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DalkonCledwin
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Pixie / MCs / Subterfuge

Post by DalkonCledwin » Sun Sep 08, 2019 6:22 am

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Art by JamieFayX, Colors by Vest on DeviantArt

Pixie (Megan Gwynn) - PL 10
Age: 13 / Height: 5' 3" / Weight: 109 lbs
Hair Color: Pink / Eye Color: Pink w/Black Sclera
Wealth Rank: +8 / Rep Rank: +10

Strength 1, Stamina 3, Agility 3, Dexterity 2, Fighting 7, Intellect 1, Awareness 4, Presence 2

General Advantages
Assessment, Attractive, Beginner's Luck, Benefit, Athletics Based on Agility, Benefit, Readied Rituals: Banishment, Connected, Defensive Attack, Disarming (DC 20), Equipment 2, Evasion, Fascinate (Expertise: Popular Culture), Favored Environment: Aerial, Favored Environment: Limbo, Languages 2, Ranged Attack 4, Ritualist, Set-up, Teamwork, The Pollyanna, Trance

Enhanced Advantages
Agile Feint, Improved Defense, Improved Initiative, Luck 2, Move-by Action, Takedown 2

Skills
Acrobatics 6 (+15/+9), Athletics 4 (+11/+7), Close Combat: Soulknife 3 (+10), Expertise (AWE): Popular Culture 4 (+8), Expertise: Magic 8 (+9), Insight 4 (+8), Investigation 4 (+5), Perception 6 (+10), Persuasion 4 (+6), Stealth 4 (+7), Technology 4 (+5), Treatment 4 (+5)

Powers
Future Sorceress Supreme: Array
. . Manu'x Fta Guna: Concentration Cumulative Affliction 6 (obliviate, limbo magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Controlled, Resisted by: Will, DC 16; Concentration, Cumulative, Increased Range 2: perception)
. . Mists of Morpheus: Progressive Affliction 6 (hermetic magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Asleep, Resisted by: Will, DC 16; Increased Range 2: perception, Progressive)
. . Sihal Novarum Chinoth I: Teleport 10 (stepping disc i, limbo magic, 4 miles in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity, Easy, Extended: 1000 miles in 2 move actions, Portal; Check Required: DC 10 - Will, Distracting, Side Effect: on failure - Travelers are scattered if Pixie fails her Will check)
. . Sihal Novarum Chinoth II: Movement 3 (stepping disc ii, limbo magic, Dimensional 3: any dimension, 50 lbs.; Custom: Change Direction, Custom: Change Velocity, Portal; Check Required: DC 10 - Will, Side Effect: on failure - Travelers are scattered if Pixie fails her Will check)
. . Sihal Novarum Chinoth III: Movement 3 (stepping disc iii, limbo magic, Space Travel 3: other galaxies; Custom: Change Direction, Custom: Change Velocity, Portal; Check Required: DC 10 - Will, Side Effect: on failure - Travelers are scattered if Pixie fails her Will check)
Future Sorceress Supreme: Talents
. . Dark Magic Compass: Senses 6 (partial soul removal, Acute: Detect Dark Magic, Detect: Dark Magic [Mental] 2: ranged, Radius: Detect Dark Magic, Tracking: Detect Dark Magic 2: full speed, Notes: The Horcrux Ritual and actual Horcruxes would trigger this power. The Department of Mysteries probably also has a large number of things inside it that would trigger this power.)
. . Ghost Whisperer: Comprehend 2 (talent, Spirits - Communicate, Spirits - Medium)
. . Karmic Tap: Enhanced Trait 2 (talent, Advantages: Luck 2)
. . Lloig Nnn'drn: Impervious Will 10 (mind shield, limbo magic; Sustained)
. . Mage Sight: Senses 12 (talent, Analytical (Type): Visual Senses, Counters All Concealment: Vision, Counters Illusion: Vision, Detect: Magic [Visual] 2: ranged, Extended: Vision 1: x10)
Hybrid Physiology
. . Aerial Mastery: Enhanced Trait 15 (racial, Dodge +2 (+14), Parry +2 (+14), Acrobatics +6 (+15), Athletics +4 (+11), Advantages: Agile Feint, Improved Defense, Improved Initiative, Move-by Action, Takedown 2; Limited: to While Flying)
. . Fairy Adaptation: Movement 1 (racial, Environmental Adaptation: High Altitudes)
. . Fairy Wings: Flight 5 (racial, Speed: 60 miles/hour, 900 feet/round; Wings)
. . Pixie Dust: Illusion 8 (racial, Affects: Three Sense Types - Visual, Aural, Area: 250 cft., DC 18; Limited to One Subject, Resistible: Will)
. . Tough: Protection 3 (racial, +3 Toughness)
Soulknife (Removable (indestructible))
. . Psionic Weaponry: Array
. . . . Anti-Magic Blade
. . . . . . Dagger Strike: Strength-based Damage 5 (Linked; limbo magic, piercing, DC 21; Affects Insubstantial: half ranks, Dangerous 2, Penetrating 6; Limited: to Magical Beings)
. . . . . . Dispelling Strike: Nullify 10 (Linked; limbo magic, Counters: Magical Effects, DC 20; Broad, Increased Duration 2: sustained; Reduced Range: close)
. . . . Awing Strike: Progressive Affliction 8 (mental, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Progressive; Limited: to Non-Magical Beings, Limited: Only works once per target)
. . Summonable: Feature 4 (soul, Notes: Megan can use a Standard Action to summon this knife to her hand, even if it is in another dimension (which is why this power has four ranks instead of a single rank).)
. . Worthiness: Feature 1 (soul, Notes: Only those who the dagger itself decides are worthy of it, will be able to wield this weapon. As of the current point in time, only Megan has been deemed Worthy of that honor.)

Expanded Equipment
X-Men Uniform
. . Armored Padding: Impervious Toughness 4 (armor, unstable molecules; Feature: +2 Circumstance Bonus on attempts to resist effects of Hot & Cold environments, Feature: Commlink (250 mile range), Feature: GPS Tracking Device)
. . Detection Scrambler: Concealment 1 (armor, unstable molecules, Other Sense: Technological Mutant Detection)

Equipment
X-Men Uniform

Offense
Initiative +7
Awing Strike: Progressive Affliction 8, +10 (DC Will 18)
Dagger Strike: Strength-based Damage 5, +10 (DC 21)
Dispelling Strike: Nullify 10, +10 (DC Will 20)
Grab, +7 (DC Spec 11)
Manu'x Fta Guna: Concentration Cumulative Affliction 6 (DC Will 16)
Mists of Morpheus: Progressive Affliction 6 (DC Will 16)
Throw, +6 (DC 16)
Unarmed, +7 (DC 16)

Complications
- Accident: Megan has absolutely no control over what someone who is affected by her pixie dust happens to see, so it is sort of a toss up on whether it will be to her benefit or not; fortunately that is the only part which is uncontrolled.
- Mood Wings: The appearance and coloration of Megan's wings changes to match what her mood happens to be, so it becomes very difficult for her to conceal what emotions she happens to be feeling at any given point in time from Expert Pixie Watchers... which means pretty much everyone who lives at the X-Mansion.
- Motivation: Doing Good: Megan is still a good, if badly broken, person who wants to help make the world a better place for all people.
- Power Loss: Megan actually has to speak the incantations for her spells, which are often at least three, if not four, words long, meaning that her magic is not really useful in a combat situation, which is why she usually relies on her Soulknife if forced into a fight. This also means that if her mouth is bound she cannot use her magic.
- Quirk: Megan seems to have a thing for older guys, and also seems to have a thing for older guys who can actually perform magic and who happen to be famous in the magical world.
- Relationship: Megan's mother, who we know next to nothing about, is a member of the species known as the Fairies of Avalon. This means that Megan is a Half-Mutant/Half-Fairy Hybrid. In addition to that interesting cocktail of genetics, we have the fact that Megan's soul was partially removed from her body by Illyana Rasputin while they were both in Limbo and turned into her Soulknife and the accompanying Bloodstones, which has enabled Megan to learn how to perform a wide variety of magical effects.

Languages
Demon Script, English [Native], Welsh

Defense
Dodge 14/12, Parry 14/12, Fortitude 6, Toughness 6, Will 10 (Imp. 10)

Power Points
Abilities 46 + Powers 154 + Advantages 29 + Skills 28 (55 ranks) + Defenses 23 = 280

--------------------
Build Comments: The 'Banishment' ritual is simply a Rank 8 Nullify effect without any extras that is specifically tasked with negating the Summon power effect.

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DalkonCledwin
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Familia Super Omnia Braintorm & Notes

Post by DalkonCledwin » Mon Sep 09, 2019 3:22 am

Familia Super Omnia
Premise: Magic will always seek the path of least resistance to give someone what they truly desire, so when Iris Potter’s earnest desire for family and friends that would truly love her is heard by her magic, it takes her to the one place where that desire would be sure to be granted…
Required Inclusions:
- Iris, for whatever reason, ends up in a different universe, specifically the DC Universe.
- When Iris ends up there, she appears in the royal throne room of Themyscira, unconscious.
- The Amazons must use either magic, technology or some other means to identify Iris while she is still unconscious.
- Due to being in a different universe, Iris must appear to be the genetic offspring of at least one of the Amazons, if not actually being said genetic offspring due to temporal chicanery.
- Iris must be allowed to stay on Themyscira (for whatever reason), and even be allowed to train with the Amazons.
- Iris must become romantically involved with at least one of her sister Amazons.
Preferred Inclusions:
- This is the Fem!Harry option of a challenge that had such an option suggested.
- Iris gaining the same sorts of powers that Amazons generally possess, allowing her to keep up with their training when she participates in those activities.
- Artemis of Bana-Mighdall being the Amazon who happens to be Iris’ genetic parent.
- Artemis being the Amazon who Iris becomes romantically involved with (don’t ask).
- Daphne Greengrass and Tracey Davis having been caught up in the magic that caused Iris to wind up in Themyscira and coming with her.
Optional Inclusions:
- Either the Death Eaters or the Order of the Phoenix figuring out a method by which to follow Iris and/or pull her back to their world so that she still has to deal with Voldemort.
- If the last option is used, then she can’t be trapped in her original world once the war is over.
- Iris being a Metamorphmagus, so that the inclusion of a male romantic partner is unnecessary.
Forbidden Things:
- Iris becoming romantically involved with a male character (See options for solution).
- Iris the Weak Emo Doormat.

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DalkonCledwin
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Iris Potter / MCs / Family

Post by DalkonCledwin » Mon Sep 09, 2019 3:46 am

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Art by Cloudintrousers on DeviantArt

Cerynitis (Iris Potter) - PL 12
Age: 16 / Height: Usually 5' 8" / Weight: Usually 126 lbs
Hair Color: Usually Auburn / Eye Color: Usually Green
Wealth Rank: +12 / Rep Rank: +12

Strength 10, Stamina 10, Agility 6, Dexterity 5, Fighting 6, Intellect 2, Awareness 6, Presence 6

General Advantages
Animal Empathy, Artificer, Assessment, Attractive, Benefit, Social Class (militant/academic), Benefit, Wealth (well-off), Connected, Daze (Deception), Distracting Attack, Extraordinary Effort, Fascinate (Persuasion), Fast Grab, Fighting Style: Martial Arts B, Heroines Want Redheads, Improved Aim, Inspire 2, Interpose, Languages 1, Leadership, Lionheart, Quick Draw, Ranged Attack 7, Ritualist, Second Chance: Resisting Mind Control, Set-up 2, Teamwork, Trance

Fighting Style Advantages
All-out Attack, Chokehold, Improved Defense, Improved Disarm, Improved Hold, Improved Trip, Power Attack

Enhanced Advantages
Diehard, Great Endurance, Luck 6

Skills
Acrobatics 4 (+10), Athletics 4 (+14), Close Combat: Gore 2 (+8), Close Combat: Grab 6 (+12), Close Combat: Swords 4 (+10), Deception 8 (+14), Expertise (AGL): Riding 8 (+14), Expertise (AWE): Animal Handling 4 (+10), Expertise (AWE): Cooking 4 (+10), Expertise: Magic 8 (+10), Insight 8 (+14), Investigation 6 (+8), Perception 8 (+14), Persuasion 6 (+12), Ranged Combat: Bows 4 (+9), Stealth 4 (+10), Treatment 4 (+6)

Powers
Amazonian Bow (Easily Removable (indestructible))
. . Amazonian Arrows: Damage 5 (piercing, DC 20; Extended Range 2, Increased Range: ranged, Penetrating 5)
. . The Cloak of Invisibility (Alternate; Easily Removable (indestructible))
. . . . Hide Thyself from Death's Gaze: Concealment 7 (bestowed, cosmic, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Cosmic Senses; Affects Others; Passive)
Holly & Phoenix Feather Wand (Easily Removable)
. . Wanded Magic: Array
. . . . Bombarda Maxima: Burst Area Damage 6 (force, wizarding magic, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged, Secondary Effect)
. . . . Expecto Patronum: Progressive Perception Area Affliction 8 (light of creation, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Perception Area: DC 18 - Visual, Feature: Extraordinary Effort for +2 effect ranks, Progressive; Limited: to Unnatural Creatures, Limited: to Causing targets to flee, Tiring)
. . . . Expelliarmus: Move Object 12 (force, wizarding magic, 100 tons, DC 27; Damaging; Limited: to Disarm checks or pushing targets away from Iris, Quirk: Damaging only if pushing targets away from Iris)
. . . . Incendio Tria: Cone Area Damage 7 (fire, wizarding magic, DC 22; Cone Area 3: 250 feet cone, DC 17, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . . . Incendio: Damage 12 (fire, wizarding magic, DC 27; Increased Range: ranged, Notes: this spell has a shorter range than her arrows despite doing more damage)
. . . . Reducto: Weaken 8 (force, wizarding magic, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects Only, Increased Range: ranged)
. . . . Spattica: Strength-based Damage 3 (slashing, wizarding magic, DC 28; Dangerous)
. . . . Stupefy: Cumulative Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Hybrid Physiology
. . Body Resistance: Protection 2 (racial, +2 Toughness)
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds, Advantages: Diehard, Great Endurance, Luck 6)
. . Hawkeye: Senses 14 (racial, Analytical (Type): Visual Senses, Counters Concealment: Astral Bodies [Vision], Danger Sense: Detect Fast Objects, Detect: Fast Objects [Vision] 2: ranged, Detect: Magic [Vision] 2: ranged, Extended: Vision 3: x1k, Tracking: Detect Fast Objects 2: full speed)
. . Invulnerabilities: Immunity 11 (racial, Aging, Common Descriptor: All hostile toxins, bacteria and viruses)
. . Omnilingualism: Comprehend 5 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate, Spirits - Medium)
Wandless Magic: Array
. . Irish Elk Animagus (Activation: Move Action)
. . . . Absurdly Large Antlers: Strength-based Damage 2 (piercing, DC 27; Impressive)
. . . . Animal Senses: Senses 1 (morphic, Low-light Vision)
. . . . Augmented Stats: Enhanced Trait 8 (morphic, Perception +6 (+20), Stealth +6 (+16), Advantages: Improved Initiative, Uncanny Dodge)
. . . . Gallop: Speed 6 (morphic, Speed: 120 miles/hour, 1800 feet/round)
. . . . Large Herd Animal: Growth 4 (morphic, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank; Limited to Increasing Size Only)
. . . . Protective Hide: Protection 2 (morphic, +2 Toughness)
. . Metamorphmagic: Morph 3 (morphic, +20 Deception checks to disguise; Broad group; Feature: All forms are biologically viable, Notes: Any Humanoid Form)

Offense
Initiative +6
Amazonian Arrows: Damage 5, +16 (DC 20)
Bombarda Maxima: Burst Area Damage 6 (DC 21)
Expecto Patronum: Progressive Perception Area Affliction 8 (DC Will 18)
Expelliarmus: Move Object 12, +12 (DC 27)
Grab, +12 (DC Spec 20)
Incendio Tria: Cone Area Damage 7 (DC 22)
Incendio: Damage 12, +12 (DC 27)
Reducto: Weaken 8, +12 (DC Fort 18)
She of the Golden Antlers: Strength-based Damage 2, +8 (DC 27)
Spattica: Strength-based Damage 3, +10 (DC 28)
Stupefy: Cumulative Affliction 8, +12 (DC Fort 18)
Throw, +12 (DC 25)
Unarmed, +6 (DC 25)

Complications
- Enemies: There are a number of people who would either like to use Iris to their own advantage, such as Albus Dumbledore, or else to kill her where she stands, such as the Dark Lord Voldemort.
- Honor: Iris follows a strict code of honor when it comes to fights, and even when not fighting. She obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to her code of honor as she gets older.
- Motivation: Doing Good: Iris will often go out of her way in order to save the life of some hapless damsel in distress. This also often leads her and those who she calls her friends, into rather harrowing situations.
- Relationships: Genetically speaking, Iris' mother is the Amazon known as Artemis of Bana-Mighdall. However the two of them don't really see each other as mother and daughter and have decided to treat each other as new friends, and possibly more later on. In addition to that, Iris' only real friends from her original world, Daphne Greengrass and Tracey Davis, have somehow found themselves following her to this new reality and have joined Iris in discovering that they too have relatives among the Amazons or their enemies (see the respective stat blocks).
- Temper: Iris is a tempestuous young lady, who will often act without considering the consequences, even when she is being advised of those consequences by those who might have some idea what they are talking about.

