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[Earth-Q]A general overview! Part one of four.

Posted: Thu Apr 11, 2019 12:18 am
by Hoid
[Earth-Q]A general overview. Part one of four.
The current year is 2018 CE.

What are the Archons? What are the Epochs?
Archons and Epochs are the main breeds of superhumans native to Earth-Q. Like all superbeings in the Earth-Q universe, they’re aquatic in nature. Both breeds are heavily physically mutated, being exquisitely designed to dwell in the water. Both breeds tend to be VERY psychic. Furthermore, both Archons and Epochs are half-Fish/half-human.

Archons are physically very imposing, and their mutations are considerably more extreme than Epochs’ mutations. Archons are hulking, yet are just as aquadynamic as Epochs. There’s very little subtlety about them, however. Smashing things with their bare hands is the preferred Archon combat tactic. Their psychic powers are blunt and extremely dangerous, both to the Archon and those NEAR them.

Epochs are lithe and bizarrely beautiful, albeit in a very alien manner. Their mutations are less extreme than Archon, and they’re far less hulking. Clever planning and intricate scheming comes naturally to them. Their psychic powers are rarely flashy, and’re often extremely subtle...even hard to notice!

Archons and Epochs are Titanblooded. Therefore: though it’s yet to happen, Earth-K’s Voidgiants are interfertile with both Archons and Epochs, creating strange Half-Giant hybrids. Furthermore, though it’s yet to happen, Archons and Epochs are strangely vulnerable to Ogresymbiosis, a mutating disease from Earth-L.

What are Earth-Q’s Fish?
When capitalized, ‘Fish’ refer to the Titanblooded alien refugees of The Ark, which crashlanded on Earth in the 1600s CE. After one of their number (the Sea Bishop) converted to Christianity, public perception of Fish changed from fear and xenophobia to awe and reverence. (By this point, most Fish have long since followed the Sea Bishop’s example and become Christian.)

Fish are entirely aquatic in nature, and’re rarely humanoid. They’re hulking and highly psychic, with a huge variety of different powers. They dwell in the wreckage of The Ark, now dubbed Atlantis, because The Ark possesses the only still-functioning Clonelabs. Fish, you see, are all sterile. Without cloning, they’d have died out long ago.

Fish pay a ‘tithe’ to the surface world by taking select humans to the Clonelabs are artificially splicing these people with Fish DNA. Thus are Archons and Epochs ‘born’.

Fish are dimly aware of Earth-K’s Manifold Giants and Earth-L’s Ogres, but Fish really don’t like to talk of their savage cousins.

What are the Deepwalkers?
Though most Fish are benevolent allies to humanity, this is not universally the case. Renegade Fish and their Archon and Epoch minions seek to dominate Earth and return to the stars. Called Deepwalkers, these rebels consort with Apkallu and Tlolkku, and hoard strange technology gathered from ‘tethers’ lowered into the Infinite Roots.

Tell us about the Bluewar.
The centuries-long Cold War between Deepwalkers and humanity is referred to as ‘the Bluewar’. Consisting of guerilla tactics and surprise attacks, the Deepwalkera refuse to commit to open warfare, remaining as shadowy as is possible.

Who is Earth-Q’s imperiex?
Surprisingly, Earth-Q’s imperiex has NOTHING to do with Archons, Deepwalkers, Epochs and Fish. Known as the Man Encased in Jade, he’s actually a WWII era patriotic power-armored man.
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What are the Salmon of Wisdom?
Created by Earth-Q’s imperiex, Salmon of Wisdom are VERY strange, being cloned sea organisms meant to be swallowed but not digested. Taking up residence in a being’s digestive track, Salmon of Wisdom slowly mutate the host into a psychic organism. These psychics are not necessarily Archons, Epochs or Fish, however, as all such mutations are internal.

Salmon of Wisdom are part of the tithe paid by the Fush to humanity.

Tell us about Earth-Q’s Apkallu. Are there hellchained on Earth-Q?
Apkallu are active on Earth-Q, albeit primarily as weapons-suppliers to the Deepwalkers.
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Tell us about Earth-Q’s Starvampires. Tell us about Earth-Q’s Tlolkku.
Tlolkku are active on Earth-Q, albeit as medical support staff to the Deepwalkers. They’re only mildly interested in Archons, Epochs and Fish.

Starvampires share this sentiment.

[Earth-Q]A general overview! Part two of four.

Posted: Thu Apr 11, 2019 1:08 pm
by Hoid
[Earth-Q]A general overview. Part two of four.
Tell us about the current state of Earth.
Unlike many Earths in the Forever Tree, Earth-Q is a land of bright, colorful optimism, where hope reigns and humanity’s better nature is on display. This isn’t to say Earth-Q is a utopia; far from it. Evil, unfortunately, even exists in such a hopeful place as Earth-Q. Racism, sexism, homophobia, religious extremism...all are horrid realities, even here. Even some Fish are evil, given over to bitter rage at their predicament on such a backwards planet.

How do humans view Fish?
In the beginning, humans viewed Fish as dangerous demons from the oceanic deeps. Upon the Sea Bishop’s conversion to Christianity, however, this attitude slowly changed, inch by creeping inch, over the next two decades. As the Sea Bishop prosletyized to his people back in The Ark, this situation only improved as more and more Christian Fush appeared in Europe.

