Dalkon's Revised & Expanded Potterverse Thread

Where in all of your character write ups will go.
Thorpocalypse
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Re: Dalkon's Revised & Expanded Potterverse Thread

Post by Thorpocalypse » Thu Oct 31, 2019 2:11 am

I do enjoy your various settings, DC. Keep up the good work. 8-)
Me fail English? That's unpossible. - Ralph Wiggum

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DalkonCledwin
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Andy Tonks / Support / Somewhere Out There

Post by DalkonCledwin » Thu Oct 31, 2019 3:16 am

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Andromeda Cassiopeia Tonks - PL 12
Age: 42 / Height: 5' 5" / Weight: 109 lbs
Hair Color: Brown / Eye Color: Brown

Strength 0, Stamina 2, Agility 4, Dexterity 3, Fighting 6, Intellect 3, Awareness 5, Presence 4

Advantages
Artificer, Benefit, Wealth 2 (independently wealthy), Defensive Roll 4, Equipment 3, Languages 4, Lionheart, Ritualist, Seize Initiative, Skill Mastery: Expertise: Magic, Taunt, Trance, Ultimate Effort: Will Checks

Skills
Close Combat: Edged Weapons 6 (+12), Deception 10 (+14), Expertise: Biology 10 (+13), Expertise: History 10 (+13), Expertise: Magic 10 (+13), Expertise: Xenobiology 6 (+9), Insight 10 (+15), Intimidation 8 (+12), Investigation 4 (+7), Perception 8 (+13), Persuasion 8 (+12), Ranged Combat: Magic 6 (+9), Treatment 10 (+13)

Powers
Ash & Dragon Heartstring Wand (Easily Removable)
. . Yer A Witch, Andy: Array
. . . . Apparition: Teleport 13 (wizardry, 30 miles in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity, Turnabout; Distracting, Noticeable: Makes a loud cracking noise upon arrival at destination)
. . . . Blitsify: Cumulative Affliction 10 (electricity, wizardry, 1st degree: Entranced, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 20; Cumulative, Increased Range: ranged)
. . . . Expecto Patronum Duo: Other Cosmic Communication 2 (light of creation, wizardry, Sense Type: Magical Audiovisual Projection; Concentration, Limited: to Messages no Longer than a Paragraph, Notes: Worldwide)
. . . . Expecto Patronum: Progressive Burst Area Affliction 10 (light of creation, wizardry, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Increased Range: ranged, Progressive; Limited: to Unnatural Creatures, Limited: to Holding at Bay, Limited Degree, Tiring)
. . . . Expelliarmus: Damage 15 (force, wizardry, DC 30; Disarming (No Damage), Increased Range: ranged)
. . . . Medicinae Examen: Senses 3 (wizardry, Analytical: Detect Health, Detect: Health 2: ranged; Sustained)
. . . . Mobilicorpus: Move Object 8 (wizardry, 6 tons; Precise; Limited Material: Bodies (Living or Otherwise))
. . . . Protego: Cloud Area Deflect 10 (wizardry; Cloud Area: 15 feet radius sphere, DC 20, Redirection, Reflect; Limited: Attacks Targeting Dodge)
. . . . Vulnera Sanentur: Healing 12 (wizardry; Persistent, Reach (ranged): 5 ft., Restorative, Stabilize; Distracting)
Wizardkind Physiology
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Mage Sight: Senses 6 (racial, Analytical (Type): Visual Senses, Detect: Ghosts [Visual] 2: ranged, Detect: Magic [Visual] 2: ranged)

Equipment
Battle Robes, Knife, The Tonks Estate

Offense
Initiative +4
Blitsify: Cumulative Affliction 10, +9 (DC Will 20)
Expecto Patronum: Progressive Burst Area Affliction 10 (DC Will 20)
Expelliarmus: Damage 15, +9 (DC 30)
Grab, +6 (DC Spec 10)
Knife, +12 (DC 16)
Mobilicorpus: Move Object 8, +9 (DC 18)
Throw, +3 (DC 15)
Unarmed, +6 (DC 15)

Complications
- Motivation: Doing Good: Andromeda is a Mediwitch, and tends to use her abilities to heal people first and foremost... though she isn't averse to putting them in the hospital before she heals them.
- Relationship: Andromeda is Euthalia's 2nd cousin by way of adoption, but more importantly, she is Euthalia's personal mediwitch, having examined the girl when she was just a baby and determined at that time approximately when her powers would fully awaken and how they would do so. The only people she informed of this fact at the time, were Euthalia's adoptive parents, and her godfather. As of recently, that list has expanded to include Andy's daughter (Dora Tonks) and husband (Ted Tonks).
- Reputation: For being the only person other than Dumbledore that actually scares Voldemort... even if only a teeny, tiny bit.

Languages
Bulgarian, Coptic Egyptian, Dynastic Egyptian, English [Native], French, Greek, Latin, Scots-Gaelic, Welsh

Defense
Dodge 14, Parry 14, Fortitude 6, Toughness 10/2, Will 15

Power Points
Abilities 54 + Powers 32 + Advantages 21 + Skills 53 (106 ranks) + Defenses 32 = 192

--------------------
The Tonks Estate - PL 12

Toughness 10, Size Large

Features:
Concealed 1, Garage, Grounds, Habitat, Infirmary, Laboratory, Library, Living Space, Wards 3, Workshop

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 12 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 8 (16)

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DalkonCledwin
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Touched by an Angel Brainstorm & Notes

Post by DalkonCledwin » Fri Nov 08, 2019 7:12 pm

Touched by an Angel
Premise: A young man with angel wings meets a young woman, and they spend one memorable night together. Now, years later, that young man discovers that he had a daughter he never knew about, now watch as both his own life, and that of others, are changed by the presence of his daughter, who has her own wings.
Required Inclusions:
- Lily Evans must have slept with Warren Worthington III prior to her marriage to James, with the result being the birth of her daughter, a girl who was until recently known as Primula ‘Prim’ Potter.
- Warren must not have known about Prim’s existence prior to Xavier discovering her and informing him about her existence.
- Prim must not have more than three distinct abilities, in this case her wings, magic and one other ability yet to be decided.
- Prim’s powers cannot manifest any earlier than her third year at Hogwarts.
- Prim is not to be tutored in magic by Stephen Strange or Agatha Harkness.
- The Wizarding World must not be aware of mutants prior to Prim developing her mutation, or else if they are aware of them, they must consider them a muggle problem.
- Prim must be the only mutant at Hogwarts (Keep in mind, magic itself could be considered a mutation).
Preferred Inclusions:
- Prim being the result of a drunken one-night stand.
- Obviously, this fic will be featuring a female version of Harry Potter.
- Also of note, this fic will be featuring a protagonist who has similar powers to her mutant father.
Optional Inclusions:
- Suggested pairings: Rachel Summers, Hope Summers, Wanda Maximoff, Illyana Rasputina, Kitty Pryde, Rahne Sinclair, Fleur Delacour, and/or Dora Tonks.
Forbidden Things:
- Prim the Emo Doormat.

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DalkonCledwin
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Prim Worthington / The MCs / Touched by an Angel

Post by DalkonCledwin » Fri Nov 08, 2019 7:21 pm

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Prim Worthington - PL 9
Age: 14 / Height: 5' 7" / Weight: 120 lbs
Hair Color: Auburn / Eye Color: Dark Green

Strength 2, Stamina 4, Agility 5, Dexterity 4, Fighting 4, Intellect 2, Awareness 6, Presence 4

General Advantages
Accurate Attack, Artificer, Assessment, Attractive 2, Benefit, Alternate Identity: Primula Lillian Potter, Benefit, Wealth 3 (millionaire), Connected, Defensive Attack, Defensive Roll 2, Equipment 4, Favored Environment: Aerial, Great Endurance, Hide in Plain Sight, Inspire 2, Languages 1, Leadership, Power Attack, Second Chance: Resisting Mental Control

Enhanced Advantages
Agile Feint, Diehard, Evasion 2, Fast Grab, Improved Defense, Improved Grab, Luck 4, Move-by Action, Set-up

Skills
Acrobatics 4 (+11/+9), Athletics 4 (+10/+6), Close Combat: Grab 2 (+6), Deception 4 (+8), Expertise (AGL): Riding 4 (+9), Expertise (AWE): Home Ec 6 (+12), Expertise: Magic 8 (+10), Expertise: Marauder Lore 6 (+8), Insight 4 (+10), Investigation 4 (+6), Perception 6 (+12), Persuasion 6 (+10), Ranged Combat: Magic 4 (+8), Stealth 6 (+11)

Powers
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer A Witch, Primula: Array
. . . . Confringo: Line Area Damage 9 (fire, wizardry, DC 24; Line Area: 5 feet wide by 30 feet long, DC 19, Penetrating 9)
. . . . Depulso: Teleport Attack 10 (wizardry, Carry 50 lbs., DC 20; Attack: Dodge, Extended: 1000 miles in 2 move actions, Increased Range: ranged; Limited: to Inanimate Objects, Limited to Extended)
. . . . Expecto Patronum: Progressive Perception Area Affliction 9 (radiant, wizardry, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Perception Area: DC 19 - Visual, Feature: Extraordinary Effort for +2 effect ranks, Progressive; Limited: to Unnatural Creatures, Limited: to Causing Targets to Flee, Tiring)
. . . . Expelliarmus: Damage 10 (force, wizardry, DC 25; Disarming, Increased Range: ranged)
. . . . Glacius Duo: Cumulative Line Area Affliction 8 (cold, wizardry, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Line Area: 5 feet wide by 30 feet long, DC 18, Cumulative)
. . . . Relashio: Progressive Affliction 10 (wizardry, 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 20; Increased Range: ranged, Progressive; Limited: to Compelling targets to let go of whatever they are holding, Limited Degree)
Random Mutant Physiology
. . Aerial Freedom: Movement 1 (racial, Environmental Adaptation: High Altitudes)
. . Breakfall: Movement 1 (racial, Safe Fall; Reaction: reaction)
. . Expanded Awareness: Senses 13 (racial, Acute (Type): Mental Senses, Analytical (Type): Visual Senses, Awareness: Magic [Mental], Awareness: Psychic [Mental], Detect: Mood [Mental] 2: ranged, Detect: Physical Condition [Mental] 2: ranged, Extended: Visual Senses 2: x100, Radius: Psychic Awareness; Limited: Extended is for Visual Senses [2 ranks only])
. . Feathered Wings: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round; Feature: Prim can increase her Flight speed beyond Rank 6 using Athletics just like if she were running, Feature: Prim can recover Toughness as though she were resting if she is flying at a speed of 30 MPH or less; Wings)
Telempathic Potential: Array
. . Empathic Illusions: Illusion 9 (psychic, Affects: All Sense Types, Area: 500 cft., DC 19; Selective; Concentration, Distracting, Resistible: Will)
. . Heart Link: Burst Area Luck Control 1 (psychic, Bestow Luck, Advantages: Luck 4; Burst Area 9: 1 mile radius sphere, DC 11, Selective; Check Required 5: DC 14 - Will, Increased Action 2: move, Reduced Range 2: close)
. . Telempathic Control: Cumulative Affliction 8 (psychic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception, Insidious, Variable Descriptor: close group - Emotions; Tiring)
. . Telempathic Healing: Healing 6 (psychic; Increased Range 2: perception, Restorative; Empathic)
. . Telempathic Probe: Cumulative Effortless Mind Reading 9 (psychic, DC 19; Cumulative, Effortless; Limited to Emotions)
. . Telempathic Sedative: Cumulative Affliction 6 (psychic, 1st degree: Entranced, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 16; Cumulative, Increased Range 2: perception)
Unusual Qualities
. . What a Basilisk Bites: Immunity 8 (accidental, Custom: Immune-System Effects 5, Poison, Uncommon Descriptor: Powers reliant on Dermal Contact)
. . When a Phoenix Cries: Regeneration 3 (bestowed, Every 3.33 rounds, Advantages: Diehard)
. . Youngest Seeker in a Century: Enhanced Trait 15 (talent, Dodge +4 (+12), Acrobatics +2 (+11), Athletics +4 (+10), Advantages: Agile Feint, Evasion 2, Fast Grab, Improved Defense, Improved Grab, Move-by Action, Set-up; Limited: to While Flying)
Wing Attacks: Array
. . Wing Strike: Strength-based Damage 2 (bludgeoning, DC 19; Reach (melee): 5 ft., Split: 2 targets)
. . Wing Wind: Cumulative Cone Area Affliction 6 (wind, 1st degree: Hindered, 2nd degree: Prone, Resisted by: Dodge, Overcome by Strength, DC 16; Cone Area: 60 feet cone, DC 16, Cumulative; Limited Degree)