Languages
English [Native], Parseltongue

Defense
Dodge 12, Parry 12, Fortitude 12, Toughness 12, Will 12

Power Points
Abilities 102 + Powers 101 + Advantages 41 + Skills 46 (92 ranks) + Defenses 20 = 310

--------------------
Wonder Woman (Iris Potter) - PL 14
Age: 985 / Height: Usually 5' 11" / Weight: Usually 138 lbs
Hair Color: Usually Auburn / Eye Color: Usually Green
Wealth Rank: +12 / Rep Rank: +18

Strength 10, Stamina 10, Agility 6, Dexterity 5, Fighting 9, Intellect 2, Awareness 6, Presence 6

Advantages
Animal Empathy, Artificer, Assessment, Attractive, Benefit, Renown 2, Benefit, Social Class 3 (nobility), Benefit, Wealth (well-off), Close Attack 2, Connected, Daze (Deception), Distracting Attack, Equipment 19, Extraordinary Effort, Fascinate (Persuasion), Fast Grab, Fighting Style: Fencing, Fighting Style: Martial Arts A, Fighting Style: Martial Arts B, Fighting Style: Martial Arts C, Fighting Style: Martial Arts D, Fighting Style: Martial Arts E, Fighting Style: Wrestling, Heroines Want Redheads, Improved Aim, Inspire 2, Interpose, Languages 1, Leadership, Lionheart, Quick Draw, Ranged Attack 7, Ritualist, Second Chance: Acrobatics checks for Tumbling, Second Chance: Resisting Mind Control, Set-up 2, Teamwork, Trance, Ultimate Effort: Aim

Fighting Style Advantages
Accurate Attack, Agile Feint, All-out Attack, Chokehold, Defensive Attack, Defensive Roll, Evasion, Hide in Plain Sight, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Improved Trip, Improvised Weapon, Instant Up, Power Attack, Prone Fighting, Startle, Takedown, Taunt, Weapon Bind

EnhancedAdvantages
Diehard, Great Endurance, Luck 6,

Skills
Acrobatics 8 (+14), Athletics 4 (+14), Close Combat: Gore 2 (+11), Close Combat: Grab 6 (+15), Close Combat: Swords 4 (+13), Deception 8 (+14), Expertise (AGL): Riding 8 (+14), Expertise (AWE): Animal Handling 8 (+14), Expertise (AWE): Cooking 4 (+10), Expertise (AWE): Tactics 8 (+14), Expertise: Greek Mythology 8 (+10), Expertise: History 8 (+10), Expertise: Magic 8 (+10), Expertise: Paleolinguistics 6 (+8), Insight 8 (+14), Investigation 6 (+8), Perception 8 (+14), Persuasion 6 (+12), Ranged Combat: Bows 4 (+9), Stealth 4 (+10), Treatment 6 (+8), Vehicles 4 (+9)

Powers
Amazonian Battle Armor (Removable (indestructible))
. . Armor Plating: Impervious Toughness 6 (armor)
Amazonian Bow (Easily Removable (indestructible))
. . Amazonian Arrows: Damage 5 (piercing, DC 20; Extended Range 2, Increased Range: ranged, Penetrating 5)
. . The Cloak of Invisibility (Alternate; Easily Removable (indestructible))
. . . . Hide Thyself from Death's Gaze: Concealment 7 (bestowed, cosmic, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Cosmic Senses; Affects Others; Passive)
Amazonian Tiara (Removable (indestructible))
. . Alalaes!: Strength-based Damage 3 (bludgeoning, DC 28; Reach (ranged) 8: 40 ft., Ricochet 3: 3 bounces)
Bracelets of Submission (Removable (indestructible))
. . Bullet Blocking: Immunity 10 (talent, Common Descriptor: Physical Projectiles; Concentration)
Holly & Phoenix Feather Wand (Easily Removable)
. . Wanded Magic: Array
. . . . Bombarda Maxima: Burst Area Damage 6 (force, wizarding magic, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged, Secondary Effect)
. . . . Expecto Patronum: Progressive Perception Area Affliction 8 (light of creation, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Perception Area: DC 18 - Visual, Feature: Extraordinary Effort for +2 effect ranks, Progressive; Limited: to Unnatural Creatures, Limited: to Causing targets to flee, Tiring)
. . . . Expelliarmus: Move Object 12 (force, wizarding magic, 100 tons, DC 27; Damaging; Limited: to Disarm checks or pushing targets away from Iris, Quirk: Damaging only if pushing targets away from Iris)
. . . . Incendio Tria: Cone Area Damage 7 (fire, wizarding magic, DC 22; Cone Area 3: 250 feet cone, DC 17, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . . . Incendio: Damage 12 (fire, wizarding magic, DC 27; Increased Range: ranged, Notes: this spell has a shorter range than her arrows despite doing more damage)
. . . . Reducto: Weaken 8 (force, wizarding magic, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects Only, Increased Range: ranged)
. . . . Spattica: Strength-based Damage 3 (slashing, wizarding magic, DC 28; Dangerous)
. . . . Stupefy: Cumulative Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Hybrid Physiology
. . Body Resistance: Protection 2 (racial, +2 Toughness)
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds, Advantages: Diehard, Great Endurance, Luck 6)
. . Hawkeye: Senses 14 (racial, Analytical (Type): Visual Senses, Counters Concealment: Astral Bodies [Vision], Danger Sense: Detect Fast Objects, Detect: Fast Objects [Vision] 2: ranged, Detect: Magic [Vision] 2: ranged, Extended: Vision 3: x1k, Tracking: Detect Fast Objects 2: full speed)
. . Invulnerabilities: Immunity 11 (racial, Aging, Common Descriptor: All hostile toxins, bacteria and viruses)
. . Omnilingualism: Comprehend 5 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate, Spirits - Medium)
Legion Flight Ring (Removable)
. . Environmental Field: Immunity 5 (technological, Environmental Condition: Cold, Environmental Condition: Radiation, Environmental Condition: Vacuum, Suffocation (All); Sustained)
. . Force Field: Impervious Toughness 6 (technological; Sustained)
. . Soar the Spaceways: Movement 2 (technological, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . Super Ventriloquism: Senses 1 (technological, Communication Link: Legion HQ & Flight Rings; Sustained; Limited: to a range of no greater than 500 light years)
Sandals of Hermes (Removable (indestructible))
. . Winged Sandals: Flight 10 (divine, Speed: 2000 miles/hour, 4 miles/round; Platform)
The Gauntlet of Atlas (Removable (indestructible))
. . She's Got the Whole World in Her Hands: Enhanced Strength 14 (divine, +14 STR; Limited to Lifting, Notes: Has a punching strength of 25 tons, and a lifting strength of 400,000 tons)
Wandless Magic: Array
. . Irish Elk Animagus (Activation: Move Action)
. . . . Absurdly Large Antlerss: Strength-based Damage 2 (piercing, DC 27; Impressive)
. . . . Animal Senses: Senses 1 (morphic, Low-light Vision)
. . . . Augmented Stats: Enhanced Trait 8 (morphic, Perception +6 (+20), Stealth +6 (+16), Advantages: Improved Initiative, Uncanny Dodge)
. . . . Gallop: Speed 6 (morphic, Speed: 120 miles/hour, 1800 feet/round)
. . . . Large Herd Animal: Growth 4 (morphic, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank; Limited to Increasing Size Only)
. . . . Protective Hide: Protection 2 (morphic, +2 Toughness)
. . Metamorphmagic: Morph 3 (morphic, +20 Deception checks to disguise; Broad group; Feature: All forms are biologically viable, Notes: Any Humanoid Form)

Expanded Equipment
Legion Flight Ring
. . Backup Flight
. . . . Anti-Gravity: Flight 5 (technological, Speed: 60 miles/hour, 900 feet/round; Subtle: subtle)
. . . . Soar the Spaceways: Movement 2 (technological, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . Environmental Field: Immunity 5 (technological, Environmental Condition: Cold, Environmental Condition: Radiation, Environmental Condition: Vacuum, Suffocation (All); Sustained)
. . Force Field: Impervious Toughness 6 (technological; Sustained)
. . Super Ventriloquism: Radio Cosmic Communication 5 (technological; Limited: to Distress Signal [3 ranks only], Notes: This power can normally span the entire universe, however the distress signal is limited to communicating within a single star sysem)
. . Telepathic Translation: Perception Area Comprehend 2 (technological, Languages - Understand All, Languages - You're Understood; Affects Others, Perception Area: DC 12 - Hearing, Notes: Mostly used to facilitate the communicatio of people other than herself)

Equipment
Legion Flight Ring

Offense
Initiative +10
Alalaes!: Strength-based Damage 3, +12 (DC 28)
Amazonian Arrows: Damage 5, +16 (DC 20)
Bombarda Maxima: Burst Area Damage 6 (DC 21)
Expecto Patronum: Progressive Perception Area Affliction 8 (DC Will 18)
Expelliarmus: Move Object 12, +12 (DC 27)
Grab, +17 (DC Spec 20)
Incendio Tria: Cone Area Damage 7 (DC 22)
Incendio: Damage 12, +12 (DC 27)
Reducto: Weaken 8, +12 (DC Fort 18)
She of the Golden Antlers: Strength-based Damage 2, +13 (DC 27)
Spattica: Strength-based Damage 3, +15 (DC 28)
Stupefy: Cumulative Affliction 8, +12 (DC Fort 18)
Throw, +12 (DC 25)
Unarmed, +11 (DC 25)

Complications
- Honor: Iris follows a strict code of honor when it comes to fights, and even when not fighting. She obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to her code of honor as she gets older.
- Motivation: Doing Good: Iris will often go out of her way in order to save the life of some hapless damsel in distress. This also often leads her and those who she calls her friends, into rather harrowing situations.
- Relationships: Genetically speaking, Iris' mother is the Amazon known as Artemis of Bana-Mighdall. However the two of them don't really see each other as mother and daughter and have decided to treat each other as new friends, and possibly more later on. In addition to that, Iris' only real friends from her original world, Daphne Greengrass and Tracey Davis, have somehow found themselves following her to this new reality and have joined Iris in discovering that they too have relatives among the Amazons or their enemies (see the respective stat blocks).
- Temper: Iris is a tempestuous young lady, who will often act without considering the consequences, even when she is being advised of those consequences by those who might have some idea what they are talking about.

Languages
English [Native], Parseltongue

Defense
Dodge 15, Parry 15, Fortitude 14, Toughness 13/12 (Imp. 12), Will 12

Power Points
Abilities 108 + Powers 145 + Advantages 84 + Skills 68 (136 ranks) + Defenses 25 = 430

--------------------
Mark 494 Legion Cruiser - PL 14

Strength 13, Defense -4, Toughness 13, Size Gargantuan

Features:
Autopilot 3 (+12), Communications 2, Computer, Fire Prevention System, Holding Cells, Holding Cells (Impervious), Navigation System 3

Powers
Star Drive: Array
. . Star Drive: Movement 3 (technological, Space Travel 3: other galaxies)
. . Sublight Engines: Flight 12 (technological, Speed: 8000 miles/hour, 16 miles/round)

Power Points
Abilities 4 + Powers 25 + Advantages 0 + Features 12 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 45
Last edited by DalkonCledwin on Tue Sep 10, 2019 2:33 am, edited 8 times in total.

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DalkonCledwin
Posts: 1346
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Location: Gallifrey

Artemis / MCs / Family

Post by DalkonCledwin » Mon Sep 09, 2019 6:09 am

Image
Art by FrancisLugfran on DeviantArt

Artemis of Bana-Mighdall - PL 12
Age: 200,000+ / Height: 6' 0" / Weight: 166 lbs
Hair Color: Auburn / Eye Color: Green
Wealth Rank: +24 / Rep Rank: +12

Strength 10, Stamina 9, Agility 6, Dexterity 5, Fighting 10, Intellect 4, Awareness 6, Presence 4

General Advantages
Animal Empathy, Assessment, Attractive, Benefit, Social Class (militant/academic), Benefit, Wealth 4 (multimillionaire), Close Attack, Connected, Daze (Intimidation), Eidetic Memory, Fascinate (Intimidation), Fearless, Fighting Style: Fencing, Fighting Style: Martial Arts A, Fighting Style: Martial Arts B, Fighting Style: Martial Arts C, Fighting Style: Martial Arts D, Fighting Style: Martial Arts E, Fighting Style: Wrestling, Heroines Want Redheads, Improved Aim, Interpose, Leadership, Master Archer 2, Precise Attack (Close, Concealment), Precise Attack (Ranged, Concealment), Ranged Attack 9, Ritualist, Second Chance: Acrobatics Checks for Tumbling, Teamwork, Tracking, Ultimate Effort: Aim

Fighting Style Advantages
Accurate Attack, Agile Feint, All-out Attack, Chokehold, Defensive Attack, Defensive Roll, Evasion 2, Hide in Plain Sight, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Improved Trip, Improvised Weapon, Instant Up, Power Attack, Prone Fighting, Startle, Takedown 2, Taunt, Weapon Bind

Enhanced Advantages
Diehard, Great Endurance, Luck 3

Skills
Acrobatics 6 (+12), Athletics 8 (+18), Expertise (AGL): Riding 8 (+14), Expertise (AWE): Animal Handling 8 (+14), Expertise (AWE): Tactics 8 (+14), Expertise (PRE): Pedagogy 12 (+16), Expertise: Greek Mythology 12 (+16), Expertise: History 10 (+14), Expertise: Magic 6 (+10), Expertise: Paleolinguistics 10 (+14), Insight 6 (+12), Intimidation 8 (+12), Perception 6 (+12), Ranged Combat: Bows 4 (+9), Stealth 4 (+10), Treatment 4 (+8), Vehicles 4 (+9)

Powers
Amazonian Battle Armor (Removable (indestructible))
. . Armor Plating: Impervious Toughness 6 (armor)
Amazonian Bow (Easily Removable (indestructible))
. . Amazonian Arrows: Damage 5 (piercing, DC 20; Extended Range 2, Increased Range: ranged, Penetrating 5)
Amazonian Physiology
. . Body Resistance: Protection 2 (racial, +2 Toughness)
. . Fast Healing: Regeneration 5 (racial, Every 2 rounds, Advantages: Diehard, Great Endurance, Luck 3)
. . Keen Eyes: Senses 8 (racial, Analytical (Type): Visual Senses, Counters Concealment: Astral Bodies [Vision], Detect: Magic [Vision] 2: ranged, Extended: Vision 2: x100)
. . Omnilingualism: Comprehend 5 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate, Spirits - Medium)
. . Timeless: Immunity 5 (racial, Custom: Temporal effects 5)
Amazonian Sword (Easily Removable (indestructible))
. . Sword Strike: Strength-based Damage 3 (slashing, DC 28; Dangerous, Penetrating 8)

Offense
Initiative +10
Amazonian Arrows: Damage 5, +18 (DC 20)
Grab, +11 (DC Spec 20)
Sword Strike: Strength-based Damage 3, +11 (DC 28)
Throw, +14 (DC 25)
Unarmed, +11 (DC 25)

Complications
- Honor: Artemis lives by one of the oldest codes of honor the world has ever known, that of the Amazonian Warriors of both Bana-Mighdall and Themyscira.
- Identity: No one really knows whether Artemis actually is Lily Potter or not, or if she could actually perform any of the spells that Lily was capable of if she ever got access to an appropriately matched wand. What is known is that Artemis is apparently Lily's dimensional analogue, and thus the closest thing Iris has to an actual mother, although Artemis does not view herself as such.
- Motivation: Responsibility: Artemis is one of the Amazons that are chiefly responsible for training their sisters in how to fight, as well as for 'greeting' those who come to Themyscira from the world of men.
- Relationship: Artemis views herself as sort of an older sister figure to Iris Potter, even if the two of them should more properly consider each other to be mother and daughter respectively.

