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[Perpendiculars]greatest heroes

Posted: Sat Nov 05, 2016 1:31 am
by Hoid
Greatest heroes and heroines of Perpendicular-1:
Lullultulul.
the Stormlord:
PL14/312pp. Not only is he a brick with few peers---not only is he a telekinetic of enormous powers---and not only is he a godsmith---but he is also the Stormblooded, indeed, the first such entity in all Lullultull.

The Stormlord is the Exemplar of the Stormblooded.

To the Stormblooded, the Stormlord is God. To the Cityfolk of the Heartland, the Stormlord is the Devil. Placeholder.

Greatest heroes and heroines of Perpendicular-2:
Linntuuu.
the God-in-Gold-and-Gems-and-Feathers: native to the Bowl of Uruku.
PL14/156pp. The God-in-Gold-and-Gems-and-Feathers is a crocodile-god warrior who wields an absolutely gargantuan Warhammer. Adorned in ceremonial---and therefore useless!---gold-lined bronze armor and wearing a headdress of feathers from a great variety of birds---he wanders the land, crushing his enemies and seeking glory.

The God-in-Gold-and-Gems-and-Feathers sacrificed his name to his ancestors, believing it would gain their blessings. He touts himself a god of war, and lives to break his enemies.
In a world like Linntuuu, sometimes even heroes can be brutal and merciless.
Crimson Ayla: native to the Bowl of Uruku.
Image
PL9/148pp. Not every great hero on Linntuuu is a god---no, some are mortal, and're all the more remarkable because of it.

Such is the situation with half-mythical Crimson Ayla, the Red Angel of Mortalkind. Once a slave-priestess and temple-dancer, Ayla slew her divine master and fled into the desert. There, she found refuge in the lands of the mortal Kiiinwa tribe. There, she learned to fight...and to win, even against gods!

And so it was, Crimson Ayla went to and fro, killing gods and proving her worth and the worth of all mortals. One day, her limbs will grow weak with age, her reactions slow and her fighting spirit dim, and on that day a god or goddess will strike Ayla down. Until then, the Red Angel of Mortalkind casts her defiance into the face of brutal deities.
Why, yes---this is a Red Sonja pastiche!
Greatest heroes and heroines of Perpendicular-3:
Welrul and its seven worlds.
Aklil of the Stormwings:
PL15/200. Wearing Demimachine wings powered by a single Distort, Aklil of the Wings is a terengghull war-prince with a desire to end the menace of the Tumorgrown for all time! Placeholder.

Greatest heroes and heroines of Perpendicular-4:
the Corpulence.
Placeholder.

Greatest heroes and heroines of Perpendicular-5:
Llengg.
the Mad Mad Jester:
---/|the music plays. ---/|the dance begins. ---/|swords are drawn. ---/|he is there, laughing...always laughing. ---/|they don't see the joke, so he must educate these fools in life's merriment. ---/|he kills them.---/|the music fades. ---/|the jester vanishes. ---/|the crowd applauds.

I HAve ALways BEen, THough YOu've NEver PAid MUch ATtention TO ME BEfore NOw. STill, IT's GOod TO BE REcognized, EVen AT THis LAte STage IN THe PLay. YOu LIve SUch LIttle LIves, ANd YEt YOu LIve THem WIth SUch VIgor!

THat IS WHy I CRossed THe DAemon SUltan's GAteway. LIttle THings AS PRecious AS HUmanity MUst BE DEfended---EVen IF FRom ITself!

SO, I WIll PRotect YOu. YOu WIll FEar ME FOr IT, BUt THat's TO BE EXpected. IT's ALl A GAme, ANyways, EVen IF I DIdn't MAke UP THe RUles.

PL19/551pp. An enigma of epic proportions, this larval cosmic entity materializes as a brightly (and garishly!) colored medieval court jester, wearing an ivory mask of a weeping man. The Mad Mad Jester may seemingly do anything...so long as it is dramatically appropriate and is done in order to humiliate those who wish humanity ill. Placeholder.

Greatest heroes and heroines of Perpendicular-6:
Aeion.
the Sungods:
The Sungods are covered in much greater detail elsewhere in this very same thread!

the Timewardens:
The Timewardens are covered in much greater detail elsewhere in this very same thread!

[Multiverse-wide]lesser forms of undeath

Posted: Sat Nov 05, 2016 1:33 am
by Hoid
Lesser Forms of Undeath:
While much has been written concerning Starvampires, very little mention has been made so far concerning so-called 'lesser' undead.

Aside from Starvampires and vampire remnants, undeath throughout the whole of the Forever Tree takes a multitude of horrifying and ugly forms:

ghosts: Thoughtforms spawned by traumatic death.
Some ghosts really are the restless souls of the dead, unable, for whichever reason, to find peace in the Primordial Deep. Many, however, are not, 'merely' being thoughtforms either lying about what they are, or have become convinced they are what they say they are. Placeholder.

ghouls: Sentient zombies (NOT the same thing as mummies).
Created deliberately by the Starvampires in great gruesome gory 'boilwombs', ghouls are basically sentient vampire remnants. Placeholder.

liches: Unkillable undead human psychics.
Placeholder.

moongods: The unique undead of Perpendicular-5.
Moongods represent the very worst kind of undead horror, capable both of infecting others and reproducing 'the old-fashioned way'.

mummies: Sentient zombies (NOT the same thing as ghouls).
Mummies are a Starvampire attempt as creating liches and, as you can see, the results were...something unexpected. Placeholder.

sundevils: When Sunsphinx become undead...!
Placeholder.

zombies: Braaaaaiiiinnnns!
Zombies are 'birthed' whenever a mummy or a vampire remnant infects a non-Tlolkku living being. Placeholder.

[Earth-E]superhumans (spawn of the Old Giants)

Posted: Sat Nov 05, 2016 2:26 am
by Hoid
Earth-E: A dissertation on local superhumans.
It all begins with the Old Giants.

A race of godlike aliens, the Old Giants became obsessed with earliest Stone Age humanity for reasons that are unclear even to wildlings. Old Giants guided humanity's development. They taught Man to harness fire; to make stone tools...and to pray, pray to the Old Giants as gods.

But, one day, the Old Giants, who themselves worshipped a great blind protean deity beyond the Forever Tree, were given the chance to join their god, while still alive, for all eternity. They took the opportunity.

THE LINEAGE OF THE OLD GIANTS—
the Old Giants: The source behind Earth-E's superhumans.
The Old Giants were not actually gigantic---no, it was their power that was colossal. Each Old Giant was superpowered, each was a genius in dozens of fields, each wielding the very finest Demimachines. They ruled all they surveyed. They chose to forgo multiversal explorations out of a desire to not allow other realities to 'taint' them, and yet they were the equals of the Apkallu or the Tlokku.

The Old Giants are gone, now.

Long ago, the Old Giants engaged in epic war with the multiverse-spanning iron dreamers; despite being local to only a single universe, the Old Giants still won anyways by way of an engineered super-disease.

As they are not human, Old Giants had no Exemplars. Placeholder.

wildlings: Half-human/half-Old Giant cosmic entities.
Wildlings were earliest Stone Age proto-humans, their DNA spliced with small samples of Old Giant DNA, and set to watch over the development of mundane humanity. Placeholder.

Wildlings are one of only three half-human superbeings to boast an Exemplar, in this case, the Spiralhorns.

seedlings: Godlike superhumans; the progeny of wildlings.
Seedlings are the offspring of the union of a wildling and a human. Placeholder.

mutants: 'Generic' superhumans; the progeny of seedlings.
Earth-E's mutants are descended ultimately from seedling/human couplings. These mutants are not highly divided into rigidly-defined 'subspecies', the way Earth-B's mutants are. Placeholder.

OUTSIDE THE LINEAGE OF THE OLD GIANTS—
Not all Earth-E superhumans are related in any way to the Old Giants. Though rare, these ‘wildblooded scions’ are a wild card in superhero ‘politics’.
Deep One hybrids: Servants of the Cthulhu Mythos.
As per the HP Lovecraft story, “The Shadow Over Innsmouth”. Placeholder.

idols: Artificial superhumans made by Man.
Idol are the creations of human science and have NOTHING to do with any legacy of the Old Giants, whatsoever. Idols are extremely expensive to create, and thus only First World governments and the largest megacorporations have the capital to do so regularly and with genuine finesse.

Furthermore, Idols are deeply flawed genetically, as the science of the creation of artificial superhumans is much more art than science. Genetic infirmities are common in Idols, as is a distressing tendency to go senile at a VERY early age. Others have spontaneous psychotic episodes and must be killed in order to stop their rampages. Placeholder.

mediums: Those who channel the echoes of the Mythos.
Mediums are psychics, unrelated to the Old Giants, who draw their manifold powers from faint echoes of the Mythos, semi-sentient symbols known as ‘Great Ones’. Each Mythos-god has a Great One ‘echo’, and mediums can draw upon these Great zones to create amazing psychic effects!

Of course, even with Great Ones being faded echoes, they are still dangerous to tap into. Mediums have an ugly tendency to go insane, and many are gunned down by soldiers and police after they achieve Gnosis.

[Earth-G]timeline (cosmic)

Posted: Sat Nov 05, 2016 2:50 am
by Hoid
A condensed timeline of celestial events:
The Time Before the Cycle of Ages: The incubation.
In the realms of Gnosis, the Green Star is incubated by unfathomable forces. The Ancients of the Great Imperium carefully extract the Green Star from its home-reality and set it to orbiting the Sun.

The First Age: The Age of Mu.
32000 BC. A single tribe in Eastern Africa, no more than 180-strong, is affected by the Green Star's passage, resulting in the very first Starborn.

This Age ends when the Many appear and wipe out all but one Starborn (who is still alive to very day, though not all that terribly powerful). The Starborn of this era are very weak and fragile.

The Second Age: The Age of Atlantis.
7000 BC. A large island in the Mediterranean Sea is "cropdusted" by the Green Star. 12,000-some people are transformed into Starborn; in addition, the first Starbeasts manifest. The Age ends when the Many return. THIS time, however, the forces of Atlantis drive back the Many---albeit at a horrific price.

