The Green Star Universe-Rebirth!

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MacynSnow
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Joined: Tue Dec 20, 2016 2:56 pm

The Green Star Universe-Rebirth!

Post by MacynSnow »

i decided to try to help out Hoid with his re-archiving project(as he was my first friend on the old site),so be prepared for a LARGE Post here...(and i know this ain't pretty looking,but i know next to nothing about this stuff,so bear with me here...)

The Green Star universe is Earth-G of the Forever Tree multiverse

Table o' Contents:
Characters:
The Ancient Staggod.
The Angel of Wolves.
The Bearer of the Holy Gift.
The Briar-King and Kerberus.
Brutus.
Charybdis.
Danse Macabre.
Dog.
Dr. John Dee.
The Eleven-in-One.
The Eternal Gift.
The Gate of Seven Swords.
The Great Beast.
Gyre.
Jennie Faun.
Mallocchio the Tempest.
The Night's Mare.
The Obsidian Man and the Obsidian Woman.
The Pillar of the Falls.
Re-Atum.
Seigfried the Beasttamer.
Steiner, the Many-Winged Devil.
Toad-eating-the-Sky.
Velya Barovich.
The Wither-Man.
Cosmic Matters:
Dimensions deeply entwined with the Green Star universe.
The Ebon System.
The Forever Tree (the multiverse, as a whole).
The Green Star universe.
Aliens (Starvampires).
Aliens (the Great Imperium and the Stonebuilders).
Three examples of evil cosmic entities in the Green Star universe.
Three examples of good cosmic entities in the Green Star universe.
Three examples of neutral cosmic entities in the Green Star universe.
Earth-G's four elementals.
Locations:
The Black Labyrinth.
The Earthen Tomb of the Lyricist.
The Forest-under-the-Forest.
Hamblin, England.
The Infinite River of Kiev.
The Labyrinth.
Lemuria, the Lost Godcolony (part 1).
Lemuria, the Lost Godcolony (part 2).
Mu and Atlantis.
The Nothinggardens.
Teams:
Various major, big-time factions.
The Red Rose.
Events:
The Six Ages of Human and Superhuman.

Superhuman matters:
The GREEN STAR:
A comet, colored a sickly green, brushed over most of Europe nearly 2 years ago, casting off huge volumes of green dust onto the landscape below. The Green Star terrified millions...but, in the two weeks that followed, ten thousand or more people had...changed. Some mutated out of control then died in horrific agony. Some turned to stone and've never stirred since. Some devolved into mundane animals.

But nearly 2 thousand lucky souls changed for the better. The Green Star's dust enhanced half of them, physically and mentally "augmenting them", without actually making them superhuman; the other half...are the Starborn. Starborn have superpowers, many of which flagrantly defy the laws of nature; others are simply beyond the medieval mindset to understand. Some Starborn deformed as they evolved, but most "merely" gained phenomenal powers.

Furthermore, not all those affected by the Green Star have yet to change, a fact currently known only to an antediluvian creature known as the Ancient Staggod. Over time, more Entombed, Starbeasts and Starborn will appear---slowly at first, then more and more often as time goes by. Several thousand more potential superhumans exist.

Nature of the Starborn:
Though it's only been 2 years since the passage of the Green Star, many facts on the Starborn're still unclear. As medieval Europe has no possible understanding of genetics, they CANNOT truly understand the Starborn. Nevertheless, certain facts ARE well known:

Starborn powers are truly all over the place. Theoretically any non-tech/non-magical power may appear in Starborn. This incredible variety of abilities is seen by many as God's hand at work...or the Devil's sorcery working its will on Christendom.

Starborn have yet to reproduce; meaning, no one knows if Starborn abilities are hereditary.

Most Starborn are as vulnerable to the slings and arrows of mortality as anyone else. Exceptions, however---such as the PCs---obviously exist, but this is rare.

Some people were devolved by the Green Star into mundane, non-sentient animals. Frighteningly, however, these "Starbeasts" retain a human inventiveness---meaning Starbeast wolves are dangerous.

Some people were transformed by the Green Star into immobile, silent statues. These sessile wonders are utterly indestructible---at least, "indestructible" by medieval standards. Legends have already accumulated around these silent enigmas.

Some people just...vanished upon being hit by the Green Star's dust. Telepathic Starborn sometimes "hear" faint echoes of voices when no one else is around; thus, belief in ghosts is now rampant.

The STARBEASTS:
Not all those affected by the Green Star became superhuman; nay, they devolved into animals, mundane animals. Known as Starbeasts, these unfortunate creatures have lost their sentience...but they HAVE retained their very human imagination and problem-solving skills. Starbeast prey animals are nearly impossible to hunt; Starbeast predators are unholy terrors to the peasantry and nobility alike.

But...there is another kind of Starbeast that few know of. You see, several hundred mundane animals were transformed by the Green Star into sentient humanoids. They have no powers, but are far more dangerous than normal Starbeasts---as they are fully sentient.

This problem is made worse by the fact that some Starborn gained animal forms or animal/man hybrid forms in addition to their superpowers, yet retain full sentient. These faux-"Starbeasts" have genuine superpowers. Thus, many serfs easily conflate Starbeasts with Starborn and vice versa.

The ENTOMBED:
Not all those affected by the Green Star profited by it, and this is most obvious with the Entombed. Turned into sessile, torpid, utterly non-responsive and indestructible stone statues, the Entombed are grim reminders of the Green Star's seeming capriciousness.

By medieval standards, the Entombed are indestructible. They register as normal statues to mundane senses and mundane examinations, but...psychics detect a glimmer, a strange something, within each Entombed, as if asleep. No attempt to communicate with an Entombed has ever been successful, or even partially successful.

Many myths and legends've sprung up around these silent enigmas. Ghost stories and fairy tales of the Entombed run rampant, leading Mother Church to declare the Entombed Satanic.

The VANISHED.
Not all exposed to the Green Star gained anything remotely useful---indeed, some just...disappeared, never to be seen or heard from again. Though no catchy title defines these lost souls, some facts ARE known:

These vanished people disappeared, but took only themselves; clothes dropped empty to the ground, items fell untended and so on. Only the person in their birthday suit vanished.

People who vanished seem to have nothing in common.

Telepaths and other psychics sometimes register wordless voices when all alone. It feels as if someone is trying to communicate with them. But comprehensible communiques have never occurred; not even a single intelligible word has yet to be discerned. Furthermore, there is no guarantee this phenomenon is even connected to the disappeared at all.

Attempts to locate the lost people, even via Starborn powers, consistently fails. It doesn't even seem to indicate the vanished are dead, just...gone.

As a result, belief in ghosts in skyrocketing, a tendency Mother Church is trying its best to wipe out, with little success.

The Elohim:
The Elohim were the inhabitants of Mu, the FIRST superhuman civilization. Only a single Elohim has survived, and he has forgotten himself...

The Anunnaki:
The Anunnaki were the inhabitants of At-Lan-Tuu, the SECOND superhuman civilization. Only three Anunnaki yet survive, as most were exterminated a great number of millennia ago by the Many.

The WEIRD and the BIZARRE:
Not everything can be neatly categorized. Weird, unclassifiable entities, things and phenomena exist throughout Christendom, strange things even the most learned scholar finds hard to define.

You see, the Green Star not only affected humans and animals, it also, to a MUCH lesser extent, altered the landscape. Called "witchlands" by the common folk, these altered terrains carry strange properties.

In the Black Forest, there stands an ancient tree that may, if offered animal's blood, carve into its own bark the face of the next mundane human to die by poisoning or disease. Near Kiev, a river has become endless---but only while along its banks. Leave the river, and space returns to normal. Stonehenge now gives strange, prophetic dreams to those who pray there---be they of ANY religion...or NONE! And so on.

Witchlands are feared, but're also coveted. They represent a resource theoretically ANYONE can tap.

Michael Archangel:
The very first Starborn and blessed with power beyond all human imaginings, not much is known of Michael Archangel's pre-Green Star life; even his real name is uncertain. For many months, Michael's incredible power help all of Christendom is fear and awe. But, eventually, Michael's conflicting views on the Starborn ("Are they of God? Or the Devil?") led him to ascend into the sky, to question God directly. It's been nearly a year and he's yet to return with God's answer.

Week by week, month by month, it becomes clearer and clearer the so-called "Archangel" is not returning. Many claim God smote him for his presumption as Apollo smote Icarus for flying too high; others, meanwhile, claim Michael will return soon with an army of angels.

-//-\\-

Spiritual matters:
The "Spirit Realm":
There is an "astral plane", but despite the beliefs of many Starborn, it is not a realm of spirits, angels and demons. Instead, it is "merely" what Carl Jung termed "the collective unconscious". It exists within all animals---sentient or non-sentient---and is purely phantasmal. Entities found within aren't real...they're merely reflections of and mirrors to the Starborn beholding them, nothing more.

ANGELS and DEMONS:
Some Starborn may summon what appear to be angels and demons with their powers, something Mother Church considers highly blasphemous---the first is seen as a challenge to God's authority, while the second is the advancement of Satan's evil schemes.

When summoned, angels and demons act as medieval Christians expect them to act: angels are virtuous, shining and stern; demons are sly, cunning manipulators, ever eager for Man to sin. In fact, they act exactly as medieval people expect them to...thus inadvertently revealing the truth, a truth only a bare few Starborn have even begun to contemplate:

These aren't genuine angels and genuine demons, but rather "idealizations" of such concepts pulled from Man's collective unconscious. These entities may seem wise and all-knowing, but the truth they are only as knowledgable as the people who conjure them. They are reflections of those who call them, nothing more.

The AFTERLIFE:
Is there a soul? Is that soul immortal? Is there a Heaven for saints and a Hell for sinners? Yes. Yes. Aaaaannnnd...possibly and possibly. The truth of the matter, you see, is less than clear.

There are 7 Starborn with the power to raise the dead; they have done so on many occasions. When asked about Heaven (or Hell), the resurrected cannot give very clear answers, much to the frustration of everyone, as they experienced something human language is incapable of fully expressing.

Does the soul exist, and is it eternal? Yes. The resurrected all agree on this. They clearly recall surviving their corporeal deaths and moving to a...place...that is not an Earthly locale.

Is there a Heaven, and is there a Hell? Potentially. You see, details on this "other place" vary so much that even the most pious of men have a very hard time agreeing that it's the same place at all. Some report vast, primeval, fog-shrouded forests inhabited by great, slow-moving behemoths; others reported vast necropoli under a slate-grey, stormwracked sky, with flesh-eating ghouls running to and fro. Still others described a never-ending stone labyrinth full of mechanical wonders and mechanical horrors.

Is there a God? Even the resurrected cannot say. If He exists, they lay no claim to having met Him OR His Son.

The Church has decried these resurrections as demonic.

-//-\\-

Human matters:
The RED HAND:
Founded only two months before the Green Star's arrival, to hunt "the very worst of Satan's witches", the Red Hand suddenly found themselves tasked with killing the most egregious Starborn---a task they were woefully unprepared for.

Mother Church has yet to make a final declaration on Starborn, but already the Red Hand roots out and burns at the stake both the most physically monstrous AND the very weakest Starborn. Michael Archangel terrified them, but his departure has convinced many the Red Hand has divine favor.

-//-\\-

Alien matters:
The Ancients: They who rose up the Many and made them stewards of humanity, the Ancients are the ruling caste of the Great Imperium. Ancients and Stonebuilders were the very worst of enemies.

Ancients physically are very close to human, with the exception of perfectly bald head and dark orange blood flowing visibly through their veins.

The Ancients are strangely unable to develop OR acquire superpowers, though their technology is rather godlike in scope. This utter lack of native superbeings is one of the countless reasons Ancients hated and feared Stonebuilders.

Mother Church will, upon discovering the Ancients, likely label them as "demons of the air" and thusly condemn them. Considering the Ancients' slothful malevolence, this may not be an entirely incorrect assumption.

However, the Ancients themselves live in abject terror of...something else. In the Ebon System, where no ship dares go, where no probe may investigate, the Ancients make a yearly pilgrimage, to cower at the feet of a civilization nearly as old as the entire universe...

The Compassionists: A subject species of the Great Imperium, Compassionists are semi-aquatic humanoids with minor psionic empathy and vaguely fish-like characteristics. Compassionists are all addicted from birth to ninng, a drug they soon become utterly dependent on; without it, their powers fade and they go irrevocably insane. (Ironically, this has saved their entire psi-active species from being Purged.) Compassionists are doctors, therapists, counsellors and medical researchers, equaled only by the Ancients in this regard.

dzun: THE greatest creators of the fearsome synthbeast Wyldmachines, the dzun are not part of the Great Imperium. Placeholder.

The Great Imperium: The Great Imperim is THE galaxy-spanning empire, consisting on nearly a thousand habitable worlds, millions of uninhabitable "resource planets" and nearly a dozen sentient species.

The Great Imperium is divided by member species:
>-The Ancients rule the Great Imperium. It is the Ancients who've decreed superpowered beings are foul and undeserving of life.
>-The Compassionists are the doctors and physicians of the Great Imperium.
>-The Machinists are the teachers, instructors and secret police of the Great Imperium.
>-The Many defend the Great Imperium.
>-The Monastics perform religious rites and tend to the Great Imperium's spirit. (The Monastics and the Purists often work hand-in-hand.)
>-The People make up the majority of the Great Imperium, its citizenry and its workforce.
>-The Proletariat are the slaves and serfs of the Great Imperium.
>-The Purists keep the Great Imperium healthy and organize Purges of foreign planets of any and all genetic "flaws" (such as superpowers). (The Purists and the Monastics often work hand-in-hand.)
>-The Sages devise new technologies for the Great Imperium.
>-The Scouts, long-lived and lethargic in the extreme, constantly work to expand the Great Imperium.

However, despite all this, the Great Imperium is but a placating attempt at calming horrors nearly as old as time, itself. Every 100 years, the Great Imperium sends a massive tribute-fleet to the mysterious and normally off-limits Ebon System, to offer up unbelievable resources to...something to buy the Milky Way Galaxy another century of continued existence.

The Great Wanderer: A unique female entity, created by the Ancient to be their ultimate weapon, the Great Wanderer is genetically engineered to naturally channel gargantuan amounts of cosmic energy, for the purposes of simulating nearly all forms of psychic phenomena.

In her youth, the Great Wanderer would meditate in the alien Godgardens; later, she'd study under the infinite gaze of Sifu Starchilde. She later rebelled against her makers, and has visited Earth before. Feeling pity for primitive man, she gave them hybrid children that, bearing a tiny piece of her, could guide humanity forward. Unfortunately, the Great Wanderer miscalculated, and her immortal, serially reincarnating grandchildren now manipulate things from the shadows. Furthermore, a human thief stole her psi-amplification rod and has worked who knows what evils with it.

For her part, the Great Wanderer has not given Earth a single thought in millennia.

The Machinists: A subject species of the Great Imperium, the heavily-cyborged Machinists were once much like humanity, but gave up most of their biologist in order to sever themselves from any potential chance of superpowers. Coming in a gargantuan number of varying bodywork sand technological functions, the Machinists are the ones who keep the machinery and technology of the Great Imperium running smoothly.

The Many: Humans from the mid-Stone Age who were abducted by alien "Ancients" and set to the task of keeping the human genome "clean". And yet, the Many are forbidden from harming, altering or even analyzing the Green Star. The Many have launched two separate Purges of Earthly superbeings; they prepare, even now, for a third Purge. The Many are the fearsome soldier caste of the Great Imperium; they themselves are forbidden to acquire superpowers, as this would allow the Many to stand on equal footing with the Ancients.

Genetically identical to Earthly humans, the Many are nevertheless equipped with frighteningly potent technologies.

The Monastics: A subject species of the Great Imperium, Monastics are a hulking non-humanoid species, vaguely resembling eighteen-legged mega-scale turtles. Slow and with lifespans measuring in millennia, Monastics are a deeply spiritual people, eager to explore the Faith's of every species in the universe. Monastics have a rare few superbeings, but they fiercely hide such things from the rest of the Great Imperium.

The People: A subject species of the Great Imperium, the People have been under Ancient control for so long they've become trusted implicitly in all things. Placeholder.

The Proleteriat: A subject species of the Great Imperium. Placeholder.

The Purists: A "lessened" clone-species of the Ancients, the Purists are a subject species of the Great Imperium. Placeholder.

The Sages: A "species" of highly sapient robots, Sages are a subject people of the Great Imperium. Created long ago by Machinist sunforges, Sages are hardwired with absolute loyal to the Machinists (in general) and the Ancient-Supreme (specifically). Sages, therefore, have no free will.

The Scouts: A subject species of the Great Imperium. Placeholder.

The Stonebuilders: The old enemies of both the Ancients and the Many, the Stonebuilders long ago ascended to something resembling true godhood. Still, remnants of the Stonebuilders persist, even on a backwater like Earth. Placeholder.

-//-\\-

Some questions:
"What is the Green Star, really?"
A comet coated in a mutagenic substance. Maybe I'll eventually get around to exploring the Green Star in greater detail, but for now, THIS'll suffice.

"Do Starborn exist outside of Europe?"
Yes, though in very small numbers. Europe got the majority of Green Star "dust", but winds carried some of it VERY far afield. Only in Europe, however, do the Starborn exist in any real numbers.

"Is there a Supermanalogue?"
Yes, though he left Earth a year before the canonical start of a campaign begins. Believing himself to be the archangel Michael, this paragon left quite a stir in his wake.

"Are there aliens?"
Yes, though it's not really all that relevant, at least for a good long while. Maybe, waaaaaaay down the road, I'll have alien visitors or an alien invasion or whathaveyou, but for quite some time action will be entirely Earthbound and nemeses will be strictly human and/or superhuman.

"Is there magic?"
No. But there APE psionics, and the presence of "Dumbo Syndrome" means many Starborn might easily mistake psychic might for genuine sorcery.

"Is there a wider multiverse?"
Yes, though, like aliens, it will be a loooooong time before it gets brought in.
NPCs
Infamous Starborn:
The Briar-King:
Crunch writeup:
PL10/149pp. Not all Starborn are Christian. Not all Starborn are European natives. And most of all...---not all Starborn are benevolent. Some, like the Briar-King, are evil incarnate.

Of unknown origin, the Briar-King is mute and seemingly incapable of any form of communication. Reshaped by the Green Star into a pumpkin-headed, gaunt horror, the Briar-King alone may access "the Briar Patch"---a highly symbolic realm that serves to transport the Briar-King from tree to tree; i.e., his Transmit power.

But the Briar-King's true horror is his ability to strangle an animal to death with his bare hands and reanimate its corpse with a single seed plucked from his own head. These undead beasts serve the Briar-King faithfully, and're nigh-unkillable.