Languages
Ancient Greek [Native]

Defense
Dodge 12, Parry 12, Fortitude 13, Toughness 12/11 (Imp. 6), Will 10

Power Points
Abilities 108 + Powers 62 + Advantages 61 + Skills 62 (124 ranks) + Defenses 16 = 309

--------------------
Artemis, Blessing of the Moon - PL 14
Age: 200,000+ / Height: 6' 0" / Weight: 166 lbs
Hair Color: Auburn / Eye Color: Green
Wealth Rank: +24 / Rep Rank: +16

Strength 12, Stamina 11, Agility 6, Dexterity 5, Fighting 12, Intellect 4, Awareness 6, Presence 4

General Advantages
Animal Empathy, Assessment, Attractive, Benefit, Renown, Benefit, Social Class 3 (nobility), Benefit, Wealth 4 (multimillionaire), Close Attack, Connected, Daze (Intimidation), Eidetic Memory, Fascinate (Intimidation), Fearless, Fighting Style: Fencing, Fighting Style: Martial Arts A, Fighting Style: Martial Arts B, Fighting Style: Martial Arts C, Fighting Style: Martial Arts D, Fighting Style: Martial Arts E, Fighting Style: Wrestling, Heroines Want Redheads, Improved Aim, Interpose, Leadership, Master Archer 2, Precise Attack (Close, Concealment), Precise Attack (Ranged, Concealment), Ranged Attack 9, Ritualist, Second Chance: Acrobatics Checks for Tumbling, Teamwork, Tracking, Ultimate Effort: Aim

Fighting Style Advantages
Accurate Attack, Agile Feint, All-out Attack, Chokehold, Defensive Attack, Defensive Roll, Evasion 2, Hide in Plain Sight, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Improved Trip, Improvised Weapon, Instant Up, Power Attack, Prone Fighting, Startle, Takedown 2, Taunt, Weapon Bind

Enhanced Advantages
Diehard, Great Endurance, Luck 3

Skills
Acrobatics 6 (+12), Athletics 8 (+20), Expertise (AGL): Riding 8 (+14), Expertise (AWE): Animal Handling 8 (+14), Expertise (AWE): Tactics 8 (+14), Expertise (PRE): Pedagogy 12 (+16), Expertise: Greek Mythology 12 (+16), Expertise: History 10 (+14), Expertise: Magic 6 (+10), Expertise: Paleolinguistics 10 (+14), Insight 6 (+12), Intimidation 8 (+12), Perception 6 (+12), Ranged Combat: Bows 4 (+9), Stealth 4 (+10), Treatment 4 (+8), Vehicles 4 (+9)

Powers
Amazonian Battle Armor (Removable (indestructible))
. . Armor Plating: Impervious Toughness 6 (armor)
Amazonian Bow (Easily Removable (indestructible))
. . Amazonian Arrows: Damage 5 (piercing, DC 20; Extended Range 2, Increased Range: ranged, Penetrating 5)
Amazonian Physiology
. . Body Resistance: Protection 2 (racial, +2 Toughness)
. . Fast Healing: Regeneration 5 (racial, Every 2 rounds, Advantages: Diehard, Great Endurance, Luck 3)
. . Keen Eyes: Senses 8 (racial, Analytical (Type): Visual Senses, Counters Concealment: Astral Bodies [Vision], Detect: Magic [Vision] 2: ranged, Extended: Vision 2: x100)
. . Omnilingualism: Comprehend 5 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate, Spirits - Medium)
. . Timeless: Immunity 5 (racial, Custom: Temporal effects 5)
Amazonian Sword (Easily Removable (indestructible))
. . Sword Strike: Strength-based Damage 3 (slashing, DC 30; Dangerous, Penetrating 8)
Blessing of the Moon: Array
. . Calm Animals: Cumulative Perception Area Affliction 14 (divine magic, 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 24; Perception Area: DC 24 - Visual, Cumulative; Limited: to Animals, Limited Degree)
. . Dispel Magic: Nullify 14 (divine magic, Counters: Magical Effects, DC 24; Broad, Simultaneous)
. . Dominate Animals: Cumulative Burst Area Affliction 14 (divine magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 24; Burst Area: 30 feet radius sphere, DC 24, Cumulative; Limited: to Animals)
Blessing of the Moon: Talents
. . Beast Whisperer: Comprehend 2 (divine, Animals - Speak To, Animals - Understand)

Expanded Equipment
Legion Flight Ring
. . Environmental Field: Immunity 5 (technological, Environmental Condition: Cold, Environmental Condition: Radiation, Environmental Condition: Vacuum, Suffocation (All); Sustained)
. . Flight Systems: Array
. . . . Anti-Gravity: Flight 5 (technological, Speed: 60 miles/hour, 900 feet/round; Subtle: subtle)
. . . . Soar the Spaceways: Movement 2 (technological, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . Force Field: Impervious Toughness 7 (technological; Sustained)
. . Super Ventriloquism: Radio Cosmic Communication 5 (technological; Limited: to Distress Signal [3 ranks only])
. . Telepathic Translation: Perception Area Comprehend 2 (technological, Languages - Understand All, Languages - You're Understood; Affects Others, Perception Area: DC 12 - Hearing)

Equipment
Legion Flight Ring

Offense
Initiative +10
Amazonian Arrows: Damage 5, +18 (DC 20)
Calm Animals: Cumulative Perception Area Affliction 14 (DC Will 24)
Dispel Magic: Nullify 14, +14 (DC Will 24)
Dominate Animals: Cumulative Burst Area Affliction 14 (DC Will 24)
Grab, +13 (DC Spec 22)
Sword Strike: Strength-based Damage 3, +13 (DC 30)
Throw, +14 (DC 27)
Unarmed, +13 (DC 27)

Complications
- Honor: Artemis lives by one of the oldest codes of honor the world has ever known, that of the Amazonian Warriors of both Bana-Mighdall and Themyscira.
- Identity: No one really knows whether Artemis actually is Lily Potter or not, or if she could actually perform any of the spells that Lily was capable of if she ever got access to an appropriately matched wand. What is known is that Artemis is apparently Lily's dimensional analogue, and thus the closest thing Iris has to an actual mother, although Artemis does not view herself as such.
- Motivation: Responsibility: Artemis is one of the Amazons that are chiefly responsible for training their sisters in how to fight, as well as for 'greeting' those who come to Themyscira from the world of men.
- Relationship: Artemis views herself as sort of an older sister figure to Iris Potter, even if the two of them should more properly consider each other to be mother and daughter respectively.

Languages
Ancient Greek [Native]

Defense
Dodge 14, Parry 14, Fortitude 15, Toughness 14/13 (Imp. 13), Will 10

Power Points
Abilities 120 + Powers 110 + Advantages 74 + Skills 62 (124 ranks) + Defenses 18 = 384
Last edited by DalkonCledwin on Mon Sep 09, 2019 8:55 pm, edited 2 times in total.

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DalkonCledwin
Posts: 1346
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Daphne Greengrass / MCs / Family

Post by DalkonCledwin » Mon Sep 09, 2019 9:29 am

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Art by Umbatman on DeviantArt

Cuddles (Daphne Greengrass) ~ Year 1 - PL 12
Age: 16 / Height: 5' 11" / Weight: 121 lbs
Hair Color: Blonde / Eye Color: Blue
Wealth Rank: +16 / Rep Rank: +12

Strength 8, Stamina 9, Agility 3, Dexterity 2, Fighting 6, Intellect 3, Awareness 6, Presence 8

General Advantages
Artificer, Assessment, Attractive 2, Benefit, Social Class 4 (royalty), Benefit, Wealth 2 (independently wealthy), Connected, Daze (Deception), Fascinate (Deception), Fighting Style: Fencing, Fighting Style: Martial Arts E, Languages 1, Lionheart, Quick Draw, Ranged Attack 6, Ritualist, Second Chance: Resisting Mind Control, Skill Mastery: Deception, Teamwork, Trance

Fighting Style Advantages
Accurate Attack, All-out Attack, Defensive Attack, Defensive Roll, Improved Defense, Improved Disarm, Improved Initiative, Power Attack, Takedown 2, Taunt

Enhanced Advantages
Diehard, Luck 6

Skills
Acrobatics 4 (+7), Athletics 4 (+12), Close Combat: Claws 2 (+8), Close Combat: Swords 4 (+10), Deception 10 (+18), Expertise (AWE): Animal Handling 4 (+10), Expertise: Magic 8 (+11), Expertise: Politics 8 (+11), Insight 8 (+14), Investigation 4 (+7), Perception 6 (+12), Persuasion 8 (+16), Ranged Combat: Magic 6 (+8), Sleight of Hand 4 (+6), Stealth 6 (+9), Treatment 4 (+7)

Powers
Amazonian Battle Armor (Removable (indestructible))
. . Armor Plating: Impervious Toughness 6 (armor)
Amazonian Sword (Easily Removable (indestructible))
. . Sword Strike: Strength-based Damage 3 (slashing, DC 26; Dangerous, Penetrating 8)
Hybrid Physiology
. . Body Resistance: Protection 2 (racial, +2 Toughness)
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds, Advantages: Diehard, Luck 6)
. . Longevity: Immunity 1 (racial, Aging)
. . Mage Sight: Senses 6 (racial, Analytical (Type): Visual Senses, Counters Concealment: Astral Bodies [Visual], Detect: Magic [Visual] 2: ranged)
. . Occlumens: Immunity 10 (wizarding magic, Custom: Mind Reading 5, Damage Effect: Mental Damage; Sustained, Notes: This does not protect Daphne from mental afflictions, such as the Imperius Curse)
. . Omnilingualism: Comprehend 5 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate, Spirits - Medium)
Laurel & Unicorn Hair Wand (Easily Removable)
. . Wanded Magic: Array
. . . . Atmofulmus: Environment 10 (weather, wizarding magic, Cold, Impede Movement (1 rank), Visibility (-2), Radius: 2 miles)
. . . . Bombarda: Burst Area Damage 6 (force, wizarding magic, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged, Secondary Effect)
. . . . Expelliarmus: Move Object 6 (force, wizarding magic, 3200 lbs., DC 21; Damaging; Limited: to Disarm checks or pushing targets away from Daphne, Quirk: Damaging only if pushing targets away from Daphne)
. . . . Glacius Tria: Cumulative Cone Area Affliction 6 (cold, wizarding magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, 3rd degree: Incapacitated, Resisted by: Dodge, Overcome by Damage, DC 16; Cone Area: 60 feet cone, DC 16, Cumulative, Extra Condition)
. . . . Glacius Virilis: Progressive Affliction 10 (cold, wizarding magic, 1st degree: Dazed and Impaired, 2nd degree: Stunned and Defenseless, Resisted by: Dodge, Overcome by Fortitude, DC 20; Extra Condition, Increased Range: ranged, Progressive; Limited: to Male Targets, Limited Degree)
. . . . Glacius: Damage 10 (cold, wizarding magic, DC 25; Increased Range: ranged)
. . . . Glacius: Weaken 6 (cold, wizarding magic, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Increased Range: ranged)
. . . . Stupefy: Cumulative Affliction 6 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
Megatherium Animagus (Activation: Move Action)
. . Animal Senses: Senses 2 (morphic, Acute: Olfactory, Low-light Vision)
. . Augmented Stats: Enhanced Trait 8 (morphic, Athletics +6 (+18), Perception +8 (+20), Advantages: Untapped Potential)
. . Claw Strike: Strength-based Damage 2 (slashing, DC 25)
. . Megafauna: Growth 7 (morphic, +3 Intimidate, -7 Stealth, -4 active defenses, +1 size rank; Limited to Increasing Size Only)
. . Protective Hide: Protection 4 (morphic, +4 Toughness)

Offense
Initiative +7
Bombarda: Burst Area Damage 6 (DC 21)
Claw Strike: Strength-based Damage 2, +8 (DC 25)
Expelliarmus: Move Object 6, +14 (DC 21)
Glacius Tria: Cumulative Cone Area Affliction 6 (DC Fort/Will 16)
Glacius Virilis: Progressive Affliction 10, +14 (DC Will 20)
Glacius: Damage 10, +14 (DC 25)
Glacius: Weaken 6, +14 (DC Fort 16)
Grab, +6 (DC Spec 18)
Stupefy: Cumulative Affliction 6, +14 (DC Fort 16)
Sword Strike: Strength-based Damage 3, +10 (DC 26)
Throw, +8 (DC 23)
Unarmed, +6 (DC 23)

Complications
- Enemies: Iris' enemies tend to become Daphne's enemies as well.
- Guy Magnet: Despite not actually being attracted to boys, Daphne tends to attract their attention more than either of her best friends due to being far more attractive than they are. This wouldn't have been so bad if one of her best friends hadn't been famous since before she could walk, a fact which resulted in Iris using Daphne as sort of a... um... well, you can probably imagine, since Iris is just as uninterested in boys.
- Honor: Daphne follows a strict code of honor when it comes to fights, and even when not fighting. She obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to her code of honor as she gets older.
- Motivation: Thrills: Daphne has been so swept up in the excitement of being one of the two best friends of the Girl Who Lived, that she simply hasn't taken the time to consider what her life could have been like if she had never met Iris. It likely doesn't matter now, because her life as an Amazon is nothing less than exciting.
- Relationship: Where Iris is genetically related to the Amazon known as Artemis, Daphne is related to the one that was known as Antiope, or in other words Queen Hippolyta's sister. This effectively makes Daphne and the Amazonian Princess, Diana, first cousins. It also means that Daphne is unlikely to ever become Wonder Woman, Wonder Girl, or anything like that. This is so that if the worst were to happen, there is someone trustworthy to take the throne of Themyscira.