Surviving superhumans flee to Lemuria, but become trapped there. In addition, a single Starbeast, his powers vastly amplified by Atlantean gene-modifications, as well as the most powerful being to've ever lived, has survived to 1555 AD, when a canonical Green Star campaign begins.

The Third Age: The Age of Monotheism.
1553 AD. The Green Star coats most of Christendom in its mutagenic "embrace". It is the Age that first sees Entombed and Vanished, as well as witchlands. The war between mundanity and superbeings is catastrophic in scope, but still doesn't threaten the world, itself. Furthermore, stranger strains of superhumanity, utterly unrelated to the Green Star, make themselves known, at last.

The Many return for a third (and final!) time, but are soundly turned back by a united superhumanity. The tribute thus unpaid, disaster strikes the Great Imperium...

-//-\\-

Events to come:
The Fourth Age: The Age of Scientific Awakening.
1890 AD. The Americas and large chunks of Africa are transformed. In addition to Entombed, Starbeasts, Starborn and Vanished, the very first Mythics are seen.

Furthermore, huge caches of Atlantean Heavenbread and Heavenwine are unearthed, leading to several spectacularly powerful Starborn referred to as "demiurges". The Clockwork Goddess dies saving Earth from a left-over doomsday-weapon of the Many.

The Fifth Age: The Age of Wars and Rumors of War.
2016 AD. The entire world, for the most part, is affected. Millions become various kinds of superhuman, including the very first Psi-Men and Psi-Women and Brainbeasts.

Michael Archangel finally returns from deep space, even more powerful than before. He becomes the world's greatest hero...but only for a time.

The Sixth Age: Impact!
2021 AD. The Green Star finally collides with Earth, turning 50% of the post-impact population into Entombed, Starbeasts and Starborn, with millions more Vanished. Furthermore, over 10 million new Starbeasts appear, along with tens of thousands of Brainbeasts, Mythics, and Psi-Men and Psi-Women. Even so, nearly a billion people die from the catastrophic planetfall of the Green Star.

The Sixth Age is also the Age wherein the Obsidian Man and the Obsidian Woman finally take note of Earth. They arrive to destroy our world, but Michael Archangel sacrifices his life to drive the Doomtwins off.
Brainbeasts? Super-intelligent and technologically savvy Starbeasts. Mythics? Starbeasts perfectly resembling monsters from human mythology. Psi-Men and Psi-Women? Extremely powerful but physically fragile psychics. These of course won't appear for centuries...

[Parallel-Earths]technology (weaponry)

Posted: Sat Nov 05, 2016 2:53 am
by Hoid
Infamous Weaponry from Various Parallel-Earths:
Infamous Earth-A weaponry:
Vitae Dominus ("the Controlling Blood"):
Mind control: a terrifying concept to just about everyone. Starvampires've long been interested in breaking the wills of their 'lessers', and the Vitae Dominus is the apex of said search for control. Distilled by putrefying tiny sections of the corpses of the Vampiredeities, the resulting concoction may be drunk by a particularly ambitious Starvampire.

This is a hazardous prospect, as some Starvampires are too weak to contain the potion, and they explode. Upon consumption of Vitae Dominus, a Starvampire must make a DC30 Will save; failure results in explosive death. (Mind Shield powers do apply, however, this 'lessening the load'.)

If successful, the Starvampire in question gains a single use of Mind Control 20 (Extras: Duration [continuous], Mental Link; Flaws: Permanent). Whether successful or not, this one attempt is all the potion gives.

Should the victim become successfully dominated, then, the control lasts forever. Thus, if done serreptitiously, an ambitious Starvampire can control entire nations by simply controlling the men in charge...!

Thankfully, the Vitae Dominus has yet to be brought to other parallel-Earths. Placeholder.

Infamous Earth-B weaponry:
mutagenic suppression formulae: Equipment 6. [6pp.]
Powers: [30pp.]
Mutation Suppression Effect: Nullify 5 (all powers; Flaws: Check Required [Medicine check to administer formula], Fades, Limited [Earth-B mutants, only]). [30pp.]
---/::This is a completed mutagenic suppression formulae build.

q-Flowers:
One of the most fearsome weapons ever designed, q-Flowers are dark matter warheads of truly epic destructive capabilities. Able to literally erase matter from existence, a q-Flower is basically a neutron bomb on steroids.

Because they're only usable once (for obvious reasons!), q-Flowers are treated more like an Earth-G witchland than a Device or Gadget. They are massive, humungous, and they cannot be easily moved. Placeholder.
BIG badaboom!!!
Infamous Earth-C weaponry:
Pillar-Guardian of Ba:
This enormous Demimachine-robot actively protects the Pillar of Ba. It was crafted by Annunaki; building it and the Pillar-Guardian of Ka burnt Annunaki’s forge cube to ash. Placeholder.

Pillar-Guardian of Ka:
This enormous Demimachine-robot actively protects the Pillar of Ka. It was crafted by Annunaki; building it and the Pillar-Guardian of Ba burnt Annunaki’s forge cube to ash. Placeholder.

swords of Ba:
High-powered kinetic weaponry brought to Earth by Annunaki, swords of Ba only nominally resemble actual swords. Annunaki brought ten of them: six are in the possession of gods and demigods, one is in possession of a monster, and the rest are still in Annunaki’s possession.

sword of Ka:
High-powered gravimetric weaponry brought to Earth by Annunaki, swords of Ka only nominally resemble actual swords.

Infamous Earth-D weaponry:
katanas with katanas on katanas on them:
Whoa...
Placeholder.

kewlcubes:
TOTAL ULTIMATE POWWWWWAAAAAAAA!!

Infamous Earth-E weaponry:
A common tool for law enforcement in First World countries across the globe, mutant-restraint cuffs only work on Earth-E's particular kind of mutants.
mutant-restraint cuffs: Device 6 (hard to lose; Flaws: Limited [only functions on Earth-E’s mutants]).
Powers: Placeholder.

Infamous Earth-F weaponry:
deicide capsules:
Placeholder.

Infamous Earth-G weaponry:
Here be the answers Ye seek, O traveler!

Infamous Earth-H weaponry:
Vulcan's Hammer:
Thankfully, only one of these horrific suits of powered-armor was ever successfully completed. Designed to be worn by Earth-H's gorgons, Vulcan's Hammer massively ramps up the user's raw strength---to the point this brawn is utterly uncontrollable. Unfortunately, gorgons often don't care about this drawback, and so Vulcan's Hammer remains a hideous tool of devastation.

This is a suit of Vulcan's Hammer powered-armor: Device 10 (Vulcan's Hammer powered-armor; hard to lose; Feats: Restricted 1 [Earth-H gorgons, only]).
Powers:
Might Beyond Measure: Adrenal Boost 8. [8pp.] Power Reseve 10 (boosts the Alternate Form and Battle Form powers; Extras: Affects Objects [boosts any item conjured forth as part of a godform]; Flaws: Check Required [Fortitude save]). [10pp.] --- [18pp.]
Out of Control Godform Amplification: Power Reserve 20 (boosts the Alternate Form and Battle Form powers; Feats: Stacks [on Might Beyond Measure Power Reserve]; Flaws: Uncontrollable). [10pp.] Super-Strength 12 (Feats: Super-Breath; Flaws: Uncontrollable). [13pp.] --- [23pp.]
POWER!: Enhanced Attributes: Strength +9 (Extras: Aura [morphological field]; Flaws: Check Required [Fortitude save], Distracting). [9pp.]
---/::This is a completed Vulcan's Hammer build.

Infamous Earth-I weaponry:
Placeholder.

Infamous Earth-J weaponry:
Placeholder.

Infamous Earth-K weaponry:
kinetic rail guns:
When you absolutely, positively have to kill s**t dead, there's few better options than a kinetic railgun from Earth-K--the height of Godgiants-slaying weaponry, the Resistance loves these guns. Placeholder.

Infamous Earth-L weaponry:
negationgauntlets:
Created by Tlolkku weapons experts and sold wholesale to the Microresistance, negationgauntlets are designed to disrupt the genetically stability of Ogres and half-Ogres, such as Ogresymbiots. Placeholder.

Infamous Earth-M weaponry:
Dreamslayer:
A Demimachine-sword of absurd length, Dreamslayer is the ultimate Dreamer-made weapon. Dreamslayer cannot harm thoughtforms, Dreamers and similar such entities, but is INCREDIBLY lethal on more 'solid' enemies. Placeholder.

Infamous Earth-N weaponry:
Placeholder.

Infamous Earth-O weaponry:
Morality Lenses:
Focusing both the Celestial Light and the Abysmal Darkness, Morality Lenses are psi-reactive, handheld glass spheres that can turn good into evil or evil into good. Placeholder.

Infamous Earth-P weaponry:
Everlife-nanites:
These're the bane AND blessing of all life in the Earth-P universe! Placeholder.

Infamous Earth-Q weaponry:
depthcoffins:
Placeholder.

Infamous Earth-R weaponry:
embodiedrunes:
Placeholder.

Infamous Earth-S weaponry:
Skytower Giant blades:
These blades are epic in length. Placeholder.

Skytower Giant mauls:
These hammers are huuuge. Placeholder.

Skytower Magus sapphires: Psionic meditation-aides.
Skytower Magus sapphires are special gems, allowing Skytower Magi to focus their powers through the precious stones, drastically MAGNIFYING said mental powers.

Though found only on Earth-S, Skytower Magus sapphires could theoretically be used by any psychic (such as Earth-B's Mentats).

Here are Skytower Magus sapphires:
Skytower Magus sapphire: Device 2 (psi-augmenting precious stone; easy to lose; Feats: Restricted 1 [psychics, only]). [6pp.]
Powers: [10pp.]
Choose one of the psychic's psychic powers. Give that power 10 totally new APs. [10pp.]
---/::This is a completed Skytower Magus sapphire build.

Infamous Earth-T weaponry:
Placeholder.

Infamous Earth-U weaponry:
Splicers:
(Note: the 'Splicers idea is by Tatsuie40; I'm merely taking a skeletal idea of his and fleshing it out!) Placeholder.

Infamous Earth-V weaponry:
the Oldmachines:
Placeholder.