Nowadays, humans view Fish as brothers, comrades even. Fish are fully protected under the Geneva Conventions and anti-Fish rhetoric is widely viewed as hate-speech.
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How do Fish view humans?
Fish attitudes towards human beings has evolved over time.

Nowadays, Fish consider humans to be beneficent allies and close friends. (The feeling, however, is NOT universally held by all Fish, however [such as with the Deepwalkers].) Splicing human DNA with Fish DNA is considered a gesture of great honor, and is gladly performed on their ‘landbound kin’. Fish see humans aa little siblings, and feel very protective of them.
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Tell us about Fish converting to Christianity.
The Sea Bishop was the first Fish to be captured by human beings. Taken to Prague and kept as a pet, a priest taught the Sea Bishop Russian and told him of Jesus. Ironically, the original Fish religion bears striking similarities to Christianity, and so the Sea Bishop converted. The king of Prague was so moved by this conversion that he ordered the Sea Bishop released. Before returning to the seas, the Sea Bishop made the sign of the cross and promised to prosyletize to his race.
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Tell us about the roles in civilization played by the Archons and Epochs.
As superheroes and supervillains, of course! Being agents of change on a vast scale, Archons and Epochs feel powerful urges to meddle in the affairs of others (irregardless of ethical or moral considerations); and primitive inbuilt tribal distinctions unconsciously drive Archons and Epochs to assume colorful ‘warpaint’—-ie, costumes.
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Tell us about Atlantis, otherwise called The Ark.
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[Multiverse-wide]Court of Hod/The Pact!

Posted: Thu Apr 25, 2019 8:10 pm
by Hoid
[Multiverse-wideThe Court of Hod/The Pact.
...,,..What is the Court of Hod?
...,,..The Court of Hod is a loose fellowship of supervillains from across the entire Forever Tree united in their service to the megavillain Hod of the Green Sun (an ape-god of Peependicular-2).
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...,,..What are the goals of the Court of Hod?
...,,..Multiversal domination, obviously! In practical terms, however, Hod will happily settle for stealing an imperiex-essence, which would make him as close to a genuine divinity as is possible to achieve in the Forever Tree.
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...,,..Who leads the Court of Hod?
...,,..Hod himself, of course, who else? None other would dare challenge such an apocalyptic god-monster.

...,,..Who belongs to the Court of Hod?
Each parallel-Earth and each Perpendicular—-even Aion!—-has one native belonging to the Court of Hod!
...,,..James Moriarry (Earth-A). The Napoleon of Crime. He’s the Court of Hod’s Lord Bureaucrat!
...,,..Entropus Rex (Earth-B). An alien warlord! It’s the Court of Hod’s Lord Warrior!
...,,..Dra-Tendora (Earth-C). An undead horror! He’s the Court of Hod’s Lord Builder!
...,,..STONE (Earth-G). An Unentombed! He’s the Court of Hod’s Lord Scribe!
...,,..The Earth Enthroned (Earth-L). A hulking He’s the Court of Hod’s Lord Enacter!
...,,..The Ancient Bearded Tree-King (Earth-N). A gigantic tree-bodies thoughtform. He’s the Court of Hod’s Lord Huntsman!
...,,..MOLOCH (Earth-S). A devil-Apkallu scientist-sadist! He’s the Court of Hod’s Lord Interrogator!
...,,..Hod the Green Sun (Perpendicular-2). He’s the Court of Hod’s Lord King!
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...,,..What resources can the Court of Hod bring to bear in any given situation?
...,,..Well...just about anything really, though not always on a large scale. Money is never an issue. Superpowered thugs are easily recruitable. The Court of Hod has a multiverse-spanning spy-network. They can even field thousands of mundane human soldiers at Will.
...,,..What they don’t have, is much open authority. The Court of Hod has taken the long approach, and Hod feels it best to slowly take over key organizations in each universe by slowly infiltrating them. Superpowered violence is to be avoided...if possible. By the time Hod is ready to declare himself, his agent’s will have been placed in every organization that matters.
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...,,..Where is the HQ of the Court of Hod?
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...,,.,What is The Pact?
...,,..The Pact, a servitor-cult of the Court of Hod, is a sect of supervillain manipulators, dealmakers and powerbrokers interested in accruing as much power and influence as they possibly can.
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...,,..What are the goals of The Pact?
...,,..To acquire wealth, privilege and power, and to enjoy life at the expense of others. Hedonists, basically, but driven by ambition. The Pact wants more. It cannot be satisfied with what it’s acquired; it always needs more.
...,,..Of course, The Pact is far more dangerous than mere selfish hedonists. They are every one of them manipulators, liars, swindlers, schemers and powerbrokers. They don’t want to be in charge; they want to be the guy who pulls all the strings, while the real boss takes flak for The Pact’s atrocities.
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...,,..Who leads The Pact?
...,,..Leading The Pact is a vile ‘satanic’ thoughtform named Dominic Kesses.
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...,,..Who belongs to The Pact?
Only the very best belong to The Pact, as Dominic is extremely discerning on who gets to join. You don’t approach them, they approach you.
...,,..Dominic Kesses (multiversal). A ‘satanic’ thoughtform!
...,,..The Deceiver (Earth-A).
...,,..Hecate (Earth-B). A gargantuan Olympian mutant!
...,,..Deus ex Machina (Earth-F).
...,,..Griffon (Earth-L).
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...,,..What resources can The Pact bring to bear on any given situation?
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...,,..Where is the HQ of The Pact?
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[Earth-V]Rustdeity...an overview!

