[M&M2e]The Realms of Idrifaulo.
Posted: Thu Dec 08, 2016 5:21 pm
Welcome to the Realms of Idrifaulo, a high fantasy setting for Mutants & Masterminds 2nd Edition!
This is not a collaborative effort!
TABLE OF CONTENTS: Moonward.
The Realms of Idrifaulo: cosmology.
The Realms of Idrifaulo. An introduction.
Idrifaulo the Omnipotent. An introduction.
Gods and Religion in the Realms of Idrifaulo: faiths of the pious.
Gods: an overview. The gods, as a whole: part 1 of 4.
The Peoples of the Realms of Idrifaulo: mortals.
The Four Peoples. Humans, minotaurs, sidhe and the Stoneblessed.
The Lost Tribes. Races that are only native to one particular Realm.
Faeries in the Realms of Idrifaulo: non-divine immortals.
The Three Kinds and the Two Courts. An introduction to the faerie races/civilization.
Monsters in the Realms of Idrifaulo: a bestiary.
The Iron Makers Colonization Fleet! Savage but silent world-ending butchers.
Monsters! An introductory overview.
Magic of the Realms of Idrifaulo: sorcery!
Magic! Arcane AND divine magic!
Psionics in the Realms of Idrifaulo: the powers of the mind, called forth...
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The Realms:
Amdramox the Creator: PL25/3000pp.
Amdramox the Creator is the first Old God; it was He who brought the Oldworld of Creation up out of chaos. He is the matter-transmuter, and is a planetary-scale brick. Furthermore, Amdramox the Creator is worshipped in every Realm of the multiverse, and is the only Old God to be so.
For a long time, in the Oldworld of Creation, Amdramox the Creator was dead, slain by some unknown hand. But, in his quest for omnipotence, Idrifaulo liberated a mad clone of Amdramox, and made it into the genuine Amdramox. For a time, the two worked together; Amdramox was eventually, however, dethroned by Idrifaulo the Omnipotent. He now lives in exile in the deepest reaches of the Planar Abyss.
Angels:
Ghosts are sometimes chosen to serve a god directly, and're transformed into angels. Winged immortal humanoids, angels are magically adept and wield astonishingly potent weaponry.
Aspects:
Each New God has a different body ('aspect') for each non-divine race. The Old Gods do not do this, and They consider it 'ungodly'.
Ghosts:
The souls of the dead. Most ghosts dwell in the gloomy Planar Abyss, a chilled netherworld divided into seven segments throughout the Realms of Idrifaulo. A lucky few ghosts, however, are called by the gods to service and're thenceforth transformed into angels.
Gods:
The immortal rulers of the Realms of Idrifaulo, as well as the objects of religious veneration, gods are divided into two pantheons (the New Gods [who are descendants of Idrifaulo the Omnipotent] and the Old Gods [who predate Idrifaulo]), though these two pantheons are no longer at war and exist in uneasy equilibrium.
Gods are immensely powerful, with titanic amounts of magic at Their disposal, eternal youth and an utter immunity to death in all its forms. Strangely, only a very few gods are actually sorcerers!
Gods do not need worship; however, prayer is gathered by the seven Idrifaulin Engines is used thereby to create and maintain the Songlines connecting Realm to Realm to Realm. Furthermore, prayer acts as a source of creative power, allowing gods to forge weapons and armor of epic proportions.
Humans:
Us! Idrifaulo himself was human, pre-apotheosis!
Idrifaulin Engines:
Seven in number, the Idrifaulin Engines are the hearts around which each Realm formed. Songlines are tied to each Engine; each Engine runs on prayers directed to any god (not just Idrifaulo the Omnipotent).
In addition, Idrifaulo may periodically recharge his mammoth occult energies by 'tapping' all 7 Engines. Each Engine is protected by an avatar of Idrifaulo (PL20/611pp) as well as a single Ragnarok Beast kaiju (PL20/600pp).
Idrifaulo the Omnipotent: PLX/Xpp.
Idrifaulo the Omnipotent is a human wizard of such power that He ascended to omnipotence (albeit with the help of the Idrifaulin Engines!) and re-ordered Creation into the 7 Realms ('worlds') of Idrifaulo: high fantasy settings connected by prayer-generated Songlines that lead from Realm to Realm.
Idrifaulo the Omnipotent is worshipped in every Realm, as a god of existence, itself. He is the only New God to be so.
Idrifaulo's human aspect is Ibis the Learned. Idrifaulo, as Ibis, is worshipped as the god of learning.