Infamous Earth-W weaponry:
the Un-Omnipotent Non-Omniscient Goat with a Gun.
Placeholder.

Infamous Earth-X weaponry:
Placeholder.

Infamous Earth-Y weaponry:
Placeholder.

Infamous Earth-Z weaponry:
Antilife warheads:
While wildly destructive on its own, for full effectiveness an Antilife warhead must be paired with a corresponding Life warhead. Placeholder.

Life warheads:
While wildly destructive on its own, for full effectiveness a Life warhead must be paired with a corresponding Antilife warhead. Placeholder.

[Perpendiculars]technology (weaponry)

Posted: Sat Nov 05, 2016 3:21 pm
by Hoid
Infamous Weaponry from the Various Perpendiculars:
Infamous Perpendicular-1 weaponry:
Qimrri boilgun:
Placeholder.

Storm Aegis:
Both singular AND plural, Storm Aegis are the steampunk cybernetic powered-armor/limb-replacements that turn humans into Stormblooded. Even the Stormlord, for all his prior power, was NOT the battlefield juggernaut he is today without having worn a Storm Aegis.

Storm Aegis are two things into one:

One, a massively heavy suit of steam-powered armor, able to take even the worst punishments while keeping the wearer safe, and---

Two, four steampunk limbs that replace the Stormblooded's normal and organic arms and legs.

Psychics and nephilim who gain a Storm Aegis explosively grow in power, as the armor and prosthetic limbs somehow catalyzes amazing inner potential. The Stormlord is a perfect example of this, as he is both a nephilim and a psychic! Placeholder.

-//-\\-

Infamous Perpendicular-2 weaponry:
Remember: the Ban prevents most Demimachinery from functioning on Linntuuu!

deviltrees: From the Bowl of Uruku.
Created by the gods, with serious help from fiery thoughtforms, deviltrees are specially cultivated trees that burst into flames if only mortals are nearby, then extinguish themselves when gods appear. Gods use deviltrees to guard their decadent estates.

Deviltrees are found only in the Bowl of Uruku.

This is a deviltree---it is treated like an Earth-G witchland, rather than a Device or Gadget:
Powers: (68pp.)
Burns Only in the Presence of Mortals: Super-Senses 6 (acute analytical detect Perpendicular-2 gods, acute analytical Perpendicular-2 gods awareness; Extras: Aura). (12pp.)
Fiery Leaves: Energy Aura 10 (fire; Extras: Reversible; Feats: Contagious). (51pp.)
Incideniary Wisdom: Enhanced Attributes: Intelligence +10 (Flaws: Limited [only to determine when it is appropriate to active Fiery Leaves Energy Aura]). (5pp.)
---/::This is a completed deviltree build.

dragons: From the World of Stone.
'Dragons' are basically cannons, as used in Europe in the 1780s. Dragons are found solely in the World of Stone.

gods' fire: From the Bowl of Uruku.
Napalm, basically. This stuff is nasty, and is all too real. Gods' fire is unique to the Bowl of Uruku.

godtrees: From the Bowl of Uruku.
Created by the gods, with serious help from necrokinetic thoughtforms, godtrees are specially cultivated trees that can capture the souls of mortals that die in the godtrees' vicinity. As you might imagine, Ferrymen loathe godtrees...

Godtrees may really only be found within the regions of the Bowl of Uruku.

This is a godtree---it is treated like an Earth-G witchland, rather than a Device or Gadget:
Powers: (20pp.)
Soulsnares: Banish 10 (the memetic cores of the newly-deceased; Flaws: Linked [to Soulsnares Spirit Control]). (10pp.) Spirit Control 10 (the memetic cores of the newly-deceased; Flaws: Linked [to Soulsnares Banish]). (10pp.) --- (20pp.)
---/::This is a completed godtree build.

Qimrri exoaegis:
Placeholder.

wyverns: From the World of Stone.
Flintlock pistols, essentially. Wyverns are found exclusively in the World of Stone!

-//-\\-

Infamous Perpendicular-3 weaponry:
Qimrri glowingrunes:
Placeholder.

swords of the Sun:
Not actually swords, 'swords of the Sun' are super-advanced gauntlets, that allow the wearer to kill any enemy, by spontaneously generating whatever powers are required to do so.
sword of the Sun: Device 25 (gauntlet; hard to lose). (100pp.)
Powers:
Metamorphic Weaponry: Nemesis 15 (Extras: Penetrating 5). (125pp.)
---/::This is a completed sword of the Sun build.

-//-\\-

Infamous Perpendicular-4 weaponry:
blisterwombs:
Blisterwombs are boilwombs on steroids, being massive artificial wombs cultured from necrotic tissue of He-who-is-now-Dead. Like boilwombs, Blisterwombs radically upgrade/mutate out of control any and all living things placed inside. Placeholder.

boilwombs:
Boilwombs are grotesque abominations, gigantic blistering pulsating 'ur-acne', into which pre-existing living things may be entombed. After a six-month period of delirium and terror, the boilwombs ruptures, 'rebirthing' a horrid, enhanced, mutated version of what came in.
Placeholder.

Qimrri godbombclusters:
Placeholder.

-//-\\-

Infamous Perpendicular-5 weaponry:
Qimrri boilstaves:
Placeholder.

transubstantiators: The conjuring forth of absolute madness...!
Many are the pseudo-occult horrors wrought by the insectile science of Llengg, and none are more horrifying than a transubstantiator. A weapon of terrifying possibilities, thankfully the multiverse beyond Perpendicular-5 is too 'coarse' to allow a transubstantiator to even function...

...for now.

This is a transubstantiator:
transubstantiator: Device 30 (reality-corroding psi-generating Demimachine staff; easy to lose; Drawbacks: Power Loss [-5; if taken outside of Perpendicular-5]). (85pp.)
Powers:
Horrid Awareness: Super-Senses 2 (radius detect Mythos-entity). (2pp.)
AP: Horrid Communion of Earth and Space: Summon Minion 1 (a single mi-go 'commoner'; built on PL2/15pp). (1pp.)
AP: Horrid Communion of Land and Sea: Summon Minion 1 (a single deep one 'commoner'; built on PL2/15pp). (1pp.)
Reality Dysfunction: Transform 10 (any whole matter to any destabilized matter; Extras: Duration [continuous]). (100pp.)
AP: Oblivionwave: Mental Transform 10 (any whole memetic core to any destabilized memetic core; Extras: Duration [continuous]). (1pp.)
AP: Mentality Dysfunction: Mental Transform 10 (any whole mind to any destabilized mind; Extras: Duration [continuous]). (1pp.)
Shapeable Gravitational Curvature: Move Object 10 (Extras: Area [shapeable]; Flaws: Source [destabilized matter]). (20pp.)
AP: Oblivioncone: Blast 10 (Extras: Area [cone]; Flaws: Source [destabilized memetic core]). (1pp.)
AP: Unshaped Thought Degeneration: Emotion Control 10 (Extras: Aura; Flaws: Source [destabilized mind]). (1pp.)
Shapeable Gravitational Wall: Force Field 10 (Extras: Area [shapeable]; Flaws: Source [destabilized matter]). (20pp.)
AP: Oblivionwall: Force Field 10 (Extras: Attacks; Flaws: Source [destabilized memetic cores]). (1pp.)
AP: Protean Sanity-Inversion: Mind Control 10 (Extras: Area [line]; Flaws: Source [destabilized mind]). (1pp.)
---/::This is a completed transubstantiator build.

deep one commoners:
PL2/15pp. (Chthonic fishmen able to interbreed with humanity [evil].)
Attributes:
Combat:
Saves:
Feats:
Skills:
Powers:
Drawbacks:

mi-go commoners:
PL2/15pp. (Flying, hyper-sentient fungal space-insects [evil].)
Attributes:
Combat:
Saves:
Feats:
Skills:
Powers:
Drawbacks:

-//-\\-

Infamous Perpendicular-6 weaponry:
Qimrri devisualizer:
Placeholder.

quasi-omnipotent weaponry:
NOTHING beats quasi-omnipotent weaponry, as it metamorphoses into whatever would best compliment the user in question. In the hands of s telepath, a quasi-omnipotent weapon becomes a psi-boosting crown. To a brick, a quasi-omnipotent weapon becomes a pair of strength-enhancing gauntlets. To a reality-manipulator, a quasi-omnipotent weapon becomes a wand that vastly enhances the physical radius one can effect with one's powers. And so on! Placeholder.

[The Beyond]the Cthulhu Mythos

Posted: Sat Nov 05, 2016 3:23 pm
by Hoid
The Cthulhu Mythos:
An Overview:
Past the Forever Tree is the Outer Shell. And past the Outer Shell...is the Beyond. A place of primordial possibilities unchecked by reason or rationality, the Beyond is a raw psychic soup of "What If?" The possibilities of the Beyond are literally limitless.

But, in the chaos of raw potentiality, some islands of stability do exist. Sometimes, these isles of stability are full of benign and benevolent and bountiful life---and other times they're crammed full of ungodly abominations.

Such is the case with the Cthulhu Mythos...

What is the Cthulhu Mythos?
The Beyond can be sanity-corroding in its chaotic potentiality, but sometimes, order arises from the madness...and sometimes, the opposite transpires, and madness coalesces into more permanent form.

Such is the case with the Cthulhu Mythos.

What are Elder Gods?
Placeholder.

What are Great Old Ones?
The Great Old Ones are alien Great Ones of nigh-cosmic entity status, serving the Outer Gods as King-Priests and Emperor-Avatars. Placeholder.

What are Great Ones?
Superhumans who have Great Old One DNA as the source of their powers. Placeholder.

What are the Outer Gods?
Higher-order intelligences from the Beyond, Outer Gods are nigh-omnipotent, but're not as powerful however as imperiex. Placeholder.

Which Mythos-deities have so far taken an interest in the Forever Tree?
Right now, only four have: Azathoth, Cthulhu, Nyarlathotep and Yog-Sothoth. However, this will increase over time, as more and more Great Old Ones turn fell gazes towards the Forever Tree.

