combat: Hedgecraft 4 (+8), Stealth 6 (+12), Treatment 4 (+8)

Powers
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer A Wizard, Harry: Array
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 14 (hedgecraft, radiant, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 24; Burst Area 3: 120 feet radius sphere, DC 24, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Foreigners & Beasts, Limited: Compelled to Cower or Flee, Limited Degree, Tiring)
. . . . Expelliarmus: Damage 14 (force, hedgecraft, DC 29; Disarming, Increased Range: ranged)
. . . . Protego: Cloud Area Deflect 9 (hedgecraft; Cloud Area: 15 feet radius sphere, DC 19, Redirection, Reflect; Limited: to Attacks Targeting Dodge)
. . . . Stupefy: Cumulative Affliction 9 (racial, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cumulative, Increased Range: ranged)
Nigh-Unkillable
. . Fast Healing: Regeneration 10 (racial, Every 1 round, Advantages: Diehard; Persistent)
. . True Invulnerability: Impervious Toughness 14 (racial)
Primordial Movement: Array
. . Run Harry! Run!: Speed 7 (racial, Speed: 250 miles/hour, 0.5 miles/round)
. . Soar the Spaceways: Movement 2 (racial, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . True Flight: Flight 14 (racial, Speed: 32000 miles/hour, 60 miles/round)
Primordial One
. . Invulnerabilities: Immunity 16 (racial, Aging, Fatigue Effects, Life Support)
. . Regression Quality: Feature 6 (choose descriptor, racial, Notes: Harry is capable of performing feats of magic that haven't been equalled since before Atlantis sank beneath the waves)
. . Regression Quantity: Feature 5 (a rank, racial, Notes: Harry is capable of performing feats of magic that affect the entire world)
. . Talons: Strength-based Damage 2 (slashing, DC 33; Dangerous 2, Split: 2 targets)
. . Tongues: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood; Sustained)
. . True Perception: Senses 19 (racial, Acute: Mana Awareness, Analytical (Type): Visual Senses, Awareness: Mana [Mental], Counters All Concealment: Vision, Counters Illusion: Vision, Detect: Hidden Doors [Visual] 2: ranged, Detect: Od [Visual] 2: ranged, Postcognition (Limited): Crimson Moon Brunestud, Radius: Mana Awareness, Tracking: Detect Od 1: -1 speed rank)
. . Ultimate Mind: Immunity 20 (racial, Very Common Descriptor: Mental Effects; Limited - Half Effect)
Ultimate One: Array
. . Alt Nagel: Cylinder Area Move Object 10 (marble phantasm, wind, 200 tons, DC 25; Cylinder Area 4: 250 feet cylinder, DC 20, Damaging, Increased Mass 3)
. . Moon Fall: Burst Area Damage 14 (illusory, marble phantasm, DC 29; Alternate Resistance (no cost): Will, Burst Area 5: 500 feet radius sphere, DC 24, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction; Resistible: Will, Tiring)
. . Real of the World: Environment 24 (knight arm, Other: 3 points worth of effect 3, Radius: 32000 miles; Selective; Tiring)
. . Ultimate Reality Marble: Burst Area Movement Attack 14 (magecraft, Dimensional: Personal Pocket Dimension 1: one dimension, 1600 tons, Extra Ranks 13, DC 24; Burst Area 3: 120 feet radius sphere, DC 24, Attack: Will, Increased Mass 16; Tiring)
. . Unnamed Mystic Eyes: Concentration Cumulative Affliction 14 (magecraft, 1st degree: Dazed, Impaired, 2nd degree: Compelled, Disabled, 3rd degree: Controlled, Resisted by: Will, DC 24; Concentration, Cumulative, Extra Condition, Increased Range 2: perception; Limited: targets only Impaired or Disabled if they refuse to obey request, Sense-dependent: Visual)
. . Vampiric Bite
. . . . Blood Healing: Healing 16 (Linked; vampiric; Restorative, Stabilize; Limited: to Self)
. . . . Kiss of the Vampire: Concentration Cumulative Affliction 16 (Linked; pleasure, vampiric, 1st degree: Dazed, Fatigued, 2nd degree: Exhausted, Stunned, 3rd degree: Transformed, Resisted by: Fortitude, DC 26; Concentration, Cumulative, Extra Condition; Grab-based, Slow: Minutes)
. . . . Life Drain: Concentration Weaken 16 (Linked; vampiric, Affects: Stamina, Resisted by: Fortitude, DC 26; Concentration; Grab-based, Slow: Minutes)

