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DalkonCledwin
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Harry Potter / The MCs / Lovers On the Sun

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Harry James Potter (A1) - PL 11
Age: 14 / Height: 5' 5" / Weight: 147 lbs
Hair Color: Brown / Eye Color: Green
Wealth Rank: +16 / Rep Rank: +13
Knockback Mod: -12/-10

Strength 8, Stamina 10, Agility 3, Dexterity 3, Fighting 8, Intellect 4, Awareness 6, Presence 8

Advantages
Attractive, Benefit, Divine Stature 2 (Fallen God), Benefit, Readied Rituals: (Divine Revitalization), Benefit, Renown, Benefit, Wealth 2 (Independently Wealthy), Charming, Connected, Equipment 16, Fascinate (Expertise: String Instruments), Flirtation, Improved Grab, Languages 2, Leadership, Potioneer, Power Attack, Ranged Attack 2, Ritualist, Teamwork, Well-informed

Skills
Athletics 2 (+10), Deception 6 (+14), Expertise (PRE): String Instruments 10 (+18), Expertise: Magic 10 (+14), Insight 6 (+12), Investigation 4 (+8), Perception 8 (+14), Persuasion 6 (+14), Ranged Combat: Archery 2 (+5), Ranged Combat: Magic 5 (+8), Stealth 6 (+9), Treatment 8 (+12), Vehicles 6 (+9)

Powers
Divine Power: Array
. . Divine Gate: Movement 2 (magical travel, Dimensional: Mystical Dimensions & Earth 2: group, 50 lbs.; Feature: This power bypasses the Anti-Magical Travel Wards at Hogwarts, Portal; Activation 2: standard action)
. . Divine Portal: Teleport 10 (magical travel, Carry 200 lbs.; Accurate, Extended: 1000 miles in 2 move actions, Feature: This power bypasses the Anti-Magical Travel wards at Hogwarts, Increased Mass 2, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Flame Strike: Cylinder Area Damage 11 (fire magic, DC 26; Cylinder Area: 30 feet cylinder, DC 21, Increased Range: ranged)
. . Healing Touch: Healing 9 (healing magic; Energizing, Restorative)
. . Heat Metal: Damage 11 (heat magic, DC 26; Increased Range 2: perception, Secondary Effect; Limited: to Targets who are touching a metal object)
. . Lesser Restoration: Healing 11 (healing magic; Restorative; Limited: Restorative Only)
. . Light Shaping: Shapeable Area Damage 6 (divine radiance, DC 21; Shapeable Area 4: 250 cft., DC 16, Increased Duration: concentration, Increased Range: ranged, Selective; Distracting, Tiring)
. . Prophecy: Progressive Affliction 11 (divination, 3rd degree: Controlled, Resisted by: Will, DC 21; Increased Range 2: perception, Insidious, Progressive; Limited Degree (third only), Sense-dependent: Auditory)
. . Searing Light: Damage 12 (divine radiance, DC 27; Dangerous 4, Disarming, Increased Range: ranged; Quirk 4: Dangerous only vs. Creatures of Darkness)
. . Sun Strike: Linked Effect
. . . . Blinding Fist: Cumulative Affliction 14 (Linked; divine radiance, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 24; Cumulative; Limited: to Visual Senses, Limited: Last two ranks of effect only vs. Creatures of Darkness [2 ranks only])
. . . . Solar Fist: Strength-based Damage 4 (Linked; divine radiance, DC 27; Bane: Creatures of Darkness)
. . The Holly Wand: Variable 1 (Easily Removable, wizarding magic; Action 2: free; Limited: to Utility Spells & Features, Notes: 5 pts of Traits)
. . Zone of Truth: Progressive Burst Area Affliction 11 (hypnosis magic, 3rd degree: Controlled, Resisted by: Will, DC 21; Burst Area: 30 feet radius sphere, DC 21, Increased Range: ranged, Progressive; Diminished Range 3, Limited: Targets Must Speak Truthfully, Limited Degree (third only))
Fallen Olympian Physiology
. . Accelerated Healing: Regeneration 4 (racial trait, Every 2.5 rounds)
. . Body Resistance: Impervious Toughness 6 (racial trait)
. . Divine Language: Comprehend 3 (racial trait, Languages - Read All, Languages - Speak All, Languages - Understand All; Sustained)
. . Divine Perception: Senses 4 (racial trait, Awareness: Divinity [Mental], Awareness: Magic [Mental], Darkvision)
. . Divine Thaumaturgy: Feature 1 (racial talent, Notes: Harry can generate and refract light around himself to create a harmless, shimmering “light show” of color that is good for a circumstance bonus to interaction skills in situations where it can impress others.)
. . Invulnerabilities: Immunity 6 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison, Uncommon Descriptor: Visual Sensory Afflictions; Feature: Longevity (Up to 431 years))
. . Resistances: Immunity 13 (racial trait, Damage Effect: Divine Radiance, Environmental Conditions (All), Starvation & Thirst, Suffocation (All); Limited - Half Effect)
The Silver Bow of Apollo (Easily Removable)
. . The Silver Arrows: Array
. . . . Composite Arrows: Strength-based Damage 3 (piercing, DC 26; Accurate 2: +4, Dangerous, Extended Range 3, Increased Range: ranged, Multiattack [8 extra ranks], Penetrating 4; Bane: Creatures of Darkness)
. . . . Greater Slaying Arrow: Damage 11 (piercing, DC 26; Alternate Resistance: Fortitude, Increased Range: ranged; Activation 2: standard action, Limited: to Creatures of Darkness)

Equipment
Cell Phone, Heavy Jacket, The Potter Estate at Kuoh, The Ultra-Cycle

Offense
Initiative +3
Blinding Fist: Cumulative Affliction 14, +8 (DC Fort 24)
Composite Arrows: Strength-based Damage 3, +11 (DC 26)
Flame Strike: Cylinder Area Damage 11 (DC 26)
Grab, +8 (DC Spec 18)
Greater Slaying Arrow: Damage 11, +7 (DC Fort 26)
Heat Metal: Damage 11 (DC 26)
Light Shaping: Shapeable Area Damage 6 (DC 21)
Prophecy: Progressive Affliction 11 (DC Will 21)
Searing Light: Damage 12, +10 (DC 27)
Solar Fist: Strength-based Damage 4, +8 (DC 27)
Throw, +5 (DC 23)
Unarmed, +8 (DC 23)
Zone of Truth: Progressive Burst Area Affliction 11 (DC Will 21)

Complications
- Curse Sworn: Apollon has been cursed by the Fates to live out the life of Harry Potter, and nothing he tries to do to unlock his full divine might is having any effect upon this curse.
- Destiny: It is Harry's destiny to be the one who will ultimately vanquishes the dark wizard who styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor and strives to uphold the common good.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by someone who might have some idea what they're talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at great risk in order to defend innocents and those he cares about.
- Nemesis: Albus Dumbledore wishes to sculpt Harry into a sacrificial lamb that he can throw at Voldemort in hopes that the lads death will act as catalyst which will allow the elderly Headmaster to swoop in and defeat the so-called Dark Lord once and for all. Defeat, but certainly not vanquish.
- Quirk: Harry is a rather shameless flirt who would willingly court the girls of Slytherin House, while knowing perfectly well that many of them are actually followers of his archnemesis, the Dark Lord Voldemort.
- Secret Responsibility: Harry is actually the Olympian god of the Sun and Music, Phoebus Apollon, and thus responsible for ensuring that his domains are properly maintained.

Languages
English, Greek [Native], Parseltongue (Secret)

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 12/10 (Imp. 6), Will 12

Power Points
Abilities 100 + Powers 97 + Advantages 38 + Skills 40 (79 ranks) + Defenses 15 = 290

--------------------
Home Sweet Home
The Potter Estate at Kuoh - PL 11

Toughness 10, Size Large

Features:
Amplifier 3 (Magic Traits +2, Harry Only), Artificer Lab, Concealed 2 (DC 25), ECM 4 (Vs. Magic, -8), Escape Tunnels 1 (DC 20), Fire Prevention Wards, Floo Connection, Formal Dining Room, Hero Point Bank 4, Kitchen & Mess, Library, Living Space, Luxury 5 (Up to 2 ea., 10), Mystic Locale, Owlery (Hedwig), Typewriter, Wards 3 (DC 30)

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 31 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 35
--------------------
Flying Motorbike
The Ultra-Cycle - PL 11

Strength 10, Defense 0, Toughness 12, Size Medium

Features:
Alarm 3 (DC 30), Navigation System 1 (Nav Checks +5), Sidecar 2

Powers
Locomotion Systems: Array
. . Levitation Charm: Flight 6 (technomancy, Speed: 120 miles/hour, 1800 feet/round)
. . Wheelset: Speed 7 (technological, Speed: 250 miles/hour, 0.5 miles/round)
Miscellaneous Systems
. . Notice-Me-Not: Concealment 4 (technomancy, All Visual Senses; Passive)

Power Points
Abilities 10 + Powers 17 + Advantages 0 + Features 6 + Skills 0 (0 ranks) + Defenses 7 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 40
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DalkonCledwin
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World on Fire Brainstorm & Notes

Post by DalkonCledwin »

World on Fire
Premise: Holly Potter had always been an odd duck, even by magical standards. She’s never suffered fools lightly and loves fire a bit too much for the comfort of most people. However, her sheer innate talent for magic surpasses even the likes of Albus Dumbledore and the Dark Lord Voldemort. Woe betide anyone who rouses this girl’s fiery temper! «Blonde Fem!Harry»
Required Inclusions:
- Holly Potter must actually be Holly Phenex, the second to last child of Lord and Lady Phenex, which means that she is a pure-blooded devil from the 72 Pillars of the Underworld.
- Holly must possess all of the powers that are usually associated with the members of the House of Phenex, but is allowed to trade the ability to create Phoenix Tears for Healing Flames.
- Lily Evans-Potter must have been Lady Phenex’s Pact Magician, which is why she was allowed to carry Holly to term after it was determined that a curse rendered her infertile.
- Holly must therefore be the legitimate heiress to the House of Potter, since magic itself will recognize her as the daughter of both Lady Phenex and Lady Potter.
- Holly must move to Kuoh Town after completing her Hogwarts education, where she is quickly discovered by Rias, Sona or one of their respective Peerage members.
- Holly must be a magical prodigy who is on the same level as Rossweisse, easily capable of surpassing the accomplishments of both Dumbledore and Voldemort.
Preferred Inclusions:
- Holly should be required to earn the right to be the King of a Peerage rather than gaining one the instant she is discovered by one of the Devil Peerages residing in Kuoh.
- Holly should have created her own counterpart to Daphne Greengrass’s infamous Glacius Virilis jinx that invokes a burning sensation, rather than a freezing one.
- Holly should have a Fabulanimagus form, or in other words, a Magical Animagus form, that allows her to transform into a True Firebird at will.
Optional Inclusions:
- Holly could gain access to one of Azazel’s Artificial Sacred Gear after the Alliance is official.
- Holly’s chief antagonists could be a radical angel who somehow managed to remain pure, as well as a squad of exorcists who have grown dissatisfied with the changing status quo.
Forbidden Things:
- Holly still being a Horcrux at the start of the story.
- Holly tolerating any of the crap Ron is known for.
- Wizarding Magic being used to seal Maryoku.
- Holly the Dark Emo Doormat.
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DalkonCledwin
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Holly Phenex / The MCs / World on Fire

