[M&M 3e] Ex-Disney

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proditor
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[M&M 3e] Ex-Disney

Post by proditor » Thu Feb 02, 2017 3:13 am

It’s a world of laughter…well it was. Now it’s truly a world of tears.

Three years ago the first superheroes appeared in a flash of hope, mystery, and excitement. They took the world by storm and soon they had become household names as they tried to figure out their place in society. Things had just started to settle down when the Exes appeared.

No one wanted to call them Zombies, that was way too politically charged a word to use, but hey, if it shambles like a zombie, decays like a zombie and eats brains like a zombie…well of course you call it an Ex. Ya know, for Ex-human.

The heroes did what they could, but the world fell apart far faster than even they could fathom. As the planet slipped into anarchy, small groups clung to existence as the future of humanity tottered on the brink of extinction.

But we all know that there is a place. A special place of hope and joy. Some call it the happiest place on Earth. Five thousand survivors and their superhero guardians call it home as they try to salvage civilization from the ruins of apocalypse.

Welcome to Ex-Disney

(So yeah, this is my regular Supers game. The setting has taken some BIG divergences from it's humble start as an Ex-Heroes homage. More to follow.)

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proditor
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Re: [M&M 3e] Ex-Disney

Post by proditor » Mon Feb 06, 2017 6:22 pm

Year One

In the aftermath of the first attacks of the Exes, a few things became clear. They were very hard to take down unless you shot them in the head, or in some way severed the link between the brain and the spine. Blowing up the brain worked, but so did sufficient torsion to the neck. This was hard won knowledge and the ranks of the Exes swelled dramatically in the first few days as those capable of inflicting the kind of damage required generally weren't Zombie movie fans, and the real Zombie fans weren't as capable.

As humanity began to look like it was going to slide on over into the extinct category, two major changes occurred in the world. One, the supers really got involved, and from both sides of the whole good/bad divide. Former villains worked side by side with heroes to keep themselves and the few remnants of humanity left alive.

The other was the creation of the "Castle Doctrine". In several places across the country, decently sized groups managed to find areas where they could hole up and more easily survive the continuous onslaught of the Exes. In Los Angeles, this was an old Movie studio lot. In New York, a complex of museums and out buildings, and in Orlando Florida, it was the Contemporary Hotel.

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proditor
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Re: [M&M 3e] Ex-Disney

Post by proditor » Mon Feb 06, 2017 6:39 pm

Next up: Player introductory handout for the game.

Life at the Contemporary Hotel complex in post-apocalypse America. (This should really be edited again, but it'll get you the gist)

1) The "commander" of the complex is a 14 year old boy known as "Master Control" when he can get people to call him that, or Switchboard when he can't. He changed his name again recently when he added armor and a gun mount to his wheelchair. He now goes by "Think Tank". He has two known Super Powers: Logistical/Mathematical Genius, Low level broadcast telepathy. Using these powers, He is able to maintain eyes and ears on the entire complex, and relay requests for help. He also is able to stretch the resources of the compound to their utmost efficiency. His real name is Dwayne Alexander.

2) The undead are not referred to as Zombies, but as Exes. The term was popularized originally as Ex-Human, mostly because no politician wanted to publically say "Zombie" and flush their career, and that was then shortened to Exes or Ex's.

3) Ammunition is not plentiful. The only people allowed "unrestricted" use are Precision and Ranger. The weapon that accounts for the most Ex kills is the Pike; usually rammed through the gates and into the squishy bits of an Ex's head.

4) There is a contest amongst the gate guards to see who can bag the best Disney character. A lot of the actors died in costume during their final days as they tried to keep people calm and happy amidst the chaos. Since the Magic Kingdom is nearby, the characters sometimes wander over. The contest has been officially discouraged as no one wants a guard getting hurt trying to bag Mickey Mouse while ignoring the Ex that bites his face off. The current highest ranking kill among the guards is Goofy. The highest kill period, is by Meek, when he killed Cinderella in her castle.

5) Yes, there are Super-powered Exes. They tend to do most of the stuff the others do; wander around looking for something to eat. The ones in the area where distracted away early in the building process, and hunting them down is part of the year two plan.

6) Zombie behavior: They hunt by sight and hearing, just like humans. They don't have super scent capabilities because neither do living humans. If you can distract a zombie with noise and getting it going in the right direction, it will wander off. Of course, something may make it turn around and wander back later. They display no cognitive ability beyond the need to feed.

7) The Ex disease is rock-solid stable. No mutation or variation in over a year of continuous study. It is not cross species viable at all. It is in all regards, completely benign to the host, and does nothing until the host dies. Then it brings them back as an Ex and severely retards the rate of decomposition to almost nil. Especially in a place like Florida, they should be long rotted and gone, but there have been no indications that this will become a factor for at least the next 5 years.

8) The host dies as a result of all of the other diseases that exist in/on an Ex. In the beginning, people just got sick and then eventually died. But by now, the diseases in an Ex are manifold, and extremely deadly. It is theoretically possible to treat someone with the diseases, but to date, it has never happened quickly enough to keep the host alive. Once they die, they come back as an Ex.

9) Yes, everyone has the Ex disease by now. It could be gone within 5 generations, but that's partly speculative.

10) Over the last couple of years, the complex has swelled with people, and now stands at roughly 5000 (iirc?) squeezed into the walled compound. Space is starting to become an issue.

11) There is now a civilian government run by three "heads of state" that answer to a parliament.

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Bladewind
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Re: [M&M 3e] Ex-Disney

Post by Bladewind » Mon Feb 06, 2017 8:02 pm

Fun fact for you... EPCOT.... Experimental Prototype Community of Tomorrow... Lots of gardens there. :D

Either way, love the notion here !
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
The Merge: Character List

Bladewind's 3ed M&M Builds

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HalloweenJack
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Re: [M&M 3e] Ex-Disney

Post by HalloweenJack » Mon Feb 06, 2017 10:46 pm

yeah I kinda dig this too

MacynSnow
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Re: [M&M 3e] Ex-Disney

Post by MacynSnow » Tue Feb 07, 2017 6:36 pm

i'd love to play in a game like this(it kindof remind's me of Dead Of Winter-meets-Mutant's and Masterminds),if you need help setting it up let me know&i'll help... :)

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proditor
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Re: [M&M 3e] Ex-Disney

Post by proditor » Tue Mar 28, 2017 12:38 am

Thanks for the replies folks. This was my regular tabletop game, but unfortunately, for now at least, "was" is the operative phrase.

I'll try and get some more stuff in here soon, at least enough to show you where we were after a couple years.

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