Gamebook's builds (hs5ias new thread)

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Gamebook
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Re: Gamebook's builds (hs5ias new thread)

Post by Gamebook » Wed Sep 13, 2017 7:25 pm

The idea of overlapping atmospheres of nearby planets comes from Dimension X from Savage Dragon, the Marvel microverse as seen in the last few issues of New Avengers when they find out that Janet Van Dyne was not killed during the Skrull Secret Invasion but was just thrown to that other dimension, and most of all from the classic SF novel The Ragged Astronauts by Bob Shaw.

Gamebook
Posts: 3459
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread)

Post by Gamebook » Wed Sep 13, 2017 7:45 pm

Image

Bastion - PL 12

Strength 16, Stamina 8, Agility 2, Dexterity 0, Fighting 8, Intellect 1, Awareness 1, Presence 1

Advantages
All-out Attack, Diehard, Equipment 3, Improved Smash, Interpose, Power Attack, Ranged Attack 3, Takedown, Teamwork

Skills
Athletics 6 (+22), Intimidation 6 (+7), Perception 4 (+5), Persuasion 4 (+5), Technology 4 (+5), Vehicles 4 (+4)

Powers
Growth: Growth 1 (+1 STR, +1 STA, -1 Stealth, -1 active defenses, +1 mass rank; Innate; Permanent)
Solid Steel (Activation: Move Action)
. . Enhanced Ability: Enhanced Strength 7 (+7 STR)
. . Growth: Density Growth 4 (+4 STR, +4 STA, +4 mass ranks, -1 speed ranks; Density)
. . Immunity: Immunity 30 (Fortitude Effects)
. . Protection: Protection 8 (+8 Toughness; Impervious [4 extra ranks])
. . Regeneration: Regeneration 1 (Every 10 rounds, Advantages: Diehard)
Communication: Radio Cosmic Communication 1 (Subtle: encrypted)
Grav-belt: Flight 1 (Speed: 4 miles/hour, 60 feet/round; Levitation)
Holographic Disguise: Morph 1 (+20 Deception checks to disguise; Single form)
Translator: Comprehend 2 (Languages - Understand All, Languages - You're Understood)

Equipment
Vindicator uniform [Communication: Radio Cosmic Communication 1, Subtle: encrypted; Grav-belt: Flight 1, Speed: 4 miles/hour, 60 feet/round; Levitation; Holographic Disguise: Morph 1, +20 Deception checks to disguise; Single form; Translator: Comprehend 2, Languages - Understand All, Languages - You're Understood]

Offense
Initiative +2
Grab, +8 (DC Spec 26)
Throw, +3 (DC 31)
Unarmed, +8 (DC 31)

Languages
Native Language

Defense
Dodge 7, Parry 7, Fortitude Immune, Toughness 16, Will 5

Power Points
Abilities 40 + Powers 76 + Advantages 12 + Skills 14 (28 ranks) + Defenses 14 = 156

Bastion has an advanced version of a common power set. He can transform his body into a solid lump of steel alloy. Being able to at will coat yourself in metal is not uncommon as a superpower but he can change not just his skin but his whole body, right down to his brain and other internal organs. In that form he is very tough and strong even for a superhero, but his mobility suffers as he becomes rather stiff and slow and his great weight puts a strain on many human-made surfaces. He has damaged many pavements and broken through a few floors by accident. He got his power as a hazardous environment worker offworld, laboring in screaming radiation fluxes or wading through toxic waste. His steel form is nearly impenetrable, everything harmful just sleets off him, he never becomes radioactive or toxic. Once he has been hosed down he is perfectly safe to be around.

He joined the Vindicators because he wanted to be a superhero but was unsure how to go about it. He didn't feel experienced enough to apply to one of the established teams. The Academy offered training and a supporting team. Also he does not actually like fighting, violence and destruction. What he wants to do is protect and rescue people. He sees himself as a dangerous entry specialist rather than a powerhouse. No matter how hazardous the environment he will walk straight into it. If he needs to though he can lay the smack down with the best of them. Against sentient opponents though he always pulls his punches, not wanting to cause excessive harm. Even against robots or other non-sentients he is a careful and controlled fighter, always mindful of the environment around him and any possible bystanders. He doesn't punch opponents through buildings, he crumples them or hits them just hard enough to break them.

Gamebook
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Re: Gamebook's builds (hs5ias new thread)

Post by Gamebook » Wed Sep 13, 2017 8:19 pm

Image

Gremlin - PL 10

Strength 0, Stamina 0, Agility 4, Dexterity 4, Fighting 10, Intellect 4, Awareness 2, Presence 1

Advantages
Agile Feint, Attractive, Defensive Roll 2, Equipment 3, Improved Critical: Phasing Attacks, Luck, Power Attack, Ranged Attack 5, Redirect, Set-up 2, Teamwork

Skills
Acrobatics 4 (+8), Athletics 4 (+4), Expertise: Science 6 (+10), Insight 4 (+6), Investigation 6 (+10), Perception 4 (+6), Persuasion 6 (+7), Sleight of Hand 6 (+10), Stealth 4 (+8), Technology 4 (+8), Treatment 4 (+8), Vehicles 4 (+8)

Powers
Insubstantial: Insubstantial Attack (+self) 4 (Incorporeal, DC 14; Affects Objects, Attack (+self): Fortitude, Precise, Subtle 2: looks normal)
Massless Fall: Movement 1 (Safe Fall)
Phasing Attacks
. . Destroy: Damage 10 (DC 25; Affects Corporeal 10, Affects Insubstantial 2: full rank, Penetrating 10)
. . Disruption: Weaken 10 (Affects: Stamina, Resisted by: Fortitude, DC 20; Affects Corporeal 10, Affects Insubstantial 2: full rank, Affects Objects)
. . Neural Scramble: Cumulative Affliction 10 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 20; Affects Corporeal 10, Affects Insubstantial 2: full rank, Cumulative)
Touch Insubstantial (Affects Insubstantial 2: full rank)
Communication: Radio Cosmic Communication 1 (Subtle: encrypted)
Grav-belt: Flight 1 (Speed: 4 miles/hour, 60 feet/round; Levitation)
Holographic Disguise: Morph 1 (+20 Deception checks to disguise; Single form)
Translator: Comprehend 2 (Languages - Understand All, Languages - You're Understood)