Post by DalkonCledwin »

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Art by AhsiU on Pixiv

Holly Phenex-Potter (A1) - PL 10
Age: 18+ / Height: 5' 5" / Weight: 123 lbs
Hair Color: Blonde / Eye Color: Green
Wealth Rank: +20 / Rep Rank: +12
Knockback Mod: -10/-8

Strength 8, Stamina 8, Agility 4, Dexterity 4, Fighting 6, Intellect 3, Awareness 5, Presence 5

General Advantages
Assessment, Attractive 2, Benefit, Devil Rank 3 (High-class), Benefit, Renown, Benefit, Wealth 3 (Millionaire), Charming, Connected, Defensive Roll 2, Diehard, Equipment 8, Fascinate (Persuasion), Fearless, Flirtation, Great Endurance, Improved Grab, Improved Hold, Inspire 2, Languages 3, Leadership, Potioneer, Power Attack, Teamwork, Trance

Enhanced Advantages
Ultimate Effort: (Toughness Checks)

Skills
Acrobatics 6 (+10), Athletics 4 (+12), Close Combat: Grab 2 (+8), Deception 6 (+11), Expertise (AWE): Home Economics 6 (+11), Expertise: Magic 14 (+17), Insight 6 (+11), Investigation 6 (+9), Perception 8 (+13), Persuasion 8 (+13), Ranged Combat: Magic 4 (+8), Stealth 6 (+10), Vehicles 6 (+10)

Powers
Girl on Fire
. . Defensive Barrier: Impervious Toughness 8 (defensive magic, Advantages: Ultimate Effort: (Toughness Checks); Sustained; Distracting, Limited: Can only defend a single "Firing Arc" at a time)
. . Phenex Immortality: Healing 10 (family talent; Persistent, Restorative, Resurrection, Triggered: 1 use - When suffering two or more degrees of damage; Fades, Limited: Affects Self Only)
. . Wings of Fire: Flight 5 (family talent, Speed: 60 miles/hour, 900 feet/round; Feature: Impressive (+2 circumstance bonus))
Magical Supremacy: Array
. . Apparition: Teleport 11 (magical travel, 8 miles in a move action, carrying 400 lbs.; Change Direction, Change Velocity, Extended: 2000 miles in 2 move actions, Increased Mass 3, Turnabout; Distracting)
. . Ardeo Virilis: Cumulative Affliction 8 (thermal magic, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Extra Condition, Increased Range: ranged, Secondary Effect [4 ranks only]; Limited: to Male Targets)
. . Expecto Patronum: Concentration Burst Area Affliction 9 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Burst Area 4: 250 feet radius sphere, DC 19, Concentration, Feature: Holly is immune to the effects of her own Patronus, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Creatures of Darkness, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Doe, Tiring)
. . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Enhanced Knockback 4, Increased Range: ranged; Nonlethal)
. . Expulso: Burst Area Move Object 9 (curse, 12 tons, DC 24; Burst Area: 30 feet radius sphere, DC 19, Damaging; Limited Direction: Away from center of area)
. . Fireflash: Cumulative Cone Area Affliction 9 (fyrelight, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 19; Alternate Resistance (Dodge), Cone Area 3: 250 feet cone, DC 19, Cumulative; Limited: to Visual Senses, Sense-dependent: Vision)
. . Flamethrower: Line Area Damage 7 (hellfyre, DC 22; Line Area 3: 5 feet wide by 120 feet long, DC 17, Increased Duration: concentration; Distracting)
. . Healing Flames: Linked Effect
. . . . Burning Pulse: Burst Area Damage 5 (Linked; hellfyre, DC 20; Burst Area: 30 feet radius sphere, DC 15, Selective; Tiring)
. . . . Healing Pulse: Burst Area Healing 5 (Linked; healing magic; Burst Area: 30 feet radius sphere, DC 15, Selective; Distracting)
. . Infernal Gate: Movement 2 (magical travel, Dimensional: Mystical Dimensions & Earth 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Instant Sauna: Environment 4 (thermal magic, Heat (Extreme), Radius: 250 feet)
. . Melting Heat: Concentration Weaken 12 (thermal magic, Affects: Toughness, Resisted by: Fortitude, DC 22; Affects Objects Only, Concentration, Increased Range: ranged; Slow: Minutes)
. . Reparifors: Healing 9 (healing magic; Restorative)
Pillar Devil Physiology
. . Infernal Language: Comprehend 3 (racial talent, Languages - Read All, Languages - Speak All, Languages - Understand All; Sustained)
. . Infernal Senses: Senses 8 (racial trait, Accurate (Type): Auditory Senses, Awareness: Magic [Mental], Extended: Auditory Senses 1: x10, Infravision, Ultra-hearing)
. . Invulnerabilities: Immunity 4 (racial trait, Disease, Environmental Condition: Heat, Environmental Condition: Pressure, Poison; Feature: Longevity (Up to 10,851 years))
. . Resistances: Immunity 13 (racial trait, Damage Effect: Fire Damage, Environmental Conditions (All), Starvation & Thirst, Suffocation (All); Limited - Half Effect)

Equipment
Cell Phone (Smartphone), The Potter Estate at Kuoh

Offense
Initiative +4
Ardeo Virilis: Cumulative Affliction 8, +8 (DC Fort 18)
Burning Pulse: Burst Area Damage 5 (DC 20)
Expecto Patronum: Concentration Burst Area Affliction 9 (DC Will 19)
Expelliarmus: Damage 12, +8 (DC 27)
Expulso: Burst Area Move Object 9 (DC 24)
Fireflash: Cumulative Cone Area Affliction 9 (DC Dog/Fort/Will 19)
Flamethrower: Line Area Damage 7 (DC 22)
Grab, +8 (DC Spec 18)
Melting Heat: Concentration Weaken 12, +8 (DC Fort 22)
Throw, +4 (DC 23)
Unarmed, +6 (DC 23)

Complications
- Fame: Holly is quite famous within the world's Wizarding Enclaves for the part she played in vanquishing the self-proclaimed "Dark Lord Voldemort."
- Honor: Holly will always keep her word of honor, strives to uphold the common good; however, she can be quite devious when she puts her mind to it.
- Impulsive: Holly is a tempestuous young lady, who will often act without considering the consequences, even when she is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Holly is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Relationships: Holly retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. She is also the godmother of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs her for any reason. She has also recently discovered that in addition to being the Lady Potter-Black, she is also the Heiress Presumptive of House Phenex.
- Weakness: Holly is Toughness Impaired against damage inflicted by Radiant or Holy effects, and their damage is considered to be Incurable against her. Furthermore, she becomes Dazed and Vulnerable when exposed to verbalized prayers or scripture dedicated to the Biblical God.

Languages
English [Native], French, Japanese, Parseltongue (Secret)

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10/8 (Imp. 8/0), Will 12

Power Points
Abilities 86 + Powers 102 + Advantages 39 + Skills 41 (82 ranks) + Defenses 17 = 285

--------------------
Home Sweet Home
The Potter Estate at Kuoh - PL 10

Toughness 10, Size Large

Features:
Amplifier 3 (Magical Traits +2, Holly Only), Artificer Lab, Concealed 2 (DC 25), ECM 4 (Vs. Magic, -8), Escape Tunnels 1 (DC 20), Fire Prevention Wards, Floo Connection, Formal Dining Room, Hero Point Bank 4, Kitchen & Mess, Library, Living Space, Luxury 5 (Up to 2 ea., 10), Mystic Locale, Owlery (Houdini the Barn Owl), Personnel (Winky), Pool (Onsen), Typewriter, Wards 3 (DC 30)

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 33 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 37
--------------------
Build Comments
Devils, in this story's continuity, are only able to live for 11,000 years tops. Angels and Deities on the other hand, have much longer lifespans; however, only Dragons have a truly infinite time to live.
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DalkonCledwin
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Dulio Gesualdo / The MCs / World on Fire

Post by DalkonCledwin »

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Art by ざます (Zama Su) on Pixiv

Dulio Gesualdo (A2) - PL 12
Age: 23 / Height: 6' 1" / Weight: 186 lbs
Hair Color: Blonde / Eye Color: Green
Wealth Rank: +12 / Rep Rank: +16
Knockback Mod: -14

Strength 14, Stamina 10, Agility 5, Dexterity 5, Fighting 6, Intellect 2, Awareness 7, Presence 7

Advantages
Attractive, Beginner's Luck, Benefit, Angel Wings 5 (Cadre-class (10 Wings)), Benefit, Renown 2, Benefit, Wealth (Well-off), Charming, Connected, Conviction, Cool: Persuasion, Diehard, Equipment 1, Fascinate (Persuasion), Great Endurance, Improved Initiative, Inspire 3, Languages 4, Motivate, People Person, Ranged Attack 4, Sacred Rites, Tactical Training, Uncanny Dodge, Well-informed

Skills
Acrobatics 6 (+11), Athletics 6 (+20), Close Combat: Spears 2 (+8), Expertise (AWE): Tactics 10 (+17), Expertise: Religion 10 (+12), Intimidation 6 (+13), Investigation 6 (+8), Perception 6 (+13), Persuasion 12 (+19), Stealth 6 (+11), Treatment 6 (+8)