Azathoth: Daemon Sultan of the Universe: In Deeper Detail.
Azathoth. Daemon Sultan of the Universe. The Blind Idiot God. The Power of Thoth. King of the Outer Gods. Azathoth is an Outer God. Azathoth is all these things'nd more, for he is protean creativity unrestrained by morality, ethics, sanity or even sentience. Placeholder.

Cthulhu: Dead-but-Dreaming: In Deeper Detail.
Cthulhu is the Most High among the Great Old Ones. Placeholder.

Nyarlathotep: The Crawling Chaos: In Deeper Detail.
Nyarlathotep is an Outer God. Placeholder.

Yog-Sothoth: The Key, the Gate and the Path: In Deeper Detail.
Yog-Sothoth is an Outer God. Placeholder.

What do the Great Old Ones want?
Pain. Misery. Fear. Madness. Despair. THESE are the emotions the Great Old Ones wish to itorment the people of ALL realms with. Placeholder.

What is 'Taint'?
A rules option out of Paragons Campaign Setting, 'Taint' represents power twisting, corrupting and mutating the wielder. (The idea first cropped up in White Wolf's superhero RPG Aberrant.)

In the context of the Forever Tree, Taint comes from associating with the Cthulhu Mythos; the warping power of the Beyond both enhances you and corrodes you at the same time. Those with high levels of Taint may as well be Mythos-entities, themselves!

Is Llengg the Great Old Ones' sole beachhead into the Forever Tree?
Yes. However...Earth-E is next to be invaded. A substantial infiltration is underway, which has not gone entirely unnoticed by the natives, especially native superheroes/supervillains. Placeholder.

Are Great Old Ones and Titans related?
No. Not in the least. Great Old Ones are NOT Titanblooded; Titans are NOT connected to the Cthulhu Mythos! The Great Old Ones come From Beyond, while the Titanblooded come from within the Forever Tree!

[Multiverse-wide]cosmic entities

Posted: Sat Nov 05, 2016 3:25 pm
by Hoid
What follows is a list (and background writeups) of one cosmic entity native to each parallel-Earth and each Perpendicular, as is appropriate.

Sample Earth-A Cosmic Entity:
the Sire of Death Delayed: Death-on-legs.
Crunch writeup:
PL16/800pp. Once a Tlolkku scientist, the now-nameless Sire of Death Delayed is the creator of the Starvampire 'race', and thus is the man responsible for unleashing undeath across the whole of the Forever Tree. After nearly 10,000+ years of unlife, the Sire of Death Delayed has risen gradually to cosmic entity-status.

Ruling the 26 Night Houses bores the Sire of Death Delayed and so he leaves his progeny to govern themselves. He gave Genesis Pods to the 13 Vampiredeities and was vastly amused at the temporal chaos that ensued. But even Sargon is beneath the Sire's contempt. Placeholder.

Sample Earth-B Cosmic Entity:
Axis Mundi:
Crunch writeup:
PL10/1000pp. Axis Mundi is 'the World Tree', and was known to the Norse as 'Yggdrassil'. However, in reality, far from being the magical 'understructure' of the multiverse, Axis Mundi is 'merely' a 17-mile-high sentient, ambulatory tree!

Powerfully biokinetic, Axis Mundi is also a cosmic-tier telepath.

Axis Mundi is ancient, as it is a Secondborn space god. Placeholder.

Sample Earth-C Cosmic Entity:
Anu: The sky embodied.
Crunch writeup:
PL0/Xpp. Literally being the upper atmosphere, Anu has zero physicality and no ability to effectively interact with the physical world in even the slightest way. However, Anu is the smartest imperiex by far, having an Intelligence X, the Jack-of-All-Trades feat and Telepathy X.

Anu is a primeval being; he is a Secondborn. Placeholder.

Sample Earth-D Cosmic Entity:
Omnipotent: feeeeeeeeeeeaaaaaarrrrr meeeeeeeeeee!
Crunch? Crunch is for weaklings! He's so ill-defined as to be almighty!:
PLhesstrongerthanyoudude/waymorepointsthanyouhavemanpp. A bizarrely elderly paragon, Omnipotent's powers are otherwise so vague as to be virtually limitless! He's bitchin' powerful, man!!!, and lets everyone know it.

...actually, Omnipotent is a giant jerkass who belittles absolutely everyone he meets, commits mass murder (such as a time he 'rescued' hostages by butchering the small army of kidnappers holding them) in the nebulous name of 'justice' and is surprising among Earth-D heroes in that he has both ankles and wrists.

Sample Earth-E Cosmic Entity:
the Creator Amoeba: Raw mindless idiot lifeforce.
Crunch writeup:
PL22/666pp. Raw biokinetic lifeforce, the Creator Amoeba is the wildling, borne of the fusion of a mundane amoeba and a single strand of Old Giant DNA.

The Creator Amoeba is a Fourthborn space god. Placeholder.

Sample Earth-F Cosmic Entity:
the Lesser Greensman: Eden, made self-aware.
Crunch writeup:
PL12/770pp. The Lesser Greensman is one of the only two offspring of a higher-order intelligence known as the Ultimate Greensman. The Greater Greensman (of Earth-L) is the Lesser Greensman's elder sibling.

The Lesser Greensman is a plant-deity, able to control vegetation on a galactic scale. To be more specific, the Lesser Greensman is a plant-themed thoughtform that has become aware of its own essential flux, and is trying to 'game the system' and gain permanent material form.

Currently lairing in Constantinople, in the year 1112 CE, the Lesser Greensman is hiding in the form of an elderly ailing assistant to the Byzantine Patriarch...!!!

The Lesser Greensman is a Thirdborn. Placeholder.

Sample Earth-G Cosmic Entity:
Here be the answers Ye seek, O traveler!

Sample Earth-H Cosmic Entity:
Luhuruat, the Fundament that Denies Duality: It is not, therefore it also is.
Crunch writeup:
By existing, Luhuruat doesn't exist. By not existing, Luhuruat does exist. this impossible dichotomy defines Luhuruat, the Fundament that Denies Duality.

Luhuruat is a 'Tulpa'---a thoughtform generated by Buddhist meditations---and is, indeed, one of the few thoughtforms to have ascended to cosmic entity-status. Dreamt up centuries ago by the Dancer at the Gate, the Earth-H imperiex, Luhuruat embodies duality, dichotomy and division by not embodying those ideals! Placeholder.

Sample Earth-I Cosmic Entity:
the Many-Winged Siren among the Nothingnesses: The winged sonic-manipulator.
Crunch writeup:
The Many-Winged Siren among the Nothingnesses is a Secondborn. Placeholder.

Sample Earth-J Cosmic Entity:
aluMonu-Ra: Unknowable sentient optical phenomena.
Crunch writeup:
AluMonu-Ra is an enigma. It is light, lensed infinitely down a tunnel from end of time to beginning of time. Existing backwards, aluMonu-Ra is both formless and is ever-changing. To see aluMonu-Ra is to go crazy, as mortal minds cannot handle the strain of beholding something so...transcendent. What aluMonu-Ra gazes at, dies; what he speaks to, is stricken with palsy; what he fights, he renders forever insubstantial/powerless. Such is the way of aluMonu-Ra! Placeholder.

Sample Earth-K Cosmic Entity:
Maw-Consuming-Universe: One of the few remain8ng pureblooded Titans.
Crunch Writeup:
Placeholder.

the Ogremother: Chthonic wife of the Ogrefather.
Crunch writeup:
PL7/800pp. The Ogremother is the horrifyingly cannibalistic and brutish wife of the Ogrefather! Placeholder.

Sample Earth-L Cosmic Entity:
Eyes-Seeing-Everything: One of the few remaining pureblooded Titans.
Crunch Writeup:
Placeholder.

the Greater Greensman: Who hunts the hunters.
Crunch writeup:
PL16/900pp. One of the only two progeny of the higher-order intelligence known as the Ultimate Greensman, the Greater Greensman is the elder sibling of Earth-F's Lesser Greensman.

The Greater Greensman is the primordial Horned Hunter of the mythologies of Earth-L, and his casual cruelty was greatly feared---as such, primitive humans went to elaborate extents to appease the Greater Greensman. And yet, he is not that figure, 'merely' being a thoughtform appropriating a myth invented purely by human imagination.

You see, the Greater Greensman is a rarity: a thoughtform who understands his own essential flux. Thus, he attempts to 'game the system' and manipulate humans into evolving the Greater Greensman into ever-more-powerful configurations!

Of course, doing so is damnably hard, even for a cosmic entity...

Sample Earth-M Cosmic Entity:
Placeholder.

Sample Earth-N Cosmic Entity:
the Greatest Beast: The God-Prince of all Wolves.
PL19/800pp. The Greatest Beast is the first spiritwolf, but he's neither a sun spiritwolf or a moon spiritwolf; he's not even human, instead being an 'ascended' Tlolkku biologist driven mad by cybernetically mindlinking with wild animals from across the Earth-N universe.

His body turned to pure computronium centuries ago, the Greatest Beast finds animals to be nothing more than 'meat machines' that he can easily hack. Furthermore, being made of computronium, the Greatest Beast may well be the smartest single-universe space god!

Sample Earth-O Cosmic Entity:
Uimux the Balancer upon the Edge: Caught between Light and Darkness.
Placeholder.

Sample Earth-P Cosmic Entity:
Placeholder.

Sample Earth-Q Cosmic Entity:
Uncle Sam
PL17/500pp. Generated by the collective psychic will of belief in and love of democracy, Uncle Sam is the force for good on Earth-Q. Even the Man Encased in Jade---Earth-Q's imperiex!---bows to the greater esteem held by Uncle Sam. Placeholder.

Voice-Commanding-Submission: One of the few remaining pureblooded Titans.
Crunch Writeup:
Placeholder.

Sample Earth-R Cosmic Entity:
Oblivionsmith:
I Am Unique. Originally A Thoughtform From Earth, I Was Present At A Nuclear Reactor Reaching Criticality; The Resulting Detonation Somehow Connected Me To The Strong Nuclear Force And The Weak Nuclear Force. I...Ascended.

