Travis Ritter -- PL 9
Abilities: STR 2 |
STA 3 |
AGL 3 |
DEX 3 |
FGT 8 |
INT 0 |
AWE 3 |
PRE 3
Powers:
Awakened Mind: Mind Reading 6; Senses 2 (mental communication link with Acatha; psychic awareness) - 14 points
Extended Youth: Immunity 1 (aging) - 1 point
Shielded Mind: Impervious Will 6, Limited to mental powers - 3 points
Equipment: Blaster Pistol (Ranged Damage 5), Sword (Strength-based Damage 3, Improved Critical 2).
Advantages: All-out Attack, Attractive, Benefit 3 (Status [Commander of Nerath's Armies], Wealth 2), Close Attack 1, Defensive Attack, Defensive Roll 2, Equipment 3, Evasion, Improved Aim, Improved Defense, Improved Initiative, Inspire, Languages 4, Move-by Action, Power Attack, Quick Draw, Ranged Attack 3, Takedown, Teamwork.
Skills: Acrobatics 3 (+6), Athletics 6 (+8), Close Combat: Swords 4 (+12), Deception 3 (+6), Expertise: Military 5 (+5), Expertise: Survival 6 (+6), Insight 4 (+7), Intimidation 4 (+7), Perception 10 (+11), Persuasion 4 (+7), Ranged Combat: Guns 5 (+8), Stealth 4 (+7).
Offense: Initiative +7, Unarmed +9 (Close Damage 2), Sword +13 (Close Damage 5, Crit 18-20), Blaster Pistol +11 (Ranged Damage 5).
Defense: Dodge 10, Parry 12, Fortitude 12, Toughness 6/3, Will 6.
Totals: Abilities 50 + Powers 18 + Advantages 32 + Skills 29 + Defenses 23 = 152 points
Complications: Adventure--Motivation. Family (Acatha, their children).
Impulsive. Responsibility (Nerath).
Lady Acatha of the House of Ritter -- PL 8
Abilities: STR 0 |
STA 1 |
AGL 2 |
DEX 2 |
FGT 3 |
INT 3 |
AWE 4 |
PRE 3
Powers:
Awakened Mind: Cumulative Mind Reading 8; Senses 2 (mental communication link with Travis; psychic awareness) - 26 points
Extended Youth: Immunity 1 (aging) - 1 point
Shielded Mind: Impervious Will 8, Limited to mental powers - 4 points
Equipment: Blaster Pistol (Ranged Damage 5).
Advantages: Benefit 2 (Wealth 2), Defensive Roll 2, Equipment 2, Evasion, Improved Aim, Improved Defense, Languages 3, Quick Draw, Ranged Attack 3, Teamwork.
Skills: Acrobatics 2 (+4), Athletics 4 (+4), Deception 5 (+8), Expertise: Survival 2 (+5), Insight 5 (+9), Perception 4 (+8), Persuasion 6 (+9), Ranged Combat: Guns 4 (+6), Stealth 5 (+7), Technology 5 (+8).
Offense: Initiative +2, Unarmed +3 (Close Damage 0), Blaster Pistol +9 (Ranged Damage 5).
Defense: Dodge 8, Parry 6, Fortitude 5, Toughness 4/1, Will 11.
Totals: Abilities 36 + Powers 31 + Advantages 16 + Skills 21 + Defenses 20 = 124 points
Complications: Loyalty--Motivation. Family (Travis, their children).
Merciful. Responsibility (Nerath).
Queen Nethera -- PL 6
Abilities: STR 0 |
STA 3 |
AGL 2 |
DEX 3 |
FGT 5 |
INT 4 |
AWE 4 |
PRE 6
Powers:
Awakened Mind: Mind Reading 6; Senses 2 (mental communication link with Terrida; psychic awareness) - 14 points
Extended Youth: Immunity 1 (aging) - 1 point
Advantages: Attractive, Benefit 4 (Status [Queen of Nerath], Wealth 3), Connected, Defensive Attack, Defensive Roll, Evasion, Improved Defense, Languages 2, Leadership, Ranged Attack 3, Skill Mastery (Persuasion).
Skills: Deception 8 (+14), Expertise: History 8 (+12), Expertise: Science 8 (+12), Insight 10 (+14), Intimidation 8 (+14), Persuasion 10 (+16).
Offense: Initiative +2, Unarmed +5 (Close Damage 0)
Defense: Dodge 7, Parry 5, Fortitude 5, Toughness 5/3, Will 7.
Totals: Abilities 54 + Powers 15 + Advantages 17 + Skills 26 + Defenses 10 = 122 points
Complications: Duty--Motivation. Reputation ('Mad Queen of Nethera').
Responsibility (Nerath).
Very Little Sense of Humor.