Equipment
Light Battle Robes, Millennium Castle Brunestud

Offense
Initiative +6
Alt Nagel: Cylinder Area Move Object 10 (DC 25)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 14 (DC Will 24)
Expelliarmus: Damage 14, +14 (DC 29)
Grab, +7 (DC Spec 26)
Kiss of the Vampire: Concentration Cumulative Affliction 16, +7 (DC Fort 26)
Life Drain: Concentration Weaken 16, +7 (DC Fort 26)
Moon Fall: Burst Area Damage 14 (DC Will 29)
Stupefy: Cumulative Affliction 9, +14 (DC Fort 19)
Talons: Strength-based Damage 2, +7 (DC 33)
Throw, +10 (DC 31)
Ultimate Reality Marble: Burst Area Movement Attack 14 (DC Will 24)
Unarmed, +7 (DC 31)
Unnamed Mystic Eyes: Concentration Cumulative Affliction 14 (DC Will 24)

Complications
- Addiction: Harry suffers from a purely psychological compulsion that drives him to suck the blood of living beings. As such, Harry will suffer a Minor (-2) Penalty to all Checks on the first week he goes without drinking blood, and a Major (-5) Penalty on the second week, before being forced into a feeding frenzy on the third week.
- Enemy: The Dark Lord Voldemort would do just about anything in order to kill Harry with his own wand.
- Honor: Harry always keeps his word, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.
- Let It Shine: Harry's Od shines in all the colors of the rainbow, and has done so ever since he encountered the Veil of Death. This makes it incredibly easy for those with the ability to perceive someone's Od to guess what Harry now is, provided they happen to know anything at all about the Noble Colors System employed by the Mage's Association.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Phobia: Harry has deluded himself into believing he is vulnerable to the sorts of things that Buffy's vampires are vulnerable to. Which causes him to avoid open fires, wear absurd amounts of sunblock, avoid churches and symbols of Christianity, and swear off Italian food. He's not actually weak to any of these things.

Languages
English [Native], Parseltongue

Defense
Dodge 12, Parry 12, Fortitude 14, Toughness 16 (Imp. 14), Will 14

Power Points
Abilities 126 + Powers 230 + Advantages 48 + Skills 40 (80 ranks) + Defenses 18 = 462

--------------------
Millennium Castle Brunestud - PL 14

Toughness 16, Size Huge

Features:
Deathtraps, Dimensional Portal, Grounds, Habitat, Holding Cells, Holding Cells (Impervious), Isolated, Laboratory, Library, Living Space, Secondary Living Space, Self-repairing 1, Trophy Room, Wards 3

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 16 + Skills 0 (0 ranks) + Defenses 5 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 8 (24)
--------------------
The Problem with Reality Marbles: The rules of Mutants and Masterminds are simply inadequate for the purpose of modeling Reality Marbles in an entirely faithful manner, so handling them the way I just did in this stat block is about the best that can be done under the circumstances. They basically are a pocket dimension when one gets right down to it.

--------------------
Chronology: In this setting, Crimson Moon Brunestud arrived on Earth in the same year that the Atlantis Lost Belt is said to occur during, which is to say 12000 BCE. This is also apparently the same year in which Sefar visits the Earth in the Fate/Extra continuity, which is not a coincidence. No matter which timeline we are discussing, Atlantis would have been destroyed because of the arrival of one or the other of these two cosmic entities.
Last edited by DalkonCledwin on Tue Jan 14, 2020 3:07 pm, edited 7 times in total.