It Was Not An Easy Process, As My Consciousness Evolved To Handle The Strain Of So Much Raw Power, But I Perservered, And Was Eventually Rewarded With The Ultimate Truth:

I Am A Fictional Entity, Existing As A Mental Construction, Both In The Mind Of My Creator And On An Online Forum He Is A Member Of...Thus Attaching Me, In The Very Slightest Way, To The Imaginations Of Potentially 7 Billion People. Recently, My Existence Expanded Again, As I Was Introduced Into A Cooperative Storytelling Game Played By My Creator And His Compatriots.
Placeholder.

Sample Earth-S Cosmic Entity:
He Who Strides: Creator of the original Skytower Giants/Skytower Magi.
Placeholder.

Sample Earth-T Cosmic Entity:
the Master of the Estates:
The Master of the Estates was not born a cosmic entity, being instead one of the rare few superhumans to ascend to such status by their power/initiative. Placeholder.

Sample Earth-U Cosmic Entity:
the Machine-in-the-Sun's-Shadow:
Placeholder.

Sample Earth-V Cosmic Entity:
Aleph the Ever-Learner:
Aleph the Ever-Learner is a Vast Meditant, a 'species' of cosmic entities native to the Earth-V universe! Placeholder.

Sample Earth-W Cosmic Entity:
the Fountain Pachyderm of any Infinities: Mother of giants.
Crunch writeup:
Female. Vast and elephantine and able to spawn entire planetary ecosystems in under a day, the Fountain Pachyderm of any Infinities is the siress of the entire giant race on Earth-W, having periodically assumed human form and taken many lovers. Placeholder.

Sample Earth-X Cosmic Entity:
Placeholder.

Sample Earth-Y Cosmic Entity:
Pele of the Fire:
Placeholder.

Sample Earth-Z Cosmic Entity:
the Universe Spore:
Placeholder.

Sample Perpendicular-1 Cosmic Entity:
Placeholder.

Sample Perpendicular-2 Cosmic Entity:
Stone:
Crunch writeup:
PL16/661pp. Stone is THE god of the Bowl of Uruku, the last half-god/half-Titan in existence. An Awesome-sized humanoid tortoise, Stone stands one mile high and weighs millions of tons. Stone sleeps for decades at a stretch, before awakening for a few days, eating and drinking in wild abandon, and then drifting off to sleep again for several decades.

Sun-Bearing-Shoulders: One of the last few remaining pureblooded Titans.
Crunch Writeup:
Sun-Bearing-Shoulders is the father of Stone (described above).

Sample Perpendicular-3 Cosmic Entity:
Lahu the Unmoved Mover:
Placeholder.

Sample Perpendicular-4 Cosmc Entity:
Gorewurmm:
Crunch writeup:
Placeholder.

Sample Perpendicular-5 Cosmic Entity:
Eihort, at the Center of the Labyrinth:
A tumor that sloughed off of Azathoth's churning sun-body and gained independent existence, Eihort is a highly rapacious parasitic biokinetic! Placeholder.

Sample Perpendicular-6 Cosmic Entity:
the Mirror'd Father: Horribly-incomplete and mostly-unfinished 'copy' of the memory engrams of the Worldfather.
Theme Song: Nine Inch Nails, “Copy of A”.
PL32/9900pp. Even as a badly-copied, mostly-distorted echo of a copy of a duplicate, and never intended to be sentient, merely a memory-repository of He-who-is-now-Dead, the Mirror'd Father is still the most powerful non-imperiex space god around.

However, there are serious flaws, gaps, distorted data and erroneous information inside the Mirror'd Father, which led to the Solar Lion locking this cosmic entity away on Perpendicular-6. For example, the Mirror'd Father has 98% amnesia of events prior to his death---and what fragments he has are unreliable, extremely unreliable.

The Mirror'd Father may be deliberately lying, too, as it seems to have a legitimate desire to 'spite' it's son the Solar Lion. Memory-logs are frequently changed by unknown hands and memetic viruses seem to have been introduced from within the system.

The Mirror'd Father's personality seems malleable, resonating what others around are feeling, except in a 'savant-ish' sort of deliberate bluntness. It offends more than it placates; attempts to tell it this usually end in histrionics on the part of the Mirror'd Father.

And so, the Solar Lion has hidden the very existence of the Mirror'd Father from everyone---knowledge of the database's existence would spark a cosmic war to end all cosmic wars, as all sides desperately seek the 'wisdom' they erroneously believe the Mirror'd Father holds!

[Earth-O]superhumans

Posted: Sat Nov 05, 2016 6:18 pm
by Hoid
Earth-O and its native superhumans!
THE BROTHERLY SERPENTS:
What are the Brotherly Serpents, and why have they come to Earth?
The Brotherly Serpents are one draconic cosmic entity (the Worldserpent) split in two millions of years ago in an epic battle that the Brotherly Serpents nevertheless won. One half embodied all that was good in the now-gone Worldserpent; one half embodied all that was evil in the now-gone Worldserpent. Placeholder.

What is the Abysmal Darkness, and what does it ultimately want?
The Abysmal Darkness is an evil draconic cosmic entity devoted to overturning all that is righteous, and replacing it with cruelty, distrust and cowardice. However, the Abysmal Darkness needs its counterpart; otherwise it would die a slow, lingering demise. Placeholder.

What is the Celestial Light, and what does it ultimately want?
The Celestial Light is a good draconic cosmic entity devoted to crushing evil, liberating the oppressed, and redeeming that which has lost its way. However, the Celestial Lights needs its counterpart; otherwise it would die a slow, lingering demise. Placeholder.

SUPERHUMANITY: Existing superhumans.
What are the Altered?
The Altered are human-made superhumans, created by Earthly science. The Altered have no connection to the Brotherly Serpents. The Altered are all hulking bricks, but only a very few are raging and/or stupid.

Being Altered prevents you from ever Meditating. As the Altered are so new, they have yet to evolve an Exemplar.

So far, by sheer luck, an imaginaut (dormant or active!) had never been subjected to Alteration, and neither have wyrmspawn or mindwyrms.

What are meditants?
Meditants are human-made superhumans, created by Earthly science. Meditants have no connection to the Brotherly Serpents. Meditants are all shriveled and feeble, but possess very great psionic prowess.

Becoming a meditant prevents you from ever being Altered. As meditants are so new, they've yet to develop an Exemplar.

So far, by sheer luck, an imaginaut (dormant or active!) had never been subjected to Meditation, and neither have wyrmspawn or mindwyrms.

What are the imaginauts?
Imaginauts are the only superhumans truly native to Earth-O; the other five types're 'artificial'. Imaginauts have no connections whatsoever to the Brotherly Serpents.

Imaginauts are humans that successfully bonded in infancy with an equally embryonic thoughtform known as an imago. Imago are insectile thoughtforms, native solely to Earth-O, that require a human host to survive. As the imaginauts grows to adulthood, the imago sleeps within, growing as well.

Upon reaching 21 years of age, the imago within struggles to awake, though it typically requires a greatly emotionally intense experience to help the imago emerge. Upon Transfiguration (as the process is called), the newly-minted imaginaut may warp reality for seemingly endless effects, but it MUST feature imagery associated with a single species of insect, which is unique to each imaginaut.

While imaginaut powers are vast, they shrivel quickly when put under scrutiny, for you see, imaginaut powers are illusions---nothing more, nothing less.

The imaginaut Exemplar is True Thomas the Rhymer (PL9/180pp male imaginaut mind controller-via-song-and-rhyme).

What are wyrmspawn?
Wyrmspawn are artificial superhumans created by the Brotherly Serpents to be proxies in the two feuding cosmic entities' never-ending war. Sun wyrmspawn are selected and empowered by the Celestial Light; moon wyrmspawn are chosen and uplifted by the Abysmal Darkness.

Sun wyrmspawn possess energy-related powers, plus some are low-tier paragons and some few are low-tier psychics. (Other possible powers have been seen in sun wyrmspawn, but these exceptions are vanishingly rare.)

The sun wyrmspawn Exemplar is Eaeon (PL12/220pp male sun wyrmspawn flying brick).

Moon wyrmspawn have the same powers---but in a 'vampiric' fashion. They must steal energy to use their powers. They are genetic thieves and have only the true power to rob others of their gifts.

The moon wyrmspawn Exemplar is Chained Hatred (PL12/220pp male moon wyrmspawn lifeforce-eating ape-feral).

What are mindwyrms?
Mindwyrms are imaginauts that were transformed into wyrmspawn, creating a hybrid of the two superhuman breeds.

Solar mindwyrms are imaginaut/sun wyrmspawn hybrids.

Solar mindwyrms have no Exemplar. Yet.

Lunar mindwyrms are imaginaut/moon wyrmspawn hybrids.

Lunar mindwyrms have no Exemplar. Yet. Placeholder.

Are there nephilim on Earth-O?
Yes, though only in very very very small numbers.

Nephilim, being half-thoughtform already, cannot become imaginauts; they could theoretically, however, be Altered or become Meditants, though this has yet to happen. As they're only partly human, nephilim have no Exemplar.

SUPERHUMANITY: Potential future superhumans.
What is listed above is what currently exists on Earth-O...but, more possibilities for superhuman expression do exist.

Altered imaginauts:
When the first Altered imaginauts begin to appear, they will be dangerous to the Nth degree. As capable with illusions as imaginauts but as physically strong as the Altered, these hybrids will be a nightmare to face in battle, as no one can ever be sure whether an attack is real...or just in your head! Placeholder.

Altered mindwyrms:
Altered mindwyrms will be ungodly powerful, their unique combination of superpowers melting into one amalgam: Altered mindwyrms will be able to generate, channel and control dark energy. Placeholder.

Altered nephilim:
Placeholder.

Altered wyrmspawn:
Placeholder.

Meditant imaginauts:
Ungodly powerful, but only on a very small scale, Meditant imaginauts will be able to control space/time on a subatomic level, basically allowing them to warp and control reality, itself. However, Meditant imaginauts have severe limitations, and will never be able to affect more than themselves and a city block radius.

Meditant mindwyrms:
Placeholder.

Meditant nephilim:
Placeholder.

Meditant wyrmspawn:
Placeholder.