The Briar-King dwells in the moors of Scotland. There, in the strange, non-Euclidian Nightmare-Carnival, the Briar-King and his fellow Nightmare-Men dream up psychedelic terrors to inflict upon Christendom...
Originally Posted by The Briar-King
"..."
Every supers setting needs a creepy, horror-themed villain... Or at least I think so!
The Briar-King's "son": Kerberus.
Though many mistake him as such, Kerberus is not a Starborn; rather, he is an extension of the Briar-King, brought to life by the Protean's warping touch. A 2' tall simulacrum made of mud, sticks and hay, Kerberus is literally an avatar of the Briar-King: they are literally one mind in two bodies.

Wherever the Briar-King goes, so, too, goes Kerberus, more faithful than any hound.

-//-\\-

Infamous teams:
The Nightmare-Men of the Nightmare-Carnival:
Found in the Scottish moors, the Nightmare-Men are a madcap assembly of freaks, cannibals and quasi-demonic sociopaths. A nest of evil if ever there was one, the Nightmare-Men dwell in the Nightmare-Carnival, a witchlands of the most horrific sort.

The Nightmare-Men are "led" (if that notion even applies to such an anarchic host) by the Briar-King. They hold bizarre and terrifying rituals the first new moon of each month, ceremonies that honor hideous things that may or may not even be real.

-//-\\-

Infamous witchlands:
The Nightmare-Carnival:
Placeholder.
Infamous Starborn:
Jennie Faun:
Crunch writeup:
PL3/56pp. Not all Starborn have astonishing powers, but ALL are quite interesting. Take Jennie Faun, for instance: once a French peasant girl named Jacquiline, Jennie Faun gained the horns and backwards-bending legs of a gazelle, a slightly hypnotic gaze and the power to see even in even the darkest of night.

While Jennie Faun is not all that terribly powerful, she has nevertheless stirred up a firestorm in rural France. Paganism has taken root anew, as superstitious villagers have---against her own will!---declared her to be a forest spirit of old. They hold her hostage, worshipping her and keeping her hidden from the Christian communities all around them.

Not every "god" wishes to be worshipped.
-//-\\-

Infamous teams:
The Faun's faithful: Jennie Faun's cultists.
Placeholder.
nfamous aliens:
The ShAdow of the Moon:
Crunch writeup:
Placeholder.

-//-\\-

Infamous Starborn:
Dr. Caligriosto:
Crunch writeup:
PL10/123pp. Dr. Caligriosto (real name unknown) is a Starborn of the most fearsome type: a telepath! As corruption runs so deeply even in the Church, a Starborn like Dr. Caligriosto could bring Europe's powerful and privileged to their knees. A band of Red Hand knights are devoted solely to tracking Caligriosto down...and killing him.

But getting the drop on a telepath who knows he's been chased is hard, and the Red Hand grows more and more desperate to silence a man who literally knows too much.

Unbeknownst to all, Dr. Caligriosto is a willing and knowing servant of the Ancient Staggod (though Caligriosto keeps this fact TIGHTLY guarded, especially when around other telepaths!).

Originally Posted by Dr. Caligriosto
"My my, how torrid of you, my lord."
In the Green Star universe, telepaths are effing scary, especially for the Church. It's hard to be a two-faced religious hypocrite (of which medieval Europe has a great many!) when some guy shows up who can see every shitty, underhanded thing you've ever done...
Infamous Starborn:
Dr. John Dee:
Crunch writeup:
[Note: Dr. John Dee was a real man who was obsessed with both science and the occult. His story is beyond intriguing, filled with mysticism, so-called "angelic script", and a psychic "assistant" who was very likely a total fraud. It's something you normally only read in historical fantasy---but the guy really lived.]

PL2/100pp. Dr. John Dee has the distinction of being the only Starborn with the blessing of Mother Church. Though at first dependent on a crystal-gazer of dubious legitimacy, Dee was later empowered by the Green Star. Obsessed with communing with "celestial intelligences", Dee's transfiguration into one of the Starborn led to an undeniably genuine communication with...something.

A psychic able to communicate with any living on Earth, even over the very longest distances, Dee stretched his consciousness into "the celestial spheres" and made contact with an entity calling itself Aiwass. Aiwass claimed to be an aetheric entity unbeholden to mortal strictures. Moreover, Aiwass seemed to know everything of Dee's life, from the most shameful weakness to the most sublime triumph.

Dee believed. And he now regularly communes with Aiwass. He has convinced the Church in England of Aiwass' "divine nature", that Aiwass is an angel. Backed up his other, undeniably real psychic visions, Dee has earned the unique status of the Church's only fully-approved Starborn.

Dr. John Dee lives in the lap of luxury in London, England, supported by the Crown.

Originally Posted by Dr. John Dee
"I have seen. I have heard. I know what must be done..."
The name "Aiwass" is actually from Aleister Crowley, another real-life guy. I've appropriated it here for my own purposes.
The Dreaming Childe:
Crunch writeup:
PL10/129pp. Once a "village idiot" tolerated by his village only because of his father's local standing, Frenchman Renoit Valjean was changed by the Green Star in a most unusual way: he died...and then became a Starborn. Existing now entirely with "the collective unconscious" and flitting from dream to dream, his intellect vastly boosted, this Dreaming Childe rewards goodly folk with happy dreams and restful sleep; the evil he inflicts horrid nightmares and rampant insomnia upon, to the point of madness. Religion does not enter the Dreaming Childe's equation...which has led to Mother Church declaring him a demon. But how do you hunt and kill a Starborn who only exists in dreams...?

The Dreaming Childe is a member of the Nightmare-Carnival, though only nominally.

Originally Posted by The Dreaming Child
"Reap now what you have sown!"
A benevolent Freddy Krueger!
The Fool Dancer:
Placeholder.
The Beast of Sherwood:
Crunch writeup:
PL10/90pp. Sherwood Forest has a monster in it...OR a noble defender. No one is quite sure which. A most unusual stag has taken up residence in Sherwood Forest, and everyone looks on with fear and trepidation.

Once a poacher in the king's forest, George O'Shae was transformed by the Green Star into a magnificent stag. A hulking specimen with a massive set of antlers, the Beast of Sherwood has lost his intellect, but retains his human creativity and his obsession with the forest that is now his home.

All predators---even human ones!---that enter Sherwood Forest learn to regret it, and swiftly. The Beast of Sherwood hunts them down, using strategies and tactics no mundane animal could dream of. Even the local aristocrats are hunted, for the Beast suffers no hunters and cares nothing of social standing.

Still...George had seven children, and so youths are safe from the Beast; in fact, the Beast will safeguard them, guide them to good food and clean water, them lead them safely home.

This is the closest Europe will ever get to an Arthurian "Questing Beast"...
The Forest-under-the-Forest:
The Beast of Sherwood is assisted in its violent task by the fact a large chunk of Sherwood Forest is now a witchland. Known as the Forest-under-the-Forest, this witchland is accessible by those affected by the Green Star, only. A shadowy mirror-image of Sherwood, the Forest-under-the-Forest has trees with bark made of copper. Those in the Forest-under-the-Forest may gather a "charge" from these trees; upon leaving the witchland, this charge can be "vented" in a thundering and explosive breath-weapon.

This has led many to mistakenly label the Beast of Sherwood as a Starborn. That this breath weapon may only be used once every 77 hours (no matter how often one visits the Forest-under-the-Forest) has yet to be deduced.

[Since this is NOT a character, but rather a literal part of the setting...HERE are the stats...]

Witchlands
Infamous Witchlands
The Forest-under-the-Forest:
Powers: (12pp.)
Coppery Trees: Blast 4 (electric breath weapon; Extras: Affects Others, Area [cone]; Flaws: Only Affects Others, Unreliable [can only be used once every 77 hours]). (8pp.)
Spiritfood: Features 1 (able to comfortably sustain oneself on leaves of copper; Extras: Affects Others; Flaws: Only Affects Others). (1pp.)
Spiritways: Transmit 3 (medium: Sherwood Forest; Extras: Affects Others; Flaws: Only Affects Others). (3pp.)
----/::This is a completed Forest-under-the-Forest build.
The Labyrinth:
Centuries and millennia in mythology are sometimes awoken into witchlands: such is the case of the Minotaur's Labyrinth on the isle of Crete. Whether the labyrinth actually existed or not is irrelevant; millennia of mythology/storytelling provided so much residual psychic energy the myth came to a very real life.

Found on and below the isle of Crete, the Labyrinth is accessible only by those who boast large balls of yarn to use to find their way out again...all other seekers find nothing but frustration. The entrance to the Labyrinth changes constantly, and is never found in the same location twice. Indeed, the interior of the Labyrinth is highly morphic and never repeats itself.

In the Labyrinth fires are mysteriously snuffed out and one's sense of direction becomes hopelessly useless. One may wander for weeks, eventually starving to death.

Is there a Minotaur in this Labyrinth? Perhaps. Though it is never encountered, the sound of a great hulking bovine abomination roaming to and fro may be heard on and off, for hours at a stretch. But no Minotaur ever appears.

The Labyrinth:
Powers: (18pp.)
The Beast is Always Searching, Searching, Searching: Environmental Control 2 (sound; Flaws: Limited [Minotaur-roars, only]). (1pp.)
Fire is Forbidden: Environmental Control 6 (fire; Flaws: Limited [may only snuff fires out]). (3pp.)
This Labyrinth Goes on Forever: Enhanced Feats: Equipment 12 (the Labyrinth, itself; Feats: Variable Descriptor [any "Labyrinth Layout"]). (14pp.)
----/::This is a completed Labyrinth build.
Here there be dragons.
The INFINITE RIVER of Kiev:
Found a day's travel to the south of Kiev there exists a river of unnaturally pure water---a river that didn't exist two years ago. To those along the river's shores, the river has neither beginning nor end and seems to encircle the entire world. Step away from the shore, however, and the river he appeas to be nothing more than a muddy puddle of brackish water.

But this witchland river is no illusion or trick; while along its shore, the river s infinite, and the water is the purest on Earh. This spatial anomaly is not the only such witchland in existence, but it is the most notable.

The INFINITE RIVER of Kiev:
Powers: (11pp.)
This is the Purest Water on Earh: Features 1 (the river CANNOT be befouled by mundane means). (1pp.)
This River has Neither Begining nor End: Dimensional Pocket 20 (Flaws: Limited [only along the river, itself]). (10pp.)
----/::This is a completed Infinite River of Kiev build.

Monsters
Infamoius Starbeasts:
The Sun Lion:
Crunch writeup:
PL10/112pp. Not ALL the Green Star dust landed in Europe; winds carried some of it elsewhere. In Egypt, a bit of Green Star dust was swallowed by three male lions: they turned on each other and devoured one another, 'til only one remained. A bright sun-colored humanoid lion, the Egyptians dubbed it "the Sun Lion". And he has earned quite a reputation.

fully sentient, the Sun Lion has taken a new pride: brigands, thieves and conmen have joined the Sun Lion in his quest to feed. Rural Egyptians live in fear of the Sun Lion and his men, as they strike without warning and fade into the desert.
Originally Posted by The Sun Lion
"Surrender. Or die."
A lion-man bandit lord. Every supers game needs a jobber like the Sun Lion!
The Angel of Wolves:
Crunch writeup: Here!!!
PL12/150pp. The Angel of Wolves is feared by many, for he is the Red Hand's "worst scenario": a Starborn supremacist eager to rally his kind and dominate all Christendom. He is THE evil Starborn, motivated by greed, lust for power and rage-filled narcissism.

The Angel of Wolves is a slender, beautiful being, radiant and golden---delicate, so to speak. With long flowing silver hair and large goat horns atop his head, the Angel of Wolves has a very good reason to hate Mother Church: he is a homosexual, and has lived under the shadow of persecution his whole life. Now that he has power, the Angel of Wolves will never be cowed into quiet misery again.

The Angel of Wolves' power is to summon a pack of ectoplasmic wolves, warbeasts that fight and kill at his command. Every person these "spiritwolves" kills gives the Angel of Wolves s temporary ability to use telepathy and tactile telekinesis...---though this, unfortunately, fades quickly, necessitating more murder.

Originally Posted by The Angel of Wolves
"The old order is dead. We are the new order."
The "Magneto" of the Green Star universe. The Angel of Wolves is basically a cannibalistic, vampiric psychic. He thinks quite highly of himself, but is actually a sweltering mesh of competing neuroses.
Brutus:
Crunch writeup:
Brutus is a brick, one of the strongest such Starborn alive. His powers are not complicated and he little in the way of unusual abilities or tactics. Brutus is immune to medieval weaponry, but the arrival of primitive firearms has unveiled weaponry that can harm him.

Brutus is the Angel of Wolves' lover AND his most trusted follower.

Originally Posted by Brutus
"Brothers! Sisters! We are all children of the Green Star! Let there not be violent between us. Let us be as one! The mundanes will kill us all, if they can. Only my liege can give us the leadership we need, in order to survive. Join us!"
Every master villain needs a capable chief minion; that they're in love only helps things. Despite being the love of the Angel of Wolves' life, however, Brutus is, sadly, just a jobber.
-//-\\-

Infamous teams:
The Kinfolk:
The Angel of Wolves has human and superhuman devotees, known as "the Kinfolk". Consisting of several hundred humans, 20 or so "tame" Starbeasts and nearly 30 Starborn, the Kinfolk have the potential to conquer Christendom. The Red Hand fears the Kinfolk, for what it represents: the end of the old order, and the beginning of something new...

The Angel of Wolves' own cult.
Cardinal Moncada:
Crunch writeup:
Cardinal Ambrosio Moncada, a Spaniard in the uppermost echelons of the Roman Catholic Church, is the duly appointed head of the Red Hand. Moncada is ALSO a low-ranking member of the Red Rose Brotherhood.

Originally Posted by Cardinal Moncada
"In nomine Deus..."
Bolivar Trask, anyone?
Witchfinder Heinrich:
Crunch writeup:
PL7/99pp. Of all the members of the Red Hand, none are more dangerous or fanatical than Heinrich Weissmann, "Witchfinder Heinrich". Virtually immune to fear and strong-willed enough to keep most Starborn telepathy out, Heinrich is the very definition of Bad-Ass Normal. A shining specimen of education, physical training and combat-skills, Heinrich has slain over a dozen Starborn and six Starbeasts, and has overseen the collected of nearly a hundred Entombed.

Of course, Witchfinder Heinrich, despite all his skill/excellence/aptitudes, is merely human, and, undoubtably, one day he will target a Starborn he cannot hope to beat, no matter how clever or iron-willed he is.

'Til then, Witchfinder Heinrich is the boogeyman to Christendom's Starborn, the embodiment of the fearful, terrifying Red Hand.

"Burn them all. God will separate true from false."
He's inspired by Marvel's loathesome Cameron Hodge, only without the creepy tentacles...
The Fire in the Sky:
Crunch writeup:
A flying pyrokinetic, the Fire in the sky is an ardent believer in Simon Luther's vision of human/superhuman equality. Placeholder.

Simon Luther:
Crunch writeup: Here!!!
PL3/66pp. Of Germanic heritage, but English by birth, Simon Luther was born with a silver spoon in his mouth. As a 2nd cousin to the King, there was little Simon wanted for that he did not receive. And what Simon wanted most of all was knowledge. Trained by the best tutors money could buy, Simon eventually settled on astrology and astronomy.

Many decades later, now a learned and respected man, Simon Luther was out stargazing when the Green Star passed overhead. He was radically transformed: wings of coherent light "sprouted" from his shoulderblades---though he could not fly---and his eyes became like the hawk---only much, much, much sharper. So sharp, in fact, that he claimed he could observe the surface of Mars as if a sparrow flying overhead, and that he could behold creatures so tiny the naked eye could not perceive them.

The Church despised this, of course!, but Simon Luther was protected by the King of England, and none dare touch him. Now, after two years of solitary research, Simon has turned his fiefdom into a safe haven for Starborn. Hundreds, even thousands, flock there, now, though few are actually Starborn---many are curious travelers, others priests haranguing the people not to be taken in by Simon's "deviltry". What happens next could define relations between mortal and Starborn forever...

Originally Posted by Simon Luther
"To prospers my friends we must all rise above our base natures."
Simon Luther is the Professer X of the Green Star universe, only he's not secretly a giant turdmonger.
The Woman in Glass:
Crunch writeup: Here!!!
PL8/79pp. Angelique. An argumentative, angry follower of Simon Luther. Placeholder.

-//-\\-

Infamous teams:
Simon Luther's commune:
Found in Stephensholme, England. Placeholder.
The Young Starbeast Knightly Tortoise:
Crunch writeup:
A tortoise mutated in humanoid form and adult intellect by the Green Star, emotionally the Young Starbeast Knightly Tortoise is very much an adolescent. He has an overly-romanticized notion of chivalry and knighthood and Courtly Love, and trains fanatically to be "the best knight in all Christendom!"

The Young Starbeast Knightly Tortoise roams the British isles, righting wrongs and doing good deeds. He is honorable---if a bit-flighty---but has a great weakness for certain kinds of Italian cuisine...

Originally Posted by The Young Starbeast Knightly Tortoise
"Cease, villain...and I shall go easy on you!"
Yes, this is a joke character. EVERY supers setting needs at least one. This is mine.
-//-\\-

Infamous Starborn:
Mote:
Crunch writeup:
PL10/150pp. Mote is tiny---3 inches tall, to be precise, and she weighs essentially nothing. But she retains the strength of a full-grown woman which, in combination with her exceedingly small size, combine into a deadly whole.

Mote cannot undo her diminutive stature, and as such, she lives life in the shadow of titans. Originally an Irish woman named Maeve, Mote has leaves for hair, green skin, sap droplets for eyes and roots for feet---a miniature plant-person, basically. She may feed in the manner of plants, and may deduce whether a harvest will be a good or bad one simply by "tasting" the soil.

Mote is a profoundly kind woman, and her village guards her fiercely against discovery. Mote is their very own faerie spirit, and they would die before giving her up. And Mote is grateful for it, as stories of the Red Hand circulate even throughout rural Ireland.

Originally Posted by Mote
"Of course, I'll help!"
Mote is cute, adorable and is meant to be a tiny, but shining, beacon of Purest Happiness in an otherwise grimy and cruel era.
Bruticus:
Placeholder.

-//-\\-

Infamous Starborn:
Henry the Ogre:
Crunch writeup:
PL13/155pp. Born Henry MacCreeley, upon being transformed into a Starborn, this man grew to prodigious height---10' tall, in fact, and weighing several hundred pounds. Henry the Ogre was shifted into a lumpen hideous troll, however, green skin, warty nose and all. But he was strong, strong enough to tear down stone walls and toss around fully grown cattle with ease.

Henry has garnered a very uncertain status among the Starborn of the British isles: in the one hand, Henry is profoundly kind, a gentle giant of a being. MOST of the time. But SOMETIMES...just sometimes, Henry's ire is raised, and all Hell bubbles to the surface. Entering towering rages that result in mass carnage, Henry the Ogre destroys everything in sight. And...then....he calms down, again, and all is well.

Henry the Ogre is a loyal-if-dimwitted supporter of Simon Luther, though the giant is nowhere near being a "top lieutenant".

