Dalkon's Revised & Expanded Potterverse Thread Mk II

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DalkonCledwin
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Elain Potter / The MCs / Elain y Llyn

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Elain Lillian Potter - PL 11
Age: 15 / Height: 5' 5" / Weight: 128 lbs
Hair Color: Brown w/White Bangs / Eye Color: Green
Wealth Rank: +16 / Rep Rank: +13

Strength 10, Stamina 10, Agility 7, Dexterity 4, Fighting 4, Intellect 4, Awareness 9, Presence 4

Advantages
All-out Attack, Animal Empathy, Attractive, Benefit, Renown, Benefit, Wealth 2 (independently wealthy), Combat Leader, Connected, Conviction, Diehard, Equipment 2, Fascinate (Persuasion), Favored Environment: (Aquatic), Fearless, Great Endurance, Improved Grab, Improved Hold, Inspire 2, Interpose, Languages 3, Potioneer, Power Attack, Second Chance: (Perception checks for Seeing secret or hidden doors), Second Chance: (Resisting Mental Control), Teamwork, Trance

Skills
Acrobatics 4 (+11), Athletics 4 (+14), Close Combat: Grab 4 (+8), Deception 4 (+8), Expertise (AWE): Cooking 4 (+13), Expertise (DEX): Broom Flight 6 (+10), Expertise: Magic 8 (+12), Insight 4 (+13), Investigation 6 (+10), Perception 6 (+15), Persuasion 6 (+10), Ranged Combat: Magic 6 (+10), Stealth 6 (+13), Treatment 4 (+8)

Powers
Aquatic Fey Physiology
. . Aquatic Senses: Senses 13 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 4: x10k, Extended: Visual Senses 4: x10k, Low-light Vision, Radius: Magic Awareness, Ranged: Touch)
. . Built for the Deep: Impervious Toughness 8 (racial)
. . Daydreamer: Feature 2 (racial, Notes: Elain only needs one degree of success on a hearing-based Perception check in order to awaken from the asleep condition, rather than three. Furthermore, she can enter the asleep condition while in a light trance state similar to the entranced condition (Deluxe Hero’s Handbook, page 19), keeping her eyes open and maintaining her position (sitting up, even riding a walking mount, but not moving under her own power). Daydreamer fulfills the requirement for dream powers which would require her to be asleep.)
. . Deep-Diver: Immunity 9 (racial, Damage Effect: Cold Damage, Disease, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning; Feature: Longevity (Up to 1,109 years))
. . Friend of the Sea: Comprehend 2 (racial, Animals - Speak To, Animals - Understand; Subtle: subtle; Broad Type: Aquatic Creatures, Notes: This doesn't allow her to control aquatic creatures the way Aquaman can)
. . Marine Recovery: Regeneration 3 (racial, Every 3.33 rounds; Source: Complete Submersion in Water)
. . Resistances: Immunity 7 (racial, Damage Effect: Water Damage, Uncommon Descriptor: All Sleep Effects; Limited - Half Effect)
. . Water Freedom: Movement 1 (racial, Environmental Adaptation: Aquatic)
Drizzle (Activation: Standard Action)
. . Rain: Environment 2 (faery magic, water, Visibility (-2), Radius: 60 feet)
. . Suppression: Burst Area Affliction 5 (faery magic, water, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Fortitude, DC 15; Burst Area 2: 60 feet radius sphere, DC 15, Increased Duration 2: sustained; Limited: to Fire-based Attacks, Limited Degree)
Faery Magic: Array
. . Create Water: Transform 8 (faery magic, Affects: 1 Thing > 1 Thing - (Air into Water), Transforms: 200 lbs., DC 18; Increased Duration: continuous, Increased Range: ranged, Precise; Diminished Range 3, Notes: 200 lbs = 24 gallons)
. . Hydro Vortex: Cylinder Area Move Object 11 (faery magic, water, 50 tons, DC 26; Cylinder Area 2: 60 feet cylinder, DC 21, Damaging; Concentration, Reduced Range: close, Side Effect 2: always - limited fine movement and powerful currents)
. . Surf: Burst Area Damage 10 (faery magic, water, DC 25; Burst Area 3: 120 feet radius sphere, DC 20, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . Water Pulse: Linked Effect
. . . . Confounding Blast: Cumulative Affliction 10 (Linked; faery magic, water, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Increased Range: ranged; Limited: to Causing erratic or insane behavior, Unreliable (roll))
. . . . Water Blast: Damage 10 (Linked; faery magic, water, DC 25; Increased Range: ranged)
Faery Magic: Talents
. . Princess of the Lake: Feature 3 (faery talent, Notes: Elain has a very limited version of Move Object, as it is only capable of moving a mass rank of –5 (or about 24 fl. oz.), and has the "Limited Material: Water" flaw; on the upside, the effect benefits from a single rank of the Subtle extra. Furthermore, Elain can cover her entire body with impenetrable & translucent water at will, essentially “wearing” water as if it were clothing, “styled” in whatever way she desires, from a skintight bodysuit to a swirling cloak or “garment” of mist; she can similarly conceal her face with a watery mask (or a complete head covering). Lastly, anything she wears or carries will never get wet or suffer from water damage, unless she wants it too; this works even when she is completely immersed in water.)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer A Witch, Elain: Array
. . . . Aqua Eructo (Blast): Concentration Cumulative Line Area Affliction 6 (water, wizarding magic, 1st degree: Dazed, 2nd degree: Prone, Resisted by: Dodge, Overcome by Strength, DC 16; Line Area 2: 5 feet wide by 60 feet long, DC 16, Concentration, Cumulative; Limited Degree)
. . . . Aqua Eructo (Douse): Line Area Nullify 6 (water, wizarding magic, Counters: Water-Soluble Effects, DC 16; Line Area 2: 5 feet wide by 60 feet long, DC 16, Broad, Simultaneous; Reduced Range: close)
. . . . Bombarda: Burst Area Damage 8 (force, wizarding magic, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 6 (radiant, wizarding magic, 1st degree: Vulnerable, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Concentration, Cumulative, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Limited: to Unnatural Creatures, Noticeable: Sheds light equal to a bright sunlit day, Unreliable (1 use))
. . . . Expelliarmus: Damage 12 (force, wizarding magic, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 12 (wizarding magic, Counters: Magical Effects, DC 22; Broad, Simultaneous; Side Effect)
. . . . Glacius: Concentration Cumulative Line Area Affliction 8 (cold, wizarding magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Line Area: 5 feet wide by 30 feet long, DC 18, Concentration, Cumulative; Distracting)
. . . . Relashio: Cumulative Affliction 12 (wizarding magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Cumulative, Increased Range: ranged; Limited: to causing targets to let go of and step/swim away from a held object)
. . . . Stupefy: Cumulative Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Incredible Moves: Array
. . Jump Surge: Leaping 3 (anti-dudley talent, Leap 60 feet at 16 miles/hour)
. . Speed-Swimming: Swimming 8 (supercavitation, Speed: 120 miles/hour, 1800 feet/round)
. . Water Sprite: Grouped Effect
. . . . Accel Surge: Speed 3 (anti-dudley talent, Speed: 16 miles/hour, 250 feet/round)
. . . . Water Walking: Movement 2 (faery talent, Water Walking 2)
Special Qualities
. . Metamorphmagi: Morph 3 (wizarding talent, +20 Deception checks to disguise; Broad group; Feature: Elain is fertile, regardless of her form, Selective)

Equipment
Adventurer's Kit, Tent

Offense
Initiative +7
Aqua Eructo (Blast): Concentration Cumulative Line Area Affliction 6 (DC Fort 16)
Aqua Eructo (Douse): Line Area Nullify 6 (DC Will 16)
Bombarda: Burst Area Damage 8 (DC 23)
Confounding Blast: Cumulative Affliction 10, +10 (DC Will 20)
Create Water: Transform 8, +10 (DC Dog 18)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 6 (DC Will 16)
Expelliarmus: Damage 12, +10 (DC 27)
Finite Incantatem: Nullify 12, +10 (DC Will 22)
Glacius: Concentration Cumulative Line Area Affliction 8 (DC Fort 18)
Grab, +8 (DC Spec 20)
Hydro Vortex: Cylinder Area Move Object 11 (DC 26)
Relashio: Cumulative Affliction 12, +10 (DC Will 22)
Stupefy: Cumulative Affliction 8, +10 (DC Fort 18)
Suppression: Burst Area Affliction 5 (DC Fort 15)
Surf: Burst Area Damage 10 (DC 25)
Throw, +4 (DC 25)
Unarmed, +4 (DC 25)
Water Blast: Damage 10, +10 (DC 25)

Complications
- Destiny: It is Elain's destiny to be the one who ultimately defeats the dark wizard who styles himself as "Lord Voldemort."
- Honor: Elain will always keep her word, strives to uphold the common good, and is never underhanded in her dealings.
- Impulsive: Elain is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by someone who might have an idea what they're talking about.
- Motivation: Protector: Elain is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Mythic Weakness: Elain is Toughness Impaired when attempting to resist damage inflicted by Wrought Iron weapons, and that damage is considered to be Incurable against her.
- Relationships: Elain is a direct descendant of the Lady of the Lake, and the only one of those descendants for whom the recessive Faery genetics became active within the living memory of even the oldest human beings (not counting people like Nicholas and Perenelle Flamel). She is also the Haeres Solum for the House of Potter, and Haeres Primaria for the House of Black. Elain's godfather, Sirius Black, is the current Patriarch for the House of Black (which is different from being the actual Lord of a wizarding family).
- Slytherin Magnet: Almost every student in the Hogwarts House known as Slytherin has taken an interest in Leandra. Very few of these people are actually interested in her for romantic reasons. If that's not bad enough, then there's also the fact that Elain can't even do anything about this threat because the Hogwarts Headmaster is indirectly showering Slytherin with his favoritism. Sadly, this also seems to apply to the Slytherin Alumni.
- The Trace: Elain is an underage Witch, which means she can't use her wand outside of Hogwarts without risk of triggering the Trace, which could potentially see her expelled from the school, her wand snapped and her right to purchase a new wand anywhere in Great Britain revoked. Fortunately, they can't really do anything if Elain decides to use her wand while in International Waters.
- Weakness: Elain suffers a -2 penalty to her Strength and Stamina scores when she is deprived of water for an extended period of time. Total submersion in water for at least an hour will negate this penalty.

Languages
Atlantean, English [Native], Parseltongue, Welsh (Cymraeg)

Defense
Dodge 12, Parry 12, Fortitude 10, Toughness 10 (Imp. 8), Will 12

Power Points
Abilities 104 + Powers 145 + Advantages 30 + Skills 36 (72 ranks) + Defenses 16 = 331

--------------------
Build Comments: The difference between a Tent and a Wizarding Tent, is that a Wizarding Tent counts as a full scale Headquarters (even if it is a small one), while a normal Tent does not. A normal tent costs 2 ep, and the Adventurer's Kit (which contains a lot of misc. gear) costs 5 ep.

This stat block was designed to represent Elain midway through the summer after the Triwiz, but it works well enough for modeling what she could accomplish during the tournament itself.
Last edited by DalkonCledwin on Mon Aug 03, 2020 12:42 pm, edited 2 times in total.
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Fleur Delacour / The MCs / Elain y Llyn

Post by DalkonCledwin »

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Fleur Isabelle Delacour - PL 10
Age: 18 / Height: 5' 8" / Weight: 119 lbs
Hair Color: White / Eye Color: Blue
Wealth Rank: +16 / Rep Rank: +10

Strength 4, Stamina 4, Agility 9, Dexterity 6, Fighting 4, Intellect 6, Awareness 4, Presence 8

Advantages
Accurate Attack, Agile Feint, Animal Empathy, Attractive 2, Beautiful Voice, Benefit, Wealth 2 (independently wealthy), Charming, Connected, Contacts, Dazzling Performance (Expertise: Singing), Defensive Roll 3, Distracting Attack, Evasion, Fascinate (Persuasion), Favored Environment: (The Alps), Flirtation, Great Endurance, Improved Aim, Languages 3, Lionheart, Mobile Defense, Move-by Action, Potioneer, Precise Attack (Ranged; Concealment & Cover), Ritualist, Runesmith, Second Chance: (Acrobatics Checks for Tumbling), Second Chance: (Perception checks for Seeing secret or hidden doors), Second Chance: (Resisting Mental Control), Teamwork, Uncanny Dodge

Skills
Acrobatics 8 (+17), Athletics 4 (+8), Deception 4 (+12), Expertise (PRE): Singing 6 (+14), Expertise: Ancient Runes 8 (+14), Expertise: Magic 10 (+16), Insight 6 (+10), Intimidation 6 (+14), Investigation 6 (+12), Perception 4 (+8), Persuasion 8 (+16), Ranged Combat: Magic 2 (+8), Stealth 4 (+13), Treatment 6 (+12)