Languages
English [Native], French

Defense
Dodge 12, Parry 12, Fortitude 13, Toughness 12/11 (Imp. 6), Will 10

Power Points
Abilities 90 + Powers 95 + Advantages 38 + Skills 45 (90 ranks) + Defenses 23 = 291

--------------------
Princess Daphne of Themyscira ~ Year 969 - PL 14
Age: 985 / Height: 5' 11" / Weight: 139 lbs
Hair Color: Blonde / Eye Color: Blue
Wealth Rank: +24 / Rep Rank: +14

Strength 8, Stamina 9, Agility 5, Dexterity 4, Fighting 9, Intellect 5, Awareness 6, Presence 8

General Advantages
Artificer, Assessment, Attractive 2, Benefit, Social Class 4 (royalty), Benefit, Wealth 4 (multimillionaire), Close Attack 4, Connected, Daze (Deception), Equipment 23, Fascinate (Deception), Fighting Style: Fencing, Fighting Style: Martial Arts A, Fighting Style: Martial Arts C, Fighting Style: Martial Arts E, Fighting Style: Wrestling, Improved Aim, Inspire 3, Languages 1, Leadership, Lionheart, Quick Draw, Ranged Attack 6, Ritualist, Second Chance: Acrobatics Checks for Tumbling, Second Chance: Resisting Mind Control, Skill Mastery: Deception, Teamwork, Trance

Fighting Style Advantages
Accurate Attack, Agile Feint, All-out Attack, Chokehold, Defensive Attack, Defensive Roll, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Improved Trip, Instant Up, Power Attack, Prone Fighting, Takedown 2, Taunt, Weapon Bind

Enhanced Advantages
Diehard, Great Endurance, Luck 6,

Skills
Acrobatics 8 (+13), Athletics 4 (+12), Close Combat: Claws 2 (+11), Close Combat: Swords 4 (+13), Deception 10 (+18), Expertise (AWE): Animal Handling 8 (+14), Expertise (AWE): Governing 10 (+16), Expertise (AWE): Tactics 8 (+14), Expertise: Greek Mythology 8 (+13), Expertise: History 8 (+13), Expertise: Magic 8 (+13), Expertise: Paleolinguistics 8 (+13), Expertise: Politics 10 (+15), Insight 8 (+14), Investigation 4 (+9), Perception 6 (+12), Persuasion 8 (+16), Ranged Combat: Magic 6 (+10), Sleight of Hand 4 (+8), Stealth 6 (+11), Treatment 6 (+11)

Powers
Antiope's Armor (Removable (indestructible))
. . Armor Plating: Protection 1 (armor, +1 Toughness; Impervious [5 extra ranks])
Antiope's Dagger (Easily Removable (indestructible))
. . Dagger Strike: Strength-based Damage 1 (piercing, DC 24; Dangerous 2, Penetrating 5)
Antiope's Sword (Easily Removable (indestructible))
. . Sword Strike: Strength-based Damage 3 (slashing, DC 26; Dangerous 2, Penetrating 11)
Hybrid Physiology
. . Body Resistance: Protection 2 (racial, +2 Toughness)
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds, Advantages: Diehard, Great Endurance, Luck 6)
. . Longevity: Immunity 1 (racial, Aging)
. . Mage Sight: Senses 6 (racial, Analytical (Type): Visual Senses, Counters Concealment: Astral Bodies [Visual], Detect: Magic [Visual] 2: ranged)
. . Occlumens: Immunity 10 (wizarding magic, Custom: Mind Reading 5, Damage Effect: Mental Damage; Sustained, Notes: This does not protect Daphne from mental afflictions, such as the Imperius Curse)
. . Omnilingualism: Comprehend 5 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate, Spirits - Medium)
Laurel & Unicorn Hair Wand (Easily Removable)
. . Wanded Magic: Array
. . . . Atmofulmus: Environment 10 (weather, wizarding magic, Cold, Impede Movement (1 rank), Visibility (-2), Radius: 2 miles)
. . . . Bombarda: Burst Area Damage 6 (force, wizarding magic, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged, Secondary Effect)
. . . . Expelliarmus: Move Object 6 (force, wizarding magic, 3200 lbs., DC 21; Damaging; Limited: to Disarm checks or pushing targets away from Daphne, Quirk: Damaging only if pushing targets away from Daphne)
. . . . Glacius Tria: Cumulative Cone Area Affliction 6 (cold, wizarding magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, 3rd degree: Incapacitated, Resisted by: Dodge, Overcome by Damage, DC 16; Cone Area: 60 feet cone, DC 16, Cumulative, Extra Condition)
. . . . Glacius Virilis: Progressive Affliction 10 (cold, wizarding magic, 1st degree: Dazed and Impaired, 2nd degree: Stunned and Defenseless, Resisted by: Dodge, Overcome by Fortitude, DC 20; Extra Condition, Increased Range: ranged, Progressive; Limited: to Male Targets, Limited Degree)
. . . . Glacius: Damage 10 (cold, wizarding magic, DC 25; Increased Range: ranged)
. . . . Glacius: Weaken 6 (cold, wizarding magic, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Increased Range: ranged)
. . . . Stupefy: Cumulative Affliction 6 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
Megatherium Animagus (Activation: Move Action)
. . Animal Senses: Senses 2 (morphic, Acute: Olfactory, Low-light Vision)
. . Augmented Stats: Enhanced Trait 8 (morphic, Athletics +6 (+18), Perception +8 (+20), Advantages: Untapped Potential)
. . Claw Strike: Strength-based Damage 2 (slashing, DC 25)
. . Megafauna: Growth 7 (morphic, +3 Intimidate, -7 Stealth, -4 active defenses, +1 size rank; Limited to Increasing Size Only)
. . Protective Hide: Protection 4 (morphic, +4 Toughness)

Offense
Initiative +9
Bombarda: Burst Area Damage 6 (DC 21)
Claw Strike: Strength-based Damage 2, +15 (DC 25)
Dagger Strike: Strength-based Damage 1, +13 (DC 24)
Expelliarmus: Move Object 6, +16 (DC 21)
Glacius Tria: Cumulative Cone Area Affliction 6 (DC Fort/Will 16)
Glacius Virilis: Progressive Affliction 10, +16 (DC Will 20)
Glacius: Damage 10, +16 (DC 25)
Glacius: Weaken 6, +16 (DC Fort 16)
Grab, +13 (DC Spec 18)
Stupefy: Cumulative Affliction 6, +16 (DC Fort 16)
Sword Strike: Strength-based Damage 3, +17 (DC 26)
Throw, +10 (DC 23)
Unarmed, +13 (DC 23)

Complications
- Cultural Awkwardness: "What is this 'Enterprise" thing you two keep gushing about whenever you see my star cruiser, ladies?" Daphne demanded of her two best friends.
- Guy Magnet: Despite not actually being attracted to boys, Daphne tends to attract their attention more than either of her best friends due to being far more attractive than they are. This wouldn't have been so bad if one of her best friends hadn't been famous since before she could walk, a fact which resulted in Iris using Daphne as sort of a... um... well, you can probably imagine, since Iris is just as uninterested in boys.
- Honor: Daphne follows a strict code of honor when it comes to fights, and even when not fighting. She obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to her code of honor as she gets older.
- Motivation: Thrills: Daphne has been so swept up in the excitement of being one of the two best friends of the Girl Who Lived, that she simply hasn't taken the time to consider what her life could have been like if she had never met Iris. It likely doesn't matter now, because her life as an Amazon is nothing less than exciting.
- Relationship: Where Iris is genetically related to the Amazon known as Artemis, Daphne is related to the one that was known as Antiope, or in other words Queen Hippolyta's sister. This effectively makes Daphne and the Amazonian Princess, Diana, first cousins. It also means that Daphne is unlikely to ever become Wonder Woman, Wonder Girl, or anything like that. This is so that if the worst were to happen, there is someone trustworthy to take the throne of Themyscira.

Languages
English [Native], French

Defense
Dodge 15, Parry 15, Fortitude 13, Toughness 13/12 (Imp. 12), Will 10

Power Points
Abilities 108 + Powers 104 + Advantages 82 + Skills 72 (144 ranks) + Defenses 24 = 390

--------------------
LX-811 Star Cruiser - PL 14

Strength 18, Defense -8, Toughness 15, Size Colossal

Features:
Autopilot 2 (+8), Communications 2, Computer, Hangar, Holding Cells, Infirmary, Living Space, Navigation System 1, Personnel, Security System 1, Workshop

Powers
Weapons Systems
. . Energy Torpedoes: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere, DC 20, Homing 8: 8 extra attempts, Increased Range: ranged)
. . Laser Batteries: Damage 12 (DC 27; Increased Range: ranged)
Star Drive: Array
. . Star Drive: Movement 3 (technological, Space Travel 3: other galaxies)
. . Sublight Drive: Flight 14 (technological, Speed: 32000 miles/hour, 60 miles/round)

Offense
Energy Torpedoes: Burst Area Damage 10 (DC 25)
Laser Batteries: Damage 12, +10 (DC 27)

Power Points
Abilities 6 + Powers 91 + Advantages 0 + Features 13 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 112
Last edited by DalkonCledwin on Tue Sep 10, 2019 3:41 am, edited 7 times in total.

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DalkonCledwin
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Tracey Davis / MCs / Family

Post by DalkonCledwin » Mon Sep 09, 2019 12:51 pm

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Art by Sicarius8 on DeviantArt

Alice (Tracey Davis) - PL 12
Age: 16 / Height: 5' 6" / Weight: 111 lbs
Hair Color: Magenta / Eye Color: Blue
Wealth Rank: +12 / Rep Rank: +12

Strength 8, Stamina 9, Agility 3, Dexterity 2, Fighting 4, Intellect 2, Awareness 6, Presence 6

General Advantages
Animal Empathy, Artificer, Assessment, Attractive, Benefit, Readied Rituals 4: Curse, Scrying, Veil, Weather Working (Heat), Benefit, Social Class (militant/academic), Benefit, Wealth (well-off), Connected, Daze (Deception), Fascinate (Deception), Fighting Style: Martial Arts D, Gotta Have Blue Hair, Lionheart, Ranged Attack 4, Ritualist, Set-up 2, Skill Mastery: Expertise: Magic, Teamwork, Trance, Ultimate Effort: Expertise: Magic

Fighting Style Advantages
Chokehold, Evasion, Hide in Plain Sight, Improvised Weapon, Startle, Takedown

Enhanced Advantages
Diehard, Great Endurance, Luck 5

Skills
Acrobatics 8 (+11), Athletics 4 (+12), Close Combat: Daggers 4 (+8), Deception 8 (+14), Expertise (AWE): Animal Handling 4 (+10), Expertise: Magic 10 (+12), Insight 6 (+12), Investigation 4 (+6), Perception 6 (+12), Persuasion 6 (+12), Ranged Combat: Magic 6 (+8), Sleight of Hand 8 (+10), Stealth 6 (+9), Technology 4 (+6), Treatment 4 (+6)

Powers
Enchanted Kris (Easily Removable (indestructible))
. . Kris Strike: Strength-based Damage 2 (artifice, DC 25; Dangerous 2, Penetrating 6, Variable Descriptor: close group - Piercing or Slashing)
Hybrid Physiology
. . Body Resistance: Protection 2 (racial, +2 Toughness)
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds, Advantages: Diehard, Great Endurance, Luck 5)
. . Longevity: Immunity 1 (racial, Aging)
. . Omnilingualism: Comprehend 5 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate, Spirits - Medium)
. . True Sight: Senses 13 (racial, Analytical (Type): Visual Senses, Counters All Concealment: Vision, Counters Illusion: Vision, Detect: Magic [Vision] 2: ranged, Detect: Hidden Objects [Vision] 2: ranged)
Wanded Magic: Array (Easily Removable)
. . Bombarda Maxima: Burst Area Damage 8 (force, wizarding magic, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged, Secondary Effect)
. . Bumastus: Burst Area Affliction 8 (plant, wizarding magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 18; Burst Area: 30 feet radius sphere, DC 18, Extra Condition, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction; Limited Degree)
. . Flipendo Duo: Cone Area Move Object 8 (force, wizarding magic, 6 tons, DC 23; Cone Area: 60 feet cone, DC 18, Damaging; Limited: to Pushing targets away from Tracey, Reduced Range: close)
. . Flipendo Tria: Cylinder Area Move Object 8 (force, wizarding magic, 6 tons, DC 23; Cylinder Area 2: 60 feet cylinder, DC 18, Damaging; Tiring)
. . Flipendo: Move Object 12 (force, wizarding magic, 100 tons, DC 27; Damaging; Limited: to Pushing targets away from Tracey)
. . Fumos: Obscure 5 (wizarding magic, Affects: Two Sense Types - Visual, Area: 500 feet radius; Extended Range; Custom: Partial)
. . Glacius Virilis: Progressive Affliction 12 (cold, wizarding magic, 1st degree: Dazed and Impaired, 2nd degree: Stunned and Defenseless, Resisted by: Dodge, Overcome by Fortitude, DC 22; Extra Condition, Increased Range: ranged, Progressive; Limited: to Male Targets, Limited Degree)
. . Leviosa: Move Object 6 (wizarding magic, 3200 lbs., DC 27; Damaging, Throwing Mastery 6; Limited: to Objects Only)
. . Purdictus: Damage 8 (force, wizarding magic, DC 23; Multiattack, Reach (ranged) 5: 25 ft.)
. . Stupefy: Cumulative Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Woolly Mammoth Animagus (Activation: Move Action)
. . Animal Senses: Senses 1 (morphic, Acute: Olfactory)
. . Augmented Stats: Enhanced Trait 7 (morphic, Perception +10 (+22), Advantages: Fearless, Ultimate Effort: Will checks)
. . Ice Age Elephant: Growth 8 (morphic, +4 Intimidate, -8 Stealth, -4 active defenses, +2 size ranks, +1 speed ranks; Limited to Increasing Size Only)
. . Natural Weapons: Strength-based Damage 2 (morphic, DC 25)
. . Protective Hide: Protection 4 (morphic, +4 Toughness)
. . Running Speed: Speed 4 (morphic, Speed: 30 miles/hour, 500 feet/round)

Offense
Initiative +3
Bombarda Maxima: Burst Area Damage 8 (DC 23)
Bumastus: Burst Area Affliction 8 (DC Fort/Will 18)
Flipendo Duo: Cone Area Move Object 8 (DC 23)
Flipendo Tria: Cylinder Area Move Object 8 (DC 23)
Flipendo: Move Object 12, +12 (DC 27)
Glacius Virilis: Progressive Affliction 12, +12 (DC Will 22)
Grab, +4 (DC Spec 18)
Kris Strike: Strength-based Damage 2, +8 (DC 25)
Leviosa: Move Object 6, +12 (DC 27)
Natural Weapons: Strength-based Damage 2, +4 (DC 25)
Purdictus: Damage 8, +12 (DC 23)
Stupefy: Cumulative Affliction 8, +12 (DC Fort 18)
Throw, +6 (DC 23)
Unarmed, +4 (DC 23)

Complications
- Enemies: Iris' enemies tend to become Tracey's enemies as well.
- Honor: Tracey follows a strict code of honor when it comes to fights, and even when not fighting. She obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to her code of honor as she gets older.
- Motivation: Thrills: Much like Daphne, Tracey sort of got caught up in the thrills of being one of Iris' best friends and never stopped to ask what life would be like without her.
- Mythic Weakness: Tracey cannot touch the herb known as Moly without suffering excruciating levels of pain, and even being able to see such a plant will make it all but impossible for Tracey to cast any of her spells due to how distracting the presence of this plant is for her.
- Relationship: As can be deduced from her Mythic Weakness, Tracey is genetically the daughter of the sorceress known as Circe. However, Tracey would be the first to attack Circe if she dared threaten the inhabitants of Themyscira because such a threat would endanger Tracey's true family, Iris and Daphne.