Equipment
Vindicator uniform [Communication: Radio Cosmic Communication 1, Subtle: encrypted; Grav-belt: Flight 1, Speed: 4 miles/hour, 60 feet/round; Levitation; Holographic Disguise: Morph 1, +20 Deception checks to disguise; Single form; Translator: Comprehend 2, Languages - Understand All, Languages - You're Understood]

Offense
Initiative +4
Destroy: Damage 10, +10 (DC 25)
Disruption: Weaken 10, +10 (DC Fort 20)
Grab, +10 (DC Spec 10)
Insubstantial: Insubstantial Attack (+self) 4, +10 (DC Fort 14)
Neural Scramble: Cumulative Affliction 10, +10 (DC Will 20)
Throw, +9 (DC 15)
Unarmed, +10 (DC 15)

Languages
Native Language

Defense
Dodge 10, Parry 10, Fortitude 2, Toughness 2/0, Will 6

Power Points
Abilities 50 + Powers 66 + Advantages 19 + Skills 28 (56 ranks) + Defenses 12 = 175

Gremlin had her body knocked out of dimensional phase when a physics experiment she was assisting in at her college campus went horribly wrong. The apparatus, partially built using offworld technology, was meant to open a portal to another reality. Instead it overloaded and exploded, sending out a distortion wave that shifted anything it encountered into another dimension. Those standing closest to it disappeared entirely and have never been seen again. She was caught by the fading edge of the wave and so survived. Ever since then though she has been only tangentially present in our reality. Her mass exists in some other dimension, she has to concentrate to send a signal through to our dimensional phase to be present in this reality. Being incorporeal is not something she becomes, it is her default state. She turns incorporeal in her sleep for example.

Gremlin is at the Academy because learning how to be present again in this dimension was something Animal taught her. He knows something of trans-reality technology as that is how he came to contemporary Earth. She fears slipping away into another dimension and so insists on frequent check-ups of her powers. Since coming to the Academy she has entered into a relationship with Bastion. Their huge mismatch in size looks a bit comical but they are a very sweet couple. She particularly likes his self-controlled and protective ways. He likes that if he turns to steel in his sleep he won't accidentally crush her to death, or just break her foot by treading on it. Gremlin stays incorporeal nearly all the time. Even when she does turn solid she only does it for the part needed, such as her hand. If she feels any pain or undue pressure she immediately snaps back to incorporeal.

Her odd animal companion is actually an alien creature, a gryphon from the Manticore system, a transit hub of many races that lies on one of the main stellar routes to the great galactic civilizations in the eastern spiral arms. Gryphons are native to the great forests of one of the planets in the system where they and their habitat are a protected nature reserve. Gryphons are empathic and live in tight family groups. They are predators of small animals both terrestrial and flying. Occasionally they spontaneously form a bond with other beings, those with a high capacity for empathy and who are very interested in them. During one offworld expedition Animal took the Vindicators to the Manticore system to investigate gryphons being trapped to be sold as exotic pets on Earth (the Earth exotic pet trade is huge and lucrative). When they rescued a consignment of gryphons one of them was taken with Gremlin and bonded with her. She utterly adores her companion (not her pet, she will always correct people on that) and coos over him whenever he lets her. Much of the time though Gryphon prefers to flit about the extensive grounds of the Shepherd Academy, scaring the local wildlife. He is intelligent enough to know not to stray beyond its protective walls, there are great dangers out there for a small critter like him. While a fierce predator, with the fighting abilities of a cat and a hawk, he would stand no chance against a real warrior. Anyone with a weapon such as a knife or gun could kill him effortlessly, or trap him in a net or bag. Gremlin never takes him on missions, though she does like to go on holiday to wild locales for him to explore (under her and her friends watchful eye of course, even a wild cat or large Earth bird of prey could be dangerous to him).

Gamebook
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Re: Gamebook's builds (hs5ias new thread)

Post by Gamebook » Wed Sep 13, 2017 8:56 pm

Image

Kitsune - PL 9

Strength 3, Stamina 4, Agility 6, Dexterity 2, Fighting 12, Intellect 1, Awareness 4, Presence 2

Advantages
Agile Feint, Animal Empathy, Assessment, Attractive, Defensive Roll 2, Equipment 4, Evasion, Improved Critical 2: Sword, Improved Disarm, Improved Grab, Improved Initiative, Improved Trip, Move-by Action, Power Attack, Prone Fighting, Quick Draw, Ranged Attack 2, Redirect, Takedown 2, Uncanny Dodge

Skills
Acrobatics 8 (+14), Athletics 8 (+11), Insight 6 (+10), Perception 8 (+12), Persuasion 6 (+8), Sleight of Hand 6 (+8), Stealth 6 (+12)

Powers
Blink: Teleport 8 (1 mile in a move action, carrying 200 lbs.; Change Direction, Change Velocity, Increased Mass 2, Turnabout)
Lengthen Tail: Elongation 1 (Elongation: 15 feet, +1 to grab)
Prehensile Tail: Extra Limbs 1 (1 extra limb, Advantages: Improved Grab)
Senses: Senses 8 (Acute: Scent, Danger Sense: Scent, Extended: Hearing 1: x10, Extended: Scent 1: x10, Low-light Vision, Tracking: Scent 2: full speed, Ultra-hearing)
Communication: Radio Cosmic Communication 1 (Subtle: encrypted)
Grav-belt: Flight 1 (Speed: 4 miles/hour, 60 feet/round; Levitation)
Holographic Disguise: Morph 1 (+20 Deception checks to disguise; Single form)
Translator: Comprehend 2 (Languages - Understand All, Languages - You're Understood)

Equipment
Sword, Vindicator uniform [Communication: Radio Cosmic Communication 1, Subtle: encrypted; Grav-belt: Flight 1, Speed: 4 miles/hour, 60 feet/round; Levitation; Holographic Disguise: Morph 1, +20 Deception checks to disguise; Single form; Translator: Comprehend 2, Languages - Understand All, Languages - You're Understood]

Offense
Initiative +10
Grab, +13 (DC Spec 14)
Sword, +12 (DC 21)
Throw, +4 (DC 18)
Unarmed, +12 (DC 18)

Languages
Native Language

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 6/4, Will 10

Power Points
Abilities 68 + Powers 31 + Advantages 26 + Skills 24 (48 ranks) + Defenses 16 = 165

