The Forever Tree/M&M2e

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Hoid
Posts: 548
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-H]arhats and gorgons!

Post by Hoid » Thu Nov 30, 2017 7:18 pm

Earth-H: A dissertation on native superhumanity.
THE AWAKENED AND ASLEEP:
Who are Sleepers?
Sleepers’ are mundane humans. By definition, Sleepers have no superpowers.

97% of humanity consists of Sleepers. Placeholder.

What are ‘Sleepwalkers’?
Sleepwalkers’ are partially-Awakened psychics, only marginally powerful, being more akin to the low-powered psychics found in Star Trek or Babylon 5. Becoming a Sleepwalker forever annihilates one’s chances of become Awake, furthermore the Awakened can’t become Sleepwalkers!

0.5% of humanity consists of various kinds of Sleepwalkers. Placeholder.

Who are the Awakened?
Arhats and gorgons are Awakened, humans capable of accessing a HIGHLY specialized set of powers after years of a hellish training regimen.

2.5% of humanity consists of the two kinds of Awakened. Placeholder.

What is Awakening?
Awakening is the extremely dangerous practice by Way of which humans of Earth-H may become arhats and/or gorgons, and thus become superpowered!

/-

THE ASLEEP:
SLEEPERS:
What are Deep Sleepers?
Deep Sleepers are mundane humans who have no potential to Awaken, no matter HOW hard they try. Being a Deep Sleeper can be sensed by a select few arhats and gorgons, and appears to be genetic in nature.

It should be noted, however, that Deep Sleepers CAN become Sleepwalkers! Placeholder.

What are Light Sleepers?
Most humans are Light Sleepers, meaning they COULD, in theory, Awaken as an arhat and/or a gorgon. Light Sleeping is, presumably, genetic in origin—-meaning Earth-H may one follow Earth-Z to Space God Apotheosis...

It is possible, also, for Light Sleepers to become Sleepwalkers. Placeholder.

What are Fitful Sleepers?
Fitful Sleepers are incredibly rare, as they not only CAN Awaken, but feel overwhelmingly drawn to BECOMING Awake. Like Deep Sleepers, Fitful Sleeper-status appears to be genetic in nature.

Fitful Sleepers can’t become Sleepwalkers, as their genetic predisposition towards Awakening overwhelms all other possibilities. Placeholder.

-//-\\-

SLEEPWALKERS:
What are the Torpid?
Locked in a Sleep so severe it actually negates superpowers, the Torpid are feared by the Awakened and coveted by Sleeper society. The Torpud cannot shut this negation-aura down, however—-it is always on!

Being Torpid is psychic in origin. Placeholder.

What are Waking Dreamers?
Functionally the same as the Torpid, Waking Dreamers are superior to the Torpid, in that they can control their negation auras, turning them on and off as needed.

Being a Waking Dreamer in psychic in origin. Placeholder.

What are the Half-asleep?
Placeholder.

Can nephilim be Sleepwalkers?
Yes...it’s rare, though.

/-

THE AWAKENED.
ARHATS:
What are arhats?
Arhats are a type of Awakened superhuman ('gnosisbearers') native to this parallel-Earth who, through extremely dangerous asceticism may unlock pyrokinetic 'channels' allowing the generation of and control of fire, heat and, to a MUCH lesser extent, radioactivity. A rare few arhats are also telepaths and telekinetics, but none EVER possess cryokinesis.

Awakening powers as an arhat is dangerous in the extreme, as it requires decades of training to accomplish. Half of all would-be arhats die during the grueling training procedures.

Some arhats grow so emaciated they resemble corpses, and slowly become immobile. Known as full body sariras, these arhats sacrifice all mobility in return for immense pyrokinetic powers beyond that which is available to other arhats.

Roughly half of all Awakened are arhats.

That...sounds unpleasant...!
Yes, it it is excessively unpleasant but many willingly make the sacrifice anyhow in the hope of garnering great pyrokinesis!

How, exactly, does one go about becoming an arhat? Can[/i] Anyone do it?
Placeholder.

Can nephilim be arhats?
Yes, this is incredibly rare however.