Posted: Sun May 05, 2019 5:36 pm
by Hoid
[Earth-V]Rustdeity...an overview! Part one of five.
The various blocs.
Most of Rustdeity was, back in pre-Catastrophe days, divided into huge political regions called ‘blocs’. Every single Bloc has since fallen into ruin, though not ruination of universal type. Each Bloc has its own special form of toxic hellscape!
The Afacara Bloc.
Old Designation:
.........-Sub-Saharan Africa.
Capitol City:
.........-Ads Abab (‘Addis Ababa’).
Major Districts:
Minor Districts:
Population:
Sites of Note:
.........-The Burning Obsidian Flats; Echostation Iron-synod; Terran Spaceport.
Description:
.........-Well-Known as the genesis-point of humanity, the Afacara Bloc is empty wastes, spotted here and there with rotting cyclopean structures of unknown origin, more resembling giant titanium beehives than places for people to inhabit. Most are sealed up, and in these, strange drumming and the whine of buzzsaws can be heard any hour of the day or night.
.........-The wastes, themselves, resemble the dry deserts of the Noram Bloc. Long, long ago, the Afacara Bloc held incredible ecological biodiversity, but all that changed in the Catastrophe. Though not covered in unending city like most blocs, Afacara struggles to sustain complex life. The ozone is almost completely absent over this Bloc, making the sun seem over 33% brighter. The only lifeforms living here are desperate, cunning or hardy.
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The Awst Ral Bloc.
Old Designation:
.........-Australia and New Zealand.
Capitol City:
Major Districts:
Minor Districts:
Population:
Sites of Note:
.........-The Dreamhell; Echostation Titanium-synod.
Description:
.........-Glassed over entirely by high-end nuclear weaponry, the Awst Ral Bloc is utterly incapable of supporting life...save for the Dreamhell, a vast floating network of cities, the populations of which universally plugged into the Datasphere and universally fallen to utter barbarism. There’re known as Ghostpeople.
.........-Ruling each Dreamhell is an Icon worshipped as a god by the floating city’s human inhabitants. These Dreamhell Icons (‘Dreamengines’) have gone mad since the Great Catastrophe, as its been centuries since they were last maintained or upgraded.
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The Inda Bloc.
Old Designation:
.........-Bangladesh, India, Kashmir, Nepal and Pakistan.
Capitol City:
Major Districts:
Minor Districts:
Population:
Sites of Note:
.........- Copper-synod.
Description:
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The Locked Sea, Region 1-4.
Old Designation:
.........-The Atlantic Ocean and the Mediterranean Sea.
Main Control Center:
Drone Facilities:
Major Skynodes:
Minor Skynodes:
Sites of Note:
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The Locked Sea, Region 2-4.
Old Designation:
.........-The Pacific Ocean and the Sea of Japan.
Main Control Center:
Drone Facilities:
Major Skynodes:
Minor Skynodes:
Sites of Note:
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The Locked Sea, Region 3-4.
Old Designation:
.........-The Indian Ocean and the Persian Gulf.
Main Control Center:
Drone Facilities:
Major Skynodes:
Minor Skynodes:
Sites of Note:
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The Locked Sea, Region 4-4.
Old Designation:
Main Control Center:
Drone Facilities:
Major Skynodes:
Minor Skynodes:
Sites of Note:
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The Middees Bloc.
Old Designation:
.........-The Middle East and North Africa.
Capitol City:
Major Districts:
Minor Districts:
Population:
Sites of Note:
.........-Echostation Aluminum-synod.
Description:
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The Minlind Ajja Bloc.
Old Designation:
.........-Mainland Asia.
Capitol City:
.........-Bayjin.
Major Districts:
.........-Chyyna; Core; Tibit; Vetnam.
Minor Districts:
Population:
Sites of Note:
.........-Echostation Gold-synod.
Description:
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The Noram Bloc.
Old Designation:
.........-North America.
Capitol City:
.........-Apple Town.
Major Districts:
.........-Alskaa; Apple; Azteca; El Ay; Kanadani; Rock; Suthrin.
Minor Districts:
.........-Tehas; Washer’s Ton.
Population:
Sites of Note:
.........-Bastion; Einsteinium-synod; the Imperial Academy of Medicine; the Imperial Palace; the Shattered Labyrinth; Tempest; Xenogen Embassies.
Description:
.........-Once the capitol bloc of Rustdeity, Noram was always at the cutting edge of technology. The Imperial Palace—-heavily guarded even now by Icons and kill-happy robots—-is found in Apple Town, a vast metropolis bordering the Locked Sea [R1]. Hit hardest by the Great Catastrophe, Noram fell the farthest. Noram, a vast urban hellscape, it’s here that squats the Arcanengine and the surrounding Shattered Labyrinth....as well as the tower called Tempest, home of the half-mythic Tempestineers.
.........-Furthermore, uncounted hordes of beastmen infest Noram’s northernmost Districts, running free and wild through the dilapidated ruins of greenhouses turned to fungus and city streets filled with wriggling things from some unknowable place deep beneath the paved-but-broken earth.
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The Pacacip Bloc.
Old Designation:
.........-Hawaii, Japan, Malaysia, Oceania, Polynesia.
Capitol City:
Major Districts:
.........-Hawae District; Malayasar District; Nihon District; Ocean District.
Minor Districts:
Population:
Sites of Note:
.........-The First Echostation; the Imperial Academy of Sciences.
Description:
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The Roosa Bloc.
Old Designation:
.........-Eastern Europe, Mongolia and Russia.
Capitol City:
Major Districts:
Minor Districts:
Population:
Sites of Note:
.........-Echostation Cobalt-synod; the Imperial Foundries.
Description:
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The Sutham Bloc.
Old Designation: South America.
Capitol City:
Major Districts:
Minor Districts:
Population:
Sites of Note:
.........-Echostation Stone-synod; the Imperial Gardens; Standing Monk Pillar.
Description:
.........-In the distant, pre-interstellar period, this Bloc was a continent overflowing with life. jungles, rain forests, swamps—-it was a natural greenhouse on an epic scale. After man rose to colonize the stars, the people of Sutham turned their attention to restoring the damages they’d previously done to the landscape.
.........-When the Catastrophe hit, someone or something used mutagenic spores on Rustdeity’s breadbasket, causing it to mutate out of control. Now a toxic hothouse filled with animals, peoples and xenogen designed for primitive hunting and consumption, Sutham is no safe haven. The ecosystem may be thriving, unlike anywhere else on Rustdeity...but’s an eco-hell, full of misshappen, demonic abominations.
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The Suthees Ajja Bloc.
Old Designation:
.........-Southeast Asia (save for Vietnam, which belongs to the Minlind Ajja Bloc).
Capitol City:
Major Districts:
Minor Districts:
Population:
Sites of Note:
.........-Echostation Bronze-synod; the Imperial Zoo.
Description:
.........-In much better days, the much-more-sophisticated predecessors of the modern Tempestineers gathered in the Suthees Ajja Bloc to debate the current galactic situation, and to do so required the very best tech available. After the Great Catastrophe, these proto-Tempestineers died out, while the Calculatives—-the Icons that assisted the proto-Tempestineers in their research—-went feral and unleashed The Fog, a nano-cloud that transformed millions of resident biological entities into strange half-Icons stuck partway in the Datasphere. Existing as half-real monstrosities riven with broken coding, these Ghostpeople roam about the ruined cityscapes of Suthees Ajja, raising hell as they go. Meanwhile, the Calculatives exist in splendid isolation in the Godmesh, living fever-dream lives of absolute excess and absolute hedonism!