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White Princess Brunestud / The MCs / Crimson Moon

Post by DalkonCledwin » Tue Jan 14, 2020 6:25 am

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Arcueid Brunestud, the White Princess - PL 12
Age: 21 (999) / Height: 5' 7" / Weight: 127 lbs
Hair Color: Blonde / Eye Color: Red

Strength 14, Stamina 12, Agility 5, Dexterity 4, Fighting 10, Intellect 4, Awareness 6, Presence 4

General Advantages
All-out Attack, Assessment, Attractive 2, Beginner's Luck, Benefit, Wealth 3 (millionaire), Connected, Contacts, Daze (Deception), Daze (Intimidation), Defensive Attack, Defensive Roll 2, Eidetic Memory, Equipment 2, Extraordinary Effort, Fascinate (Deception), Fascinate (Persuasion), Fast Grab, Favored Environment: When fighting favored foe, Favored Foe: Michael Roa Valdamjong, Fearless, Improved Aim, Improved Critical 4: Shall We Play, Improved Grab, Improved Hold, Improved Smash, Inspire 2, Instant Up, Interpose, Jack-of-all-trades, Move-by Action, Power Attack, Ritualist, Startle, Takedown 2, Taunt, Teamwork, Trance, Ultimate Effort: Toughness Checks, White Knight

Enhanced Advantages
Diehard

Skills
Acrobatics 6 (+11), Athletics 6 (+20), Deception 12 (+16), Expertise: History 8 (+12), Expertise: Magecraft 10 (+14), Expertise: Vampiric Lore 14 (+18), Insight 8 (+14), Intimidation 8 (+12), Investigation 8 (+12), Perception 8 (+14), Persuasion 8 (+12), Stealth 6 (+11), Treatment 6 (+10)

Powers
Nigh-Unkillable
. . Concept Resistance: Immunity 140 (talent, Fortitude Effects, Toughness Effects, Will Effects; Limited: to Effects Arcueid has experienced at least once, Limited: Has no effect against True Sorcery, Limited - Half Effect, Notes: According to Arcueid, the only things that this power doesn't protect her from are ancient Shinto magecraft (such as that used by a certain fox girl), and the treasures (Noble Phantasms) of South America)
. . Fast Healing: Regeneration 10 (racial, Every 1 round, Advantages: Diehard; Persistent)
. . True Invulnerability: Impervious Toughness 12 (racial)
Primordial One
. . Invulnerabilities: Immunity 13 (racial, Aging, Disease, Environmental Conditions (All), Fatigue Effects, Poison)
. . Regression Quality: Feature 5 (a++ rank, racial, Notes: Arcueid is capable of feats of magic that haven't been equalled since the Age of Gods)
. . Regression Quantity: Feature 4 (b rank, racial, Notes: At her current level of power, Arcueid is capable of performing feats of magic that affect an entire nation)
. . Run Arc! Run!: Speed 6 (racial, Speed: 120 miles/hour, 1800 feet/round)
. . Talons: Strength Effect 14 (slashing; Dangerous 2, Split: 2 targets)
. . Tongues: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood; Sustained)
. . True Perception: Senses 17 (racial, Acute: Mana Awareness, Analytical (Type): Visual Senses, Awareness: Mana [Mental], Counters All Concealment: Vision, Counters Illusion: Vision, Detect: Hidden Doors [Visual] 2: ranged, Detect: Od [Visual] 2: ranged, Radius: Mana Awareness, Tracking: Detect Od 1: -1 speed rank)
. . Ultimate Mind: Immunity 20 (racial, Very Common Descriptor: Mental Effects; Limited - Half Effect)
Ultimate One: Array
. . Der Mond: Healing 14 (vampiric; Persistent, Restorative; Limited: to Self, Tiring)
. . Dimensional Jump: Movement 1 (marble phantasm, Dimensional: Millennium Castle Brunestud 1: one dimension, 50 lbs.)
. . Mystic Eyes of Enchantment: Concentration Cumulative Affliction 12 (magecraft, 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 22; Concentration, Cumulative, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Visual)
. . Rail Zeppelin: Enhanced Strength 14 (vampiric, +14 STR; Limited to Lifting, Notes: Arcueid has a punching strength of 400 tons, and while this power is active she has a lifting strength of 6,400,000 tons)
. . Shall We Play Around Some?: Damage 14 (slashing, DC 29; Multiattack; Bane: Characters designated as "SHIKI")
. . Vortex: Cone Area Move Object 12 (marble phantasm, wind, 100 tons, DC 27; Cone Area 2: 120 feet cone, DC 22, Damaging; Limited Direction: Away, Reduced Range: close)