-//-\\-

GORGONS:
What are gorgons?
A type of Awakened superhumanity ('gnosisbearers') native to Earth-H, gorgons are humans that have ritually blinded themselves after seven years of prayer and preparation. Upon successful Awakening a new gorgon may access the Mythsphere, a Resonance of thoughtforms conforming to human storytelling, to draw down a godform based on a single mythological monster. These Mythforms tend to be overwhelmingly physical in nature, with only a rare few possessing powers not physical in nature. Most gorgons, therefore, possess some degree of superspeed and/or superstrength.

Roughly half of all Awakened are gorgons.

Seriously??!
Yes. People will do anything for power, sometimes.

How exactly does one go about becoming a gorgon? Can anybody do it?
Placeholder.

Can nephilim be gorgons?
It’s only happened a couple of times, but, yes, it is possible.

-//-\\-

ARHATS AND GORGONS:
Why would anyone go to such extremes to gain powers?
Power is tempting, and the power of a god, however unpleasant, is extremely tempting, irregardless of suffering or ill-health.

For arhats, channeling fire is a pleasure even sex cannot compare with, and it swiftly becomes addictive. For gorgons, the raw physicality of godforms is akin to an ecstatic trance. Both types of Awakeners feel intoxicating bliss when using their powers...!!!

However...

...should an arhat cease his austerities or a gorgon’s blindness be healed, then they will lose their powers until these conditions return to ‘normal’. THIS is the price the Awakened pay for their superpowers—-a horrific price, indeed!

Is it possible to be both an arhat AND a gorgon?
Yes. But, it takes such unique individuals that it's only happened a few times; these 'enlightened beasts' were terrifyingly powerful and ruled entire countries as necromantic Beast-Prophets!!!

Currently, however, only two Beast-Prophets live, and, perhaps by choice, neither of them rule vast stretches of land and neither do they command the fate of millions.
Last edited by Hoid on Sat Jan 06, 2018 3:02 am, edited 13 times in total.

Hoid
Posts: 548
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-G]the Beast of Sherwood and the Dreaming Childe!

Post by Hoid » Fri Dec 01, 2017 5:37 pm

Infamous Starbeasts:
The Beast of Sherwood:
Crunch Writeup:
PL10/90pp. Sherwood Forest has a monster in it...OR a noble defender. No one is quite sure which. A most unusual stag has taken up residence in Sherwood Forest, and everyone looks on with fear and trepidation.

Once a poacher in the king's forest, George O'Shae was transformed by the Green Star into a magnificent stag. A hulking specimen with a massive set of antlers, the Beast of Sherwood has lost his intellect, but retains his human creativity and his obsession with the forest that is now his home.

All predators---even human ones!---that enter Sherwood Forest learn to regret it, and swiftly. The Beast of Sherwood hunts them down, using strategies and tactics no mundane animal could dream of. Even the local aristocrats are hunted, for the Beast suffers no hunters and cares nothing of social standing.

Still...George had seven children, and so youths are safe from the Beast; in fact, the Beast will safeguard them, guide them to good food and clean water, them lead them safely home.
This is the closest Europe will ever get to an Arthurian "Questing Beast"...

The secret to the Beast of Sherwood’s immense power is that Sherwood Forest is a witchland.
/-

Infamous Starborn:
The Dreaming Childe:
Crunch Writeup:
PL10/129pp. Once a "village idiot" tolerated by his village only because of his father's local standing, Frenchman Renoit Valjean was changed by the Green Star in a most unusual way: he died...and then became a Starborn. Existing now entirely with "the collective unconscious" and flitting from dream to dream, his intellect vastly boosted, this Dreaming Childe rewards goodly folk with happy dreams and restful sleep; the evil he inflicts horrid nightmares and rampant insomnia upon, to the point of madness. Religion does not enter the Dreaming Childe's equation...which has led to Mother Church declaring him a demon. But how do you hunt and kill a Starborn who only exists in dreams...?

The Dreaming Childe is a member of the Nightmare-Carnival, though only nominally.
The Dreaming Child wrote:"Reap now what you have sown!"
A benevolent Freddy Krueger!
Last edited by Hoid on Sat Dec 02, 2017 12:39 am, edited 1 time in total.

Hoid
Posts: 548
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-G]Hamblin, England!

Post by Hoid » Fri Dec 01, 2017 5:51 pm

The township of Hamblin, England:
The entire town of Hamblin, England Vanished all at once. Not even buildings remain. The wind howls forlornly and people claim they hear scratching whispers in the breeze.