Originally Posted by Henry the Ogre
"I like bacon."
Henry the Ogre is basically the Hulk only he's been WAY scaled down, to fit the Green Star universe.
Norn:
Crunch writeup:
Placeholder.

Nosferat:
Crunch writeup:
Nosferat is a monster---a beautiful monster, yes, but a monster nonetheless. Driven by an insatiable urge to consume the flesh of other human beings, Nosferat is a Germanic monstrosity, excommunicated for his vile actions. Nosferat is angelic in his perfection, but his beauty is unnerving; it is TOO perfect, and unsettles, rather than attracts.

Nosferat may channel energy from his human meals into boosting his physical Attributes. Furthermore, he can ritually feed these grotesque banquets to others, and magnify THEIR Attributes! He can also see perfectly in the dark, but THIS power is not transferable.

Nosferat is a devout follower of One-eyed Wotan. He has three "brides" he empowers regularly---his "Valkyries".

Originally Posted by Nosferat
"Man is the greatest prey of all...!"
Though not exactly a vampire, Nosferat fulfills many of the same roles a vampire would fill. He's loyal to One-eyed Wotan, but is ultimately loyal only to himself.
One-eyed Wotan:
Crunch writeup:
PL10/155pp. Hunting and terrorizing the humans of the frozen Norse lands, One-eyed Wotan has resurrected an ancient belief---the Wild Hunt! Able to ride any chariot that is driven by hounds through the sky at phenomenal speeds, and to call down lightning on his prey, Wotan fearlessly hunts Christians and others he deems "weak".

A pagan who honestly believes himself the reincarnation of Odin, One-eyed Wotan wants nothing less than to restore the Norse gods to their people. Believers cluster in the terrifying sway of their reborn god; meanwhile the Church prepares to wage war on him. He has a "bride" in the form of fellow Starborn the Great Beast.

Originally Posted by One-eyed Wotan
"Your pale faith has made us all WEAK. I will make us STRONG once more!"
A Kulan Gath equivalent. As for his sky-chariot, it's basically just Flight with the Medium and Platform Flaws.
Skadi:
Crunch writeup:
Skadi is a super-durable giantess. Strangely, she no stronger than a normal person; she's able to move around only due to a form of hyper-focused tactile telekinesis.

Skadi is obsessed with finding other 'Jotuns' like herself, as she's convinced she is a genuine giantess from Norse mythology. The delusional young girl was thus an easy convert for One-eyed Wotan.

-//-\\-

Infamous teams:
The Einherjar:
As the Northmen slowly return to the Old Gods, One-eyed Wotan finds himself leader of over 300 human fighting-men---men he's dubbed his Einherjar, or warrior-spirits. The Einherjar are completely human, and they worship Wotan as a living pagan god reincarnated. The Einherjar are trained with brutal efficiency and zero compassion; the turnover rate is, naturally, quite high. But, no matter: there're always more fighting-men willing to step up and take the place of the fallen...!

Originally Posted by The Einherjar
"For Wotan!"
What is a warlord without his horde...?
The Valkyries:
Three human women, the Valkyries are frequently empowered by Nosferat, a Starborn follower of One-eyed Wotan, briefly supercharged with borderline superhuman strength/hardiness. Placeholder.

Originally Posted by The Valkyries
"For Wotan! For Nosferat!"
The Ancient Staggod:
Crunch writeup:
Long ago, the Hand of Anu smote the sky and men were struck with godhood. They rose up and made themselves as mighty kings. They built for themselves a city---At-Lan-Tuu---and ruled all lands under the blue sky.

Ea was the sage and priest of An and he knew many hidden things, secret ways of knowledge hidden to mortal men. He made heavenwine and heavenbread; to the beasts he fed them, and the beasts became as gods. All tribes paid tribute to At-Lan-Tuu and all was well.

Then came the Many, the hordes from beyond the sky. The Many brought magic and fire and monsters and fought against the gods. Long was the struggle but the gods threw back the Many and cursed their faces.

But At-Lan-t was as ruin, and many gods had died. Then war came again to the House of Anu, and god slew god. Some gods fled east and left our knowledge. Of those that remained in the great ruins, only the Ancient Staggod remained. He gazed about his tumbled home and wept.

For a time he slept and for a time he wandered. But the Hand of Anu has come again and gods are born once more...

Originally a non-sentient Starbeast, the Ancient Staggod regained sentience AND gained nigh-unlimited cosmic majesty after being fed MASSIVE amounts of Heavenbread and Heavenwine.

Originally Posted by The Ancient Staggod
"It Is Time. New Gods Arise. I Will Shepherd A New Beginning. A New At-Lan-Tuu."
A "benevolent" En Sabah Nur. "Staggod" is pronounced "Stag God", as if it were two separate words.

The Ancient Staggod is not PLX. However, he is built on so many points with such a high PL as to be ridiculous. He is a cosmic entity, a force of nature. Thankfully, the Ancient Staggod never becomes directly involved, always working through minions, agents and pawns. (Thus, the PCs are not overshadowed by this particular NPC.) However, the Ancient Staggod will defend himself, and woe upon the fool who battles him!
-//-\\-

The Anunnaki: Mortals enhanced with Heavenfoods.
Charybdis: The left hand of the Ancient Staggod.
Crunch writeup:
PL5/141pp. Most humans cannot benefit from Heavenfoods; but Charybdis and Gyre are notable exceptions, as they were genetically engineered in an artificial womb to do so. Charybdis is the twin sister of Gyre.

Charybdis is functionally immortal and is a vestigial telekinetic, with powerful empathic gifts. She is the Ancient Staggod's herald, announcing his will to those he deigns to appear before. After countless millennia, Charybdis' loyalty to the Ancient Staggod is absolute and unbreakable.

Many millennia ago, Charybdis was a citizen of At-Lan-Tuu.

Originally Posted by Charybdis
"I present you my master, the Ancient Staggod, He-of-the-Divine-Countenance!"
Charybdis is a low-key psychic.
Gyre: The right hand of the Ancient Staggod.
Crunch writeup:
PL9/141pp. Most humans cannot benefit from Heavenfoods; but Gyre and Charybdis are notable exceptions, as they were genetically engineered in an artificial womb to be able to do so. Gyre is the twin brother of Charybdis.

Functionally immortal, Gyre is a vestigial telepath and is also capable of spinning faster than the speed of sound. Gyre is the Ancient Staggod's bodyguard, and his loyalty to his master is beyond mere obedience.

Many millennia ago, Gyre was a citizen of At-Alan-Tuu.

Originally Posted by Gyre
"Stand back, worm! None may approach my master without his express permission!"
Gyre is a low-key psychic.
-//-\\-

The Anunnaki: Would-be "sun-god".
Re-Atum:
Crunch writeup:
PL12/131pp. Re-Atum is a Starborn. An Egyptian of Arab descent, Re-Atum is a Gnostic Christian "mystic", who has dabbled greatly with Sufi traditions and beliefs. An orator and self-proclaimed "holy man", the Muslim authorities tolerated him as a harmless madmen...that is, until Green Star dust empowered him and made him into a living sun.

Re-Atum's powers are simple: he shines so brightly he may blind; he burns so hot he melts Damascene steel; and he eats pre-existing fires to temporarily make himself stronger.

Re-Atum found himself the first medieval convert to the philosophies of the Ancient Staggod. Though a fierce monotheist, Re-Atum's Gnostic beliefs have allowed him, mentally, to adapt to his master's "Starborn-as-divine" party line.

Originally Posted by Re-Atum
"It is a pity you cannot yet see my master's truth. But God willing, you will."
Imagine the Human Torch with the mindset and beliefs of Dr. Strange (albeit without any genuine magic): this is Re-Atum.
Would-be winged "sky-god".
The Skyreaver:
Crunch writeup:
The Skyreaver is a Starborn. Placeholder.
The Clockwork Goddess:
Crunch writeup:
PL10/200pp. Not all superhumans have a "type" or "breed": in the whole world, there're 9 superhumans that're each utterly unique: in Africa, that is the Clockwork Goddess.

As previously described, the collective unconscious theorized by Carl Jung is very real in the Green Star universe...and the Clockwork Goddess is an entity from there, bonded to a human host. Alien and embodying the concept of order, stability and precision, the Clockwork Entity 700 years ago bonded to a Zulu tribeswoman named Ngowy. Ngowy was radically transformed, but was not possessed---rather, she and the Clockwork Entity became a single amalgam: the Clockwork Goddess!

Ngowy still lives, kept alive by the stabilizing essence of the Entity inside her. The Clockwork Goddess turned to living iron; her hair grew long and braided and was studded with razors; and she gained an utter immunity to damage. The Clockwork Goddess is indestructible to anything physically damaging---energy-attacks and mental effects still affect her.

The Clockwork Goddess roams alone, having lost her taste for mortal company...but only for now. Recent events may well bring her back to civilization...

Originally Posted by The Clockwork Goddess
"There is order within all things---even chaos!"
The Clockwork Goddess is a PL10/150pp mini-cosmic entity, hiding inside a human body... Her powers deal with melee combat and her utter immunity to anything the medieval world has to throw at her. (A Sherman tank, on the other hand, would be an ugly surprise for a time-traveling Clockwork Goddess!)
Earthkings:
Less than a decade ago, a strange object was unburied in West Africa. Seemingly both a vase and a hibernating living thing, the Mgowii tribe took to worshipping it. They sacrificed animals to the object, chanted "spells" over it and otherwise gave it praise. Then...12 days later...it woke up.

Slithering out from the alien, desiccated shell were 22 gelatinous organisms. Variously colored in shades of neon, each creature bonded with a single Mgowii warrior, changing them into Earthkings.

Earthkings are technically the organisms and not their hosts, but in the end, such distinctions are pointless. The organisms may be "worn" (Alternate Form) or detached and sent on various tasks (Summon Minion). Each organism has specific abilities unique to it and it alone.

Furthermore, these organisms feed off of raw geokinetic energy to power their abilities---i.e., the raw lifeforce of the Earth. Every time they used their powers, Earthkings leeched life from the Earth, killing plants and animals around them.

Because of this, the other tribes turned on the Earthkings and drove them forth with fire---the only way available in medieval Africa to harm these beastmen. Now, deep in hiding in the Sahara Desert, the Earthkings plot their revenge.

Earthkings' powers are entirely biokinetic, involving things like adaptive shapeshifting, additional limbs, wings, gills and so on. Earthkings also tend to be much stronger than Starborn, in terms of PL and power points.

However...Earthkings cannot reproduce---the process of becoming Earthkings rendered them sterile. Furthermore, Earthkings still age as they normally will. One day, decades from now, the Earthkings will all die and fade from memory forever... And finally, fire is the grant bane of Earthkings, blazing through even the strongest of them with total ease. This means their durance in the Sahara is a miserable one, and only fuels their rage.

Guyver, Green Universe-style. BIO-BOOST! Ia! Ia!
-//-\\-

Superbeings of Asia:
Bodhsattvas:
Long ago, a Great Wanderer came to Earth and saw the primitive humanoids living little better than animals. Feeling sorrow in her heart, the Great Wanderer lay with human men and, over a single century, bore 11 hybrid children, each child containing a fragment of the Great Wanderer's immense psychic powers. Her task complete, the Great Wanderer returned to the stars, never to be heard of again.

These 11 hybrids themselves had children: a total of 311 of them, in total. Lesser than their parents, these 311 were closer to human than those who sired them. Furthermore, this 2nd generation discovered something wondrous: the key to immortality!...sort of. You see, they learned how to separate consciousness from physicality at the moment of death and inhabit the bodies of newborn infants. Upon reaching 13 years of age, their powers would reawaken; at 15 years of age, their memories would return---and they would live anew.

Calling themselves bodhisattvas, these quasi-immortals easily outlived their much more powerful parents, who died over a century's time and never lived again. Over time, one bodhisattva---Siddhartha Gautema---founded the religion of Buddhism.

Bodhisattvas are, on average, weaker than Starborn, but they cannot be killed, not truly killed---something even Michael Archangel cannot lay claim to!

Reincarnating, psionic monks and would-be gods, the bodhisattvas have fallen far from their original function. "Bodhisattva," by the way, is an actual Buddhist term...
Lemuria, the Lost Godcolony:
Long ago, the Green Star made its 2nd sweep of Earth, bombarding a small stretch of Mesopotamia. These ancient Starborn built a city---At-Lan-Tuu---and ruled it as living gods.

But calamity came to At-Lan-Tuu twice, and most of the ancient Starborn died. With one solitary exception, the surviving ancient Starbon fled to Tibet and sealed themselves into a vault known as Lemuria, to wait out the millennia. They had even brought Starbeasts with them as livestock.

While Lemuria was designed to be opened and closed at will, sabotage by dissidents led to Lemuria being irreversibly sealed. In order to survive, the Lemurians turned to cannibalism and inbreeding to perpetuate themselves. The lines separating Starbeast from Starborn blurred, until only degenerate hybrids---Morlocks---remained.

Two years ago, the Green Star's reappearance triggered a long-hidden sensor, opening Lemuria up for the first time in 3,000+ years. Hungry, deformed and monstrous, Lemuria's Morlocks look out on a world that is so profoundly alien to their own claustrophobic little microcosm. Soon, Tibet will learn of the Morlocks...and who knows what'll happen next!

Marvel's Attilan, by way of H.P. Lovecraft.
Unique superbeings:
A total of 9 superhumans on Earth that're utterly unrelated to any other "kinds" or "breeds" exist: one, the Clockwork Goddess, is mentioned above.

The other 8 however, are not to be found in Africa, Asia or Europe, instead being singular wonders of their Earthly regions. Until recently, all 9 stayed hidden for a variety of reasons, but the third passage of the Green Star and the rebirth of Starbeast and Starborn has provoked an end to this seclusion...

Africa:
The Clockwork Goddess:
See earlier.

-//-\\-

Australia and New Zealand:
Australia:
Urgrund, the Rainbow Serpent:
Crunch writeup:
PL15/300pp. Urgrund the Rainbow Serpent is, to the aborigines, the creator; the highest of gods. She made all things, they say. They are wrong, of course, but it doesn't change the fact that Urgrund is immensely powerful.

A rainbow-colored "dragon", Urgrund is the creation of the Stonebuilders, an alien species now long-gone from the universe. Taking an aborigine woman and placing her consciousness inside a Stonebuilder's body, her makers intended Urgrund to be a bridge between human and Stonebuilder. But an unknown calamity forced the Stonebuilders to abandon Earth and never return; now, Urgrund's fate is her own to decide.

Urgrund is a serpentine brick of great power, but with a crippling weakness: for every hour spent awake, the Rainbow Serent must sleep for an entire year. This extreme lethargy gave rise to the aborigine belief in a "Dreamtime".

Originally Posted by Urgrund, the Rainbow Serpent
"IF ONE LISTENS LONG ENOUGH AND WITH ENOUGH DILLIGENCE, THEN ALL THINGS BECOME CLEAR."
Here there be dragons...

Though built on signicantly more than 150pp, Urgrund's crippling lethargy more than balances things out.
New Zealand:
The Feathered Moth:
Crunch writeup:
PL0/40pp. The Feathered Moth is the only known genuinely human psychic on Earth. Able to project her consciousness forth in the form of a neon-purple, bizarrely feathered solid moth, this Maori wise-woman is pretty tame, as far as superhumans go. Nevertheless, Maori often travel travel for hundreds of miles to confer with the old woman, so power may not be what makes the Feathered Moth so noticeable.

Originally Posted by The Feathered Moth
"You have payment? Yes? Then I may See for you.
Not every greatly revered psychic is a bad-ass. Some, like the Feathered Moth, are essentially helpless in a fight.
The Multicolored Beast:
Crunch writeup:
PL10/150pp. It came to this pale blue dot, third from its sun, to understand individuality, self, and being. It was part of a whole, but it desired now to be whole unto itself. It had neither gender nor form, nor a name of its own. But it saw the monkeys on the tiny blue dot had such things, so it extruded itself down the dimensional stack. It merged with a human host, blending body and soul perfectly. What resulted from this cosmic fusion was a beautiful creature, elegant and extraordinarily long-limbed, with brightly colored plumage and a beak in place of a mouth. Calling itself the Multicolored Beast, this amalgamated entity may control color and texture with a touch---it's own, or that of others. The Multicolored Beast has taken a liking to the Feathered Moth, and so it protects her with its very life.

Originally Posted by The Multicolored Beast
"You talking monkeys are so strange."
Every supers setting needs at least one 'WTF' character; I feel the Multicolored Beast fills this niche especially well!
-//-\\-

The Middle East:
The Devil-King, He-who-is-from-Irem:
Crunch writeup:
PL9/133pp (with a mundane human body). Evil can have power, too. Evil can have immense power. Such is the case with He-who-is-from-Irem. The oldest superhuman alive, older even that the long-forgotten Mu, He-who-is-from-Irem likely is the figure that inspired the Christian Devil.

Iren was an old city, very old, and is mentioned in the Quran as a place of immense evil smote to ruin by God's will. The city's reputation for wickedness came from its nameless, quasi-immortal ruler.

The Devil-King of Irem was a mere man...once. Then he found the camp of a sleeping god and stole the god's staff. The staff ate the man's soul, and regurgitated it back up as black as sin. Now able to possess whomever took the staff, the Devil-King built a place of dark power and called it Irem.

In Irem, the Devil-King made black pacts with entities from the depths f his own twisted people's minds and gained great power. He ruled with a wicked will and committed atrocities as it pleased him. Even afte Irem's destruction, the Devil-King endured, the staff taking by the triumphant leader of Irem's destroyers.

He-who-is-from-Irem is a moderate telekinetic and a skilled telepath, but none can resist possession by him if they take up the staff. All the evil the Devil-King has accomplished, all the horrifying deeds, have been done with but a smattering of superpowers. One day, however, a Starborn will come into possession of the staff...and then the world may well burn for an ancient psychic parasite's amusement!

Originally Posted by The Devil-King, He-who-is-from-Irem
"How amusing. I am older than any god of men, and I see no Heaven. Only Hell."
His staff, by the way, is Ancient technology, now outlawed in the Great Imperium, and is the ONLY Device to be found on Earth...!
-//-\\-

North America:
America:
The Sleeping Toad and the Dreaming Frog:
Crunch writeup:
Long ago, a great toad and a great frog had an argument. No one knew what the argument was about. It's a bit irrelevant, at this point. The fact was, they had an argument, and it turned violent; both toad and frog tried to eat each other: both died. A single entity in two bodies. Placeholder.

Canada:
Wendigo:
Crunch writeup:
PL11/151pp. Cold. So cold. So hungry. Will I be full, now? Will I be warm, now? Is this blood and terror enough to fill me up? No. It never is.

I cannot remember the beginning. There was no beginning---just the hunger and the damnable cold. Everywhere, cold.