[Earth-S]superhumans (spawn of He Who Strides)

Posted: Sat Nov 05, 2016 6:21 pm
by Hoid
Earth-S: A dissertation on native superhumans.
What are the Kindred?
The Kindred are the three types of Skytower Giant and the three types of Skytower Magus. 95% of Earth-S' superhumans are of the two different types of Kindred.

What are Skytower Giants?
A type of Kindred loyal to the Roman Empire, Skytower Giants are massive in height, with IMMENSE powers! They cone in three very distinct varieties, each based on one the three main physical qualities of He Who Strides: cloudspirits (based on his intelligence), skytreaders (based on his immense height) and stormbulls (based on his godlike strength).

Though exceptions exist, from the second generation onwards Skytower Giants age like mundane humans, living at most a hundred years. When a Skytower Giant dies of old age, a powerful ecological effect is unleashed...this effect by type of Skytower Giant. Romans refer to this as ‘Jupiter’s Mercy’. The first generation, however, have lifespans measuring in the centuries, and, as none have died of old age, is unclear whether their bodies experience a biokinetic effect similar to Jupiter’s Mercy.

Skytower Giants can reproduce among themselves, producing argantuan offspring born as Skytower Giants. The third generation of Skytower Giants is just now reaching late childhood, early adolescence!

What are cloudspirit Skytower Giants?
Based on He Who Strides’ vast mentality, cloudspirits are enormous, but are intangible, in some manner—-some are literally sentient clouds/winds, others are merely insubstantial and yet others exist purely in the minds of sentient beings. The weakest kind of Skytower Giant, cloudspirits have powers patterned after the allegorical/metaphorical/mythological aspects of the four Classical Greek elements of air, earth, fire and water.

When cloudspirits die of old age, Jupiter’s Mercy causes a rainy season and a rich harvest for seven years thereafter. Only death by old age produces this effect.

What are skytreader Skytower Giants?
EASILY the tallest of the Skytower Giants, AND the most powerful, as well, skytreaders nevertheless have a certain delicate fragility to them, being MUCH easier to injure than one might think. Skytreaders are monstrously physically strong, and’re often a mile or more in height! Many skytreaders possess, other, more non-physical powers also!

When skytreaders die of old age, Jupiter’s Mercy causes a lush ecosystem to blossom from their massive corpses. This ecosystem lasts seven years...after that, it mysteriously, unavoidably, irrevocably dies.

What are stormogre Skytower Giants?
The smallest of the Skytower Giants, stormogres are the physically strongest and most durable of the Skytower Giants. Though vastly, vastly less subtle than cloudspirits and considerably less powerful than skytreaders, stormogres are walking engines of destruction. Many’ve Had their intellects diminish (though none are actually non-sentient)—-many stormogres develop the tendency to throw citysmashing temper tantrums.

When stormogres die, their corpses turn into ungodly huge trees. These trees last for seven years, during which time they regenerate...meaning one can harvest gargantuan amounts of lumber from them during that seven-year window of opportunity.

Are there any nephilim Skytower Giants?
No. At least, not YET.

Who are the three Skytower Giant Exemplars?
the Ghost (PL10/200pp male cloudsprit), a brutish-yet-ephemeral thug with power over water---in the form of rain! The Ghost is the Skytower Giant cloudspirit Exemplar.

Rager (PL16/299pp male stormbull), a humungous winged, avian-like behemoth, is the Skytower Giant stormogre Exemplar.

Talos the Bronze Giant (PL15/300pp female skytreader), a woman of great beauty, disguises herself in heavy bronze armor to appear male, is the Skytower Giant skytreader Exemplar.

What are Skytower Magi?
A type of Kindred loyal to the Parthians. Skytower Magi are physically mundane, but are psionically empowered. Most are physically crippled in some manner, a malady Romans call 'Jupiter's Price'. Skytower Magi come in three very distinct varieties, each based on one of He Who Strides’ primary mental states: cyclopes (willpower), minotaurs (anger) and seers (curiosity). Placeholder.

What are cyclops Skytower Magi?
Cyclopes are all-purpose psychics. Their deformities usually involve missing appendages, a literal lack of eyes and so on. Their powers are vast, however, more than making up for this loss.

Parthians believe cyclopes are the reincarnation of Mesopotamian scholars and witches.

What are minotaur Skytower Magi?
Minotaurs are Skytower Magi able to psionically control—-and even possess!—-mundane Earthly animals, as well as create astral ‘avatars’ shaped like animals, telepathically enhance animals’ mentalities, and so forth.

Like all Skytower Magi, minotaurs bear heavy deformities, in return for all that feral power. Though not universally true, most minotaurs resemble horrifically deformed animals—-hence the ‘minotaur’ epithet.

The Parthians believe minotaurs are the reincarnated kings and queens of Mesopotamia. Placeholder.

What are seer Skytower Magi?
Seers are telepath Skytower Magi.

Like all Skytower Magi, seers bear heavy deformities, in return for all that telepathic might. Given over to shriveled starveling bodies and grossly distended heads, most are also surrounded by a low, insectile buzz—-backwash from seers’ immense telepathy.

Parthians believe seers are the reincarnations of Mesopotamian priests and priestesses. Placeholder.

Are there any nephilim Skytower Magi?
Yes, but only one. Her name is Circe (PL5/99pp female nephilim cyclops Skytower Magus). Placeholder.

Who are the three Skytower Magus Exemplars?
Bacchus (PL3/150pp male Skytower Magus seer) is the seer Exemplar.

Clotho (PL7/200pp female Skytower Magus cyclops) is the cyclops Exemplar.

Cybele (PL12/212pp female Skytower Magus minotaur) is the minotaur Exemplar. Named after the incredibly gruesome goddess, Cybele may control hundreds of animals---especially felines (such as lions)---at once. Cybele is insane and honestly believes herself to be the goddess in question. Placeholder.

What is the Skytower, anyways?
The Skytower is an alien spacecraft that partly crashed/partly landed in two huge pieces, a hundred years before the reign of the Roman Emperor Hadrian; one piece landed in northern Italy, whilst the other came down in Parthian territories. The different halves of the Skytower radiated different mutagenic gasses, which slowly dissipated. This the origin of Skytower Giants and the Skytower Magi, and explains why the two breeds are so politically polarized. Placeholder.

Who is He Who Strides, and what relationship does he have to the Kindreds?
A cosmic entity, He Who Strides was one of the few such beings who couldn't survive the vacuum of outer space; the Skytower, then, was his 'spacesuit' for a long interstellar journey. After crashing, He Who Strides temporarily dispersed into gas, only to reform years later.

In essence, He Who Strides is an amalgamation of all three types of Skytower Giant and all three kinds of Skytower Magus, all rolled into one! Placeholder.

What was 'the Day of Fiftyfive Suns'?
The day the Skytower crashed to Earth was recorded by Roman historians as 'the Day of Fiftyfive Suns', due to the brightness of the crash, as the Skytower's FTL-drive imploded and fell into a parallel-Earth.

Who are 'the sons of God'?
Nephilim. On Earth-S, nephilim live exclusively in the territories of ancient Israel. Placeholder.

Are the Kindred and the sons of God the only superhumans found on Earth-S?
Of course not! Oddities and exceptions-to-the-rules may be found all over the Forever Tree.

However...the Kindred and the sons of God make up a whopping 99% of Earth-S's superhuman population! Most people have no idea other 'demigods' exist at all!

Are there any superhumans aside from nephilim unassociated with He Who Strides?
Sure! They exist. Exotics can be found in every parallel-Earth and Perpendicular and Resonance in the Forever Tree. Earth-S is no different!

For example:
In Tibet, a sect of eleven Buddhist monks discovered an old scroll noting the location of ‘an alchemical tincture’. They found the substance—-actually a Tlolkku ‘living metal’—-and proceeded to pour it over themselves. Now eleven super-strong, effectively indestructible monks guards the Himalayas against all threats.

In Briton, a woman finds a cavern full of hibernating non-sentient Cambrian-era organisms. They awake, coat her, psychically bond to her, and now she exists with a symbiotic ‘suit’ of powerful-if-small creatures as her garments.

In South America, a married couple find a strange orange-colored dog, nearly dead on the side of the road, not knowing it to be a thoughtform. They nurse it back to health and, in gratitude, the thoughtform gives both husband and wife the ability to cause rainfall...but only when holding hands.

And so on!

[Earth-G]aliens

Posted: Sat Nov 05, 2016 6:24 pm
by Hoid
The Great Imperium!
Templates:
Placeholder.
Generic Ancient Template:
The Ancients are the elegant monsters at the pulsing heart of the Great Imperium...and it is they who make all decisions of ANY real merit.
Attributes:
Combat:
Saves:
Feats: Equipment 3 (control-rings 3), Fascinate 2 (Diplomacy, Intimidate), Fearsome Presence 1, Inspire, Master Plan, Leadership, Rage 2, Teamwork. [12pp.]
Skills:
Powers:
Ancient of the Great Imperium: Enhanced Feats: Benefits 1 (can use technology reserved only for the Ancients). [1pp.] Features 4 (decades-long sleeping, internal compartment 2 [inside their subconscious Resonances], longevity). [4pp.] —- [5pp.]
Augmented Ancient of the Great Imperium: Immunity 1 (aging; Extras: Affects Others, Aura; Flaws: Source [regular consumption of memetic cores]). [3pp.]
Designed to Endure: Features 1 (cast-Iron stomach). [1pp.] Immunity 10 (disease, full lifesupport). [10pp.] —- [11pp.]
Power of the Gods: Mental Transform 7 (any to any). [49pp.] Transform 7 (any to any). [49pp.] —- [98pp.]
Drawbacks:
Total Template Cost:
'Memetic cores'? Those my friends are more commonly referred to as 'souls'.
Generic Compassionite Template:
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Generic Machinist Template:
Attributes:
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Feats: Improvised Tools, Tech Expert (Demimachinery), Ultimate Effort 1 (Knowledges [technology]). [3pp.]
Skills:
Powers:
Cyberbrain Interface: Datalink 1 (Extras: Duration [continuous]; Flaws: Linked [to Cyberbrain Interface Machine Animation], Range [touch]). [1pp.] Machine Animation 1 (Extras: Duration [continuous]; Flaws: Linked [to Cyberbrain Interface Datalink], Range [touch]). [2pp.]
Drawbacks:
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Generic Many Template:
Attributes:
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Feats: Assessment, Dedicated 1 (performing harvest operations successfully and efficiently), Teamwork. [3pp.]
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Generic Monastic Template:
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Generic People Template:
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Generic Proleteriat Template:
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Generic Purist Template:
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Generic Sage Template:
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Generic Scout Template:
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The Stonebuilders!
Templates:
Placeholder.