Equipment
Potter Manor

Offense
Initiative +5
Confringo: Line Area Damage 9 (DC 24)
Depulso: Teleport Attack 10, +8 (DC Dog 20)
Expecto Patronum: Progressive Perception Area Affliction 9 (DC Will 19)
Expelliarmus: Damage 10, +8 (DC 25)
Glacius Duo: Cumulative Line Area Affliction 8 (DC Fort 18)
Grab, +6 (DC Spec 12)
Relashio: Progressive Affliction 10, +8 (DC Will 20)
Telempathic Control: Cumulative Affliction 8 (DC Will 18)
Telempathic Probe: Cumulative Effortless Mind Reading 9 (DC Will 19)
Telempathic Sedative: Cumulative Affliction 6 (DC Will 16)
Throw, +4 (DC 17)
Unarmed, +4 (DC 17)
Wing Strike: Strength-based Damage 2, +4 (DC 19)
Wing Wind: Cumulative Cone Area Affliction 6 (DC Fort/Will 16)

Complications
- Embarrassing Name: Prim's given name isn't one she would have picked for herself if she had been asked, as the name happens to be the Latin name for the type of flower more commonly known as a Primrose, or in other words her name is Primula. She much prefers to be referred to as either Primrose or the diminutive form, Prim.
- Enemy: The Dark Lord Voldemort would like very much to have Prim turn herself over to him so he can kill her in the most public and humiliating manner he can think of at the moment she shows up.
- Honor: Prim follows a strict code of honor when it comes to fights, and even when not fighting. She obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to her code of honor as she gets older.
- Motivation: Protector: Prim is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Relationship: Prim is the daughter of Lily Evans and Warren Worthington III. When her mother married into the House of Potter, her new husband James Potter named Primula his heir when he realized he would be incapable of carrying on his family lineage due to a curse that was placed on him by a man named Severus Snape. Then later on, she was named the heir to her godfather, Sirius Black. All this means that despite her new fluffy wings, Prim is one of the most desired young women in Wizarding Britain, as she holds the key to multiple fortunes.
- Temper: Prim is a tempestuous young lady, who will often act without considering the consequences, even when she is being advised of those consequences by those who might have some idea what they are talking about.

Languages
English [Native], Parseltongue

Defense
Dodge 12/8, Parry 8, Fortitude 8, Toughness 6/4, Will 10

Power Points
Abilities 62 + Powers 110 + Advantages 26 + Skills 34 (68 ranks) + Defenses 15 = 247

--------------------
Potter Manor - PL 9

Toughness 10, Size Gargantuan

Features:
Concealed 1, Dock, Dual Size: Large, Garage, Gym, Habitat, Laboratory, Library, Living Space, Personnel, Wards 2

Powers
The Cloak of Invisibility (Easily Removable (indestructible))
. . Hide Thyself from Death's Gaze: Concealment 7 (bestowed, cosmic, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Cosmic Senses; Affects Others; Passive, Quirk: Affects Others is limited to characters who are in intimate physical contact with the cloak wearer)
The Marauder's Map (Easily Removable)
. . The Magical Mischief-Maker's Helpmate: Remote Sensing 8 (artifice, Affects: 1 Type - Mental, Range: 1 mile; No Conduit, Simultaneous; Check Required 4: DC 13 - Expertise: Marauder Lore, Limited: to Hogwarts & the Surrounding Grounds, Quirk: Limited to showing names & footsteps of occupants of castle & grounds while active, Side Effect: on failure - Congratulations, you've just been insulted)

Power Points
Abilities 4 + Powers 2 + Advantages 0 + Features 12 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20

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DalkonCledwin
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Rogue / The MCs / Touched by an Angel

Post by DalkonCledwin » Fri Nov 08, 2019 9:07 pm

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Rogue - PL 9
Age: 15 / Height: 5' 8" / Weight: 130 lbs
Hair Color: Auburn w/White Streaks / Eye Color: Gray

Strength 1, Stamina 3, Agility 4, Dexterity 3, Fighting 5, Intellect 2, Awareness 3, Presence 2

Advantages
Assessment, Attractive, Badgirl, Beginner's Luck, Connected, Defensive Roll, Equipment 1, Fast Grab, Improved Grab, Improved Initiative, Interpose, Leadership, Second Chance: Resisting Mental Control, Teamwork

Skills
Acrobatics 4 (+8), Athletics 4 (+5), Deception 4 (+6), Expertise (AWE): Streetwise 6 (+9), Insight 4 (+7), Investigation 4 (+6), Perception 6 (+9), Persuasion 4 (+6), Stealth 4 (+8), Technology 4 (+6), Treatment 4 (+6)

Powers
Power Absorption
. . Memory Absorption: Mind Reading 13 (Linked; racial, DC 23; Reaction 3: When coming into dermal contact with someone; Reduced Range 2: close, Uncontrolled)
. . Power Theft: Concentration Cumulative Affliction 13 (Linked; racial, 1st degree: Fatigued, Impaired, 2nd degree: Exhausted, Disabled, 3rd degree: Incapacitated, Transformed, Resisted by: Fortitude, DC 23; Concentration, Cumulative, Extra Condition, Reaction 3: When coming into dermal contact with someone; Uncontrolled)
Random Mutant Physiology
. . Conflicting Personalities: Immunity 10 (racial, Common Descriptor: Mental Powers; Limited - Half Effect)
. . Power Mimickry: Variable 13 (racial; Limited: to Mimicking traits possessed by Afflicted Targets, Limited: Mimicked traits reset to Null when target recovers from affliction, Notes: 65 pts of Traits for mimicking Abilities, Advantages, Powers, and Skills)

Equipment
Light Armor (Commlink, GPS Receiver)

Offense
Initiative +8
Grab, +5 (DC Spec 11)
Memory Absorption: Mind Reading 13, +5 (DC Will 23)
Power Theft: Concentration Cumulative Affliction 13, +5 (DC Fort 23)
Throw, +3 (DC 16)
Unarmed, +5 (DC 16)

Complications
- Accident: Rogue cannot turn her Power Absorption abilities off, and will affect anyone whose skin she touches with her own; unless that person has an innate immunity to powers that require dermal contact the way Prim does.
- Motivation: Acceptance: Rogue just wants to live a normal life free from a fear that even accidental contact with someone she cares for might send them into an irreversible coma.
- Obvious Mutation: Rogue's hair will progressively become more white each time she uses her powers to place someone into a coma, whether this is accidental or not.
- Relationships: Rogue is the foster daughter of mutant terrorist known as Mystique. This means that her foster brother is Kurt Wagner, also known as Nightcrawler.
- Split Personalities: It is possible for the memories of those whom Rogue has come into contact with to resurface and gain dominance over her own personality, leading to situations where she is no longer her own person. Furthermore, in such situations, the powers of those characters are also known to manifest at the same time as their personalities are dominant.

Languages
Southern English [Native]

Defense
Dodge 8, Parry 8, Fortitude 4, Toughness 6/3, Will 8

Power Points
Abilities 46 + Powers 174 + Advantages 14 + Skills 24 (48 ranks) + Defenses 13 = 271
Last edited by DalkonCledwin on Sat Nov 09, 2019 12:32 am, edited 1 time in total.

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DalkonCledwin
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Dora Tonks / The MCs / Touched by an Angel

Post by DalkonCledwin » Fri Nov 08, 2019 10:39 pm

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Dora Tonks - PL 10
Age: 21 / Default Height: 5' 6" / Default Weight: 126 lbs
Preferred Hair Color: Pink / Default Eye Color: Violet

Strength 3, Stamina 4, Agility 4, Dexterity 4, Fighting 8, Intellect 3, Awareness 6, Presence 2

General Advantages
Artificer, Assessment, Attractive 2, Benefit, Security Clearance: Auror Office, Close Attack 2, Connected, Daze (Deception), Defensive Attack, Defensive Roll 2, Equipment 5, Extraordinary Effort, Fascinate (Deception), Favored Foe: Death Eaters, Improved Initiative, Jack-of-all-trades, Languages 2, Leadership, Power Attack, Quick Draw, Ranged Attack 4, Ritualist, Set-up, Skill Mastery: Deception, Skill Mastery: Expertise (AWE): Streetwise, Skill Mastery: Investigation, Taunt, Teamwork, Tracking, Trance, Well-informed

Enhanced Advantages
Diehard

Skills
Athletics 8 (+11), Close Combat: Bodice Dagger 6 (+14), Deception 8 (+10), Expertise (AGL): Riding 4 (+8), Expertise (AWE): Streetwise 4 (+10), Expertise: Magic 10 (+13), Expertise: Marauder Lore 4 (+7), Insight 8 (+14), Intimidation 4 (+6), Investigation 8 (+11), Perception 6 (+12), Persuasion 6 (+8), Sleight of Hand 4 (+8), Treatment 4 (+7)

Powers
Hazel & Phoenix Feather Wand (Easily Removable)
. . Protego Maxima Solus: Impervious Toughness 10 (wizardry; Sustained, Notes: Both versions of this spell are incanted using the words "Protego Maxima", however "Solus" and "Masse" are appended to indicate whether it is a solitary shield or a massive castle sized shield (see Create rules))
. . Yer A Witch, Dora: Array
. . . . Apparition: Teleport 10 (wizardry, 4 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Increased Mass 3, Turnabout; Distracting, Noticeable: Creates a loud popping noise upon arrival at destination)
. . . . Bombarda Maxima: Burst Area Damage 6 (force, wizardry, DC 21; Burst Area 3: 120 feet radius sphere, DC 16, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Tiring)
. . . . Episkey: Healing 7 (wizardry; Reach (ranged) 2: 10 ft., Restorative)
. . . . Expecto Patronum Duo: Other Communication 3 (radiant, wizardry, Sense Type: Magical Audiovisual Projection; Limited: to Outgoing Messages, Limited: to Messages no longer than a single Paragraph, Notes: Statewide range)
. . . . Expecto Patronum: Progressive Burst Area Affliction 10 (radiant, wizardry, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Feature: Extraordinary Effort for +2 effect ranks, Progressive; Limited: to Unnatural Creatures, Limited: to Holding at Bay, Limited Degree, Tiring)
. . . . Expelliarmus: Damage 12 (force, wizardry, DC 27; Disarming, Increased Range: ranged)
. . . . Glacius Tria: Concentration Cumulative Cone Area Affliction 8 (cold, wizardry, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cone Area: 60 feet cone, DC 18, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks; Distracting)
. . . . Stupefy: Cumulative Affliction 8 (wizardry, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Metamorphmagus
. . Imitation: Feature 4 (morphic, Notes: Quick Change 2, Mimic Biometrics, Mimic Voices)
. . Lesser Shapeshifting: Variable 2 (morphic; Action: move, Increased Duration: continuous, Notes: 10 pts of Traits for Mimicking Physical Traits)
. . Metamorph: Morph 3 (morphic, +20 Deception checks to disguise; Broad group, Notes: Any Humanoid)
. . Metamorphic Mind: Impervious Will 6 (morphic; Limited: to Mental Effects)
. . Metamorphic Regeneration: Regeneration 2 (morphic, Every 5 rounds, Advantages: Diehard)