[Earth-V]A general overview! Part 2 of 5!

Posted: Sun Jun 02, 2019 4:28 pm
by Hoid
[Earth-V]Rustdeity...an overview! Part two of five.
Beacons of civilization.
Not everywhere on Rustdeity is a toxic mess, some bright dots of civilization do exist. These ‘points of light’ give hope that maybe, just maybe, Rustdeity may pull itself up out of its current desolation.

Bastion.
Old Designation:
.........-TAWIM (‘Terran Association of Worlds Imperial Military’) Base 8.88.
Bloc:
.........-Noram.
District:
.........-Washer’s Ton.
Zone:
.........-Si-Atell.
Status:
.........-91% functional bioelite biocreche.
Population:
.........-6,000 (99.999% biolelite mundane human). Only two superhumans live in Bastion: an Exotic named Imperious, and a biotwist psychic known as Mr. Ashcroft.
Language(s):
.........-Imperial (‘English’, albeit with several thousand years’ linguistic drift); primary.
Religion(s):
.........-Various, but mainly the Church of the Nameless God.
.........-Recently, however, a localized Cult of the Sleeping King has taken root, spurred on by ill-chosen words of a nearby cybermagus.
Leadership:
.........-Imperious, an Exotic superhuman sworn to their protection, is the official leader of Bastion...though his duties oftimes keep him very far a’field.
Notable Inhabitants:
.........-Beaumont, a bioelite mundane human and purveyor of ancient ‘lore’. May or may not be hiding secrets.
.........-Imperious (see above).
.........-Mickey, an alopecia-suffering bioelite mundane human woman, rescued by Imperious and now acting as Imperious’ voice to the folks of Bastion.
.........-Mr. Ashcroft, a male biotwist human, a rarity: a mutant blessed with telepathy, as opposed to ‘mere’ deformity! Considers himself a peer to Imperious.