Languages
English [Native]

Defense
Dodge 13, Parry 13, Fortitude 12, Toughness 11, Will 12

Power Points
Abilities 80 + Powers 91 + Advantages 32 + Skills 44 (88 ranks) + Defenses 28 = 275

--------------------
Góissa (Tracey Davis) - PL 14
Age: 985 / Height: 5' 6" / Weight: 124 lbs
Hair Color: Magenta / Eye Color: Blue
Wealth Rank: +16 / Rep Rank: +16

Strength 8, Stamina 9, Agility 5, Dexterity 4, Fighting 7, Intellect 3, Awareness 8, Presence 6

General Advantages
Animal Empathy, Artificer, Assessment, Attractive, Benefit, Readied Rituals 4: Curse, Scrying, Veil, Weather Working (Heat), Benefit, Renown, Benefit, Social Class 3 (nobility), Benefit, Wealth 2 (independently wealthy), Connected, Daze (Deception), Defensive Roll, Equipment 11, Fascinate (Deception), Fighting Style: Fencing, Fighting Style: Martial Arts A, Fighting Style: Martial Arts D, Fighting Style: Wrestling, Gotta Have Blue Hair, Lionheart, Ranged Attack 4, Ritualist, Second Chance: Acrobatics checks for Tumbling, Set-up 2, Skill Mastery: Expertise: Magic, Teamwork, Trance, Ultimate Effort: Expertise: Magic

Fighting Style Advantages
Accurate Attack, All-out Attack, Chokehold, Defensive Attack, Evasion, Hide in Plain Sight, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Improvised Weapon, Instant Up, Power Attack, Startle, Takedown, Taunt, Weapon Bind

Enhanced Advantages
Diehard, Great Endurance, Luck 5

Skills
Acrobatics 8 (+13), Athletics 4 (+12), Close Combat: Daggers 4 (+11), Deception 8 (+14), Expertise (AWE): Animal Handling 8 (+16), Expertise: Antiquities 8 (+11), Expertise: Cosmology 8 (+11), Expertise: Greek Mythology 8 (+11), Expertise: History 8 (+11), Expertise: Magic 12 (+15), Expertise: Paleolinguistics 8 (+11), Insight 6 (+14), Investigation 4 (+7), Perception 6 (+14), Persuasion 6 (+12), Ranged Combat: Magic 6 (+10), Sleight of Hand 8 (+12), Stealth 6 (+11), Technology 6 (+9), Treatment 8 (+11), Vehicles 4 (+8)

Powers
Enchanted Kris (Easily Removable (indestructible))
. . Kris Strike: Strength-based Damage 2 (artifice, DC 25; Dangerous 2, Penetrating 6, Variable Descriptor: close group - Piercing or Slashing)
Hybrid Physiology
. . Body Resistance: Protection 2 (racial, +2 Toughness)
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds, Advantages: Diehard, Great Endurance, Luck 5)
. . Longevity: Immunity 1 (racial, Aging)
. . Omnilingualism: Comprehend 5 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate, Spirits - Medium)
. . True Sight: Senses 13 (racial, Analytical (Type): Visual Senses, Counters All Concealment: Vision, Counters Illusion: Vision, Detect: Magic [Vision] 2: ranged, Detect: Hidden Objects [Vision] 2: ranged)
Wandless Magic: Array
. . Bombarda Maxima: Burst Area Damage 10 (force, wizarding magic, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged, Secondary Effect)
. . Bumastus: Burst Area Affliction 10 (plant, wizarding magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 20; Burst Area: 30 feet radius sphere, DC 20, Extra Condition, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction; Limited Degree)
. . Consenesco: Healing 14 (wizarding magic; Reach (ranged) 2: 10 ft., Restorative, Stabilize)
. . Flipendo Duo: Cone Area Move Object 10 (force, wizarding magic, 25 tons, DC 25; Cone Area: 60 feet cone, DC 20, Damaging; Limited: to Pushing targets away from Tracey, Reduced Range: close)
. . Flipendo Tria: Cylinder Area Move Object 10 (force, wizarding magic, 25 tons, DC 25; Cylinder Area 2: 60 feet cylinder, DC 20, Damaging; Tiring)
. . Flipendo: Move Object 14 (force, wizarding magic, 400 tons, DC 29; Damaging; Limited: to Pushing targets away from Tracey)
. . Fumos: Obscure 10 (wizarding magic, Affects: Two Sense Types - Visual, Area: 2 miles radius; Extended Range 4; Custom: Partial)
. . Glacius Virilis: Progressive Affliction 14 (cold, wizarding magic, 1st degree: Dazed and Impaired, 2nd degree: Stunned and Defenseless, Resisted by: Dodge, Overcome by Fortitude, DC 24; Extra Condition, Increased Range: ranged, Progressive; Limited: to Male Targets, Limited Degree)
. . Leviosa: Move Object 6 (wizarding magic, 3200 lbs., DC 29; Damaging, Throwing Mastery 8; Limited: to Objects Only)
. . Portus I: Teleport 14 (wizarding magic, Carry 3 tons; Accurate, Extended: 16000 miles in 2 move actions, Increased Mass 7, Triggered: 1 use - By Command Word or as a Time Delay; Limited to Extended, Medium: Object touched when incantation is spoken, Transit Time 5: 1 minute)
. . Portus II: Movement 6 (wizarding magic, Dimensional 3: any dimension, 3 tons, Space Travel 3: other galaxies; Custom: Triggered: 1 use - By Command Word or as a Time Delay, Increased Mass 7; Custom: Medium: Object touched by Wand when Incantation is spoken, Custom 5: Transit Time: 1 minute)
. . Purdictus: Damage 10 (force, wizarding magic, DC 25; Multiattack, Reach (ranged) 7: 35 ft.)
. . Stupefy: Cumulative Affliction 10 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
Woolly Mammoth Animagus (Activation: Move Action)
. . Animal Senses: Senses 1 (morphic, Acute: Olfactory)
. . Augmented Stats: Enhanced Trait 7 (morphic, Perception +10 (+24), Advantages: Fearless, Ultimate Effort: Will checks)
. . Ice Age Elephant: Growth 8 (morphic, +4 Intimidate, -8 Stealth, -4 active defenses, +2 size ranks, +1 speed ranks; Limited to Increasing Size Only)
. . Natural Weapons: Strength-based Damage 2 (morphic, DC 25)
. . Protective Hide: Protection 4 (morphic, +4 Toughness)
. . Running Speed: Speed 4 (morphic, Speed: 30 miles/hour, 500 feet/round)

Expanded Equipment
Legion Flight Ring
. . Environmental Field: Immunity 5 (technological, Environmental Condition: Cold, Environmental Condition: Radiation, Environmental Condition: Vacuum, Suffocation (All); Sustained)
. . Flight Systems: Array
. . . . Anti-Gravity: Flight 5 (technological, Speed: 60 miles/hour, 900 feet/round; Subtle: subtle)
. . . . Soar the Spaceways: Movement 2 (technological, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . Super Ventriloquism: Radio Cosmic Communication 5 (technological; Limited: to Distress Signal [3 ranks only])
. . Telepathic Translation: Perception Area Comprehend 2 (technological, Languages - Understand All, Languages - You're Understood; Affects Others, Perception Area: DC 12 - Hearing)

Equipment
Legion Flight Ring

Offense
Initiative +9
Bombarda Maxima: Burst Area Damage 10 (DC 25)
Bumastus: Burst Area Affliction 10 (DC Fort/Will 20)
Flipendo Duo: Cone Area Move Object 10 (DC 25)
Flipendo Tria: Cylinder Area Move Object 10 (DC 25)
Flipendo: Move Object 14, +14 (DC 29)
Glacius Virilis: Progressive Affliction 14, +14 (DC Will 24)
Grab, +7 (DC Spec 18)
Kris Strike: Strength-based Damage 2, +11 (DC 25)
Leviosa: Move Object 6, +14 (DC 29)
Natural Weapons: Strength-based Damage 2, +7 (DC 25)
Purdictus: Damage 10, +14 (DC 25)
Stupefy: Cumulative Affliction 10, +14 (DC Fort 20)
Throw, +8 (DC 23)
Unarmed, +7 (DC 23)

Complications
- Honor: Tracey follows a strict code of honor when it comes to fights, and even when not fighting. She obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to her code of honor as she gets older.
- Motivation: Thrills: Much like Daphne, Tracey sort of got caught up in the thrills of being one of Iris' best friends and never stopped to ask what life would be like without her.
- Mythic Weakness: Tracey cannot touch the herb known as Moly without suffering excruciating levels of pain, and even being able to see such a plant will make it all but impossible for Tracey to cast any of her spells due to how distracting the presence of this plant is for her.
- Relationship: As can be deduced from her Mythic Weakness, Tracey is genetically the daughter of the sorceress known as Circe. However, Tracey would be the first to attack Circe if she dared threaten the inhabitants of Themyscira because such a threat would endanger Tracey's true family, Iris and Daphne.

Languages
English [Native]

Defense
Dodge 16, Parry 16, Fortitude 13, Toughness 12/11 (Imp. 10), Will 14

Power Points
Abilities 100 + Powers 121 + Advantages 62 + Skills 72 (144 ranks) + Defenses 30 = 385
--------------------
Code Names: Alice is a reference to Alice Snuffleupagus from Sesame Street. Meanwhile Góissa is the Latinized form of the modern Greek translation of the word 'Enchantress', or at least it is if Google Translate managed to get that translation correct, as I know it is anything but the most reliable translation service in existence.
Last edited by DalkonCledwin on Mon Sep 09, 2019 9:09 pm, edited 2 times in total.

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DalkonCledwin
Posts: 1346
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Shadow Lass / MCs / Family

Post by DalkonCledwin » Mon Sep 09, 2019 3:47 pm

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Art by Candra on DeviantArt

Shadow Lass (Tasmia Mallor) - PL 12
Age: 124 as of 2979 C.E. / Height: 5' 8" / Weight: 120 lbs
Hair Color: Black / Eye Color: Black
Wealth Rank: +8 / Rep Rank: +14

Strength 1, Stamina 4, Agility 5, Dexterity 4, Fighting 4, Intellect 3, Awareness 6, Presence 2

General Advantages
Assessment, Benefit, Renown, Benefit, Social Class 3 (nobility), Connected, Defensive Attack, Distracting Attack, Equipment 5, Fascinate (Persuasion), Favored Environment: Zero-G, Fighting Style: Martial Arts A, Fighting Style: Martial Arts C, Fighting Style: Martial Arts D, Inspire 3, Languages 1, Leadership, Lionheart 2, Move-by Action, Precise Attack (Close, Concealment), Precise Attack (Ranged, Concealment), Ranged Attack 2, Set-up 3, Strangely Alluring 3, Teamwork, Well-informed, White Knight

Fighting Style Advantages
Agile Feint, All-out Attack, Chokehold, Evasion 2, Hide in Plain Sight, Improved Defense, Improved Disarm, Improved Grab, Improved Smash, Improved Trip, Improvised Weapon, Instant Up, Power Attack, Prone Fighting, Startle, Takedown 2

Enhanced Advantages
Diehard, Great Endurance

Skills
Acrobatics 6 (+11), Athletics 6 (+7), Close Combat: Martial Arts 4 (+8), Close Combat: Swords 6 (+10), Deception 4 (+6), Expertise: Politics 8 (+11), Insight 6 (+12), Investigation 8 (+11), Perception 6 (+12), Persuasion 8 (+10), Ranged Combat: Shadow-Casting 6 (+10), Sleight of Hand 4 (+8), Stealth 12 (+17), Technology 8 (+11), Treatment 4 (+7), Vehicles 6 (+10)

Powers
Shadow-Casting: Dynamic Array
. . Protective Shadows: Deflect 12 ([0 active, 0/49 PP, 4/r], shadow; Increased Range: perception, Redirection, Reflect)
. . Scry Through Shadow: Remote Sensing 12 ([0 active, 0/49 PP, 2/r], shadow, Affects: 2 Types, inc. Visual - visual, auditory, Range: 16 miles; Medium: shadows and darkness)
. . Shadow Blade: Strength-based Damage 3 ([0 active, 0/49 PP, 1/r+1], shadow, slashing, DC 19; Dangerous)
. . Shadow Bolt: Damage 12 ([0 active, 0/49 PP, 2/r], force, shadow, DC 27; Increased Range: ranged)
. . Shadow Shaping: Create 12 ([0 active, 0/49 PP, 4/r], shadow, Volume: 4000 cft., DC 22; Impervious, Movable, Selective; Proportional)
. . Shadow Shroud: Burst Area Concealment Attack 5 ([0 active, 0/49 PP, 7/r], shadow, All Visual Senses, Extra Ranks 1, DC 15; Burst Area 3: 120 feet radius sphere, DC 15, Attack: Fortitude, Increased Range 2: perception)
. . Shadow Tendrils: Shapeable Area Move Object 12 ([0 active, 0/49 PP, 4/r+1], shadow, 100 tons; Shapeable Area: 30 cft., DC 22, Precise, Selective)
Talokite Physiology
. . Healing Darkness: Regeneration 5 (racial, Every 2 rounds, Advantages: Diehard, Great Endurance; Source: darkness)
. . Invulnerabilities: Immunity 5 (racial, Damage Effect: darkness effects)
. . Long-Lived: Feature 1 (racial, Notes: Talokites are essentially a species of Space Elves, and have the typical lifespan of such a species)
. . Shadow Shield: Protection 5 (racial, +5 Toughness; Impervious, Sustained)
. . Shadow-Sight: Senses 4 (racial, Counters Concealment: Darkness [Vision], Extended: Vision 2: x100)
. . Super-Endurance: Immunity 5 (racial, Environmental Condition: Vacuum, Environmental Condition: Cold, Environmental Condition: Radiation, Suffocation (All); Quirk: limited to approximately 30 minutes at a time)
. . Unknown to Light: Feature 1 (racial, Notes: Shadow-Casting powers cannot be disrupted by naturally occuring or technologically derived forms of light, which in effect makes them innate against such things)

Expanded Equipment
Legion Flight Ring
. . Environmental Field: Feature 1 (technological; Sustained, Notes: Negates the quirk on Tasmia's Super-Endurance power)
. . Flight Systems: Array
. . . . Anti-Gravity: Flight 5 (technological, Speed: 60 miles/hour, 900 feet/round; Subtle: subtle)
. . . . Soar the Spaceways: Movement 2 (technological, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . . . Super Ventriloquism: Radio Cosmic Communication 5 (technological; Limited: to Distress Signal [3 ranks only])
. . . . Telepathic Translation: Perception Area Comprehend 2 (technological, Languages - Understand All, Languages - You're Understood; Affects Others, Perception Area: DC 12 - Hearing)

Equipment
Legion Flight Ring

Offense
Initiative +5
Grab, +8 (DC Spec 11)
Shadow Blade: Strength-based Damage 3, +10 (DC 19)
Shadow Bolt: Damage 12, +12 (DC 27)
Shadow Shroud: Burst Area Concealment Attack 5 (DC Fort 15)
Shadow Tendrils: Shapeable Area Move Object 12 (DC 22)
Throw, +6 (DC 16)
Unarmed, +8 (DC 16)

Complications
- Honor: Tasmia's people, the Talokites, are known for breeding warriors, and Tasmia herself is said to be the best warrior on her planet. It is little surprise then, that she follows a strict code of honor in her battles.
- Motivation: Patriotism: Tasmia is the Shadow Champion of the Talok system, meaning that it is her duty to defend her people from external threats, but also to defend other worlds from similar threats when asked to provide them with her assistance. This is why she became a member of the Legion of Super Heroes.
- Relationship: One of Tasmia's distant ancestors is Mikaal Tomas, who is better known as Starman.
- Reputation: For having a personality that is completely contrary to her powers. She may manipulate shadows and darkness, but you couldn't find a better White Knight if you tried!
- Weakness: Tasmia suffers an additional degree of effect from light-based attacks.

Languages
English, Talok [Native]

Defense
Dodge 15, Parry 15, Fortitude 8, Toughness 9 (Imp. 9), Will 10

Power Points
Abilities 58 + Powers 92 + Advantages 54 + Skills 51 (102 ranks) + Defenses 29 = 284
Last edited by DalkonCledwin on Tue Sep 10, 2019 1:23 am, edited 2 times in total.