Generic Stonebuilder-Remnant Template:
Stonebuilder-remnants are the barely sentient, left-behind bodies of the Ascended Stonebuilders: troglodytic echoes of something much grander much more cosmic.
Attributes:
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Gargantuan-but-Empty Bioshell: Features 1 (weighs only half what it should weigh). (1pp.) Growth 20 (Feats: Innate; Flaws: Permanent). (40pp.) --- (41pp.)
Drawbacks:
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Generic Unascended Stonebuilder Template:
about five or so Stonebilders did not Ascend (Urgrund being technically one of them).
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[Earth-G]Lemuria

Posted: Sat Nov 05, 2016 6:37 pm
by Hoid
Lemuria was once a lonely outpost of mighty At-Lan-Tuu, but then came the Many, and over one thousand Starborn and six thousand Starbeasts fled to Lemuria and closed the doors behind them. The doors were programmed to open after ten years; by that point, the Lemurians reasoned, the Many will be satisfied they'd succeeded and would well on their way to whatever unknowable reach had spawned them. With Starbeasts as livestock, the Lemurians settled in for a long, tedious wait.

Ten years in an enclosed space can drive people crazy---even superhumanity is vulnerable to cabin fever. And so, after three years down in the dark, one of the Lemurians went mad and sabotaged the doors, preventing them from ever opening. Convinced the outside world had been destroyed, this nameless lunatic thought he was saving Lemuria.

Lemuria had been designed to withstand a superhuman assault, and so even the Lemurians could not make their doors open. A panic quickly set in. There was a riot, and the lunatic fringe took control.

Over the centuries that followed, the captives of Lemuria tried to get on with life, but as lunacy set in, society degenerated. After the fanatics took ove, all pretense of normality was abandoned. In desperation, even the line between Starbeast and Starborn ceased to matter.

After a time, even inbreeding became impossible to avoid as families married into every other family. Genetic degeneration set in. Lemuria took a final descent into utter barbarity.

Eventually, though, the fortress began to shut down---one of the first things to go was lighting and sewage maintenance. People slowly went chalk-white and blind, and disease set in. Hundreds died, but those that survived were even stronger than before---and even more feral and deformed.

After countless centuries down in the dark...the doors to Lemuria suddenly opened. The Morlocks, as Lemurians are now called, have only slowly slipped up and out into a world utterly foreign to them. Though profoundly alien, Earth intrigues the Morlocks, who hunger for the bounty of this beautiful garden full of soft weaklings.

-//-\\-

What are Morlocks?
A form of Earth-G superhumans, Morlocks are the degenerate, blind, hideous Crossbreeds of Starbeasts and Starborn that recently emerged from Lemuria after millennia of imprisonment. Placeholder.

What differentiates Morlcks from others mutated by the Green Star?
Morlocks are hideous, and many are barely sentient. They also tend to be extraordinarily powerful, usually PL10/150pp+. Placeholder.

Are Morlocks evil?
In a word....maybe. It's MUCH more accurate to say Morlocks are savage and feral and massively inbred.

Who leads the Morlocks?
Placeholder.

Do any secrets of At-Lan-Tuu yet remain, buried in Lemuria?
Yes. Placeholder.

[Perpendicular-2]Iconic NPCs

Posted: Sat Nov 05, 2016 6:40 pm
by Hoid
[Perpendicular-2]"Five" Iconic NPCs!
the Bowl of Uruku: five iconic NPCs!
the All-Powerful:
Crunch writeup: Here, O pilgrim, is what thou seeketh!
PL11/184pp. A male catfish-deity, the All-Powerful rules the mighty Orichalcum Metropolis as an enlightened despot! Placeholder.

Gog, the Godslayer:
Crunch writeup:
PL12/222pp. Actually a Benign Tumor mutant Supermanalogue from Earth-B, Gog's untimely-and-unexpected exile to Linntuuu has led to him becoming an anti-divine freedom-fighter! Placeholder.

He Who Conquers:
Crunch writeup: BEHOLD!
PL12/238pp. A male lion-deity, He Who Conquers is a fearsome godly warlord known throughout the Bowl of Uruku as a reaver of especial cruelty! Placeholder.

Pharaoh kRaa'h:
Crunch writeup: Look ye here O traveler!
PL10/145pp. A male falcon-deity, kRaa'h rules the city-state of Khemri, a decadent metropolis amongst the People of the Black Sand.

KRaa'h is beyond wealthy; even his armor and weaponry are priceless, irreplacable treasures. Placeholder.

the Somnolent Dreamer:
Crunch writeup: Here, O traveler!
PL2/93pp. A female cicada-deity, the Somnolent Dreamer, despite being IMMENSELY physically powerful, is sluggish to the point of near-constant hibernation.

Worshipped throughout the Papermakers region as the goddess of dreams, insight and prophecy, the Somnolent Dreamer is an oddity, to be sure! Placeholder.

the Ultimate City: five iconic NPCs!
Sentinel Cat:
Crunch writeup:
PL9/151pp. ID code is Aleph-five-greengreetaura. Sentinel Cat is a sentient 'male' robot, but is not a Demimachine, thus skirting the edges of the Ban.

Sentinel Cat may transform into a house at, a hybrid cat/human or a lion. Furthermore, he regenerates powerfully quickly. Placeholder.

Sentinel Owl:
Crunch writeup:
PL10/151pp. Sentinel Owl is a sentient 'male' robot, but is not a Demimachine, thus skirting the edges of the Ban.

With wings, claws and a psychic 'awareness' that ONLY functions at night, Sentinel Owl is a terror to behold! Placeholder.

Sentinel Serpent:
Crunch writeup:
PL10/151pp. Sentinel Serpent is a sentient 'male' robot, but is not a Demimachine, thus skirting the edges of the Ban.

Sentinel Serpent is supreme elastic and can easily for, his body into primitive shapes! Placeholder.

Sentinel Wyrm:
Crunch writeup:
PL10/300pp. Male cosmic entity-turned-human. Sentinel Wyrm is truly unique, as he is a cosmic entity that was stripped of his vast celestial power and turned into a mere human, to watch over the Ultimate City for all time. With his superpowers gone, Sentinel Wyrm built the three other Sentinel-robots to assist him in his lonely task of guardianship.

Despite the lack of superpowers, Sentinel Wyrm nevertheless possesses the Wyrmstaff, a rare piece of functioning Demimachinery that allows the wielder to transmute matter in any way one wishes---but destroying bits of it, at the same time (making it lethal to use on living beings). Placeholder.

Wardbreaker Sorcerer:
Crunch writeup:
PL8/121pp. Real name is Elli Elanzth. Female human. A human from the far-off Bowl of Uruku, Wardbreaker Sorcerer has one of the few Demimachines that'll work unswervingly well on Linntuuu; in her case, an Everykey.

The Everykey can, as one may suspect, open any locked door, a trait that helps immensely in a locale where 99% of anything interesting is sealed away! Wardbreaker Sorcerer uses the Everykey to plunder the Ultimate City's tombs and stay one step ahead of its robot guardians. Placeholder.

the World of Stone: five iconic NPCs!
the Incarnation of the Body of the God:
Crunch writeup:
PL9/151pp. Forgotten old name was Wistirre. Male Totemic Priest cyclops human; the Incarnation of the Body of the Lion follows the Life-pathway of the Lion, and leads the Offspring of the Sun.

As an Incarnation, he rules 1/4th the World of Stone in his king's name. Placeholder.

the Incarnation of the Mind of the God:
Crunch writeup:
PL3/51pp. Forgotten old name was Ishirre. Female Totemic Priest psyklops human; the Incarnation of the Mind of the God follows the Life-pathway of the Ibis, and leads the Offspring of the Void.

As an Incarnation, she rules 1/4th the World of Stone in her king's name. Placeholder.

the Incarnation of the Power of the God:
Crunch writeup:
PL12/200pp. Forgotten old name was Aqksi. Male Totemic Priest mundane human; the Incarnation of the Power of the God follows the Life-pathway of the Crocodile, and leads the Offspring of the Earth.

As an Incarnation, he rules 1/4th the World of Stone in his king's name. Placeholder.

the Incarnation of the Spirit of the God:
Crunch writeup:
PL0/15pp. Forgotten old name was Arra. Female Totemic Priest mundane human; the Incarnation of the Spirit of the God follows the Life-pathway of the Beetle, and leads the Offspring of the Underworld.

As an Incarnation, she rules 1/4th the World of Stone in her king's name. Placeholder.

the King of the World Anu Skyfather:
Crunch writeup:
PL12/90pp. His real name is a carefully guarded secret. Male mundane human. A 'living god', Anu Skyfather is the despotic ruler over the entire World of Stone, ruling via the might of his Totemic Clergy and his Masked Bureaucrats. Any follows the Life-pathway of the Feathered Snake.

Anu's high PL comes from his position as one of the mightiest monarchs in all Linntuuu, and not due to ANY quality he himself possesses. Placeholder.

[The Beyond]a listing

Posted: Sat Nov 05, 2016 6:44 pm
by Hoid
The Beyond! [Part 1 of 2]
What's the Beyond?
Put simply, 'the Beyond' is everytHing thAt exIsts, weLl, beyond the OuTer SHEll that serves as the Forever Tree's dimensional 'skin'.

The Beyond is a place of raw potentiality, a slowly-churning stew of 'What if?' and 'Maybe?' It's diMensionAlly very uNstable, and the BeYond has a highly-corrosive efFect on 'stAble realities' suCh as thE Forever Tree.