But...they are not entirely gone. You see, a limited form of communication with Hamblin is possible, a trait unique to this township alone.

You see, the only structure remaining in what was once Hamblin is Hamblin's well, which is now dried up. If someone shouts a question down the well at daytime, their voice just echoes mundanely. But, should they do so at night...they might just get an answer.

After this property was accidentally discovered, thousands of the curious have camped in and around the land that once housed Hamblin. They shout questions into the well, and receive some startling answers.

Here are some of the more interesting Q-and-A's:

Q: Where are you?
A: In Hamblin. Where are you?

Q: Are you aware you're Vanished?
A: We didn't Vanish; everyone else but us Vanished!

Q: Are you in Heaven?
A: No, we're in Hamblin, by the well. Are you stuck down the well, because we can't see you...

...and so on. In essence, while Hamblin Vanished from most of the world, most of the world Vanished from Hamblin's point of view.

MacynSnow
Posts: 553
Joined: Tue Dec 20, 2016 2:56 pm

Re: [Earth-G]Hamblin, England!

Post by MacynSnow » Sat Dec 02, 2017 9:16 pm

Hoid wrote:
Fri Dec 01, 2017 5:51 pm
The township of Hamblin, England:
The entire town of Hamblin, England Vanished all at once. Not even buildings remain. The wind howls forlornly and people claim they hear scratching whispers in the breeze.

But...they are not entirely gone. You see, a limited form of communication with Hamblin is possible, a trait unique to this township alone.

You see, the only structure remaining in what was once Hamblin is Hamblin's well, which is now dried up. If someone shouts a question down the well at daytime, their voice just echoes mundanely. But, should they do so at night...they might just get an answer.

After this property was accidentally discovered, thousands of the curious have camped in and around the land that once housed Hamblin. They shout questions into the well, and receive some startling answers.

Here are some of the more interesting Q-and-A's:

Q: Where are you?
A: In Hamblin. Where are you?

Q: Are you aware you're Vanished?
A: We didn't Vanish; everyone else but us Vanished!

Q: Are you in Heaven?
A: No, we're in Hamblin, by the well. Are you stuck down the well, because we can't see you...

...and so on. In essence, while Hamblin Vanished from most of the world, most of the world Vanished from Hamblin's point of view.
I always found this one of your most facinating places in Earth-G,just for the sheer number of game sessions you could do w/Hamblin: why'd the whole town vanish,but not the well?...If you climbed down into the well at night,would you wind up where Hamblin is?.....the questions are mind-boggling..... :shock:

Hoid
Posts: 548
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

Re: The Forever Tree/M&M2e

Post by Hoid » Mon Dec 04, 2017 1:07 am

Thanks!

There’s also some upcoming revelations about Earth-G’s Entombed.
Last edited by Hoid on Thu Jan 04, 2018 3:25 am, edited 1 time in total.

Yojimbo
Posts: 302
Joined: Tue Aug 22, 2017 8:31 pm

Re: The Forever Tree/M&M2e

Post by Yojimbo » Tue Dec 05, 2017 3:38 pm

This is such a fun thread to read.

Hoid
Posts: 548
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

Re: The Forever Tree/M&M2e

Post by Hoid » Tue Dec 05, 2017 6:48 pm

Thanks! I really appreciate it!

Hoid
Posts: 548
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-F]Non-Machine-Deity/non-Machine-Titan superhumans!

Post by Hoid » Wed Jan 03, 2018 12:47 am

In overview:
Machine-Deities
and Machine-Titans are NOT the ONLY superhumans on Earth-F. Truly, MOST superhumans of Earth-F fit the above categories...but not ALL of them! In addition, Earth-F has firewalkers, Dedicates and Riders and Steeds!

What are firewalkers?
Firewalkers are ‘failed’ Machine-Deities—-their bodies VIOLENTLY resisted transformation, causing them to be permanently wreathed in biokinetically-fueled fire. Incredibly destructive—-as they can’t douse themselves, even in the vacuum of outer space—-firewalkers are seen as demons in Europe, and as ‘small’ gods through much of Asia.

Less than 300 firewalkers exist at the present time. Placeholders.