Equipment
Battle Robes, Bodice Dagger (Concealable 1, Dagger), Dora's Flat

Offense
Initiative +8
Bodice Dagger, +16 (DC 19)
Bombarda Maxima: Burst Area Damage 6 (DC 21)
Expecto Patronum: Progressive Burst Area Affliction 10 (DC Will 20)
Expelliarmus: Damage 12, +8 (DC 27)
Glacius Tria: Concentration Cumulative Cone Area Affliction 8 (DC Fort 18)
Grab, +10 (DC Spec 13)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
Throw, +8 (DC 18)
Unarmed, +10 (DC 18)

Complications
- Accident: Dora is known to be rather clumsy and accident prone.
- Embarrassing Name: Dora's full name is "Nymphadora Vulpecula Tonks", naturally she doesn't like her name at all. So it is usually a smart person who will refer to her solely by her surname of 'Tonks', unless she has given you permission to use the affectionate version of her given name, 'Dora.'
- Honor: Dora follows a strict code of honor when it comes to fights, and even when not fighting. She obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to her code of honor as she gets older.
- Motivation: Patriotism: The entire reason Dora became an Auror was because she wanted to use her abilities in service to the Crown. This unfortunately doesn't quite work out, due to the fact that the individuals responsible for giving the orders to the Auror force, tend not to be loyal to the Crown.
- Relationship: As far as most people are concerned, Dora is Primula's Second Cousin, Once Removed. They probably won't even care that Primula was adopted and is therefore not actually related to Dora when it is discovered that both young women are attracted to one another.
- Responsibility: Dora is an Auror Trainee, and as such she is duty bound to help maintain law and order within Wizarding Britain. It also means that she is duty bound to obey her superiors within the Ministry for Magic, even if some of those superiors are complete idiots.

Languages
English [Native], French, Latin

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10/4 (Imp. 10), Will 12 (Imp. 6)

Power Points
Abilities 68 + Powers 69 + Advantages 41 + Skills 42 (84 ranks) + Defenses 18 = 238

--------------------
Dora's Flat - PL 10

Toughness 10, Size Large

Features:
Dual Size: Small, Gym, Habitat, Laboratory, Library, Living Space, Sealed, Wards 3, Workshop

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15

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Cyclops / X-Men / Touched by an Angel

Post by DalkonCledwin » Sat Nov 09, 2019 12:31 am

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Cyclops - PL 9
Age: 17 / Height: 6' 0" / Weight: 176 lbs
Hair Color: Brown / Eye Color: Green

Strength 2, Stamina 4, Agility 3, Dexterity 2, Fighting 4, Intellect 2, Awareness 6, Presence 3

Advantages
Accurate Attack, Benefit, Wealth (well-off), Defensive Attack, Defensive Roll, Equipment 1, Fast Grab, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Languages 2, Leadership, Second Chance: Resisting Mental Control, Set-up, Teamwork

Skills
Athletics 6 (+8), Close Combat: Unarmed 2 (+6), Expertise (AWE): Tactics 6 (+12), Expertise: Spatial Geometry 6 (+8), Insight 4 (+10), Intimidation 2 (+5), Perception 4 (+10), Persuasion 4 (+7), Ranged Combat: Optic Blasts 6 (+8), Vehicles 6 (+8)

Powers
Optic Blasts: Array
. . Break Fall
. . . . Fall Blast: Damage 2 (Linked; force, DC 17; Increased Duration: concentration, Increased Range: ranged; Limited: to Targets on the ground)
. . . . Fall Catch: Movement 1 (Linked; force, Safe Fall)
. . Focused Blast: Damage 10 (force, DC 25; Increased Range: ranged)
. . Optic Concussion Beam: Line Area Damage 6 (force, DC 21; Line Area 2: 5 feet wide by 60 feet long, DC 16, Increased Duration: concentration)
. . Pressor Beam: Move Object 4 (force, 800 lbs., DC 19; Damaging; Concentration, Limited Direction: Away)
. . Reflection Beam: Shapeable Area Damage 8 (force, DC 23; Shapeable Area 2: 60 cft., DC 18, Increased Range: ranged; Limited: Requires reflective surfaces)
. . Wide-Angle Beam: Cone Area Damage 9 (force, DC 24; Cone Area: 60 feet cone, DC 19)
Random Mutant Physiology
. . Energy Absorption: Immunity 2 (racial, Uncommon Descriptor: Summers Family Powers)

Equipment
Light Armor (Commlink, GPS Receiver), The SR-77 Blackbird

Offense
Initiative +3
Fall Blast: Damage 2, +8 (DC 17)
Focused Blast: Damage 10, +8 (DC 25)
Grab, +4 (DC Spec 12)
Optic Concussion Beam: Line Area Damage 6 (DC 21)
Pressor Beam: Move Object 4, +8 (DC 19)
Reflection Beam: Shapeable Area Damage 8 (DC 23)
Throw, +2 (DC 17)
Unarmed, +6 (DC 17)
Wide-Angle Beam: Cone Area Damage 9 (DC 24)

Complications
- Accident: When Scott's ruby-tinted visor or glasses are removed (see removable & easily removable rules) he will lose control of his Optic Blasts array and begin firing off completely random effects from that array each round until he either locates the visor/glasses and replaces them, or achieves a single degree of success on a DC 12 Will Check allowing him to close his eyes. Also, he seems to shop at second hand clothing stores, as his clothing & uniform suffer more damage in battles than that of anyone else.
- Beware the Nice Ones: --Juggernaut: (taking a full blast from Cyclops' visor) "You think that can stop me? I'm RAW POWER!!"
-- Cyclops: "You want it raw, tough guy, then take it RAW!!" (takes off his visor and unleashes his unfiltered, unrestrained optic blast)
- Big Brother Instinct: Scott is very protective of both his actual younger brother, and the younger members of the Xavier Institute. In fact he is so over protective that it has turned into something of a blind-spot for him, as someone could use this quality to manipulate him into doing something he wouldn't ordinarily be willing to do.
- Enemy: Scott has serious issues with Lance Alvers, also known as Avalanche...
- Motivation: Responsibility: Scott was among the first mutants recruited by Xavier to be a member of the X-Men, and he sort of took Xavier's dream and made himself the poster boy for it.
- Obsession: Scott absolutely LOVES Danger Room Simulations, and is always the first to suggest them as a form of group leisure activity... yes, that is his idea of how one can best de-stress after a grueling day at school.
- Rivalry: With Duncan Matthews over the affections of one Jean Grey.

Languages
English [Native], Japanese, Russian

Defense
Dodge 11, Parry 11, Fortitude 8, Toughness 7/4, Will 10

Power Points
Abilities 52 + Powers 31 + Advantages 17 + Skills 23 (46 ranks) + Defenses 23 = 146

--------------------
The SR-77 Blackbird - PL 9

Strength 12, Defense -6, Toughness 11, Size Gargantuan

Features:
Autopilot 1 (+4), Communications 1, Computer, Navigation System 1, Remote Control

Powers
Auxiliary Systems
. . Radar: Senses 6 (technological, Accurate: Radio, Detect: Objects [Radio] 2: ranged, Radio, Radius: Radio)
. . Stealth Craft: Concealment 2 (technological, Other Sense Type: Radio)
Flight Systems
. . Thrusters: Flight 10 (technological, Speed: 2000 miles/hour, 4 miles/round)

Power Points
Abilities 3 + Powers 30 + Advantages 0 + Features 5 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep)
--------------------
Build Comments: Xavier is who would have paid the power point cost for the Blackbird. This is because he is who would have bought the thing off of Lockheed. However, placing the thing on Xavier's stat block wouldn't make a whole lot of sense.

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DalkonCledwin
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Jean Grey / X-Men / Touched by an Angel

Post by DalkonCledwin » Sat Nov 09, 2019 3:08 am

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Jean Grey - PL 9
Age: 17 / Height: 5' 10" / Weight: 145 lbs
Hair Color: Crimson / Eye Color: Green

Strength 2, Stamina 3, Agility 3, Dexterity 2, Fighting 3, Intellect 3, Awareness 6, Presence 5

General Advantages
Assessment, Attractive 2, Beginner's Luck, Connected, Daze (Intimidation), Defensive Roll, Equipment 1, Fascinate (Persuasion), Inspire 3, Languages 3, Leadership, Ranged Attack, Second Chance: Resisting Mental Control, Teamwork, Trance, Untapped Potential, White Knight

Enhanced Advantages
Luck 4

Skills
Acrobatics 4 (+7), Athletics 6 (+8), Deception 4 (+9), Expertise (AWE): Fashion Trends 6 (+12), Expertise: Psychology 6 (+9), Insight 6 (+12), Intimidation 6 (+11), Perception 4 (+10), Persuasion 8 (+13), Ranged Combat: Telekinesis 6 (+8)