Kitsune is from an alternate reality in the same way Animal is. His race are natural supradimensional beings, able to slip into the folds in dimensions to travel distances without crossing the intervening conventional space. On their world they use this ability to be predators in a world full of far larger and more dangerous sentient races. He ended up stranded on contemporary Earth when he overstrained this power while rushing to get back to defend his homeland from attack by a rival clan of his race. He arrived to see all his kinfolk slaughtered but before he could rush in to avenge them and join them in death his power blinked and dumped him permanently into interdimensional space. He drifted there for an indeterminate amount of time before being retrieved by Animal and Gremlin, who were undertaking one of their periodic trawls of the dimensions for any trace of the people who were vanished by the accident that gave Gremlin her powers. They managed to revive him from his stasis coma and learn to communicate with him. Where his home reality is is now impossible to find out, at least with current technology. He doesn't care about his exile though, there is nothing left for him there anyway. Instead he is making a new life on contemporary Earth, adventuring with the Vindicators. While non-human like Animal he doesn't keep a detachment from humanity like he does. Instead he likes going out to mix with people and charm them with his foxy looks. He goes so far as to have sexual relations with human women. Quite a lot of sexual relations actually. Senior people at the Academy have several times warned him not to smuggle young women into his room on campus. Enforcing this on a teleporter is extremely difficult though.

Gamebook
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Re: Gamebook's builds (hs5ias new thread)

Post by Gamebook » Wed Sep 13, 2017 9:14 pm

Image

Tempest - PL 10

Strength 0, Stamina 1, Agility 2, Dexterity 4, Fighting 6, Intellect 3, Awareness 2, Presence 3

Advantages
Agile Feint, Attractive, Defensive Roll, Equipment 3, Evasion, Improved Critical: Lightning Storm: Damage 10, Improved Initiative, Leadership, Move-by Action, Power Attack, Ranged Attack 4, Teamwork

Skills
Deception 6 (+9), Expertise: Science 8 (+11), Insight 6 (+8), Investigation 8 (+11), Perception 8 (+10), Persuasion 8 (+11), Ranged Combat: Weather Control 2 (+6), Sleight of Hand 4 (+8), Treatment 4 (+7), Vehicles 4 (+8)

Powers
Flight: Flight 8 (Speed: 500 miles/hour, 1 mile/round)
Force Field: Protection 10 (+10 Toughness; Impervious, Sustained)
Immunity: Immunity 3 (Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Low Pressure)
Senses: Senses 6 (Accurate: Hearing, Extended: Hearing 3: x1k, Ultra-hearing)
Communication: Radio Cosmic Communication 1 (Subtle: encrypted)
Grav-belt: Flight 1 (Speed: 4 miles/hour, 60 feet/round; Levitation)
Holographic Disguise: Morph 1 (+20 Deception checks to disguise; Single form)
Translator: Comprehend 2 (Languages - Understand All, Languages - You're Understood)
Weather Control
. . Blizzard: Environment 10 (Cold, Impede Movement (1 rank), Visibility (-2), Radius: 2 miles; Selective)
. . Clear Weather: Cylinder Area Nullify 10 (Counters: Weather, DC 20; Cylinder Area 2: 60 feet cylinder, DC 20, Simultaneous)
. . Controlled Winds: Move Object 10 (25 tons, DC 25; Damaging, Indirect 4: any point, any direction, Multiattack; Limited Material: Air)
. . Fog: Burst Area Concealment 3 (Extra Ranks 1, Sense - Sight; Burst Area 10: 2 miles radius sphere, DC 13, Selective)
. . Galeforce: Cone Area Move Object 10 (25 tons; Cone Area 3: 250 feet cone, DC 20; Limited Material: Air)
. . Giant Hailstones: Cylinder Area Damage 5 (DC 20; Cylinder Area 6: 900 feet cylinder, DC 15, Increased Range: ranged)
. . Heatwave: Environment 10 (Heat, Light (Bright), Radius: 2 miles; Selective)
. . Lightning Control: Immunity 10 (Common Descriptor: Electricity; Increased Range: ranged, Redirect, Reflect)
. . Lightning Storm: Damage 10 (DC 25; Alternate Resistance: Fortitude, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction, Multiattack)
. . Mist: Environment 10 (Visibility (-5), Radius: 2 miles; Selective)
. . Torrential Rain: Environment 10 (Impede Movement (1 rank), Other: Rain 1, Visibility (-2), Radius: 2 miles; Selective)

Equipment
Vindicator uniform [Communication: Radio Cosmic Communication 1, Subtle: encrypted; Grav-belt: Flight 1, Speed: 4 miles/hour, 60 feet/round; Levitation; Holographic Disguise: Morph 1, +20 Deception checks to disguise; Single form; Translator: Comprehend 2, Languages - Understand All, Languages - You're Understood]

Offense
Initiative +6
Clear Weather: Cylinder Area Nullify 10 (DC Will 20)
Controlled Winds: Move Object 10, +10 (DC 25)
Galeforce: Cone Area Move Object 10 (DC 20)
Giant Hailstones: Cylinder Area Damage 5 (DC 20)
Grab, +6 (DC Spec 10)
Lightning Storm: Damage 10, +10 (DC Fort 25)
Throw, +8 (DC 15)
Unarmed, +6 (DC 15)

Languages
Native Language

Defense
Dodge 8, Parry 6, Fortitude 5, Toughness 12/1, Will 6

Power Points
Abilities 42 + Powers 98 + Advantages 17 + Skills 29 (58 ranks) + Defenses 14 = 200

Tempest is from east Africa, giving her exotically beautiful looks by western standards. She got her powers as a science student to aid in combating the droughts, storms, floods and other appalling weather that plague the region. At first she was able to greatly help people, but after a while her national authorities and their cronies in business started to misuse her powers. Instead of balancing the weather and ameliorating the destabilizing effects of global warming they had her concentrate on intensive irrigation of their crops and pastures at the expense of poorer farmers. When they tried to get her to sabotage the farming of rivals in business or politics she quit her nation in disgust.