Where has everyone gone? Why has everyone left? Did I... Did I... No. No! They're out there...somewhere. I did not eat them. I did not eat them. I... Did I? Then why am I so cold? Why...?

I don't remember who I am. Where am I?

It doesnt matter...it doesn't matter.

I'm so hungry...

Wendigo is dead. Wendigo is also hungry. A man ate fish and drank water tainted by a meteorite; he died and rose a sentient, non-infectious zombie. Driven to eat meat and hibernate during the summer months, Wendigo has entered the mythologies of the First Nations, a hungry demon lusting to gorge himself on the flesh of the recently dead: a super-cannibal, in other words.

Originally Posted by Wendigo
"So...HUNGRY...!"
A zombie. Yes, a zombie.
-//-\\-

The Polynesian Islands:
The Destroyer:
Crunch writeup:
PL12/190pp. Beneath the sea is fire. This fire makes the world live, and seethe, and breathe. Long ago, a second genuinely natural psychic died on the islands of Hawaii, and his soul "fell", landing amidst this sea of fire. The man's ghost wrapped the fire around his ectoplasmic body and...he became the fire. Wreathing himself in a new body made of fire, magma and immense pressure, he returned to the surface...explosively. Hawaii was incinerated in a massive volcanic blast, and everyone thereupon died.

But only for a time. That which the Destroyer consumes, the Destroyer can recreate. He vomited up his old people, this time changed. Fire could no longer harm them. They had obsidian for skin. They could subsist off ash and rock.

But...they could no longer leave their island homes. Feeling guilty for inadvertently bringing about this calamitous catastrophe, the Destroyer has stayed with his people, bestowing his miracles at their command. He is their servant, his eternal service his penance.

Originally Posted by The Destroyer
"Fire destroys...but it also builds."
A Polynesian take on the Human Torch...or maybe Firestorm. The Destroyer has the Reversible Extra on all of his pyrokinesis, meaning what he burns to ashes he can easily restore to perfect condition.
-//-\\-

South America:
The Mayans:
Osidian:
Crunch writeup:
PL13/287pp. Beat the drums; dance the dances; sing the songs: Osidian is with us, and he must feed. Long ago, Osidian came from the mountains, with the blackest of skin and eyes that shined like the moon, maca in hand, blood on his face. He conquered us and made us civilized, and for this we worship him. But we owe him, for this gift. We him our very lifeforce: our blood---so it shall be.

Osidian is a paragon; even he is not sure where his powers come from. In theory, Osidian could be the equal of much-fabled Michael Archangel...theoretically: for, you see, Osidian must "feed" off of the lifeforce of human sacrifices to maintain his godlike power.

And simple murder is not enough. It must be ritualized, coupled with prayer and ceremony. And furthermore, it must be someone other than Osidian who performs the killings. Osidian runs out of power quickly; as he is not a Starborn, his physiology handles the absorption of energy poorly and inefficiently. So, to remain strong...---the blood must flow. The blood must flow.

What is Osidian? No one (even Osidian!) is entirely clear. He is no Starborn. His family lineage is unremarkable. His children...and he has many...have no superpowers, themselves. Furthermore, no alien DNA is mixed with his. So...he is an enigma, even to himself.

Originally Posted by Osidian
"Die for me!"
Yes, on average Osidian is considerably more powerful than PL10/150pp, and yes, Osidian is an evil Supermanalogue. But...his overwhelming power is completely dependent on regular ritual murder by a dedicated priesthood. Stop the sacrifice, and Osidian's vast power starts to wither and quickly...
Infamous Starborn:
Danse Macabre
Crunch writeup:
PL7/151pp. Danse Macabre is a strange, ethereal figure, more ephemera than substance. Originally a Russian peasant girl named Svetlanya, she inhaled a particularly large dose of the Green Star's dust, mutated out of control, then 'died'; or so it seemed. In reality Danse Macabre no longer needed her material form, as her soul itself had been changed. Now ethereal, invisible and inaudible, she also discovered her new state had gifted her with a total of eleven arms.

It took time, frustration and patience, but eventually Svetlanya learnt she could briefly materialize and become molten-hot or flesh-blisteringly cold---but only if she danced. When the dance ended, so, too, did poor Svetlanya return to her imperceptible state. Believing herself to now be an angel, Danse Macabre's sanity shattered. Now believing her every action, no matter how bizarre, is sanctioned by God, Danse Macabre has drifted westward.

Danse Macabre has been recruited by the Angel of Wolves and is one of his chief lieutenants and thus is a leader among the Kinfolk.

Originally Posted by Danse Macabre
"When I speak its with His voice!
Danse Macabre is the closest thing the Green Star universe has to DC's Spectre; Danse Macabre, however, is "merely" PL9/99pp, as opposed to the Spectre's PLX-status.
The Gate of Seven Swords:
Crunch writeup:
Once a peasant girl from rural Romania, the Gate of Seven Swords was radically transformed by the Green Star, and turned into a warrior nearly without peer. Trapped in a marriage to a hateful man who beat her, young Olga was freed by what she believes is Divine Providence.

She grew six additional arms, for a total of seven; each hand could summon a different kind of bladed weapon; AND she can fall into herself, teleporting across short distances. She murdered her boor of a husband and fled into the night.

Eventually, the Gate of Seven Swords was found by the Angel of Wolves, and given formal training in both battle AND in her powers. The Gate of Seven Swords is now one of the Angel of Wolves' most fervent followers.

Originally Posted by The Gate of Seven Swords
"I didn't kill my husband. I put down a rabid dog. You should learn the difference."
A terrifying foe on the battlefield to be sure...
The following NPCs and witchlands are known for their immense size and/or weight.

Infamous aliens:
Kurrtu the Fossil-King:
Crunch writeup:
An undead Stonebuilder maintained by a piece of psi-resonant technology, Kurrtu the Fossil-King has indeed fossilized, and turned to stone. Thanks to his crown, however, this has merely been an inconvenience to Kurrtu.

No, Kurrtu's true problem is that HE DIDN'T ASCEND when all the OTHER Stonebuilders ascended. Held back by his undeath, Kurrtu raged impotently as he watched godhood leave him behind...forever.

Kurrtu the Fossil-King lost his psychic powers upon his reanimation, but his physical strength MASSIVELY increased. He is huge, too, easily 120' long and weighing a great many tons. By medieval standards, Kurrtu may as well be indestructible. However, he has an Achilles heel: he wears an enormous golden feathered headdress, and it generates the massive levels of psi-force needed to keep Kurrtu animated. Without the headdress, the Fossil-King would slow...slow...then stop.

Originally Posted by Kurrtu the Fossil-King
"YOU KNOW SO LITTLE OF YOURSELF, GREENCHILD. THERE IS MUCH BEING HIDDEN FROM YOU, BY THOSE WHO ENVY YOUR POTENTIAL!"
Kurrtu the Fossil-King is an undead kaiju.
-//-\\-

Infamous Starbeasts:
Behemoth and Leviathan:
Crunch writeup:
Behemoth and Leviathan are the largest Starbeasts on Earth...and they are conjoined, each symbiotically requiring the other to survive. Placeholder.

The Royal Ape:
Placeholder.

-//-\\-

Infamous Starborn:
Gigant:
Crunch writeup:
PL7/151pp. The physically largest Starborn is Gigant, a Germanic farmer whose body stretched and grew and bent and warped 'til he was of prodigious size. With the head of a gigantic mutt and a body stretched so thin as to be comical, Gigant appears starved to the point of death. His skin hugs his body tightly and seems leathery; his ribs can be easily counted; and his heart may be clearly heard, thundering in his chest.

So huge is Gigant he may be seen coming from miles away: his canine head scrapes the sky, and he sometimes must push clouds out of his way, that he might see. No clothes can possibly fit him, but his decency is maintained by his other power: the ability to encase himself in exoskeletal armor.

Despite his vast size, without his living armor Gigant is actually quite frail. A small unit of archers could even kill him. And his strength? No greater than that of an average man. But, when he armors up, he becomes all but indestructible; unfortunately, he becomes immobile from the waist down, 'til he resumes his more fragile state.

Gigant is a top lieutenant of the Angel of Wolves and thus is a leader among the Kinfolk.

Originally Posted by Gigant
"AWAY, INSECT!"
Gigant sure looks impressive, but he's really a glorious, epic-sized glass jaw.
Mountain:
Crunch writeup:
THE physically densest AND heaviest Starborn of all time, Mountain is from Greece. Obsessed with mythology as a child, he, in a very real sense, became Mount Olympus. Now coated in a strange "living" rock and weighing nearly as much as a mountain, every step Mountain takes causes massive tremors. Though he is a giant, Mountain is nowhere near the size of Gigant; he is, however, considerably heavier.

Of course, like Gigant, Mountain is deceptively fragile. Blessed with immense strength, Mountain can only use that brawn to walk slowly from place to place. Dodging is impossible for him. And stealth, obviously, is out of the picture. Furthermore, blunt weaponry cuts right through Mountain's armor.

Mountain is a hermit who now lives in the Carpathians. He is quietly religious and believes his current state is a punishment from God for his youthful obsession with pagan "lies".

Originally Posted by Mountain
"...AWAY..."
Mountain's immense density and weight comes from the fact he has a caged singularity for a brain.
Worldwurm:
Placeholder.

-//-\\-

Infamous witchlands:
The Garden of Jotunheim:
Placeholder.
Powers:
The Blue Fruit: Density 7 (Flaws: Save Required [Fortitude save]). (14pp.) Growth 7 (Flaws: Save Required [Toughness save]). (14pp.) --- (28pp.)
The Red Fruit: Enhanced Attributes: Dexterity +2. (2pp.) Enhanced Skills: Escape Artist +12. (3pp.) Insubstantial 1. (4pp.) Super-Movement 1 (slow fall). (1pp.) --- (10pp.)
The Yellow Fruit: Enhanced Feats: Eidetic Memory (Feats: Indirect ["a whispering 'spirit'"]; Flaws: Noticable [your head swells substantially in size, and the sounds of a tiny voice can be heard coming from within]). (1pp.) Features 1 (skull becomes substantially thicker [-1 to Int, but +2 Defense vs head-shots]). (1pp.) --- (2pp.)
----/::This is a completed Garden of Jotunheim build.
the Bearer of the Holy Gift:
Crunch writeup:
PL10/146pp. The Bearer of the Holy Gift has no powers, herself; rather, she may transform humans into Starborn, albeit only for 5 days...unless one willingly surrenders a decade's lifeforce, extending the Bearer of the Holy Gift's life-expectancy by the same amount. In this case, the transformation into Starborn lasts for ten whole years. Once the enhancement has worn off, however, it can never be reapplied to the same person ever again. Only humans may benefit from the Bearer of the Holy Gift's powers, NOT superhumans of ANY kind, nor animals of ANY breed.

The Bearer of the Holy Gift has no connection whatsoever to the Eternal Gift.

Originally Posted by The Bearer of the Holy Gift
"We may all share in Heaven's newest blessing!"
Every supers setting needs a guy or gal like this!
the Eternal Gift:
Crunch writeup:
+120pp to base character. No one knows who the Eternal Gift originally was, but it hardly matters, now: the Eternal Gift is a Starborn that exists as a set of powers transferred from mundane human to mundane human, empowered briefly, then moving on. But in addition to the power comes the purpose: doing good. This impulse is unavoidable even in men who were previously evil as sin.

For the brief time a mundane human hosts the Eternal Gift, he or she becomes a streamlined, idealized version of themselves: they become beautiful, physically fit and mentally stable---madness fades, if only for a time, and fears dissolve away.

In addition, the wielder of the Eternal Gift possesses phenomenal control over cosmic energy, simulating a variety of paragon powers.

The Eternal Gift never lasts, however, rarely staying for more than 22 hours. It then randomly jumps to a totally new mundane human, repeating the cycle. Distance is no concern, leading to temporary superhumans theoretically anywhere on Earth.

The Eternal Gift has no connection whatsoever with the Bearer of the Holy Gift.

Yes, this IS Marvel's Uni-Force retooled for a much lower-powered universe.
Setting information
Mu:
Once, there was only one city and all the world was full of men who were little better than animals. Mu, it was called, the City, the One Heart of the world. The Skyclaw rent the heavens and men-who-were-beasts became men-who-are-spirits. The Skyclaw left and returned to its mysterious wanderings above the sight of men, and the men-who-are-spirits looked at the world with new eyes.

From a mysterious cave emerged the Fathers:
The Ever-Possessed, a shaman against his own will.
The Female Shaman, who had magic to heal with.
The Great Warrior, without magic but mighty, nonetheless.
The Male Shaman, for whom fire was his obedient pet.
The Queen of the Great Waters, whose hunger knew no end.
The Shatterer of Stones, who sees the flaws in all things.
The Storyteller, who had no flesh at all.
The Unclean Shaman, ridden by an evil spirit.
The Warrior, whose enemies made him stronger as he fought them.

The Fathers emerged from the cave and looked about the land and were displeased with what they saw. The Fathers taught men many things: making the earth fertile; the taming of wild beasts; the shaping of tools; and a great many other things, besides.

But then came the Many, and the sky burned, and the Fathers retreated back into the earth from which they had sprung. Mu, so young, so vital, so glorious, became as ash. But the Fathers in their wisdom prophecied the eventual return of the Skyclaw. So, the Sons of Atalan bid themselves wait...and watch...and prepare.

Mu was the first superhuman community on Earth, albeit in prehistory. The citizens of Mu were referred to as Elohim. Mu wasn't really a city, merely a glorified village. Still, Mu's people knew they'd been blessed by 'the Skyclaw' and believed themselves to be spirits-in-flesh.

Mu was ruled by a chieftain named Atalan, who had several grown sons and daughters before the Green Star worked its protean 'sorcery' on him. Known as the Sons of Atalan, they kept Mu's traditions alive, for millennia!

When the Many demolished Mu, only a single Elohim managed to escape, by way of his utter immortality: the Many just couldn't kill him, so they eventually gave up and decided to let him be.

At-Lan-Tuu:
The citizens of At-Lan-Tuu were known as Anunnaki. Placeholder.
Aliens.
The Many: A Missive.
Hail the Imperium!
My Lords, I have returned from the expedition bearing horrible news: the Great Light has come again, and our primitive cousins are again transformed. This is, I must note, the third time such an event has occurred. This does not bode well. Have the Ancients or the Purists
given any words?

The first time the Great Light marred our kinfolk, we had ourselves just been taken by our masters to the starry sea. The Great Light's effects were small and the twists created thereby were weak and easily slain. We thought the matter done.

But the Great Light came again, did it not, and did it not transform more into twists? And were these twists not stronger than those who came before them? Did they not unite, and drive us back? They did. They did all these things. Though their victory was a hollow one, it has taken us several cycles to rebuild.

And now...the Great Light has come again. Even more twists than the first two waves, over a much larger geographical region.

My Lords, I believe the Great Light's orbit grows shorter each pass and it draw closer to Home with each passage. I believe it will return again in roughly five hundred years; then a fifth time 2 centuries after that; and then...impact!

Were we not given a task? The Great Light is not for them. We must marshal our forces and cleanse our primitive cousins of this taint. Do the Purists not teach us, this? We dare not wait; our cousins grow more clever with each passing year. Are we to wait 'til they invent combustion-engines and reliable firearms?

No. No! My Lords, we must strike now! Or it may well be too late for us all.
Hail the Imperium!

The Many: A Return Missive.
Hail the Imperium!
My son: do you not remember the Fiftieth Tenet of Understanding? "The cautious are victorious." So shall we be cautious. The First Purge was successful, but the Second Purge was a disaster. We thought it would be the same event, albeit scaled up in scope. The twists surprised us, and their island stronghold repelled our harvesters.

We are aware of your findings, and we agree with your predictions. These twists are more numerous, and our primitive cousins are more sophisticated. These are true. But look! The tribals detest the twists! We may need do nothing at all, my son.

For now, my son, we wait. We watch. The Purists even now gather and debate the proper course. We will gather as much intelligence as is possible. If the problem does not solve itself, we will at least be ready for a Third Purge.
Hail the Imperium!

-//-\\-

The Ancients: A Missive.
Great Lords:
The time has come 'round at last. A Third Purge, as prophesied. We must be ready. Orders?

The Ancients: A Return Missive.
The tribute will be paid. Be patient. All is as it should be.
You may be wondering: "Why don't the Many just toss the Green Star down a black hole, and be done with it?" The answer, while it won't be revealed for a time, is very, very interesting...
A condensed timeline of celestial events:
The Time Before the Cycle of Ages: The incubation.
In the realms of Gnosis, the Green Star is incubated by unfathomable forces. The Ancients of the Great Imperium carefully extract the Green Star from its home-reality and set it to orbiting the Sun.

The First Age: The Age of Mu.
32000 BC. A single tribe in Eastern Africa, no more than 180-strong, is affected by the Green Star's passage, resulting in the very first Starborn.

This Age ends when the Many appear and wipe out all but one Starborn (who is still alive to very day, though not all that terribly powerful). The Starborn of this era are very weak and fragile.

The Second Age: The Age of Atlantis.
7000 BC. A large island in the Mediterranean Sea is "cropdusted" by the Green Star. 12,000-some people are transformed into Starborn; in addition, the first Starbeasts manifest. The Age ends when the Many return. THIS time, however, the forces of Atlantis drive back the Many---albeit at a horrific price.

Surviving superhumans flee to Lemuria, but become trapped there. In addition, a single Starbeast, his powers vastly amplified by Atlantean gene-modifications, as well as the most powerful being to've ever lived, has survived to 1555 AD, when a canonical Green Star campaign begins.

The Third Age: The Age of Monotheism.
1553 AD. The Green Star coats most of Christendom in its mutagenic "embrace". It is the Age that first sees Entombed and Vanished, as well as witchlands. The war between mundanity and superbeings is catastrophic in scope, but still doesn't threaten the world, itself. Furthermore, stranger strains of superhumanity, utterly unrelated to the Green Star, make themselves known, at last.

The Many return for a third (and final!) time, but are soundly turned back by a united superhumanity. The tribute thus unpaid, disaster strikes the Great Imperium...

-//-\\-

Events to come:
The Fourth Age: The Age of Scientific Awakening.
1890 AD. The Americas and large chunks of Africa are transformed. In addition to Entombed, Starbeasts, Starborn and Vanished, the very first Mythics are seen.

Furthermore, huge caches of Atlantean Heavenbread and Heavenwine are unearthed, leading to several spectacularly powerful Starborn referred to as "demiurges". The Clockwork Goddess dies saving Earth from a left-over doomsday-weapon of the Many.

The Fifth Age: The Age of Wars and Rumors of War.
2016 AD. The entire world, for the most part, is affected. Millions become various kinds of superhuman, including the very first Psi-Men and Psi-Women and Brainbeasts.

Michael Archangel finally returns from deep space, even more powerful than before. He becomes the world's greatest hero...but only for a time.