Powers
Rosewood & Veela Hair Wand (Easily Removable)
. . Novum Spirare: Immunity 3 (wizarding magic, Poison, Suffocation (All); Affects Others, Sustained; Limited: Conjures a bubble over the recipient's mouth and nose which can be popped, Quirk: Immune to Airborne Toxins only)
. . Yer A Witch, Fleur: Array
. . . . Apparition: Teleport 12 (wizarding magic, 16 miles in a move action, carrying 400 lbs.; Change Direction, Change Velocity, Increased Mass 3, Turnabout; Distracting)
. . . . Bombarda: Burst Area Damage 8 (force, wizarding magic, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Expelliarmus: Damage 12 (force, wizarding magic, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 12 (wizarding magic, Counters: Magical Effects, DC 22; Broad, Simultaneous; Side Effect)
. . . . Noncorporeal Patronus: Create 8 (radiant, wizarding magic, Volume: 250 cft., DC 18; Impervious, Stationary, Tether; Fades, Limited: Only affects Unnatural Creatures, Proportional)
. . . . Reparifors: Healing 6 (wizarding magic; Increased Range: ranged, Restorative; Diminished Range 3)
. . . . Somnus: Concentration Cumulative Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Asleep, Resisted by: Will, DC 18; Concentration, Cumulative, Increased Range: ranged; Distracting)
. . . . Spattica: Strength-based Damage 3 (piercing, wizarding magic, DC 22; Dangerous)
. . . . Stupefy: Cumulative Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Veela Magic: Array
. . Acrobatics: Damage 9 (veela talent, DC 24; Reach (melee): 5 ft., Split: 2 targets, Variable Descriptor: close group - (Depends by Weapon); Check Required: DC 10 - Acrobatics, Limited: to While Charging)
. . Attract: Cumulative Affliction 8 (veela talent, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception, Insidious; Limited: to Instilling Feelings of Desire, Limited: to Male Targets)
. . Ember: Damage 8 (fire, veela magic, DC 23; Increased Range: ranged, Secondary Effect; Diminished Range)
. . Fleur Cannon: Linked Effect
. . . . Fleur Blast: Line Area Damage 5 (Linked; veela magic, DC 20; Line Area 2: 5 feet wide by 60 feet long, DC 15)
. . . . Fleur Dazzle: Cumulative Line Area Affliction 5 (Linked; veela magic, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 15; Line Area 2: 5 feet wide by 60 feet long, DC 15, Cumulative; Limited Degree)
Veela Physiology
. . Body Resistance: Impervious Toughness 5 (racial)
. . Daydreamer: Feature 2 (racial, Notes: Fleur only needs one degree of success on a hearing-based Perception check in order to awaken from the asleep condition, rather than three. Furthermore, she can enter the asleep condition while in a light trance state similar to the entranced condition (Deluxe Hero’s Handbook, page 19), keeping her eyes open and maintaining her position (sitting up, even riding a walking mount, but not moving under her own power). Daydreamer fulfills the requirement for dream powers which would require her to be asleep.)
. . Invulnerabilities: Immunity 7 (racial, Damage Effect: Fire Damage, Environmental Condition: Heat, Suffocation: Tracheal Obstructions; Feature: Longevity (Up to 682 years))
. . Resistances: Immunity 7 (racial, Disease, Fatigue Effects, Sleep; Limited - Half Effect)
. . Serene Grace: Movement 2 (racial, Sure-footed 2)
. . Tough: Protection 1 (racial, +1 Toughness)
. . Veela Senses: Senses 5 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 1: x10, Low-light Vision, Radius: Magic Awareness)
. . Vestigial Avariel: Movement 1 (racial, Environmental Adaptation: High Altitudes)

Offense
Initiative +9
Acrobatics: Damage 9, +4 (DC 24)
Attract: Cumulative Affliction 8 (DC Will 18)
Bombarda: Burst Area Damage 8 (DC 23)
Ember: Damage 8, +8 (DC 23)
Expelliarmus: Damage 12, +8 (DC 27)
Finite Incantatem: Nullify 12, +8 (DC Will 22)
Fleur Blast: Line Area Damage 5 (DC 20)
Fleur Dazzle: Cumulative Line Area Affliction 5 (DC Will 15)
Grab, +4 (DC Spec 14)
Somnus: Concentration Cumulative Affliction 8, +8 (DC Will 18)
Spattica: Strength-based Damage 3, +4 (DC 22)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
Throw, +6 (DC 19)
Unarmed, +4 (DC 19)

Complications
- Cultural Awkwardness: Fleur is a French Veela who regularly finds herself living in countries other than her own. There are going to be situations where she'll say or do something that will annoy the citizens of whichever country she is residing in, and these aren't always going to be her fault.
- Easily Distracted: Fleur finds it incredibly difficult to focus on anything but her sister when Gabrielle is in close proximity to her. This isn't because she is attracted to her sister or anything, but rather because she is very protective of the younger Veela.
- Guy Magnet: Fleur's heritage as a Veela means that she is a living and breathing personification of this concept.
- Honor: Fleur will always keep her word, strives to uphold the Greater Good, and is never underhanded in her dealings.
- Motivation: Responsibility: Fleur has been inspired by the likes of Madame Maxime and Albus Dumbledore to fight the good fight and help herald in a future of equality for all the citizens of the Wizarding World.
- Mythic Weakness: Fleur is Toughness Impaired when attempting to resist damage inflicted by Wrought Iron weapons, and that damage is considered to be Incurable against her.
- Relationship: Fleur is the eldest child of Apolline and Jacques Delacour, and therefore the older sister of Gabrielle Delacour. She has also admitted to having a wand with one of her grandmother's hairs as it's core, indicating that they have a remarkably close relationship.
- Superior Airs: Because of their long and cultured history, as well as their inhuman beauty, Veela tend to view most other races as inferior and boring.

Languages
Dynastic Egyptian, English, French [Native], Gobbledegook

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 8/5 (Imp. 5), Will 12

Power Points
Abilities 90 + Powers 84 + Advantages 38 + Skills 41 (82 ranks) + Defenses 23 = 276
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Princess Tara / The MCs / Elain y Llyn

Post by DalkonCledwin »

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Princess Tara of Markovia - PL 10
Age: 16 / Height: 5' 1" / Weight: 98 lbs
Hair Color: Blonde / Eye Color: Blue
Wealth Rank: +12 / Rep Rank: +10

Strength 2, Stamina 3, Agility 3, Dexterity 2, Fighting 4, Intellect 2, Awareness 4, Presence 4

Advantages
Accurate Attack, Attractive, Benefit, Wealth (well-off), Close Attack, Equipment 4, Evasion, Improved Critical: Unarmed, Improved Initiative, Languages 3, Lucky Escape, Move-by Action, Power Attack, Ranged Attack 2, Taunt

Skills
Athletics 4 (+6), Close Combat: Grab 2 (+6), Deception 6 (+10), Expertise (AWE): Survival 6 (+10), Expertise: Geophysics 4 (+6), Insight 4 (+8), Investigation 4 (+6), Perception 4 (+8), Persuasion 4 (+8), Ranged Combat: Geokinesis 4 (+6), Sleight of Hand 4 (+6)

Powers
Geokinetic Potential: Array
. . Bulldoze: Linked Effect
. . . . Geo Burst: Burst Area Damage 8 (Linked; geokinesis, DC 23; Burst Area 3: 120 feet radius sphere, DC 18, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . . . Geo Snag: Burst Area Affliction 8 (Linked; geokinesis, 1st degree: Hindered, Vulnerable, Resisted by: Fortitude, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Extra Condition; Limited Degree 2)
. . Earthquake: Burst Area Affliction 10 (geokinesis, 1st degree: Dazed and Vulnerable, 2nd degree: Stunned and Prone, Resisted by: Dodge, Overcome by Fortitude, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Extra Condition, Increased Range: ranged, Secondary Effect; Limited: Along the ground, Limited Degree)
. . Explosion: Burst Area Damage 10 (force, DC 25; Burst Area 5: 500 feet radius sphere, DC 20, Penetrating 5; Side Effect 2: always - Tara is afflicted with the Incapacitated condition immediately after using this power)
. . Mud Sport: Cumulative Burst Area Affliction 10 (geokinesis, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Fortitude, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Cumulative; Limited: to Electricity-based Powers, Limited Degree)
. . Protect: Immunity 80 (talent, Toughness Effects; Concentration, Unreliable (1 use))
. . Rock Slide: Move Object 12 (geokinesis, 100 tons, DC 27; Damaging, Indirect 4: any point, any direction, Multiattack, Precise; Limited Material: Rocks)
. . Rock Throw: Damage 16 (geokinesis, projectile, DC 31; Increased Range: ranged; Inaccurate 2: -4)
. . Smack Down: Cumulative Affliction 12 (bludgeoning, geokinesis, 1st degree: Dazed, 2nd degree: Prone, 3rd degree: Incapacitated, Resisted by: Dodge, Overcome by Strength or Fortitude, DC 22; Cumulative; Grab-based)
Incredible Moves: Array
. . Dig: Burrowing 10 (geokinesis, Speed: 60 miles/hour, 900 feet/round; Penetrating)
. . Hidden Power: Burst Area Flight 5 (flying rock, Speed: 60 miles/hour, 900 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 15; Platform, Notes: Tara loses the ability to fly until the start of her next turn when using this power to perform a Slam Attack; However, said attack will inflict a minimum of Rank 5 damage)
Metahuman Physiology
. . Endurance of the Earth: Protection 10 (racial, +10 Toughness; Impervious; Limited: to While in Physical Contact with a Rock or a Terrestrial Surface)
. . Geobonding: Movement 2 (racial, Wall-crawling 2: full speed; Medium: Stonework)
. . Invulnerabilities: Immunity 13 (racial, Common Descriptor: Earth Effects, Environmental Condition: Heat, Environmental Condition: Pressure, Suffocation: Burial; Feature: Bottomless Stomach)
. . Rock Head: Immunity 2 (racial, Uncommon Descriptor: Terra's Own Slam Damage)
. . Tremorsense: Senses 6 (racial, Analytical: Ranged Touch, Extended: Ranged Touch 4: x10k, Ranged: Touch)

Expanded Equipment
Goggles
. . Hi-Tech Optic Wear: Senses 7 (technological, Extended: Visual Senses 1: x10, Infravision, Low-light Vision, Microscopic Vision 1: dust-size, Tracking: Infravision 2: full speed, Ultravision)

Equipment
Adventurer's Kit, Goggles, Mini-tracer, Multi-tool, Rebreather, Team Communicator

Offense
Initiative +7
Earthquake: Burst Area Affliction 10 (DC Fort/Will 20)
Explosion: Burst Area Damage 10 (DC 25)
Geo Burst: Burst Area Damage 8 (DC 23)
Geo Snag: Burst Area Affliction 8 (DC Fort 18)
Grab, +7 (DC Spec 12)
Mud Sport: Cumulative Burst Area Affliction 10 (DC Fort 20)
Rock Slide: Move Object 12, +8 (DC 27)
Rock Throw: Damage 16, +4 (DC 31)
Smack Down: Cumulative Affliction 12, +7 (DC Fort 22)
Throw, +4 (DC 17)
Unarmed, +5 (DC 17)

Complications
- Accident: Tara has limited control over her geokinetic powers, and as such will occasionally cause massive earthquakes and other seemingly "natural" disasters when using those powers.
- Ambiguous Disorder: Tara's symptoms include: inappropriate and/or extreme emotional reactions, wildly impulsive behavior, and yandere tendencies. However, she has not yet acquired a clinical diagnosis for these symptoms.
- Motivation: Acceptance: Tara doesn't care if her actions are good or evil, all she cares about is living a life that is free of the pain she suffered while living in the shadows of the Markovian Royal Family.
- Significant Other: Elain Potter will soon become the single most important person in Tara's life, as it will be Elain who rescues Tara from the clutches of Slade Wilson.
- Weakness: Tara is Impaired when attempting to resist the effects of powers which manipulate the target's emotions.