Wanting to use her powers for genuine good she signed on at the Shepherd Academy, preferring like many there to avoid the more combative superteams. As a highly intelligent and capable woman she is an important figure at the Academy, second only to White Rose. She is worried about her powerful colleague as she knows how much of a control freak she is. The Academy under her could turn into her personal fiefdom. She has experienced plenty of such corruption in her home country and knows what a corrosive force it can be. Against the day when the Dean is gone, however that happens, she is quietly raising support for her leadership against White Rose. The Academy members could be split in two by this, and which one would get the Academy and all its assets is highly uncertain. White Rose is as yet not aware of how far Tempest is moving against her ambitions as she cannot read Tempest's mind. Tempest is not immune to mind-reading, it is just that unauthorized mind-reading is highly illegal and doing so would see White Rose sent to prison and lose any possibility of ever leading the Academy. As White Rose sounds out people more directly though she is bound to realize and then things may get nasty.

Gamebook
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Re: Gamebook's builds (hs5ias new thread)

Post by Gamebook » Thu Sep 14, 2017 7:54 pm

Image

Athena - PL 10

Strength 7/0, Stamina 7/1, Agility 4, Dexterity 4, Fighting 10, Intellect 2, Awareness 1, Presence 1

Advantages
Agile Feint, Defensive Roll 2, Diehard, Equipment 3, Evasion, Improved Critical 2: Slay a god, Improved Critical: Damage: Strength-based Damage 3, Improved Initiative, Power Attack, Quick Draw, Ranged Attack 4, Takedown

Skills
Acrobatics 8 (+12), Athletics 4 (+11), Insight 4 (+5), Intimidation 4 (+5), Perception 8 (+9), Persuasion 4 (+5), Sleight of Hand 4 (+8), Stealth 4 (+8)

Powers
Enhanced Trait: Enhanced Trait 26 (Traits: Strength +7 (+7), Stamina +6 (+7))
Flight: Flight 5 (Speed: 60 miles/hour, 900 feet/round)
Godslayer sword (Easily Removable (indestructible))
. . Slay a god
. . . . Damage: Strength-based Damage 3 (Linked; DC 25, Advantages: Improved Critical; Incurable)
. . . . Nullify: Nullify 10 (Linked; Counters: Immortality, DC 20; Effortless; Reduced Range: close)
Immunity: Immunity 2 (Aging, Disease)
Regeneration: Regeneration 5 (Every 2 rounds, Advantages: Diehard)
See the true form: Senses 4 (Counters Concealment: Morph, Counters Illusion: Vision)
Communication: Radio Cosmic Communication 1 (Subtle: encrypted)
Grav-belt: Flight 1 (Speed: 4 miles/hour, 60 feet/round; Levitation)
Holographic Disguise: Morph 1 (+20 Deception checks to disguise; Single form)
Translator: Comprehend 2 (Languages - Understand All, Languages - You're Understood)

Equipment
Vindicator uniform [Communication: Radio Cosmic Communication 1, Subtle: encrypted; Grav-belt: Flight 1, Speed: 4 miles/hour, 60 feet/round; Levitation; Holographic Disguise: Morph 1, +20 Deception checks to disguise; Single form; Translator: Comprehend 2, Languages - Understand All, Languages - You're Understood]

Offense
Initiative +8
Damage: Strength-based Damage 3, +10 (DC 25)
Grab, +10 (DC Spec 17)
Nullify: Nullify 10, +10 (DC Will 20)
Throw, +8 (DC 22)
Unarmed, +10 (DC 22)

Languages
Native Language

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 9/7, Will 5

Power Points
Abilities 46 + Powers 58 + Advantages 17 + Skills 20 (40 ranks) + Defenses 13 = 154

Athena is an avatar of the goddess Athena, the ancient Greek deity of wisdom and war. She represents the aspect of Athena that is revenge. Every time the Greek deities do someone wrong she is motivated to seek revenge on them. The goddess Athena regards herself as a paragon of justice, she never does mortals wrong. What punishments she does occasionally inflict on them are entirely just for whatever crimes they have committed. Many of her fellow Olympians abuse mortals terribly though and she often seeks to mete out justice to them for this. The Greek gods have been coming through from the magical otherworlds recently to interfere with mortals on the real world of contemporary Earth, the place where the concept of them was formed. Athena possesses the one weapon that can destroy a god permanently, the Godslayer sword. If it kills a god then their form will be destroyed and they will have to reform right from the beginning as a concept, a process that can take years and leave them permanently changed. This is something that gods fear greatly and for all their power they tend to withdraw if they encounter Athena. She has joined the Shepherd Academy to gain assistance with her mission. While immortal she was only created a few years ago and is a strange mixture of ageless and childishly youthful. She can go from saturnine calm to a childish tantrum very quickly, stopping off at petulant teenager on the way. Being around other young people at the Academy is helping to educate her in how to properly behave.

Gamebook
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Re: Gamebook's builds (hs5ias new thread)

Post by Gamebook » Thu Sep 14, 2017 8:19 pm

Image

Barghest - PL 7

Strength 2, Stamina 2, Agility 6, Dexterity 0, Fighting 10, Intellect 0, Awareness 3, Presence 1

Advantages
Agile Feint, Chokehold, Close Attack, Defensive Attack, Defensive Roll 2, Equipment 3, Evasion, Improved Critical: Claws: Strength-based Damage 1, Improved Initiative, Improved Trip, Power Attack, Redirect

Skills
Acrobatics 8 (+14), Athletics 8 (+10), Insight 4 (+7), Intimidation 4 (+5), Perception 8 (+11), Stealth 8 (+14)

Powers
Claws: Strength-based Damage 1 (slashing, DC 18)
Senses: Senses 8 (Acute: Scent, Direction Sense, Extended: Hearing 1: x10, Extended: Scent 1: x10, Low-light Vision, Tracking: Scent 2: full speed, Ultra-hearing)
Speed: Speed 3 (Speed: 16 miles/hour, 250 feet/round)
. . Leaping: Leaping 3 (Alternate; Leap 60 feet at 16 miles/hour)
Communication: Radio Cosmic Communication 1 (Subtle: encrypted)
Grav-belt: Flight 1 (Speed: 4 miles/hour, 60 feet/round; Levitation)
Holographic Disguise: Morph 1 (+20 Deception checks to disguise; Single form)
Translator: Comprehend 2 (Languages - Understand All, Languages - You're Understood)