Powers
Brave Saint Physiology
. . Heavenly Language: Comprehend 3 (racial talent, Languages - Read All, Languages - Speak All, Languages - Understand All; Sustained)
. . Heavenly Senses: Senses 4 (racial trait, Acute: Detect Malevolence, Awareness: Magic [Mental], Detect: Malevolence [Mental] 2: ranged)
. . Invulnerabilities: Immunity 4 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Low Pressure, Suffocation: Low Pressure; Feature: Longevity (Up to 20,864 years))
. . Resistances: Immunity 19 (racial trait, Damage Effect: Radiant Damage, Environmental Conditions (All), Fatigue Effects, Poison, Starvation & Thirst, Suffocation (All); Limited - Half Effect)
. . Surprisingly Tough: Protection 4 (racial trait, +4 Toughness; Impervious)
Heavenly Magic: Array
. . Exorcism: Nullify 12 (security magic, Counters: Mental Control & Summoning Effects, DC 22; Broad, Simultaneous)
. . Gargantuan Light Spear: Cylinder Area Damage 8 (holy radiance, DC 23; Cylinder Area 2: 60 feet cylinder, DC 18, Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction)
. . Heavenly Gate: Movement 2 (magical travel, Dimensional: Mystical Dimensions & Earth 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Heavenly Portal: Teleport 10 (magical travel, Carry 50 lbs.; Accurate, Extended: 1000 miles in 2 move actions, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Religion, Limited to Extended, Tiring)
. . Holy Fist: Strength-based Damage 4 (bludgeoning, DC 33; Aura: Holy Radiance)
. . Javelin of Light: Strength-based Damage 1 (piercing, DC 30; Aura: Holy Radiance, Dangerous, Increased Range: ranged)
. . Spear of Light: Strength-based Damage 2 (piercing, DC 31; Aura: Holy Radiance, Dangerous, Reach (melee): 5 ft.)
Incredible Moves: Array
. . Angel Wings: Flight 6 (racial trait, Speed: 120 miles/hour, 1800 feet/round; Feature: Concealable, Feature: Impressive (+2 circumstance bonus); Wings)
. . Godlike Speed: Speed 17 (training, Speed: 250000 miles/hour, 500 miles/round; Precise)
Zenith Tempest: SG Array
. . Flagello di Colori del Arcobaleno, Speranza di Briscola: Affliction 15 (sub-species bb, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, 3rd degree: Incapacitated, Resisted by: Dodge, Overcome by Damage, DC 25; Extra Condition, Increased Range: ranged, Multiattack; Unreliable (1 use))
. . Speranza Bolla di Sapone: Cumulative Affliction 10 (upgraded form, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Increased Range: ranged, Multiattack, Variable Descriptor: close group - Emotions; Noticeable: Manifests as countless soap bubbles, Unreliable (5 uses))
. . Variable Blast: Damage 15 (initial form, DC 30; Increased Range: ranged, Variable Descriptor: close group - Earth, Fire, Lightning, Water or Wind)
. . Weather Control: Environment 10 (base form, Other: 3 points worth of effect 3, Radius: 2 miles; Increased Duration: continuous; Limited: Slow Build Up)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +9
Exorcism: Nullify 12, +9 (DC Will 22)
Flagello di Colori del Arcobaleno, Speranza di Briscola: Affliction 15, +9 (DC Fort/Will 25)
Gargantuan Light Spear: Cylinder Area Damage 8 (DC 23)
Grab, +6 (DC Spec 24)
Holy Fist: Strength-based Damage 4, +6 (DC 33)
Javelin of Light: Strength-based Damage 1, +9 (DC 30)
Spear of Light: Strength-based Damage 2, +8 (DC 31)
Speranza Bolla di Sapone: Cumulative Affliction 10, +9 (DC Will 20)
Throw, +9 (DC 29)
Unarmed, +6 (DC 29)
Variable Blast: Damage 15, +9 (DC 30)

Complications
- Motivation: Doing Good: Dulio travels the world in search of exciting new foods which he can bring back to the churches he frequents as appetizing gifts for the young orphans who reside within the dorms that are attached to those facilities.
- Obsession: Dulio's desire to taste new foods has gotten to the point where he actually dreams about the food he is most looking forward to trying in the near future. No, this is not a sin, since he isn't eating the food for personal gain and regularly works off all the calories he is consuming.
- Quirk: Dulio considers anyone who comes from a Church facility to be his brothers and sisters, regardless of whether or not they have since turned away from the faith he now upholds as one of the angels of Heaven.
- Weakness: Dulio is Toughness Impaired against damage from Demonic Swords and Cursed Water, and such damage is also Incurable against him.

Languages
Arabic, Chinese (Mandarin), English, Italian [Native], Japanese, Latin, Swahili

Defense
Dodge 10, Parry 10, Fortitude 11, Toughness 14 (Imp. 4), Will 13

Power Points
Abilities 112 + Powers 128 + Advantages 36 + Skills 38 (76 ranks) + Defenses 16 = 330
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DalkonCledwin
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Harry's Angel Brainstorm & Notes

Post by DalkonCledwin »

Harry’s Angel
Premise: Life after the Second Wizarding Blood War was for Harry Potter, not what he had imagined it to be. It wasn’t exactly better or worse, just different. They say that “with great power comes even greater responsibility”, but what happens if the one with that power never wanted it in the first place, what if all he wanted was to be left alone? How about we find out…
Required Inclusions:
- This story must begin after the conclusion of Wizarding Britain’s second Blood War; however, it is up to the author to decide when that takes place on the DxD timeline.
- Harry must wake up one morning to discover that he now has access to the phenomenal powers of the Biblical God, with absolutely no idea how he acquired them.
- Harry must pack up his belongings and leave on an extended trip around the globe due to his desire to find an explanation for this sudden and unexpected power boost.
- Harry must be a very different sort of deity from his predecessor in spite of the fact that he is actually the Biblical God’s reincarnation, which could cause problems for the Heavenly Host.
- While the Biblical God was kind enough to leave an instruction manual for his powers within Harry’s mind, the fact remains that Harry will still have far less experience controlling them.
- The author is allowed to pair Harry with whomever they want so long as Gabriel Hornblower is included in that romantic coupling.
- The Heavenly Host must immediately realize that their father’s chosen successor has emerged and send an envoy to Earth in hopes that he will join them in Heaven.
- Harry, being who he is, must be very good at eluding the Heavenly Host’s official envoy, while simultaneously really bad at escaping Gabriel’s notice whenever they are in the same area.
Preferred Inclusions:
- Harry should use his new powers to sneak into Heaven in order to reboot and upgrade the Holy System so that Angels can form romantic relationships and to alleviate Michael’s burden.
- Harry should successfully rescue Asia Argento from Raynare’s clutches and take the girl under his wing after doing so, effectively preventing her from becoming a Devil of House Gremory.
- Harry should be present when Kokabiel reveals that God is dead, and use magic to start playing the song “God’s Not Dead” by the Newsboys, followed by a Fallen Smackdown!
- Michael should give Harry a rather awesome shovel speech upon discovering his interest in Gabriel, all without realizing who Harry actually is.
Optional Inclusions:
- Harry could use his Invisibility Cloak and Dimension Walking powers to sneak into the Underworld on occasion so that he can watch Serafall’s show or random Rating Games.
- Harry could somehow end up with both Gabriel and Serafall sharing his bed without the world coming to an end, as inconceivable as that may actually be!
Forbidden Things:
- The Heavenly Host successfully convincing Harry to claim his rightful place in Heaven.
- Harry joining the Khaos Brigade, no matter how much Ophis tries to pout at him!
- Harry being truly omniscient, omnipresent and omnipotent.
- Harry being married prior to the start of the story.
- Harry and Gabriel, the Dark Emo Doormats.
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DalkonCledwin
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Harry Potter / The MCs / Harry's Angel

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Harry James Potter - PL 12
Age: 20 / Height: 6' 1" / Weight: 188 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +20 / Rep Rank: +14
Knockback Mod: -14

Strength 13, Stamina 10, Agility 4, Dexterity 4, Fighting 7, Intellect 6, Awareness 5, Presence 5

Advantages
Attractive, Benefit, Divine Stature 4 (Intermediate Deity), Benefit, Readied Rites: (Divine Revitalization), Benefit, Renown, Benefit, Wealth 3 (Millionaire), Charming, Connected, Diehard, Equipment 4, Fascinate (Persuasion), Flirtation, Great Endurance, Improved Grab, Inspire 2, Investiture, Languages 3, Leadership, Potioneer, Power Attack, Ranged Attack 2, Sacred Rites, Teamwork

Skills
Athletics 4 (+17), Deception 6 (+11), Expertise: Magic 10 (+16), Expertise: Religion 8 (+14), Expertise: The Holy System 12 (+18), Insight 6 (+11), Investigation 4 (+10), Perception 6 (+11), Persuasion 6 (+11), Ranged Combat: Magic 4 (+8), Stealth 6 (+10), Treatment 6 (+12), Vehicles 6 (+10)