The Sixth Age: Impact!
2021 AD. The Green Star finally collides with Earth, turning 50% of the post-impact population into Entombed, Starbeasts and Starborn, with millions more Vanished. Furthermore, over 10 million new Starbeasts appear, along with tens of thousands of Brainbeasts, Mythics, and Psi-Men and Psi-Women. Even so, nearly a billion people die from the catastrophic planetfall of the Green Star.

The Sixth Age is also the Age wherein the Obsidian Man and the Obsidian Woman finally take note of Earth. They arrive to destroy our world, but Michael Archangel sacrifices his life to drive the Doomtwins off.

Brainbeasts? Super-intelligent and technologically savvy Starbeasts. Mythics? Starbeasts perfectly resembling monsters from human mythology. Psi-Men and Psi-Women? Extremely powerful but physically fragile psychics. These of course won't appear for centuries...
Yi:
PL4/150pp. He does not remember who he is. The past is a blank. Nothing that came before is real. Moments are disjointed and out-of-sequence. Even the present is confusing and unreliable. Everything is a fog.

Was it always this way? No. Yi is sure, at one point, things were very different. Things...made sense. Cause led to effect. But not now. Something went wrong to Yi, long ago, and now...everything is broken.

Yi dreams...
Fires dot the landscape. Corpses, corpses everywhere. Where is his wife??! Where is his son and his daughters??!
...then he awakes. Yi fears this will never end, that it cannot end. Something broke, something from so very long ago...

Yi is old. How old? He isn't sure: you see, the weight of years and countless tragedies has driven Yi mad, and his memory has deserted him. After all, the only way out is to sometimes forget.

Yi does not age. Yi needs no sustenance. Yi feels nothing. The coldest winter in Scandanavia is the same as being in the Sahara Desert on a hot day. He does not sleep. He needs neither food nor drink. He suffers no wounds, nor illnesses...Yi doesn't even need to breathe. Yi endures everything, because that is his nature.

Given time, Yi will forget this era, too. It's all the same anyways...the same heroes, the same villains, the same angry gods.

Yi wants to die. Yi cannot die, even if by his own hand.

...and so, it's better to forget.

Originally Posted by Yi
"I...am not sure..."
HOW old is poor Yi? Well...old. Certainly older than Sumeria...

Further: CAN Yi die? Yes...its just really hard, requiring very specific powers with very specific descriptors.
Steiner, the Many-Winged Devil:
Crunch writeup:
PL9/149pp. Most Starborn are not hideous, but neither are they beautiful. Some, however, are strange, which is exactly the case with a Germanic Starborn known only as Steiner. Steiner is hunted aggressively by the Lutheran "Church" (such as it is), as he is a great danger to the Protestant movement. You see, even though Rome has condemned Steiner and seek the man's death, Steiner himself is the bane of Protestantism. Steiner fights on behalf of the very organization that seeks ha death, the Roman Catholic Church.

Steiner is winged, albeit mothlike rather than birdlike. His body and head are vestigial, absorbed halfway into the massive, shimmering wings that now take up 75% of his body. Steiner no longer walks, instead flying or floating wherever he goes. The Many-Winged Devil is aptly named, for his "wings" are actually vast numbers of lesser, smaller wings and some are subsidiary organisms acting as wing-extensions. At will, these wings can act as shield enough to turn aside both sword, arrow and flame.

Though Catholicism makes no bones about how it views Steiner, Steiner was raised staunchly Catholic. Steiner believes, with perfect faith, that his damnation is the will of God. He further absolutely believes Hell awaits him after death. But Steiner also believes he was given this horrid fate, to sacrifice his own salvation that Protestant "heretics" be shown either the light...or death.

And so Steiner stays perpetually one step ahead of both Catholics and Lutherans, exterminating one on the behalf of the other.....

Originally Posted by Steiner, the Many-Winged Devil
"I am damned, yet still I do His work...!"
A guy like Steiner is cognitive dissonance, personified!
Infamous Entombed:
The Pillar of the Falls:
Yes, even certain Entombed can stand out, despite being silent, immobile and indestuctible one such remarkable Entombed in the Pillar of the Falls, found near Barcelona witchland of the Everfalls.

The Pillar of the Entombed is utterly featureless, with neither gender nor distinguishing characteristics, nothing to state who it once was. Some thought, at first, that the Pillar was merely a clever hoax, but after peasants tried shooting it to pieces, once it survived a 100' fall utterly intact, and a thousand other tests besides, people realized what an odd find they had.

The Pillar is large, standing over 12' tall, some never before seen in Entombed. But it weighs essentially nothing, and even children can carry it---albeit clumbsily.

But the Everfalls---a nearby witchlands---has had an odd effect on the Pillar When placed near the Everfalls, the Pillar...moves. But never when anyone is watching. And it never moves far, a few feet at most.

Word has spread, and disparate family family members from across Europe have brought their own Entombed to the Everfalls, hoping for a miracle. And it has happened again. It is clearly the Everfalls that produces this quality and has nothing to do with the Entombed, themselves.

But hopes are in vain, as nothing resembling communication or intelligent purpose has ever been detected...

...so far.
Infamous mortals:
Velya Barovich:
Crunch writeup:
PL7/57pp. A powerful noble of the kingdom of Wallachia, and a man of great learning and zero conscience, Velya Barovich feels...cheated. It should have been he who was touched by the Green Star!!! He should be like a pagan god of old! But, no. Fate ever so cruel has denied him what is rightfully HIS.

Velya Barovich, man of science, has decided...to fix this error on God's part. And the results are horrifying in the extreme.

You see, Velya captures Starborn and "experiments" on them trying to find what it is that makes them special. That this "experimentation" is indistinguishable from torture matters not; only the results matter. And if that result brings pain then so be it.

Originally Posted by Velya Barovish
"It should have been me!"
Every supers setting needs a mad scientist! (This guy is likely a direct ancestor of Josef Mengele.)
-//-\\-

Infamous Starbeasts:
Dog:
Crunch writeup:
Once Velya Barovish's own father, but transformed by the Green Star into an unnaturally hulking canine Starbeast, Dog has been "experimented" upon, driven insane and then forcibly "imprinted" via crude brain surgery with absolute-if-terrified loyalty to his son.

Dog is one of many reasons Velya Barovish feels so slighted.
Mallochhio the Tempest:
Crunch writeup:
PL10/150pp. Originally a painter's apprentice in Nice, Italy, the boy now known as Mallocchio the Tempest has a power utterly terrifying to coastal peoples---he controls the wind and the sea. While near or on the sea, Mallocchio may unleash wave and storm and tide to devastate his foes. And he is not shy about doing so.

Mallocchio has led a hard life, as he was the son of two Jews who converted to Christianity. Despite this conversion (done more for politics, than belief), anti-Semitism still hounded Mallocchio and his family. A kindly painter took Mallocchio as an apprentice, and Mallocchio's grateful parents fled Nice for their lives.

The painter was a second father to Mallocchio, proving to the boy that not all Christians are hateful towards Jews. The painter's faith in Christ was absolute, but so, too, was his compassion and his amicability. The painter treated Mallocchio as his own son.

Mallocchio was 15 when the Green Star changed the world. He said goodbye to his foster-father, knowing his presence would only bring trouble to the kind old man's doorstep.

Now, Mallocchio the Tempest wanders the Mediterranean and the Aegean Seas, righting wrongs and serreptitiously helping out those in need.

Originally Posted by Mallocchio the Tempest
"The sea...is MINE!"
Though definitely a glass jaw, a guy like Mallocchio the Tempest could, given time, sink the entire Spanish Main. That's world-changing stuff, right there, and Mallocchio is only PL10/150pp! It helps when no one exists who can stop you, though!!!
Monsters
Infamous Starbeasts:
The Hound of Hell's Fire:
The Hound of Hell's Fire is only nominally a Starbeast, actually being a pyroclastic energy construct that has somehow survived the death of the Starborn who conjured it forth. There is perhaps nothing else like it anywhere else on Earth.

A genderless, fiery, hulking canine, the Hound of Hell's Fire is of unknown provenance, but it's true nature is easily revealed, as any Starborn or Starbeast who can control fire or telekinetic force can easily seize control of the construct. Furthermore, powers that Nullify other powers temporarily cause the Hound of Hell's Fire to literally cease to exist.
Toad-eating-the-Sky:
As mentioned before on several occasions, the Green Star's miraculous dust was sometimes carried very far afield from Europe. One such sprinkle of powers-granting dust was inhaled by an elderly Chinese hermit (name unknown). This hermit was transformed into a toad, non-sentient---but GIGANTIC, easily the size of a very large human being.

Word of this miraculous creature spread far and wide, and eventually the Emperor, himself, decided to possess the beast. Six holy men set out to capture the god-toad, a task they succeeded at, brilliantly.

But...that was when the...problems...began. The toad was hungry, ENDLESSLY hungry. No matter how much food the holy men fed the damnable thing, there was always room, it seemed, for MORE.

Upon returning to the Emperor, they presented His Majesty the infernal beast and washed their hands of it. ("Good riddance!", they said, relieved.) The Emperor, however, found the toad's endless appetite to be the solution to a very real problem: he discovered it would eat human corpses just as readily as any other foodstuff.

Thus, the newly-christened "Toad-eating-the-Sky" became the intimidating "monster" at the Emperor's "command".

Awwww, look at the baby kaiju! Kaiju??! KAIJUUUUUUUU!
Infamous aliens:
Ancient-Supreme Glorianna Lux:
PL18/300pp. The Ancients are immortal, with powerful regeneration. They clothe themselves in technology so advanced it may as well be magic. They have stood the many tests of time, destroying...or outliving...all those civilizations who opposed them. And...leading them through all this turmoil, strife and conflict is their Ancient-Supreme, one Glorianna Lux: commander of the Many, high priest of the Purists, and so forth. It is her sacred---and unending---duty to suppress superpowered beings wherever they may appear.

The Stonebuilders were her greatest failure. They rose from a Stone Age to nearly destroying the entire Great Imperium, all in less than a century. And now, these humans---they have the potential to go farther than the Stonebuilders ever could.

The Many are her idea. "Why not," she proposed, "subvert the problem directly at the source?" But it has been a project of...questionable...efficacy. The Many are loyal, yes, but the root-species simply cannot be Purified for long.

And Glorianna Lux, Ancient-Supreme of the Great Imperium, will succeed, and she willmake her tribute in time.

The only other option, after all, is unthinkable.

Gloriana's birthname, for those who find such things amusing, is Gwurra Aiwass Lalune.

Originally Posted by Ancient-Supreme Glorianna Lux
"I will do what must be done, that the Old Pact be upheld!"
Every supers setting needs an evil alien overlord!

Glorianna Lux has an absurdly high PL, though not from personal powers; rather, her PL is so high because she commands a frickin' interstellar empire's worth of Equipment, Minions and Sidekicks!
The Great Wanderer:
The greatest psychic ever decanted by the Ancients, the Great Wanderer's "name", as it were, is Subj1-1-2-1-0. Long ago, when the Ancients waged war upon the Stonebuilders and the Milky Way Galaxy burned, the slowly-losing Ancient built a biological superweapon using cloned Stonebuilder tissue. They created the Great Wanderer, a psionic organism of eternal youth and vast, almost titanic power.

Meant to be a weapon of unthinking loyalty to her decanters, the Great Wanderer was not so easily tamed. Breaking free of her masters' control, the Great Wanderer escaped and fled into the wider universe.

Over time, the Great Wanderer found Earth. She pondered the Ancients' strange obsession with it. Out of morbid curiosity, the Great Wanderer chose the very best priests and shamans and gave them hybrid children. But, after a human stole her psi-amplification rod right out of her very campsite as she slept, nerves got the better of the Great Wanderer and she fled into deep space, anew.

In essence, the Great Wanderer is a bodhisattva writ large: if she dies, her sentience will travels the stars 'til it finds a recently dead non-sentient organism. Her sentience will reanimate this corpse and metamorphose it into a vague approximation of her earlier body. In this manner, the Great Wanderer's abilities and power scales've changed drastically over time.

Originally Posted by The Great Wanderer
"Perception determines reality. This is the most primal of truths."
Our Phoenix-analogue...minus all the romance subplots AND the overpowering melodrama...
-//-\\-

Infamous bodhisattvas:
Ganesha:
Some bodhisattvas are content to be saints and hidden masterminds, but others wish to be gods or titans. Ganesha wants power; he wants to rule the world from on high. And now that Ganesha has heard reliable rumors of Western "bodhisattvas" known as Those Born of the Stars, he may well now have the ability to actually do it!

Ganesha's incarnations never vary---he's always from India, always Hindu, always a Brahmin and always hungry for power. And his psychic ability is quite unique, even among bodhisattvas: Ganesha may generate a solid-blue-colored "elephantine" psionic exoskeleton---an Alternate Form, basically. He is not, however, actually the Hindu god whose name he stole. (As the very existence of the divine simply refuses to make itself clear.)

Originally Posted by Ganesha
"Annoy the gods, expect a thunderbolt!"
A brick whose powers are psionic in nature. Oh, and he's also a raging megalomaniac.
Hanuman:
Hanuman is a trickster, no doubt about it. Naming himself after the Chinese monkey-god of mischief, Hanuman has been the playful scourge of Asia for millennia. He is whimsy and strife and O so delightfully clever, to the immense frustration of all peoples.

Despite naming himself after a monkey-god, Hanuman is not actually a "super-simian". Rather, Hanuman is a telekinetic, with little power but immense skill WITH that power. This makes him an ideal pick-pocket, cat-burgler and shit-stirrer, all rolls Hanuman has played with great aplomb. Hanuman has functional serial immortality, and being serious grew boring long long ago.

Hanuman has little concern over his incarnations' genders, ethnicities and languages, as it's all the same to him. He always, however, reincarnates into bodies destined to be extremely limber and with a head for heights.

Originally Posted by Hanuman
"Ha ha ha! Watch where you go, fumble-foot!"
Hanuman is much less than PL10/150pp, but he still functions in the general capacity as a cosmic imp...
-//-\\-

Infamous Earthkings:
The Lion of Night:
Bloated and hyper-muscled, the Lion of Night is an H.R. Giger reinterpretation of a male lion: with transparent flesh and muscles so powerful they can demolish stone by just rippling, the Lion of Night's front "legs" are actually hyper-malleable mandibles, with "claws" that're actually teeth. His mane is made of writhing orange-ish worms, and he stinks of ozone.

When the Lion of Night sends his Earthking organism out to do his bidding as a Summoned Minion, he is revealed to be a toothy old African elder, weak and feeble and slowly going blind.

The Lion of Night is the second-in-command of the Earthkings, answering only to the Great Devourer, himself! He is angry and boastful and is only loyal out of fear.

Originally Posted by The Lion of Night
"None may challenge me, and live to boast of it!"
Catman, as reimagined by Clive Barker, H.R. Giger and H.P. Lovecraft.
Va of Ghana:
Placeholder.

-//-\\-

Infamous Entombed:
Sleeping Mariah:
Sleeping Mariah is on the moon. An angel put her there, with loving care. She is a little girl, barely 8 years old. Her mother Vanished, her father became like God, and she...froze.

Her father was devastated. He had such power...and he could not save her. He could move mountains, conquer the world, even---but he simply could not save his daughter. The grief and confusion added to his own inner turmoil, and one day...he left. Mariah father would have a chat with God.

But Mariah's father could not bear to let his daughter be at the mercy of greedy, avaricious mortal men so he took he with him. Mariah had always daydreamed about meeting the Man on the Moon. So, that is where he left her. It was all could do for her, now.

She's still up there, mind you---cold, unmoving, unmarred by both void and radioactivity. She has met the moon. She is kindly left where she most wanted to be. And perhaps that will be enough to ease her father's conscience.

-//-\\-

Infamous Morlocks:
Creeping Death:
S/he is a multitude; a colony of him/herself, broken down into an ambulatory hive infested with hyper-sentient wasps with poison in their bites. S/he is both male AND female, of two minds, yet one consciousness. Placeholder.

Gehnkuttu, Predator-King of Lemuria:
A giant with three heads, three arms and a six-legged centauroid lower body, Gehnkuttu barely rates as sentient. Placeholder.

-//-\\-

Infamous mortals:
Saul Androvati:
An Italian philosopher, Saul Androvati is one of Simon Luther's chief disciples, helping --- it is hoped --- pave the way for Starborn acceptance into the larger European society. Saul has studied the Starborn gathering at Simon's fief and he has begun to make amazing discoveries---none of which he is remotely capable of comprehending.

Saul has heard, however, of a most unique Starborn, known only as the Bearer of Holy Gifts. It is said this Starborn has the unusual ability to transform humans permanently into Starborn. As time goes on, Saul will become obsessed with finding this superhuman; this obsession will, eventually, lead Lord Androvati down a very dark road...

Originally Posted by Saul Androvati
"Fascinating...!"
The Green Star universe's Moira McTaggert to Simon Luther's Prof. X---minus the romance and its associated baggage.
-//-\\-

Infamous Starbeasts:
Chaos:
She is every animal, all at once. Pre-Green Star, Chaos was a fox living in rural Ireland. Then the Green Star changed her, and how, Chaos may metamorphose herself---wholly or partially---into any animal genuinely native to Earth. Her flesh bubbles like wax, and, moments later, new flesh is found beneath. Placeholder.

The Orichalcum Baboon:
Sometimes...strange things, strange indeed, have been known to happen. Things that defy description. Such is the case of the Orichalcum Baboon.

A life-sized baboon-statue made of solid gold, its owner, an Italian Silk Road merchant named Giuseppi Salme was transferred inside the statue during the night of the Green Star's passage---and was promptly devolved to a Starbeast.

Now little better than a very odd animal, the Orichalcum Baboon is perhaps the most literally valuable creature alive. It is one of the "tame" Starbeasts loyal to the Angel of Wolves' Kinfolk.

Originally Posted by The Orichalcum Baboon
"EEEEEEE!!!!"
A living "McGuffin".
Rot:
Rot is dead, cold and still. He does not move and festers under the heat of the sun and the cold of the moon, alike. But insects do not mar him; scavengers do not pick at his carcass. A foul smell emanates from Rot, but decay has seemingly stopped at an "ideal" middle-ground.

But Rot is not gone. A dead dog, the Green Star's dust reanimated the beast's consciousness, raising it to sentience, then tying it to its corpse. Rot is not alive. Rot is not dead. Rot is undead.

Rot is paralyzed in his undeath, but his dead spirit may roam as it sees fit. Illl omens follow in his wake: 2-headed calves are born, mothers no longer produce milk and harvests suddenly go bad.

Rot is kept on gory display at the Nightmare-Men's Nightmare-Carnival.

Originally Posted by Rot
"...all things die..."
Rot is one of the few superbeings you can properly label as undead!
-//-\\-

Infamous Starborn:
Michael Archangel:
Michael Archangel is a name that still inspires fear and awe, even after a year's utter absence. THE modern Starborn, Michael possessed power so extreme as to be unbelievable. Gifted with massive dove wings, Michael could fly at supersonic speeds; he could bench press an entire mountain, albeit with some difficulty; his eyes could issue forth red beams of power that could scissor even the strongest structures and beings in half with ease. And his senses!: oh, how sharp were his senses! He could stand in Jerusalem and distinctly and clearly hear a conversation occurring in the New World.