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Queen Diana / Allies / Family

Post by DalkonCledwin » Mon Sep 09, 2019 6:27 pm

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Official Art by FreShPAiNt on DeviantArt

Queen Diana, the Goddess of War - PL 19 (w/o Bracelets) / PL 16 (w/ Bracelets)
Age: App. 5978 as of 2979 C.E. / Height: Usually 6' 0" / Weight: Usually 165 lbs
Hair Color: Usually Black / Eye Color: Usually Blue
Wealth Rank: +28 / Rep Rank: +27

Strength 14/19, Stamina 11/16, Agility 7, Dexterity 6, Fighting 12/14, Intellect 5, Awareness 6, Presence 6

Advantages
Animal Empathy, Assessment, Attractive, Beloved: Superman Prime (Kal-El), Benefit, Renown 4, Benefit, Social Class 4 (royalty), Benefit, Wealth 5 (billionare), Connected, Contacts, Daze (Deception), Daze (Intimidation), Diehard, Equipment 6, Fascinate (Deception), Fascinate (Intimidation), Fascinate (Persuasion), Favored Environment: Choose Environment, Fearless, Fighting Style: Fencing, Fighting Style: Martial Arts A, Fighting Style: Martial Arts B, Fighting Style: Martial Arts C, Fighting Style: Martial Arts D, Fighting Style: Martial Arts E, Fighting Style: Wrestling, Improved Aim, Influential, Inspire 5, Leadership, Move-by Action, Precise Attack (All) 4, Quick Draw, Ranged Attack 5, Ritualist, Second Chance: Acrobatics Checks for Tumbling, Teamwork, Tracking, Ultimate Effort: Aim, Ultimate Effort: Toughness Checks, Well-informed, White Knight

Fighting Style Advantages
Accurate Attack, Agile Feint, All-out Attack, Chokehold, Defensive Attack, Defensive Roll, Evasion 2, Hide in Plain Sight, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative 3, Improved Smash, Improved Trip, Improvised Weapon, Instant Up, Power Attack, Prone Fighting, Startle, Takedown 2, Taunt, Weapon Bind

Skills
Acrobatics 10 (+17), Athletics 10 (+24), Close Combat: Lasso of Truth 4 (+16), Deception 8 (+14), Expertise (AWE): Animal Handling 10 (+16), Expertise (AWE): Governing 10 (+16), Expertise: Demolitions 6 (+11), Expertise: Greek Mythology 12 (+17), Expertise: History 12 (+17), Expertise: Magic 10 (+15), Expertise: Military Strategy 20 (+25), Expertise: Paleolinguistics 12 (+17), Expertise: Psychology 8 (+13), Insight 8 (+14), Intimidation 8 (+14), Investigation 10 (+15), Perception 8 (+14), Persuasion 8 (+14), Ranged Combat: Royal Tiara 4 (+10), Stealth 8 (+15), Technology 8 (+13), Treatment 12 (+17), Vehicles 8 (+14)

Powers
Bracelets of Submission (Removable (indestructible))
. . Divine Aegis: Array
. . . . Bullet Blocking: Immunity 10 (talent, Common Descriptor: Physical Projectiles; Concentration)
. . . . Shockwave: Cone Area Move Object 14 (divine, force, 400 tons, DC 29; Cone Area: 60 feet cone, DC 24, Damaging; Limited: to Pushing Targets Away from Diana, Reduced Range: close)
Deified Physiology
. . Deathless: Immortality 16 (racial, Return after 1 minute; Limited: Magic, whether in the form of spells or weapons, can truly kill Diana)
. . Divine Awareness: Senses 27 (racial, Analytical (Type): Visual Senses, Awareness: Divinity [Mental], Counters All Concealment: Vision, Counters Illusion: Vision, Detect: Magic [Visual] 2: ranged, Extended: Divine Awareness 3: x1k, Extended: Hearing 2: x100, Extended: Vision 6: x1m, Penetrates Concealment: Vision)
. . Indomitable Will: Immunity 10 (racial, Common Descriptor: Mental Effects; Limited - Half Effect)
. . Olympian Might: Enhanced Strength 6 (racial, +6 STR; Limited to Lifting, Notes: Has a punching strength of 400 tons, and a lifting strength of 25,000 tons)
. . Omnilingualism: Comprehend 5 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate, Spirits - Medium)
. . Otherworldly: Immunity 31 (racial, Aging, Fortitude Effects)
. . True Invulnerability: Impervious Toughness 9 (racial)
. . True Shapeshifter: Morph 4 (racial, +20 Deception checks to disguise; Any form)
Goddess of War: Dynamic Array
. . Arsenal of Areopagos: Strength-based Damage 2 ([0 active, 0/75 PP, 2/r+3], divine magic, DC 31; Multiattack [14 extra ranks], Precise, Reach (melee): 5 ft., Variable Descriptor: close group - Bludgeoning, Piercing or Slashing)
. . Blink I: Teleport 14 ([0 active, 0/75 PP, 4/r], divine magic, Carry 50 lbs.; Accurate, Easy, Extended: 16000 miles in 2 move actions; Limited to Extended)
. . Blink II: Movement 5 ([0 active, 0/75 PP, 2/r], divine magic, Dimensional: Olympian Realms 2: group, 50 lbs., Space Travel 3: other galaxies)
. . Divine Electrokinesis: Damage 14 ([0 active, 0/75 PP, 2/r], divine magic, electricity, DC 29; Increased Range: ranged)
. . Illusion-Casting: Illusion 14 ([0 active, 0/75 PP, 4/r], divine magic, Affects: All Sense Types, Area: 15000 cft., DC 24; Selective; Limited to Minds, Resistible: Will)
. . Invisibility: Concealment 10 ([0 active, 0/75 PP, 2/r], divine magic, All Senses)
. . War Inducement: Progressive Burst Area Affliction 5 ([0 active, 0/75 PP, 15/r], divine magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 15; Burst Area 12: 8 miles radius sphere, DC 15, Progressive, Selective; Limited: to Causing population centers to become hostile and warlike)
Lasso of Truth (Easily Removable (indestructible))
. . Magic Lasso: Linked Effect
. . . . Lasso Snare: Move Object 12 (Linked; divine, 25 ktons; Custom: Tether, Increased Mass 8)
. . . . Speak the Truth!: Concentration Cumulative Affliction 12 (Linked; divine, 1st degree: Vulnerable, 2nd degree: Compelled, Resisted by: Will, DC 22; Concentration, Cumulative, Increased Range: ranged; Limited: to Compelling Targets to speak the Truth, Limited Degree)
Olympian Armor (Removable (indestructible))
. . Armor Plating: Protection 4 (armor, +4 Toughness; Impervious)
Olympian Shield (Removable (indestructible))
. . Armored Dodge: Impervious Dodge 3 (armor; Sustained)
. . Armored Parry: Impervious Parry 3 (armor; Sustained)
Royal Tiara (Removable (indestructible))
. . Alalaes!: Strength-based Damage 3 (bludgeoning, DC 32; Reach (ranged) 8: 40 ft., Ricochet 3: 3 bounces)
Super-Speed: Array
. . Flash Step: Teleport 6 (divine, 1800 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Subtle: subtle, Turnabout; Limited: Must realistically be capable of walking to destination without forcing an entry)
. . Soar the Spaceways: Movement 4 (divine, Environmental Adaptation: Space, Space Travel 3: other galaxies)
. . True Flight: Flight 14 (divine, Speed: 32000 miles/hour, 60 miles/round)
Sword of Athena (Easily Removable)
. . Sword Strike: Strength-based Damage 5 (divine, slashing, DC 34; Dangerous 2, Penetrating 12)

Offense
Initiative +11
Alalaes!: Strength-based Damage 3, +15 (DC 32)
Arsenal of Areopagos: Strength-based Damage 2, +12 (DC 31)
Divine Electrokinesis: Damage 14, +11 (DC 29)
Grab, +12 (DC Spec 24)
Lasso Snare: Move Object 12, +11 (DC 22)
Shockwave: Cone Area Move Object 14 (DC 29)
Speak the Truth!: Concentration Cumulative Affliction 12, +11 (DC Will 22)
Sword Strike: Strength-based Damage 5, +12 (DC 34)
Throw, +11 (DC 29)
Unarmed, +12 (DC 29)
War Inducement: Progressive Burst Area Affliction 5 (DC Will 15)

Complications
- Enemies: Anyone styling themselves as a deity that has less than honorable intentions for mankind, can consider Diana to be their worst enemy.
- Motivation: Responsibility: Diana has officially retired from the role of Wonder Woman and taken her position as Queen of Themyscira. It is also thanks to an incredibly ancient magical law known as Right of Conquest, has also become the Olympian Goddess of War. This means she is burdened with multiple responsibilities, the most important of which is to protect the people of Themyscira from very deific domain that she is supposed to be in favor of.
- Power Loss: While Diana is wearing her Bracelets of Submission, her Strength, Stamina & Impervious Toughness are Disabled, while her Fighting is Impaired. This results in her Power Level diminishing from a whopping 19 down to a more manageable 16. Without this power limiter, Diana is one of the strongest living beings right now.
- Relationship: Diana is effectively Daphne's first cousin, and has named Daphne the Heiress Presumptive to the Throne of Themyscira due to the fact that the man Diana loves has seemingly vanished from off the face of existence.
- Reputation: Only the other Amazons truly appreciate the fact that Diana is the new Olympian War God, because only they remember the prophecy that named her the God Slayer.

Languages
Ancient Greek [Native]

Defense
Dodge 17 (Imp. 3), Parry 15 (Imp. 3), Fortitude Immune, Toughness 16/15 (Imp. 13), Will 10

Power Points
Abilities 158 + Powers 343 + Advantages 87 + Skills 107 (214 ranks) + Defenses 17 = 712

--------------------
The Pardisiacal Island of Themyscira - PL 19

Toughness 12, Size Gargantuan

Features:
Communications, Computer, Concealed 3, Defense System, Grounds, Gym, Hangar, Holding Cells, Infirmary, Isolated, Laboratory, Library, Living Space, Power System, Wards 2

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 18 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25

--------------------
Legion HQ Primary Shareholder - PL 19 (Alternate of The Pardisiacal Island of Themyscira)

Toughness 14, Size Gargantuan

Features:
Combat Simulator, Communications, Computer, Defense System, Gym, Hangar, Holding Cells, Infirmary, Laboratory, Library, Living Space, Security System 2, Workshop

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 22
Last edited by DalkonCledwin on Tue Sep 10, 2019 2:23 am, edited 1 time in total.

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Mon-El / Allies / Family

Post by DalkonCledwin » Mon Sep 09, 2019 9:28 pm

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Mon-El (Lar Gand) - PL 12
Age: 18 / Height: 6' 1" / Weight: 180 lbs
Hair Color: Black / Eye Color: Blue
Wealth Rank: +12 / Rep Rank: +18

Strength 14/-1, Stamina 11/0, Agility 9/-1, Dexterity 8/-2, Fighting 6, Intellect 3, Awareness 4, Presence 4

General Advantages
Assessment, Attractive, Benefit, Renown 3, Benefit, Social Class (militant/academic), Benefit, Wealth (well-off), Connected, Daze (Intimidation), Diehard, Eidetic Memory, Equipment 9, Evasion 2, Extraordinary Effort, Fascinate (Intimidation), Fascinate (Persuasion), Fearless, Fighting Style: Martial Arts B, Inspire 2, Interpose, Inventor, Jack-of-all-trades, Languages 1, Leadership, Move-by Action, Ranged Attack 2, Seize Initiative, Set-up 5, Takedown 2, Teamwork, Ultimate Effort: Toughness Checks, Well-informed, White Knight

Fighting Style Advantages
All-out Attack, Chokehold, Improved Defense, Improved Disarm, Improved Hold, Improved Trip, Power Attack

Enhanced Advantages
Great Endurance,

Skills
Acrobatics 8 (+17), Athletics 4 (+18), Close Combat: Martial Arts 4 (+10), Deception 6 (+10), Expertise: Engineering 10 (+13), Insight 8 (+12), Intimidation 6 (+10), Investigation 6 (+9), Perception 8 (+12), Persuasion 8 (+12), Stealth 4 (+13), Technology 10 (+13), Treatment 8 (+11), Vehicles 6 (+14)

Powers
Daxamite Physiology
. . Daxamite Sensitivity: Senses 28 (racial, Accurate: Hearing, Acute: Olfactory, Analytical: Hearing, Analytical (Type): Visual Senses, Extended: Hearing 6: x1m, Extended: Vision 4: x10k, Extended: Olfactory 3: x1k, Microscopic Vision 4: atom-size, Penetrates Concealment: Vision, Ultra-hearing)
. . Heat Vision: Damage 10 (heat, DC 25; Increased Range: ranged, Precise)
. . Hyper-Speed: Speed 6 (racial, Speed: 120 miles/hour, 1800 feet/round)
. . Invulnerabiilities: Immunity 7 (racial, Disease, Environmental Conditions (All), Poison)
. . Man of Steel: Enhanced Strength 10 (racial, +10 STR; Limited to Lifting, Notes: Has a punching strength of 400 tons, and a lifting strength of 400,000 tons)
. . Super-Endurance: Immunity 7 (racial, Fatigue Effects, Suffocation (All), Advantages: Great Endurance; Limited - Half Effect)
. . True Flight: Flight 14 (racial, Speed: 32000 miles/hour, 60 miles/round)
. . True Invulnerability: Impervious Toughness 11 (racial)
. . Yellow Sun Empowerment: Enhanced Trait 92 (racial, Strength +15 (+14), Stamina +11 (+11), Agility +10 (+9), Dexterity +10 (+8))
Daxamite Uniform (Removable (indestructible))
. . Body Armor: Protection 3 (armor, +3 Toughness; Impervious)

Expanded Equipment
Legion Flight Ring
. . Environmental Field: Immunity 5 (technological, Environmental Condition: Cold, Environmental Condition: Radiation, Environmental Condition: Vacuum, Suffocation (All); Sustained)
. . Secondary Flight: Array
. . . . Anti-Gravity: Flight 5 (technological, Speed: 60 miles/hour, 900 feet/round; Subtle: subtle)
. . . . Soar the Spaceways: Movement 2 (technological, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . Super Ventriloquism: Radio Cosmic Communication 5 (technological; Limited: to Distress Signal [3 ranks only], Notes: This power can normally span the entire universe, however the distress signal is limited to communicating within a single star sysem)
. . Telepathic Translation: Perception Area Comprehend 2 (technological, Languages - Understand All, Languages - You're Understood; Affects Others, Perception Area: DC 12 - Hearing)

Equipment
Legion Flight Ring

Offense
Initiative +9
Grab, +10 (DC Spec 24)
Heat Vision: Damage 10, +10 (DC 25)
Throw, +10 (DC 29)
Unarmed, +10 (DC 29)

Complications
- Motivation: Doing Good: Mon-El is driven to do the right thing and help however he can.
- Power Flicker: Mon-El has recently been experiencing random moments where his powers completely disappear with no rhyme or reason. This condition has been analyzed by S.T.A.R. Labs, and according to their report, Mon-El can expect to be rendered permanently powerless in one years time unless a way can be found to reverse the condition. This is something that would happen to any Daxamite who leaves their homeworld, which exists in a lead-free vacuum.
- Power Loss: Daxamite's draw their superhuman abilities from the same source of energy that Kryptonians do, Earth's yellow sun. So if Mon-El were to travel to a world that lacks such a star, he'd most likely lose his superhuman abilities for the entire time he is on that world, though in some cases it will turbo charge his powers instead, such as if he were to travel to a world with a blue star.
- Relationships: Iris, Daphne and Tracey have all sort of adopted Mon-El as their surrogate younger brother, while Tasmia views both him and Iris as potential romantic partners.
- Weakness: When in the presence of a large enough quantity of lead (GM's discretion on what qualifies as such), Mon-El's Racial powers will become Impaired, then Disabled and finallly Debilitated. Long term exposure (usually only a matter of minutes, if not less) to such quantities of lead can even result in Mon-El being struck with the Dying condition and may ultimately lead to his permanent death. This complication is little different in terms of effects from how Green Kryptonite affects a Kryptonian, the main difference is that Lead is the second most common element in the Sol System after Tin, making it incredibly hard to avoid while within that system.

Languages
Daxam [Native], English

Defense
Dodge 10, Parry 10, Fortitude 14, Toughness 14 (Imp. 14), Will 10

Power Points
Abilities 26 + Powers 214 + Advantages 55 + Skills 48 (96 ranks) + Defenses 14 = 357

--------------------
For What it is Worth: Sodam Yat, who is also a Daxamite, has proven that Green Lantern Rings will work as a solution to the weakness and power loss complications that Mon-El is suffering from here. Although in Yat's case, he got the ring before leaving Daxam Prime, so I don't know if it would work the same way for Mon-El.
Last edited by DalkonCledwin on Tue Sep 10, 2019 1:23 am, edited 1 time in total.