Equipment
Vindicator uniform [Communication: Radio Cosmic Communication 1, Subtle: encrypted; Grav-belt: Flight 1, Speed: 4 miles/hour, 60 feet/round; Levitation; Holographic Disguise: Morph 1, +20 Deception checks to disguise; Single form; Translator: Comprehend 2, Languages - Understand All, Languages - You're Understood]

Offense
Initiative +10
Claws: Strength-based Damage 1, +11 (DC 18)
Grab, +11 (DC Spec 12)
Throw, +0 (DC 17)
Unarmed, +11 (DC 17)

Languages
Native Language

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 4/2, Will 7

Power Points
Abilities 48 + Powers 13 + Advantages 15 + Skills 20 (40 ranks) + Defenses 12 = 108

Barghest is a young woman whose genes were spliced with those of a cat. This was done when she was still an unfertilized egg, it is not a magical or surgical transformation. Various supervillain masterminds are messing about with creating human/animal hybrids in hope of creating supersoldiers for their armies. The numerous catgirls that have appeared around the world are the most common of these. The problem with extensive hybridization though is that while these hybrids are fast and strong with acute senses and natural weapons, they also lose many of the natural advantages of human beings. Most animal people aren't very bright and are ruled largely by their instincts. They have poor manual dexterity and their eyesight is often ill-suited to working with technology (cats for example cannot focus on close-in objects, they feel them with their whiskers instead). The human body is very flexible, with massive range of motion in the limbs and fingers. Many hybrids end up stiff and shambling, awkward at both walking upright and being on all fours. All too often gene meddlers find that what they have created just has the bad parts of both species.

Barghest is an attempt to avoid this by making her only slightly animalistic. She has magnificent hair, wide eyes and a feline nose, and has heavy hands and feet with sharp claws, but is otherwise human in form. She is exceptionally strong for her small size (she is only about 5' 3") but not more so than a powerfully built normal man. She is at the Shepherd Academy because she was confiscated from a genetics laboratory in a supervillain base as a small baby. The Dean knew that she would struggle to live among regular humans so took her into his home and had her raised by his staff. While she can fight she does not have superpowers and cannot engage in serious combat. Her role on the team is to use her acute senses to aid their investigations. Unlike the other members of the Academy she tends to avoid Animal and Kitsune as she finds their scent offensive (bears and foxes are natural enemies of cats). What she likes is playing in the sunshine with her friends, she is a poor academic. As she matures she is getting interested in boys, something that the senior staff of the Academy are a bit worried about. Is it ethical to allow her to possibly interbreed with regular humans, potentially introducing alien genes into the human genetic pool? She has also recently found religion and been born again, despite some nasty comments from other people that not being human she will not be saved. As she attempts to move beyond the safe environment of the Academy and its supporters she may encounter a lot more cruelty and rejection than she can imagine at present.

Gamebook
Posts: 3459
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread)

Post by Gamebook » Fri Sep 15, 2017 5:06 pm

Image

Caldera - PL 10

Strength 2, Stamina -, Agility 2, Dexterity 0, Fighting 8, Intellect 2, Awareness 2, Presence 0

Advantages
All-out Attack, Diehard, Favored Environment: Lava Flows, Power Attack, Ranged Attack 6

Skills
Athletics 4 (+6), Expertise: Science 6 (+8), Insight 4 (+6), Investigation 6 (+8), Perception 6 (+8), Ranged Combat: Vulcanism 4 (+4)

Powers
Earth Flow: Speed 4 (Speed: 30 miles/hour, 500 feet/round)
. . Burrowing: Burrowing 4 (Alternate; Speed: 1 mile/hour, 15 feet/round)
. . Floating Basalt: Flight 4 (Alternate; Speed: 30 miles/hour, 500 feet/round; Platform)
. . Lava Flow: Swimming 8 (Alternate; Speed: 120 miles/hour, 1800 feet/round; Limited: to lava)
. . Permeate: Movement 3 (Alternate; Permeate 3: full speed; Limited: to earth)
Immunity: Immunity 35 (Damage Effect: Heat, Fortitude Effects)
Lava Hot Body
. . Damage: Strength-based Burst Area Damage 1 (Linked; DC 18; Burst Area: 30 feet radius sphere, DC 11, Reaction 3: reaction; Permanent)
. . Environment: Environment 1 (Linked; Heat (Extreme), Light, Radius: 30 feet; Permanent)
Protection: Protection 10 (+10 Toughness; Impervious)
Regeneration: Regeneration 5 (Every 2 rounds, Advantages: Diehard)
Vulcanism
. . Hail of Lava Bombs: Damage 10 (DC 25; Increased Range: ranged, Multiattack, Triggered: 1 use - Touch)
. . Landslide: Cone Area Move Object 10 (25 tons, DC 25; Cone Area 2: 120 feet cone, DC 20, Damaging; Limited Material: Earth)
. . Lava Eruption: Cylinder Area Damage 10 (DC 25; Cylinder Area: 30 feet cylinder, DC 20, Increased Range: ranged, Secondary Effect)
. . Pyroclastic Flow: Cone Area Damage 10 (DC 25; Cone Area 2: 120 feet cone, DC 20, Secondary Effect)
. . Venting of Toxic Gases: Cloud Area Damage 10 (DC 25; Alternate Resistance: Fortitude, Cloud Area: 15 feet radius sphere, DC 20, Increased Range: ranged)
. . Yawning Cracks: Burst Area Move Object 10 (25 tons, DC 25; Burst Area: 30 feet radius sphere, DC 20, Damaging, Selective; Limited Material: Earth)

Offense
Initiative +2
Damage: Strength-based Burst Area Damage 1 (DC 18)
Grab, +8 (DC Spec 12)
Hail of Lava Bombs: Damage 10, +10 (DC 25)
Landslide: Cone Area Move Object 10 (DC 25)
Lava Eruption: Cylinder Area Damage 10 (DC 25)
Pyroclastic Flow: Cone Area Damage 10 (DC 25)
Throw, +6 (DC 17)
Unarmed, +8 (DC 17)
Venting of Toxic Gases: Cloud Area Damage 10 (DC Fort 25)
Yawning Cracks: Burst Area Move Object 10 (DC 25)

Languages
Native Language

Defense
Dodge 8, Parry 8, Fortitude Immune, Toughness 10, Will 6

Power Points
Abilities 22 + Powers 124 + Advantages 9 + Skills 15 (30 ranks) + Defenses 10 = 180

Caldera can convert his body into volcanic magma at will. He gained this power when he was sacrificed to a volcano god by a strange offworld religious cult that venerates tectonically active planets as gods. These aliens abducted him in the normal fashion, but instead of probulating him or selling him into galactic slavery like alien raiders usually do they went to hover above an active caldera and ceremonially dropped him in it. Normally he would have been incinerated instantly but their preparations caused him to instead become a being of living magma. They hailed him as the chosen one, but he used his new powers to wreck their spaceship and cause it to crash on the slopes of the volcano. When superheroes came to investigate the ruckus they found him. He has chosen to go and stay at the Academy where he can safely learn about his new powers and how to control and live with them. Most of the time he is a perfectly normal young man, but by concentrating he can turn into magma. He is visited by a steady stream of volcanologists who want to examine his powers and take samples.