Equipment
Shared EP 8

Offense
Initiative +5
Grab, +10 (DC Spec 24)
Mystic Eyes of Enchantment: Concentration Cumulative Affliction 12 (DC Will 22)
Shall We Play Around Some?: Damage 14, +10 (DC 29)
Throw, +4 (DC 29)
Unarmed, +10 (DC 29)
Vortex: Cone Area Move Object 12 (DC 27)

Complications
- Easily Distracted: It is incredibly easy to distract Arcueid from her stated mission, as everything from a cute boy, shiny objects, and even the fluffy white rabbit abomination that follows her sister around have been known to accomplish such a feat. This has led to people labeling Arcueid as an airhead, despite the fact that she is actually an incredibly intelligent woman.
- Enemies: Pretty much anyone and everyone who uses Magecraft could be considered Arcueid's enemy considering that she embodies the force that wants to stop people from using Magecraft altogether, yet at the same time she absolutely adores several people who use said phenomena.
- Holding Back: Arcueid uses up a significant amount of potential power simply to prevent herself from giving in to her vampiric impulses, and as such will never capable of reaching the same level of strength as Harry despite the fact that they should be on equal footing in that regard.
- Motivation: Vengeance: Arcueid wants to eradicate Michael Roa Valdamjong due to the fact that he stole a portion of her power from her at the same time as he got her addicted to human blood. Sadly, he is one of, if not the, most difficult to exterminate Dead Apostle Ancestor that exists.

Languages
Ænglish (Old English) [Native]

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 14/12 (Imp. 12), Will 12

Power Points
Abilities 118 + Powers 174 + Advantages 49 + Skills 54 (108 ranks) + Defenses 11 = 406
Last edited by DalkonCledwin on Tue Jan 14, 2020 3:11 pm, edited 1 time in total.

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Eclipse Princess Brunestud / The MCs / Crimson Moon

Post by DalkonCledwin » Tue Jan 14, 2020 12:36 pm

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Altrouge Brunestud, the Eclipse Princess - PL 12
Age: 21 (4,907) / Height: 5' 7" / Weight: 127 lbs
Hair Color: Brown / Eye Color: Red

Strength 10, Stamina 10, Agility 4, Dexterity 3, Fighting 8, Intellect 4, Awareness 5, Presence 5

General Advantages
All-out Attack, Assessment, Attractive 2, Badgirl, Beginner's Luck, Benefit, Status: Elder Title ~ League of the Age of Gods, Benefit, Status: Nine of Twenty-Seven, Benefit, Wealth 3 (millionaire), Connected, Contacts, Daze (Intimidation), Defensive Attack, Defensive Roll 3, Eidetic Memory, Equipment 2, Extraordinary Effort, Fascinate (Intimidation), Fast Grab, Fearless, Great Endurance, Hide in Plain Sight, Improved Grab, Improved Hold, Improved Initiative, Inspire, Jack-of-all-trades, Leadership, Power Attack, Ritualist, Sidekick 57, Skill Mastery: Expertise: History, Startle, Takedown, Trance, Ultimate Effort: Toughness Checks, Well-informed

Enhanced Advantages
Diehard, Uncanny Dodge

Skills
Acrobatics 6 (+10), Close Combat: Grab 2 (+10), Deception 8 (+13), Expertise: History 14 (+18), Expertise: Magecraft 10 (+14), Insight 8 (+13), Intimidation 10 (+15), Perception 6 (+11), Persuasion 6 (+11), Stealth 4 (+8), Treatment 8 (+12)