Powers
Azrael's Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak: Concealment 5 (angelic relic, All Visual Senses, Other Sense: Remote Sensing; Affects Others; Distracting, Limited: Can only affect a single adult or up to three childreen, Passive)
. . Thief's Windfall: Immunity 1 (angelic relic, Rare Descriptor: Thief's Downfall; Affects Others; Limited: Can only affect a single adult or up to three children)
Harry's Armor (Removable (indestructible))
. . Light Armor: Impervious Toughness 2 (armor)
Harry's Spear (Easily Removable (indestructible))
. . Divine Empowerment: Summon 3 (divine blessing; Type (General): Empowered Version; Limited: by Available Subjects)
. . Mystical Powers: Array
. . . . Divine Awe: Concentration Perception Area Affliction 10 (divine aura, 1st degree: Entranced, Impaired, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Concentration, Extra Condition, Selective; Limited Degree 2)
. . . . Expecto Patronum Duo: Other Communication 4 (luminous magic, Sense Type: Magical Audiovisual Projection; Dimensional 3: any dimension; Concentration, Limited 2: to a single short message, Notes: Range: Worldwide)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Creatures of Darkness, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag, Tiring)
. . . . Expelliarmus: Damage 14 (charm, DC 29; Disarming, Enhanced Knockback 4, Increased Range: ranged; Nonlethal)
. . . . Greater Apparition: Teleport 14 (magical travel, Carry 400 lbs.; Accurate, Extended: 16000 miles in 2 move actions, Increased Mass 3; Limited to Extended, Tiring)
. . . . Lumos Solem: Linked Effect
. . . . . . Blinding Radiance: Cumulative Line Area Affliction 5 (Linked; luminous magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 15; Line Area 2: 5 feet wide by 60 feet long, DC 15, Cumulative; Limited: to Visual Senses)
. . . . . . Burning Radiance: Line Area Damage 5 (Linked; luminous magic, DC 20; Line Area 2: 5 feet wide by 60 feet long, DC 15; Quirk: Limited to Creatures of Darkness and Nocturnal or Subterranean Plants, Fungi and Slimes)
. . . . Reparifors: Healing 10 (healing magic; Restorative)
. . . . Stupefy: Cumulative Affliction 10 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
. . Spear Attacks: Array
. . . . Searing Light: Damage 18 (holy radiance, DC 33; Dangerous 4, Increased Range: ranged; Quirk 4: Dangerous Only vs. Creatures of Darkness)
. . . . Spear Strike: Strength-based Damage 2 (piercing, DC 30; Aura: Holy Radiance, Concealable, Dangerous, Penetrating 8, Reach (melee): 5 ft., Notes: Concealable in the sense that it turns into a wand)
Incredible Moves: Array
. . Air Walking: Flight 2 (divine talent, Speed: 8 miles/hour, 120 feet/round; Subtle: subtle)
. . Dimension Walking: Movement 4 (divine talent, Dimensional 3: any dimension, 50 lbs., Environmental Adaptation: The Dimensional Gap; Check Required 2: DC 11 - Perception, Quirk: Only While Moving)
. . Strength Surge: Enhanced Strength 10 (divine talent, +10 STR; Limited to Lifting, Tiring, Notes: Max Lifting Strength 23: Up to 200,000 tons)
Levantine God Physiology
. . Divine Language: Comprehend 3 (racial talent, Languages - Read All, Languages - Speak All, Languages - Understand All; Sustained)
. . Divine Perception: Senses 7 (racial trait, Acute: Detect Malevolence, Awareness: Divinity [Mental], Awareness: Magic [Mental], Detect: Malevolence [Mental] 2: ranged, Postcognition (Limited): The Original Biblical God)
. . Fast Healing: Regeneration 4 (racial trait, Every 2.5 rounds)
. . Invulnerabilities: Immunity 5 (racial trait, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison; Quirk: Harry ceased aging when he was 19 years old)
. . Resistances: Immunity 8 (racial trait, Environmental Conditions (All), Starvation & Thirst, Suffocation (All); Limited - Half Effect)
. . Surprisingly Tough: Protection 4 (racial trait, +4 Toughness; Impervious)

Equipment
Cell Phone (Smartphone), Renovated Kuoh Church

Offense
Initiative +4
Blinding Radiance: Cumulative Line Area Affliction 5 (DC Fort 15)
Burning Radiance: Line Area Damage 5 (DC 20)
Divine Awe: Concentration Perception Area Affliction 10 (DC Will 20)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (DC Will 20)
Expelliarmus: Damage 14, +10 (DC 29)
Grab, +7 (DC Spec 23)
Searing Light: Damage 18, +6 (DC 33)
Spear Strike: Strength-based Damage 2, +7 (DC 30)
Stupefy: Cumulative Affliction 10, +10 (DC Fort 20)
Throw, +6 (DC 28)
Unarmed, +7 (DC 28)

Complications
- Divine Focus: Harry normally needs to use his Spear as a channel for his Mystical Powers array, but is capable of using those abilities without the spear by reducing their Effect Ranks by 2 points, effectively rendering himself Impaired when making use of those powers without the Spear's assistance. He cannot however, use his Spear Attacks array without having the spear in hand.
- Fame: Harry is famous within magical society for the part he played in vanquishing the dark wizard who styled himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a young god, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Power Loss: Harry needs to have his hands free, or occupied by his spear, and his mouth unbound in order to utilize any of the spells in his Mystical Powers array.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.
- Significant Other: Harry usually has an easy time eluding the forces of Heaven, but in the case of one particularly beautiful Angel, he can't seem to help himself from allowing her to find him time and time again. Her name? Gabriel Hornblower!
- Wanted: The vast majority of the Heavenly Host wants to locate Harry so that they can coerce him into assuming their father's throne and regain their status as the most powerful Faction in the supernatural world.

Languages
English [Native], Enochian, French, Japanese, Parseltongue (Secret)

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 14 (Imp. 6/4), Will 14

Power Points
Abilities 108 + Powers 98 + Advantages 34 + Skills 42 (84 ranks) + Defenses 18 = 300

--------------------
Home Sweet Home
Renovated Kuoh Church - PL 12

Toughness 10, Size Large

Features:
Concealed 1 (DC 20), Grounds (Gargantuan), Isolated (Kuoh Outskirts), Landmark, Library, Living Space, Luxury 2 (Up to 2 ea., 4), Mystic Locale, Pool (Onsen), Shrine (Christian), Wards 2 (DC 25)

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 12 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 16
--------------------
Build Comments
Despite what it looks like, I did actually model Harry's power suite on the abilities of a cognate to the Biblical God as they are described in a Marvel comics RPG sourcebook. However, because of the way those abilities were written, I didn't actually need to give him any powers that were truly deific in nature, so instead what wound up happening is that his natural Wizarding Magic got upgraded to the point that casting an Atmofulmus spell could manipulate the weather of the entirety of Japan. However, he'll gain more and more truly divine abilities as he grows in power and experience.
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Gabriel / The MCs / Harry's Angel

Post by DalkonCledwin »

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Gabriel Hornblower - PL 12
Age: 23 (6,071) / Height: 5' 5" / Weight: 121 lbs
Hair Color: Blonde / Eye Color: Green
Wealth Rank: +12 / Rep Rank: +18
Knockback Mod: -13/-10

Strength 8, Stamina 10, Agility 4, Dexterity 4, Fighting 8, Intellect 3, Awareness 4, Presence 8

Advantages
Animal Empathy, Attractive, Beautiful Voice, Benefit, Angel Wings 6 (Great Seraph (12 Wings)), Benefit, Renown 3, Benefit, Wealth (Well-Off), Connected, Defensive Roll, Diehard, Equipment 1, Fascinate (Persuasion), Great Endurance, Improved Initiative, Improved Treatment, Inspire 4, Interpose, Investiture, Languages 4, Leadership, Power Attack, Sacred Rites, Takedown, Talk 'Em Down, Teamwork, Well-informed

Skills
Expertise: History 10 (+13), Expertise: Nature 10 (+13), Expertise: Religion 12 (+15), Insight 12 (+16), Investigation 6 (+9), Perception 8 (+12), Persuasion 10 (+18), Ranged Combat: Magic 5 (+9), Stealth 8 (+12), Treatment 8 (+11)

Powers
Heavenly Magic: Array
. . 1000 Needles of Light: Damage 9 (holy radiance, DC 24; Increased Range: ranged, Multiattack, Overwhelming Counter)
. . Heavenly Gate: Movement 2 (magical travel, Dimensional: Mystical Dimensions & Earth 2: group, 50 lbs.; Portal; Activation: move action)
. . Heavenly Might: Enhanced Strength 13 (angelic talent, +13 STR; Limited to Lifting, Notes: Max Lifting Strength 21: Up to 50,000 tons)
. . Heavenly Portal: Teleport 10 (magical travel, Carry 50 lbs.; Accurate, Extended: 1000 miles in 2 move actions, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Religion, Limited to Extended, Tiring)
. . Javelin of Light: Strength-based Damage 1 (piercing, DC 24; Aura: Holy Radiance, Dangerous, Increased Range: ranged)
. . Lashing Seas: Move Object 12 (water magic, 100 tons, DC 27; Damaging, Multiattack; Limited Material: Water)
. . Mana Burst (Water): Burst Area Healing 9 (mana burst; Burst Area: 30 feet radius sphere, DC 19, Restorative, Selective; Unreliable (5 uses))
. . Purification: Broad Concentration Simultaneous Weaken 16 (holy magic, Affects: Magic, Resisted by: Fortitude, DC 26; Affects Objects Only, Broad: Magic, Concentration, Simultaneous; Limited: to Harmful Magic, Side Effect: on failure - psychic backlash)
. . Rough Water: Environment 18 (water magic, Impede Movement (2 ranks), Radius: 500 miles; Selective; Limited: to Large Bodies of Water)
. . Searing Light: Damage 15 (holy radiance, DC 30; Dangerous 4, Increased Range: ranged; Quirk 4: Dangerous only vs. Creatures of Darkness)
. . Spear of Light: Strength-based Damage 2 (piercing, DC 25; Aura: Holy Radiance, Dangerous, Reach (melee): 5 ft.)
. . Tidal Control: Move Object 10 (water magic, 1600 ktons; Increased Mass 16, Increased Range: perception; Limited Material: Water)
. . Whirlpool: Cylinder Area Move Object 12 (water magic, 100 tons, DC 27; Cylinder Area 2: 60 feet cylinder, DC 22, Damaging; Concentration, Limited Material: Water)
Seraphim Physiology
. . Body Resistance: Impervious Toughness 4 (racial trait)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Heavenly Language: Comprehend 3 (racial trait, Languages - Read All, Languages - Understand All, Languages - You're Understood; Sustained)
. . Invulnerabilities: Immunity 5 (racial trait, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Low Pressure, Suffocation: Low Pressure)
. . Resistances: Immunity 9 (racial trait, Damage Effect: Cold Damage, Poison, Starvation & Thirst, Suffocation (All); Limited - Half Effect)
. . Seraphic Perception: Senses 6 (racial trait, Acute: Detect Malevolence, Awareness: Magic [Mental], Darkvision, Detect: Malevolence [Mental] 2: ranged)
. . Seraphic Wings: Flight 6 (racial trait, Speed: 120 miles/hour, 1800 feet/round; Feature: Concealable, Feature: Impressive (+2 circumstance bonus); Wings)

Equipment
Light Battle Robes

Offense
Initiative +8
1000 Needles of Light: Damage 9, +9 (DC 24)
Grab, +8 (DC Spec 18)
Javelin of Light: Strength-based Damage 1, +9 (DC 24)
Lashing Seas: Move Object 12, +9 (DC 27)
Purification: Broad Concentration Simultaneous Weaken 16, +8 (DC Fort 26)
Searing Light: Damage 15, +9 (DC 30)
Spear of Light: Strength-based Damage 2, +8 (DC 25)
Throw, +4 (DC 23)
Tidal Control: Move Object 10 (DC 20)
Unarmed, +8 (DC 23)
Whirlpool: Cylinder Area Move Object 12 (DC 27)

Complications
- Bane: Pure Angels are considered to be Impaired and Vulnerable whenever deprived of their Father's Holy Light. Usually this means that he has to be sitting on the Throne of Heaven in order for his Angels to function at peak efficiency, but they would also be capable of doing so if they could see him with the naked eye. Harry's presence would fulfill these requirements so long as he continues to live.
- Easily Flustered: Anyone who mentions Gabriel's assets in the same sentence as her "Strongest Woman in Heaven" epithet will quickly discover just how easy it is to embarrass this particular angel.
- Honor: Gabriel will always keep her word of honor, strives to uphold the common good, and is never underhanded in her dealings.
Motivation: Responsibility: As an Angel, Gabriel is required to provide aid to good-hearted folks and uphold the cause of the Heavenly Father.
- Quirk: Gabriel is strong enough to where she can casually ignore it when people are attacking each other right on top of her, but only if she has something far more interesting to focus her attention on!
- Weakness: Gabriel is Toughness Impaired against damage from Demonic Swords and Cursed Water, and such damage is also Incurable against her.