Powers
Powerful Psion: Array
. . Astral Projection: Remote Sensing 12 (psychic, Affects: All Types, Range: 16 miles; Subtle 2: looks normal; Feedback, Side Effect 2: always - Physical Body is Immobile & Defenseless)
. . Focused Telepathy: Mental Communication 3 (psychic; Subtle: encrypted, Notes: Statewide range)
. . Mass Telepathy: Mental Area Communication 2 (psychic; Area, Selective, Subtle: encrypted; Concentration, Notes: 1 mile range)
Powerful Psion: Talents
. . Personal Psi-Screen: Impervious Will 10 (psychic; Sustained)
. . Psionic Awareness: Senses 17 (racial, Accurate (Type): Mental Senses, Acute (Type): Mental Senses, Analytical (Type): Mental Senses, Awareness: Psychic [Mental], Detect: Mood [Mental] 2: ranged, Detect: Physical Condition [Mental] 2: ranged, Detect: Mutants [Mental] 2: ranged, Radius (Type): Mental Senses)
. . Telekinetic Shield: Impervious Toughness 6 (telekinetic; Sustained)
. . Telepathic Translation: Perception Area Comprehend 2 (psychic, Languages - Understand All, Languages - You're Understood; Affects Others, Perception Area: DC 12 - Hearing)
Telekinetic Potential: Array
. . Force Bolts: Damage 9 (force, telekinetic, DC 24; Increased Range: ranged)
. . Force Constructs: Create 8 (telekinetic, Volume: 250 cft., DC 18; Impervious, Increased Range: perception, Movable; Concentration, Distracting)
. . Telekinesis: Move Object 7 (telekinetic, 3 tons; Increased Range: perception; Concentration)
. . Telekinetic Aura: Shapeable Area Move Object 7 (telekinetic, 3 tons, DC 24; Shapeable Area: 30 cft., DC 17, Damaging, Improvised Weapon 2, Selective; Concentration, Reduced Range: close)
. . Telekinetic Levitation: Burst Area Flight 7 (telekinetic, Speed: 250 miles/hour, 0.5 miles/round; Affects Others, Burst Area: 30 feet radius sphere, DC 17, Selective; Concentration, Distracting)
Telepathic Potential: Array
. . Mind Link: Burst Area Luck Control 1 (Bestow Luck, Advantages: Luck 4; Burst Area 9: 1 mile radius sphere, DC 11, Selective; Check Required 5: DC 14 - Will, Increased Action 2: move, Limited to Minds, Reduced Range 2: close)
. . Psychic Blast: Damage 9 (psychic, DC 24; Alternate Resistance (no cost): Will, Increased Range 2: perception, Subtle: subtle)
. . Telepathic Camouflage: Morph 4 (psychic, +20 Deception checks to disguise; Any form, DC 14; Affects Others; Limited to Minds, Resistible: Will)
. . Telepathic Cloak: Concealment 8 (psychic, All Aural Senses, All Olfactory Senses, All Visual Senses, DC 18; Affects Others; Limited to Minds, Resistible: Will)
. . Telepathic Control: Cumulative Affliction 9 (psychic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Cumulative, Increased Range 2: perception)
. . Telepathic Illusions: Illusion 9 (psychic, Affects: All Sense Types, Area: 500 cft., DC 19; Selective; Concentration, Distracting, Resistible: Will)
. . Telepathic Paralysis: Concentration Cumulative Affliction 9 (psychic, 1st degree: Dazed, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Will, DC 19; Concentration, Cumulative, Increased Range 2: perception; Distracting)
. . Telepathic Probe: Cumulative Effortless Mind Reading 9 (psychic, DC 19; Cumulative, Effortless)

Equipment
Commlink, GPS Receiver, Light Armor

Offense
Initiative +3
Force Bolts: Damage 9, +9 (DC 24)
Grab, +3 (DC Spec 12)
Psychic Blast: Damage 9 (DC Will 24)
Telekinesis: Move Object 7 (DC 17)
Telekinetic Aura: Shapeable Area Move Object 7 (DC 24)
Telepathic Control: Cumulative Affliction 9 (DC Will 19)
Telepathic Paralysis: Concentration Cumulative Affliction 9 (DC Will 19)
Telepathic Probe: Cumulative Effortless Mind Reading 9 (DC Will 19)
Throw, +3 (DC 17)
Unarmed, +3 (DC 17)

Complications
- Betty & Veronica: Jean is the Veronica to Primula's Betty, yet at the same time she is the Betty to Emma Frost's Veronica. All three young ladies have attracted considerable male attention, and out of the three neither Jean or Primula have any idea what to do with this unwanted attention.
- Dark Side: Jean just so happens to be the Avatar of the Phoenix Force, which means she is sort of like a pressure cooker waiting to explode, only when she does it will be more like a Super Volcano Eruption than a pressure cooker in terms of the potential devastation it could cause.
- Motivation: Responsibility: Much like many of the other X-Men, Jean was inspired by Charles Xavier's dream of a world where mutants and humans can exist together in peaceful harmony and is constantly striving to help make that a reality.
- Relationships: Jean is the youngest daughter of John and Elaine Grey, with an older sister by the name of Sara. She also considers Charles Xavier as sort of a surrogate father figure.
- Temper: Not only is she a redhead, but Jean is also a Tsundere in terms of how she reacts to other girls hitting on the boys she is interested in. Although she tends to take her temper out not on the girls, but on the poor unfortunate boy they happen to be hitting on (who often happens to be Scott).

Languages
American Sign Language, English [Native], Japanese, Russian

Defense
Dodge 12, Parry 10, Fortitude 7, Toughness 6/3 (Imp. 6), Will 10 (Imp. 10)

Power Points
Abilities 54 + Powers 140 + Advantages 22 + Skills 28 (56 ranks) + Defenses 24 = 268

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DalkonCledwin
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A Most Unlikely Rider Brainstorm & Notes

Post by DalkonCledwin » Wed Nov 13, 2019 3:24 am

A Most Unlikely Rider
Premise: “Oh my, what an awfully large blood red gem that is…”
Required Inclusions:
- Euthalia Potter must be summoned as a Servant during the course of the Fifth Holy Grail War in Fuyuki City.
- Which class she is summoned as is up to the author.
- Obviously, this fic will involve a female version of Harry Potter.
- To make room for Euthalia, it is necessary that the servants be juggled around just a bit.
- Euthalia taking serious issue with the “Gotta Save ‘Em All” plan that Shirou has.
Preferred Inclusions:
- It is suggested that Euthalia be summoned as either a Caster (Obviously), a Rider (almost as obvious), an Assassin (the Invisibility Cloak), or a Saber (the Sword of Gryffindor).
- Euthalia being summoned as a Rider by Rin, while an Archer servant is summoned by Sakura.
- Another Potterverse character being summoned by some other character, possibly in the guise of Medea’s Assassin.
Optional Inclusions:
- A case could also be made for Euthalia to be summoned as an Avenger depending on the circumstances in her original timeline.
- Euthalia eventually ending up paired with Rin, Shirou & Artoria, even if she does initially take issue with Shirou’s tendency to want to save everyone.
Forbidden Things:
- Male characters being romantically paired with other male characters.
- Euthalia the Weak Emo Doormat.

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DalkonCledwin
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Rider / Emiya Group / A Most Unlikely Rider

Post by DalkonCledwin » Wed Nov 13, 2019 3:35 am

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Rider - PL 12
Age: Appears 20 / Height: 5' 8" / Weight: 130 lbs
Hair Color: Black / Eye Color: Green

Strength 5, Stamina 7, Agility 9, Dexterity 7, Fighting 9, Intellect 4, Awareness 12, Presence 7

General Advantages
Artificer, Assessment, Attractive 2, Benefit, Cipher 2, Cool: Persuasion, Daze (Deception), Defensive Roll 2, Equipment 1, Extraordinary Effort, Fascinate (Persuasion), Fast Grab, Fearless, Fighting Style: Fencing, Great Endurance, Improved Grab, Inspire 3, Interpose, Languages 3, Leadership, Mana Sensitive, Move-by Action, Quick Draw, Second Chance: Resisting Mental Control, Seize Initiative, Set-up 2, Takedown 2, Trance, White Knight

Fighting Style Advantages
Accurate Attack, Defensive Attack, Improved Defense, Improved Disarm, Improved Initiative 2, Power Attack, Taunt

Enhanced Advantages
Animal Empathy, Luck 5, Skill Mastery: Expertise (AGL): Riding, Skill Mastery: Expertise (AWE): Animal Handling, Skill Mastery: Vehicles, Ultimate Effort: Expertise: Animal Handling, Ultimate Effort: Expertise: Riding, Ultimate Effort: Vehicles

Skills
Acrobatics 6 (+15), Athletics 6 (+11), Close Combat: Swords 4 (+13), Deception 6 (+13), Expertise (AGL): Riding 8 (+21/+17), Expertise (AWE): Animal Handling 6 (+22/+18), Expertise: Wizardry 10 (+14), Insight 6 (+18), Investigation 6 (+10), Perception 8 (+20), Persuasion 8 (+15), Ranged Combat: Wizardry 6 (+13), Stealth 8 (+17), Technology 4 (+8), Treatment 5 (+9), Vehicles 10 (+21/+17)

Powers
Active Skills: Array
. . Advice of the Strategist: Burst Area Luck Control 1 (c rank, Bestow Luck, Advantages: Luck 5; Burst Area 7: 1800 feet radius sphere, DC 11, Selective; Check Required 5: DC 14 - Insight, Increased Action 2: move, Reduced Range 2: close)
. . Death's Cloak: Concealment 10 (c rank, All Senses; Limited: to while moving no faster than a ground speed of (Rank -1) MPH [i.e. same as Blending], Passive)
. . Ironbelly, Better Get the Clankers: Summon 12 (anti-army / a+ rank, useless phantasm; Heroic; Attitude: indifferent, Tiring)
. . Subversive Activities: Burst Area Damage 5 (d+ rank, DC 20; Burst Area: 30 feet radius sphere, DC 15, Increased Range: ranged, Triggered: 1 use - When Command Word is spoken; Diminished Range 2)
Holly & Phoenix Feather Wand (Easily Removable)
. . Active Skill - Wizardry: A Rank Array
. . . . Apparition: Teleport 7 (c rank, 0.5 miles in a move action, carrying 800 lbs.; Accurate, Change Direction, Change Velocity, Increased Mass 4, Turnabout; Distracting, Noticeable: Makes a loud cracking noise upon arrival at destination)
. . . . Bombarda: Burst Area Damage 7 (c rank, force, DC 22; Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged)
. . . . Depulso: Move Object 11 (a rank, 50 tons; Limited: to Flinging Targets Away)
. . . . Expecto Patronum: Shapeable Area Damage 7 (c rank, radiant, DC 22; Shapeable Area 3: 125 cft., DC 17, Feature: Extraordinary Effort for +2 Effect Ranks, Increased Range: ranged; Diminished Range 2, Limited: Only Affects Phantasmal Existences (such as Servants), Tiring)
. . . . Expelliarmus: Damage 11 (a rank, force, DC 26; Disarming, Increased Range: ranged)
. . . . Spattica: Strength-based Damage 3 (b rank, slashing, DC 23; Dangerous)
. . . . Stupefy: Cumulative Affliction 7 (c rank, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cumulative, Increased Range: ranged)
Passive Skills
. . Magic Resistance: Immunity 20 (c rank, Very Common Descriptor: Magecraft, True Magic & Wizardry; Limited 2: to Spells with an Effect Rank of 5 or lower)
. . Riding: Enhanced Trait 13 (a++ rank, Expertise (AGL) +4 (+21), Expertise (AWE) +4 (+22), Vehicles +4 (+21), Advantages: Animal Empathy, Skill Mastery, Skill Mastery, Skill Mastery, Ultimate Effort: Expertise: Riding, Ultimate Effort: Expertise: Animal Handling, Ultimate Effort: Vehicles; Feature: Can be used to ride everything up to and including Phantasmal Dragons)
. . Secret Keeper, Fidelius Mysteria Celare: Obscure 7 (anti-army (self) / c rank, Affects: All Sense Types, Area: 1800 feet radius; Custom: Hidden Attribute: Territory Creation (C Rank), Selective; Reduced Range: close)

Equipment
Light Armor

Offense
Initiative +17
Bombarda: Burst Area Damage 7 (DC 22)
Depulso: Move Object 11, +13 (DC 21)
Expecto Patronum: Shapeable Area Damage 7 (DC 22)
Expelliarmus: Damage 11, +13 (DC 26)
Grab, +9 (DC Spec 15)
Spattica: Strength-based Damage 3, +13 (DC 23)
Stupefy: Cumulative Affliction 7, +13 (DC Fort 17)
Subversive Activities: Burst Area Damage 5 (DC 20)
Throw, +7 (DC 20)
Unarmed, +9 (DC 20)

Complications
- Disability: Rider is incapable of regenerating her magical energy reserves on her own, and in the event that Rin should cut off that supply of energy, she will suffer the same effects a human would if they were to go without food or water for an extended period of time.
- Enemies: The other Servants in the Grail War, as well as their Masters.
- Motivation: Protector: Rider will go out of her way in order to ensure that no innocent lives are jeopardized by the battles carried out in the Grail War. That is partly why she absolutely refuses to summon her Ukranian Ironbelly unless she really has no other alternative.
- Relationship: Rider is the Servant of one, Tohsaka Rin. She is also not the servant that Rin would have preferred to summon if given a choice in the matter. "But Rin-chan, you got two Servants for the price of one, a Rider and a Caster!"
- Secret Identity: Rider's true identity is that of Euthalia Potter, the Girl Who Lived... in another reality, one that seems to have followed a different path of magical evolution from the one she now finds herself in.

