hey Bladwind,i forgot to show you these guys...
and here are the Druid-verse Defenders...
SEPULCHRE (Jillian Marie Woods) Occupation:College Student
Group Affiliations: Defenders
PL 10 (151)
STRENGTH 1 STAMINA 3 AGILITY 3
FIGHTING 6 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 1 PRESENCE 0
Skills:
Deception 5 (+5) Expertise (Magic) 5 (+7) Intimidation 4 (+4) Investigation 6 (+7) Perception 5 (+6) Ranged Combat (Darkforce) 2 (+9)
Stealth 7 (+10)
Advantages:
Improved Critical (Darkforce), Ranged Attack 3, Startle
Powers:
"Darkforce Power"
Flight 7 (250 mph) [14]
"Phasing" Intangibility 4 [20]
Create Darkforce Objects 11 (Feats: Dynamic) (Extras: Movable) (34) -- [40]
Dynamic AE: "Merge With Shadows" Concealment 2 (Visuals) (Feats: Dynamic) (Extras: Attack, Ranged) (9)
Dynamic AE: Darkforce Snare 11 (Feats: Dynamic) (34)
Dynamic AE: Darkforce Blast 11 (Feats: Dynamic) (23)
Offense:
Unarmed +8 (+2 Damage, DC 17)
Darkforce Blast +9 (+11 Ranged Damage, DC 26)
Darkforce Snare +9 (+11 Ranged Affliction, DC 21)
Initiative +3
Defenses:
Dodge +10 (DC 20), Parry +8 (DC 18), Toughness +3, Fortitude +5, Will +5
Complications:
Responsibility (Bound to Her Own Shadow)
Relationship (Dr. Druid)-Due to their shared Past lives,Woods&Druid both rekindled their Romance...
Total: Abilities: 40 / Skills: 34--17 / Advantages: 5 / Powers: 74 / Defenses: 15 (151)
Merge Background:
She's currently in a Coma somewhere in Hong Kong...
KYLUN (Colin McKay)
Country of Origin: Scotland (adopted home- Ee'rath)
Group Affiliations: Defenders
PL 9 (131), PL 10 (131) vs. Magic
STRENGTH 3 STAMINA 4 AGILITY 5
FIGHTING 11 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 3 PRESENCE 1
Skills:
Acrobatics 7 (+12) Athletics 4 (+7) Close Combat (Swords) 1 (+12) Insight 3 (+6) Intimidation 3 (+4) Perception 4 (+7) Persuasion 5 (+6)
Stealth 2 (+7)
Advantages:
Accurate Attack, All-Out Attack, Benefit (Ambidexterity), Defensive Attack, Follow-Up Strike, Great Endurance, Improved Critical (Swords) 2, Improved Disarm, Improved Smash, Power Attack, Set-Up, Takedown, Teamwork
Powers:
"Mutant Powers: Duplicated Any Sound Heard, Leonine Form"
"Animal Senses" Senses 2 (Low-Light Vision, Acute Scent) [2]
"Mimicking Sounds He's Heard"
Illusion (Hearing) 10 (Flaws: Limited to Sounds He's Heard) [5]
"Lione's Roar" Enhanced Skills 4 & Advantages 1: Intimidation 4 (+8) & Startle [3]
Features 1: Mimicry- +10 to Deception/Perform to Convince Audience Sounds are Real [1]
"The Blades of Zz'ryia" (Flaws: Easily Removable -2) [20]
Nullify 10 (Magical Effects) (Extras: Simultaneous- All Magical Effects, Sustained +2) (Flaws: Touch Range) (30) -- (32 points)
AE: "Blade" Strength-Damage +3/+5 (Feats: Improved Critical) (Extras: Penetrating 12) (Flaws: Damage 3 & Pen. 8 only against non-Magical) (13)
AE: Deflect 12 (Extras: Reflection +2) (Flaws: Limited to Magical Attacks) (24)
Offense:
Unarmed +11 (+3 Damage, DC 18)
Swords +12 (+6 Damage, DC 21)
Swords vs. Magic +12 (+8 Damage, DC 23)
Initiative +5
Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +4, Fortitude +8, Will +6
Complications:
Prejudice (Obvious Mutant)- With light brown fur all over his body, and cat-like eyes, Colin cannot pass for human.
Relationship (Sat'neen,Shard)- Kylun was engaged to his dimension's version of Saturnyne, but she died fighting Necrom.He's currently in a Relationship with fellow Defender Shard.