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Superman Prime / Flea / Family

Post by DalkonCledwin » Tue Sep 10, 2019 1:23 am

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Superman Prime (Kal-El) - PL 19
Age: 999 (Or is he?) / Height: 6' 5" / Weight: 243 lbs
Hair Color: Black / Eye Color: Blue
Wealth Rank: +8 / Rep Rank: +31

Strength 20, Stamina 15, Agility 12, Dexterity 11, Fighting 10, Intellect 5, Awareness 6, Presence 6

General Advantages
Assessment, Attractive, Benefit, Ambidexterity, Benefit, Renown 6, Close Attack 8, Connected, Daze (Intimidation), Diehard, Eidetic Memory, Evasion 2, Fascinate (Persuasion), Favored Environment: Choose Environment, Fearless, Fighting Style: Martial Arts A, Fighting Style: Martial Arts C, Great Endurance, Inspire 5, Interpose, Inventor, Jack-of-all-trades, Languages 1, Leadership, Move-by Action, Precise Attack (Close, Concealment), Precise Attack (Close, Cover), Ranged Attack 3, Second Chance: Toughness Checks, Startle, Takedown 2, Teamwork, Trance

Fighting Style Advantages
Agile Feint, All-out Attack, Defensive Attack, Improved Defense, Improved Disarm, Improved Grab, Improved Initiative 2, Improved Smash, Improved Trip, Instant Up, Power Attack, Prone Fighting

Skills
Acrobatics 8 (+20), Athletics 4 (+24), Deception 6 (+12), Expertise: Astrogation 8 (+13), Expertise: Computers 12 (+17), Expertise: Journalism 12 (+17), Expertise: Kryptonian Lore 12 (+17), Insight 8 (+14), Intimidation 8 (+14), Investigation 8 (+13), Perception 22 (+28), Persuasion 12 (+18), Ranged Combat: Cosmic Power 8 (+19), Stealth 4 (+16), Technology 12 (+17), Treatment 4 (+9), Vehicles 8 (+19)

Powers
Cosmic Traveler: Array
. . Reality Punching: Movement 6 (talent, Dimensional 3: any dimension, 50 lbs., Space Travel 3: other galaxies; Portal)
. . True Flight: Flight 10+15 ([Stacking ranks: +15], talent, Speed: 64 million miles/hour, 125000 miles/round)
Phenomenal Cosmic Power: Array
. . Astral Projection: Remote Sensing 1 (Affects: 3 Types, inc. Visual - Visual, Aural, and Mental, Range: 60 feet; Side Effect 2: always - physical body is defenseless and immobile)
. . Cosmic Reception: Senses 26 (cosmic, Accurate: Hearing, Direction Sense, Distance Sense, Extended: Hearing 20: x100000000tr, Tracking: Hearing 1: -1 speed rank, Ultra-hearing; Custom: Can pick up sounds even through the vacuum of space)
. . Cosmic Restoration: Healing 9 (cosmic; Persistent, Restorative, Stabilize; Limited: to Self Only)
. . Freeze-Breath: Cumulative Cone Area Affliction 10 (cold, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, 3rd degree: Incapacitated, Resisted by: Dodge, Overcome by Damage, DC 20; Cone Area: 60 feet cone, DC 20, Cumulative, Extra Condition)
. . Heat Vision: Damage 14 (heat, DC 29; Increased Range: ranged, Precise)
. . Instant Transmission: Teleport 14 (cosmic, 60 miles in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity, Easy, Extended: 16000 miles in 2 move actions, Turnabout)
. . Mimicry: Morph 3 (cosmic, +20 Deception checks to disguise; Broad group; Quirk: Regardless of what he looks like at any given point in time, he is still a guy, Notes: Any humanoid form)
. . Psychokinesis: Move Object 16 (cosmic, mental, 1600 tons; Increased Range: perception)
. . Psychokinetic Disassembly: Transform 16 (cosmic, mental, Affects: 1 Thing > 1 Thing - Assembled to Disassembled, Transforms: 25 tons, DC 26; Increased Duration: continuous, Increased Range: ranged)
. . Subliminal Flight: Flight 15 (cosmic, Speed: 64000 miles/hour, 120 miles/round; Stacks with: True Flight: Flight 10+15)
Strange Visitor Physiology
. . Body Resistance: Protection 6 (racial, +6 Toughness)
. . Cosmic Might: Enhanced Strength 20 (racial, +20 STR; Limited to Lifting, Notes: Has a punching strength of 25,000 tons, and a lifting strength of 25.6 billion tons)
. . Cosmic Perception: Senses 27 (racial, Acute: Olfactory, Analytical (Type): Visual Senses, Awareness: Cosmic [Mental], Counters All Concealment: Vision, Extended: Cosmic Awareness 3: x1k, Extended: Vision 4: x10k, Extended: Olfactory 3: x1k, Microscopic Vision 4: atom-size, Penetrates Concealment: Vision)
. . Low-Level Telepathy: Mental Communication 1 (racial; Concentration)
. . Omnilingualism: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood)
. . Self-Sustenance: Immunity 13 (racial, Aging, Life Support, Rare Descriptor: Red Solar Energy, Sleep)
. . True Invulnerability: Impervious Toughness 14 (racial)

Offense
Initiative +20
Freeze-Breath: Cumulative Cone Area Affliction 10 (DC Fort/Will 20)
Grab, +18 (DC Spec 30)
Heat Vision: Damage 14, +22 (DC 29)
Psychokinesis: Move Object 16 (DC 26)
Psychokinetic Disassembly: Transform 16, +22 (DC Dog 26)
Throw, +14 (DC 35)
Unarmed, +18 (DC 35)

Complications
- Giant Space Flea From Outta Nowhere: As far as most inhabitants of the planet Earth are concerned, Superman is simply a figure of myth and legend handed down in charming stories for the younger generations. The inhabitants of Themyscira however, are aware that he really did exist, and that he will one day return. The question is whether he will be a friend or foe when he finally chooses to return. Diana could even tell you the exact day that he disappeared, and that was May 31st, 2082, a week to the day that Lois Kent (née Lane) set sail for her Next Great Adventure.
- Power Loss: Superman's Passive Defenses are considered to be Disabled against magical attacks, and he loses the benefits of his True Invulnerability power when defending himself against such attacks. This is because nothing he has encountered so far has allowed him to understand magic in a way that would allow him to erect a defense against it.
- Weakness: Green Kryptonite will still affect Superman Prime, however only to the point where it causes his Strength, Stamina and powers to become Impaired before becoming Disabled. Green-K has no other effect against him. The other rocks have absolutely no effect against him anymore.

Languages
English [Native], Kryptonian

Defense
Dodge 17, Parry 17, Fortitude 19, Toughness 21 (Imp. 14), Will 10

Power Points
Abilities 170 + Powers 196 + Advantages 62 + Skills 78 (156 ranks) + Defenses 20 = 526

--------------------
Build Comments: This stat block is more of a thought experiment than anything I plan on using in a combat scenario, in fact it probably would have worked out to be less broken if I had built done this as a typical PL X entity, but I abhor the X-levels.

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Ex Unitate Vires Brainstorm & Notes

Post by DalkonCledwin » Wed Sep 11, 2019 7:17 am

Ex Unitate Vires
Premise: Waking up with a hangover is never fun for Harry Potter, especially when he had no memory of what he did while drunk or why he seems to have two gorgeous girls sharing his bed… wait, why are they glaring at each other?
Required Inclusions:
- The story must involve a Harry Potter / Jean Grey (Phoenix) / Emma Frost pairing.
- If Harry has superpowers beyond his magic, then they can’t be derived from the X-Gene. Find some other way to empower him, there are countless options for this in Marvel.
- The story must start around the same time that Emma had her telepathic affair with Scott.
Preferred Inclusions:
- The X-Men Universe is actually a separate one from the world of Harry Potter.
- Harry having already completed his Hogwarts Education and being a legal adult.
- Harry, Jean and Emma being subjected to a drunken marriage debacle.
- The form of marriage that was employed being a magical one that establishes a mental link.
Optional Inclusions:
- Harry owning a business of some sort, though not a hospital or apothecary as those have been done to death.
- Jean and Emma initially not getting along with each other.
- Harry being an Eternal or an Elder of the Universe. In the latter case his Power Primordial should be based around his magic.
Forbidden Things:
- Harry the Weak Emo Doormat.
- Jean and Emma renewing their relationship with Scott.

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Harry Potter / MCs / Unity

Post by DalkonCledwin » Wed Sep 11, 2019 7:30 am

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Harry James Potter-Black - PL 12
Age: 22 / Height: 5' 11" / Weight: 159 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +24 / Rep Rank: +12

Strength 10, Stamina 11, Agility 8, Dexterity 7, Fighting 4, Intellect 3, Awareness 6, Presence 6

General Advantages
Animal Empathy, Artificer, Assessment, Attractive, Benefit, Wealth 4 (multimillionaire), Daze (Deception), Diehard, Distracting Attack, Eidetic Memory, Fascinate (Persuasion), Fast Grab, Favored Environment: Aerial, Favored Type: Redheads, Fearless, Fighting Style: Brawling, Great Endurance, Hide in Plain Sight, Inspire 3, Interpose, Jack-of-all-trades, Languages 1, Leadership, Move-by Action, Ranged Attack, Ritualist, Second Chance: Resisting Mind Control, Takedown 2, Taunt, Teamwork, Trance, White Knight

Fighting Style Advantages
All-out Attack, Chokehold, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Power Attack

Skills
Acrobatics 4 (+12), Athletics 4 (+14), Close Combat: Grab 6 (+10), Deception 8 (+14), Expertise (AGL): Riding 10 (+18), Expertise (AWE): Cooking 6 (+12), Expertise: History 8 (+11), Expertise: Magic 12 (+15), Insight 8 (+14), Investigation 6 (+9), Perception 10 (+16), Persuasion 8 (+14), Ranged Combat: Power Cosmic 4 (+11), Stealth 8 (+16), Technology 2 (+5), Treatment 4 (+7)

Powers
Cloak of Invisibility (Removable (indestructible))
. . The Cloak of Death: Array
. . . . Hide Thyself from Death's Gaze: Concealment 7 (cosmic, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Cosmic Senses)
. . . . Spectral Shield: Impervious Toughness 6 (ectoplasmic; Sustained)
Cosmic Energy Manipulation: Array
. . Cosmic Blast: Damage 12 (offensive charms, cosmic, energy, DC 27; Increased Range: ranged, Variable Descriptor: close group - Electricity, Fire, Ice, Water or Wind)
. . Cosmic Control: Move Object 12 (leviosa, cosmic, 100 tons)
. . Cosmic Grasp: Progressive Affliction 8 (petrificus, cosmic, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 18; Extra Condition, Increased Range: ranged, Progressive, Reversible; Limited Degree)
. . Cosmic Healing: Healing 8 (vulnera sanentur, cosmic; Persistent, Reach (ranged) 2: 10 ft., Restorative, Stabilize; Limited: to affecting other characters)
. . Cosmic Order: Burst Area Nullify 7 (expecto patronum, cosmic, Counters: Chaos Effects, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Broad, Feature: Extraordinary Effort for +2 Effect Ranks, Simultaneous; Tiring)
. . Cosmic Transmutation: Transform 4 (transfiguration, cosmic, Affects: Anything, Transforms: 3200 lbs., DC 14; Increased Duration: continuous, Increased Mass 8, Increased Range: ranged)
. . Crushing Gravity Field: Burst Area Move Object 8 (orbis, cosmic, 6 tons, DC 23; Burst Area: 30 feet radius sphere, DC 18, Damaging, Increased Range: perception; Limited: Pulling Downwards)
. . Dimensional Portal: Movement 3 (no equivalent, cosmic, Dimensional 3: any dimension, 50 lbs.; Portal)
. . Fold Space I: Teleport 8 (apparition, cosmic, 1 mile in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 250 miles in 2 move actions, Increased Mass 3; Quirk: Effect gains Distracting flaw for first time travelers)
. . Fold Space II: Movement 3 (apparition, cosmic, Space Travel 3: other galaxies; Affects Others, Increased Mass 3, Notes: 400 lbs)
. . Gravitic Deflection: Cloud Area Deflect 10 (protego duo, cosmic; Cloud Area: 15 feet radius sphere, DC 20, Redirection, Reflect; Limited: to Attacks Targeting Dodge)
. . Power Cosmic: Variable 5 (everything else, cosmic; Action: move; Unreliable (5 uses), Notes: 25 pts of Traits; Any effect Harry wants)
Cosmic Locomotion: Array
. . Levitation: Burst Area Flight 12 (cosmic, Speed: 8000 miles/hour, 16 miles/round; Affects Others [5 ranks only], Burst Area: 30 feet radius sphere, DC 22 [5 ranks only], Selective [5 ranks only]; Limited: Effect gains the Distracting flaw while carrying other characters)
. . Soar the Spaceways: Movement 2 (cosmic, Environmental Adaptation: Space, Space Travel 1: within solar system)
Eternal Physiology
. . Deathless: Immortality 5 (racial, Return after 1 day; Limited: Scattering his ashes over a space equal to the area of a galaxy will permanently kill Harry)
. . Eternal Perception: Senses 15 (racial, Acute: Cosmic Awareness, Analytical (Type): Visual Senses, Awareness: Cosmic [Mental], Communication Link: Eternal Uni-Mind, Counters Concealment: Astral Bodies [Visual], Detect: Magic [Visual] 2: ranged, Extended: Cosmic Awareness 5: x100k, Radius: Cosmic Awareness; Limited: Extended is for Cosmic Awareness only [5 ranks only], Notes: I am using the Long Range Senses option from page 24 of the Cosmic Handbook, meaning that without the Limited flaw my Extended effect would apply to All Ranged Senses)
. . Healing Factor: Regeneration 5 (racial, Every 2 rounds)
. . Invulnerabilities: Immunity 18 (racial, Aging, Common Descriptor: All hostile toxins, bacteria and viruses, Environmental Conditions (All), Suffocation (All))
. . Omnilingualism: Comprehend 5 (racial, Languages - Read All, Languages - Speak All, Languages - Understand All, Spirits - Communicate, Spirits - Medium)
. . Tough: Protection 3 (racial, +3 Toughness)
. . True Invulnerability: Impervious Toughness 8 (racial)
Unusual Qualities
. . Cosmic Rapport: Senses 2 (cosmic, Communication Link: Emma Black, Communication Link: Jean Potter)
. . Incorrigible: Immunity 5 (talent, Custom: Mind Control 5; Limited - Half Effect)
. . Master of Death: Feature 1 (cosmic, Notes: Harry is the chosen Representative of the Cosmic Entity known only as Death. This may give him recognition and regard in certain circles, but has also earned him the animosity of Thanos, the Mad Titan. This Feature is good for a +2 circumstance bonus when appropriate and was primarily responsible for Harry's species designation changing from 'Wizard' to 'Eternal.' It is worth noting that while Harry is Death's chosen Representative, Thanos is her chosen Champion.)

Offense
Initiative +8
Cosmic Blast: Damage 12, +12 (DC 27)
Cosmic Control: Move Object 12, +12 (DC 22)
Cosmic Grasp: Progressive Affliction 8, +12 (DC Fort/Will 18)
Cosmic Order: Burst Area Nullify 7 (DC Will 17)
Cosmic Transmutation: Transform 4, +12 (DC Dog 14)
Crushing Gravity Field: Burst Area Move Object 8 (DC 23)
Grab, +10 (DC Spec 20)
Throw, +8 (DC 25)
Unarmed, +4 (DC 25)

Complications
- Curse Sworn: Due to the fact that Harry united the Deathly Hallows and effectively became Death's 'Representative', anyone who wishes to challenge Death in order to gain True Immortality, must first face Harry in a similar challenge. In effect he has become Death's Bouncer. Beyond that, she really doesn't care what Harry does with the approximation of True Immortality that she granted him.
- Enemy: Thanos does not like sharing Death with anyone, so it is understandable that he does not like the fact that Harry is her representative/bouncer. If Death hadn't already made it impossible for Thanos to summon Harry into his presence, the Mad Titan would have done so and promptly atomized Harry so he could spread his ashes. Fortunately he can only really do that on Sanctuary or while wearing the Infinity Gauntlet with a majority of the gems.
- Honor: Harry follows a strict code of honor when it comes to fights, and even when not fighting. He obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to his code of honor as he gets older.
Motivation: Doing Good: Harry will often go out of his way in order to save the life of some hapless damsel in distress. This also often leads him and those who he calls his friends, into rather harrowing situations.
- Quirk: Harry will usually speak the incantation for the spell from his original world that most closely resembles whatever effect he is trying to replicate using the Power Cosmic, even if he doesn't really need to do such a thing. On the other hand, he has managed to stop relying on a wand to focus his intent, which is good due to the fact that wands are nothing but a liability in this new reality. Unfortunately, this means that people who understand Latin can usually predict what his attacks will do to them if they let one of the bolts of energy hit them, and allows them to more easily avoid the consequences. In other words, Harry is usually Impaired on either his Attack or Damage checks against such characters (GM's choice as to which applies).
- Temper: Harry is a tempestuous man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.