The First Echostation.
Old Designation:
.........-Cape Canaveral.
Bloc:
.........-Noram.
District:
Zone:
Status:
Population:
Language(s):
.........-Binar (binary, basically); primary.
.........-Imperial (‘English’, albeit with several thousand years’ linguistic drift); primary.
Religion(s):
.........-As the central HQ of the Iron Enginseers, the natives of the First Echostation are universally atheist.
Leadership:
.........-The Holy Sire, always THE eldest male cybermagus, and the Great Mother, always THE eldest female cybermagus, rule the Iron Enginseer with a practically non-existent hand: so long as research is accomplished and science rediscovered, the two Enginseer faux-monarchs leave their fellows to more-or-less do as they please.
Notable Inhabitants:
.........-The Great Mother, a female cybermagus, is one of her sect’s twin leaders. She’s in a platonic, ceremonial marriage to the Holy Sire.
.........-The Holy Sire, a male Exotic cybermagus, is the ceremonial, platonic husband of the Great Mother. Able to summon duplicates of himself from alternate timelines that exist briefly in the Beyond thanks to an Apkallu helltech implant, the Holy Sire is slowly going insane.

The House of Michael.
Old Designation:
.........-St. Michael’s Cathedral.
Bloc:
District:
.........-ETallia.
Zone:
.........-Vata Roma.
Status:
Population:
Language(s):
.........-Alt-Imperial (‘Italian’, albeit with several thousand years’ linguistic drift); primary.
.........-Vati-Imperial (Church Latin, virtually unchanged over time); secondary, used primarily in religious services and sacred documents.
Religion(s):
.........-To be allowed into the House of Michael, one must convert to the Church of the Nameless God, specifically the COTNG’s Sanctified sect.
Leadership:
Notable Inhabitants:

Tempest.
Old Designation:
.........-The TAWSRC (the Terran Association of Worlds Space Research Center).
Bloc:
.........-Noram.
District:
.........-Apple.
Zone:
.........-Apple Town.
Status:
.........-100% operational bioelite biocreche; home base of the Tempestineers.
Population:
.........-7,000 (129 Tempestineers; 5,000 bioelite humans; 1,000 biotwist humans; the rest are various human-friendly xenogen).
Language(s):
.........-Imperial (‘English’, albeit with several thousand years’ linguistic drift).
Religion(s):
.........-Various, but mostly the Church of the Nameless God. Though not really a religion, many reject religion and’re atheists.
Leadership:
.........-The Tempestineers are, without a question, THE authority in Tempest.
Notable Inhabitants:
.........-The Demiurge, a male dreambeast beastman Tempestineer, one of only two such stormbeasts. A very powerful telepath/brick, albeit thanks to his dreamcrown and his Organisms.
.........-Tempestinaut, a female Sunsphinx Tempestineer; she’s the most powerful Tempestineer, as her Organisms turn her into a top-tier Supermanalogue. She hides her Sunsphinx status pretending instead to be a bioelite human woman.

[Earth-V]A general overview! Part 3 of 5!

Posted: Mon Jun 03, 2019 12:54 am
by Hoid
[Earth-V]Rustdeity...an overview! Part three of five.
Major inhabitants of Rustdeity.

Humanity: various strains of Homo sapiens.
Arcaninauts: Homo sapiens terribilis.
.........-Born exclusively in Noram’s Shattered Labyrinth, by basking in the cosmic force of the Arcanengine a regular sentient being may be transformed into a god-monster known as an Arcaninaut. Deformed and blessed with horrifyingly effective battle-mutations, Arcaninauts are mindlessly driven by the desire to inflict misery.
.........-Though still sentient, Arcaninauts are driven by that one goal, to despoil. To plunder. To destroy. It’s as inescapable to Arcaninauts as breathing. The Arcanengine literally instills this mindset into each new Arcaninaut’s very DNA.
.........-Three or so million Arcaninauts exist, currently. Thankfully, there are no Arcaninaut cybermagi or Tempestineers.
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biolelites: Homo sapiens sapiens.
.........-Baseline, mundane human beings. On Rustdeity, bioelites are dying out, bit by bit, generation by generation.
.........-Most bioelites have no superpowers, though exceptions—-ie, Exotics!—-obviously exist. Most Iron Enginseers and Tempestineers are recruited from bioelite stock, and many of the most powerful Arcaninauts were originally bioelites.
.........-Less than 20 million bioelites remain.