Idrifaulo's minotaur aspect is Gonnut the Maulbearer. As Gonnut, Idrifaulo has the head of a skeletal buffalo. Idrifaulo, as Gonnut, is worshipped as the god of strength.
Idrifaulo's sidhe aspect is Au the Cipher. Idrifaulo, as Au, is worshipped as the god of magic.
Idrifaulo's Stoneblessed aspect is Joar the Sunbearer. Idrifaulo, as Joar, is worshipped as the god of architecture.
Idrifaulo inhabits the very highest point in the Planar Apex---Aedenic Gardenholme---that is simultaneously over every Realm all at once. Sometimes considered being parallel to the multiverse as a whole, Aedenic Gardenholme is full of many strange creatures and relics of The Before, saved by the great act of magic by the leaf folk of the Realm of Forests.
The gods are divided into the Old Gods (who predate Idrifaulo's ascension), and the New Gods (the offspring of Idrifaulo, after his ascension).
Stats for Idrifaulo the Omnipotent are pointless and unnecessary --- therefore, none are given!
Lost Gods:
Not every god survived Idrifaulo's destruction and resurrection and reconfiguration of the multiverse: these 'Lost Gods' are still worshipped, but even their cultists admit they are dead and and cannot answer ANY prayers.
Magic:
The physics-defying occult energies of the Realms, accessible by way of rite or ritual. Each Realm has its own unique magics that originated there and are mastered only by natives of said Realm.
The Idrifaulin Engines and their attendant Songlines are the GREATEST magics EVER performed!
The Making:
The Making was the Oldrealm of Creation's first day; in the Making, Amdramox the Creator reached into chaos and pulled up existence, which He then divided up among His mates and His offspring.
Minotaurs:
Minotaurs are giants with the heads of animals ---not just cattle--- and are stupid and lumpen. Though immensely strong, Minotaurs are inept both magically and technologically.
Minotaurs vary greatly from Realm to Realm.
The New Gods:
Either sired by Idrifaulo or else created by him post-apotheosis, the New Gods currently rule the multiverse. Though exceptions exist, the New Gods are divided into Realm-based quasi-pantheons. However, all these quasi-pantheons pay homage to Idrifaulo the Omnipotent!
Each New God has four Aspects.
The Newworlds of the Realms:
The Newworlds of the Realms is the current configuration of the multiverse, as reshaped by Idrifaulo the Omnipotent.
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The Old Gods:
The Old Gods ruled in The Before and're all substantially older than usurper Idrifaulo the Omnipotent. The Old Gods governed the Oldworld of Creation.
The Old Gods have no Aspects!
The Oldworld of Creation:
The Oldworld of Creation is the original configuration of the multiverse, as created by Amdramox the Creator. Ordered by Holy Letters that bound reality in place and protected from The Madness, the Oldworld of Creation was strange and alien. Men wielded the power of the gods and monsters reigned as kings.
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The Planar Abyss:
The Planar Abyss is basically Hell; home of most of the Old Gods and a few New Gods. The Planar Abyss lies beneath all Realms, but varies in nature from Realm-to-Realm.
The Planar Apex:
The Planar Apex is basically Heaven; home of most of the New Gods and a few Old Gods. The Planar Apex is literally above the Realms of Idrifaulo, but it’s exact nature varies from Realm-to-Realm.
Pooka:
Completely corporeal faerie 'steeds', pooka are humanoid, NOT centauroid---meaning, pooka have the bodies of giants and the heads of horses. Faerie 'royalty', pooka are tremendously powerful. Pooka are harsh rulers, finding power by drawing on excess magic from earth, sea and sky, and the turning of the seasons.
Magically, the pooka are unmatched among faeries, wielding sorcery with archmastery. They are also immensely physically powerful, with immense brute strength and skin strong enough to shatter spears and break swords.
Irregardless of Realm, pooka worship a Lost God named Uruthmem, a female god of illusion and trickery.
Psionics:
Also known as the Inner Path for the Wise, psionics is an energy-field, usable by all psychics and a small number of spellcasters, that permits thought to overwrite reality, albeit in very linear fashion.
The sidhe:
Beautiful immortals, sidhe vary greatly from Realm to Realm. The sidhe are extremely proficient with magic, but are technologically backwards.
Songlines:
Musical 'bridges' connecting Idrifaulin Engine to Idrifaulin Engine, helping to maintain the space/time continuum of the Realms of Idrifaulo. Most non-spellcasting mortals are unaware Songlines even exist.