Languages
English [Native], French, Japanese, Parseltongue

Defense
Dodge 13, Parry 13, Fortitude 9, Toughness 11/7, Will 15

Power Points
Abilities 120 + Powers 100 + Advantages 44 + Skills 54 (107 ranks) + Defenses 13 = 331

--------------------
The Ukranian Ironbelly - PL 12
Length: 30' 0" / Weight: 25 tons

Strength 8, Stamina 8, Agility 3, Dexterity 1, Fighting 8, Intellect -4, Awareness 3, Presence -2

Advantages
Startle

Skills
Athletics 8 (+16), Close Combat: Nat. Weapons 6 (+14), Expertise (AWE): Survival 4 (+7), Intimidation 8 (+10), Perception 8 (+11), Stealth 8 (+3)

Powers
Draconic Attacks: Array
. . Fire Breath: Cone Area Damage 12 (fire, DC 27; Cone Area 2: 120 feet cone, DC 22)
. . Natural Weapons: Strength-based Damage 2 (bite / claws, DC 25; Dangerous, Reach (melee) 2: 10 ft.)
Ironbelly Physiology
. . Draconic Perception: Senses 4 (racial, Accurate: Olfactory, Acute: Olfactory, Tracking: Olfactory 1: -1 speed rank)
. . Draconic Wings: Flight 4 (racial, Speed: 30 miles/hour, 500 feet/round; Wings)
. . Fearsome Presence: Perception Area Affliction 8 (racial, 1st degree: Impaired, Resisted by: Will, DC 18; Perception Area: DC 18 - Visual; Limited Degree 2)
. . Huge Dragon: Growth 8 (racial, +8 STR, +8 STA, +4 Intimidate, -8 Stealth, -4 active defenses, +2 size ranks, +8 mass ranks, +1 spee; Innate; Permanent)
. . Invulnerabilities: Immunity 8 (racial, Damage Effect: Fire Damage, Environmental Condition: Heat, Rare Descriptor: Paralyze Effects, Sleep)
. . Protective Hide: Protection 6 (racial, +6 Toughness; Impervious [4 extra ranks])

Offense
Initiative +3
Fearsome Presence: Perception Area Affliction 8 (DC Will 18)
Fire Breath: Cone Area Damage 12 (DC 27)
Grab, +8 (DC Spec 18)
Natural Weapons: Strength-based Damage 2, +14 (DC 25)
Throw, +1 (DC 23)
Unarmed, +8 (DC 23)

Complications
- Disability: This particular Ironbelly is blind as a bat.
- Motivation: Greed: The hoard and wealth of dragons are often legendary.
- Power Loss: A dragon must wait one round before being able to use its breath weapon while it collects its energy.
- Weakness: Ironbelly's are Toughness Impaired vs. cold attacks.

Languages
Parseltongue [Native]

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 14 (Imp. 10), Will 8

Power Points
Abilities 18 + Powers 90 + Advantages 1 + Skills 21 (42 ranks) + Defenses 26 = 156

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DalkonCledwin
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Tohsaka Rin / Emiya Group / A Most Unlikely Rider

Post by DalkonCledwin » Wed Nov 13, 2019 5:28 am

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Tohsaka Rin - PL 8
Age: 17 / Height: 5' 3" / Weight: 104 lbs
Hair Color: Black / Eye Color: Blue

Strength 3, Stamina 3, Agility 1, Dexterity 1, Fighting 5, Intellect 5, Awareness 3, Presence 2

General Advantages
All-out Attack, Artificer, Assessment, Attractive 2, Beginner's Luck, Benefit, Wealth 2 (independently wealthy), Connected, Daze (Intimidation), Defensive Roll 3, Eidetic Memory, Equipment 4, Fascinate (Intimidation), Fighting Style: Bajiquan, Improved Aim, Languages 1, Leadership, Mana Sensitive, Move-by Action, Power Attack, Prone Fighting, Quick Draw, Ritualist, Speed of Thought, Startle, Teamwork, Trance, Well-informed, White Knight

Fighting Style Advantages
Defensive Attack, Improved Critical: Unarmed, Improved Defense, Improved Smash, Improved Trip, Instant Up

Enhanced Advantages
Skill Mastery: Expertise: Magecraft, Ultimate Effort: Expertise: Magecraft

Skills
Acrobatics 4 (+5), Athletics 4 (+7), Close Combat: Active Skills 2 (+7), Close Combat: Bajiquan 4 (+9), Deception 4 (+6), Expertise (AWE): Cooking 8 (+11), Expertise: Magecraft 10 (+15), Insight 6 (+9), Intimidation 8 (+10), Investigation 4 (+9), Perception 6 (+9), Persuasion 4 (+6), Ranged Combat: Active Skills 4 (+5), Stealth 4 (+5), Treatment 4 (+9)

Powers
Active Skills: Array
. . Azoth Sword: Strength-based Damage 5 (piercing, DC 23; Aura: Magical Energy [3 extra ranks], Dangerous)
. . Command Spells: Cumulative Affliction 8 (magecraft, 1st degree: Dazed, Impaired, 2nd degree: Compelled, Disabled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cumulative, Extra Condition, Feature: May exchange one of the uses of this power for a free Hero Point that must be used by the scene end, Increased Range 2: perception; Limited: Rider is only Impaired or Disabled if she refuses to obey the issued command, Limited: to Rider (Euthalia Potter), Limited: to Exactly Three Uses)
. . Gandr Gatling: Damage 4 (force, magecraft, DC 19; Increased Range: ranged, Multiattack)
. . Jewel Sword, Multi-Dimensional Refraction Phenomena: Line Area Damage 8 (force, DC 23; Line Area 3: 5 feet wide by 120 feet long, DC 18, Feature: Extraordinary Effort for +2 effect ranks, Penetrating 8, Variable Descriptor: close group - environmental effects; Limited 2: Can only be deployed by expending 5 simultaneous uses of Rin's Mana Burst (Jewels) power)
. . Mana Burst (Jewels): Variable 4 (magecraft; Action 2: free; Limited: Rin can only recharge this power's "Unreliable (5 Uses)" extra once per Grail War, Unreliable (5 uses))
. . . . Jewel Bomb (Powers: Jewel Bomb: Damage 11)
. . . . . . Jewel Bomb: Damage 11 (force, DC 26; Increased Range: ranged; Diminished Range 2)
. . The Great Ojou-sama: Cumulative Affliction 8 (talent, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception, Insidious; Limited: Has no effect on Phantasmal Existences (such as Servants), Sense-dependent: Audio-Visual)
Passive Skills
. . Item Construction: Enhanced Trait 2 (talent, Advantages: Skill Mastery, Ultimate Effort: Expertise: Magecraft; Limited: to checks related to Jewelcraft)
. . Territory Creation: Environment 6 (talent, Other: 3 pts of Effects 3, Radius: 900 feet; Selective; Limited: to Within Tohsaka Manor)

Power Settings
Jewel Bomb (Powers: Jewel Bomb: Damage 11)

Equipment
Casual Clothes, Tohsaka Manor

Offense
Initiative +5
Azoth Sword: Strength-based Damage 5, +7 (DC 23)
Command Spells: Cumulative Affliction 8 (DC Will 18)
Gandr Gatling: Damage 4, +5 (DC 19)
Grab, +9 (DC Spec 13)
Jewel Bomb: Damage 11, +5 (DC 26)
Jewel Sword, Multi-Dimensional Refraction Phenomena: Line Area Damage 8 (DC 23)
The Great Ojou-sama: Cumulative Affliction 8 (DC Will 18)
Throw, +1 (DC 18)
Unarmed, +9 (DC 18)

Complications
- Badass Family: Rin's father almost, but not quite, won the Fouth Holy Grail War, she's biologically the elder sister of Sakura Matou, and she is also a very distantly removed descendant of Kischur Zelretch Schweinorg, who might as well be a god in terms of how powerful he is.
- Hatred: Of waking up too early. She'll hurt someone if they try to get her out of bed without making an appropriate offering on the Altar of Rin.
- Honor: If you can get her to remove the grouchy, tsundere external mask, Rin will reveal that she is a remarkably kind person who values both fair play and protecting innocent lives.
- Hopeless with Tech: Rin is not allowed to perform even the most basic of routine operations using technology unless she makes use of her Beginner's Luck advantage in order to acquire 5 temporary ranks in the Technology skill. This is contrary to how the Technology skill usually operates and is a result of her complete inability to comprehend technology at a fundamental level. Fortunately technology doesn't blow up in her hands if she attempts to use it, so that's something at least.
- Motivation: I "Uh" You, Too: The entire reason Rin fights in the Grail War is to make the people she cares for proud of her, so if she were to win, her entire raison d'etre would revolve around making those she cares for as happy as they can possibly be. She doesn't care whether they love her or not, so long as they are happy.
- Quirk: "I didn't know I was into girls..." ~~ Rin herself says this at one point.
- Trait of Consequence: Cooking: Rin is really good at cooking Chinese dishes, but is considered to be Disabled on her Expertise: Cooking checks for any other type of cuisine.
- Tsundere: Rin is an assertive, brainy brunette and will totally tease you to within an inch of your life if you express even the slightest bit of romantic interest in her. But if you succeed in getting her alone, she'll become uncharacteristically shy... so long that you happen to be someone she herself has feelings for, of course.