Enemy (Necrom)- See above. Necrom was THE Big Bad of Kylun's world.
Power Loss (Swords)- Kylun's Swords will do no damage to those pure of heart or non-evil- the Swords will merely pass right through the target.
Total: Abilities: 54 / Skills: 32--16 / Advantages: 14 / Powers: 32 / Defenses: 15 (131)
Merge Background:
Instead of landing in the Excalibur Lighthouse,he wound up in Dr.Druid's Sanctum Instead&joined up,falling in Love with Fellow Member Shard.Currently somewhere in Scotland...
THE MELTER (Bruno Horgan) Occupation:Weapons Developer
Group Affiliations: The Defenders
PL 8 (107), PL 9 (107) to Metal
STRENGTH 2 STAMINA 3 AGILITY 2
FIGHTING 6 DEXTERITY 2
INTELLIGENCE 4 AWARENESS 0 PRESENCE 0
Skills:
Close Combat (Unarmed) 2 (+8) Deception 5 (+5) Experitse (Munitions) 8 (+12) Intimidation 4 (+4) Ranged Combat (Melters) 2 (+8)
Technology 5 (+9)
Advantages:
Improved Aim, Improved Critical (Melting Gun), Ranged 2, Benefit(Security Clearance:Wealth 3-Multimillionaire)
Powers:
"Melter Armor" (Flaws: Removable) [32]
"Melting Beam" Blast 8 Linked to Weaken Toughness 10 (Extras: Ranged) (Flaws: Affects Objects Only +0) (36)
Protection 3 (3)
-- (39 points)
Offense:
Unarmed +8 (+2 Damage, DC 17)
Melting Beam +8 (+8 Ranged Damage & +10 Ranged Weaken, DC 23 & 18)
Initiative +2
Defenses:
Dodge +8 (DC 18), Parry +7 (DC 17), Toughness +3 (+6 Armor), Fortitude +5, Will +3
Complications:
Motivation (Doing Good)-Bruno want to show that being a weapons Developer doesn't mean your a Villian
Enemy (Firebrand, The Stane Family)
Total: Abilities: 38 / Skills: 26--13 / Advantages: 8/ Powers: 32 / Defenses: 12 (107)
Merge Background:
With Tony Dying from the mine instead of livivng,Bruno took his place as a Major Hero instead of Villian,even going on to help found the Defenders.Currently MIA Somewhere in the Merge Universe...
SHARD (Shard Bishop) Group Affiliations: Xavier's Security Enforcers, Defenders
PL 9 (156)
STRENGTH 1 STAMINA -- AGILITY 3
FIGHTING 8 DEXTERITY 5
INTELLIGENCE 1 AWARENESS 0 PRESENCE 1
Skills:
Acrobatics 4 (+7) Athletics 4 (+5) Deception 3 (+4) Expertise (Computers) 7 (+8) Expertise (XSE Soldier) 5 (+6) Expertise (History) 4 (+5)
Investigation 5 (+6) Perception 4 (+4) Stealth 4 (+7) Vehicles 2 (+7)
Advantages:
Improved Initiative, Ranged Attack 4, Set-Up, Teamwork
Powers:
Laser Blast 9 (Feats: Improved Critical, Split 2) [22]
Insubstantial 4 (Feats: Precise) [21]
Offense:
Unarmed +8 (+1 Damage, DC 16)
Laser Blast +9 (+9 Ranged Damage, DC 24)
Initiative +7
Defenses:
Dodge +10 (DC 20), Parry +9 (DC 19), Toughness +4, Fortitude +6, Will +5
Complications:
Relationship (Brother, Bishop)
Enemy(Trevor Fitzroy)-she will get revenge on the time-traveling Villian for killing her Brother...
Relationship (Kylun)- Shard hooked up with her teammate on the Defenders.
Total: Abilities: 38 / Skills: 42--21 / Advantages: 7 / Powers: 43 / Defenses: 19 (156)
Merge Background:
Story's still the same,only Bishop dies instead of her&she joined The Defenders instead of the X-Men.Currently in Scotland somewhere with Kylun...