Languages
English, Enochian [Native], Greek, Hebrew, Infernal, Italian, Japanese, Latin

Defense
Dodge 11, Parry 11, Fortitude 14, Toughness 13/10 (Imp. 4), Will 10

Power Points
Abilities 98 + Powers 84 + Advantages 38 + Skills 45 (89 ranks) + Defenses 20 = 285
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Serafall / The MCs / Harry's Angel

Post by DalkonCledwin »

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Serafall Leviathan - PL 12
Age: 17 (527) / Height: 5' 3" / Weight: 106 lbs
Hair Color: Black / Eye Color: Blue
Wealth Rank: +16 / Rep Rank: +18
Knockback Mod: -13/-8

Strength 8, Stamina 8, Agility 6, Dexterity 6, Fighting 4, Intellect 2, Awareness 4, Presence 10

Advantages
Attractive 2, Benefit, Devil Rank 5 (Satan-class), Benefit, Diplomatic Immunity, Benefit, Renown 3, Benefit, Wealth 2 (Independently Wealthy), Connected, Contacts, Conviction, Daze (Deception), Defensive Attack, Defensive Roll 3, Diehard, Equipment 2, Fascinate (Expertise: Acting), Great Endurance, Hide in Plain Sight, Improved Initiative, Inspire 4, Languages 2, Leadership, Redirect, Ritualist, Set-up, Teamwork, Well-informed

Skills
Acrobatics 6 (+12), Deception 6 (+16), Expertise (AWE): Popular Culture 6 (+10), Expertise (PRE): Acting 8 (+18), Expertise: Magic 12 (+14), Insight 6 (+10), Investigation 6 (+8), Perception 6 (+10), Persuasion 8 (+18), Ranged Combat: Magic 6 (+12), Sleight of Hand 4 (+10), Stealth 4 (+10), Treatment 6 (+8)

Powers
Great Devil King Physiology
. . Body Resistance: Impervious Toughness 4 (racial trait)
. . Devil Wings: Flight 6 (racial trait, Speed: 120 miles/hour, 1800 feet/round; Aquatic, Feature: Concealable, Feature: Intimidating (+2 circumstance bonus); Wings)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Infernal Language: Comprehend 3 (racial trait, Languages - Read All, Languages - Speak All, Languages - Understand All; Sustained)
. . Infernal Senses: Senses 9 (racial trait, Accurate (Type): Auditory Senses, Awareness: Magic [Mental], Darkvision, Extended: Auditory Senses 1: x10, Ultra-hearing)
. . Invulnerabilities: Immunity 4 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning; Feature: Ambiguous Longevity)
. . Resistances: Immunity 5 (racial trait, Environmental Condition: Pressure, Poison, Starvation & Thirst, Suffocation (All); Limited - Half Effect)
. . Water Freedom: Movement 1 (racial trait, Environmental Adaptation: Aquatic)
Maryoku Spells: Array
. . Fire Shot: Cone Area Damage 11 (fire magic, DC 26; Cone Area 3: 250 feet cone, DC 21, Feature: Extraordinary Effort for +2 effect ranks; Tiring)
. . Freezing Shards: Damage 12 (ice magic, DC 27; Increased Range: ranged, Multiattack)
. . Freezing Sphere: Burst Area Damage 12 (ice magic, DC 27; Burst Area: 30 feet radius sphere, DC 22, Increased Range: ranged; Bane: Water Creatures)
. . Frostbite: Cumulative Affliction 13 (ice magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 23; Cumulative)
. . Greater Dispel Magic: Nullify 12 (security magic, Counters: Magical Effects, DC 22; Broad, Simultaneous)
. . Hydraulic Torrent: Cumulative Line Area Affliction 12 (water magic, 1st degree: Dazed, 2nd degree: Prone, DC 22; Alternate Resistance (Dodge), Line Area 2: 5 feet wide by 60 feet long, DC 22, Cumulative; Limited Degree)
. . Ice Shaping: Create 11 (ice magic, Volume: 2000 cft., DC 21; Increased Duration: continuous, Subtle: look natural)
. . Icy Prison: Cumulative Affliction 12 (ice magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 22; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Infernal Gate: Movement 2 (magical travel, Dimensional: Mystical Dimensions & Earth 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Infernal Portal: Teleport 10 (magical travel, Carry 50 lbs.; Accurate, Extended: 1000 miles in 2 move actions, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Mana Defence (Water): Perception Area Healing 9 (mana defence; Perception Area: DC 19 - Auditory, Energizing, Selective; Unreliable (5 uses))
. . Sensual Healing: Healing 12 (healing magic; Energizing, Restorative; Limited: Affects Others Only, Quirk 2: Requires at least 10 minutes of intimate physical contact)

Equipment
Heavy Jacket, Smartphone (Dimensional)

Offense
Initiative +10
Fire Shot: Cone Area Damage 11 (DC 26)
Freezing Shards: Damage 12, +12 (DC 27)
Freezing Sphere: Burst Area Damage 12 (DC 27)
Frostbite: Cumulative Affliction 13, +4 (DC Fort 23)
Grab, +4 (DC Spec 18)
Greater Dispel Magic: Nullify 12, +12 (DC Will 22)
Hydraulic Torrent: Cumulative Line Area Affliction 12 (DC Dog/Fort/Will 22)
Icy Prison: Cumulative Affliction 12, +12 (DC Fort/Will 22)
Throw, +6 (DC 23)
Unarmed, +4 (DC 23)

Complications
- Fame: Serafall is the star of a television series that she actually named after the biblical monster which acts as her surname.
- Motivation: Thrills: Serafall's reaction towards Bandersnatches invading the Underworld? "A spear that can kill a god? Screw that, I'm going!" And of course, she succeeds in turning a Bandersnatch into a popsicle right after she says it!
- Serafall's Magical Girl Army: When selecting who to add to her Peerage, Serafall will always try and select the person who most closely resembles her mental image of what a magical girl should be. Unfortunately, she's far more likely to select a muggle who happens to be dressed in Magical Girl cosplay than she is an actual magician.
- Significant Other: Serafall is the highly overprotective and emotive older sister of Sona Sitri, one of the two Devil Heiresses to have taken up residence at Kuoh Academy.
- Temper: Serafall is a very nice person who would normally refuse to engage in brutal beatdowns. However, if you threaten the people she cares for, she'll happily make an exception where your lifespan is concerned!
- Weakness: Serafall is Toughness Impaired against damage inflicted by Luminescent or Holy damage, and such damage is considered to be Incurable against her. Furthermore, she becomes Dazed and Vulnerable when exposed to verbalized prayers or scripture dedicated to the Biblical God.

Languages
English, Infernal [Native], Japanese

Defense
Dodge 11, Parry 11, Fortitude 8, Toughness 13/8 (Imp. 4), Will 12

Power Points
Abilities 96 + Powers 87 + Advantages 40 + Skills 42 (84 ranks) + Defenses 20 = 285
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Princess of Olympus Brainstorm & Notes

Post by DalkonCledwin »

Princess of Olympus
Premise: There was so much more to Cleantha Potter than most people realized. Her temper, once aroused, could alternate between a cold fury and the raw violence of a tropical storm! But, like the sun peaking out from the stormy clouds, her smile could illuminate a room. For you see, Cleantha is the youngest Princess of Olympus, and the apple in Zeus and Hera’s eyes!
Required Inclusions:
- Zeus and Hera must temporarily incarnate themselves as James Potter and Lily Evans after setting the mutual goal of rekindling their turbulent relationship.
- Cleantha, the daughter born from their renewed marriage, would have been a fully fledged deity if not for the intervention of the three Moirai, who limited her to the powers of a Demigod.
- Successfully vanquishing Voldemort must be but the first step on Cleantha’s long journey towards reclaiming her full divine spark.
- The Moirai must make it very clear to Zeus and Hera that they’ll be unable to assist Cleantha directly during her Quest, if they ever want her to claim a seat on the Olympian Council.
- Zeus must make it clear that he wants Cleantha to assume his place within Olympus after she reclaims her Divine Spark, which will be met with rather mixed reactions.
- Cleantha’s struggles must make her into a fiercely independent young woman who isn’t the sort of person to follow along with whomever has the loudest voice.
- Cleantha must inherit her father’s shapeshifting powers, allowing her to form fruitful romantic relationships with other members of her native gender.
Preferred Inclusions:
- Cleantha’s powers should be quite similar to those of her father, but instead of relying on brute force, she should exercise the same control and finesse that her mother is known for.
- Cleantha’s quasi-divine nature should make it impossible for her to be made into an accidental Horcrux, while also making it impossible for a Devil to use an Evil Piece on her.
- Cleantha could form a romantic relationship with Lady Artemis that could end up with the Goddess of the Hunt giving birth to her very first child.
Optional Inclusions:
- Ironically enough, it could be Ares who stops Athena from smiting their youngest sister while Cleantha is still a toddler, knowing that Zeus would have punished them both quite severely.
- Hephaestus could send Cleantha weapons and armor forged from Adamantine.
Forbidden Things:
- The entirety of Olympus welcoming Cleantha with open arms.
- Cleantha accepting parental oversight from Zeus & Hera.
- Cleantha yielding to the demands of Albus Dumbledore.
- Cleantha’s Olympian detractors attacking her directly.
- Cleantha being convinced to renounce her powers.
- Cleantha the Malevolent Emo Doormat.
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Cleantha Potter / The MCs / Princess of Olympus