Languages
English, Latin, Markovian [Native], Russian

Defense
Dodge 7, Parry 7, Fortitude 7, Toughness 13 (Imp. 10), Will 8

Power Points
Abilities 48 + Powers 112 + Advantages 20 + Skills 23 (46 ranks) + Defenses 15 = 218
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Queen Mera / House Curry / Elain y Llyn

Post by DalkonCledwin »

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Queen Mera of Atlantis - PL 12
Age: 32 / Height: 5' 9" / Weight: 160 lbs
Hair Color: Crimson / Eye Color: Blue
Wealth Rank: +20 / Rep Rank: +14

Strength 10, Stamina 9, Agility 5, Dexterity 3, Fighting 8, Intellect 3, Awareness 4, Presence 8

General Advantages
All-out Attack, Attractive 2, Benefit, Alternate Identity: (Mera Curry), Benefit, Renown, Benefit, Wealth 3 (millionaire), Close Attack 2, Connected, Equipment 1, Evasion, Favored Environment: (Aquatic), Improved Critical 2: Water Gun, Inspire 4, Languages 3, Move-by Action, Power Attack, Ranged Attack 5, Ritualist, Taunt, Teamwork, Well-informed

Enhanced Advantages
Improved Defense

Skills
Acrobatics 4 (+9), Athletics 4 (+14), Deception 8 (+16), Expertise (AWE): Governing 8 (+12), Expertise: Magic 12 (+15), Expertise: Politics 8 (+11), Insight 8 (+12), Investigation 8 (+11), Perception 8 (+12), Persuasion 8 (+16), Ranged Combat: Magic 4 (+7), Sleight of Hand 4 (+7), Technology 4 (+7), Vehicles 6 (+9)

Powers
Highborn Xebellian Physiology
. . Built for the Deep: Impervious Toughness 6 (racial)
. . Deep-Diver: Immunity 8 (racial, Damage Effect: Cold Damage, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning; Feature: Longevity (Up to 169 years))
. . Resistances: Immunity 5 (racial, Damage Effect: Water Damage; Limited - Half Effect)
. . Water Freedom: Movement 1 (racial, Environmental Adaptation: Aquatic)
. . Xebellian Senses: Senses 14 (racial, Accurate (Type): Auditory Senses, Acute: Magic Awareness, Awareness: Magic [Mental], Darkvision, Extended: Auditory Senses 1: x10, Extended: Magic Awareness 1: x10, Extended: Visual Senses 1: x10, Low-light Vision, Radius: Magic Awareness, Ultra-hearing)
Incredible Moves: Array
. . Accel Surge: Speed 4 (talent, Speed: 30 miles/hour, 500 feet/round)
. . Jump Surge: Leaping 4 (talent, Leap 120 feet at 30 miles/hour)
. . Speed-Swimming: Swimming 10 (supercavitation, Speed: 500 miles/hour, 1 mile/round)
Trident of Mera (Easily Removable)
. . Trident Strike: Strength-based Damage 3 (piercing, DC 28; Dangerous, Disarming, Reach (melee): 5 ft.)
Xebellian Sorcery: Array
. . Defog: Burst Area Nullify 12 (xebellian magic, Counters: Concealment & Obscure Effects, DC 22; Burst Area 3: 120 feet radius sphere, DC 22, Simultaneous; Limited: to Visual Sense Effects, Reduced Range: close)
. . Giga Impact: Strength-based Burst Area Damage 2 (force, xebellian magic, DC 27; Burst Area: 30 feet radius sphere, DC 12 [10 extra ranks]; Side Effect 2: always - Mera is afflicted with the Stunned condition until the end of her next turn)
. . Heal Pulse: Healing 8 (xebellian magic; Increased Range 2: perception)
. . Nature's Madness: Burst Area Damage 8 (xebellian magic, DC 23; Burst Area 3: 120 feet radius sphere, DC 18, Feature: Extraordinary Effort for +2 effect rank, Increased Range: ranged; Tiring)
. . Refresh: Healing 12 (xebellian magic; Restorative; Limited: to Self Only, Limited: to Restorative, Tiring)
. . Scald: Damage 12 (heat, water, xebellian magic, DC 27; Increased Range: ranged, Secondary Effect)
. . Water Gun: Damage 12 (water, xebellian magic, DC 27; Increased Range: ranged)
. . Water Pulse: Linked Effect
. . . . Confounding Blast: Cumulative Affliction 10 (Linked; water, xebellian magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Increased Range: ranged; Limited: to Causing erratic or insane behavior, Unreliable (roll))
. . . . Water Blast: Damage 10 (Linked; water, xebellian magic, DC 25; Increased Range: ranged)
. . Whirlpool: Cylinder Area Move Object 12 (water, xebellian magic, 100 tons; Cylinder Area 2: 60 feet cylinder, DC 22; Concentration, Reduced Range: close, Side Effect 2: always - limited fine movement and powerful currents)
Xebellian Talents: Array
. . Aqua Ring: Regeneration 5 (xebellian talent, Every 2 rounds; Affects Others; Concentration)
. . Misty Surge: Burst Area Nullify 8 (xebellian talent, Counters: Water-Soluble Effects, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Increased Duration 2: sustained, Simultaneous; Reduced Range: close, Tiring)
. . Withdraw: Enhanced Trait 1 (xebellian talent, Advantages: Improved Defense)

Equipment
Light Armor, Team Communicator

Offense
Initiative +5
Confounding Blast: Cumulative Affliction 10, +12 (DC Will 20)
Defog: Burst Area Nullify 12 (DC Will 22)
Giga Impact: Strength-based Burst Area Damage 2 (DC 27)
Grab, +10 (DC Spec 20)
Misty Surge: Burst Area Nullify 8 (DC Will 18)
Nature's Madness: Burst Area Damage 8 (DC 23)
Scald: Damage 12, +12 (DC 27)
Throw, +8 (DC 25)
Trident Strike: Strength-based Damage 3, +10 (DC 28)
Unarmed, +10 (DC 25)
Water Blast: Damage 10, +12 (DC 25)
Water Gun: Damage 12, +12 (DC 27)
Whirlpool: Cylinder Area Move Object 12 (DC 22)

Complications
- Cultural Awkwardness: Mera has had a hard time adjusting to life in the surface world.
- Enemy: Mera's twin sister, Princess Hila of Xebel, would happily kill Mera if it helped her to ascend to the throne of not just Xebel, but Atlantis as well.
- Motivation: Responsibility: Mera was born with the knowledge that she would one day be a Queen. As such, she will go to monumental lengths, even sacrificing her own life if necessary, to defend the subjects of Atlantis. She is also who usually handles the bureaucratic aspects of ruling Atlantis, due to having been educated in how to handle such a mundane component of governing a nation.
- Power Loss: Mera's Xebellian Sorcery generally requires that there be a significant amount of water in her immediate surroundings.
- Relationship: Mera is happily married to King Orin of Atlantis, who is also the superhero known as Aquaman.
- Significant Other: Mera has taken it upon herself to teach young Elain Potter everything she can about how to manipulate the very element from which they both derive the vast majority of their superhuman abilities.
- Temper: Mera's temper is as fiery as her hair is red.
- Weakness: Mera suffers a -2 penalty to her Strength and Stamina scores when she is deprived of water for an extended period of time. Total submersion in water for at least an hour will negate this penalty.

Languages
Atlantean [Native], English, Greek, Latin

Defense
Dodge 13, Parry 13, Fortitude 12, Toughness 11 (Imp. 6), Will 12

Power Points
Abilities 100 + Powers 128 + Advantages 34 + Skills 47 (94 ranks) + Defenses 24 = 333
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DalkonCledwin
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King Orin / House Curry / Elain y Llyn

Post by DalkonCledwin »

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Art by Paolo Cagampan on ArtStation

King Orin of Atlantis - PL 13
Age: 33 / Height: 6' 1" / Weight: 325 lbs
Hair Color: Blonde / Eye Color: Blue
Wealth Rank: +20 / Rep Rank: +17

Strength 14, Stamina 10, Agility 5, Dexterity 5, Fighting 10, Intellect 3, Awareness 4, Presence 4

Advantages
All-out Attack, Animal Empathy, Assessment, Attractive, Benefit, Alternate Identity: (Arthur Curry), Benefit, Renown 2, Benefit, Wealth 3 (millionaire), Combat Leader, Connected, Conviction, Equipment 1, Fascinate (Persuasion), Favored Environment: (Aquatic), Improved Critical 2: Harpoon Hand, Improved Critical: Unarmed, Improved Disarm, Improved Initiative, Inspire 5, Languages 3, Power Attack, Ranged Attack 7, Second Chance: (Resisting Mental Control), Takedown, Teamwork, Well-informed

Skills
Acrobatics 8 (+13), Athletics 8 (+22), Expertise (AWE): Governing 6 (+10), Expertise: History 6 (+9), Expertise: Marine Biology 10 (+13), Expertise: Oceanography 10 (+13), Insight 4 (+8), Intimidation 8 (+12), Investigation 8 (+11), Perception 8 (+12), Persuasion 8 (+12), Sleight of Hand 4 (+9), Stealth 4 (+9), Technology 4 (+7), Vehicles 4 (+9)

Powers
Harpoon Hand: Array
. . Harpoon Line: Move Object 4 (piercing, 800 lbs., DC 19; Custom: Tether, Damaging; Limited Direction: Towards Orin)
. . Harpoon Strike: Strength-based Damage 2 (piercing, slashing, DC 31; Dangerous)
King of the Seven Seas: Array
. . Mind Probe: Cumulative Mind Reading 8 (life force, DC 18; Cumulative, Subtle: subtle; Side Effect: on failure - Psychic Backlash)
. . Summon Bigger Fishies: Summon 8 (life force; Horde, Mental Link, Multiple Minions 2: 4 minions, Subtle: subtle, Type (General): Aquatic Creatures; Limited: to While In or Near Water, Self-Powered)
. . Summon Fishies: Summon 4 (life force; Horde, Mental Link, Multiple Minions 4: 16 minions, Subtle: subtle, Type (General): Marine Life; Limited: to While In or Near Water, Self-Powered)
. . Telepathy: Mental Area Communication 5 (life force; Area, Selective, Subtle: encrypted; Concentration, Limited: Last two ranks only apply when communicating with aquatic creatures [2 ranks only], Notes: Range: Worldwide for Aquatic Creatures or Statewide/Small Nation for anything else)
King of the Seven Seas: Talents
. . Friend of the Sea: Comprehend 2 (life force, Animals - Speak To, Animals - Understand; Subtle: subtle; Broad Type: Aquatic Creatures)
Super-Atlantean Physiology
. . Atlantean Senses: Senses 10 (racial, Accurate (Type): Auditory Senses, Darkvision, Extended: Auditory Senses 1: x10, Extended: Visual Senses 1: x10, Low-light Vision, Ultra-hearing)
. . Built for the Depths: Impervious Toughness 8 (racial)
. . Deep-Diver: Immunity 8 (racial, Damage Effect: Cold Damage, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning; Feature: Longevity (Up to 576 years))
. . Marine Recovery: Regeneration 3 (racial, Every 3.33 rounds; Source: Complete Submersion in Water)
. . Might of the Deep: Enhanced Strength 5 (racial, +5 STR; Limited to Lifting, Notes: Lifting Strength 19: Up to 12,000 tons)
. . Water Freedom: Movement 1 (racial, Environmental Adaptation: Aquatic)

Equipment
Light Armor

Offense
Initiative +9
Grab, +10 (DC Spec 24)
Harpoon Line: Move Object 4, +12 (DC 19)
Harpoon Strike: Strength-based Damage 2, +10 (DC 31)
Mind Probe: Cumulative Mind Reading 8 (DC Will 18)
Throw, +12 (DC 29)
Unarmed, +10 (DC 29)

Complications
- Enemies: Orin has made a number of enemies during his tenure as a superhero, but none is more persistent than his half-brother, Orm Marius (aka Ocean Master).
- Motivation: Responsibility: As King of Atlantis, Aquaman must attend to the needs of his people and his duty as the guardian of Seven Seas, which will occasionally cause him to come into conflict with the other members of the Justice League.
- Relationships: Orin dearly loves his wife, Mera, and is close to his former ward Garth, Tula, Vulko and others in Atlantis.
- Temper: Orin is known for demonstrating his fierce temper whenever someone dares to test his patience.
- Weakness: Orin suffers a -2 penalty to his Strength and Stamina scores when he is deprived of water for an extended period of time. Total submersion in water for at least an hour will negate this penalty.

Languages
Atlantean, English [Native], Latin, Māori (Te Reo)

Defense
Dodge 14, Parry 14, Fortitude 14, Toughness 12 (Imp. 8), Will 10

Power Points
Abilities 110 + Powers 102 + Advantages 41 + Skills 50 (100 ranks) + Defenses 23 = 326
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DalkonCledwin
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Lady Vivian / The Fair Folk / Elain y Llyn

Post by DalkonCledwin »

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Art by Shirotsumekusa on CrazyClover

Lady Vivian of the Lake - PL 14
Age: 16 (1670+) / Height: 5' 1" / Weight: 93 lbs
Hair Color: Blue / Eye Color: Green
Wealth Rank: +28 / Rep Rank: +22

Strength 10, Stamina 9, Agility 6, Dexterity 6, Fighting 10, Intellect 12, Awareness 12, Presence 15

Advantages
All-out Attack, Animal Empathy, Assessment, Attractive, Benefit, Renown 4, Benefit, Status: (Cosmic Entity), Benefit, Wealth 5 (billionaire), Connected, Contacts, Conviction, Eidetic Memory, Enchantment, Fascinate (Persuasion), Favored Environment: (Aquatic), Fearless, Improved Treatment, Jack-of-all-trades, Languages 4, Leadership, Luck, Potioneer, Power Attack, Reviving Team Attack, Ritualist, Runesmith, Second Chance: (Perception checks for Seeing secret or hidden doors), Ultimate Effort: (Expertise: Magic), Well-informed

Skills
Acrobatics 4 (+10), Athletics 4 (+14), Deception 6 (+21), Expertise: Ancient Runes 12 (+24), Expertise: History 12 (+24), Expertise: Magic 12 (+24), Expertise: Marine Biology 12 (+24), Insight 12 (+24), Intimidation 6 (+21), Investigation 6 (+18), Perception 12 (+24), Persuasion 8 (+23), Ranged Combat: Magic 4 (+10), Sleight of Hand 6 (+12), Treatment 12 (+24)