Languages
German, Japanese [Native]

Defense
Dodge 9, Parry 9, Fortitude 6, Toughness 7/3, Will 10

Power Points
Abilities 46 + Powers 52 + Advantages 40 + Skills 38 (76 ranks) + Defenses 22 = 198

--------------------
Tohsaka Manor - PL 8

Toughness 10, Size Large

Features:
Bounded Fields 2, Concealed 1, Defense System, Garage, Grounds, Gym, Laboratory, Library, Living Space, Workshop

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15

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DalkonCledwin
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Saber / Emiya Group / A Most Unlikely Rider

Post by DalkonCledwin » Wed Nov 13, 2019 6:37 am

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Saber - PL 12
Age: Appears 16 / Height: 5' 1" / Weight: 93 lbs
Hair Color: Blonde / Eye Color: Green

Strength 9, Stamina 7, Agility 7, Dexterity 5, Fighting 7, Intellect 6, Awareness 9, Presence 9

General Advantages
Accurate Attack, Agile Feint, Assessment, Attractive 2, Defensive Attack, Diehard, Equipment 1, Fascinate (Persuasion), Great Endurance, Interpose, Languages 2, Move-by Action, Power Attack, Quick Draw, Skill Mastery: Persuasion, Takedown 2, Teamwork, Ultimate Effort: Toughness Checks, White Knight

Enhanced Advantages
Inspire 3, Leadership, Luck 3, Precise Attack (Close, Concealment), Precise Attack (Close, Cover), Skill Mastery: Expertise (AGL): Riding, Skill Mastery: Expertise (AWE): Animal Handling, Skill Mastery: Vehicles, Ultimate Effort: Expertise: Animal Handling, Ultimate Effort: Expertise: Riding, Ultimate Effort: Vehicles, Uncanny Dodge

Skills
Acrobatics 6 (+13), Athletics 6 (+15), Close Combat: Excalibur 5 (+12), Expertise (AGL): Riding 6 (+16/+13), Expertise (AWE): Animal Handling 6 (+17/+15), Expertise (AWE): Tactics 6 (+15), Expertise (PRE): Gambling 10 (+19), Expertise: Grail Wars 10 (+16), Insight 10 (+19), Intimidation 6 (+15), Perception 6 (+15), Persuasion 6 (+15), Technology 4 (+10), Treatment 4 (+10), Vehicles 6 (+14/+11)

Powers
Active Skills: Array
. . Charisma: Burst Area Luck Control 1 (b rank, Bestow Luck, Advantages: Inspire 3, Leadership, Luck 3; Burst Area 9: 1 mile radius sphere, DC 11, Selective; Check Required 5: DC 14 - Persuasion, Increased Action 2: move, Reduced Range 2: close)
. . Mana Burst I: Movement 4 (a rank, Wall-crawling 2: full speed, Water Walking 2)
. . Mana Burst II: Leaping 5 (a rank, Leap 250 feet at 60 miles/hour)
Excalibur (Easily Removable (indestructible))
. . Noble Phantasm: Array
. . . . Excalibur, Sword of Promised Victory: Line Area Damage 11 (anti-fortress / a++ rank, force, DC 26; Line Area 3: 5 feet wide by 120 feet long, DC 21, Feature: Extraordinary Effort for +2 effect ranks, Impressive, Penetrating 11; Tiring)
. . . . Invisible Air, Barrier of the Wind King: Strength-based Damage 3 (anti-unit / c rank, slashing, DC 27; Dangerous, Subtle: subtle)
Passive Skills
. . Instinct: Senses 5 (a rank, Danger Sense: Visual, Precognition, Advantages: Precise Attack (Close, Concealment), Precise Attack (Close, Cover), Uncanny Dodge; Limited: Precognition only grants brief flashes of insight into the near future [4 ranks only])
. . Magic Resistance: Immunity 20 (a rank, Very Common Descriptor: Magecraft, True Magic & Wizardry; Quirk: to Spells with an Effect Rank of 11 or lower)
. . Riding: Enhanced Trait 10 (b rank, Expertise (AGL) +3 (+16), Expertise (AWE) +2 (+17), Vehicles +3 (+14), Advantages: Skill Mastery, Skill Mastery, Skill Mastery, Ultimate Effort: Expertise: Riding, Ultimate Effort: Expertise: Animal Handling, Ultimate Effort: Vehicles; Limited: Can't be used to enable the riding of Phantamal species, such as Dragons or Pegasi)

Equipment
Battle Armor

Offense
Initiative +7
Excalibur, Sword of Promised Victory: Line Area Damage 11 (DC 26)
Grab, +7 (DC Spec 19)
Invisible Air, Barrier of the Wind King: Strength-based Damage 3, +12 (DC 27)
Throw, +5 (DC 24)
Unarmed, +7 (DC 24)

Complications
- Abhorrent Admirers: Gilgamesh wants to add Saber to his treasury by any means necessary even marriage. Meanwhile no one seems to know or care what Medea's reasoning for wanting Saber as her own personal Servant really is, all that really matters is that we need to stop her from stealing Rider's BFF. Oh, and let us not forget Dark Sakura while we're building a list of Abhorrent Ones.
- Dislikes: Badly structured meals and formal wear.
- Honor: Saber is one of the cornerstones from which all modern concepts of "Knights in Shining Armor" were built upon. It therefore should come as no surprise that she is a very honorable person.
- Motivation: Greed: Saber wants to create a world where someone else pulled the Sword from the Stone, and she doesn't even seem to care that the person who performs such a stunt might not be an honorable or just person the way she is.
- Relationship: Saber is the Servant of Emiya Shirou, and was also his adoptive father's Servant in the previous Grail War. What's more, Rider instantly recognized Saber for who she actually is, because a portrait of Saber hangs within Rider's version of the Gryffindor Common Room.
- Secret Identity: Saber is in reality none other than Artoria Pendragon, who is otherwise known as King Arthur.
- Weakness: Saber cannot Astralize and thus requires vast amounts of both food and sleep in order to maintain the necessary Mana Reserves to enter battle... that and something else that is better left unmentioned.

Languages
Ancient British [Native], Japanese, Latin

Defense
Dodge 13, Parry 13, Fortitude 11, Toughness 11, Will 12

Power Points
Abilities 118 + Powers 73 + Advantages 22 + Skills 49 (97 ranks) + Defenses 19 = 281

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DalkonCledwin
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No Evil Shall Escape My Sight Brainstorm & Notes

Post by DalkonCledwin » Sat Nov 16, 2019 12:51 am

No Evil Shall Escape My Sight
Premise: “In brightest day, in blackest night / No evil shall escape my sight / Let those who worship evil’s might / Beware my power -- Green Lantern’s light!”
Required Inclusions:
- The story must include the events of Green Lantern: Emerald Knights, as that and the Live Action GL movie are this author’s primary sources of Green Lantern Lore.
- Gwyneth Potter must acquire her Green Lantern Ring between the ages of 11 and 15.
- Just like several of the other Green Lanterns from Earth, Odelia must display a level of anti-authoritarian tendencies in regards to how she interacts with her superiors.
- Gwyneth must ultimately utilize her magic in order to defeat Voldemort, thereby circumventing the ‘No Killing’ protocol on her Lantern Ring.
- During the events of Green Lantern: Emerald Knights, one of the stories told to Arisia must revolve around Gwyneth.
- Gwyneth must have a sisterly relationship with Arisia, and could even be her GL Mentor.
- If Gwyneth is to be paired with someone, it must be one or more of the following: Jenny-Lynn Hayden, Shayera Hol, Pamela Isley, the author’s choice of Star Sapphires, Zatanna, Laira Omoto, the author’s choice of Sinestro Corps members, and/or the author’s choice of witches.
Preferred Inclusions:
- Gwyneth eventually being assigned to the Green Lantern Honour Guard.
- The story being set in the Justice League Unlimited, Young Justice or Green Lantern: the Animated Series television universes.
- Gwyneth eventually merging with Ion, the Entity representing Willpower on the Emotional Spectrum (i.e. Green Lantern Energy).
- Gwyneth and Torquemada at one point having to tag team a cosmic-tier magical threat.
- Gwyneth having been friends (and possibly even romantically involved) with Thaal Sinestro before he left the Green Lantern Corps to start the Sinestro Corps, and remaining so after.
Optional Inclusions:
- Gwyneth having a friendly rivalry with one of Earth’s other Green Lanterns.
- Gwyneth joining the Justice League after it is founded rather than the day of the Invasion.
- Gwyneth using a wand in her dominant hand, and her Lantern ring in her offhand.
- Gwyneth personalizing her uniform.
Forbidden Things:
- Gwyneth the Weak Emo Doormat.

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DalkonCledwin
Posts: 1581
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Gwyneth Potter / The MCs / No Evil

Post by DalkonCledwin » Sat Nov 16, 2019 1:09 am

Image
Art by Zairyo on DeviantArt

Green Lantern (Gwyneth Odelia Potter [v1]) - PL 11
Age: 14 / Height: 5' 6" / Weight: 114 lbs
Hair Color: Dark Brown / Eye Color: Green

Strength 0, Stamina 2, Agility 3, Dexterity 3, Fighting 3, Intellect 2, Awareness 6, Presence 4

General Advantages
Animal Empathy, Artificer, Assessment, Attractive 2, Benefit, Ambidexterity, Benefit, Galactic Credits 2 (rich), Benefit, Social Class 3 (nobility), Benefit, Status: GL Rookie, Connected, Daze (Deception), Extraordinary Effort, Fascinate (Persuasion), Great Endurance, Inspire 2, Interpose, Languages 1, Leadership, Lionheart, Mana Sensitive, Move-by Action, Ranged Attack 4, Ritualist, Taunt, Teamwork, White Knight

Enhanced Advantages
Diehard, Eidetic Memory, Evasion, Second Chance: Resisting Mental Control, Ultimate Effort: Will Checks, Well-informed

Skills
Acrobatics 8 (+15/+11), Athletics 8 (+8), Close Combat: Power Ring 2 (+5), Close Combat: Space CQC 2 (+5), Deception 6 (+10), Expertise (AGL): Riding 6 (+9), Expertise (AWE): Home Economics 4 (+10), Expertise (AWE): Tactics 6 (+12), Expertise: Astrogation 2 (+4), Expertise: Magic 8 (+10), Insight 6 (+12), Investigation 4 (+10/+6), Perception 6 (+12), Persuasion 6 (+10), Ranged Combat: Magic 2 (+5), Stealth 4 (+7), Treatment 4 (+6)

Powers
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer A Witch, Odelia: Array
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 7 (radiant, wizardry, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Unnatural Creatures, Limited: to Causing Targets to Flee, Tiring)
. . . . Expelliarmus: Damage 11 (force, wizardry, DC 26; Disarming, Increased Range: ranged)
. . . . Fumos: Cloud Area Concealment Attack 4 (wizardry, All Visual Senses, DC 14; Cloud Area 2: 30 feet radius sphere, DC 14, Attack: Fortitude, Increased Range: ranged)
. . . . Impedimenta: Cumulative Affliction 11 (wizardry, 1st degree: Hindered, 2nd degree: Immobile, Resisted by: Dodge, Overcome by Strength, DC 21; Cumulative, Increased Range: ranged; Limited Degree)
. . . . Relashio: Cumulative Affliction 11 (wizardry, 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 21; Cumulative, Increased Range: ranged; Limited Degree, Notes: Compelled to release held object)
Oan Power Ring (Removable (indestructible))
. . Cosmic Link: Senses 1 (cosmic, Communication Link: The Green Lantern Corps)
. . Cosmic Relay: Array
. . . . Cosmic Communication: Other Cosmic Communication 5 (cosmic, Sense Type: Subspace Audiovisual Projection; Subtle: encrypted)
. . . . Cosmic Network: Other Area Cosmic Communication 4 (cosmic, Sense Type: Subspace Audiovisual Projection; Area, Selective, Subtle: encrypted; Concentration)
. . Cosmic Traveler: Array
. . . . Interstellar Flight: Movement 2 (cosmic, Space Travel 2: other solar systems; Check Required 3: DC 12 - Expertise: Astrogation)
. . . . Ring Flight: Flight 11 (cosmic, Speed: 4000 miles/hour, 8 miles/round)
. . . . Space Warp: Movement 3 (cosmic, Space Travel 3: other galaxies; Portal; Limited: to travel between Oa and Space Sector 2814, Notes: Unlike her other interstellar flight power, this one is instantaneous)
. . Green Energy Armor: Protection 7 (cosmic, +7 Toughness; Impervious, Sustained)
. . Green Energy Powers: Array
. . . . Green Energy Barrier: Create 9 (cosmic, Volume: 500 cft., DC 19; Extended Range 4, Impervious, Selective, Stationary)
. . . . Green Energy Bolt: Damage 15 (cosmic, force, DC 30; Extended Range 4, Increased Range: ranged, Penetrating 9)
. . . . Green Energy Repulsor: Cone Area Move Object 11 (cosmic, force, 50 tons; Cone Area 3: 250 feet cone, DC 21; Limited Direction: Away, Reduced Range: close)
. . . . Green Light Rays: Damage 13 (cosmic, force, DC 28; Extended Range 4, Increased Range: ranged, Multiattack)
. . Green Energy Sheath: Immunity 10 (cosmic, Life Support; Sustained)
. . Knowledge Database: Enhanced Trait 4 (cosmic, Investigation +4 (+10), Advantages: Eidetic Memory, Well-informed; Limited: Investigation bonus is for Gather Information checks [2 ranks only])
. . Sensor Suite: Senses 21 (cosmic, Accurate (Type): Aural Senses, Analytical (Type): Aural Senses, Analytical (Type): Visual Senses, Darkvision, Detect: Chemicals [Visual] 2: ranged, Extended: Visual Senses 5: x100k, Microscopic Vision 1: dust-size, Tracking: Visual Senses 2: full speed, Ultra-hearing; Limited: Extended is for Visual Senses [5 ranks only])
. . Universal Translator: Comprehend 5 (cosmic, Languages - Read All, Languages - Understand All, Languages - You're Understood, Machines / Electronics)
Unusual Qualities
. . Strong Will: Enhanced Trait 6 (talent, Will +4 (+15), Advantages: Second Chance: Resisting Mental Control, Ultimate Effort: Will Checks; Limited: Increased Will score is for enhancing Green Energy Powers array [4 ranks only])
. . What A Basilisk Bites: Immunity 6 (accidental, Custom: Immune-System Effects 5, Poison)
. . When a Phoenix Cries: Regeneration 2 (bestowed, Every 5 rounds, Advantages: Diehard)
. . Youngest Seeker in a Century: Enhanced Trait 10 (talent, Dodge +3 (+12), Parry +3 (+12), Acrobatics +4 (+15), Toughness +1 (+10), Advantages: Evasion; Limited: to While Flying)