Gamebook
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Re: Gamebook's builds (hs5ias new thread)

Post by Gamebook » Fri Sep 15, 2017 5:21 pm

Image

Ingress - PL 10

Strength 0, Stamina 1, Agility 4, Dexterity 2, Fighting 10, Intellect 0, Awareness 2, Presence 2

Advantages
Agile Feint, Assessment, Defensive Attack, Defensive Roll, Equipment 3, Evasion, Improved Critical 2: Blade: Strength-based Damage 10, Improved Critical: Blade: Strength-based Damage 10, Improved Initiative, Improved Smash, Power Attack, Ranged Attack 4, Takedown

Skills
Acrobatics 8 (+12), Athletics 8 (+8), Insight 8 (+10), Perception 8 (+10), Persuasion 4 (+6), Sleight of Hand 4 (+6), Vehicles 4 (+6)

Powers
Halberd Sword (Easily Removable (indestructible))
. . Blade: Strength-based Damage 10 (DC 25, Advantages: Improved Critical; Affects Insubstantial 2: full rank, Dimensional: dimension - Astral, Incurable, Penetrating 10, Reach (melee): 5 ft.)
. . Blue Glow: Environment 1 (Light, Radius: 30 feet; Limited: when evil is detected)
. . Detect Evil: Senses 3 (Detect: Evil 2: ranged, Radius: Evil)
. . Protection: Protection 8 (+8 Toughness; Impervious)
Immunity: Immunity 2 (Aging, Disease)
Senses: Senses 1 (Low-light Vision)
Communication: Radio Cosmic Communication 1 (Subtle: encrypted)
Grav-belt: Flight 1 (Speed: 4 miles/hour, 60 feet/round; Levitation)
Holographic Disguise: Morph 1 (+20 Deception checks to disguise; Single form)
Translator: Comprehend 2 (Languages - Understand All, Languages - You're Understood)

Equipment
Vindicator uniform [Communication: Radio Cosmic Communication 1, Subtle: encrypted; Grav-belt: Flight 1, Speed: 4 miles/hour, 60 feet/round; Levitation; Holographic Disguise: Morph 1, +20 Deception checks to disguise; Single form; Translator: Comprehend 2, Languages - Understand All, Languages - You're Understood]

Offense
Initiative +8
Blade: Strength-based Damage 10, +10 (DC 25)
Grab, +10 (DC Spec 10)
Throw, +6 (DC 15)
Unarmed, +10 (DC 15)

Languages
Native Language

Defense
Dodge 10, Parry 10, Fortitude 4, Toughness 10/9, Will 7

Power Points
Abilities 42 + Powers 32 + Advantages 18 + Skills 22 (44 ranks) + Defenses 14 = 128

Ingress is an elfin girl from a magical otherworld. She and her people were engaged in a massive battle against the forces of evil in which they were nearly all killed or enslaved. The narrative all magical otherworlds run on means that one day the great evil will be overthrown, but that isn't much comfort when all your family and friends are dead and you are slaving in the dark lord's mines. She was one of the last few free warriors remaining, and rather than continuing a hopeless fight she decided to find somewhere better to live. She managed to cross the dimensions to contemporary Earth, breaking free of the magic that had controlled her all her life. The cabal of mages that control magic and combat the intrusion of the supernatural soon found her and recruited her to their cause (saying no to the cabal is not an option if you want to preserve your body and soul). They have sent her to the Shepherd Academy as their agent among these superheroes. Whenever the Vindicators encounter something magical she is the one who cuts it down with her massive elf sword. Her enormous blade is made of some strange, silvery metal that glows blue in the presence of supernatural evil. Despite it's bulk it weighs hardly anything and she flips it around like a wooden stick. She is almost never without it, she even sleeps with her hand around its hilt. Ingress is not flighty and fey like most of the magical otherworld sprites, she is a fierce and disciplined warrior with a dour and Spartan outlook on life.

Gamebook
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Re: Gamebook's builds (hs5ias new thread)

Post by Gamebook » Fri Sep 15, 2017 7:05 pm

Image

Codex - PL 10

Strength 1, Stamina 1, Agility 1, Dexterity 2, Fighting 7, Intellect 4, Awareness 6, Presence 6

Advantages
Assessment, Daze (Deception), Defensive Roll, Eidetic Memory, Equipment 3, Fascinate (Deception), Fascinate (Persuasion), Leadership, Ranged Attack 4, Redirect, Seize Initiative, Taunt

Skills
Athletics 4 (+5), Deception 10 (+16), Insight 10 (+16), Investigation 8 (+12), Perception 4 (+10), Persuasion 10 (+16), Sleight of Hand 4 (+6), Vehicles 4 (+6)

Powers
Comprehend: Comprehend 3 (Languages - Read All, Languages - Speak All, Languages - Understand All)
Hyper Reading
. . Hyper Acute Reading: Cumulative Mind Reading 10 (DC 20; Cumulative, Insidious, Subtle: subtle; Limited to Emotions)
. . Hyper Persuasion: Perception Area Affliction 10 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Perception Area: DC 20 - Hearing, Insidious, Selective)
Perceive Manipulation: Immunity 5 (Interaction Skills)
Communication: Radio Cosmic Communication 1 (Subtle: encrypted)
Grav-belt: Flight 1 (Speed: 4 miles/hour, 60 feet/round; Levitation)
Holographic Disguise: Morph 1 (+20 Deception checks to disguise; Single form)
Translator: Comprehend 2 (Languages - Understand All, Languages - You're Understood)