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Cleantha Lillian Potter (A1) - PL 11
Age: 18 / Height: 5' 5" / Weight: 125 lbs
Hair Color: Brown / Eye Color: Green
Wealth Rank: +20 / Rep Rank: +15
Knockback Mod: -12/-10

Strength 13, Stamina 10, Agility 4, Dexterity 4, Fighting 7, Intellect 3, Awareness 5, Presence 5

Advantages
Animal Empathy, Attractive, Benefit, Alternate Identity 4: (Princess Cleantha Alexandros), Benefit, Renown 2, Benefit, Wealth 3 (Millionaire), Connected, Conviction, Diehard, Equipment 8, Fascinate (Persuasion), Great Endurance, Improved Grab, Improved Hold, Inspire 2, Interpose, Languages 3, Leadership, Potioneer, Power Attack, Teamwork

Skills
Acrobatics 4 (+8), Athletics 4 (+17), Close Combat: Grab 2 (+9), Deception 4 (+9), Expertise (AWE): Home Economics 6 (+11), Expertise: Magic 10 (+13), Insight 6 (+11), Investigation 6 (+9), Perception 6 (+11), Persuasion 6 (+11), Ranged Combat: Magic 4 (+8), Stealth 6 (+10), Vehicles 6 (+10)

Powers
Blossom's Edge (Easily Removable (indestructible))
. . Divine Weapon: Array
. . . . Confringo: Burst Area Damage 7 (curse, DC 22; Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged, Penetrating 7)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 9 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Burst Area 3: 120 feet radius sphere, DC 19, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Creatures of Darkness, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Doe, Tiring)
. . . . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Enhanced Knockback 4, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 12 (charm, Counters: Magical Effects, DC 22; Broad, Simultaneous; Limited: Doesn't work on Alteration effects)
. . . . Inanimatus Conjurus: Create 8 (transfiguration, Volume: 250 cft., DC 18; Increased Duration: continuous, Innate, Subtle: look natural)
. . . . Obliviate: Concentration Cumulative Burst Area Affliction 6 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 16; Burst Area: 30 feet radius sphere, DC 16, Concentration, Cumulative, Increased Range: ranged, Insidious, Selective; Distracting, Limited: to Blanking Out Recent Memories)
. . . . Petrificus Totalus: Progressive Affliction 6 (curse, 1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, Resisted by: Will, DC 16; Extra Condition, Increased Range: ranged, Progressive, Reversible; Limited Degree)
. . . . Reparifors: Healing 9 (healing magic; Restorative)
. . . . Scythe Strike: Strength-based Damage 2 (slashing, DC 30; Penetrating 8, Reach (melee): 5 ft., Tripping)
Divine Magic: Array
. . Chain Lightning: Damage 12 (divine lightning, DC 27; Increased Range: ranged, Multiattack, Notes: Apx. 200,000 volts per strike)
. . Change Shape: Morph 4 (morphic, +20 Deception checks to disguise; Any form; Feature: Cleantha is fertile no matter what form she assumes)
. . Electro-Telekinesis: Move Object 9 (divine lightning, 12 tons, DC 24; Damaging, Increased Range: perception)
. . Lightning Flight: Teleport 9 (divine lightning, 2 miles in a move action, carrying 50 lbs.; Accurate, Easy, Extended: 500 miles in 2 move actions; Limited: Cleantha must pass through the intervening distance in the form of a lightning bolt, Noticeable: Releases a loud cracking noise and bright flash of light upon activation)
. . Lightning Hammer: Damage 18 (divine lightning, DC 33; Increased Range: ranged; Inaccurate 2: -4, Notes: Apx. 12,000,000 volts)
. . Telepathic Link: Mental Area Communication 3 (comms magic; Area, Selective, Subtle: encrypted; Concentration)
Olympian Armor: Array (Removable (indestructible))
. . Battle Skirt: Protection 2 (divine construct, +2 Toughness; Impervious [2 extra ranks])
. . Helm of Hades: Concealment 5 (divine construct, All Visual Senses, Other Sense: Remote Sensing; Affects Others, Feature: Maleable Form, Feature: Provides the wearer(s) with Immunity to Thief's Downfall; Distracting, Limited: Can only affect a single adult or up to three children, Passive)
Olympian Demigod Physiology
. . Body Resistance: Impervious Toughness 8 (racial trait)
. . Divine Perception: Senses 4 (racial trait, Awareness: Divinity [Mental], Awareness: Magic [Mental], Darkvision)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Invulnerabilities: Immunity 6 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison, Uncommon Descriptor: Evil Piece & Brave Saint Conversion; Feature: Longevity (Up to 566 years))
. . Might of the Gods: Enhanced Strength 10 (racial trait, +10 STR; Limited to Lifting, Notes: Lifting Strength 23: Up to 200,000 tons)
. . Resistances: Immunity 13 (racial trait, Damage Effect: Electricity Damage, Environmental Conditions (All), Starvation & Thirst, Suffocation (All); Limited - Half Effect)

Equipment
Cell Phone (Smartphone), The Potter Estate at Kuoh

Offense
Initiative +4
Chain Lightning: Damage 12, +8 (DC 27)
Confringo: Burst Area Damage 7 (DC 22)
Electro-Telekinesis: Move Object 9 (DC 24)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 9 (DC Will 19)
Expelliarmus: Damage 12, +8 (DC 27)
Finite Incantatem: Nullify 12, +8 (DC Will 22)
Grab, +9 (DC Spec 23)
Lightning Hammer: Damage 18, +4 (DC 33)
Obliviate: Concentration Cumulative Burst Area Affliction 6 (DC Will 16)
Petrificus Totalus: Progressive Affliction 6, +8 (DC Will 16)
Scythe Strike: Strength-based Damage 2, +7 (DC 30)
Throw, +4 (DC 28)
Unarmed, +7 (DC 28)

Complications
- Fame: Cleantha is quite famous within the world's Wizarding Enclaves for the part she played in vanquishing the self-proclaimed "Dark Lord Voldemort."
- Herculean Tasks: Cleantha shares much in common with her elder brother, including the fact that her true divine potential is gate-locked behind twelve monumental tasks that will each be progressively more difficult than the last. She has only just succeeded on the first of those: Vanquishing Voldemort!
- Honor: Cleantha will always keep her word of honor, strives to uphold the common good, and is never underhanded in her dealings.
- Impulsive: Cleantha is a tempestuous young lady, who will often act without considering the consequences, even when she is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Cleantha is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Relationship: Cleantha retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. She is also the godmother of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs her for any reason. She is also the youngest daughter to King Zeus and Queen Hera of Olympus.

Languages
Ancient Greek [Native], English, Japanese, Parseltongue (Secret)

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 12/10 (Imp. 12/8), Will 12

Power Points
Abilities 102 + Powers 109 + Advantages 36 + Skills 35 (70 ranks) + Defenses 16 = 298

--------------------
Home Sweet Home
The Potter Estate at Kuoh - PL 11

Toughness 10, Size Large

Features:
Amplifier 3 (Magical Traits +2, Cleantha Only), Artificer Lab, Concealed 2 (DC 25), ECM 4 (Vs. Magic, -8), Escape Tunnels 1 (DC 20), Fire Prevention Wards, Floo Connection, Formal Dining Room, Hero Point Bank 4, Kitchen & Mess, Library, Living Space, Luxury 4 (Up to 2 ea., 8), Mystic Locale, Owlery (Houdini the Barn Owl), Personnel (Winky), Pool (Onsen), Typewriter, Wards 2 (DC 25)

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 31 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 35
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Phoenix Flower Brainstorm & Notes

Post by DalkonCledwin »

Phoenix Flower
Premise: Rosalena, call me Rose, Potter didn’t look anything like her father, James Potter. However, she always reassured herself by claiming that she took after her Aunt Petunia; after all, her Cousin Dudley was also a blonde. The reality of her situation however, was a whole lot stranger.
Required Inclusions:
- Rosalena ‘Rose’ Potter must be the illegitimate half-devil daughter of Lily Potter (née Evans) and Riser Phenex, having inherited her true father’s hair color and her mother’s eyes.
- James Potter must invoke Family Magic to name his wife’s daughter the Heiress Presumptive to the House of Potter, transferring the protection of Death’s Cloak over to Rose.
- By being born a girl, Rose’s life with the Dursley family must be far more tolerable than that of her masculine counterpart since her aunt has always wanted a daughter.
- Rose’s existence must be discovered by her paternal relatives relatively early on during her Hogwarts career, leading to a reunion between the girl and her true father.
- Headmaster Dumbledore must fight tooth and nail to keep Rose at the Dursley residence during the summer holidays. His success or lack thereof is up to the author.
- Rosalena’s existence must activate one of the escape clauses in the Betrothal Contract between the House of Phenex and House of Gremory, earning the girl Rias’s gratitude.
- Riser must put forth every effort to be a good father for Rose after he accepts the reality of his new situation. Meanwhile, it must be Mihae who takes on the maternal role in Rose’s life.
- One of Rose’s peers must be Millicas Gremory, and they could ironically become the best of friends and allies in their respective acts of mischief-making.
Preferred Inclusions:
- Rose should have the ability to generate the Scorch Release powers from the Naruto franchise, as well as an incredibly high affinity towards Demonic Wind, rather than for fire.
- Rose should be just as talented at flying on her wings as she is with a broom, leading to her developing an entire fighting style that revolves around aerial combat.
- Instead of gaining access to her own Peerage, and because she is actually a Half-Devil, Rose should agree to become the Queen in Millicas Gremory’s Peerage.
- Lord Phenex should recognize Rose as a legitimate member of the House of Phenex, which will likely ruffle a few feathers in the Houses of Bael, Agares, Vassago, Gamigin and Marbas.
Optional Inclusions:
- Rose and Millicas could agree that their favorite target for pranks are the three young men known as the Pervert Trio of Kuoh Academy, especially if they start attending the school.
- Rose could reflexively cuff Ronald Weasley behind the ear each time she hears him refer to her as “Rosie”, since she associates that diminutive with the barmaid at the Three Broomsticks.
Forbidden Things:
- Rose being the host for either of the two Heavenly Dragons.
- Rose’s family caring that she was born out of wedlock.
- Rose failing to rebel against her etiquette tutors.
- Rosalena, the Dark Emo Doormat.
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DalkonCledwin
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Rose Phenex / Mil-kun's Peers / The Queen / Phoenix Flower