What is soulflame?
When a firewalkers is kindled, their memetic cores alight, slowly burning away the firewalker’s lifeforce. Thus, given time, all firewalkers are guaranteed a VERY early death...! This ‘soulflame’ is a MUCH more primitive version of the celestial and refined starryfire...!

What are the Dedicates?
Given over to study of the alien Dedication-gem, Dedicates are a tiny order of Tibetan Buddhist monks able to channel their singular Device to perform a huge variety of psychic phenomenon. Without this shared Device, all Dedicates would lose their powers.

Less than 50 Dedicates exist at the present time. ALL of them are Tibetan Buddhist monks. Placeholder.

Can firewalkers become Dedicates?
No. Having soulflame precludes attaining to the Dedication-gem.

Can Machine-Deities and Machine-Titans become Dedicates?
In theory...yes. It hasn’t happened...yet.

Can Riders become Dedicates?
In theory...yes. It hasn’t happened...yet.

What is the Dedication-gem?
A Demimachine shaped like a brilliant, unbelievably pricy gem, the Dedication-gem allows those who bond with it access to a huuuuge array of psychic powers!

Bonding with the Dedication-gem is a time-consuming process that only the Dedicate order of Tibetan Buddhist monks has access to. The bonding process takes several weeks, during which the Dedicate-to-be astrally projects inside the Dedication-gem—-a tiny Resonance, to be truthful—-while their physicalities lay in a death-like state. Inside the Dedication-gem, the Dedicate-to-be argues koans with an inscrutable order of possibly non-existent ‘gods’—-which may just be a psychodrama played out solely inside the applicant’s mind—-for the ‘spell’ that will ‘tame’ the ‘heavenly relic’.

Only a maximum of 119 people may bond with the Dedication-gem. Currently, less than 50 Dedicates exist, hidden under the Himalayan Mountains in a subterranean Buddhist monastery. The Dedication-gem has a broadcast-range that emanates across the Sol System’s entire ‘habitable zone’.

The origins of the Dedication-gem are somewhat unclear, as the Dedicates themselves tell wild—-and possibly delusional—-stories of the Tibetan gods delivering it to them a ‘billion lifetimes ago’, before the world ‘turned strange’.

What are Riders? What're Steeds?
Riders are humans suffering from the nuckalavee virus. Each Rider is paired with a Steed; they share a telepathic link. Riders mutate, but only in a subtle manner; these mutations’re usually readily concealable.

Steeds are donkeys, horses, mules and ponies suffering from the nuckalavee virus. Each Steed is paired with a Rider; they share a telepathic link. Steeds mutate horrifically, changing into monstrous shapes straight from a madman’s worst fever-dreams.

Merely a dozen Riders and Steeds exist at the present time. All of them are from the exact same Christian Knightly Order, the Order of St. Lazarus—-leper knights cured of their condition by infection with the nuckalavee virus. Placeholder.

What’s the nuckalavee virus?
The nuckalavee virus is an alien virus bioengineered by the lulkilil, ancient and now extinct enemies of the Apkallu. Placeholder.

Where does the nuckalavee virus originate?
Aliens. Obviously. To be specific, a species of sentient insectoid humanoids known as the lulkilil. Once fierce rivals to the multiversal menace of the Apkallu, the lulkilil sought to unleash a virus to create super-soldiers of their own. The last remaining lulkilil La Zara Ziz (PL2/20pp, mundane lulkilil), came to Earth, fleeing her people’s extinction, and bringing 12 viable vials of nuckalavee virus with her—-which she gave to the twelve greatest knights of the Order of St. Lazarus!

Hoid
Posts: 548
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-E]The Godorb!

Post by Hoid » Mon Jan 08, 2018 4:50 pm

Earth-E: the Godorb.
A spherical handheld Demimachine, the Godorb is one of the few direct Demimachine creations of the Worldfather to've survived to the modern day. Capable of harnessing reality, itself, on a fundamental level, he who wields the Godorb may as well be a god himself.