THE RACER (Robert Farrell) Occupation:College Student
Group Affiliations: The Defenders
PL 8 (131)
STRENGTH 2 STAMINA 3 AGILITY 4
FIGHTING 7 DEXTERITY 4
INTELLIGENCE 4 AWARENESS 1 PRESENCE 1
Skills:
Acrobatics 4 (+8) Athletics 2 (+4) Close Combat (Unarmed) 1 (+8) Deception 4 (+5) Expertise (Science) 4 (+8) Expertise (Pop Culture) 2 (+6)
Perception 4 (+5) Sleight of Hand 3 (+7) Stealth 2 (+6) Technology 4 (+8) Vehicles 8 (+12) -- Flaws: Limited to Skateboards
Advantages:
Combat Driver, Defensive Attack, Equipment 1 (Spy Gear), Improved Defense, Improved Initiative, Move-By Action, Ranged Attack 4, Skill Mastery (Vehicles), Ultimate Vehicles, Uncanny Dodge (Hearing)
Powers:
"Rocket Skateboard" (Flaws: Removable) [12]
Speed 6 (120 mph) (6)
Movement 2 (Wall-Crawling 2) (4)
"Skateboard Ram" Damage 5 (5)
-- (15 points)
" Racer Outfit" (Flaws: Removable) [20]
Protection 2 (2)
"Mini-Rocket Gauntlets" Blast 7 (Extras: Multiattack) (21) -- (22)
AE: "Rocket Punch" Strength-Damage +4 (4)
Features: Remote Controls Skateboard) (1)
-- (24 points)
Offense:
Unarmed +9 (+2 Damage, DC 17)
Skateboard Ram +8 (+5 Damage, DC 20)
Rocket Punch +9 (+6 Damage, DC 21)
Mini-Rockets +8 (+7 Ranged Damage, DC 22)
Initiative +8
Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +3 (+5 Costume), Fortitude +5, Will +5
Complications:
Motivation (Money)- Robert Farrell is responsible for his younger siblings following the death of his mother.
Motivation(Setting a Good Example)-Robert wants to make sure his younger sibling have someone to look up to.
Enemy (Spyderman)-In Druid's world,Peter was Driven Insane after the Burglar shot BOTH May&Uncle Ben and started using his Powers for his own Greed,running afowl of the Racer several Times
Total: Abilities: 52 / Skills: 34--17 / Advantages: 13 / Powers: 32 / Defenses: 17 (131)
Merge Background:
Same as original,But In Druid's world,Robert Became a hero instead of a Villian and did everything he could to be one(
Including joining the Defenders).Currently somewher in the Mergeverse...
DEMOLITION MAN(Dennis Dunphy) Occupation: Professional Wrestler
Group Affiliations: The Defenders, The Unlimited Class Wrestling Federation
PL 10 (158)
STRENGTH 16 STAMINA 13 AGILITY 0
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 2 AWARENESS 2 PRESENCE 3
Skills:
Close Combat (Unarmed) 2 (+7) Expertise (Soldier) 4 (+3) Intimidation 5 (+5) Persuasion 2 (+2) Vehicles 7 (+7)
Advantages:
Fast Grab, Improved Grab, Improved Hold, Power Attack
Powers:
Power Lifting 5 (50,000 tons) [5]
Leaping 11 (4 miles) [11]
Protection 2 (Extras: Impervious 13) [15]
"Super-Strength Feats"
"Thunderclap" Dazzle Hearing 12 (Extras: Area- 60ft. Burst +2) (Flaws: Touch Range, Distracting) (24) -- [29]
AE: "Groundstrike" Affliction 12 (Dodge; Hindered/Prone) (Extras: Area- 120ft. Burst +3) (Flaws: Limited Degree, Instant Recovery, Limited to Ground) Linked to Damage 12 (Extras: Area- 30ft. Burst) (Flaws: Limited to Objects) (22)
AE: "Groundstrike Line" Affliction 12 (Dodge; Hindered/Prone) (Extras: Area- 120ft. Line +3) (Flaws: Limited Degree, Instant Recovery, Limited to Ground) Linked to Damage 10 (Extras: Area- 30ft. Burst) (Flaws: Limited to Objects) (22)
AE: "Shockwave" Damage 12 (Extras: Area- 60ft. Burst +2) (Flaws: Both Grounded) (24)
AE: "Super-Breath" Move Object 12 (Extras: Area- 120ft. Cone +2) (Flaws: Limited to One Direction) (24)
AE: Penetrating Strength Damage 13 (13)
Offense:
Unarmed +11 (+16 Damage, DC 31)
Assorted Strength Feats +12 Area (+12 Damage/Affliction, DC 22)
Initiative +2
Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +15 (+7 Impervious), Fortitude +15, Will +8
Complications:
Responsibility(Gamma-Powered Beings)-Dennis feel's responsible for trying to contain the Other Gamma Beings out there...