Powers
Excalibur Vivian (Easily Removable (indestructible))
. . Divine Construct: Array
. . . . Invisible Air: Strength-based Damage 3 (slashing, DC 28; Dangerous, Subtle: subtle)
. . . . Sword of Sunlight-Glittering Victory: Strength-based Damage 5 (slashing, DC 30; Feature: Extraordinary Effort for +2 effect ranks, Multiattack [10 extra ranks], Penetrating 15, Reach (melee) 2: 10 ft.; Tiring [10 extra ranks])
Faery Magic: Array
. . Beach Flower: Cumulative Perception Area Affliction 13 (faery magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Controlled, Resisted by: Will, DC 23; Perception Area: DC 23 - Visual, Cumulative, Insidious; Limited: to Instilling Feelings of Desire, Limited: to Male Targets)
. . Clairvoyance: Remote Sensing 15 (faery magic, Affects: 2 Types, inc. Visual - Visual, Mental, Range: 120 miles; Dimensional 3: any dimension)
. . Hydro Pump: Linked Effect
. . . . Hydro Blast: Line Area Damage 8 (Linked; faery magic, water, DC 23; Line Area 3: 5 feet wide by 120 feet long, DC 18; Resistible: Dodge)
. . . . Hydro Cannon: Cumulative Line Area Affliction 8 (Linked; faery magic, water, 1st degree: Dazed, 2nd degree: Prone, DC 18; Alternate Resistance (Dodge), Line Area 3: 5 feet wide by 120 feet long, DC 18, Cumulative; Limited Degree)
. . Liquidation: Linked Effect
. . . . Corrosive Tide: Cone Area Weaken 14 (Linked; faery magic, water, Affects: Toughness, Resisted by: Fortitude, DC 24; Affects Objects, Cone Area: 60 feet cone, DC 24; Unreliable (roll))
. . . . Harmful Tide: Cone Area Damage 14 (Linked; faery magic, water, DC 29; Cone Area: 60 feet cone, DC 24)
. . Origin Pulse: Damage 18 (faery magic, water, DC 33; Increased Range: ranged, Multiattack)
. . Planar Pool: Movement 3 (faery magic, Dimensional 3: any dimension, 50 lbs.; Portal; Medium: Bodies of Water)
. . Planetary Pool: Teleport 13 (faery magic, Carry 50 lbs.; Accurate, Extended: 8000 miles in 2 move actions, Portal; Limited to Extended, Medium: Bodies of Water, Tiring)
. . Scald: Damage 18 (boiling water, faery magic, DC 33; Increased Range: ranged, Secondary Effect)
. . Sheer Cold: Progressive Affliction 11 (cold, faery magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Fortitude, DC 21; Affects Objects, Increased Range: ranged, Progressive)
. . Summer Splash: Burst Area Immunity 80 (faery magic, water, Toughness Effects; Affects Others, Burst Area 3: 120 feet radius sphere, DC 90, Selective; Concentration, Limited 2: Can only be maintained for a single round, Limited - Half Effect, Unreliable (1 use))
. . Transmutation: Transform 7 (faery magic, Affects: Anything, Transforms: 100 lbs., DC 17; Increased Duration: continuous, Increased Range: ranged; Diminished Range 3)
. . True Sight: Senses 11 (faery magic, Analytical (Type): Visual Senses, Counters All Concealment: Vision, Counters Illusion: Vision, Detect: Hidden Doors [Visual] 2: ranged; Concentration)
. . Water Fall: Move Object 18 (faery magic, 6 ktons, DC 33; Damaging, Multiattack, Precise; Limited Direction: Downwards, Limited Material: Water)
. . Water Pulse: Linked Effect
. . . . Counfounding Blast: Cumulative Affliction 13 (Linked; faery magic, water, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 23; Cumulative, Increased Range: ranged; Limited: to Causing erratic or insane behavior, Unreliable (roll))
. . . . Water Blast: Damage 13 (Linked; faery magic, water, DC 28; Increased Range: ranged)
. . Water Spout: Line Area Move Object 14 (faery magic, 400 tons, DC 29; Line Area 3: 5 feet wide by 120 feet long, DC 24, Damaging; Limited Direction: Upwards, Limited Material: Water, Reduced Range: close)
Faery Magic: Talents
. . Blessing of the Goddess: Summon 6 (faery talent; Type (General): Empowered Version; Limited: to Available Subjects)
. . Lady of the Lake: Feature 3 (faery talent, Notes: Vivian has a very limited version of Move Object, as it is only capable of moving a mass rank of –5 (or about 24 fl. oz.), and has the "Limited Material: Water" flaw; on the upside, the effect benefits from a single rank of the Subtle extra. Furthermore, Vivian can cover her entire body with impenetrable & translucent water at will, essentially “wearing” water as if it were clothing, “styled” in whatever way she desires, from a skintight bodysuit to a swirling cloak or “garment” of mist; she can similarly conceal her face with a watery mask (or a complete head covering). Lastly, anything she wears or carries will never get wet or suffer from water damage, unless she wants it too; this works even when she is completely immersed in water.)
Incredible Moves: Array
. . Jump Surge: Leaping 3 (talent, Leap 60 feet at 16 miles/hour)
. . Speed-Swimming: Swimming 8 (supercavitation, Speed: 120 miles/hour, 1800 feet/round)
. . Water Sprite: Grouped Effect
. . . . Accel Surge: Speed 3 (talent, Speed: 16 miles/hour, 250 feet/round)
. . . . Water Walking: Movement 2 (faery talent, Water Walking 2)
Lord of Order Physiology
. . Body Resistance: Impervious Toughness 9 (racial)
. . Cosmic Senses: Senses 30 (Acute (Type): Mental Senses, Awareness: Cosmic [Mental], Awareness: Magic [Mental], Communication Link: Water Bearer of the Secret Sea, Extended: Cosmic Awareness 12: x1tr, Extended: Visual Senses 5: x100k, Extended: Magic Awareness 5: x100k, Low-light Vision, Radius (Type): Mental Senses; Dimensional 3: any dimension)
. . Fluid Form: Insubstantial 1 (racial, Fluid; Innate, Precise; Permanent)
. . Friend of the Sea: Comprehend 2 (racial, Animals - Speak To, Animals - Understand; Subtle: subtle; Broad Type: Aquatic Creatures)
. . Marine Recovery: Regeneration 3 (racial, Every 3.33 rounds; Source: Complete Submersion in Water)
. . Omnilingualism: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood)
. . Otherworldly: Immunity 33 (racial, Aging, Critical Hits, Fortitude Effects)
. . Toughened: Protection 4 (racial, +4 Toughness)
. . Water Freedom: Movement 1 (racial, Environmental Adaptation: Aquatic)
Primordial Sea (Activation: Standard Action)
. . Heavy Rain: Environment 2 (faery magic, Impede Movement (1 rank), Visibility (-2), Radius: 60 feet)
. . Suppression Field: Burst Area Nullify 6 (faery magic, Counters: Damage Effects, DC 16; Burst Area 2: 60 feet radius sphere, DC 16, Broad, Increased Duration 2: sustained, Simultaneous; Limited: to Fire Descriptors, Reduced Range: close)

Offense
Initiative +6
Beach Flower: Cumulative Perception Area Affliction 13 (DC Will 23)
Corrosive Tide: Cone Area Weaken 14 (DC Fort 24)
Counfounding Blast: Cumulative Affliction 13, +10 (DC Will 23)
Grab, +10 (DC Spec 20)
Harmful Tide: Cone Area Damage 14 (DC 29)
Hydro Blast: Line Area Damage 8 (DC Dog/Tou )
Hydro Cannon: Cumulative Line Area Affliction 8 (DC Dog/Fort/Will 18)
Invisible Air: Strength-based Damage 3, +10 (DC 28)
Origin Pulse: Damage 18, +10 (DC 33)
Scald: Damage 18, +10 (DC 33)
Sheer Cold: Progressive Affliction 11, +10 (DC Fort 21)
Suppression Field: Burst Area Nullify 6 (DC Will 16)
Sword of Sunlight-Glittering Victory: Strength-based Damage 5, +10 (DC 30)
Throw, +6 (DC 25)
Transmutation: Transform 7, +10 (DC Dog 17)
Unarmed, +10 (DC 25)
Water Blast: Damage 13, +10 (DC 28)
Water Fall: Move Object 18, +10 (DC 33)
Water Spout: Line Area Move Object 14 (DC 29)

Complications
- Conceptual Entity: Vivian is an abstract entity, which means she must assume a humanoid form in order to interact with mortal existences. If someone manages to destroy her humanoid form, then she will be incapable of appearing on the physical plane again for between one and ten years. This also means that she will continue to exist in one form or another so long as the world's oceans and lakes continue to support living beings.
- Motivation: Protector: It is Vivian's responsibility to protect and care for the Secret Sea, which is the metaphysical domain that contains the healing Waters of Truth.
- Mythic Weakness: Vivian is Toughness Impaired when attempting to resist damage inflicted by Wrought Iron weapons, and that damage is considered to be Incurable against her.
- Relationships: In her past, Vivian was known as Vivienne Inwudu, a Homo-Magi who was the sister of both Madame Xanadu and Morgaine Le Fay. She is also a distant ancestor to every single Aquatic Fey who exists in the modern era, including Elain Potter.

Languages
Brittonic, English, Latin, Old Irish, Old Norse, Old Welsh [Native], Pictish

Defense
Dodge 15, Parry 15, Fortitude Immune, Toughness 13 (Imp. 9), Will 14

Power Points
Abilities 160 + Powers 241 + Advantages 38 + Skills 64 (128 ranks) + Defenses 16 = 519

--------------------
Water Hand - PL 6

Strength -, Stamina -, Agility -, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 0

Powers
Hand of the Water Bearer: Array
. . Commune: Senses 1 (faery magic, Communication Link: Lady Vivian; Dimensional 3: any dimension; Concentration)
. . Dehydrate: Cumulative Affliction 12 (faery magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Cumulative)
. . Dimensional Portal: Movement 2 (faery magic, Dimensional: Mystical Dimensions 2: group, 50 lbs.; Portal)
. . Dispel Magic: Nullify 8 (faery magic, Counters: Magical Effects, DC 18; Broad, Simultaneous)
. . Hand Weapons: Strength-based Damage 2 (faery magic, DC 11; Variable Descriptor: close group - Bludgeoning, Piercing or Slashing)
. . Scald: Damage 8 (boiling water, faery magic, DC 23; Increased Range: ranged, Secondary Effect)
. . Waters of Life: Healing 7 (faery magic; Persistent, Restorative, Stabilize)
Construct Physiology
. . Immunity to Fortitude Effects (racial)

Offense
Initiative -
Dehydrate: Cumulative Affliction 12, +0 (DC Fort 22)
Dispel Magic: Nullify 8, +0 (DC Will 18)
Hand Weapons: Strength-based Damage 2, +0 (DC 11)
Scald: Damage 8, +0 (DC 23)

Complications
- Cursed: Using the Water Hand to kill someone is considered a gross misuse of the powers this relic is made from and risks unleashing the "Thirst", an ancient evil who is bent upon the destruction of the Secret Sea and all of it's sources.
- Oathsworn: The Water Bearer of the Secret Sea is sworn to upholding the cause of those who dwell within that realm and defending all life within the world's oceans so as to prevent the eradication of Earth's entire biosphere.