Currently residing on Earth-E, the Godorb is in the possession of the Architect, a mundane human with severe delusions of grandeur---delusions the Godorb helps him bring into genuine reality!

the Godorb: Device 50 (spherical handheld wonderworking Demimachine; easy to lose; Feats: Indestructible; Flaws: Noticeable [the Godorb has a massive energy-signature]). [101pp.]
Powers:
Limited Wishgranting: Create Object 5. [10pp.] --- [11pp.]
AP: Limited Wishgranting: Enhanced Feats: Benefit 10 (wealth 10 [fabulous, neverending wealth!!!]). [1pp.]
Outward Reality-Rewriting: Transform 22 (any to any; Extras: Duration [continuous]). [198pp.] --- [200pp.]
AP: Inward Reality-Rewriting: Shapeshift 22 (Extras: Duration [continuous]). [1pp.]
AP: Psychic Reality-Rewriting: Mental Transform 22 (any to any; Extras: Duration [continuous]). [1pp.]
Spatial Reality-Rewriting: Space Flight 2 (Extras: Area [shapeable]; Flaws: Platform). [2pp.]
Temporal Reality-Rewriting: Immunity 2 (temporal effects). (2pp.) Super-Movement 5 (dimensional movement 2 [any parallel-Earth to any parallel-Earth], temporal movement 3 [anywhen to anywhen]). (10pp.) --- [12pp.]
---/::>This is a completed Godorb build.

Hoid
Posts: 548
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[All six Perpendiculars]The Duo Dreamers!

Post by Hoid » Mon Jan 08, 2018 5:00 pm

The Duo Dreamers: Somnolent and Indolent.
Embodying the six Perpendiculars, but not quite rating as higher-order intelligences, the Duo Dreamers were once mundane humans from Perpendicular-1, who attained vast powers by dividing equally and consuming the Fruit of the Tree of the Knowledge of Veils and Rhythms and Songs.

-//-\\-

the Indolent Dreamer: He-who-is-Daydreaming.
Crunch Writeup:
The Indolent Dreamer is a complex entity, being both PL12/151pp (when in activeform) OR PL25/3340pp (when in dormantform), a rather radical division of prowess. When in activeform, the Indolent Dreamer is an elegant beauty, long-limbed and slender, adorned in gems, jewelry and precious metals. His visage is pleasing to the eye and he moves with grace and economy of motion.
But...when in dormantform...the Indolent Dreamer's physical perfection unweaves, opening up like a horrific puzzle box to reveal the madness within. In dormantform, the Indolent Dreamer is a tiny gibbet of bloody flesh'n'bone, surrounded by a miles high psychic radius of planet-crushing pyrokinesis.
The Indolent Dreamer is capable of waking up --- but only briefly. However, both Dreamers, when fully asleep, can telekinetically merge into the Catatonic Dreamer.
The Indolent Dreamer's body lays deep within the planetary core of Perpendicular-1, and is protected by Gloaming (a Stormblood who went renegade); his consciousness slumbers astrally in the upper atmosphere of Perpendicular-2, watched over by Skycrying Swordsman (an eagle-god); meanwhile, his powers are attached to the biome of the entirety of Perpendicular-3, and're safeguarded by Iximnixim (a robotgod).

-//-\\-

the Somnolent Dreamer: She-who-is-Dreaming.
Crunch Writeup:
The Somnolent Dreamer is a complex entity, being both PL12/151pp (when in dormantform) OR PL24/3300pp (when in torporform), a rather extreme division of power-scaling. When in dormantform, the Somnolent Dreamer is a statue---indestructible and immobile and unmoveable, carved to resemble a young woman of great beauty.
But...when she allows herself to go into a hibernation...the Somnolent Dream's physicality shatters, revealing a riot of radioactive neon colors beneath the destroyed shell. In this torporform, she's both miles high and yet lighter than a feather.
The Somnolent Dreamer cannot wake up but can come fairly close to it, albeit but momentarily. However, both Dreamers, when fully asleep, can psychokinetically meld into the composite-entity called the Catatonic Dreamer.
The body of the Somnolent Dreamer is at the planetary core of Perpendicular-4; her consciousness lairs in the rotting brain of He-who-is-now-Dead; meanwhile, her powers are entangled into the essence of Perpendicular-6.

-//-\\-

the Catatonic Dreamer: They-who-endure-Oblivion's-Caress.
Crunch Writeup:
When the Indolent Dreamer and the Somnolent Dreamer both plunge deep into unconsciousness, they physically enter a symbiosis, becoming the unified Catatonic Dreamer.

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