Disability(Amnesiac)-Dennis currently has no Idea who he is or sometimes even where he is....
Total: Abilities: 64 / Skills: 20--10 / Advantages: 4 / Powers:64 / Defenses: 16 (158)
Merge Background:
In his world,Dennis was still in the military when The Gamma Bomb experiments were taking place&managed to push both Banner&Rick Jones into the Ditch,gaining the Gamma Powers of the Hulk(w/out the Transformations) and became a founding member of the Defenders...
Currently an Amnesiac Homeless Man roaming around New York...
and here's one for the spider-people...
TARANTULA I (John Law) PL 8 (123)
STR 3
STA 4
AGL 4
FGT 9
DEX 5
INT 2
AWE 3
PRE 2
Skills:
Acrobatics 6 (+10) Athletics 6 (+9) Deception 6 (+8) Expertise (Writer) 8 (+10) Insight 5 (+7) Investigation 3 (+6)
Perception 3 (+6) Stealth 5 (+9)
Advantages:
Agile Feint, Defensive Attack, Improved Aim, Improved Defense, Improved Smash, Precise Attack (Ranged/Cover), Ranged Attack 3
Powers:
"Tarantula Costume" (Flaws: Removable) [4]
"Suction Cups" Movement 2 (Wall-Crawling 2) (4 points)
"Web-Gun" (Flaws: Easily Removable) -- [14]
Snare 7 (Feats: Tether- May Use Strength Against Snared Targets) (22) -- (23 points)
AE: Movement 2 (Swinging) (4)
Offense:
Unarmed +9 (+3 Damage, DC 18)
Web-Gun +8 (+7 Ranged Affliction, DC 17)
Initiative +4
Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +4, Fortitude +5, Will +6
Complications:
Motivation(Responsbility)- John feel's like,now that he's got a second lease on life,he should use it to help all those in need that he can....
Man out of time-being put into a younger body of himself has thrown John into a Tailspin(
along with The More Modern Stuff)
Reputation(Spider Family)-John tends to think of anything Spider related as "Wierd Irony" and,ounce established as an Ally,will try to "Mentor"the person(
wether they really want him to or not)...
Enemy(Spider Foes,Hydra&AIM)-Anyone that has a mad on for Spider people tend to take him for one&will go after him,Hydra&AIM are self-explanitory...
Relationship(Dian Belmont-Law,Sandy Hawkins)-After Dodd's Death,John spent some time with his "Widow" and her Nephew,getting close enough to Marry her&Legally Adopt Sandy(
who later took up the Sandman Moniker of his Former Mentor)...
Total: Abilities: 64 / Skills: 42--21 / Advantages: 9 / Powers: 18 / Defenses: 11 (123)
Background:
John Law was basically a writer who got bitten by the "mystery man" bug and decided to help out using a costume with some neat gimmicks. He joins the All-Star Squadron and helps out on a few missions, then retires to write a successful novel based off of his life. He moves to Bludhaven and writes some less-popular books, and is eventually saved by Nightwing from some old Nazi foes. He's later thought-dead after Blockbuster burns down his apartment building to get back at Nightwing, but his body was never found.....
John's Notebook:Entry 0001
you know,my life has taken some rather intresting turns..especially of late!
As you know,i didn't always want to be a "Crime-Fighter"(Or Mystery Men as we called them),i just wanted to be a Regular Crime Writer.It wasn't untill The Hero Sandman Died in a Car Crash that i decided to Get in on the Game.I had spent soo much time with his Widow(Now my wife of sixty-some years....Sweet God,i hope her&Sandy are still alive somewhere...No,Focus Law! Focus!)....Diane that i made a conscious Decision to "Keep the Dream Alive" and be a Costumed Crime-Fighter as well.I even hooked up with a Bunch of other Johnny-come-late's and Formed a Homefront Super Team Called the All-Star Squadron.We did some real good out there,Staying together even after the War to try to fight Crime&communism...Untill the Hearings all but tore the Hero Community Apart.Me& a couple of the Others(Tyler,Scott&Grant Mostly)refused to retire quietly& continued to be Heros,But after Rick Died while trying to evade Cops,Diane had finally had enough&talked me into Retiring and writing that Book i was always going on about...We Gave the Brownstone to Sandy&Moved to Bludhaven a couple of years later...The last thing i remember was going to bed after taking our Medicine and then,next thing i know,i'm waking up in a Small Crater outside New York in my Old Suit& in a Younger Body....