He's doomed
OUBLIETTE
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- Posts: 1050
- Joined: Sat Nov 05, 2016 5:02 am
- Location: Massachusetts
Re: OUBLIETTE
Well, technically, he made his Con check, so no, he didn't die. Unless you decided to fudge things a bit just to screw with Imago. But yes, this makes things all kinds of awkward.
Games
Imago in New Vindicators Academy of Europe
Imago in New Vindicators Academy of Europe
Re: OUBLIETTE
Nope. I'm not fudging anything. He is stuck on a ship that's in a fixed temporal loop on a dimension devoid of life, so... there's that.EnigmaticOne wrote: ↑Wed Jul 05, 2017 11:13 pm Well, technically, he made his Con check, so no, he didn't die. Unless you decided to fudge things a bit just to screw with Imago. But yes, this makes things all kinds of awkward.
NVAE Setting - VP: 5
Villain Points
House Rule: Villain Points
The party can collectively earn Villain Points they can use to force the GM to roll a 1 on any dice roll. Villain Points are earned whenever the GM is a lazy bastard who fails to post anything for 48 hours. At any given time, any of the players may announce that they are using a Villain Point and for what purpose. For instance, if they are engaged in a battle with an NPC and attack them, they can use a point to make that character roll a 1 on that character’s saving throw (all other bonuses to the roll are still applied). They can also use a Villain Point to designate that an NPC’s next attack roll is a natural 1 (thus, an automatic miss). This does not mean Villain Points are limited only to attack rolls and saving throws: skill checks, grapple checks, recovery checks--anything requiring a dice roll can be effected.
The GM cannot fiat to reroll a dice any player has used a Villain Point on.
There are only three caveats to using a Villain Point: 1) Villain Points cannot be used in the first two rounds of combat (it would be anti-climatic if we entered into a fight and the big bad was knocked out in a single punch right from the get-go); 2) once a player has used a Villain Point, that particular player cannot use another until at least two other players have (thus preventing any one person from burning through the party’s points themselves); 3) only one Villain Point may be used per encounter.
Any player in the game may use a Villain Point, regardless of whether or not their character is in the scene in question. For instance, if Lex, Martin, and Otso are fighting Argus, Jack’s player can announce that he is using a Villain Point to make Argus fail his next saving throw immediately after Lex lands an attack on him—regardless of where Jack currently is in the story.
There is no limit to the number of Villain Points the group can have stocked up.
The party can collectively earn Villain Points they can use to force the GM to roll a 1 on any dice roll. Villain Points are earned whenever the GM is a lazy bastard who fails to post anything for 48 hours. At any given time, any of the players may announce that they are using a Villain Point and for what purpose. For instance, if they are engaged in a battle with an NPC and attack them, they can use a point to make that character roll a 1 on that character’s saving throw (all other bonuses to the roll are still applied). They can also use a Villain Point to designate that an NPC’s next attack roll is a natural 1 (thus, an automatic miss). This does not mean Villain Points are limited only to attack rolls and saving throws: skill checks, grapple checks, recovery checks--anything requiring a dice roll can be effected.
The GM cannot fiat to reroll a dice any player has used a Villain Point on.
There are only three caveats to using a Villain Point: 1) Villain Points cannot be used in the first two rounds of combat (it would be anti-climatic if we entered into a fight and the big bad was knocked out in a single punch right from the get-go); 2) once a player has used a Villain Point, that particular player cannot use another until at least two other players have (thus preventing any one person from burning through the party’s points themselves); 3) only one Villain Point may be used per encounter.
Any player in the game may use a Villain Point, regardless of whether or not their character is in the scene in question. For instance, if Lex, Martin, and Otso are fighting Argus, Jack’s player can announce that he is using a Villain Point to make Argus fail his next saving throw immediately after Lex lands an attack on him—regardless of where Jack currently is in the story.
There is no limit to the number of Villain Points the group can have stocked up.
NVAE Setting - VP: 5
Re: OUBLIETTE
I don't know about anyone else but I intend to make use of Villain points. Not to get easy wins but to see villains I hate fail in embarrassing ways.