Sir Terrida, Prince Consort -- PL 8
Abilities: STR 1 |
STA 3 |
AGL 3 |
DEX 4 |
FGT 8 |
INT 3 |
AWE 3 |
PRE 3
Powers:
Awakened Mind: Mind Reading 4; Senses 2 (mental communication link with Nethera; psychic awareness) - 10 points
Extended Youth: Immunity 1 (aging) - 1 point
Equipment: Sword (Strength-based Damage 3, Improved Critical), Blaster Pistol (Ranged Damage 5), Private Flyer (Size H, STR 8, Air Speed 8 [Hover], Defense 6, Toughness 11, Remote Control).
Advantages: Accurate Attack, All-Out Attack, Attractive, Benefit 4 (Status [Prince Consort of Nerath], Wealth 3), Connected, Defensive Attack, Defensive Roll 2, Equipment 9, Evasion, Improved Disarm, Improved Trip, Languages 3, Move-by Action, Power Attack, Ranged Attack 3, Redirect, Taunt.
Skills: Acrobatics 6 (+9), Athletics 4 (+5), Close Combat: Sword 4 (+12), Deception 9 (+12), Insight 8 (+11), Perception 8 (+11), Persuasion 6 (+9), Ranged Combat: Guns 4 (+8), Stealth 5 (+8), Vehicles 8 (+12).
Offense: Initiative +3, Unarmed +8 (Close Damage 1), Sword +12 (Close Damage 4, Critical 19-20), Blaster Pistol +11 (Ranged Damage 5).
Defense: Dodge 10, Parry 10, Fortitude 6, Toughness 6/3, Will 7.
Totals: Abilities 56 + Powers 11 + Advantages 35 + Skills 31 + Defenses 16 = 149 points
Complications: Amusement--Motivation. Family (his children).
Responsibility (Nerath).
Sardonic. Unrequited Love.
Baranca -- PL 9
Abilities: STR 11 |
STA 12 |
AGL 2 |
DEX 3 |
FGT 4 |
INT 1 |
AWE 2 |
PRE 2
Powers:
Brachiation: Leaping 5, Movement 1 (swinging) - 7 points
Fur: Immunity 1 (cold) - 1 point
Large: Growth 4, Permanent - 8 points
Equipment: Battle-Axe (Strength-based Damage 3), Blaster Rifle (Ranged Multiattack Damage 8).
Advantages: Agile Feint, All-Out Attack, Chokehold, Daze (Intimidation), Equipment 6, Fast Grab, Improved Hold, Improved Initiative, Languages 2, Power Attack, Uncanny Dodge.
Skills: Acrobatics 8 (+10), Athletics 4 (+15), Expertise: Survival 6 (+7), Intimidation 8 (+12), Perception 6 (+8), Ranged Combat: Guns 6 (+9), Stealth 4 (+2).
Offense: Initiative +6, Unarmed +4 (Close Damage 11), Battle-Axe +4 (Close Damage 14), Blaster Rifle +9 (Ranged Multiattack Damage 8).
Defense: Dodge 5, Parry 6, Fortitude 13, Toughness 12, Will 5.
Totals: Abilities 58 + Powers 16 + Advantages 17 + Skills 21 + Defenses 13 = 125 points
Complications: Adventure--Motivation. Can't Speak Languages, Only Understand. Friendship (Travis, Acatha).
Temper.
Skathulos -- PL 11
Abilities: STR 4 |
STA 5 |
AGL 1 |
DEX 2 |
FGT 8 |
INT 6 |
AWE 4 |
PRE 6
Powers:
Awakened Mind: Mind Reading 11; Senses 2 (acute psychic awareness) - 24 points
No Longer Mortal: Immunity 30 (Fortitude effects); Impervious Protection 8 - 46 points
Power Staff: Strength-based Damage 4, Easily Removable - 2 points
Sorcery: Array (34 points)
- Clairvoyance: Remote Sensing [all senses] 11, Standard Action, Subtle - 34 points
- Domination: Perception Range Concentration Affliction 11 (Resisted by Will; Entranced, Compelled, Controlled), Vision Dependent, Subtle - 1 point
- Mind Over Matter: Damaging Move Object 11, Subtle - 1 point
- Vampiric Aura: Selective Burst Area Weaken Stamina 11, Insidious - 1 point
Advantages: Benefit 4 (Status [Priest King of Hadoth], Wealth 3), Fearless, Improved Grab, Inspire, Power Attack, Ranged Attack 5, Ritualist, Startle.
Skills: Close Combat: Staff 6 (+14), Deception 8 (+14), Expertise: Magic 12 (+18), Intimidation 12 (+18), Perception 8 (+12), Persuasion 8 (+14), Ranged Combat: Sorcery 4 (+6).
Offense: Initiative +1, Unarmed +8 (Close Damage 4), Power Staff +14 (Close Damage 8), Mind Over Matter +11 (Ranged Damage 11).
Defense: Dodge 7, Parry 9, Fortitude Immune, Toughness 13/5, Will 11.
Totals: Abilities 72 + Powers 109 + Advantages 15 + Skills 29 + Defenses 14 = 239 points
Complications: Power--Motivation. Horrible Appearance. Sadism.