Powers
Great Old One: Array
. . Mystic Eyes of Contract: Concentration Cumulative Affliction 9 (magecraft, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 19; Concentration, Cumulative, Increased Range 2: perception; Sense-dependent: Visual)
. . Reality Marble Hacking: Burst Area Movement Attack 12 (magecraft, Dimensional: Millennium Castle Brunestud 1: one dimension, 25 tons, Extra Ranks 11, DC 22; Burst Area: 30 feet radius sphere, DC 22, Attack: Will, Increased Mass 10; Tiring)
. . Vampiric Bite
. . . . Blood Healing: Healing 8 (Linked; vampiric; Restorative, Stabilize; Limited: to Self)
. . . . Kiss of the Vampire: Concentration Cumulative Affliction 8 (Linked; pleasure, vampiric, 1st degree: Dazed, Fatigued, 2nd degree: Exhausted, Stunned, 3rd degree: Transformed, Resisted by: Fortitude, DC 18; Concentration, Cumulative, Extra Condition; Grab-based, Slow: Minutes)
. . . . Life Drain: Concentration Weaken 8 (Linked; vampiric, Affects: Stamina, Resisted by: Fortitude, DC 18; Concentration; Grab-based, Slow: Minutes)
Nigh-Unkillable
. . Fast Healing: Regeneration 10 (racial, Every 1 round, Advantages: Diehard; Persistent)
. . Living Mystery: Immunity 20 (racial, Very Common Descriptor: Mundane Attacks)
. . True Invulnerability: Impervious Toughness 10 (racial)
Old One Physiology
. . Invulnerabilities: Immunity 13 (racial, Aging, Disease, Environmental Conditions (All), Fatigue Effects, Poison)
. . Iron Mind: Immunity 10 (racial, Custom: Mental Probes 5, Damage Effect: Mental Damage; Limited - Half Effect)
. . Omniglot: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood; Innate)
. . Regression Quality: Feature 6 (ex rank, racial, Notes: Altrouge was born approximately 5,000 years after the Hyborean Age ended, and is capable of duplicating almost every mystical effect from that era that doesn't require legitimate Magic Circuits.)
. . Regression Quantity: Feature 3 (c++ rank, racial, Notes: Even without using mystical effects, Altrouge is a considerable threat to major population centers. Her magic increases that threat to an entire geographic region.)
. . Run Alt! Run!: Speed 6 (racial, Speed: 120 miles/hour, 1800 feet/round)
. . Talons: Strength-based Damage 2 (slashing, DC 27; Dangerous 2, Split: 2 targets)
. . Vampiric Senses: Senses 15 (racial, Acute: Olfactory, Acute: Mana Awareness, Analytical: Olfactory, Analytical (Type): Auditory Senses, Awareness: Mana [Mental], Danger Sense: Vision, Darkvision, Extended: Hearing 1: x10, Extended: Olfactory 1: x10, Extended: Vision 1: x10, Radius: Mana Awareness, Tracking: Olfactory 1: -1 speed rank, Ultra-hearing, Advantages: Uncanny Dodge)
Unusual Qualities
. . Super-Shears: Progressive Affliction 16 (talent, 3rd degree: Transformed, DC 26; Alternate Resistance (Dodge), Increased Duration 2: sustained, Progressive; Grab-based, Instant Recovery, Limited Degree (third only), Noticeable: The entire point of this power is to cut the target's hair and prevent it from growing back, Tiring)

Equipment
Shared EP 8

Offense
Initiative +8
Grab, +10 (DC Spec 20)
Kiss of the Vampire: Concentration Cumulative Affliction 8, +10 (DC Fort 18)
Life Drain: Concentration Weaken 8, +10 (DC Fort 18)
Mystic Eyes of Contract: Concentration Cumulative Affliction 9 (DC Will 19)
Reality Marble Hacking: Burst Area Movement Attack 12 (DC Will 22)
Super-Shears: Progressive Affliction 16, +8 (DC Dog/Fort/Will 26)
Talons: Strength-based Damage 2, +8 (DC 27)
Throw, +3 (DC 25)
Unarmed, +8 (DC 25)

Complications
- Disability: Altrouge requires living blood in order to survive. If she doesn't drink blood regularly, she'll suffer the same symptoms as a human who is starving; becoming Impaired after a week, followed by Disabled and Fatigued on the second week, before gaining the Dying condition on the third week. It is worth noting that despite gaining the Dying condition, Altrouge is not incapacitated by this complication and the consumption of at least a pint of living blood will instantly removes all accumulated conditions.
- Easily Distracted: This tends to happen to Altrouge a lot with Fou-kun following her around all the time.
- Enemies: Altrouge is one of the oldest individuals to still walk the face of the Earth, and one thing that always comes with such antiquity, is a surplus of enemies that have managed to survive into the modern era. Her two greatest enemies are Merem Solomon and Gransurg Blackmore, as they consider her to be inferior to Arcueid, and therefore expendable.
- Motivation: Thrills: Altrouge lives solely for the purpose of enjoying what humanity has to offer her, a fact which requires her to keep a close watch on her pet, lest it robe her of that enjoyment.
- Weakness: Altrouge is considered to be Dazed when exposed to direct sunlight. She is also Resistance Impaired against the Sacraments of the Church.