And he was indestructible, too, even to the attacks of his strongest Starborn kin. Even Gigant could not so much as scratch the tiniest wound onto Michael's pristine, ivory-pale flesh.

And the so-called Archangel's intellect had increased, also, as scientific breakthroughs of all kinds would flood his mind at the merest provocation.

But this did not comfort Michael. Instead, it frightened him. He, alone, could undo all the works of man. Was this a gift of God? Or the Devil? He sought answers with his immense new insight, but this only raised disturbing questions of the Church's authority. The Earth, for instance: it was not merely a few millennia old---with his senses and his intellect, Michael had deduced the world was at least a billion years old!

Confused and desperate, Michael Archangel flew into the sky, hoping to question his Maker face-to-face, and beg of Him an answer. But...God wasn't up there, only a cold nothing filled with alien wonders. He went to lightspeed, and then faster still, determined to meet the Author of Infinity...

Originally Posted by Michael Archangel
"I must know!"
Every supers setting needs a Supermanalogue!

For the curious, Michael Archangel is PL14/290pp.
The Somnolent Dreaming Lotus:
Chieng Li-Wan was once a merchant of far-off China who regularly plied the Silk Road. This profession had made Chieng wildly rich, but greed motivated him for more---and the only way for more was to travel deep into Europe.

He was in Luxumborg when the Green Star came, and, as the comet passed overhead, Chieng vomited up a most unusual creature: the Somnolent Dreaming Lotus, an externalized power. The Green Star, in effect, had given Chiang a pet of great power. Chieng experimented with the Somnolent Dreaming Lotus, and found it utterly subservient to his wishes.

Chieng Li-Wan is a short, fat, bespectacled Chinese man of obvious good education and cultured manners, but the Somnolent Dreaming Lotus is an alien, Gigeresque thing with pale pink skin, gills, fins that doubled as wings, an angular, fishlike face. It can fly and swim with equal proficiency and, when needed, it may extrude 17 legs and move phenomenally fast. But the Somnolent Dreaming Lotus most obvious power is that it may swallow beings whole and transport them about safely, even at the ocean depths or outer space. While carrying someone, the Somnolent Dreaming Lotus becomes essentially indestructible by medieval standards.

Chieng is the only living being to witness Michael Archangel depart Earth, though the significance of what he's beheld is, as yet, still lost on him.

Originally Posted by The Somnolent Dreaming Lotus
"I have a dragon. A young dragon, yes, but a dragon, nonetheless. This is clearly a sign of Heaven's favor!"
He has a Pokemon-by-way-of-Cthulhu.
-//-\\-

Infamous witchlands:
The Dragons' Graveyard:
There is a soul---there is an afterlife. These things are facts. But the Dragons' Graveyard is a deception, no more connected to the soul than any other witchlands. For, you see, "the dead" can be contacted at the Dragons' Graveyard...or can they?
Powers: (4pp.)
A Feast for the Dead: Mind Reading 1 (Feats: Triggered [whenever someone walks into the Dragons' Graveyard]; Flaws: Linked [to A Feast for the Dead Summon Minion]). (2pp.) Summon Minion 1 (phantasmal "ghosts"; a "ghost" is built on PL1/15pp; Feats: Triggered [whenever someone enters the Dragons' Graveyard]; Flaws: Linked [to A Feast for the Dead Mind Reading]). (2pp.) --- (4pp.)
----/::This is a completed Dragons' Graveyard build.

Not all witchlands need to be built on large numbers of power points in order to be effective.
The Hellmouth:
In Cairo, Egypt, there lurks an entirely subterranean witchland of terrifying implications. In an old Roman cellar where nothing was before now sits a yew wood door that opens up...on Hell.

Really? No, not really, but it nevertheless is what Cairo natives believe. Imams and holy men have taken up permanent residence above the Hellmouth, hoping to shut Iblis up with the power of their prayers.
Powers: (64pp.)
And On Up Came Iblis: Transform 10 (any healthy legs to any lame legs; Extras: No Saving Throw; Flaws: Triggered [upon entering the Hellmouth]). (60pp.)
Swallow Your Soul! Swallow Your Soul! Swallow Your Soul!: Illusions 1 (all five senses; Extras: Duration [continuous]; Feats: Contagious; Flaws: Limited [horrific imagery, only]). (4pp.)
----/::This is a completed Hellmouth build.
The Great Beast:
Though most Starborn look perfectly human, some few have transformed radically. One such physically mutated Starborn is Angelique Renoit, known to Europe as the Great Beast.

A living pillar of plant-matter and fungus, the Great Beast is plugged directly into Earth's biosphere, and may alter her physiology into any plant or fungus in the entire universe. This functions essentially as Shapeshift and NOT Plant Mimicry, considering her raw versatility. Furthermore, as long as Earth lives, so too shall the Great Beast endure. And finally, the Great Beast is in a state of quantum entanglement with the alien Godgardens of Alpha Centauri and Proxima Centauri, and may choose to Transmit there (though she is unaware of this talent).

Though French by birth, the Great Beast has traveled north, as is now the "bride" and chief disciple of Wotan One-eye. Though she doesn't believe him in his outrageous claims of godhood, the Great Beast is, nonetheless, herself a pagan. She vehemently supports Wotan's desire to "re-paganize" Europe, and that is why she serves him.

Originally Posted by The Great Beast
"...all things are of the cycles of nature...
The Green Star universe's much-lower-powered equivalent of Swamp Thing.
Setting information.
Interesting rumors swirling around Europe:
"The Carpathians have a new 'mountain'---a rock-encrusted Starborn of ungodly huge size. It's true, I swear!"

"In England's rural countryside, it's said the Questing Beast has been spotted. Does this mean King Arthur will soon return? Is this England's hour of greatest need?"

"In Finland, it is said there is an Entombed that can light fires when no one is looking. Hans swears he saw it!"

"In the German Black Forest a Starborn conjured a demon to make a pact with Satan. The demon tried to eat the man, but the Starborn got stuck halfway down and now can't get out. You might see the pair, roaming the Black Forest at night, each half muttering to the other."

"A Portuguese woman now has the power to become a tiny fairy and ride a single honeybee, the way a man rides a horse! Her husband, they say, is the same way---but he rides a fly!"

"Rome is said to be haunted by seven ghosts, who speak and act as one. Many people believe them to be the 'Legion' mentioned in the New Testament."

"Among the heathen Saracens lives a boy who may bend metal with his hands, despite being small and frail-looking. Others, however, claim an evil spirit lives inside him and will actually move objects for the boy. Witchcraft!"

"In the Scottish highlands people say a witch exists who can bring down rains of frogs---or, at least, strange stones vaguely shaped like frogs. Those who collect these pseudo-frogs mysteriously sicken and die, sores covering their bodies. Several clans've put a sizeable bounty on this witch's head."
Only some of the above rumors have any validity, while others are mistaken for superhuman activity and others are flat-out lies. It's up to the individual GM to decide...
Teams
FACTIONS:
The Angel of Wolves and his Kinfolk:
Agenda: Superhuman Supremacy.
Leader(s): The Angel of Wolves. <+>
Inner Circle: The Angel of Wolves <+>, Brutus <+>, Danse Macabre <+>, Gigant <+>, Goatskull.
Followers: The Gate of Seven Swords <+>, the Kinfolk (a great many humans), Only Human (who is, ironically, a Starborn), the Orichalcum Baboon <+>, Witchfire.
HQ: The Wolves' Den (location unknown).
Originally Posted by The Kinfolk
"We will no longer submit to your authority or your threats."
The Green Star universe analogue to Marvel's Brotherhood of Evil Mutants.
The Anunnaki:
Agenda: The Gods Must Rule Again!
Leader(s): The Ancient Staggod <+>.
Inner Circle: The Ancient Staggod <+>, Charybdis <+>, Gyre <+>.
Followers: Dr. Caligriosto <+>, Inanna, Re-Atum <+>, the Skyreaver, the Sons of the Ancient Gods (a massive but thinly-spread cult of highly hidden Starborn-worshipping humans).
HQ: At-Lan-Tuu (at the bottom of the Mediterranean Sea, naturally).
Originally Posted by The Anunnaki
"The old gods have woken!"
Servants of the 2nd-oldest (but most powerful) superbeing of all time.
The Nightmare-Men:
Agenda: "We have such sights to show you..."
Leader(s): The Briar-King <+>.
Inner Circle: The Briar-King <+>, the Night's Mare <+>, the Wither-Man <+>.
Followers: The Dreaming Childe <+>, the Eleven-in-One <+>, Kerberus <+>, Protean, Rot <+>, Seigfried the Beasttamer <+>.
HQ: The Nightmare-Carnival (in the Scottish moors).
Originally Posted by The Nightmare-Men
"Ia! Ia! Cthulhu fhthaghn!"
Inspired by Clive Barker, H.P. Lovecraft and H.R. Giger.
One-eyed Wotan's Wild Hunt:
Agenda: Restoration of Paganism.
Leader(s): One-eyed Wotan <+>.
Inner Circle: The Great Beast; One-eyed Wotan.
Followers: The Einherjar (a great many human fighting-men) <+>, Norn, Nosferat <+>, Skadi <+>, the Valkyries (three human warrior-women who are temporarily enhanced at the start of every lunar month by Nosferat <+>,Vargr (a "bad-ass normal" trio).
HQ: Valhalla (in Upsala, Sweden).
Originally Posted by One-eyed Wotan
"Blood for the gods! Skulls for the glory of Odin!"
A Green Star universe analogue to Marvel's Apocalypse and his Four Horsemen.
The Red Hand:
Agenda: Wiping Out the Starborn "Filth".
Leader(s): Cardinal Moncada <+>.
Inner Circle: Cardinal Moncada <+>, Witchfinder Heinrich <+>.
Followers: 'Butcher' Boris, Michael Nostromo, Red Hand agents (ALL of which are merely human).
HQ: Vatican, Rome (Italy).
Originally Posted by The Red Hand
"Suffer not a witch to live."
The Green Star universe analogue to Marvel's Friends of Humanity.
The Red Rose Brotherhood:
Agenda: Pave the Way for "God's" Arrival..
Leader(s): "Cardinal Ruiz"
Inner Circle: the "senior brotherhood".
Followers: Churchmen all over Christian Europe, including Cardinal Moncada.
HQ:
Sometimes, you can make a deal with the devil...
Simon Luther's Commune:
Agenda: Human/Superhuman Equality.
Leader(s): Simon Luther <+>.
Inner Circle: Saul Androvati <+>, Simon Luther <+>.
Followers: Hans the Humble, Henry the Ogre <+>, the Fire in the Sky, the Woman in Glass.
HQ: Stephensholme (England).
Originally Posted by Simon Luther and his loyal followers
"We must all work together for the betterment of our fellow man!"
The Green Star universe analogue to the X-Men.
<+> Given a background writeup.
<*> Given a rules writeup.
The Night's Mare:
Crunch writeup:
A horse-headed giant, originally an Arab Silk Road merchant dealing in exotic luxury goods, the Night's Mare was transformed into his present state while deeply intoxicated. ("When in Rome...") This led to his brain chemistry forever warping, turning a formerly avaricious coward to a sadist and a warmonger.

Blessed with immense strength, the Night's Mare has a horse's head and bones that cannot break. (He is not otherwise protected from damage.) The Night's Mare has feet instead of hooves, but he does have a very large horsetail.

Having joined the Nightmare-Carnival in the Scottish moors, the Night's Mare is a brute, a primitive sadist and a man in love with causing misery. The Scottish fear the Night's Mare more than any other Nightmare-Man!

The Night's Mare is extremely good friends with fellow Nightmare-Man the Wither-Man.

Originally Posted by The Night's Mare
"The strong do as they please. This is the ONLY law."
Even a Cthulhu-circus needs a big dumb brute...!
Infamous Starborn:
The Wither-Man:
Crunch writeup:
Being hanged at the moment of his empowerment, the Wither-Man survived...sort of. Wearing an insect-mask that becomes his face while wearing it, the Irish Wither-Man escaped his dubious fate by slipping the noose and murdering everyone present. Blessed with unnatural flexibility and the living "masks" he dons, the Wither-Man is extremely dangerous.

But....the Wither-Man is dying. The Wither-Man is immortal. For him to live forever, others must die. A living corpse, perpetually at the moment of death, the Wither-Man staves off the inevitable by driving his insect-mask proboscis into a victim's neck, drinking their blood. He must feed hourly, or his own status will kill him.

The Wither-Man was easily recruited to the Nightmare-Men; he and the Night's Mare are extremely close friends.

Originally Posted by The Wither-Man
"All life derives from death. What I do is no more unnatural than any beast of the field! It is as...'God'...intended...!"
The Wither-Man is the closest thing to a vampire the Great Star universe currently has.

The masks he wears must resemble insects, but can be made from virtually any material. They need not be 'prepared' in any manner.
Atlantean artifacts
Consumable Atlantean artifacts:
Heavenfood:
Grown by Ea of At-Lan-Tuu via his immense Plant Control and Plant Mimicry arrays, Heavenfood is capable of vastly enhancing the abilities of those touched by the Green Star. Non-Green Star superhumans---indeed, ANYone not touched by the Green Star---CANNOT benefit from Heavenfood (aside from having a VERY good meal). (Charybdis and Gyre are two very notable exceptions. Then again, they were sculpted genetically in the womb to be able to benefit from Heavenfoods, so I suppose they're not really exceptions at all.) By both eating Heavenbread AND drinking Heavenwine, the Ancient Staggod went from being a powerless human-turned-stag-Starbeast into a virtual cosmic entity.

Unfortunately, only VERY small quantities of Heavenfood remain, hidden across the earth in chronally-sealed clay jugs. Finding a supply of either could catapult someone to the same levels as Michael Archangel.

Users of Heavenfoods include the Ancient Staggod, Charybdis, Gyre and Michael Archangel. In addition, during the time of At-Lan-Tuu (known in medieval Europe as "Atlantis") hundreds existed who had made use of the benefits Heavenfoods bestow.

Heavenbread: (49pp.)
Solid Heavenfood, Heavenbread is not necessarily bread, but can be a VERY wide arrangement of foodstuffs. Heavenbread greatly enhances the partaker's physicality. Heavenbread stays fresh (essentially) forever.
Powers:
Strength of Titans: Leaping 4 (Quirk: Has the "Psionic" Descriptor). (4pp.) Super-Strength 15 (Feats: Super-Breath; Quirk: Has the "Psionic" Descriptor). (31pp.) --- (35pp.)
Willpower of Titans: Enhanced Saves: Toughness 2 (Quirk: Has the "Psionic" Descriptor). (2pp.) Fortitude 12 (Quirk: Has the "Psionic" Descriptor). (12pp.) --- (14pp.)
----/::This is a completed Heavenbread build.

Heavenwine: (41pp.)
Liquid Heavenfood, Heavenwine need not necessarily be alcoholic, though it MUST be safe and healthy to drink. Heavenwine greatly enhances the partaker's mentality. Heavenwine stays drinkable and tasty (essentially) forever.
Powers:
Eyes of the Gods: Super-Senses 1 (truth sense). (1pp.) Telepathy 1. (2pp.) --- (3pp.)
Slumber of the Gods: Astral Form 9 (Flaws: Limited [only while user is asleep]). (36pp.) Dream Control 1 (Flaws: Limited [user must be asleep]). (2pp.) --- (38pp.)
----/::This is a completed Heavenwine build.

Heavenbread combined with Heavenwine:
When Heavenbread is combined with Heavenwine, a powerful resonating effect occurs. In addition to the individual effects listed above, vaster, more specialized powers also surge forth:
Powers:
Resonating Amplification: Mutation 20 (Innate; Flaws: Limited [may only be used once by any one Green Star-touched being, EVER], Limited [those affected by the Green Star, only]).
----/::This is a completed Heavenbread combined with Heavenwine build.
Ea, I should note, was an actual mythological fish-god who once offered a man "the water of immortality" (but, for some bizarre reason, got turned down[?]).

I would like to formally acknowledge the idea of Heavenfood was stol---I mean "appropriated" from Michiru's Oublietteverse.
-//-\\-

Stationary Atlantean artifacts:
Six locations thought to be witchlands are, in fact, vast Atlantean machines so overgrown the seem to be part of the landscape. Hundreds once existed, but now only six remain in a functioning state.
The Forbidden Gate:
A primitive, artificial, reverse-engineered StoneDoor, the Forbidden Gate, hidden in a temple in Tibet, is a stable portal leading to Earth-B, in the year 1555 AD. As Earth-B mutants did not first appear until 1997 AD, and the pre-existing non-mutant Earth-B superhumans stayed hidden with great dedication and zeal, Earth-G characters would have to have a very low profile. In particular, the Dream Moth, Earth-B's imperiex, vigorously patrols his Earth's timeline to ensure nothing disturbs the flow of history...!
Powers: (3pp.)
The Forbidden Gate: Super-Movement 1 (dimensional movement 1 [Earth-B of the Forever Tree]; Extras: Portal). (3pp.)
---/::This is a completed Forbidden Gate build.

"Hell":
Not really Hell, this structure, buried under the Carpathians Mountains in Wallachia, was designed to be a prison for Starborn who violated Atlantean law and refused all offers of redemption. Placeholder.
Powers: (108pp.)
Escape-Proof Cells: Features 1 (temporal inertia; Extras: Affects Others [the occupants of each cell]; Flaws: Only Affects Others [the occupants of each cell]). (1pp.) Immunity 9 (full lifesupport; Extras: Affects Others [the occupants of each cell]; Flaws: Only Affects Others [the occupants of each cell]). (9pp.) Protection 20 (the cell's walls, only; Extras: Impervious 1). (21pp.) --- (31pp.)
Powers-Draining Cells: Nullify 11 (all superpowers of the "Green Star" descriptor). (77pp.)
---/::This is a completed 'Hell' build.

World-within-World-within-World:
Placeholder.
Powers:

-//-\\-

Wearable Atlantean artifacts:
Though many many many copies of the following Devices were made in At-Lan-Tuu's heyday, only one of each of the following two artifacts still exists and is functional. Like the Heavenfood, these two items are cleverly concealed within a hidden cache somewhere in the world (up to the GM's discretion where, naturally).
EL's Seeing Bowl: Device 17 (psi-resonant scrying bowl; easy to lose). (51pp.)
Powers:
Scrying Bowl: Communicate 4 (mental; languages; Flaws: Linked [to Scrying Bowl Telelocation]). (5pp.) Telelocation 9 (medium: water; Flaws: Linked [to Scrying Bowl Communicate]). (9pp.) --- (14pp.)
Terrestrial Savages Call it "Sorcery": Create Object 8 (Flaws: Source [nearby water {NOT the Bowl's water} to conjure shapes from]). (8pp.) Illusion 8 (all five senses; Flaws: Source [nearby water {NOT the Bowl's water} to conjure the illusions out of]). (24pp.) --- (32pp.)