Offense
Initiative +3
Expecto Patronum: Concentration Cumulative Burst Area Affliction 7 (DC Will 17)
Expelliarmus: Damage 11, +9 (DC 26)
Fumos: Cloud Area Concealment Attack 4 (DC Fort 14)
Grab, +5 (DC Spec 10)
Green Energy Bolt: Damage 15, +7 (DC 30)
Green Energy Repulsor: Cone Area Move Object 11 (DC 21)
Green Light Rays: Damage 13, +7 (DC 28)
Impedimenta: Cumulative Affliction 11, +9 (DC Fort 21)
Relashio: Cumulative Affliction 11, +9 (DC Will 21)
Throw, +7 (DC 15)
Unarmed, +5 (DC 15)

Complications
- Enemy: The Dark Lord known as Voldemort would very much like to kill Gwyneth with his own wand.
- Honor: Gwyneth follows a strict code of honor when it comes to fights, and even when not fighting. She obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to her code of honor as she gets older.
- Motivation: Protector: Gwyneth is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Power Loss: Green Lantern Rings occasionally need to be recharged at a Green Lantern Power Battery, and will issue a warning when they are running low on energy so as to inform their ring bearer to seek out such a battery. This can and does occur at very inopportune moments.
- Relationship: Gwyn is the protege of the Green Lantern of Space Sector 1417, Thaal Sinestro and has developed an unrequited crush on the man.
- Responsibility: As a member of the Green Lantern Corps, it is Gwyneth's responsibility to uphold law and order within Space Sector 2814.
- Temper: Gwyneth is a tempestuous young lady, who will often act without considering the consequences, even when she is being advised of those consequences by those who might have some idea what they are talking about.
- The Yellow Impurity: Oan Power Rings are currently incapable of manipulating anything yellow colored.
- Weakness: Oan Power Rings are empowered by the wielder's strength of will (represented by their Will Defense), if their will diminishes for any reason, the ranks of their Green Energy Power array will decrease at an equal rate.

Languages
English [Native], Parseltongue

Defense
Dodge 12/9, Parry 12/9, Fortitude 4, Toughness 10/2 (Imp. 7), Will 15/11

Power Points
Abilities 46 + Powers 155 + Advantages 33 + Skills 42 (84 ranks) + Defenses 19 = 295

--------------------
Green Lantern (Gwyneth Odelia Potter [v2]) - PL 14
Age: 21 / Height: 5' 8" / Weight: 122 lbs
Hair Color: Dark Brown / Eye Color: Green

Strength 0, Stamina 2, Agility 3, Dexterity 3, Fighting 5, Intellect 3, Awareness 6, Presence 4

General Advantages
Agile Feint, Animal Empathy, Artificer, Assessment, Attractive 2, Benefit, Ambidexterity, Benefit, Galactic Credits 3 (noble wealth), Benefit, Social Class 3 (nobility), Benefit, Status 3: GL Honour Guard, Connected, Contacts, Daze (Deception), Equipment 4, Extraordinary Effort, Fascinate (Persuasion), Favored Foe: Dark Witches & Wizards, Fighting Style: Space CQC, Great Endurance, Improved Initiative, Inspire 3, Interpose, Languages 4, Leadership, Lionheart 2, Mana Sensitive, Move-by Action, Quick Draw, Ranged Attack 7, Ritualist, Takedown 2, Taunt, Teamwork, Trance, Two-Weapon Fighting 2, White Knight

Fighting Style Advantages
Accurate Attack, Chokehold, Defensive Attack, Improved Defense, Improved Grab, Improved Hold, Improved Trip, Improvised Weapon, Power Attack

Enhanced Advantages
Diehard, Eidetic Memory, Evasion, Second Chance: Resisting Mental Control, Ultimate Effort: Will Checks, Well-informed

Skills
Acrobatics 10 (+17/+13), Athletics 10 (+10), Close Combat: Power Ring 4 (+9), Close Combat: Space CQC 4 (+9), Deception 8 (+12), Expertise (AGL): Riding 8 (+11), Expertise (AWE): Home Economics 6 (+12), Expertise (AWE): Tactics 8 (+14), Expertise: Astrogation 4 (+7), Expertise: Magic 12 (+15), Insight 8 (+14), Intimidation 4 (+8), Investigation 6 (+13/+9), Perception 8 (+14), Persuasion 10 (+14), Ranged Combat: Magic 4 (+7), Stealth 6 (+9), Technology 4 (+7), Treatment 8 (+11), Vehicles 4 (+7)

Powers
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer A Witch, Odelia: Array
. . . . Apparition: Teleport 13 (wizardry, 30 miles in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity, Turnabout; Distracting, Noticeable: Makes a loud cracking noise upon arrival at destination)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 9 (radiant, wizardry, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Burst Area 3: 120 feet radius sphere, DC 19, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Unnatural Creatures, Limited: to Causing Targets to Flee, Tiring)
. . . . Expelliarmus: Damage 14 (force, wizardry, DC 29; Disarming, Increased Range: ranged)
. . . . Fumos: Cloud Area Concealment Attack 4 (wizardry, All Visual Senses, DC 14; Cloud Area 4: 120 feet radius sphere, DC 14, Attack: Fortitude, Increased Range: ranged)
. . . . Impedimenta: Cumulative Affliction 14 (wizardry, 1st degree: Hindered, 2nd degree: Immobile, Resisted by: Dodge, Overcome by Strength, DC 24; Cumulative, Increased Range: ranged; Limited Degree)
. . . . Langlock: Nullify 8 (wizardry, Counters: Sonic Effects, DC 18; Increased Duration: concentration, Simultaneous)
. . . . Ne Ustio: Immunity 5 (wizardry, Damage Effect: Fire Damage; Affects Others, Sustained; Limited: Does not include DragonFyre, FiendFyre or PassionFyre)
. . . . Omnifracto: Progressive Weaken 6 (force, wizardry, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Extended Range 5, Increased Range: ranged, Progressive)
. . . . Relashio: Cumulative Affliction 14 (wizardry, 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 24; Cumulative, Increased Range: ranged; Limited Degree, Notes: Compelled to release held object)
Oan Power Ring (Removable (indestructible))
. . Cosmic Link: Senses 1 (cosmic, Communication Link: The Green Lantern Corps)
. . Cosmic Relay: Array
. . . . Cosmic Communication: Other Cosmic Communication 5 (cosmic, Sense Type: Subspace Audiovisual Projection; Subtle: encrypted)
. . . . Cosmic Network: Other Area Cosmic Communication 4 (cosmic, Sense Type: Subspace Audiovisual Projection; Area, Selective, Subtle: encrypted; Concentration)
. . Cosmic Traveler: Array
. . . . Interstellar Flight: Movement 3 (cosmic, Space Travel 3: other galaxies; Check Required 5: DC 14 - Expertise: Astrogation, Quirk: It takes at least one week to travel from one galaxy to another using this power)
. . . . Ring Flight: Flight 14 (cosmic, Speed: 32000 miles/hour, 60 miles/round)
. . . . Space Warp: Movement 3 (cosmic, Space Travel 3: other galaxies; Portal; Limited: to travel between Oa and Space Sector 2814, Notes: Unlike her other interstellar flight power, this one is instantaneous)
. . Green Energy Armor: Protection 10 (cosmic, +10 Toughness; Impervious, Sustained)
. . Green Energy Powers: Array
. . . . Green Energy Barrier: Create 11 (cosmic, Volume: 2000 cft., DC 21; Extended Range 4, Impervious, Selective, Stationary)
. . . . Green Energy Bolt: Damage 18 (cosmic, force, DC 33; Extended Range 4, Increased Range: ranged, Penetrating 9)
. . . . Green Energy Flammenschwert: Cumulative Affliction 18 (cosmic, slashing, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 28; Cumulative, Feature: Provides a +2 Circumstance bonus to intimidate checks (Impressive); Limited: Can't use Two-Weapon Fighting advantage when using this attack power due to it's Zweihander form)
. . . . Green Energy Holograms: Illusion 14 (cosmic, Affects: Three Sense Types - Visual, Aural, Area: 15000 cft., DC 24)
. . . . Green Energy Repulsor: Cone Area Move Object 14 (cosmic, force, 400 tons; Cone Area 3: 250 feet cone, DC 24; Limited Direction: Away, Reduced Range: close)
. . . . Green Energy Shockwave Pulsar
. . . . . . Green Energy Pulsar: Burst Area Broad Simultaneous Weaken 5 (Linked; cosmic, electromagnetism, Affects: Electonics, Resisted by: Fortitude, DC 15; Affects Objects Only, Burst Area 3: 120 feet radius sphere, DC 15, Broad: Electronics, Simultaneous)
. . . . . . Green Energy Shockwave: Burst Area Damage 5 (Linked; cosmic, force, DC 20; Burst Area 3: 120 feet radius sphere, DC 15, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . . . Green Energy Whip: Move Object 10 (cosmic, 25 tons, DC 33; Damaging, Improvised Weapon 8, Reach (melee) 4: 20 ft.; Check Required: DC 10 - Athletics, Concentration, Reduced Range: close)
. . . . Green Light Rays: Damage 15 (cosmic, force, DC 30; Extended Range 4, Increased Range: ranged, Multiattack)
. . . . Trauma Pack: Healing 7 (cosmic, skill; Restorative, Stabilize; Check Required 5: DC 14 - Treatment)
. . Green Energy Sheath: Immunity 10 (cosmic, Life Support; Sustained)
. . Knowledge Database: Enhanced Trait 4 (cosmic, Investigation +4 (+13), Advantages: Eidetic Memory, Well-informed; Limited: Investigation bonus is for Gather Information checks [2 ranks only])
. . Sensor Suite: Senses 21 (cosmic, Accurate (Type): Aural Senses, Analytical (Type): Aural Senses, Analytical (Type): Visual Senses, Darkvision, Detect: Chemicals [Visual] 2: ranged, Extended: Visual Senses 5: x100k, Microscopic Vision 1: dust-size, Tracking: Visual Senses 2: full speed, Ultra-hearing; Limited: Extended is for Visual Senses [5 ranks only])
. . Universal Translator: Comprehend 5 (cosmic, Languages - Read All, Languages - Understand All, Languages - You're Understood, Machines / Electronics)
Unusual Qualities
. . Strong Will: Enhanced Trait 6 (talent, Will +4 (+18), Advantages: Second Chance: Resisting Mental Control, Ultimate Effort: Will Checks; Limited: Increased Will score is for enhancing Green Energy Powers array [4 ranks only])
. . What A Basilisk Bites: Immunity 6 (accidental, Custom: Immune-System Effects 5, Poison)
. . When a Phoenix Cries: Regeneration 2 (bestowed, Every 5 rounds, Advantages: Diehard)
. . Youngest Seeker in a Century: Enhanced Trait 10 (talent, Dodge +3 (+15), Parry +3 (+15), Acrobatics +4 (+17), Toughness +1 (+13), Advantages: Evasion; Limited: to While Flying)