Post by DalkonCledwin »

Image
Art by Kimiyo on Pixiv

Rosalena 'Rose' Phenex (A1) - PL 9
Age: 13 / Height: 5' 0" / Weight: 108 lbs
Hair Color: Blonde / Eye Color: Green
Wealth Rank: +16 / Rep Rank: +11
Knockback Mod: -8

Strength 5, Stamina 5, Agility 4, Dexterity 4, Fighting 6, Intellect 3, Awareness 3, Presence 4

General Advantages
Adorable, Benefit, Cambion Rank 3 (High-class), Benefit, Child-Sized, Benefit, Renown, Benefit, Wealth 2 (Independently Wealthy), Connected, Conviction, Diehard, Fascinate (Persuasion), Favored Environment: (Aerial), Great Endurance, Improved Grab, Improved Hold, Inspire 2, Languages 3, Leadership, Move-by Action, Potioneer, Power Attack, Strong Flier, Teamwork

Enhanced Advantages
Assist: (Withstand Damage), Withstand Damage

Skills
Acrobatics 4 (+8), Close Combat: Grabbing 2 (+8), Deception 4 (+8), Expertise (AWE): Cooking 4 (+7), Expertise (DEX): Broom Flight 6 (+10), Expertise: Magic 8 (+11), Insight 4 (+7), Investigation 4 (+7), Perception 6 (+9), Persuasion 6 (+10), Ranged Combat: Magic 3 (+7), Stealth 6 (+10)

Powers
Death's Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 5 (divine construct, All Visual Senses, Other Sense: Remote Sensing; Affects Others; Distracting, Limited: Can only affect a single adult or up to three children, Passive)
. . Thief's Windfall: Immunity 1 (divine construct, Rare Descriptor: Thief's Downfall; Affects Others; Limited: Can only affect a single adult or up to three children)
Half-Devil Physiology
. . Immolation Wings: Flight 4 (racial trait, Speed: 30 miles/hour, 500 feet/round; Feature: Concealable, Feature: Impressive (+2 circumstance bonus); Wings)
. . Infernal Perception: Senses 9 (racial trait, Accurate (Type): Auditory Senses, Awareness: Magic [Mental], Darkvision, Extended: Auditory Senses 1: x10, Ultra-hearing)
. . Invulnerabilities: Immunity 5 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison, Rare Descriptor: Scorch Magic; Feature: Longevity (Up to 8,435 years))
. . Resistances: Immunity 13 (racial trait, Damage Effect: Fire Damage, Environmental Conditions (All), Starvation & Thirst, Suffocation (All); Limited - Half Effect)
. . Tough: Protection 3 (racial trait, +3 Toughness)
Heiress to House Potter
. . Shielded Soul: Immunity 5 (family magic, Custom: Death Effects 5)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer a Witch, Rose: Array
. . . . Expelliarmus: Damage 11 (charm, DC 26; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 11 (charm, Counters: Magical Effects, DC 21; Broad, Simultaneous; Limited: Doesn't work on Alteration effects)
. . . . Locomotor Mortis: Progressive Affliction 7 (curse, 1st degree: Hindered and Impaired, 2nd degree: Prone and Disabled, Resisted by: Dodge, Overcome by Strength, DC 17; Extra Condition, Increased Range: ranged, Progressive; Limited: Agility Impaired/Disabled Only, Limited Degree)
. . . . Rennervate: Healing 9 (healing magic; Energizing, Feature: Can be used to treat "3rd Degree: Incapacitated" conditions; Limited: Energizing Only, Limited: Affects Others Only)
. . . . Wingardium Leviosa: Move Object 7 (charm, 3 tons, DC 22; Damaging, Increased Range: perception, Subtle: subtle; Limited Direction: Ascension and Descension)
Maryoku Spells: Array
. . Evaporation Blast: Burst Area Damage 6 (scorch magic, DC 21; Alternate Resistance: Fortitude, Burst Area 3: 120 feet radius sphere, DC 16, Feature: Extraordinary Effort for +2 effect ranks; Tiring)
. . Great Breakthrough: Line Area Move Object 9 (wind magic, 12 tons; Line Area 2: 5 feet wide by 60 feet long, DC 19; Limited Direction: Repulsion, Reduced Range: close)
. . Mystic Shield: Impervious Toughness 8 (defensive magic, Advantages: Assist: (Withstand Damage), Withstand Damage; Sustained)
. . Phenex Portal: Teleport 8 (magical travel, Carry 50 lbs.; Extended: 250 miles in 2 move actions, Feature: Teleport Memory (The Phenex Family's London Estate), Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Phenex Resilience: Healing 9 (family magic; Action: move, Persistent, Restorative; Fades, Limited: Affects Self Only, Notes: Fades resets after 8 hours of uninterupted rest)
. . Scorching Wave: Affliction 8 (scorch magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Increased Range: ranged, Multiattack)

Offense
Initiative +4
Evaporation Blast: Burst Area Damage 6 (DC Fort 21)
Expelliarmus: Damage 11, +7 (DC 26)
Finite Incantatem: Nullify 11, +7 (DC Will 21)
Grab, +8 (DC Spec 15)
Great Breakthrough: Line Area Move Object 9 (DC 19)
Locomotor Mortis: Progressive Affliction 7, +7 (DC Fort/Will 17)
Scorching Wave: Affliction 8, +7 (DC Fort 18)
Throw, +4 (DC 20)
Unarmed, +6 (DC 20)
Wingardium Leviosa: Move Object 7 (DC 22)

Complications
- Dark Insight: Rose will occasionally suffer through nightmares where she is actually seeing through the eyes of the Dark Lord known as Voldemort, or his familiar, the Maledictus known as Nagini. She has no control over these dreams, and they will always disrupt her sleep, preventing her from recovering the use of her Phenex Resilience power and also halting her ability to heal from injuries. On the bright side, they allow her to counter some of the Dark Lord's actions.
- Destiny: It is Rosalia's destiny to be the one ultimately vanquishes the dark wizard who styles himself as "Lord Voldemort."
- Honor: Rose will always keep her word of honor and strives to uphold the common good, but can be quite devious when she sets her mind to it.
- Impulsive: Rosalia is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Rose is highly motivated to use her powers to protect others. She is willing to put herself at great risk in order to defend the lives of innocents and those she cares about.
- Nemesis: Albus Dumbledore is attempting to sculpt Rosalia into a sacrificial lamb that he can throw at Voldemort in hopes that her death will act as catalyst which will allow the elderly Headmaster to swoop in and defeat the so-called Dark Lord once and for all. Defeat, but certainly not vanquish.
- Relationships: Rose is the daughter of Rise Phenex, which makes her the niece of Ravel, Ruval and Ricard Phenex and also the granddaughter of Lord and Lady Phenex. She is also the Heiress Designate for the House of Potter due to the late James Potter's decision to invoke family magic over her, naming Rose his heiress in spite of the fact that she was born out of wedlock.
- Weakness: Rose suffers an additional degree of effect from Radiant or Luminous powers and the damage from such abilities is considered to be Incurable against her. Furthermore, she becomes Dazed and Vulnerable when exposed to verbalized prayers or scripture dedicated to the God from the Bible.

Languages
English [Native], Japanese, Parseltongue (Secret), Xra'mban

Defense
Dodge 10, Parry 10, Fortitude 7, Toughness 8 (Imp. 8/0), Will 11

Power Points
Abilities 68 + Powers 86 + Advantages 27 + Skills 29 (57 ranks) + Defenses 20 = 230
Last edited by DalkonCledwin on Sat Apr 24, 2021 10:51 am, edited 1 time in total.
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Millicas Gremory / Mil-kun's Peers / The King / Phoenix Flower

Post by DalkonCledwin »

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Art by 天城シンノ (Amaki Shinno) on Pixiv

Millicas Gremory (A1) - PL 9
Age: 13 / Height: 5' 2" / Weight: 123 lbs
Hair Color: Crimson / Eye Color: Green
Wealth Rank: +16 / Rep Rank: +9
Knockback Mod: -5

Strength 5, Stamina 5, Agility 7, Dexterity 7, Fighting 6, Intellect 3, Awareness 3, Presence 4

General Advantages
Adorable, Benefit, Child-Sized, Benefit, Devil Rank 3 (High-class), Benefit, Wealth 2 (Independently Wealthy), Connected, Conviction, Deep Ties: (Secret), Diehard, Great Endurance, Inspire 2, Languages 2, Leadership, Ritualist, Teamwork

Enhanced Advantages
Evasion, Improved Initiative 3, Instant Up, Interpose, Move-by Action, Seize Initiative

Skills
Acrobatics 6 (+13), Athletics 4 (+9), Close Combat: Energy Weapon 4 (+10), Deception 4 (+8), Expertise: Magic 8 (+11), Insight 4 (+7), Perception 4 (+7), Persuasion 6 (+10), Stealth 4 (+11)