The Worldstaff of Ea: Device 22 (psi-resonant biokinetic staff; easy to lose). (66pp.)
Powers:
Biokinetic Awareness Field: Super-Senses 4 (detect life, detect minds, detect technology, detect water). (4pp.)
The Four Elements: Air Control 10. (20pp.) --- (24pp.)
AP: The Four Elements: Earth Control 10. (1pp.)
AP: The Four Elements: Fire Control 10. (1pp.)
AP: The Four Elements: Water Control 10. (1pp.)
The Soul of the Plantworld: Plant Mimicry 10 (Flaws: Limited [cannot mimic fungi]) (80pp.) --- (82pp.)
AP: The Soul of the Beastworld: Animal Mimicry 10 (Flaws: Tiring). (1pp.)
AP: The Soul of the Fungusworld: Plant Mimicry 10 (Flaws: Limited [can only be used to mimic fungi]). (1pp.)
----/::This is a completed Worldstaff of Ea build.
Infamous mortals:
The Eleven-in-One:
Crunch writeup:
The Eleven-in-One is a horrifying abomination: 11 men "melted" into one monstrous whole by Sigfreid the Beasttamer, a lunatic "flesh artist" Starborn living in Scotland. The Eleven-in-One is now inseparable even by 21st Century medical standards, am amalgam warped and bent.

But that's only the beginning: the Briar-King caught the Eleven-in-One and became "artistic" with them. By way of gross disfigurement, horrifying "surgery" and cruel torture, the Briar-King made the Eleven-in-One "pleasing" to his eyes.

The Eleven-in-One live every moment in pain, their sanities shattered by the hell they must endure. But, they are NOT helpless wretches, as they allieviate their own suffering by inflicting great cruelties on others.

The Eleven-in-One belong to the Nightmare-Carnival.

Originally Posted by The Eleven-in-One
"WE ARE MANY. WE ARE ONE."
The Eleven-in-One is basically a Hellraiser Cenobite in a superhero setting. "We have such sights to show you..." and all that.
-//-\\-

Infamous Starborn:
Seigfried the Beasttamer:
Crunch writeup:
A corpulent, morbidly obese brick, Seigfried the Beasttamer has a most unusual set of powers. One, his stomach, on the inside, is infinite. Two, he can dislocate both upper and lower jaws. Three, he can eat anything safely and digest it safely, assuming he can swallow it: this includes rocks, dagger and swords, napalm and even plutonium rods. And finally, anything he eats, he can instead choose to vomit it back up into disgusting new configurations. (This is how Seigfried the Beasttamer created the Eleven-in-One.)

Seigfried is one of the few Starborn to have actually been driven insane by his empowerment. He has access to "genetic memories" of every living hing he eats, and, one day, he...made contact. With something inside the DNA of all creatures on Earth. This...something...was so vast and so alien merely acknowledging its existence drove Seigfried mad.

Seigfried the Beasttamer is a member-in-good-standing of the Nightmare-Men.

Originally Posted by Seigfried the Beasttamer[/quote
"God is not in Heaven. God is within, and he is hungry! Let us feed him!"
If a Tzimisce from the old World of Darkness ever became a supervillain, he would be Seigfried the Beasttamer.

What did Sigfried contact, you ask? Well...Ia! Ia! Cthulhu fhthaghn!
Witchlands
These three witchlands all share one quality: they're evil, and good men should not be here...

Infamous witchlands:
The Black Labyrinth:
Found in the Carpathians, the Black Labyrinth has seen countless evils performed there over a great many ages; after it became a witchland, it saw that evil awake and will itself into psychic permanency.
Powers: (72pp.)
Ghastly Noises: Enhanced Skills: Intimidate +4. (1pp.) Features 1 (horrid, skin-crawling, demonic noises). (1pp.) --- (2pp.)
Walk the Labyrinth, Turn to Darkness: Mental Transform 10 (any good to any evil). (70pp.)
----/::This is a completed Black Labyrinth build.
The Black Labyrinth is White Wolf's Black Spiral, retooled for a supers setting.
The Earthen Tomb of the Lyricist:
Inanna traveled into the Underworld to rescue Tammuz. Orpheus descended into Hades to bring back his wife. Some even believe Jesus, during his three-day death, descended to Hell to liberate lost souls. Found in Greece, the Earthen Tomb of the Lyrist echoes these legends, though it's doubtful it really leads to Hell.
Powers: (3pp.)
Hellmouth: Super-Movement 1 (dimensional movement 1 [the Outer-ring of Gnosis]; Extras: Portal). (3pp.)
----/::This is a completed Earthen Tomb of the Lyricist build.
It does NOT lead you to Hades, but rather...somewhere else, much further afield...!
The Nothinggardens:
Found in Rome, Italy, right next to St. Michael's Cathedral, the Nothinggardens have the unique distinction of being the ONLY witchlands considered holy by Mother Church. A swath of inky void, the Nothinggardens have the unique ability to dampen powers granted by the Green Star.
Powers: (55pp.)
An Absence of Powers: Nullify 3 (all Green Star-related powers; Flaws: Full Power). (21pp.)
A Yawning Garden of Oblivion: Darkness Control 8 (Extras: Area [cloud], Progression 3 [area of effect]; Flaws: Full Power). (19pp.) Dazzle 6 (sound, only; Extras: Area [cloud], Progression 3 [area of effect]; Flaws: Full Power; Quirk: Manifests as a Zone of Absolute Silence). (15pp.) --- (34pp.)
----/::This is a completed Nothinggardens build.
Holy Mother Church rigorously controls the Nothinggardens and uses them to hold particularly recalcitrant Starborn, prior to any trials and/or executions.
Furthermost regions of the Green Star universe
Other realms:
(NONE of the realms described below involve parallel Earths, though they are separate realities... Furthermore, all the realities mentioned in this particular post strongly connect to the Green Star universe!)

-//-\\-

Glossary:
Lens, the:
The fossilized remnant of the soul of the first sentient being on Earth, the Lens exists solely within the World of Gnosis.

spirit/spirits:
Memetic entities; free-floating thoughtforms; spirits are not actually supernatural, instead being purely psionic in nature. Ironically, most spirits are not sentient, instead being representations of stories, legends, cultures and beliefs.

StoneDoor/StoneDoors:
Created long ago by the Dawnspawn of Welruu, StoneDoors are literally portals to other parallel Earths in the multiverse. Over 20 StoneDoors exist, ALL of which are either on Earth or near Earth.

wielder of the Lens/wielders of the Lens:
Spirits, all of them sentient, who've learnt to draw upon the giant energies of the Lens to perform a huge variety of illusion-based effects. Wielders of the Lens have a special fascination for StoneDoors, and often go out of their way to protect them.

-//-\\-

Alternate non-parallel Earth realities:
The astral plane: Where all thoughts flow into one super-consciousness.
The oneiric realms:
The oneiric realms are an Earth-G Resonance. This is where humans' minds come to during sleep. Spirits native to the oneiric realms ("dreaming angels") are not sentient, merely being memetic "robots". The "outermost" portion of the astral realm, the oneiric realms act as a boundary between the astral realm and the World of Matter (after all, it's so weakly defended anyone can visit it in their sleep!).

The upper astral realm: Where conscious thought may be accessed via psionics.
The upper astral realm is an Earth-G Resonance. The "shallowest" portion of the astral realm. Spirits here ("figments") are non-sentient, but play out elaborate scenarios miming the activities of humans in the material cosmos.

The mid-astral realm: Where subconscious thought dwells.
The mid-astral realm is an Earth-G Resonance. Not the same thing as the oneiric realms! Placeholder.

The deeps: The consciousness of animals
The deeps are an Earth-G Resonance. A primordial stretch of the astral place and much more savage, the deeps are where animal consciousness congregates and grows. Placeholder.

The abyss:. The "consciousness" of plants and fungi
The abyss is an Earth-G Resonance. THE deepest reaches of the astral plane, only 6 Starborn in all three Ages has ever been able to penetrate into the collective unconscious THIS deeply... Spirits here ("floating monoliths") have been around for hundreds of millions of years, have acquired enormous Illusion Dynamic Arrays and are so alien as to be unfathomable. Also, a StoneDoor is found here, albeit hidden by truly antediluvian powers.

The World of Gnosis:
Heart of Gnosis: From whence comes the Green Heavens.
The Heart of Gnosis is an Earth-G Resonance. Infinite energy is found here, far too much power even for a cosmic entity to hold! Spirits found here ("godlings"), while not actually sentient, possess truly absurd ranks in the Illusion power. At the very heart of the Heart of Gnosis there stands a gargantuan StoneDoor, which is powered by the above-mentioned Lens.

The Rings of Gnosis: The "sky" of the Green Heavens.
All the Rings of Gnosis are Earth-G Resonances. The vast majority of the World of Gnosis is to be found in the various Rings of Gnosis. Placeholder.
The Inner-rings of Gnosis: From whence came the Green Stars.
90% of the World of Gnosis is here. Embryonic Green Stars gestate in the Inner-rings of Gnosis, tended to by wielders of the Lens. Placeholder.
The Mid-rings of Gnosis: Within which most Green Stars remain trapped for eternity.
The outer edges of the World of Gnosis; this is the farthest most visitors from the World of Matter have ever traversed. Wielders of the Lens patrol here vigorously. Placeholder.
The Outer-rings of Gnosis: The boundary that divides the World of Gnosis from the World of Matter.
The planar barrier between raw omnipotence and mortal limitations. Few wielders of the Lens come here. Placeholder.

The World of Matter: The realms material.
This is the universe as we know it.
The Connectivity: Hyperspace!
The Connectivity is an Earth-G Resonance. In the Connectivity, distance drastically reduces, yet cosmic geography remains roughly the same. Thus, FTL of all forms must make utilization of the Connectivity. Certain Starborn make use of the Connectivity---teleporters, superspeedsters and even Michael Archangel.

Earth: The planet Earth (of course!).
The Sol System has a Green Star, and thus bears the transmutating touch of the Obsidian.

-//-\\-

Objects of cosmic significance:
The Lens: Device 40 (petrified soul of the first sentient being to die on Earth; easy to lose; Feats: Remote Control, Restricted 2 [spirits of the World of Gnosis, only]). (123pp.)
Powers:
Inward-Seeming Dreamstuff: Astral Form 9 (Flaws: Linked [to Inward-Seeming Dreamstuff Dream Travel and Inward-Seeming Dreamstuff Summon Minion]). (45pp.) Dream Control 22. (66pp.) Dream Travel 9 (Flaws: Linked [to Inward-Seeming Dreamstuff Astral Form and Inward-Seeming Dreamstuff Summon Minion]). (9pp.) Summon Minion 1 (quasi-real "avatar", built on PL0/15pp; Flaws: Linked [to Inward-Seeming Dreamstuff Astral Form and Inward-Seeming Dreamstuff Dream Travel]) (2pp..) --- (131pp.)
Outward-Seeming Dreamstuff: Create Object 1 (congealed ectoplasm). (2pp.) Illusion 1 (all five senses). (4pp.) Summon Minion 1 (dreaming majordomo; built on PL0/15pp). (2pp.) --- (8pp.)
Psychic Proficiency: Mind Shield 5. (5pp.) Mind Shield 5 (Extras: Impervious 5; Feats: Stacks [on baseline Psychic Proficiency Mind Shield]; Flaws: Tiring). (5pp.) Telepathy 5. (10pp.) Universal Translator. (5pp.) --- (25pp.)
Telepathic---if Dangerous!---Godhood: Telepathy 6 (Feats: Stacks [with Psychic Proficiency Telepathy]; Flaws: Tiring). (6pp.)
Dumbo Syndrome
"Dumbo Syndrome"
Though Devices and Gadgets are not to be found ('til the inevitable invasion by the Many), "Dumbo Syndrome" is often to be found.

What is "Dumbo Syndrome"? Suffice it to say, "Dumbo Syndrome" is when a superbeing does not actually require an item (or other proper) to use their powers, but they think that they do. Case in point, a certain adorable baby elephant had the superpower of Flight, but, for the longest time, the l'il guy believed he needed a "magic feather" to achieve lift. In the end, the baby elephant discovered no, he didn't need the feather after all...

"Dumbo Syndrome" can manifest in a variety of ways. For instance:

Glorious Wings: Flight 6 (Flaws: Medium [wooden "wings"]). (6pp.)

Or:

Wings of Smokeless Fire: Flight 6 (Extras: Aura; Flaws: Levitation, Platform, Source [hallucinatory dust]). (6pp.)

Or:

Wand of the Four Winds: Flight 6 (Extras: Affects Others; Feats: Contagious; Flaws: Distracting, Tiring; Drawbacks: Power Loss [-1pp; without a "wand" of rowen wood]). (6pp.)
The Forever Tree
Multiversal terminology:
The Forever Tree: The multiverse.
cosmic entities:
Sentient beings of unfathomable powers on a galactic and/or universal scale, cosmic entities have a huge variety of origins---some are descendants of He-who-is-now-Dead; some are mortals that long ago ascended; and some are machines so advanced they might as well be cosmic entities.

The Cthulhu Mythos:
NOT native to the Forever Tree, the deities of the Cthulhu Mythos partially invaded immediately following the death of He-who-is-now-Dead, as he no longer kept Perpendicular 5's Azathoth-gate shut. The invasion was partially halted, by all the imperiex, with the assistance of time-traveling superheroes drawn from Earth-B, Earth-E, Earth-L and Earth-N. Only when The Stars Are Right may the Outer Gods and their Great Old One priestgods continue their dread cosmic genocidal feast.

The Firstborn:
After creating the Forever Tree, He-who-is-now-Dead symbolically/psionically mated with his creation, producing 17 higher-order intelligence offspring. Over time, these entities weakened and died, until the last (the Solar Lion) figured out how to reinforce his Essence by melding his destiny to that of the Forever Tree. He taught this procedure to the 2nd and 3rd generation higher-order intelligences, who in turn now make up the "Ur-pantheon" of the whole multiverse.

The Forever Tree:
The multiverse, as created by He-who-is-now-Dead. The Forever Tree consists of parallel Earths A-Z, as well as six non-Earth dimensions known as Perpendiculars. The Green Star universe, by the way, is officially catalogued in Sunsphinx records as "Earth-G".
List of Forever Tree universes:
Earth-A: Unknown.
Earth-B: The Dreaming Moth universe. According to the Sunsphinx, it's imperiex is the Dream Moth, himself. Resonances include Occult Silenis (the dreamworld), the Echolake Containment Zone and the Room Without Doors. [{A world wherein human fought mutant, and the mutants won...albeit at great and dear price!}]
Earth-C: The Horned Titan universe. According to the Sunsphinx, the imperiex of Earth-C is the Bull of Heaven. [{A world in which the gods of Mesopotamia are revealed to "merely" being immortal superhumans.}]
Earth-D: Unknown.
Earth-E: The SurgerVerse. The Earth-E imperiex is the Spiralhorns. [{The Cthulhu Mythos mixed with Iron Age superheroics and Silver Age non-Mythos cosmic entities.}]
Earth-F: Unknown.
Earth-G: The Green Star universe. According to Sunsphinx records, Earth-G's imperiex is the Bringer of Fire. Resonances include the various astral realms, the World of Gnosis and the Far Beyond. [{Huzzah!!!}]
Earth-H: Unknown.
Earth-I: The Five Incarnae universe. The Sunsphinx list the Ir/Maker as Earth-I's meddlesome imperiex.
Earth-J: Unknown.
Earth-K: The Great and Mighty Monoliths universe. Earth-K's imperiex is the Ogrefather. Earth-K is one of only three parallel-Earths with no Resonances, whatsoever. [{A race of superpowered giants've taken over Earth and instituted a horrific regime.}]
Earth-L: The Ogrestructures universe. The imperiex of Earth-L is, by Sunsphinx accounting, the Horror that Walks on Teeth. [{Kaiju "mobile cities" slowly terraform Earth; the humans within each kaiju slowly awaken psionic abilities.}]
Earth-M: Unknown.
Earth-N: Unknown.
Earth-O: Unknown.
Earth-P: Unknown.
Earth-Q: Unknown.
Earth-R: Unknown.
Earth-S: Unknown.
Earth-T: Unknown.
Earth-U: Unknown.
Earth-V: The Rustdeity universe. The Rustdeity imperiex is Jax the Slumbering Emperor. It's only Resonance is the Spiritworld (a dimension accessible via virtual reality). [{A post-apocalypse transhumanist future-Earth.}]
Earth-W: The Abundant Darkness universe. The Sunsphinx claim Earth-W's imperiex is the Vast Glutton that Devours the Sky. [{An Earth wherein animal-themed bricks are the ONLY form of superhumans.}]
Earth-X: Unknown.
Earth-Y: The CrystalVerse. Earth-Y's imperiex is Jotun Mountainsunderer. [{Superhumans gain their powers from mysterious alien crystals surgically implanted against the hosts' wills.}]
Earth-Z: The Descent universe.

List of Forever Tree Perpendiculars:
Perpendicular 1: The world of the Stormlord and His Stormblooded. As a perpendicular, Perpendicular 1 has no imperiex. It's lesser godforge, obviously, is held jealously by the Stormlord. [{Steampunk "fantasy".}]
Perpendicular 2: The world of Linntuuu, full of living gods and decadent civilizations. As a Perpendicular, Perpendicular-2 has no imperiex. It's lesser godforge is held by Pachydermis. [{"fantasy."}]
Perpendicular 3: Unknown.
Perpendicular 4: The Great and Deceased Corpulent. As a perpendicular, Perpendicular 4 has no imperiex. It's lesser godforge is held by the Flowering Beast. [{A whole universe inside the largest carcass the Forever Tree has ever sen!}]
Perpendicular 5: The Unknown Deeps within the Void. The Unknown Deeps within the Void are the location of the sanity-shattering artifact/doorway called the Azathoth-gate. As a perpendicular, Perpendicular 5 has no imperiex. [{The realm of the Cthulhu Mythos.}]
Perpendicular 6: The world of the Sunsphinx. Perpendicular 6 is unique, in that it, alone, of all the perpendiculars, has an imperiex---in this case, the Solar Lion, leader of the Sunsphinx. [{A world of wonders, this Perpendicular is an uneven mix of Marvel Inhuman pastiches and DC New God pastiches.}]

The Great Grey Reading Room:
A location available only to higher-order intelligences, imperiex and universe-specific cosmic entities, the Great Grey Reading Room is where gods go to hang out and socialize safely. An image only is projected into the room, and safety mechanisms eject any entity attempting to use powers on any other entity.