Equipment
Vindicator uniform [Communication: Radio Cosmic Communication 1, Subtle: encrypted; Grav-belt: Flight 1, Speed: 4 miles/hour, 60 feet/round; Levitation; Holographic Disguise: Morph 1, +20 Deception checks to disguise; Single form; Translator: Comprehend 2, Languages - Understand All, Languages - You're Understood]

Offense
Initiative +1
Grab, +7 (DC Spec 11)
Hyper Acute Reading: Cumulative Mind Reading 10 (DC Will 20)
Hyper Persuasion: Perception Area Affliction 10 (DC Will 20)
Throw, +6 (DC 16)
Unarmed, +7 (DC 16)

Languages
Native Language

Defense
Dodge 7, Parry 7, Fortitude 4, Toughness 2/1, Will 12

Power Points
Abilities 56 + Powers 43 + Advantages 17 + Skills 27 (54 ranks) + Defenses 15 = 158

Codex has the power to perfectly understand human beings. Their thoughts, motivations, mannerisms, all are painfully obvious to him. He can understand and manipulate people at will just by a few choice phrases and the tone of his voice. He got these powers as a local assistant in a study of human intelligence by an offworld scientific research project. For them it was a just a routine evaluation, something they had done many times before on sentient races. Human beings came out as fairly unremarkable, maybe a bit more primitive and instinctual than was common for sentients across the galaxy but as they mature as a species and refine themselves they should become more civilized.

Being constantly aware of everyone's conscious and unconscious biases and motivations has made Codex rather cynical and detached. Emotions to him are things to be read and manipulated. This applies as much to his own as other people's, his powers let him understand himself just as readily. He finds devious and manipulative people interesting but distasteful as he can so easily see what they are up to. The political maneuvering between White Rose and the rest of the staff of the Academy he is fully aware of and just finds amusing. Unlike White Rose he can use his powers on others at will since they are passive rather than active scanning, he isn't picking up on anything that they aren't giving away already to those who can perceive it. He is choosing to stay out of any possible conflict, the level of power of White Rose and Tempest scares him, he knows better than anyone what tempers the two women have. Mostly he just prefers associating with the naive innocents that he finds most of the students at the academy to be. Animal, Kitsune and to a lesser extent Barghest he finds hard to read as they are not human. His powers are often valuable to the Vindicators during investigations and assessments of people with superpowers.

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Skaramine
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Re: Gamebook's builds (hs5ias new thread)

Post by Skaramine » Fri Sep 15, 2017 11:30 pm

Nice takes on the Micronauts and the recent X Men analogues from the supplements.
The ATT member formerly known as both MorningKnight and Power-Glove.
Just call me Doug.

Jabroniville
Posts: 4745
Joined: Fri Nov 04, 2016 8:05 pm

Re: Gamebook's builds (hs5ias new thread)

Post by Jabroniville » Sat Sep 16, 2017 1:03 am

Yeah, these guys are interesting. How much of their info is close to the source material from the supplement, and how much is original? I'm curious about these guys, now.

Kitsune seems... Magik-ish, but there's already a Magik. Though I guess swords/ladies man makes him Nightcrawler, too.

Gamebook
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Re: Gamebook's builds (hs5ias new thread)

Post by Gamebook » Sat Sep 16, 2017 5:08 am

Some of them are broadly similar to the supplement builds, albeit done with my characteristic build sensibilities which are rather different. Many owe little to them, with totally different powers and backgrounds. The X-menalogues are less similar to the X-Men than in the original supplements partly because I don't know that much about the X-Men having never really gotten into their comics.

Gamebook
Posts: 3459
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Re: Gamebook's builds (hs5ias new thread)

Post by Gamebook » Sat Sep 16, 2017 5:27 am

Image

Meteor - PL 10

Strength 0, Stamina 1, Agility 2, Dexterity 1, Fighting 4, Intellect 3, Awareness 0, Presence 0

Advantages
Agile Feint, Defensive Roll, Equipment 5, Evasion, Improved Initiative, Move-by Action, Ranged Attack 3

Skills
Expertise: Science 6 (+9), Perception 8 (+8), Persuasion 4 (+4), Sleight of Hand 4 (+5), Technology 6 (+9), Vehicles 4 (+5)

Powers
Flight Goggles: Senses 9 (Direction Sense, Distance Sense, Extended: Vision 1: x10, Infravision, Low-light Vision, Time Sense, Tracking: Infravision 2: full speed, Ultravision)
Force Field: Protection 10 (+10 Toughness; Impervious, Sustained)
Meteor Thrust
. . Flight: Flight 10 (Linked; Speed: 2000 miles/hour, 4 miles/round)
. . Jet: Line Area Damage 10 (Linked; DC 25; Line Area: 5 feet wide by 30 feet long, DC 20, Reaction 3: reaction)
Communication: Radio Cosmic Communication 1 (Subtle: encrypted)
Grav-belt: Flight 1 (Speed: 4 miles/hour, 60 feet/round; Levitation)
Holographic Disguise: Morph 1 (+20 Deception checks to disguise; Single form)
Translator: Comprehend 2 (Languages - Understand All, Languages - You're Understood)

Equipment
Flash Goggles, Flight Goggles [Flight Goggles: Senses 9, Direction Sense, Distance Sense, Extended: Vision 1: x10, Infravision, Low-light Vision, Time Sense, Tracking: Infravision 2: full speed, Ultravision], Vindicator uniform [Communication: Radio Cosmic Communication 1, Subtle: encrypted; Grav-belt: Flight 1, Speed: 4 miles/hour, 60 feet/round; Levitation; Holographic Disguise: Morph 1, +20 Deception checks to disguise; Single form; Translator: Comprehend 2, Languages - Understand All, Languages - You're Understood]

Offense
Initiative +6
Grab, +4 (DC Spec 10)
Jet: Line Area Damage 10 (DC 25)
Throw, +4 (DC 15)
Unarmed, +4 (DC 15)

Languages
Native Language

Defense
Dodge 8, Parry 4, Fortitude 3, Toughness 12/1, Will 3

Power Points
Abilities 22 + Powers 90 + Advantages 13 + Skills 16 (32 ranks) + Defenses 11 = 152

Meteor can fly by blasting a jet of high energy from out of his legs. His own legs both end at mid thigh, they were obliterated when he was caught on the edge of an energy blast from some cosmic supervillain during a superfight in his home city. The damage though left his stumps connected to the same energy source that powered the supervillain. His control over this power is limited, all he can really do is turn it up or down. It just spews forth in a raw fountain, generating considerable pressure and destroying anything it touches. It also envelops him in an ablative force field which allows him to fly at very high speeds without being destroyed by the air pressure.