Languages
Not Applicable

Defense
Dodge None, Parry 0, Fortitude Immune, Toughness 0, Will 0

Power Points
Abilities -30 + Powers 60 + Advantages 0 + Skills 0 (0 ranks) + Defenses 0 = 30
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DalkonCledwin
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Location: Gallifrey

Lost Lenore Brainstorm & Notes

Post by DalkonCledwin »

Lost Lenore
Premise: While in a remote area, James and Lily Potter witness what they at first think is a shooting star, but which in reality turns out to be a dimensional rift; one which delivers to them an adorable little girl who will become the center of at least one dark prophecy… this is the story of the lost sister of Raven, Lenore Potter!
Required Inclusions:
- Lenore Potter must in reality be the nearly identical twin sister of Rachel ‘Raven’ Roth.
- Lenore must have arrived on Earth shortly after her birth due to an encounter with a bizarre form of dimensional rift that may very well have been caused by a bout of accidental magic.
- Lenore must be the Girl Who Lived, even if James and Lily have their own children independent of her arrival in their lives.
- Lenore must possess similar powers to Raven, although she may not have access to the Soul Self abilities, as those may actually be something Raven learned in Azarath.
- Lenore must possess at least some physiological characteristics that reveal her demonic heritage, such as having slitted pupils instead of the normal human ones.
- In addition to the above listed powers, Lenore should also possess enhanced strength, agility, durability and intelligence. Most of her other powers should be based on Wizarding Magic.
- All romantic pairings are permissible for this scenario.
Preferred Inclusions:
- If Lenore joins one of the junior superhero teams, then it should be Young Justice instead of the Teen Titans, as it would be preferable to keep the sisters story’s independent of each other.
- Lenore should have her own main antagonist who is in no way related to Voldemort or Trigon, but who is perhaps still in some way magical in nature. A suggestion is for it to be Morgaine.
- Lenore and Zatanna becoming very close friends with one another, in spite of the latter’s accidental revelation of either Lenore or Raven’s demonic heritage in front of the League/Team.
Optional Inclusions:
- James and/or Lily somehow manage to survive Voldemort’s attack on their family.
- The Dumbledore of this scenario could actually be a benevolent individual; albeit one who is focused more on the bigger picture, instead of focusing on the wellbeing of individuals.
Forbidden Things:
- Lenore the Weak Emo Doormat.
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DalkonCledwin
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Joined: Thu Oct 25, 2018 11:42 pm
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Starling / Lenore's Girls / Lost Lenore

Post by DalkonCledwin »

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Art by Indrakin on DeviantArt

Starling (Lenore Potter) - PL 10
Age: 15 / Height: 5' 4" / Weight: 129 lbs
Hair Color: Bluish-Black / Eye Color: Blue w/Slitted Pupils
Wealth Rank: +16 / Rep Rank: +12

Strength 6, Stamina 8, Agility 7, Dexterity 4, Fighting 4, Intellect 6, Awareness 8, Presence 4

Advantages
All-out Attack, Attractive 2, Benefit, Renown, Benefit, Wealth 2 (independently wealthy), Charming, Connected, Daze (Deception), Equipment 1, Fascinate (Persuasion), Flirtation, Inspire 2, Languages 3, Leadership, Lionheart, Potioneer, Power Attack, Ranged Attack 4, Ritualist, Second Chance: (Resisting Mental Control), Trance

Skills
Acrobatics 4 (+11), Athletics 4 (+10), Deception 4 (+8), Expertise (DEX): Broom Flight 6 (+10), Expertise: Magic 8 (+14), Insight 6 (+14), Investigation 4 (+10), Perception 6 (+14), Persuasion 6 (+10), Stealth 4 (+11), Treatment 4 (+10)

Powers
Ebon Psionics: Array
. . Compelling Voice: Cumulative Affliction 10 (telepathy, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception; Limited Degree, Sense-dependent: Auditory)
. . Dimensional Jump: Burst Area Movement 2 (psychoportation, Dimensional: Mystical Dimensions 2: group, 3200 lbs.; Burst Area: 30 feet radius sphere, DC 12, Increased Mass 6)
. . Empathic Connection: Cumulative Affliction 10 (empathy, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception; Limited: Lenore doesn't control the target's actions, they merely act friendly towards her)
. . Empathic Transfer: Healing 10 (empathy; Restorative; Empathic)
. . False Sensory Input: Illusion 10 (telepathy, Affects: All Sense Types, Area: 1000 cft., DC 20; Selective; Concentration, Limited to One Subject, Resistible: Will)
. . Fold Space: Teleport 10 (psychoportation, 4 miles in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Turnabout)
. . Kinetic Wave: Cone Area Move Object 10 (psychokinesis, 25 tons, DC 25; Cone Area: 60 feet cone, DC 20, Damaging; Limited: Pushing Away, Reduced Range: close)
. . Psychoportation Circle: Burst Area Teleport 8 (psychoportation, Carry 3200 lbs.; Accurate, Burst Area: 30 feet radius sphere, DC 18, Extended: 250 miles in 2 move actions, Increased Mass 6; Limited to Extended, Tiring)
. . Read Emotions: Cumulative Mind Reading 10 (empathy, DC 20; Cumulative; Limited to Emotions)
. . Telekinesis: Move Object 12 (psychokinesis, 100 tons)
. . Ultrablast: Burst Area Damage 6 (telepathy, DC 21; Alternate Resistance: Will, Burst Area 3: 120 feet radius sphere, DC 16, Feature: Extraordinary Effort for +2 effect rank; Tiring)
Hades's Cap of Invisibility (Removable)
. . Body Armor: Protection 2 (divine construct, +2 Toughness; Impervious)
. . Fluidic Form: Feature 1 (divine construct, Notes: Lenore can cause this "Cap" to adopt the form of any style of clothing she could ever desire as a Free Action (ala Quick Change). However, she usually keeps it in the form of a violet hoodie.)
. . Hide Thyself from Divine Eyes: Concealment 7 (divine construct, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Divine Senses; Affects Others; Distracting, Limited: to a Single Adult-sized character or up to 3 child-sized characters, Passive)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer A Witch, Lenore: Array
. . . . Bombarda: Burst Area Damage 8 (curse, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Expecto Patronus: Concentration Cumulative Burst Area Affliction 6 (charm, 1st degree: Vulnerable, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Concentration, Cumulative, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Distracting, Noticeable: Sheds light equal to a sunlit day, Unreliable (1 use))
. . . . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . Expulso: Cone Area Move Object 6 (curse, 3200 lbs., DC 21; Cone Area: 60 feet cone, DC 16, Damaging)
. . . . Finite Incantatem: Nullify 12 (charm, Counters: Magical Effects, DC 22; Broad, Simultaneous; Side Effect)
. . . . Infirma Cerebra: Damage 8 (curse, DC 23; Alternate Resistance: Will, Increased Range: ranged)
. . . . Protego: Cloud Area Deflect 8 (charm; Cloud Area: 15 feet radius sphere, DC 18; Limited: to Attacks Targeting Dodge, Reduced Range: close)
. . . . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Incredible Moves: Array
. . Levitation: Flight 7+1 ([Stacking ranks: +1], psychoportation, Speed: 500 miles/hour, 1 mile/round)
. . On Starling's Wings: Burst Area Flight 5 (psychoportation, Speed: 60 miles/hour, 900 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 15; Concentration)
Teifling Physiology
. . Body Resistance: Impervious Toughness 6 (racial)
. . Claws: Strength-based Damage 2 (slashing, DC 23; Split: 2 targets)
. . Flotation: Flight 1 (racial, Speed: 4 miles/hour, 60 feet/round; Stacks with: Levitation: Flight 7+1, Subtle: subtle)
. . Invulnerabilities: Immunity 4 (racial, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison; Feature: Longevity (Up to 723 years))
. . Resistances: Immunity 10 (racial, Damage Effect: Electricity Damage, Damage Effect: Fire Damage; Limited - Half Effect)
. . Teifling Senses: Senses 14 (racial, Acute (Type): Mental Senses, Awareness: Magic [Mental], Darkvision, Detect: Demons [Mental] 2: ranged, Extended: Mental Senses 1: x10, Extended: Visual Senses 3: x1k, Low-light Vision, Radius (Type): Mental Senses)

Equipment
Cell Phone (Smartphone), Team Communicator

Offense
Initiative +7
Bombarda: Burst Area Damage 8 (DC 23)
Claws: Strength-based Damage 2, +4 (DC 23)
Compelling Voice: Cumulative Affliction 10 (DC Will 20)
Empathic Connection: Cumulative Affliction 10 (DC Will 20)
Expecto Patronus: Concentration Cumulative Burst Area Affliction 6 (DC Will 16)
Expelliarmus: Damage 12, +8 (DC 27)
Expulso: Cone Area Move Object 6 (DC 21)
Finite Incantatem: Nullify 12, +8 (DC Will 22)
Grab, +4 (DC Spec 16)
Infirma Cerebra: Damage 8, +8 (DC Will 23)
Kinetic Wave: Cone Area Move Object 10 (DC 25)
Read Emotions: Cumulative Mind Reading 10 (DC Will 20)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
Telekinesis: Move Object 12, +8 (DC 22)
Throw, +8 (DC 21)
Ultrablast: Burst Area Damage 6 (DC Will 21)
Unarmed, +4 (DC 21)

Complications
- Destiny: It is currently Lenore's destiny to be the one who will defeat the dark wizard styling himself as "Lord Voldemort."
- Honor: Lenore will always keep her word, strives to uphold the common good, and is never underhanded in her dealings.
- Impulsive: Lenore is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by someone who might have an idea what they're talking about.
- Motivation: Protector: Lenore is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Mythic Weakness: Lenore's Ebon Psionics and Flight powers can be negated by the presence of Holy Sacraments.
- Relationship: Lenore is Rachel 'Raven' Roth's long lost twin sister, which means that she is also one of Trigon the Terrible's daughters. Furthermore, she is the adoptive daughter of the late James and Lily Potter, making her the elder adoptive sister of Rose Potter and, along with Rose, the foster daughter of Apolline and Jacques Delacour, which also makes them both the foster sisters of Fleur and Gabrielle Delacour.
- The Trace: Lenore is an underage Witch, which means she can't use her wand outside of Hogwarts without risk of triggering the Trace, which could potentially see her expelled from the school, her wand snapped and her right to purchase a new wand anywhere in Great Britain revoked. Fortunately, they can't actually detect her psionic abilities.

Languages
English, French [Native], Latin, Welsh (Cymraeg)

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10 (Imp. 8), Will 12

Power Points
Abilities 94 + Powers 118 + Advantages 28 + Skills 28 (56 ranks) + Defenses 13 = 281

--------------------
Teiflings & Cambions: I recently read a very interesting forum post that explained the author's opinion regarding the difference between a Cambion and Teifling. In their opinion, it basically amounts to the fact that Teiflings are almost entirely indestinguishable from humans, while Cambions looks far more like how you'd expect a demon to look. So I've decided to start using the words "Teifling Physiology" when describing the racial traits attached to Raven and her more human-looking siblings, while also using "Cambion Physiology" to refer to her more demonic looking siblings. It is also probably worth noting that a Cambion will almost always be evil and may even side with their demonic parent, while Teiflings will almost always forge their own path in life and will often be good people (ala Raven). Lastly, as many of you will know, not all Teiflings are the offspring of Demons, some of them are more distantly related to their demonic ancestor.
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DalkonCledwin
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Zatanna / Lenore's Girls / Lost Lenore

Post by DalkonCledwin »

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Art by Xdtopsu01 on DeviantArt

Zatanna Zatara - PL 10
Age: 14 / Height: 5' 5" / Weight: 119 lbs
Hair Color: Black / Eye Color: Blue
Wealth Rank: +16 / Rep Rank: +12

Strength 1, Stamina 3, Agility 3, Dexterity 2, Fighting 2, Intellect 5, Awareness 6, Presence 4

Advantages
Accurate Attack, Attractive, Benefit, Renown, Benefit, Wealth 2 (independently wealthy), Charming, Connected, Dazzling Performance (Expertise: Stage Magic), Defensive Attack, Defensive Roll 3, Enchanter, Equipment 8, Evasion, Extraordinary Effort, Fascinate (Expertise: Stage Magic), Fascinate (Persuasion), Luck 5, Motivate, Power Attack, Quick Draw, Ranged Attack 2, Redirect, Ritualist, Second Chance: (Resisting Mental Control), Set-up, Taunt, Teamwork, Trance, Well-informed

Skills
Acrobatics 4 (+7), Athletics 4 (+5), Close Combat: Martial Arts 2 (+4), Deception 8 (+12), Expertise (PRE): Stage Magic 10 (+14), Expertise: Magic 10 (+19/+15), Insight 8 (+14), Investigation 8 (+13), Perception 6 (+12), Persuasion 8 (+12), Ranged Combat: Magic 6 (+8), Sleight of Hand 10 (+12), Treatment 4 (+9)

Powers
Family Magic: Array
. . Backwards Magic: Variable 6 (family magic; Action: move; Limited: Zatanna must be capable of describing desired effect, even if only vaguely, using Backwards English, Unreliable (5 uses), Notes: 30 pts of Traits for replicating any mystical effect)
. . Dloc dniw wolb!: Cumulative Affliction 10 (family magic, ice, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 20; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Ekahs siht Ebolgwons!: Environment 4 (family magic, Cold, Impede Movement (1 rank), Visibility (-2), Radius: 250 feet)
. . Ekoms dna Srorrim!: Environment 4 (family magic, Visibility (-5), Radius: 250 feet)
. . Emoks Emoceb a Dlofdnilb!: Progressive Affliction 10 (family magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Dodge, Overcome by Dexterity, DC 20; Increased Range 2: perception, Progressive; Limited: to Visual Senses)
. . Erif Nrub, Nordlauc Elbbub!: Burst Area Damage 10 (family magic, fire, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . Etaerc [Character Name] Snoisulli!: Concealment 4 (family magic, All Visual Senses; Affects Others, Increased Range 2: perception; Limited: Decoy Images)
. . Etativel: Move Object 6 (family magic, 3200 lbs.; Increased Range: perception)
. . M'i Rebbur. Er'uoy Eulg!: Deflect 10 (family magic; Reflect; Reduced Range: close)
. . Taeh taht S'nopaew Latem!: Damage 10 (family magic, heat, DC 25; Increased Range: ranged, Secondary Effect; Limited: to Creatures touching metal weapons)
. . Trulb Tuo "[Sentence or Word]"!:: Cumulative Affliction 10 (family magic, 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception; Limited Degree, Notes: This is really useful against The Shazam & Black Adam families)
Family Magic: Talents
. . Emit ot Yrt Tuo eht Wen Kool: Feature 1 (family magic, Notes: Allows Zatanna to change into her Magician's outfit as a Free Action)
. . Yelsrap Egas Yramesor dna Emyht!: Feature 1 (family magic, Notes: Allows Zatanna to automatically season a turkey)
Magi Physiology
. . Longevity: Feature 1 (racial, Notes: Zatanna can expect to live for up to 354 years)
. . Magic Awareness: Senses 5 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic [Mental] 2: x100, Radius: Magic Awareness)
. . Magical Lore: Enhanced Trait 2 (racial, Expertise +4 (+19))
. . Tough: Protection 3 (racial, +3 Toughness)

Equipment
Cell Phone (Smartphone), Shadowcrest Mansion, Team Communicator

Offense
Initiative +3
Dloc dniw wolb!: Cumulative Affliction 10, +10 (DC Fort/Will 20)
Emoks Emoceb a Dlofdnilb!: Progressive Affliction 10 (DC Fort/Will 20)
Erif Nrub, Nordlauc Elbbub!: Burst Area Damage 10 (DC 25)
Etativel: Move Object 6 (DC 16)
Grab, +4 (DC Spec 11)
Taeh taht S'nopaew Latem!: Damage 10, +10 (DC 25)
Throw, +4 (DC 16)
Trulb Tuo "[Sentence or Word]"!:: Cumulative Affliction 10 (DC Will 20)
Unarmed, +4 (DC 16)

Complications
- Enemies: Zatanna has various mystical foes who consider her to be a threat to their continued existence. This is largely because Zatanna actually is such a threat.
- Motivation: Responsibility: Zatanna was inspired to fight the good fight by both her father and heroes such as Superman and Batman.
- Power Loss: Zatanna must be capable of speaking in order to cast all of her spell effects. She is also required to use the "Activation: Move Action" flaw when performing spells using either her "Backwards Magic" variable effect or an Extra Effort Power Stunt due to how long it usually takes her to think up an appropriate incantation.