biotwists: Homo sapiens grotesque.
.........-Sadly becoming more and more commonplace as the years turn ever onwards, biotwists are human mutants, nearly none of which boast superpowers—-biotwists are, instead, saddled with horrifying deformities.
.........-Most Arcaninauts were once biotwists. Very few other superpowered groups have any biotwists among them. Biotwist Exotics do appear however rare they may be.
.........-There are a hundred million or more biotwists currently alive...
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Ghostpeople: Homo sapiens spiritus.
.........-Tens of millions of Ghostpeople currently exist, wild, mad and half-digital! Found exclusively in the Awst Ral and Suthees Ajja Blocs, Ghostpeople are a perfect example of the horrors AR and VR can accomplish if lef5 to run amok.
.........-A Ghostperson is a human being—-most of them biotwists—-permanently wired into the Datasphere, to such an extent the difference between biological consciousness and computer software ceases to exist. Infected with bad Code and living half in a fever-dream fantasy world, Ghostpeople no longer can discern reality from fiction. Every lie is true. Every rumor is factual. Every delusion is genuine.
.........-Thankfully, there are no Ghostperson Tempestineers.
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Iron Enginseers: Homo sapiens cybernetica.
.........-An organization of technicians, scientists and cyborgs, the Iron Enginseers are devoted to keeping the flickering, dying flame of science and technology alive, no matter the effort required.
.........-An Order of cyborgs one and all, Iron Enginseers are fighting a losing battle against the inertia of decay and forgetfulness. Even THEY know little of the more miraculous machines the Terran association of worlds created at its height, and cannot even maintenance others. Skynodes, for instance, are beyond the comprehension of any cybermagus, being built of human tech, xenogen tech and reverse-engineered Sunsphinx tech.
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Tempestineers: Homo sapiens rex.
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Beastmen: the savage remnant of military glory.
beastmen: generic beastmen.
.........-Baseline beastmen are simply referred to as ‘beastmen’.
.........-Goat-headed humanoids, Sapient but dim of intellect, beastmen were bred for aggressiveness and responsiveness to military discipline.
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dreambeasts: beastmen with dreamtechnology.
.........-A rarity, an extreme rarity, always the result of unethical cybermagus experimentation, dreambeasts are beastman cyborgs exclusively integrated with cybernetic dreamtechnology. Wired to the Godmesh and/or the Datasphere, dreambeasts are shamanic, animists even, believing, in their primitive way, Icons are spirits.
.........-Currently, less than a dozen dreambeasts exist.
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ghostbeasts: half-AI beastmen stuck in the Datasphere.
.........-Found only in Suthees Ajja Bloc, ghostbeasts are the beastman equivalent of Ghostpeople. Functionally, ghostbeasts share the qualities of normal beastmen as well as the unique powers of Ghostpeople.
.........-Several thousand ghostbeasts exist.

ironbeasts: beastman Iron Enginseers.
.........-Mostly too bestial to even comprehend technology, some rare few beastmen are chosen to receive cybermofification into dreambeasts. Most never make it past that point, serving as oracle-savants for the Iron Enginseers, spewing forth prophecy from datafeeds on demand.
.........-A rare few, however, demonstrate an intellect unheard of in most beastmen. THESE rare dreambeasts are further upgraded, given membership in the Iron Enginseers as an experiment. So far, these rare few ironbeasts are a stunning success. Focusing on weapons-tech, ironbeasts are front-line combatants for their human masters.
.........-Only a few dozen ironbeasts currently exist, all but two of them in the Noram Bloc.
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ogrebeasts: beastman Arcaninauts.
.........-Though rare, sometimes beastmen wander into the Shattered Labyrinth, and’re captured. Brought before the Arcanengine, beastmen’re no more resistant to the Arcanengine’s mutating corrosiveness and swiftly end up transformed into horrific ogre beasts.
.........-Several hundred ogrebeasts currently exist.
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stormbeasts: beastman Tempestineers.
.........-Two beastmen have been inducted into the Tempestineers; both are still alive, their Cultivation a recent event. One, a male named named Bor, is always in the field; the other, another male, known only as the Demiurge, stays nigh-exclusively in Tempest.
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xenobeasts: artificially created beastman/xenogen hybrids.
.........-Entirely artificial in gensis, only Iron Enginseers really produce xenobeasts in any real numbers. Even so, xenobeasts are rare, very, very rare.
.........-A mere handful of xenobeasts exist at any given time.
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Xenogen: stranded, far from home.
Apkallu: devils-made-into-physical-existence.
.........-Hell hath no fury like a xenogen literally convinced he’s a genuine devil. Driven insane by absorbing the satanic mythological thoughtforms of thousands of different human religions, the Apkallu have gone from merely evil to truly diabolical.
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eeffeer: remnants of a once-Mighty species, now fallen to rampant mutation.
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hyda: low-tier psychic enslavers of thoughtforms.
.........-Hyda were a powerful species in the Earth-V universe, but were crushed under by Terran troops early on in the association’s endless crawl forward into the galaxy at large. A species of brutal tyrants, they were spar3d extermination for one reason—-hyda have a natural psychic proclivity for capturing and binding thoughtforms. This ability was simply too useful for humanity to allow to be extinguished by way of eradication.
.........-Nearly a quarter million hyda live on Earth, mostly in the Afacara Bloc. Three hyda are currently also Arcaninauts. None are cybermagi and none are Tempestineers.
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masa saraq: They who lack bodies but still possess substance.
.........-Singular is massat saruq; plural is masa saraq.
.........-One solitary massat saruq is also an Arcaninaut.
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noQ: horrifying parasites.
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Sunsphinx: brightest gods in the inky night sky.
.........-The Sunsphinx watched The Catastrophe unfold in the Earth-V universe with stunned silence, but what truly stunned them was the Solar Lion’s explicit ban on Sunsphinx rendering aid to said Earth-V. No explanation was given. No exceptions were permitted. Even to this day, the Sunsphinx are unsure why their god-king forbids it.
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Tlolkku: multiversal menace.
Wherever in the Forever Tree you go, there too are the Tlolkku.
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Sapient Machines: a dying breed.
Botz: Mandragora robot servants of Jax the Sleeper.
.........-Each imperiex boasts servants crafted from their own imperiex-essence. Known as Mandragora, these Minions (as per the feat) vary greatly from imperiex to imperiex.
.........-Not much else is known of Botz. Even the cybermagi are as clueless as the rest!