Equipment
Kair Peverell

Offense
Initiative +7
Expecto Patronum: Concentration Cumulative Burst Area Affliction 9 (DC Will 19)
Expelliarmus: Damage 14, +14 (DC 29)
Fumos: Cloud Area Concealment Attack 4 (DC Fort 14)
Grab, +9 (DC Spec 10)
Green Energy Bolt: Damage 18, +10 (DC 33)
Green Energy Flammenschwert: Cumulative Affliction 18, +9 (DC Fort 28)
Green Energy Pulsar: Burst Area Broad Simultaneous Weaken 5 (DC Fort 15)
Green Energy Repulsor: Cone Area Move Object 14 (DC 24)
Green Energy Shockwave: Burst Area Damage 5 (DC 20)
Green Energy Whip: Move Object 10, +9 (DC 33)
Green Light Rays: Damage 15, +10 (DC 30)
Impedimenta: Cumulative Affliction 14, +14 (DC Fort 24)
Langlock: Nullify 8, +14 (DC Will 18)
Omnifracto: Progressive Weaken 6, +14 (DC Fort 16)
Relashio: Cumulative Affliction 14, +14 (DC Will 24)
Throw, +10 (DC 15)
Unarmed, +9 (DC 15)

Complications
- Fame: Gwyneth is particularly famous within Wizarding Britain for having successfully defeated the Dark Lord known as Voldemort. They don't even care about the fact that she is a member of a spacefaring police force these days so long as she shows up for certain formal functions.
- Honor: Gwyneth follows a strict code of honor when it comes to fights, and even when not fighting. She obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to her code of honor as she gets older.
- Motivation: Protector: Gwyneth is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Power Loss: Green Lantern Rings occasionally need to be recharged at a Green Lantern Power Battery, and will issue a warning when they are running low on energy so as to inform their ring bearer to seek out such a battery. This can and does occur at very inopportune moments.
- Relationship: Gwyneth is the doting godmother of one, Teddy Lupin. Gwyn is also planning on capturing her former Green Lantern Mentor, Thaal Sinestro, so that she can both ensure he is no longer a threat to the universe and profess her love to him. Furthermore, she considers the rookie Green Lantern, Arisia Rrab to be something akin to an adorkable little sister.
- Responsibility: As a member of the Green Lantern Honour Guard, Gwyneth is granted a great deal more latitude in how she deals with threats to the universe, and is actually allowed to deal with threats outside of her native space sector.
- Temper: Gwyneth is a tempestuous young lady, who will often act without considering the consequences, even when she is being advised of those consequences by those who might have some idea what they are talking about.
- The Yellow Impurity: Oan Power Rings are currently incapable of manipulating anything yellow colored.
- Weakness: Oan Power Rings are empowered by the wielder's strength of will (represented by their Will Defense), if their will diminishes for any reason, the ranks of their Green Energy Power array will decrease at an equal rate.

Languages
Bulgarian, Coptic Egyptian, Dynastic Egyptian, English [Native], French, German, Latin, Old Norse, Parseltongue

Defense
Dodge 15/12, Parry 15/12, Fortitude 6, Toughness 13/2 (Imp. 10), Will 18/14

Power Points
Abilities 52 + Powers 180 + Advantages 67 + Skills 68 (136 ranks) + Defenses 28 = 395

--------------------
Kair Peverell - PL 14

Toughness 12, Size Huge

Features:
Concealed 2, Defense System, Dock, Grounds, Infirmary, Isolated, Laboratory, Library, Living Space, Personnel, Wards 2, Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20

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DalkonCledwin
Posts: 1581
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Arisia Rrab / The MCs / No Evil

Post by DalkonCledwin » Sat Nov 16, 2019 3:53 am

Image
Lines by RandyGreen, Colors by Tony058

Green Lantern (Arisia Rrab) - PL 11
Age: 18 (13) / Height: 5' 9" / Weight: 112 lbs
Hair Color: Blonde / Eye Color: Green (Yellow)

Strength 1, Stamina 1, Agility 4, Dexterity 4, Fighting 4, Intellect 3, Awareness 3, Presence 3

General Advantages
Attractive 2, Beginner's Luck, Benefit, Galactic Credits (well-off), Benefit, Status: GL Rookie, Connected, Disarming (DC 18), Fascinate (Persuasion), Interpose, Languages 1, Leadership, Lionheart, Power Attack, Teamwork, White Knight

Enhanced Advantages
Eidetic Memory, Second Chance: Resisting Mental Control, Ultimate Effort: Will Checks, Well-informed

Skills
Acrobatics 8 (+12), Athletics 4 (+5), Expertise: Graxosian Lore 6 (+9), Expertise: Popular Culture 6 (+9), Investigation 4 (+11/+7), Perception 6 (+9), Persuasion 6 (+9), Ranged Combat: Advanced Guns 4 (+8), Ranged Combat: Power Ring 2 (+6), Technology 4 (+7)

Powers
Graxosian Physiology
. . Healing Trance: Immortality 1 (racial, Return after 2 weeks; Limited: Instead of 2 weeks, this effect takes at least a month to work, Quirk: Requires that Arisia's vital organs still be in their proper positions within her body)
Oan Power Ring (Removable (indestructible))
. . Cosmic Link: Senses 1 (cosmic, Communication Link: The Green Lantern Corps)
. . Cosmic Relay: Array
. . . . Cosmic Communication: Other Cosmic Communication 5 (cosmic, Sense Type: Subspace Audiovisual Projection; Subtle: encrypted)
. . . . Cosmic Network: Other Area Cosmic Communication 4 (cosmic, Sense Type: Subspace Audiovisual Projection; Area, Selective, Subtle: encrypted; Concentration)
. . Cosmic Traveler: Array
. . . . Interstellar Flight: Movement 2 (cosmic, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation)
. . . . Ring Flight: Flight 11 (cosmic, Speed: 4000 miles/hour, 8 miles/round)
. . . . Space Warp: Movement 3 (cosmic, Space Travel 3: other galaxies; Portal; Quirk: Limited to Travel between Oa and Space Sector 2815 or 2814)
. . Green Energy Armor: Protection 11 (cosmic, +11 Toughness; Impervious, Sustained)
. . Green Energy Powers: Array
. . . . Green Energy Bolt: Damage 16 (cosmic, force, DC 31; Extended Range 4, Increased Range: ranged, Penetrating 8)
. . . . Green Energy Catcher's Mitt: Burst Area Movement 8 (cosmic, Extra Ranks 7, Safe Fall; Affects Others, Burst Area: 30 feet radius sphere, DC 18, Extended Range 4, Increased Range: ranged)
. . . . Green Energy Constructs: Create 11 (cosmic, Volume: 2000 cft., DC 21; Impervious, Movable)
. . . . Green Energy Lift: Move Object 16 (cosmic, 1600 tons; Extended Range 4)
. . Green Energy Sheath: Immunity 10 (cosmic, Life Support; Sustained)
. . Knowledge Database: Enhanced Trait 4 (cosmic, Investigation +4 (+11), Advantages: Eidetic Memory, Well-informed; Limited: Investigation bonus is for Gather Information checks [2 ranks only])
. . Sensor Suite: Senses 21 (cosmic, Accurate (Type): Aural Senses, Analytical (Type): Aural Senses, Analytical (Type): Visual Senses, Darkvision, Detect: Chemicals [Visual] 2: ranged, Extended: Visual 5: x100k, Microscopic Vision 1: dust-size, Tracking: Visual Senses 2: full speed, Ultra-hearing; Limited: Extended is for Visual Senses [5 ranks only])
. . Universal Translator: Comprehend 5 (cosmic, Languages - Read All, Languages - Understand All, Languages - You're Understood, Machines / Electronics)
Unusual Qualities
. . Strong Will: Enhanced Trait 6 (talent, Will +4 (+16), Advantages: Second Chance: Resisting Mental Control, Ultimate Effort: Will Checks; Limited: Increased Will score is for enhancing Green Energy Powers array [4 ranks only])

Offense
Initiative +4
Grab, +4 (DC Spec 11)
Green Energy Bolt: Damage 16, +6 (DC 31)
Green Energy Lift: Move Object 16, +6 (DC 26)
Throw, +4 (DC 16)
Unarmed, +4 (DC 16)

Complications
- Adorkable: Arisia is 13 Graxosian years of age, which translates to approximately 240 Earth years. Due to her desire to be taken seriously by the members of the Green Lantern Corps, she used her Ring to accelerate her body's physical maturation. This unfortunately did nothing to increase her mental maturity, and she still regularly behaves like a 13 year old Earth girl would, which is part of why she is viewed as a younger sister by Gwyneth.
- Flaw in the Plan: Arisia hasn't exactly told anyone that she can return to life after being killed, and as such there is a significant chance that she'll have to dig herself out of a grave if she does get temporarily killed. She is also running the risk that someone might try and cremate her after she 'dies', which would be bad.
- Legacy Hero: Arisia inherited her position as Space Sector 2815's Green Lantern from her uncle, who inherited it from her father, who in turn inherited it from her grandfather, etc, etc, etc... This is an unusual situation among the Green Lantern Corps, as most Green Lanterns are selected by Mogo, the Living Planet & Eldest Green Lantern.
- Motivation: Doing Good: Arisia has a Hair of Gold, Heart of Gold disposition, and wants to use her powers to the best benefit of everyone in the entire universe when and where possible.
- Power Loss: Green Lantern Rings occasionally need to be recharged at a Green Lantern Power Battery, and will issue a warning when they are running low on energy so as to inform their ring bearer to seek out such a battery. This can and does occur at very inopportune moments.
- Relationships: Arisia's closest relationship among the Green Lantern Corps is with Gwyneth; however, her actual GL Mentor is one, Hal Jordan.
- The Yellow Impurity: Oan Power Rings are currently incapable of manipulating anything yellow colored.
- Weakness: Oan Power Rings are empowered by the wielder's strength of will (represented by their Will Defense), if their will diminishes for any reason, the ranks of their Green Energy Power array will decrease at an equal rate.

Languages
English, Graxosian [Native]

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 12 (Imp. 11), Will 16/12

Power Points
Abilities 46 + Powers 132 + Advantages 18 + Skills 25 (50 ranks) + Defenses 25 = 246

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