Languages
English [Native]

Defense
Dodge 11, Parry 11, Fortitude 7, Toughness 9/6, Will 10

Power Points
Abilities 52 + Powers 63 + Advantages 43 + Skills 44 (88 ranks) + Defenses 25 = 227

--------------------
Shadowcrest Mansion - PL 10

Toughness 10, Size Colossal

Features:
Artificer Lab, Barrier, Defensive Enchantments, Dimensional Portal, Dual Size: Large, Dueling Hall, Fire Prevention Wards, Grounds, Library, Living Space, Luxury 3, Movable, Mystic Locale, Personnel, Power System, Ritual Chamber, Sealed, Secret 3, Self-repairing 2, Vault, Wards 4

Power Points
Abilities 5 + Powers 0 + Advantages 0 + Features 28 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 35
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DalkonCledwin
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Princess of Tamaran Brainstorm & Notes

Post by DalkonCledwin »

Princess of Tamaran
Premise: What if Starfire had always had another sister? What if that sister was far more benevolent than Blackfire had proven to be? And what if she was known to Magical Britain as the “Girl Who Lived”?
Required Inclusions:
- Kiera Potter must in reality be none other than Princess Kierand’r Tykayl of Tamaran, the identical twin sister of Princess Koriand’r Tykayl of the same world.
- Kiera must have been adopted by the Potters after some manner of accident occurs which strands her on Earth at an incredibly young age.
- Komand’r must be aware of Kiera’s existence, even if she believes that Kiera died in whatever accident stranded her on Earth, but Kori’s knowledge of Kiera’s existence is optional.
- Either Kiera or Kori must become aware of the other’s existence and seek their twin out at some point during the course of the story, with preference for it being in the first few chapters.
- If it is Kiera who seeks Kori out, then Robin must maintain his generally suspicious and constantly vigilant persona until such time as he is sure of her trustworthiness.
- Kiera must have a moral and ethical alignment that meshes with the Teen Titans.
- Kiera’s romantic pairing is completely up to the author.
Preferred Inclusions:
- It is preferred that both Hermione Granger & Luna Lovegood remain loyal to Kiera in this fic, even if certain other people (i.e. Ron, Ginny, Molly, etc...) decide to betray her trust.
- It is preferred that Luna’s creatures actually be lifeforms which exist on Tamaran, which should naturally lead to an incredibly amusing discussion between her and Hermione.
- It is preferred that Kiera be capable of producing lime-green Starbolts, instead of the bright green or violet ones of her sisters, as this seems to be consistent with the Teen Titans series.
Optional Inclusions:
- Kiera should have access to a Tamaranean Chameleon Amulet, which is a device that would allow her to blend in with the inhabitants of whichever world she happens to find herself on.
- Kiera should still have to deal with the threat posed by Voldemort & the Death Eaters.
Forbidden Things:
- Luna being a “Foreigner” as it is defined by Nasuverse.
- Kiera the Weak Emo Doormat.
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DalkonCledwin
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Kiera Potter / The Trio / Princess of Tamaran

Post by DalkonCledwin »

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Kiera Lillian Potter - PL 10
Age: 16 / Height: 5' 6" / Weight: 131 lbs
Hair Color: Crimson / Eye Color: Green (w/Green Sclera)
Wealth Rank: +20 / Rep Rank: +12

Strength 8, Stamina 8, Agility 9, Dexterity 6, Fighting 6, Intellect 3, Awareness 9, Presence 4

Advantages
All-out Attack, Attractive, Beautiful Voice, Benefit, Alternate Identity: (Princess Kierand’r Tykayl), Benefit, Renown, Benefit, Wealth 3 (millionaire), Connected, Equipment 1, Fascinate (Persuasion), Fearless, Inspire 2, Languages 1, Leadership, Potioneer, Power Attack, Ranged Attack 2, Second Chance: (Resisting Mental Control), Trance

Skills
Athletics 4 (+12), Deception 4 (+8), Expertise (AWE): Cooking 4 (+13), Expertise (DEX): Broom Flight 6 (+12), Expertise: Magic 8 (+11), Insight 6 (+15), Investigation 4 (+7), Perception 4 (+13), Persuasion 4 (+8), Stealth 4 (+13), Treatment 4 (+7)

Powers
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer A Witch, Kiera: Array
. . . . Confundo: Cumulative Affliction 8 (charm, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Controlled, Resisted by: Will, DC 18; Affects Objects, Cumulative, Increased Range: ranged; Limited: to Causing Target to Behave Erratically)
. . . . Deprimo: Burst Area Move Object 8 (charm, 6 tons, DC 23; Burst Area: 30 feet radius sphere, DC 18, Damaging; Limited Direction: Downwards)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (charm, 1st degree: Vulnerable, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Noticeable: Sheds light equivalent to a sunlit day, Unreliable (1 use))
. . . . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 12 (charm, Counters: Magical Effects, DC 22; Broad, Simultaneous; Side Effect)
. . . . Petrificus Totalus: Progressive Affliction 8 (curse, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, Resisted by: Will, DC 18; Extra Condition, Increased Range: ranged, Progressive, Reversible; Limited Degree)
. . . . Reparifors: Healing 8 (healing; Increased Range: ranged, Restorative; Diminished Range 3)
. . . . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Righteous Fury: Array
. . Starbolts: Damage 8 (radiant, DC 23; Increased Range: ranged, Multiattack)
. . Starburn: Damage 8 (radiant, DC 23; Increased Range: ranged, Penetrating 8)
. . Starflare: Cumulative Burst Area Affliction 8 (radiant, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 18; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 18, Cumulative, Increased Range: ranged; Limited: to Visual Senses)
. . Starwave: Cone Area Damage 8 (radiant, DC 23; Cone Area 2: 120 feet cone, DC 18)
. . Starwhirl: Cylinder Area Damage 8 (radiant, DC 23; Cylinder Area 2: 60 feet cylinder, DC 18)
Tamaranean Body Armor (Removable)
. . Comm System: Radio Cosmic Communication 2 (technological; Subtle: encrypted, Notes: Range: Worldwide)
. . Skimpy Armor: Protection 2 (armor, +2 Toughness; Impervious)
. . The Cloak of Invisibility (Alternate; Removable (indestructible))
. . . . Enchanted Thread: Protection 2 (cosmic relic, +2 Toughness; Impervious)
. . . . Hide Thyself from Death's Gaze: Concealment 7 (cosmic relic, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Black Lantern Spectral Sight; Affects Others; Distracting, Limited: to a single adult-sized character or up to 3 child-sized characters, Passive)
Tamaranean Physiology
. . Body Resistance: Impervious Toughness 6 (racial)
. . Boundless Confidence: Enhanced Strength 4 (racial, +4 STR; Limited to Lifting, Notes: Lifting Strength 12: Up to 100 tons)
. . Invulnerabilities: Immunity 17 (racial, Common Descriptor: Heat Effects, Environmental Conditions (All), Suffocation (All); Feature: Longevity (Up to 703 years))
. . Language Assimilation: Comprehend 3 (racial, Languages - Read All, Languages - Speak All, Languages - Understand All; Quirk: Kiera must achieve mucosal contact with someone that knows a language in order to "learn" it, Notes: It is safe to assume she has used this power to acquire comprehensive knowledge of the languages listed in Luna and Hermione's stat blocks.)
. . Nine Stomachs: Immunity 2 (racial, Uncommon Descriptor: Ingested Mind Control Agents; Feature: Iron Stomach (May eat anything non-toxic, no matter how gross or spoiled it may be))
. . Solar Healing: Regeneration 2 (racial, Every 5 rounds; Source: Exposure to Direct Sunlight)
. . Tamaranean Magi: Senses 13 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 4: x10k, Extended: Visual Senses 4: x10k, Infravision, Low-light Vision, Radius: Magic Awareness)
Unbridled Joy: Array
. . Soar the Spaceways: Movement 3 (energy conversion, Environmental Adaptation: Space, Space Travel 2: other solar systems; Feature: Astrogation check only required when traveling to other star systems; Check Required 5: DC 14 - Expertise: Astrogation)
. . Starflight: Flight 10 (energy conversion, Speed: 2000 miles/hour, 4 miles/round)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +9
Confundo: Cumulative Affliction 8, +8 (DC Will 18)
Deprimo: Burst Area Move Object 8 (DC 23)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 12, +8 (DC 27)
Finite Incantatem: Nullify 12, +8 (DC Will 22)
Grab, +6 (DC Spec 18)
Petrificus Totalus: Progressive Affliction 8, +8 (DC Will 18)
Starbolts: Damage 8, +8 (DC 23)
Starburn: Damage 8, +8 (DC 23)
Starflare: Cumulative Burst Area Affliction 8 (DC Dog/Fort/Will 18)
Starwave: Cone Area Damage 8 (DC 23)
Starwhirl: Cylinder Area Damage 8 (DC 23)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
Throw, +8 (DC 23)
Unarmed, +6 (DC 23)

Complications
- Destiny: It is currently Kiera's destiny to be the one who ultimately defeats the dark wizard who styles himself as "Lord Voldemort"
- Honor: Kiera will always keep her word, strives to uphold the common good, and is never underhanded in her dealings.
- Impulsive: Kiera is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by someone who might have an idea what they're talking about.
- Motivation: Protector: Kiera is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Power Loss: Kiera must be capable of feeling the emotions that are described in regards to some of her powers or arrays in order for her to be capable of utilizing those abilities properly.
- Relationships: Kiera is the younger twin sister of Princess Koriand'r of the planet known as Tamaran, and as such, she is the youngest sister of the Tamaranean Supreme Ruler, Queen Komand'r.
- Significant Others: Kiera is best friends with both Hermione Granger and Luna Lovegood, and will do whatever it takes to keep her two closest allies safe from all harm, even while they plan on doing the same thing for her.
- Trait of Consequence: Kiera will suffer a -5 circumstance penalty when using Interaction skills in a language she acquired using a 3 second long kiss. She'd be at a -2 penalty when using Interaction skills in a language she acquired using a 6 second long kiss. Only a full on snog session would allow her to use Interaction skills in a newly acquired language with no penalties.