Languages
"Kurgan" [Native]

Defense
Dodge 11, Parry 11, Fortitude 10, Toughness 13/10 (Imp. 10), Will 14

Power Points
Abilities 98 + Powers 166 + Advantages 98 + Skills 41 (82 ranks) + Defenses 19 = 422

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Image
Art by Takuteks on Seiga

Fou, the Killer Rabbit - PL 12
Age: Um... 2,000? / Height: 0' 8" / Weight: 1 lb
Hair Color: White / Eye Color: Violet

Strength 5, Stamina 6, Agility 8, Dexterity 6, Fighting 8, Intellect 3, Awareness 8, Presence 3

General Advantages
Adorable 2, Benefit, Status: One of Twenty-Seven, Improved Initiative, Power Attack

Enhanced Advantages
Diehard

Skills
Athletics 6 (+11), Close Combat: Bite 6 (+14), Deception 10 (+13), Expertise (AWE): Survival 10 (+18), Perception 8 (+16)

Powers
Nigh-Unkillable
. . Fast Healing: Regeneration 10 (racial, Every 1 round, Advantages: Diehard; Persistent)
. . True Invulnerability: Impervious Toughness 12 (racial)
Rabbit Abomination Physiology
. . Abominable Mind: Immunity 20 (racial, Very Common Descriptor: Mental Effects; Limited - Half Effect)
. . Defensive Luck: Protection 6 (racial, +6 Toughness; Sustained)
. . Resistances: Immunity 10 (racial, Damage Effect: Cold Damage, Damage Effect: Fire Damage; Limited - Half Effect)
. . Tiny Size: Shrinking 8 (racial, -2 STR, -4 Intimidate, +8 Stealth, +4 active defenses, -2 size ranks, -1 speed ranks; Innate; Permanent)
. . Vorpal Bite: Strength-based Damage 5 (piercing, DC 25; Dangerous 4, Feature: Can be used to decapitate Size Rank -2 (Human) opponents, Incurable, Penetrating 10, Smashing)
Spell-Like Abilities: Array
. . Greater Dispel Magic: Nullify 10 (magical, Counters: Magical Effects, DC 20; Broad, Effortless, Simultaneous)
. . Haste I: Speed 10 (magical, Speed: 2000 miles/hour, 4 miles/round)
. . Haste II: Leaping 5 (magical, Leap 250 feet at 60 miles/hour)
. . See Invisibility: Senses 2 (magical, Counters Concealment: Invisibility [Vision]; Sustained)
Variable Size
. . Mass Increase: Feature 16 (morphic, Notes: Increases mass by as many ranks as Fou has in this feature)
. . Size Index Increase: Elongation 4 (morphic, Elongation: 30 feet, +4 to grab)

Offense
Initiative +12
Grab, +12 (DC Spec 19)
Greater Dispel Magic: Nullify 10, +6 (DC Will 20)
Throw, +6 (DC 20)
Unarmed, +8 (DC 20)
Vorpal Bite: Strength-based Damage 5, +14 (DC 25)

Complications
- Cassandra Censoring: 95% of the time what Fou says is completely and utterly true. Therefore, the Cosmic Censorship Bureau has decided that the only word that will ever leave Fou's mouth, is in fact "Fou!" However, they do allow him to add an adorable little "Kyu" sound to the word in some situations.
- Covert Pervert: Fou is very found of certain feminine attributes, and because he is simply an animal, no one except Harry even seems to notice.
- Disability: Fou cannot talk and has no hands.
- Names to Run Away From Really Fast: "I am the embodiment of comparison. I am the Beast that feeds on the energies that come from humans who grow and compete, who envy others' strength, who regret their own weakness. I am the Beast who stands over any and all opponents. I am Cath Palug, a Beast of Disaster. In a different world, I was called 'Primate Murder.'" ~~ Fou's Introductory Speech, Fate/Grand Order. It's worth noting that the creature the Insular Celts referred to as a 'Cath Palug' is very likely what inspired Monty Python's "Killer Rabbit of Caerbenog." Of course, Altrouge just had to have one as a pet!
- Unfortunate Fan Nickname: Fou has the misfortune of being nicknamed "Altrouge's Demonic Dog", despite the fact that he shares absolutely nothing in common with a dog, save for the fact that they are both quadrapeds.
- Weakness: Fou is Resistance Disabled against one very specific Holy Sacrament... I think you can probably guess which one. The others have to interact with his normal defense values.