daemons and daimons: xenogen-made AIs that lack bodies.
.........-Xenogen-made bodiless AIs are known as either daemons or daimons, entirely dependent on attitude. Only a few thousand daemons and daimons still survive.
.........-Daemons are xenogen AIs beneficial to humanity. This soesn5 necessarily equate to evil, however.
.........-Daimons are xenogen AIs harmful to humanity. This doesn’t necessarily equate to evil, however.
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golems: sentient human-made robots.
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Icons: human-made AIs that lack bodies.
.........-The Datasphere and the Godmesh require massive computing-power to function. Rather than bog down human minds with such tedious labors, the ancients built billions of bodiless AIs known as Icons. Existing solely within the Datasphere and/or the Godmesh, Icons have no physical forms and literal regard for the material universe.
.........-Now, of course, as skynodes slowly fail, both Datasphere and Godmesh shrink, vastly reducing the Icon population with each cascading system failure.
.........-However DESPITE all this, Icons STILL outnumber golems 100-to-1, as they’re pure software.
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xenodrones: sentient xenogen-made robots.
.........-Vanishingly rare, less than ten xenodrones still function, with another twenty in hibernation-mode. AI-equipped robots built by xenogen science, xenodrones are, by human standards, BIZARRE. Using technologies that boggle even cybermagi, xenodrones are powerful...and unpredictable.
.........-Currently, all active xenodrones operate on Rustdeity’s sole moon, a lifeless orb named Corrosion. They descend to Rustdeity on rare cloudless nights on missions of purpose—-the purpose of which is COMPLETELY unknown.
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Weirdness: found even on Rustdeity.
nephilim: ‘divine’ halfbreeds.
Yes, Rustdeity has nephilim...just virtually none. With a current population of three, 5hese nephilim are also all biotwists, being the offspring of feral wer thoughtforms ‘impregnating’ themselves after eating dozens of biotwists each.
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thoughtforms: warped, twisted, corrosive.
On Rustdeity, differentiating between AIs and thoughtforms can be hellishly difficult, oftimes outright impossible.
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undead: even death isn’t the end for some.
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[Earth-V]A general overview! Part 4 of 5!

Posted: Tue Jul 09, 2019 4:42 pm
by Hoid
[Earth-V]A general overview! Part 4 of 5!
The Sol System: a look at the home solar system of humanity.

The Orbital Shroud.
.........-In orbit around Rustdeity is a Shroud, so to speak, of dead ships, smashed satellites, annihilated space stations and, looming just within the moon’s orbit around Rustdeity, a supermassive mega-structure known as a ‘Gigaforge’.
.........-When the Great Catastrophe finally hit Terra, a whole fleet of ships arrived, some to loot and burn Terra, others to defend it. The space battle in the skies of Terra was epic, and Jax the Sleeping King himself brought an end to it, through means now long-forgotten. Now, this ocean of debris prev3nts ships from leaving Rustdeity...or coming to Rustdeity from beyond.
.........-A man-made spherical structure 1/6th the size of Luna, the Gigaforge’s original function is unknown. In superstition-laden Rustdeity belief, the Gigaforge is the shell of a sleeping deity, or the discarded weapon of a xenogen of titanic size. Lights still shine from its surface, but no signals come from it and no signals to it are heeded.

Corrosion (the Lunar Hellscape).
.........-The surface of the moon (named Corrosion) is a bombed out cemetery of Void-exposed structures littered with flash-frozen corpses, a sea of death that goes on for seemingly forever.
.........-However, it is below Corrosion’s surface where things get ugly. Riddled with miles-long tunnels no hermetically sealed, with life support barely holding out, Luna’s innards is a xenogen-infested wilderness. Xenogen are not human, and thus are not human in behavior or outlook. What thrives under the crust of the moon is like artwork by HR Giger, a non-Euclidean realm here science and biology are indistinguishable. Full of bizarre creatures rendered feral in the eyeless darkness, Corrosion is more like a nest of insects and stranger critters, than a city.

Mercury: A Dead—-Yet Moving—-Cinder.
.........-Once the mining planet in the Sol System, during The Great Catastrophe, sabotage resulted in catastrophic failure Mercury’s habitation/life support—-every single Mercurian died roasting over several horrifyingly torturous minutes.
.........-The machines, however, insulated against EMPs, kept going. Strictly non-sentient for fear of a golem uprising, Mercury’s machines continue to mine the planet. By this point, they’ve amassed a genuinely epic quantity of raw materials...just waiting, waiting for someone...anyone...to claim it for themselves.

Venus: A Planet Under Siege.
.........-A planet terraformed to be a wilderness retreat for the rich Terran elite, after a The Catastrophe, Venus reverted to being a toxic Hell...with three tiny stations full of terrified bioelites clinging on for dear life. Having fallen into isolated barbarism, these three ‘tribalhalls’ fight a never-ending battle with security-robots that no longer recognize humanity as ‘legitimate’ guests. Trying to wipe out these ‘squatters’, these machines show no hint or mercy, compassion or regret. Placeholder.