Languages
English [Native], Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10 (Imp. 8), Will 12

Power Points
Abilities 106 + Powers 134 + Advantages 22 + Skills 26 (52 ranks) + Defenses 8 = 296
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DalkonCledwin
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Nature Born Brainstorm & Notes

Post by DalkonCledwin »

Nature Born
Premise: What if there had been more to Lily Potter (née Evans) than anyone in Wizarding Britain knew? What if she had actually been the goddess Demeter taking a vacation in the mortal world? Well, it would mean that Harry is in fact a Demigod. And we all know just how ‘interesting’ life can be for demigods, don’t we?
Required Inclusions:
- Harry Potter must be a Greek Demigod whose divine parent is none other than the goddess known as Demeter, making him the youngest sibling of Persephone, Despoina(?) and Arion.
- Lily Potter must have been a form of homunculus that was crafted by Demeter in order to allow her to walk among humanity as an equal for a period lasting no more than one of their lifetimes.
- This fic must be a crossover with DC Comics, however it also is not allowed to be a crossover with the recent DC Cinematic releases.
- Demeter must be forced to return to her duties as an Olympian deity after her time as a mortal comes to an end, and will therefore need to make other arrangements for Harry’s care.
- It must be impossible for Harry to become a Horcrux due to his semi-divine nature. However nothing says he can’t absorb the soul fragment and add it’s knowledge and power to his own.
- Harry must be approached by a member of the Justice League with an offer to join either Young Justice, the Outsiders or Teen Titans at some point after the story starts.
- Harry and Neville must form a friendship over their shared talents in herbology, with the latter replacing Ron in Harry’s close circle of friends.
- There must be a number of things which “go bump in the night” that will be drawn towards Harry due to his semi-divine nature that are independent of Voldemort and his Death Eaters.
Preferred Inclusions:
- It is preferred that Harry suffer from a case of Wanderlust (ala the Kender from Dragonlance).
- It is preferred that Harry have powers similar to the Wood Style techniques from the anime series known as Naruto. However, perhaps they are more akin to Pamela Isley’s powers.
- It is preferred that Harry be romantically paired with one or more of the following: Artemis Agrotera, Hestia Äídios, Pamela Isley, Cassie Sandsmark, Fleur and/or Daphne.
- Certain places, such as Hogwarts, acting as Neutral Ground for the various pantheons.
- If the Wanderlust option is taken, then Harry could simply leave Britain during his summer hols and return in time to attend Hogwarts each September.
Optional Inclusions:
- It is suggested that Harry figure out how to connect himself to the wards or ley lines surrounding Hogwarts, allowing him to gain a significant boost in power while at the Castle.
- It is suggested that the Floo Network somehow be an offering to Hestia, giving her a substantial boost in power when compared to other deities.
Forbidden Things:
- Harry the Weak Emo Doormat.
- Harry entering a romantic relationship with a male character.
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Harry Potter / The MCs / Nature Born

Post by DalkonCledwin »

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Harry James Potter - PL 11
Age: 14 / Height: 5' 8" / Weight: 165 lbs
Hair Color: Brown / Eye Color: Green
Wealth Rank: +16 / Rep Rank: +13

Strength 10, Stamina 10, Agility 7, Dexterity 4, Fighting 6, Intellect 3, Awareness 8, Presence 4

General Advantages
All-out Attack, Attractive, Benefit, Renown, Benefit, Wealth 2 (independently wealthy), Conviction, Equipment 2, Fascinate (Persuasion), Fearless, Herbalism, Inspire 2, Languages 3, Leadership, Potioneer, Power Attack, Ranged Attack 6, Ritualist, Second Chance: (Resisting Mental Control), Skill Mastery: Expertise: Nature, Trance, Well-informed

Enhanced Advantages
Luck 3

Skills
Close Combat: Sickles 2 (+8), Deception 4 (+8), Expertise (AWE): Cooking 8 (+16), Expertise (DEX): Broom Flight 6 (+10), Expertise: Magic 8 (+11), Expertise: Nature 10 (+17/+13), Insight 6 (+14), Investigation 4 (+7), Perception 6 (+14), Persuasion 6 (+10), Stealth 4 (+11), Treatment 4 (+7)

Powers
Demigod Physiology
. . Body Resistance: Impervious Toughness 6 (racial)
. . Divine Nourishment: Immunity 1 (racial, Starvation & Thirst; Source: Physical Contact with the Earth's Surface)
. . Divine Senses: Senses 15 (racial, Acute (Type): Mental Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Darkvision, Extended: Mental Senses 3: x1k, Extended: Visual Senses 3: x1k, Low-light Vision, Radius (Type): Mental Senses)
. . Invulnerabilities: Immunity 8 (racial, Aging, Custom: Immune-System Effects 5, Poison, Rare Descriptor: Poison Ivy's Touch; Quirk: Immunity to Aging kicks in only after Harry reaches his mid-twenties)
. . Magical Lore: Enhanced Trait 2 (racial, Expertise +4 (+17); Limited: to Checks Related to Magical Plants)
. . Natural Athlete: Speed 4 (racial, Speed: 30 miles/hour, 500 feet/round; Athletics Check Required)
. . Pass Without Trace: Movement 2 (racial, Trackless: Visual Senses (Tracks & Terrain Disturbance) 2; Limited: to Plant Life)
. . Plant Whisperer: Comprehend 2 (racial, Plants)
. . Powerful Build: Enhanced Strength 4 (racial, +4 STR; Limited to Lifting, Notes: Lifting Strength 14: Up to 400 tons)
. . Resistances: Immunity 5 (racial, Damage Effect: Corrosive Damage; Limited - Half Effect)
. . Tastiest Foodstuff: Line Area Luck Control 1 (racial, Bestow Luck, Advantages: Luck 3; Line Area: 5 feet wide by 30 feet long, DC 11; Check Required 5: DC 14 - Expertise: Cooking, Increased Action 3: standard, Quirk: Takes at least 10 minutes to prepare an appropriate meal, Reduced Range 2: close)
. . Tough: Protection 2 (racial, +2 Toughness)
Divine Magic: Array
. . Grasping Vine: Move Object 12 (plant, 100 tons, DC 27; Damaging, Indirect 3: any point in fixed direction or fixed point in any direction; Limited Direction: Towards Point of Origin)
. . Root-Gate: Movement 1 (transit, Dimensional: Artemis' Divine Realm 1: one dimension, 50 lbs.; Portal; Medium: Plants)
. . Root-Walker: Teleport 10 (transit, 4 miles in a move action, carrying 50 lbs.; Accurate, Extended: 1000 miles in 2 move actions; Medium: Plants )
. . Spike Growth: Linked Effect
. . . . Entangling Trap: Burst Area Affliction 7 (Linked; plant, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 17; Burst Area: 30 feet radius sphere, DC 17, Extra Condition, Indirect 2: any point away or fixed point in fixed direction, Triggered: 1 use - Proximity, Triggered (Unusual): Expertise: Nature; Limited Degree)
. . . . Spike Trap: Burst Area Damage 7 (Linked; plant, DC 22; Burst Area: 30 feet radius sphere, DC 17, Indirect 2: any point away or fixed point in fixed direction, Triggered: 1 use - Proximity, Triggered (Unusual): Expertise: Nature)
. . Thorn Whip: Damage 8 (plant, DC 23; Binding, Disarming, Grabbing, Reach (melee) 4: 20 ft.)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer A Wizard, Harry: Array
. . . . Bombarda: Burst Area Damage 8 (curse, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 6 (charm, 1st degree: Vulnerable, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Concentration, Cumulative, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Distracting, Noticeable: Sheds light equal to a sunlit day, Unreliable (1 use))
. . . . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . Expulso: Cone Area Move Object 8 (curse, 6 tons, DC 23; Cone Area: 60 feet cone, DC 18, Damaging; Limited Direction: Away from Harry)
. . . . Finite Incantatem: Nullify 12 (charm, Counters: Magical Effects, DC 22; Broad, Simultaneous; Side Effect)
. . . . Relashio: Cumulative Burst Area Affliction 8 (curse, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Cumulative, Increased Range: ranged; Limited: to causing targets to let go of and step/swim away from a held object)
. . . . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)

Expanded Equipment
Herbalist's Sickle
. . Sickle Strike: Strength-based Damage 2 (slashing, DC 27; Dangerous, Precise; Bane: Lycans (Silvered))

Equipment
Adventurer's Kit, Herbalist's Sickle

Offense
Initiative +7
Bombarda: Burst Area Damage 8 (DC 23)
Entangling Trap: Burst Area Affliction 7 (DC Fort/Will 17)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 6 (DC Will 16)
Expelliarmus: Damage 12, +10 (DC 27)
Expulso: Cone Area Move Object 8 (DC 23)
Finite Incantatem: Nullify 12, +10 (DC Will 22)
Grab, +6 (DC Spec 20)
Grasping Vine: Move Object 12, +10 (DC 27)
Relashio: Cumulative Burst Area Affliction 8 (DC Will 18)
Sickle Strike: Strength-based Damage 2, +8 (DC 27)
Spike Trap: Burst Area Damage 7 (DC 22)
Stupefy: Cumulative Affliction 8, +10 (DC Fort 18)
Thorn Whip: Damage 8, +6 (DC 23)
Throw, +10 (DC 25)
Unarmed, +6 (DC 25)

Complications
- Destiny: It is Harry's current destiny to be the one who ultimately defeats the dark wizard who styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationship: Harry is the son of James and Lily Potter, which means he is also the son of the Greek deity known as Demeter, as she had been living as a mortal life in Lily's guise. This also means that he is the brother of Hades' wife, Persephone, as well as the brother of Despoina and Arion.
- Significant Other: Harry has recently become romantically involved with the Greek deity known as Artemis Agrotera, and has also shown romantic interest in both Heiress Daphne Greengrass and the supervillainess known as Poison Ivy.

Languages
Ancient Greek, English [Native], French, Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 12 (Imp. 6), Will 12

Power Points
Abilities 104 + Powers 106 + Advantages 30 + Skills 34 (68 ranks) + Defenses 11 = 285
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DalkonCledwin
Posts: 7037
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Artemis Agrotera / The MCs / Nature Born

Post by DalkonCledwin »

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Art by Yip-Lee on DeviantArt

Artemis Agrotera - PL 12
Age: 80,000+ / Height: 5' 8" / Weight: 125 lbs
Hair Color: Auburn / Eye Color: Blue
Wealth Rank: +28 / Rep Rank: +18

Strength 11, Stamina 11, Agility 5, Dexterity 5, Fighting 10, Intellect 3, Awareness 4, Presence 8

General Advantages
Accurate Attack, Agile Feint, Attractive, Beginner's Luck, Benefit, Renown 3, Benefit, Wealth 5 (billionaire), Connected, Defensive Attack, Diehard, Equipment 4, Evasion, Extraordinary Effort, Great Endurance, Improved Aim, Improved Critical 4: (Khryselakatos), Jack-of-all-trades, Languages 3, Move-by Action, Power Attack, Precise Attack (Ranged, Cover), Quick Draw, Ranged Attack 5, Takedown, Tracking, Uncanny Dodge

Enhanced Advantages
Ultimate Effort: (Aim)

Skills
Acrobatics 6 (+11), Athletics 6 (+17), Close Combat: Edged Weapons 2 (+12), Deception 4 (+12), Expertise: History 6 (+9), Expertise: Hunting 14 (+17), Expertise: Nature 8 (+11), Expertise: Olympian Lore 8 (+11), Handle Animal 10 (+18), Insight 4 (+8), Intimidation 8 (+16), Perception 10 (+14), Ranged Combat: Bows 4 (+9), Stealth 8 (+13), Treatment 6 (+9)

Powers
Divine Magic: Array
. . Baleful Polymorph: Progressive Affliction 8 (curse, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Will, DC 18; Increased Range: ranged, Incurable, Progressive; Tiring)
. . Cordon of Arrows: Burst Area Damage 8 (piercing, DC 23; Burst Area: 30 feet radius sphere, DC 18, Triggered: 1 use - Proximity)
. . Hunter's Mark: Affliction 8 (curse, 1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Will, DC 18; Increased Range 2: perception, Insidious, Subtle: subtle; Limited: Only vs. Artemis' Attacks, Limited Degree)
. . Materialization: Teleport 14 (transit, Carry 200 lbs.; Accurate, Change Direction, Easy, Extended: 16000 miles in 2 move actions, Increased Mass 2; Limited to Extended, Noticeable: Generates a bright green flash of light, Tiring)
. . Plane Shift: Movement 2 (Dimensional: Olympian Realms 2: group, 200 lbs.; Increased Mass 2; Noticeable: Generates a bright green flash of light)
Divine Magic: Talents
. . True Strike: Enhanced Trait 1 (divination, Advantages: Ultimate Effort: (Aim))
Divine Physiology
. . Body Resistance: Impervious Toughness 8 (racial)
. . Deathless: Immortality 1 (racial, Return after 2 weeks; Limited: Not vs. Divine Constructs)
. . Divine Senses: Senses 16 (racial, Acute (Type): Mental Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Counters All Concealment: Vision, Counters Illusion: Vision, Extended: Mental Senses 1: x10, Extended: Visual Senses 1: x10, Low-light Vision, Radius (Type): Mental Senses; Limited: Vision does not counter the concealment granted by Hades's Cap of Invisibility [5 ranks only])
. . Ichor: Regeneration 10 (racial, Every 1 round)
. . Invulnerabilities: Immunity 10 (racial, Aging, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Powerful Build: Enhanced Strength 4 (racial, +4 STR; Limited to Lifting, Notes: Lifting Strength 15: Up to 800 tons)
. . Resistances: Immunity 10 (racial, Damage Effect: Electricity Damage, Fatigue Effects; Limited - Half Effect)
. . Sprinting: Speed 4 (racial, Speed: 30 miles/hour, 500 feet/round; Athletics Check Required)
. . Vaulting: Leaping 4 (racial, Leap 120 feet at 30 miles/hour; Acrobatics Check Required)
Khryselakatos (Easily Removable (indestructible))
. . Iokheira: Array
. . . . Arrow Volley: Damage 10 (piercing, DC 25; Affects Insubstantial: half ranks, Extended Range 2, Homing: 1 extra attempt, Increased Range: ranged, Multiattack, Ricochet: 1 bounce; Unreliable (5 uses))
. . . . Explosive Arrow: Burst Area Damage 10 (projectile, DC 25; Affects Insubstantial: half ranks, Burst Area: 30 feet radius sphere, DC 20, Extended Range 2, Increased Range: ranged; Unreliable (5 uses))
. . . . Fairy Dust Arrow: Cloud Area Affliction 10 (projectile, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 20; Cloud Area: 15 feet radius sphere, DC 20, Extended Range 2, Increased Range: ranged; Unreliable (5 uses))
. . . . Heavy-Tip Arrow: Damage 10 (piercing, DC 25; Affects Insubstantial: half ranks, Extended Range 2, Homing: 1 extra attempt, Increased Range: ranged, Penetrating 10, Ricochet: 1 bounce; Unreliable (5 uses))
. . . . Pestilence Arrow: Progressive Affliction 10 (projectile, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Dying, Resisted by: Will, DC 20; Extended Range 2, Homing: 1 extra attempt, Increased Range: ranged, Progressive, Ricochet: 1 bounce; Limited: to Female Targets, Slow: Daily)
. . . . Standard Arrow: Damage 10 (piercing, DC 25; Affects Insubstantial: half ranks, Extended Range 2, Homing: 1 extra attempt, Increased Range: ranged, Ricochet: 1 bounce)
. . . . Sundering Arrow: Progressive Weaken 10 (projectile, Affects: Toughness, Resisted by: Fortitude, DC 20; Affects Objects Only, Extended Range 2, Increased Range: ranged, Progressive; Unreliable (1 use))
Presence Concealment: Array
. . Animal Shifting: Morph 3 (divine, +20 Deception checks to disguise; Broad group, Notes: Animals)
. . Mask of the Wild: Concealment 4 (divine, All Visual Senses; Limited: to Natural Environments, Passive)
. . Walk Unseen: Concealment 10 (divine, All Senses; Limited: to Muggles & Nonmagical Animals, Passive)