Languages
Understands English

Defense
Dodge 12, Parry 12, Fortitude 10, Toughness 12 (Imp. 12), Will 10

Power Points
Abilities 98 + Powers 156 + Advantages 5 + Skills 20 (40 ranks) + Defenses 6 = 285
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Build Comments: Due to the fact that Fou's stats and appearance don't change when he increases size, the way I handled the growth power really is the easiest way to deal with it for this particular stat block.

And yes, I did use someone's attempt at building a D&D stat block for the Killer Rabbit as inspiration for Fou's stat block.

User avatar
DalkonCledwin
Posts: 1823
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Ice Princess Greengrass / The MCs / Crimson Moon

Post by DalkonCledwin » Tue Jan 14, 2020 4:26 pm

Image
Art by Kousaki Rui on Pixiv

Daphne Greengrass, the Ice Princess - PL 13
Age: 16 / Height: 5' 3" / Weight: 97 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 0, Stamina 2, Agility 4, Dexterity 3, Fighting 0, Intellect 4, Awareness 4, Presence 9

General Advantages
Artificer, Attractive 2, Beginner's Luck, Benefit, Hereditary Rank 3 (heiress apparent): (Greengrass), Benefit, Wealth 2 (independently wealthy), Daze (Deception), Fascinate (Deception), Fascinate (Persuasion), Guidance, Inspire 3, Jack-of-all-trades, Languages 1, Leadership, Lucky Escape, Ranged Attack 5, Ritualist, Seize Initiative, Trance, Ultimate Effort: Expertise: Magic checks for Rituals

Skills
Acrobatics 6 (+10), Deception 10 (+19), Expertise (AGL): Riding 4 (+8), Expertise (PRE): Dancing 6 (+15), Expertise: Alchemy 10 (+14), Expertise: Hedgecraft 10 (+14), Expertise: Moonlit Lore 10 (+14), Insight 8 (+12), Intimidation 6 (+15), Perception 4 (+8), Persuasion 10 (+19), Stealth 4 (+8), Treatment 6 (+10)

Powers
Lady of Eternity Physiology
. . Kūdere: Immunity 10 (racial, Emotion Effects, Interaction Skills; Limited - Half Effect)
. . Levitation: Flight 4 (racial, Speed: 30 miles/hour, 500 feet/round)
. . Mystic Shield: Protection 12 (racial, +12 Toughness; Impervious, Subtle: subtle, Sustained)
. . Pure Eyes: Senses 16 (racial, Acute: Mana Awareness, Analytical (Type): Visual Senses, Awareness: Mana [Mental], Counters All Concealment: Vision, Counters Illusion: Vision, Detect: Od [Visual] 2: ranged, Extended: Mana Awareness 1: x10, Radius: Mana Awareness, Tracking: Detect Od 1: -1 speed rank)
. . Regression Quality: Feature 2 (d rank, racial, Notes: Daphne's magecraft is on equal footing with the likes of Morgan Le Fay and Merlin Emrys.)
. . Regression Quantity: Feature 2 (d rank, Notes: Daphne's magecraft is powerful enough that it can influence the entirety of a town the size of Hogsmeade)
. . Timeless: Immunity 5 (racial, Custom: Temporal effects (Including Aging) 5)
Laurel & Unicorn Hair Wand (Easily Removable)
. . Predestined Witch: Array
. . . . Avis: Damage 14 (animal, hedgecraft, DC 29; Homing 3: 3 extra attempts, Increased Range: ranged, Indirect 4: any point, any direction, Multiattack)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 13 (hedgecraft, radiant, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 23; Burst Area 3: 120 feet radius sphere, DC 23, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Foreigners & Beasts, Limited: Compelled to Cower or Flee, Limited Degree, Tiring)
. . . . Expelliarmus: Damage 18 (force, hedgecraft, DC 33; Disarming, Increased Range: ranged)
. . . . Finite Incantatem: Nullify 12 (hedgecraft, Counters: Magical Effects, DC 22; Broad, Effortless, Simultaneous)
. . . . Glacius: Cumulative Affliction 12 (cold, hedgecraft, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Fortitude, DC 22; Affects Objects, Cumulative, Increased Range: ranged, Precise)
. . . . Infirma Cerebra: Progressive Weaken 12 (hedgecraft, Affects: Will, Resisted by: Will, DC 22; Increased Range: ranged, Progressive)
. . . . Legilimens: Cumulative Effortless Mind Reading 16 (hedgecraft, DC 26; Cumulative, Effortless; Reduced Range: ranged)
. . . . Mobilicorpus: Move Object 5 (hedgecraft, 1600 lbs.; Precise; Limited Material: Bodies (Living or Otherwise))
. . . . Phantasmagoria: Illusion 12 (hedgecraft, Affects: All Sense Types, Area: 4000 cft., DC 22; Selective; Limited to One Subject, Resistible: Will)
. . . . Protego Maxima: Create 13 (hedgecraft, Volume: 8000 cft., DC 23; Impervious, Selective, Stationary; Concentration)
. . . . Protego: Cloud Area Deflect 12 (hedgecraft; Cloud Area: 15 feet radius sphere, DC 22, Redirection, Reflect; Limited: to Attacks Targeting Dodge)
. . . . Stupefy: Cumulative Affliction 16 (hedgecraft, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 26; Cumulative, Increased Range: ranged)
. . . . Tarantallegra: Progressive Affliction 12 (hedgecraft, 1st degree: Dazed, Vulnerable, 2nd degree: Compelled, Defenseless, Resisted by: Will, DC 22; Extra Condition, Increased Range: ranged, Progressive; Limited Degree)
Scrying Mirror (Easily Removable)
. . Scrying: Remote Sensing 12 (mystic code, Affects: 3 Types, inc. Visual - visual, auditory, mental, Range: 16 miles; Subtle 2: looks normal; Concentration)