He-who-is-now-Dead:
An indescribably powerful higher-order intelligence, beyond even the imperiex, and physically larger than an entire universe, He-who-is-now-Dead died under mysterious circumstances; his corpse settled into the perpendiculars and became Perpendicular 4. An entire cosmos was born inside the corpse, a strange, ghoulish, quasi-necromantic universe of bizarre physical laws and even stranger inhabitants.

higher-order intelligences:
Cosmic entities that traverse the entire Forever Tree are called "higher-order intelligences". Imperiex are the greatest kind of higher-order intelligence.

imperiex:
An imperiex (singular AND plural!) is a "fulcrum being", a living foundation to a particular reality. Alone among all entities in the whole multiverse the imperiex are PLX. Imperiex are also perfect examples of higher-order intelligences, as they interact with each other quite regularly. All other entities have game stats [even if some of those stats are well into the absurdly, ludicrously high range.) The most powerful imperiex is not the Solar Lion; instead, it's the Dream Moth of Earth-B. The weakest imperiex is Jax the Slumbering Emperor of Earth-V.

lesser godforges:
Found only in the Perpendiculars, lesser godforges are primitive, much-weaker faulty reverse-engineered versions of imperiex. Outside a Perpendicular, lesser godforges cease working. Placeholder.

Resonances:
A sort of "Mini-Perpendicular", a Resonance is a non-parallel-Earth reality that tied to a specific parallel and can be reached solely from said parallel-Earth. Resonances have no imperiex (obviously).

The Solar Lion:
PLX/2344pp. A higher-order intelligence, an imperiex and sole surviving offspring of He-who-is-Dead, the Solar Lion is a Sunsphinx lion-feral with galaxy-scale control over the Five Fundamental Forces of the multiverse. As leader of the Sunsphinx, it was the Solar Lion who both chose AND empowered ALL the other imperiex. The Solar Lion is beyond such notions of good and evil, being concerned solely with the dimensional integrity of his father's prize creation. Uniquely, while within the Great and Deceased Corpulent, the Solar Lion's powers drizzle away to nothing, and he becomes merely human. His powers surge back to full effectiveness but moments later upon leaving Perpendicular 4.

The Sunsphinx:
Based out of Perpendicular 6, the Sunsphinx (singular AND plural!) are a race of immortal superhumans and superscientists, united by the desire to maintain the Forever Tree's dimensional integrity. The Sunsphinx are led by the Solar Lion, who is the only surviving offspring of He-who-is-now-Dead.
Cosmic entities [good].
Cosmic Entities: Good cosmic entities.
Several alien entities of vast power exist, known as "cosmic entities". By definition, a cosmic entity is a superbeing of truly epic proportions. While the Ancients have done their best to suppress any future cosmic entities they cannot be everywhere and thus some slip through the cracks and ascend to genuine immortality.

Only one human has ever become a benevolent cosmic entity---the Ancent Staggod. Despite his vast powers, Michael Archangel is still bound by an upper limit to what he can achieve. Thus, all other cosmic entities are aliens.

Cosmic entities are NOT PLX (a trait only held by imperiex throughout the wider multiverse)---instead, they have stats so high as to be beyond ridiculous. Cosmic entities' powers are thus bounded, though those bounds may be galactic in scope!

Here are three Green Star universe benign cosmic entities:
The Beautiful Living Gardenbeing: The god of plants
Crunch writeup:
PL17/599pp. The ultimate plant-entity, the Beautiful Living Gardenbeing is an ascended Stonebuilder. Though as giant as all his kind, the Beautiful Living Gardenbeing is an effeminate beauty, slender and androgynous and delicate, with leaves instead of hair and talons made of fossilized bark.

Able to manipulate the Godgardens of Alpha Centauri and Proxima Centauri, the Beautiful Living Gardenbeing is a nigh-omnipotent biokinetic.

The Caduceus: A holder of infinite, dispensable lifeforce.
Crunch writeup:
PL10/600pp. The ultimate healer, the Caduceus is a purely psionic thoughtform surging with raw psychic lifeforce. Placeholder.

The Shifting Beast of Many Moons: Greatest synthbeast of all time.
Crunch writeup:
PL22/1003pp. The ultimate lycanthrope, the Shifting Beast of Many Moons is THE greatest creation of dzun synthbeast manufacturer Dlel Hteeiin. As synthbeasts are congealed dataplasm mixed with dashes of controlled, distilled ectoplasm, they are theoretically capable of doing anything. Though most synthbeasts have neural blockages preventing full access to such power, the Shifting Beast of Many Moons was explicitly designed without those same blockages!

As a result, the Shifting Beast of Many Moons ("the Shiftbeast") may assume the form of any animal, even extinct ones, found throughout the entire universe; furthermore, it may assume humanoid "hybrid"-forms of every single one of these animals. (Interestingly enough, this also now includes any non-sentient Starbeast!)
Cosmic entities [evil].
Cosmc Entities: Evil cosmic entities.
Great, nigh-infinite power doesn't equate with vast wisdom, and so, too, is it with cosmic entities, as some are evil as sin. Whole galaxies learn to fear these beings, and they are the Ancients' worst fears, personified.

Here are three malevolent Green Star universe cosmic entities:
The Nameless Beast: The god of beasts and rage.
PL19/508pp. The ultimate brick, the Nameless Beast is the only known non-sentient cosmic entity in the entire universe. Indeed, he is the GREATEST gene-lab creation of the Obsidian Man and the Obsidian Woman---in a sense making the Nameless Beast their "son".

The Stardancer: A living impossibility.
PL14/499pp. Once, in an ago that no longer Is, the Vampiredeities of Earth-A covered a very different Forever Tree under their occult shadows for a billion-year reign of terror. The Sunsphinx were exterminated, all higher-order intelligences drank dry and superhumans and humans alike turned into broken slaves.

But a band of time-traveling heroes went back to First Night, and slew the Vampiredeities as they exited their Genesis-Pods, thus Undoing what Was into oblivion. A new timeline played itself out, and the old multiverse taken down a very different route.

But the old Is somewhat survived, and congealed into a superspeedster cosmic entity of considerably weakened abilities. It is now confined entirely within the Green Star universe, and yet, still remembering the old timeline, this 'Stardancer' has sought fruitlessly to restore itself to the 'proper' continuum.

The Worldeater: The ultimate doomsday-weapon.
PL25/2000pp. The ultimate matter eater, the Worldeater is a machine currently slumbering in the Ebon System. It was built by the Ancients and serves to keep all annoyances away from the Obsidian Man and the Obsidian Woman. Placeholder.
Three neutral cosmic entities.
Cosmic Entities: Neutral cosmic entities.
...however, "good" and "evil" are often seen as worthless conceptualizations by those who stand astride whole galaxies. Here are three cosmic entities that don't care a single whit about "good" and "evil":
The Bringer of Fire: The goddess of fire.
Crunch writeup:
PLX/3340pp. The imperiex of the Green Star universe, as well as the greatest pyrokinetic in the Green Star universe. The Bringer of Fire is fire; at her command, stars ignite or die; galaxies spin off their axies, and gamma ray bursters scourge whole sectors of life. She is also a powerful telepath and potent telekinetic, but the fire is, and always will be, her greatest talent.

The Bringer of Fire is an ascended Stonebuilder, but she feels no loyalty to her people or their legacy: no, she is content to indulge, creating or destroying at whim. "Good" and "evil" are irrelevancies to she who can forge or break asunder galaxies.

The Bringer of Fire watches events on Earth from her "throne" on the sun's surface. Serving her are humans-turned-thoughtforms known as the luminscent sages.

The Mediating Voice-of-Two: The greatest unleashed mind of all.
PL18/510pp. The greatest telepath in the Green Star universe, the Mediating Voice-of-Two is actually a dual being: a non-sentient behemoth without a functioning brain, and a purely psionic thoughtform that permanently "pilots" the above-mentioned ur-beast.

His body obsessed with violence but his mind a thing of peace and tranquility, the Mediating Voice-of-Two continually walks the line between utter hypercarnage and serene inaction. In fact, so divided is he on this matter that these are the ONLY two emotional states he is even capable of!

The Mediating Voice-of-Two carefully observes the drama on Earth by serreptitiously tapping into the Many's Q-lines, from his home in the Andromeda Galaxy.

The Sky Machine: The storm of storms.
PL18/550pp. The greatest robot weather controller in the Green Star universe, the Sky Machine is an Architect superweapon. Fitted with a massive quantity of L-imbued psicrystals, controlled by an AI modeled off the brain of Ancient-Supreme Glorianna Lux, and devout to the cause of the Great Imperium, the Sky Machine is a ruthless destroyer.

Strangely, the Sky Machine has never been deployed during the first two Earthly Purgings, despite the obvious advantages of doing so...
The Obsidian Man and the Obsidian Woman.
The Ebon System:
Off-limits to all save the Ancients, the Ebon System is a mysterious solar system near the very edge of the Milky Way Galaxy. By Ancient decree and enforced by a mysterious device known as the Worldeater, the Ebon System is forbidden to all but a select few. Using technologies considered blasphemous if used anywhere else in the Great Imperium, the Ancients have "psi-cloaked" the entire solar system...nothing can be discerned of the Ebon System by those outside the Ebon System. Many civilizations aren't even aware the Ebon System even exists, let alone is interdicted.

But within the Ebon System lurks a pair of horrors as old as time, itself...

The Obsidian Man: Entropy, embodied.
He hungers, anew. Long ago, he fed as he pleased, and cared not one whit for the celestial consequences. He took as he pleased and none could stop him. But, in time, he grew bored, and fell to sleep.

For a very long time did he slumber; the universe breathed a sigh of relief, for it seemed their nightmare had finally ended...but alas, such hopes were woefully unfounded. Starry undead, in a timeline that now no longer Is, conquered the Green Star universe and foolishly attempted to consume the Obsidian Man. These undead jackals did not survive their predatory attempt as cosmic cannibalism.

But the damage was done, and the Obsidian Man awoke, even after that chain of events Was Not. The Green Star universe was again his playground....but again, only for a time.

You see, two imperiex---nigh-omnipotent higher-order intelligences---came to this universe to put an end to the Obsidian Man and his evil. A battle most fierce ensued.

The Obsidian Man helped the Obsidian Woman create the Nameless Beast. Placeholder.

The Obsidian Woman: The ultimate winged huntress.
The Obsidian Woman helped the Obsidian Man create the Nameless Beast. Placeholder.
Teams
The Red Rose Brotherhood:
A secret society well entrenched in Holy Mother Church for over a hundred years now, the Red Rose Brotherhood is a sinister-seeming cabal of bishops, cardinals and prelates all devoted to the extermination of all those touched by the Green Star. It possesses enormous wealth, and even has secret ties to various Protestant movements---why not use the devil to fight the devil?, they reason---but the main weapon they use is the feared Red Hand.

The Red Rose Brotherhood has chapterhouses throughout Catholic strongholds all over Christendom, and they own much land and boast great influence.
Originally Posted by The Red Rose
"God is not mocked, and he shall show you the depth of his displeasure!"
While the Red Hand serve a useful purpose, they're not terribly subtle. I have fixed this with the Red Rose Brotherhood...

Oh, and something horrid is behind the whole thing...
Aliens!!!
The Great Imperium!
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The Ancients are the elegant monsters at the pulsing heart of the Great Imperium...and it is they who make all decisions of ANY real merit.
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Ancient of the Great Imperium: Features 4 (longevity, sleep). (4pp.)
Augmented Ancient of the Great Imperium: Immunity 1 (aging; Extras: Affects Others, Aura; Flaws: Source [regular consumption of memetic cores]). (3pp.)
Designed to Endure: Immunity 10 (disease, full lifesupport). (10pp.)
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'Memetic cores'? Those my friends are more commonly referred to as 'souls'.
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Generic Scout Template:
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The Stonebuilders!
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Placeholder.

Generic Stonebuilder-Remnant Template:
Stonebuilder-remnants are the barely sentient, left-behind bodies of the Ascended Stonebuilders: troglodytic echoes of something much grander much more cosmic.
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Gargantuan-but-Empty Bioshell: Features 1 (weighs only half what it should weigh). (1pp.) Growth 20 (Feats: Innate; Flaws: Permanent). (40pp.) --- (41pp.)
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Generic Unascended Stonebuilder Template:
about five or so Stonebilders did not Ascend (Urgrund being technically one of them).
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[the Vanished]Hamblin, England.
The township of Hamblin, England:
The entire town of Hamblin, England Vanished all at once. Not even buildings remain. The wind howls forlornly and people claim they hear scratching whispers in the breeze.

But...they are not entirely gone. You see, a limited form of communication with Hamblin is possible, a trait unique to this township alone.

You see, the only structure remaining in what was once Hamblin is Hamblin's well, which is now dried up. If someone shouts a question down the well at daytime, their voice just echoes mundanely. But, should they do so at night...they might just get an answer.

After this property was accidentally discovered, thousands of the curious have camped in and around the land that once housed Hamblin. They shout questions into the well, and receive some startling answers.

Here are some of the more interesting Q-and-A's:

Q: Where are you?
A: In Hamblin. Where are you?

Q: Are you aware you're Vanished?
A: We didn't Vanish; everyone else but us Vanished!

Q: Are you in Heaven?
A: No, we're in Hamblin, by the well. Are you stuck down the well, because we can't see you...

...and so on. In essence, while Hamblin Vanished from most of the world, most of the world Vanished from Hamblin's point of view.
[Tibet]Lemuria, the Lost Godcolony: in detail.
Lemuria was once a lonely outpost of mighty At-Lan-Tuu, but then came the Many, and over one thousand Starborn and six thousand Starbeasts fled to Lemuria and closed the doors behind them. The doors were programmed to open after ten years; by that point, the Lemurians reasoned, the Many will be satisfied they'd succeeded and would well on their way to whatever unknowable reach had spawned them. With Starbeasts as livestock, the Lemurians settled in for a long, tedious wait.

Ten years in an enclosed space can drive people crazy---even superhumanity is vulnerable to cabin fever. And so, after three years down in the dark, one of the Lemurians went mad and sabotaged the doors, preventing them from ever opening. Convinced the outside world had been destroyed, this nameless lunatic thought he was saving Lemuria.

Lemuria had been designed to withstand a superhuman assault, and so even the Lemurians could not make their doors open. A panic quickly set in. There was a riot, and the lunatic fringe took control.

Over the centuries that followed, the captives of Lemuria tried to get on with life, but as lunacy set in, society degenerated. After the fanatics took ove, all pretense of normality was abandoned. In desperation, even the line between Starbeast and Starborn ceased to matter.

After a time, even inbreeding became impossible to avoid as families married into every other family. Genetic degeneration set in. Lemuria took a final descent into utter barbarity.

Eventually, though, the fortress began to shut down---one of the first things to go was lighting and sewage maintenance. People slowly went chalk-white and blind, and disease set in. Hundreds died, but those that survived were even stronger than before---and even more feral and deformed.

After countless centuries down in the dark...the doors to Lemuria suddenly opened. The Morlocks, as Lemurians are now called, have only slowly slipped up and out into a world utterly foreign to them. Though profoundly alien, Earth intrigues the Morlocks, who hunger for the bounty of this beautiful garden full of soft weaklings.

-//-\\-

What are Morlocks?
A form of Earth-G superhumans, Morlocks are the degenerate, blind, hideous Crossbreeds of Starbeasts and Starborn that recently emerged from Lemuria after millennia of imprisonment. Placeholder.

What differentiates Morlcks from others mutated by the Green Star?
Morlocks are hideous, and many are barely sentient. They also tend to be extraordinarily powerful, usually PL10/150pp+. Placeholder.

Are Morlocks evil?
In a word....maybe. It's MUCH more accurate to say Morlocks are savage and feral and massively inbred.

Who leads the Morlocks?
Placeholder.

Do any secrets of At-Lan-Tuu yet remain, buried in Lemuria?
Yes. Placeholder.
Earth-G's Dreamingborn and its four Elementals!
Earth-G's Dreamingborn:
Damnation's Herald:
Crunch writeup:
PL9/150pp. Spiritname is Hannibal. Hannibal is a male Dreamingborn, Damnation's Herald is shaped by medieval Europe's rampant fears of the devil and witchcraft. A bloated, satyr-like undead thing, Damnation's Herald may fly via broomstick and may gift 'homunculi' as Sidekicks to mundane 'witches'! Damnation's Herald is caught in his personal narrative and honestly believes he is as he is...!

Earth-G's four elementals:
For more information on elementals and the role they play in the entire Forever Tree see here: Elementals---and more!
Aethyreelle:
Crunch writeup:
PL10/150pp. A female elemental, Aethyreelle embodies rain (water). She can control rain, thunder and lightning and wind. Plus, she's a vestigial precognitive.

Glome:
Crunch writeup:
PL10/150pp. A male elemental, Glome embodies mountains (earth). He is a brick resembling a mobile moa'i head from Easter Island. He can also flow through stone as if it were open air, but only through stone never worked over by man. Plus, he has vestigial telekinesis and pyrokinesis.

Ifrit:
Crunch writeup:
PL10/150pp. A male elemental, Ifrit embodies volcanos (fire). A brick made of searing-hot 'living' obsidian, Ifrit is a superspeedster whose body is entirely razor-sharp. He's a vestigial telepath.

Skie:
Crunch writeup:
PL10/150pp. A female elemental, Skie embodies strong winds (air). She can become a 'living' windstorm, doing immense damage hilts in this ur-wind configuration. Plus she is a vestigial cryokinetic.
The undead!!!
Throughout the entire multiverse, sinister alien vampires---the Starvampires!---threaten the sanctity of life itself! On Earth-G, this is no different...

What are Starvampires?
Starvampires are multiverse-spanning undead Tlolkku, which bear heavy resemblance to the vampires of folklore and---to a lesser extent!---pop media.

Vampirebrutes are stupid, savage and utterly loyal to their more standardized kinfolk.

Vampirecommoners are 'regular' Starvampires.

Vampiredeities are all dead now, but, in a timeline that is Not, they were insanely powerful higher-order intelligences.

Vampirepriests are faded echoes of the Vampiredeities that worship their dead former selves.

Vampire remnants are flesh-eating super-zombies!

Vampireroyals psychically embody each Night House and rule like undying gods.

What are Tlolkku?
Super-advanced reptiloid aliens, Tlolkku are originally from the Earth-A universe---now, however, they've spread like a bloodstain across the entirety of the Forever Tree. All full-blooded Starvampires are of Tlolkku descent.

Where are Starvampires from?
The Earth-A universe, a parallel-Earth in which Starvampires reign supreme!

Is Earth-G aware of the Starvampire menace?
For the most part---no, they are not aware of Starvampires, let alone the threat these Starvampires pose...
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

Re: The Green Star Universe-Rebirth!

Post by Hoid »

...whoa. :shock:
MacynSnow
Posts: 5631
Joined: Tue Dec 20, 2016 2:56 pm

Re: The Green Star Universe-Rebirth!

Post by MacynSnow »

Hoid wrote:...whoa. :shock:
All i can say is....Merry Christmas! :D
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