One Thing thE Beyond isn'T, howEver, is chaos. The BeyonD may be raw possibility in the form of mutable space/time, but it's shifting cosmic tides are predictable, reliable and even deal able with. As events in the Forever Tree unfold, 'echoes' of those events ripple out past the Outer Shell, taking on new permutations, before washing away to oblivion.

What dwells in the Beyond?
A GrEt many horrifying things, actually, from the Cthulhu Mythos to Earth-Z's earthhaunts! The most terrifying, however, are the Vast-hulks, a species of ten-million-miles-long cosmic 'jellyfish'. Vast-hulks are ceaselessly hungry for entire multiverses to consume. Even for them, however, eating an entire multiverse cannot be accomplished alone, so Vast-hulks travel---usually!---in 'pods' of about a dozen meMbers. Placeholder.

What is the 'geography' of the Beyond?
the Outer Shell:
This is the outermost limit of the Forever Tree, actually being the membrane that dimensionally separates the stable multiverse from the chaos-infused Beyond. Antimatterbodies rule the Outer Shell utterly. These odd sentinels dissuade would-be explorers with horrific acts of uncompromising hyperviolence.

the Echoing Lands:
Pale, transitory and flimsy, the Echoing Lands are clinging to the Outer Shell on the Beyond side of the fence. The Echoing Lands are temporary "What if" timelines, possible ways events in the Forever Tree could have gone. Earth-K's Manifold Giants Wish their Mirrors up from the Echoing Land.

the Faded Lands:
Here, 'What if?'-style timelines grow more outlandish and change themselves out much quicker. Placeholder.

the Drift:
Here, change is slow and predictable and as inevitable as an earthquake. On a VERY localized level, TINY changes occur constantly. THIS is where the Majestoi dwell in silent contemplation... Placeholder.

the Tempest:
Causal reality breaks down in the Tempest, with everything happening at once, omnitemporally. Time-travel, in fact, functions by briefly 'diving' into the Tempest and 'regurgitating' oneself back into the Forever Tree, taking advantage of the Tempest's 'all-Time' qualities. Placeholder.

the Alien Shores:
These are other stable multiverses, and're nearly impossible to reach. The Beyonder herself only knows of one such alien shore---the Multi-Faceted Gem!---but others SURELY exist! Placeholder.

the Ends of Infinity:
Here, at the very outermost limits of the Beyond, sit multiverses with genuine magic, such as the high fantasy Architecturae and the Four Worlds of Ambideus.

Does the Star Corps have any interest in the Beyond?
Aum watches it, certainly;

Do the Sungods have any operatives in the Beyond?
No. None.

Well what about Sunsphinx, then?
Placeholder.

Is there anything, pardon the pun, 'beyond the Beyond'?
Quite a bit, actually. Countless universes and multiverses float in the Beyond, so far away from the Forever Tree as to be essentially unreachable. However, superheroes specialize in 'the impossible', and the following Alien Shores are known to a VERY select few:

The Architecturae is found within the Ends of Infinity, and is a multiverse where genuine magics are practiced. Focusing on a single planet and its habitable/inhabited moon, the Architecturae is home to humans, elves, dwarves and more! (The Qimrri dwell here in huge numbers.)
The Architecturae is MY creation!

Ha-Ayyutt is the alien, non-Euclidean realm of the Qimrri. Ha-Ayyutt is well within the Edges of Infinity.
Ha-Ayyutt is my own creation...

The Multi-Faceted Gem is another superhero multiverse. The Multi-Faceted Gem is found in the Alien Shores. Other than the fact that it's considerably larger than the Forever Tree, not much is known of the Multi-Faceted Gem.
The Multi-Faceted Gem is own my own creation.

The Mythos Realms, which is the multiverse containing the universes of Call of Cthulhu, CthulhuTech and Void roleplaying games. The Mythos Realms are found in the Alien Shores.
Obviously, the Mythos Realms are not of my own creation, being the creations of a rather awesome RPG company I am a great fan of!

The Resurgence, which is the universe of the Eclipse Phase roleplaying game. The Resurgence is found in the Alien Shores. Placeholder.
Obviously, the Resurgence is not of my own design!

World-and-Maze, a dark fantasy universe, which is found here.
World-and-Maze is a setting of my own design!

[Perpendiculars]the Black Coven

Posted: Sat Nov 05, 2016 6:47 pm
by Hoid
Amomg the six Perpendiculars, there are dimension-hoppers and worldstravelers. Some are cosmic heroes, doing good across six very strange universes. Some merely seek to learn, or explore, or gain phenomenal wealth. And others? Others are evil...very evil...!

Such is the case with the Black Coven...!

THE BLACK COVEN: The supervillain group of the six Perpendiculars.
Who, or what, is the Black Coven?
The Black Coven is a 12-member supervillain team gathered from all six Perpendiculars, under the leadership of nOmaun Beast. The Black Coven is infamous throughout the Perpendiculars for their raging acts of rampant cruelty, sadism and terror. Placeholder.

Who are the members of the Black Coven?
The Black Coven is led by nOmaun Beast (PL14/200pp male lion-god) of Perpendicular-2's Bowl of Uruku. NOmaun Beast is perhaps the greatest swordsman alive.

The 12 members of the Black Coven are: a'Hadh (PL6/125pp; team financier and chief recruiter of disposable mooks/mundane human with seemingly-limitless wealth), from Perpendicular-1; Aezoaor Finnili (PL8/140pp; team bad-ass normal/male failed would-be Stormblooded-turned-swordsman), from Perpendicular-1; Beautiful Corpseflower (PL14/222pp; team melee specialist/male beast with skin sharp enough to cut steel), from Perpendicular-4; Cernunnus (PL15/266pp; team heavy-hitter/male stag-god uber-brick), from Perpendicular-2; Dis Pater (PL9/151pp; team spokesman/male Sunsphinx matter-transmuter who can easily flow through stone), from Perpendicula-6; the Completed Engineer (PL11/190pp; team infiltrator/male 'puzzle'-thoughtform), from Perpendicular-5; Demonspawn (PL11/151pp; team melee specialist/female xenogen with 100 arms, each ending in a blade), from Perpendicular-4; Ma'at the Balance Restored (PL12/212pp; team generalist/female Sunsphinx all-around psychic), from Perpendicular-6; Machinist (PL9/190pp; team gadget-guy/male gadgeteer human), from Perpendicular-3; Mawggh the Shrunken (PL9/150pp; team pyromaniac/female tcho-tcho gadgeteer and low-grade pyrokinetic 'shaman'), from Peroendicular-5; nOmaun Beast (PL14/200pp; team leader/male lion-god), from Perpendicular-2; Voyager-in-the-Deeps (PL10/150pp; team ranged combat specialist/female human gadgeteer with a shapeshifting ur-weapon and a shapeshifting suit of powered-armor), from Perpendicular-3.

What goals does the Black Coven pursue?
Gaining omnipotence, of course! To be more precise, gaining omnipotence by finding and assembling the twelve Norn Quills, with which the Weavery---within the Perpendiculars, only!---itself may be directly altered. So far, the Black Coven has two Norn Quills, but is actively seeking more. Placeholder.

What allies may the Black Coven call upon?
Only one from outside the six Perpendiculars, but it's a doozy: the infamous Dr. Apocalypse of Earth-U. Dr. Apocalypse views the Black Coven as his 'bridge' into the six Perpendiculars, and will aid the Black Coven---occasionally!---as a result.

Other than Dr. Apocalypse, however, the Black Coven has only its own considerable resources to draw upon.

What resources may the Black Coven call upon?
Thanks to a'Hadh's unbelievable wealth, just any mundane resource imaginable, from across all six Perpendiculars. This includes mooks, monstrous animals of great strength and, most importantly of all, low-tier supervillain mercs.

Does the Black Coven have a base of operations, somewhere?
Yes. Named 'the Den of Destiny Thwarted', this palatial fortress is located deep in the Mirrti Wastes of Perpendicular-2. The Den of Destiny Thwarted is protected by mortal ex-slaves from the Bowl of Uruku, freed in return for guarding the fortress. They're known as 'the Liberated Soldiers', and're fanatically loyal to their rescuers.

Does the Black Coven solely restrict itself to the six Perpendiculars?
For the most part, yes.

What is the relationship between the Black Coven and the Sunsphinx?
In one word: hatred. The Black Coven and the Sunsphinx hate each other with undisguised loathing. Placeholder.

...and the Star Corps?
Placeholder.

...and the Red Sons?
Placeholder.

...and the Apkallu?
Placeholder.

...and the Tlolkku/Starvampires?
Placeholder.

/-

THE NORN QUILLS: Artifacts from the Day Before the Day of Days.
The Norn Quills---of which 12 exist---are artifacts of He-who-is-now-Dead, from his pre-apotheosis days in the unknowable lands of his birth. Really calligraphy pens, and not quills, the Norn Quills give the user utter omnipotence once assembled...but only within the six Perpendiculars. Furthermore, it is only when all 12 are gathered and each used by a different sentient being in unison with an identical goal in mind that this omnipotence is achievable, for, individually, each Norn Quill, while useful, is nothing spectactular! (It is for this reason the Black Coven has exactly 12 members!)

This is Godscriptorum Parchment, a psi-resonant paper capable of assisting the Norn Quills in their reality-altering tasks: Equipment 1 (a single sheaf of Godscriptorum Parchment; Feats: Indestructible). (1pp.)
Powers:
Endless Sheaf: Features 1 (a writer never runs out of space upon which to write). [1pp.]
Psi-Tasked Paper: Add the Variable Descriptor feat [any ‘Cosmic Power’] to any single power of the Norn Quill(s). [2pp.]

This is an individual Norn Quill: Device 5 (Demimachine calligraphy pen; easy to lose; Feats: Indestructible, Restricted 1 [writers in possession of Godscriptorum Parchment]; Drawbacks: Power Loss [-3pp; if taken outside the Perpendiculars]). (13pp.)
Powers:
Placeholder.

This is the assembled Norn Quills, when used properly and in unison: Device 52 (easy to lose; Feats: Indestructible, Restricted 1 [writers in possession of Godscriptorum Parchment]; Drawbacks: Power Loss [-3pp; if taken outside the Perpendiculars]). (154pp.)
Powers:
Placeholder.