Meteor is at the Academy so his rather dangerous power can be studied and controlled. It is like having twin jet turbines for legs, he has to be very careful where he takes off and flies or he could cause a lot of damage and injury. The safest way for him to take off is for some other superhero to fly him into the air and drop him off, or use superstrength to throw him into the air. He has a special wheelchair designed by Animal which he can reconfigure into a launching trolley if he can find a suitable runway (a smooth, level surface of about thirty feet is enough). Despite his disability he is a cheerful young man, he finds being able to jet through the sky thrilling and he gets to hang out with superheroes which is just so cool.

Gamebook
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Re: Gamebook's builds (hs5ias new thread)

Post by Gamebook » Sat Sep 16, 2017 5:59 am

Image

Mind-Hack - PL 10

Strength 0, Stamina 1, Agility 1, Dexterity 2, Fighting 4, Intellect 2, Awareness 3, Presence 2

Advantages
Connected, Defensive Roll, Eidetic Memory, Equipment 5, Ranged Attack 2, Taunt

Skills
Deception 6 (+8), Insight 8 (+11), Investigation 6 (+8), Perception 8 (+11), Persuasion 6 (+8), Sleight of Hand 4 (+6)

Powers
Flight Goggles: Senses 9 (Direction Sense, Distance Sense, Extended: Vision 1: x10, Infravision, Low-light Vision, Time Sense, Tracking: Infravision 2: full speed, Ultravision)
Impervious Defense: Impervious Will 12
Mental Sense: Senses 8 (Accurate: Mental, Acute: Mental, Awareness: Mental, Detect: Mental 1, Radius: Mental, Tracking: Mental 2: full speed)
Mind-Hacker
. . Mental Blast: Damage 10 (DC 25; Alternate Resistance: Will, Increased Range 2: perception)
. . Mental Denial: Weaken 10 (Affects: Awareness, Resisted by: Will, DC 20; Increased Range 2: perception, Reversible)
. . Mind Blank: Burst Area Concealment 10 (All Senses, DC 20; Burst Area: 30 feet radius sphere, DC 20, Increased Range 2: perception; Resistible: Will)
. . Mind Control: Cumulative Affliction 10 (1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception)
. . Mind Reading: Cumulative Mind Reading 10 (DC 20; Cumulative, Sensory Link)
. . Mind Rewrite: Cumulative Affliction 10 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception)
. . Phantasms: Illusion 10 (Affects: All Sense Types, Area: 1000 cft., DC 20; Limited to One Subject)
Telepathy: Mental Cosmic Communication 1 (Sense Type: Mental; Subtle: encrypted)
Communication: Radio Cosmic Communication 1 (Subtle: encrypted)
Grav-belt: Flight 1 (Speed: 4 miles/hour, 60 feet/round; Levitation)
Holographic Disguise: Morph 1 (+20 Deception checks to disguise; Single form)
Translator: Comprehend 2 (Languages - Understand All, Languages - You're Understood)

Equipment
Flash Goggles, Flight Goggles [Flight Goggles: Senses 9, Direction Sense, Distance Sense, Extended: Vision 1: x10, Infravision, Low-light Vision, Time Sense, Tracking: Infravision 2: full speed, Ultravision], Vindicator uniform [Communication: Radio Cosmic Communication 1, Subtle: encrypted; Grav-belt: Flight 1, Speed: 4 miles/hour, 60 feet/round; Levitation; Holographic Disguise: Morph 1, +20 Deception checks to disguise; Single form; Translator: Comprehend 2, Languages - Understand All, Languages - You're Understood]

Offense
Initiative +1
Grab, +4 (DC Spec 10)
Mental Blast: Damage 10 (DC Will 25)
Mental Denial: Weaken 10 (DC Will 20)
Mind Control: Cumulative Affliction 10 (DC Will 20)
Mind Reading: Cumulative Mind Reading 10 (DC Will 20)
Mind Rewrite: Cumulative Affliction 10 (DC Will 20)
Throw, +4 (DC 15)
Unarmed, +4 (DC 15)

Languages
Native Language

Defense
Dodge 5, Parry 4, Fortitude 3, Toughness 2/1, Will 12

Power Points
Abilities 30 + Powers 71 + Advantages 11 + Skills 19 (38 ranks) + Defenses 15 = 146

Mind-Hack is a former supervillain, she used to work for a supervillain mastermind as his psychic interrogator. She was a bright young student when she was recruited with promises of gaining superpowers and being able to save the world with them. Over time she was steadily drawn in and compromised, being pressured to perform ever more radical acts to show her devotion to the cause. Before too long she had dropped out of her college and gone to live in her new master's hidden fortress where she mind-hacked prisoners, finding out all they knew and mind-controlling them into committing thefts and atrocities. By now saying this life wasn't for you and you wanted to leave was not an option. She though was having serious doubts about all the terror and misery she was inflicting. With her powers she could feel what those they victimized felt rather than being able to just dismiss them as 'enemies of progress'. A few of her colleagues had doubts of their own but she had to report these to her master as part of her regular mind-reading reports, whereupon they were ruthlessly purged. Now terrified and realizing that she had made a colossal error and had to escape, she was able to use her powers to get away and seek sanctuary with the superheroes. As a defector she was granted a pardon for her crimes in return for telling all she knew and helping to bring down many of her former master's operations.

She is now on parole at the Shepherd Academy, where she can be watched over by other powerful psychics. She is only supposed to use her powers under strict supervision. Mostly she adheres to this but is breaking the rules in one way. She is having an affair with Codex and uses her powers to commune with him in mutual mind-reading late at night when the Dean and White Rose are asleep or away. He finds the total exchange of information wonderful as other people often seem so slow-witted and obtuse to him. Mind-Hack also has a taste for mind-controlling her sexual partners or sending them off into dream worlds and she is getting Codex into this. This girl may have repented of her worst evils but she is still a bad influence, being careless of others and self-indulgent of her own desires.

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