Equipment
Forest of the Huntress, Knife

Offense
Initiative +5
Arrow Volley: Damage 10, +14 (DC 25)
Baleful Polymorph: Progressive Affliction 8, +10 (DC Will 18)
Cordon of Arrows: Burst Area Damage 8 (DC 23)
Explosive Arrow: Burst Area Damage 10 (DC 25)
Fairy Dust Arrow: Cloud Area Affliction 10 (DC Fort 20)
Grab, +10 (DC Spec 21)
Heavy-Tip Arrow: Damage 10, +14 (DC 25)
Hunter's Mark: Affliction 8 (DC Will 18)
Knife, +12 (DC 27)
Pestilence Arrow: Progressive Affliction 10, +14 (DC Will 20)
Standard Arrow: Damage 10, +14 (DC 25)
Sundering Arrow: Progressive Weaken 10, +14 (DC Fort 20)
Throw, +10 (DC 26)
Unarmed, +10 (DC 26)

Complications
- Divine Aura: Artemis exudes an aura of chaos that can be detected by pretty much anyone who enters her presence. It has a calming effect on animals and those more in tune with their animalistic nature, but an unnerving effect on those who are heavily focused on the development of human civilization.
- Motivation: Thrills: Artemis lives for the thrill of the chase, and the exultation of the hunt. She wouldn't be particularly happy if her relationship with Harry forced her to give up her preferred lifestyle.
- Relationship: Artemis is the twin sister of the Greek deity known as Apollo, and along with him, one of the many children of the King of Olympus, Zeus.
- Significant Other: Artemis has recently formed a romantic bond with the young Demigod known as Harry Potter. This is in spite of the fact that she would normally be considered a Virgin Goddess.
- Technology Repellant: Artemis suffers an additional degree of failure when trying to resist the effects of modern technology, but also causes such technology to suffer an additional degree of failure when it tries to resist her attacks and abilities.

Languages
Ancient Greek [Native], English, Greek, Latin

Defense
Dodge 13, Parry 13, Fortitude 14, Toughness 11 (Imp. 8), Will 10

Power Points
Abilities 114 + Powers 141 + Advantages 43 + Skills 52 (104 ranks) + Defenses 20 = 370

--------------------
Forest of the Huntress - PL 12

Toughness 10, Size Gargantuan

Features:
Defensive Enchantments, Dimensional Portal, Grounds, Isolated, Landmark, Living Space, Luxury 2, Mystic Locale, Pool, Self-repairing 1, Shrine, Wards 1

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 12 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 18
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DalkonCledwin
Posts: 7037
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Poison Ivy / The MCs / Nature Born

Post by DalkonCledwin »

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Art by Reivash .Art on ArtStation

Pamela Lillian Isley - PL 10
Age: Looks 21 / Height: 5' 8" / Weight: 124 lbs
Hair Color: Crimson / Eye Color: Green
Wealth Rank: +8 / Infamy Rank: +12

Strength 1, Stamina 7, Agility 5, Dexterity 3, Fighting 4, Intellect 5, Awareness 6, Presence 8

Advantages
Accurate Attack, Attractive 2, Benefit, Infamy, Charming, Contacts, Daze (Deception), Defensive Attack, Diehard, Equipment 4, Evasion, Fascinate (Deception), Fascinate (Persuasion), Favored Environment: (Forests), Flirtation, Herbalism, Languages 2, Power Attack, Ranged Attack 3, Taunt, Trance, Well-informed

Skills
Acrobatics 6 (+11), Athletics 4 (+5), Close Combat: Martial Arts 4 (+8), Close Combat: Whips 2 (+6), Deception 8 (+16), Expertise: Chemistry 10 (+15), Expertise: Nature 10 (+15), Expertise: Poisons 8 (+13), Insight 6 (+12), Investigation 4 (+9), Perception 6 (+12), Persuasion 10 (+18), Ranged Combat: Throwing 2 (+5), Ranged Combat: Verdant Magic 4 (+7), Stealth 6 (+15/+11), Technology 4 (+9), Treatment 6 (+11)

Powers
Dryad Physiology
. . Cosmetic Shift: Feature 1 (racial, Notes: Pam can make minor changes to her appearance at will. This allows her to change her eye & hair color, as well as herskin tone; however, she is incapable of altering her overall appearance. This ability grants her a +2 bonus to Deception checks when donning a disguise, and can make her more appealing romantically. It is however, still possible for someone to recognize her for who she is, as more drastic changes would require the Morph power effect.)
. . Dryad Senses: Senses 11 (racial, Acute (Type): Mental Senses, Awareness: Plants [Mental], Awareness: Magic [Mental], Detect: Plants [Mental] 2: ranged, Extended: Mental Senses 1: x10, Extended: Visual Senses 1: x10, Low-light Vision, Radius (Type): Mental Senses)
. . Forest Blending: Enhanced Trait 2 (racial, Stealth +4 (+15); Limited: to When attempting to Hide within plant growth)
. . Garden Garment: Protection 5 (racial, +5 Toughness; Feature: Provides Pamela with the same benefits that a factory-made or tailored outfit would, Impervious, Sustained)
. . Invulnerabilities: Immunity 7 (racial, Custom: Immune-System Effects 5, Poison, Rare Descriptor: Her Own Powers; Feature: Longevity (Up to 4,265 years))
. . Photosynthesis: Immunity 1 (racial, Starvation & Thirst; Source: Regular Exposure to Direct Sunlight)
. . Plant Whisperer: Comprehend 2 (racial, Plants)
. . Solar Healing: Regeneration 2 (racial, Every 5 rounds; Source: Exposure to Direct Sunlight)
. . Tree Stride: Teleport 6 (racial, 1800 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Turnabout; Medium: Plants )
Poisonous Touch: Array
. . Burning Kiss: Damage 12 (poison, DC 27; Alternate Resistance: Fortitude, Subtle: subtle; Grab-based, Nonlethal)
. . Death Spores: Cumulative Cloud Area Affliction 8 (poison, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Dying, Resisted by: Will, DC 18; Cloud Area 3: 60 feet radius sphere, DC 18, Cumulative; Sense-dependent: Olfactory, Slow: Daily)
. . Kiss of Exhaustion: Concentration Cumulative Affliction 12 (poison, 1st degree: Fatigued, 2nd degree: Exhausted, Resisted by: Fortitude, DC 22; Concentration, Cumulative, Subtle: subtle; Grab-based, Limited Degree)
. . Kiss of the Mistress: Concentration Cumulative Affliction 12 (aphrodisiac toxin, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Concentration, Cumulative, Incurable, Subtle: subtle; Grab-based)
. . What Charming Perfume: Cumulative Cloud Area Affliction 8 (aphrodisiac toxin, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cloud Area: 15 feet radius sphere, DC 18, Cumulative, Increased Range: ranged; Limited: Pam doesn't control the target's actions, they merely act friendly towards her, Sense-dependent: Olfactory)
Verdant Magic: Array
. . Awaken: Summon 10 (plant; Controlled, Heroic, Type (General): Plant Elementals; Source: A Rune-inscribed Gemstone, Unreliable (1 use))
. . Earthquake: Burst Area Affliction 6 (plant, 1st degree: Dazed and Vulnerable, 2nd degree: Stunned and Prone, Resisted by: Dodge, Overcome by Fortitude, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Extra Condition, Increased Range: ranged, Secondary Effect; Limited: Along the ground, Limited Degree, Source: Subterranean Plants)
. . Entangle: Burst Area Affliction 10 (plant, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Extra Condition, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction; Limited Degree, Unreliable (1 use))
. . Grasping Vine: Move Object 10 (plant, 25 tons, DC 25; Damaging, Indirect 3: any point in fixed direction or fixed point in any direction; Limited Direction: Towards Point of Origin)
. . Spike Growth: Linked Effect
. . . . Entangling Trap: Burst Area Affliction 6 (Linked; plant, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 16; Burst Area: 30 feet radius sphere, DC 16, Extra Condition, Indirect 2: any point away or fixed point in fixed direction, Triggered: 1 use - Proximity, Triggered (Unusual): Expertise: Nature; Limited Degree)
. . . . Spike Trap: Burst Area Damage 6 (Linked; plant, DC 21; Burst Area: 30 feet radius sphere, DC 16, Indirect 2: any point away or fixed point in fixed direction, Triggered: 1 use - Proximity, Triggered (Unusual): Expertise: Nature)
. . Thorn Whip: Damage 10 (plant, DC 25; Binding, Disarming, Grabbing, Reach (melee) 4: 20 ft.)
. . Wall of Thorns: Linked Effect
. . . . The Thorns: Shapeable Area Damage 5 (Linked; plant, DC 20; Shapeable Area: 30 cft., DC 15, Increased Duration 2: sustained, Increased Range: ranged)
. . . . The Wall: Create 5 (Linked; plant, Volume: 30 cft., DC 15)

Equipment
Botanical Gardens

Offense
Initiative +5
Burning Kiss: Damage 12, +8 (DC Fort 27)
Death Spores: Cumulative Cloud Area Affliction 8 (DC Will 18)
Earthquake: Burst Area Affliction 6 (DC Fort/Will 16)
Entangle: Burst Area Affliction 10 (DC Fort/Will 20)
Entangling Trap: Burst Area Affliction 6 (DC Fort/Will 16)
Grab, +8 (DC Spec 11)
Grasping Vine: Move Object 10, +10 (DC 25)
Kiss of Exhaustion: Concentration Cumulative Affliction 12, +8 (DC Fort 22)
Kiss of the Mistress: Concentration Cumulative Affliction 12, +8 (DC Will 22)
Spike Trap: Burst Area Damage 6 (DC 21)
The Thorns: Shapeable Area Damage 5 (DC 20)
Thorn Whip: Damage 10, +6 (DC 25)
Throw, +8 (DC 16)
Unarmed, +8 (DC 16)
What Charming Perfume: Cumulative Cloud Area Affliction 8 (DC Will 18)

Complications
- Demeaning Perception: Pamela exists to flaunt her feminine attributes, which regularly causes people to make ill-informed judgments regarding her character, though usually those judgments are remarkably close to being accurate.
- Motivation: Doing Good: Every single time Pamela commits a crime, she justifies it to herself by stating that it had to be done in order to help the natural world survive just a little bit longer. She is trying to prevent the planet from becoming inhospitable to the very lifeforms that call it their home, humans included... it probably doesn't help matters that she can actually feel when plants in her surroundings are being destroyed.
- Overconfident: Pam's confidence in her powers over others and her vanity are her own worst enemies, as it isn't all that hard to defeat her if you can resist her toxic allure.
- Significant Others: Pam is willing to put her own life in danger in order to protect anyone who is too young to properly defend themselves from the capes and creeps who may or may not care whether those children live or die. She is also very close to her fellow Gotham Sirens, Selina Kyle and Harleen Quinzel.
- Weakness: Pam is Toughness Impaired when attempting to Resist fire-based damage.

Languages
English [Native], French, Spanish

Defense
Dodge 8, Parry 8, Fortitude 10, Toughness 12 (Imp. 5), Will 10

Power Points
Abilities 78 + Powers 118 + Advantages 28 + Skills 50 (100 ranks) + Defenses 14 = 288

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Botanical Gardens - PL 10

Toughness 10, Size Huge

Features:
Communications 3 (Basic & Encrypted 2), Deathtraps, Habitat, Inventor Lab, Library, Aviary, Personnel, Power System, Security System 3, Trophy Room

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
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