Powers
Maryoku Spells: Array
. . Destructo-Bullets: Damage 6 (power of destruction, DC 21; Alternate Resistance: Fortitude, Increased Range: ranged, Multiattack)
. . Energy Weapon: Strength-based Damage 3 (power of creation, DC 23; Variable Aura, Variable Descriptor: close group - Bludgeoning, Piercing or Slashing; Limited: Variable Aura can't be used to add Radiant or Luminous descriptors to the weapon)
. . Force Multiplier: Summon 4 (power of creation; Horde, Multiple Minions 2: 4 minions, Type (Broad): Energy Constructs; Concentration, Tiring)
. . Gremory Gate: Movement 1 (magical travel, Dimensional: Earth 1: one dimension, 50 lbs.; Portal; Activation 2: standard action, Notes: Millicas considers the Underworld to be his Native dimension and can always use this power to return there.)
. . Gremory Portal: Teleport 8 (magical travel, Carry 50 lbs.; Extended: 250 miles in 2 move actions, Feature 2: Teleport Memory (Gremory Manor & the Phenex Family's London Estate), Portal; Activation: move action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Implosion: Damage 6 (power of destruction, DC 21; Alternate Resistance: Fortitude, Increased Duration: concentration, Increased Range: ranged)
. . Mystic Shield: Impervious Toughness 5 (defensive magic; Sustained)
Pillar Devil Physiology
. . Devil Wings: Flight 4 (racial trait, Speed: 30 miles/hour, 500 feet/round; Feature: Concealable, Feature: Intimidating (+2 circumstance bonus); Wings)
. . Infernal Language: Comprehend 3 (racial talent, Languages - Read All, Languages - Speak All, Languages - Understand All; Sustained)
. . Infernal Senses: Senses 9 (racial trait, Accurate (Type): Auditory Senses, Awareness: Magic [Mental], Darkvision, Extended: Auditory Senses 1: x10, Ultra-hearing)
. . Invulnerabilities: Immunity 3 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat; Feature: Longevity (Up to 10,846 years))
. . Resistances: Immunity 13 (racial trait, Damage Effect: Power of Destruction, Environmental Conditions (All), Starvation & Thirst, Suffocation (All); Limited - Half Effect)
Special Qualities
. . Hyper-Running: Speed 7 (racial trait, Speed: 250 miles/hour, 0.5 miles/round)
. . Lightning Reflexes: Enhanced Trait 14 (talent, Dodge +3 (+13), Parry +3 (+13), Advantages: Evasion, Improved Initiative 3, Instant Up, Interpose, Move-by Action, Seize Initiative)

Offense
Initiative +19
Destructo-Bullets: Damage 6, +7 (DC Fort 21)
Energy Weapon: Strength-based Damage 3, +10 (DC 23)
Grab, +6 (DC Spec 15)
Implosion: Damage 6, +7 (DC Fort 21)
Throw, +7 (DC 20)
Unarmed, +6 (DC 20)

Complications
- Motivation: Recognition: Millicas is the son of the current Maou Lucifer, and wishes to one day replace his father in that role. Unfortunately, this means he needs to somehow become the single most powerful Devil in the Underworld, which is going to be incredibly difficult since it means he'll have to compete against Hyoudou Issei, Sairaorg Bael and Vali of the House of Lucifer!
- Relationships: Millicas is the overly affectionate nephew of Rias Gremory, and is also the most likely person to deliver a shovel speech to his aunt's new boyfriend, since everyone else in the House of Gremory seems to adore the pervert! Unfortunately, Millicas is hardly intimidating and will therefore need the help of his new BFF, Rose Phenex!
- Secret: Millicas is trying to keep his inheritance of the Gremory family power a secret from pretty much everyone, since it will give him a huge advantage in future Rating Games if he manages to succeed in this task. So far, the only people who have found out are his mother and Rosalena Phenex.
- Weakness: Millicas suffers an additional degree of effect from Radiant or Luminous powers and the damage from such abilities is considered to be Incurable against him. Furthermore, he becomes Dazed and Vulnerable when exposed to verbalized prayers or scripture dedicated to the God from the Bible.

Languages
English, Japanese, Xra'mban [Native]

Defense
Dodge 13/10, Parry 13/10, Fortitude 7, Toughness 5 (Imp. 5/0), Will 11

Power Points
Abilities 80 + Powers 87 + Advantages 19 + Skills 22 (44 ranks) + Defenses 17 = 225

--------------------
Air
Air Construct - PL 4

Strength -, Stamina -, Agility 2, Dexterity 2, Fighting 2, Intellect -, Awareness 0, Presence -

Advantages
Favored Environment: (Aerial), Fearless, Improved Initiative, Move-by Action, Startle

Skills
Acrobatics 4 (+6), Close Combat: Slam 2 (+4), Intimidation 4 (+4), Perception 2 (+2), Sleight of Hand 2 (+4), Stealth 4 (+6)

Powers
Creature of Air Physiology
. . Body Resistance: Impervious Toughness 4 (racial trait)
. . Gaseous Form: Insubstantial 2 (racial trait, Gaseous; Innate; Permanent)
. . Wind-Riding: Flight 3 (racial talent, Speed: 16 miles/hour, 250 feet/round)
. . Immunity to Fortitude Effects
Elemental Attacks: Array
. . Slam: Damage 2 (bludgeoning, DC 17; Affects Corporeal 2)
. . Whirlwind: Cylinder Area Move Object 3 (wind magic, 400 lbs., DC 18; Affects Corporeal 3, Cylinder Area: 30 feet cylinder, DC 13, Damaging; Reduced Range: close)

Offense
Initiative +6
Slam: Damage 2, +4 (DC 17)
Whirlwind: Cylinder Area Move Object 3 (DC 18)

Complications
- Owned: These constructs are the sole property (creations) of Millicas Gremory.
- Temper: This construct will fly into a rage if anyone ever manages to restrain it.

Languages
Not Applicable

Defense
Dodge 4, Parry 4, Fortitude Immune, Toughness 4 (Imp. 4), Will Immune

Power Points
Abilities -28 + Powers 64 + Advantages 5 + Skills 9 (18 ranks) + Defenses 8 = 58
--------------------
Destruction
Destruction Construct - PL 4

Strength -, Stamina -, Agility 1, Dexterity 1, Fighting 3, Intellect -, Awareness 0, Presence -

Advantages
Fearless, Improved Smash, Power Attack, Startle, Takedown 2

Skills
Acrobatics 4 (+5), Close Combat: Aura 2 (+5), Intimidation 4 (+4), Perception 2 (+2), Stealth 2 (+3)

Powers
Creature of Destruction
. . Aura of Destruction: Damage 3 (racial talent, DC 18; Affects Corporeal 3, Alternate Resistance: Fortitude, Reaction 3: reaction)
. . Body Resistance: Impervious Toughness 3 (racial trait)
. . Destructive Body: Insubstantial 3 (racial trait, Energy; Innate; Permanent)
. . Immunity to Fortitude Effects (racial)

Offense
Initiative +1
Aura of Destruction: Damage 3, +5 (DC Fort 18)

Complications
- Accident: This creature has no control over it's destructive aura and will begin to corrode anything it comes into contact with.
- Owned: These creatures are the sole property (creations) of Millicas Gremory.

Languages
Not Applicable

Defense
Dodge 5, Parry 5, Fortitude Immune, Toughness 3 (Imp. 3), Will Immune

Power Points
Abilities -30 + Powers 67 + Advantages 6 + Skills 7 (14 ranks) + Defenses 9 = 59
--------------------
Electricity
Electricity Construct - PL 4

Strength -, Stamina -, Agility 2, Dexterity 2, Fighting 2, Intellect -, Awareness 0, Presence -

Advantages
Fearless, Improved Initiative, Move-by Action, Startle

Skills
Acrobatics 4 (+6), Close Combat: Unarmed 2 (+4), Intimidation 4 (+4), Perception 2 (+2)

Powers
Creature of Lightning Physiology
. . Electrical Body: Insubstantial 3 (racial trait, Energy; Innate; Permanent)
. . Electro-Flight: Flight 2 (racial talent, Speed: 8 miles/hour, 120 feet/round)
. . Shock Field: Affliction 4 (racial trait, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 14; Affects Corporeal 4, Reaction 3: reaction)
. . Immunity to Fortitude Effects (racial)

Offense
Initiative +6
Shock Field: Affliction 4, +4 (DC Fort 14)

Complications
- Accident: These creatures have no control over their shock field and will electrocute anything which they come into contact with, be it friend or enemy.
- Owned: These creatures are the sole property (creations) of Millicas Gremory.

Languages
Not Applicable

Defense
Dodge 4, Parry 4, Fortitude Immune, Toughness 4, Will Immune

Power Points
Abilities -28 + Powers 70 + Advantages 4 + Skills 6 (12 ranks) + Defenses 8 = 60
--------------------
Fire
Fire Construct - PL 4

Strength -, Stamina -, Agility 2, Dexterity 2, Fighting 2, Intellect -, Awareness 0, Presence -

Advantages
Fearless, Improved Initiative, Move-by Action, Startle

Skills
Acrobatics 4 (+6), Close Combat: Flame Aura 4 (+6), Intimidation 4 (+4), Perception 2 (+2)

Powers
Creature of Fire Physiology
. . Bioluminescence: Environment 1 (racial trait, Heat (Extreme), Light, Radius: 30 feet; Innate; Permanent)
. . Body Resistance: Impervious Toughness 4 (racial trait)
. . Fast: Speed 1 (racial trait, Speed: 4 miles/hour, 60 feet/round)
. . Flame Aura: Damage 2 (racial trait, DC 17; Affects Corporeal 2, Reaction 3: reaction, Secondary Effect)
. . Flaming Body: Insubstantial 3 (racial trait, Energy; Innate; Permanent)
. . Immunity to Fortitude Effects (racial)

Offense
Initiative +6
Flame Aura: Damage 2, +6 (DC 17)

Complications
- Accident: This creature has absolutely no control over it's Flame Aura, and will set fires with even the slightest touch. This means it could start a forest fire just by walking through a glade.
- Owned: These constructs are the sole property (creations) of Millicas Gremory.

Languages
Not Applicable

Defense
Dodge 4, Parry 4, Fortitude Immune, Toughness 4 (Imp. 4), Will Immune

Power Points
Abilities -28 + Powers 67 + Advantages 4 + Skills 7 (14 ranks) + Defenses 8 = 58
--------------------
Build Comments
Variable Aura is the same thing as the Aura extra, but with the Variable Descriptor extra incorporated into the effect. The only reason I can use both on the same power, is because Variable Aura is intended for energy descriptors, while Variable Descriptor is, in this case, being used for a set of physical descriptors.
Last edited by DalkonCledwin on Sat Apr 24, 2021 10:52 am, edited 1 time in total.
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Location: Gallifrey

The Rooks / Mil-kun's Peers / Phoenix Flower

Post by DalkonCledwin »

This is a Placeholder for the two stat-blocks belonging to Millicas's Rooks.
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DalkonCledwin
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Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

The Bishops / Mil-kun's Peers / Phoenix Flower

Post by DalkonCledwin »

This is a Placeholder for the two stat-blocks belonging to Millicas's Bishops
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