Languages
English [Native], Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 14 (Imp. 14/8), Will 12

Power Points
Abilities 110 + Powers 156 + Advantages 43 + Skills 54 (108 ranks) + Defenses 15 = 378
Last edited by DalkonCledwin on Wed Sep 11, 2019 10:49 am, edited 5 times in total.

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Jean Potter / MCs / Unity

Post by DalkonCledwin » Wed Sep 11, 2019 10:03 am

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Jean Elaine Potter (née Grey) - PL 13
Age: 26? / Height: 5' 6" / Weight: 130 lbs
Hair Color: Crimson / Eye Color: Green
Wealth Rank: +12 / Rep Rank: +21

Strength 1, Stamina 4, Agility 3, Dexterity 2, Fighting 4, Intellect 2, Awareness 6, Presence 4

General Advantages
Assessment, Attractive 2, Benefit, Renown 4, Benefit, Wealth (well-off), Connected, Contacts, Daze (Intimidation), Diehard, Eidetic Memory, Fascinate (Persuasion), Favored Environment: Aerial, Fearless, Fighting Style: Martial Arts C, Fighting Style: Martial Arts E, Great Endurance, Heroes Want Redheads, Inspire, Interpose, Jack-of-all-trades, Languages 3, Leadership, Omniscience, Second Chance: Resisting Mind Control, Teamwork, Trance, Ultimate Effort: Will Checks, Untapped Potential, Well-informed, White Knight

Fighting Style Advantages
Agile Feint, All-out Attack, Defensive Attack, Defensive Roll, Improved Defense, Improved Grab, Improved Trip, Power Attack, Prone Fighting, Takedown

Skills
Acrobatics 8 (+11), Athletics 8 (+9), Deception 4 (+8), Expertise (AWE): Fashion Trends 8 (+14), Expertise (PRE): Modeling 8 (+12), Expertise: Psychology 10 (+12), Insight 8 (+14), Intimidation 8 (+12), Investigation 6 (+8), Perception 6 (+12), Persuasion 8 (+12), Stealth 4 (+7), Technology 6 (+8), Treatment 12 (+14), Vehicles 6 (+8)

Powers
Cosmic Avatar Physiology
. . Accelerated Healing: Regeneration 2 (racial, Every 5 rounds)
. . Cosmic Perception: Senses 25 (racial, Accurate (Type): Mental Senses, Acute (Type): Mental Senses, Analytical (Type): Mental Senses, Awareness: Sentience [Mental], Counters All Concealment: Mental, Counters Illusion: Mental, Detect: Mutants [Mental] 2: ranged, Extended: Mental Senses 5: x100k, Radius (Type): Mental Senses; Limited: Extended is for Mental Senses only [11 ranks only])
. . Invulnerabilities: Immunity 10 (racial, Aging, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Omnilingualism: Comprehend 5 (racial, Languages - Read All, Languages - Speak All, Languages - Understand All, Spirits - Communicate, Spirits - Medium)
. . Rebirth Flame: Immortality 1 (racial, Return after 2 weeks; Limited: It actually takes about a month for Jean to return to life)
. . Super-Toughness: Protection 8 (racial, +8 Toughness)
Cosmic Locomotion: Array
. . Flight of the Phoenix: Burst Area Flight 14 (cosmic, Speed: 32000 miles/hour, 60 miles/round; Affects Others [5 ranks only], Burst Area: 30 feet radius sphere, DC 24 [5 ranks only], Selective [5 ranks only]; Limited: Effect gains the Distracting flaw while carrying other characters)
. . Soar the Spaceways: Movement 2 (cosmic, Environmental Adaptation: Space, Space Travel 1: within solar system)
The Phoenix Force: Dynamic Array
. . Cosmic Fire Blast: Damage 13 ([0 active, 0/60 PP, 3/r], cosmic, fire, DC 28; Increased Range 2: perception)
. . Cosmic Healing: Healing 10 ([0 active, 0/60 PP, 5/r+1], cosmic; Increased Range 2: perception, Persistent, Restorative, Resurrection; Limited: to affecting other character)
. . Cosmic Mental Blast: Damage 13 ([0 active, 0/60 PP, 3/r], cosmic, psychic, DC 28; Alternate Resistance (no cost): Will, Increased Range 2: perception)
. . Cosmic Mental Invisibility: Obscure 13 ([0 active, 0/60 PP, 4/r], cosmic, psychic, Affects: All Sense Types, Area: 16 miles radius, DC 23; Selective; Reduced Range: close, Resistible: Will)
. . Cosmic Mind Probe: Cumulative Effortless Mind Reading 13 ([0 active, 0/60 PP, 4/r], cosmic, psychic, DC 23; Cumulative, Effortless)
. . Cosmic Telekinesis: Move Object 13 ([0 active, 0/60 PP, 3/r], cosmic, telekinetic, 200 tons; Increased Range: perception)
. . Cosmic Telepathy: Mental Cosmic Communication 5 ([0 active, 0/60 PP, 4/r+1], cosmic, psychic; Subtle: encrypted)
. . Cosmic Transmutation: Transform 4 ([0 active, 0/60 PP, 8/r+10], cosmic, Affects: Anything, Transforms: 6 tons, DC 14; Increased Duration: continuous, Increased Mass 10, Increased Range 2: perception)
. . Fold Space I: Teleport 14 ([0 active, 0/60 PP, 4/r+4], cosmic, 60 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 16000 miles in 2 move actions, Increased Mass 3; Quirk: Effect gains Distracting flaw for first time travelers)
. . Fold Space II: Movement 3 ([0 active, 0/60 PP, 3/r+3], cosmic, Space Travel 3: other galaxies; Affects Others, Increased Mass 3)
. . Power Cosmic: Variable 10 ([0 active, 0/60 PP, 5/r], cosmic; Limited: Can't be used to replicate magic descriptor effects, Unreliable (5 uses), Notes: 50 pts of Traits; Any effect Jean wants)
. . Weather Control: Environment 14 ([0 active, 0/60 PP, 4/r], cosmic, Other: 3 points of effect 3, Radius: 30 miles; Selective)
The Phoenix Force: Talents
. . Absorption Power: Healing 10 (cosmic; Custom: Bonus Effect (Can Counter Extra Effort Fatigue), Reaction 3: reaction; Limited: to Self, Limited: to Absorbed Fire or Heat Rank, Source: Fire or Heat effects)
. . Cosmic Shield: Protection 5 (cosmic, +5 Toughness; Impervious [9 extra ranks], Sustained)
. . Phoenix Raptor: Environment 6 (cosmic, Heat, Light, Radius: 900 feet; Noticeable: The effect will actually take the form of a fiery bird that hovers right behind Jean)
. . Psi-Screen: Impervious Will 10 (cosmic, psychic; Sustained)
Unusual Qualities
. . Cosmic Rapport: Senses 2 (cosmic, Communication Link: Emma Black, Communication Link: Harry Potter)

Offense
Initiative +3
Cosmic Fire Blast: Damage 13 (DC 28)
Cosmic Mental Blast: Damage 13 (DC Will 28)
Cosmic Mind Probe: Cumulative Effortless Mind Reading 13 (DC Will 23)
Cosmic Telekinesis: Move Object 13 (DC 23)
Cosmic Transmutation: Transform 4 (DC Dog 14)
Grab, +4 (DC Spec 11)
Throw, +2 (DC 16)
Unarmed, +4 (DC 16)

Complications
- Everyone Magnet: Jean is one of the more stunning examples of feminine beauty one could care to behold, and as such often has people crushing on her. No, not even the other girls she is familiar with are entirely immune to feeling romantic interest in Jean.
Motivation: Responsibility: Like the other residents at Xavier's Institute, Jean has been inspired to help Charles Xavier bring about an era in which mutants and humans can coexist without one group trying to eradicate or subjugate the other.
- Relationship: Jean is extremely fond of Charles Xavier. She considers the man to be a surrogate father figure and looks to him to provide her with guidance in her life. She also now finds herself married to Harry Potter and unfortunately also Emma Black (née Frost). The worst part about it is that she doesn't remember how it happened!
- Secret Identity: The actual Jean Grey is sleeping inside of a Phoenix Egg on the bottom of the ocean while she recover from what would normally be a fatal dose of gamma radiation. Which means that the person who actually wound up marrying Harry was the bona fide Phoenix Force, who had chosen to take Jean's place while she was in recovery so that her friends and loved ones wouldn't worry. Death is highly amused by the fact that Harry wound up married to her polar opposite.
- Weakness: Any use of the Untapped Potential advantage risks unleashing Jean's Dark Phoenix personality upon an unsuspecting universe. Whether such a thing happens or not is left entirely up to the GM, and while that personality is in control of Jean she is considered to be an NPC (Dark Phoenix will be built as a separate stat block which should be consulted for further details)

Languages
English [Native], Japanese, Russian, Sign Language

Defense
Dodge 8, Parry 8, Fortitude 8, Toughness 18/12 (Imp. 14), Will 10 (Imp. 10)

Power Points
Abilities 52 + Powers 236 + Advantages 43 + Skills 55 (110 ranks) + Defenses 17 = 403

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DalkonCledwin
Posts: 1346
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Emma Black / MCs / Unity

Post by DalkonCledwin » Wed Sep 11, 2019 12:56 pm

Image
Art by Scebiqu on DeviantArt

Emma Grace Black (née Frost) - PL 12
Age: 28 / Height: 5' 8" / Weight: 136 lbs
Hair Color: Blonde / Eye Color: Blue
Wealth Rank: +20 / Rep Rank: +20

Strength 8/1, Stamina 4, Agility 2, Dexterity 1, Fighting 3, Intellect 5, Awareness 8, Presence 4

General Advantages
Assessment, Attractive 2, Badgirl, Benefit, Renown 4, Benefit, Wealth 3 (millionaire), Close Attack 3, Connected, Contacts, Daze (Deception), Distracting Attack, Eidetic Memory, Fascinate (Deception), Fighting Style: Martial Arts D, Influential, Inspire 3, Languages 4, Leadership, Lionheart, Mind Over Body, Power Attack, Redirect, Second Chance: Resisting Mind Control, Speed of Thought, Taunt, Teamwork, Trance, Well-informed

Fighting Style Advantages
Chokehold, Evasion, Hide in Plain Sight, Improvised Weapon, Startle, Takedown

Skills
Acrobatics 4 (+6), Athletics 4 (+5), Close Combat: Grab 6 (+9), Deception 10 (+14), Expertise (AWE): Pedagogy 10 (+18), Expertise: Business 10 (+15), Expertise: Politics 8 (+13), Expertise: Psychology 14 (+19), Insight 8 (+16), Intimidation 6 (+10), Investigation 4 (+9), Perception 6 (+14), Persuasion 8 (+12), Stealth 4 (+6), Technology 8 (+13), Treatment 12 (+17), Vehicles 6 (+7)

Powers
Random Mutant Physiology
. . Madam Emma: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium; Limited: This power is considered an alternate effect of Emma's Diamond Form despite not being in the array)
. . Mental Detection: Senses 17 (racial, Accurate (Type): Mental Senses, Acute (Type): Mental Senses, Analytical (Type): Mental Senses, Awareness: Sentience [Mental], Counters Concealment: Astral Bodies [Mental], Detect: Mutants [Mental] 2: ranged, Extended: Mental Senses 2: x100, Radius (Type): Mental Senses; Limited: This power is considered an Alternate effect to Emma's Diamond Form despite not being in the array, Limited: Extended is for Mental Senses [3 ranks only])
. . Resistances: Immunity 1 (racial, Disease; Limited - Half Effect)
. . Telepathic Translation: Perception Area Comprehend 2 (racial, Languages - Understand All, Languages - You're Understood; Affects Others, Perception Area: DC 12 - Hearing; Limited: This power is considered an alternate effect of Emma's Diamond Form despite not being in the array)
Telepathic Mastery: Array
. . Agonizing Touch: Cumulative Affliction 12 (psychic, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, Resisted by: Will, DC 22; Cumulative, Custom: Subtle 1 (Does not inflict any physical damage), Extra Condition; Limited Degree)
. . Detect Thoughts: Cumulative Effortless Mind Reading 12 (psychic, DC 22; Cumulative, Effortless)
. . Diamond Form (Activation: Move Action)
. . . . Diamond Strong: Enhanced Strength 10 (morphic, +10 STR; Limited to Lifting [3 ranks only], Notes: While in this form, Emma has a punching strength of 6 tons, and a lifting strength of 50 tons)
. . . . Diamond Tough: Protection 10 (morphic, +10 Toughness; Impervious [4 extra ranks])
. . . . Invulnerabilities: Immunity 20 (morphic, Damage Effect: Corrosive Damage, Damage Effect: Electrical Damage, Life Support)
. . Mental Blast: Damage 12 (psychic, DC 27; Alternate Resistance (no cost): Will, Increased Range 2: perception)
. . Mental Projection: Illusion 12 (psychic, Affects: All Sense Types, Area: 4000 cft., DC 22; Selective; Limited to One Subject, Resistible: Will)
. . Mind Control: Cumulative Affliction 10 (psychic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception)
. . Projected Psi-Screen: Burst Area Immunity 10 (psychic, Common Descriptor: Mental Effects; Affects Others, Burst Area: 30 feet radius sphere, DC 20, Selective; Concentration)
. . Psionic Control: Cumulative Affliction 10 (psychic, 1st degree: Powers Impaired, 2nd degree: Powers Disabled, 3rd degree: Transformed to Powerless, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception; Limited: to Mental Powers)
. . Psionic Rapport: Remote Sensing 14 (psychic, Affects: All Types, Range: 60 miles; Feedback, Medium: A single character chosen when effect is activated)
. . Telepathy: Mental Communication 4 (psychic; Subtle: encrypted)
Unusual Qualities
. . Cosmic Rapport: Senses 2 (cosmic, Communication Link: Jean Potter, Communication Link: Harry Potter)
. . Shielded Soul: Immunity 6 (cosmic, Aging, Custom: Death Effects (i.e. Direct Attacks on her Soul or Life Force) 5)

Offense
Initiative +5
Agonizing Touch: Cumulative Affliction 12, +12 (DC Will 22)
Detect Thoughts: Cumulative Effortless Mind Reading 12 (DC Will 22)
Grab, +12 (DC Spec 11)
Mental Blast: Damage 12 (DC Will 27)
Mind Control: Cumulative Affliction 10 (DC Will 20)
Psionic Control: Cumulative Affliction 10 (DC Will 20)
Throw, +1 (DC 16)
Unarmed, +6 (DC 16)

Complications
- Demeaning Perception: Emma isn't afraid to flaunt her feminine attributes, which sometimes draws unwanted attention and causes others to make ill-informed judgments regarding her character.
- Motivation: Acceptance: Emma is trying to make amends for all the harm she caused while acting as a member of the Hellfire Club, however this isn't an easy task and the one who she harmed the most is also now her sister-wife, which makes things just a bit uncomfortable for Emma.
- Relationship: Emma has found herself married to not just Harry Potter, but also to Jean Potter (née Grey), and the only real complaint that she has is that she didn't even get to enjoy the wedding night due to being so drunk as to not remember the entire day on which the wedding occurred.
- Weakness: Emma can't use her psychic powers on her immediate family members. On the plus side, her sisters (who are also mutants), can't use their own psychic powers on Emma; they can unfortunately use them on both Harry and Jean.

Languages
English [Native], French, Italian, Japanese, Russian, Sign Language

Normal Defenses
Dodge 10, Parry 10, Fortitude 6, Toughness 4, Will 12

Diamond Form Defenses
Dodge 10, Parry 10, Fortitude 6, Toughness 14 (Imp. 14), Will 12

Power Points
Abilities 56 + Powers 94 + Advantages 45 + Skills 64 (128 ranks) + Defenses 21 = 280

havefeith
Posts: 7
Joined: Wed May 01, 2019 11:35 pm

Re: Dalkon's Expanded Potterverse Archives

Post by havefeith » Wed Sep 11, 2019 1:45 pm

I guess that last "language" is a good one for her... She makes both an effective businesswoman and teacher with it in her arsenal.

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