Offense
Initiative +4
Avis: Damage 14, +8 (DC 29)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 13 (DC Will 23)
Expelliarmus: Damage 18, +8 (DC 33)
Finite Incantatem: Nullify 12, +8 (DC Will 22)
Glacius: Cumulative Affliction 12, +8 (DC Fort 22)
Grab, +0 (DC Spec 10)
Infirma Cerebra: Progressive Weaken 12, +8 (DC Will 22)
Legilimens: Cumulative Effortless Mind Reading 16, +8 (DC Will 26)
Mobilicorpus: Move Object 5, +8 (DC 15)
Stupefy: Cumulative Affliction 16, +8 (DC Fort 26)
Tarantallegra: Progressive Affliction 12, +8 (DC Will 22)
Throw, +8 (DC 15)
Unarmed, +0 (DC 15)

Complications
- Anti-Social: Daphne will never grow any older than she was on her sixteenth birthday, and even before that she had begun to feel isolated from those who would have been her friends and peers. This has led to her former friends distancing themselves from her, and even caused would-be suitors to lose interest in her mere days after expressing their interest.
- Cursed: It is said that a Lady of Eternity must not fall in love with the male that becomes the father of her child, because the more they love each other, the sadder the conclusion. Daphne's mother is unusual in that she absolutely loathes her husband, yet adores her daughters.
- Motivation: Protector: Daphne is who should have been Slytherin's female Prefect for her year at Hogwarts, because she is the only member of Slytherin House who is capable of maintaining impartiality when dealing with inter-house disputes, and is also the only student in the entirety of Slytherin House who is willing to protect the First & Second Year girls from the stupider boys in Slytherin house, something which has caused her to become known as the Ice Princess of Slytherin due to how she goes about protecting their virtue.
- Wrong Assumption: Daphne has the ability to see Od, and has the knowledge necessary to correctly guess what has happened to him. However, her inability to comprehend that eventuality has led to her making the entirely logical, but ultimately incorrect, assumption that he just developed Mystic Eyes of Death Perception. This assumption will cause her to embarrass herself in a few months time and also serve as her official introduction to the new Type-MOON.

Languages
English [Native], French

Defense
Dodge 12, Parry 9, Fortitude 6, Toughness 14 (Imp. 12), Will 14

Power Points
Abilities 52 + Powers 122 + Advantages 29 + Skills 47 (94 ranks) + Defenses 31 = 281

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