Mars: Here There Be Dragons.
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The Asteroid Belt: A Sea of Ship-Mangling Debris.
.........-In The Catastrophe, the asteroid belt was a site of major conflict, and it shows.
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Jupiter: Welcome to Hell. You’ll Never Escape.
.........-Jupiter still has a functioning society, but it is a society of hellish monsters. The Jupiterian moons were invaded by the Apkallu in the century following The Catastrophe, and the devil-xenogen turned turned these moons into a literal vision of Hell.
.........-Living as little more than herdbeasts caged in vast black citadels, Jupiterian humans live only to suffer for the pleasure of the Apkallu. Living lives of fear and paranoia, these humans roam the labyrinth of their prison/home, neverknowing when The Masters will come with knives and cruelty to snatch them away.
.........-Apkallu engage in absolute brutality with their herd of human playthings. Coming to Jupiter will make one realize that Rustdeity has it better than here. Unspeakable atrocities occur every day, to the jeering shrieks of easily-bored xenogen monsters.

Saturn: Where the Great Catastrophe Never Ended.
.........-Believe it or not, Saturn is nearly as bad as Jupiter...here, The Great Catastrophe never ended, two golem-led human sides fighting a conflict neither side even understands, anymore. The Tusks, who believe in a god named Jahakh, wage ceaseless war by unendingly shelling their enemies, the Rebaals. The Rebaals, for their part, believe Heaven has been taken over by nameless devils and that Jahakh is a false god. They fight by ceaselessly shelling the Tusks.
.........-Trenches crisscross each Saturnian moon, with massive gun batteries firing day and night, using an ammo supply truly epic in scope. The human soldiers’ve have all gone deaf, and the bright flashing glare of exploding missiles and flashbangs has rendered them half-blind. Patriotic music no one can hear anymore plays non-stop in tinny speakers rife of reverb, and uniforms have taken on Occult status. Superstition is rife and a pantheon of gods, based on long-dead military leaders, is upheld by Chaplains with no mercy and little sanity.
.........-Every so often, infantry howl like beasts across bullet-hell open fields, only for most get to get cut down. Only rarely is territory taken or lost. This permanent stalemate shows no sign of ever ending.
.........-Virtually every human on Saturn is a hideously deformed biotwist, with only the officer corps left as bioelites.

Uranus: Dead and Silent.
.........-Once a religious hermitage, Uranus and its moons are dead and silent, the cities bombed out and empty. Much could be salvaged here. Other than that, nothing happens here, nor will it likely eve4 happen in days yet to come.

Neptune: Life Will Find a Way...
Welcome to Neptune. Here at Neptune, we strive for excellence, both physically and mentally. We Neptunians are a thriving culture, amidst the wreckage of Sol. There’s no room for second-best, here! Come to Neptune! Neptune has food! Neptune has water! Neptune has people! Come to Neptune! We look forward to your arrival.

Please be prepared to be inoculated upon disembarking! This is a harmless process than will only take a few moments! Disease is a very
real threat. Cleanliness is Godliness, the ancients used to say. Here at Neptune, we believe this is the truth. Infection must be fought at every turn!

Come to
Neptune! We can’t wait to see you!


Attention! Attention! Attention! This is Sgt. Miko of the 3rd Sol Legion. Do not come to Neptune! Neptune has been compromised. Repeat, Neptune has been compromised. Necrotic alien reptiloids have landed, and are seizing control of the moons’ facilities. Do not listen to any broadcasts stating otherwise! Do not listen to other broadcasts stating otherwise! Neptune is compromised! Nep—-

SHRKKKKKKK

Welcome to Neptune. Here at Neptune, we strive for excellence, both physically and mentally. We Neptunians are a thriving culture, amidst the wreckage of Sol. There’s no room for second-best, here...

The Kuiper Belt: Bastion of the Mi-Go!
.........-Though the Cthulhu Mythos is currently focusing on infiltrating the Earth-E universe as its top priority, this has not prevented the mi-go from placing listening stations in the Kuiper Belt. Taking advantage of the looming threat of CipherOmegaFinal, the mi-go keep an eye on the Sol System.
.........-The Mythos will not strike here for centuries to come. But, when they do, they’ll be prepared. Such is the way of the mi-go...

The Oort Cloud: Armageddon, Delayed!
.........-CipherOmegaFinal...NOT a name people on Rustdeity are remotely familiar with. This is a shame, because CipherOmegaFinal is the greatest weapon humanity ever designed, and it is threaded throughout the Oort Cloud as a hidden agent of universal DOOM.
.........-A thread billions upon billions upon trillions of miles long and threaded throughout the Oort Cloud, Cipher OmegaFinal is a psychic weapon built from the hollowed out body of a dead thoughtform-turned-cosmic-entity. Entering the Sol System from beyond triggers the thread’s defenses, assaulting the intruders (if sentient) with Mind Blast 60, or (if machine) with Datalink 60 (Extras: Attacks).
.........-Leaving the Sol System triggers sensors that register you as enemies to Man, so re-entering the Sol System triggers the attacks listed above.
.........-Until the proper psychic command-codes are given, CipherOmegaFinal registers nothing and no one as valid to enter or leave the Sol System.
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Interstellar Space: A Silent Mystery.
.........-What happened to the wider universe? What became of the million-world-strong Terran association of worlds? No one knows. Every now and again, Rustdeity will receive some strange, inexplicable signal, some unknowable chatter, only to never hear that signal ever again. No signals sent into space have ever been returned.
.........-Perhaps they’re all dead, out there? Or...perhaps not.