Spirits:
Spirits are partially corporeal faerie entities, faerie nobles, created by the Old Gods, who are irrevocably tied to the ecosystem. They're a faerie Kindred. When Idrifaulo transformed the Oldworld into the Newworld, spirits were changed and hyperspecialized according to what Realm they ended up in. Spirits are either Daylight Court or Nightshrouded Court.
Irregardless of Realm, spirits worship Uruthmem, a female Lost God of illusions and trickery.
The Stoneblessed:
Short, stocky and hairy, the Dtoneblessed are magically inept but technologically adept. The Stoneblessed vary greatly from Realm to Realm. However, they share some few traits in common:
The Stoneblessed are physically smaller than humans, but, on average, weigh considerably more. They average four foot tall, but have slabs of muscle than make them quite hefty, weight-wise.
The Stoneblessed are extremely skilled craftsmen. The Stoneblessed actually maintain functioning machines of the Oldworld of Creation, and even know how to properly activate and utilize a few of them.
Wisps:
Wisps are purely incorporeal faerie entities, faerie commoners, and are considerably weaker than spirits! Wisps are a faerie Kindred. Wisps are either Daylight Court or Nightshrouded Court.
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The Realm of Apocalypse: The first Realm.
Bearing a suspicious resemblance to a post-nuclear war land, the Realm of Apocalypse is radioactive and is very hostile to life.
The Idrifaulin Engine is inside the Realm's sun and is what gives this sun its blinding brilliance. The Engine of Apocalypse manifests as a radioactive atompunk monstrosity, an ever-changing machine, ugly and lethal and dangerous.
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The Apocalyptic Abyss: the red hell.
The Planar Abyss underneath the Realm of Apocalypse. Malakim are native to the Apocalyptic Abyss.
Humans of Apocalypse: the People of the Atom.
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Minotaurs of Apocalypse: mutants.
Apocalypse minotaurs have the heads of beetles and vultures, and are gaunt and starved. Death-worship pervades their entire culture.
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The New Gods of Apocalypse: superiors.
There are 17 New Gods of Apocalypse.
----------The Bearer of the Worldsong is the male god of chaos, madness, music and revelry. Worshipped by roving bands of lunatics known as maenads, the Bearer of the Worldsong destroys the sanity of his followers---even as he guides into an endless series of ecstatic trances.
His human aspect is Umbra, the Shadow Beneath the Sun. Umbra is worshipped as the male god of destruction.
His minotaur aspect is Charred Bull. Charred Bull is worshipped as the male god of war.
His sidhe aspect is Caeroeil the Star-wanderer. Caeroeil the Star-wanderer is worshipped as the female god of dreams and imagination.
His Stoneblessed aspect is Thug the Brute. Thug the Brute is worshipped as the male god of pugilism.
----------The Celestial Warrior is the apocalyptic male god of destruction and warfare.
His human aspect is Ubrartthu the Weaver, worshipped as a god of siege weaponry.
His minotaur aspect is Davviv Worldgenerator: worshipped as god of chemical warfare.
His sidhe aspect is Mila the Face-of-the-Multitudes, a shapeshifting deity of wartime propaganda.
His Stoneblessed aspect is Oargoirugurrh, an aspect worshipped as the god of the End of the World.
----------The Dawn's Light is the apocalyptic female god of magitechnology and technological destruction.
Her human aspect is Dae the Gunship. Dae the Gunship is worshipped as the female god of aerial vehicles.
Her minotaur aspect is Queen Tank. Queen Tank is worshipped as the female god of doomsday weaponry.
Her sidhe aspect is Invincible Sword Princess. Invincible Sword Princess is worshipped as the female god of overwhelming artillery.
Her Stoneblessed aspect is Madridal Magradii, the Hammer of Heaven. Madridal Magradii (the Hammer of Heaven) is worshipped as the male god of armored vehicles.
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The Old Gods of Apocalypse: gargants.
There are 9 Old Gods of Apocalypse.
----------The Builder, male god of technology. An astonishingly complex magitech machine-deity, the Builder has an endlessly fruitful imagination. His true form is a constellation in the night sky, but he also typically manifests as a great steel ship-machine, able to ply the starlanes to esoteric places where foreign gods and unknowably alien magics are practiced. Whenever he returns to the Realm of Apocalypse, the Builder has many strange stories to tell.
In the Oldworld of Creation, the Builder was known as Oume the Ascetic. He still weeps for the loss of his starry children, destroyed by Idrifaulo in the epic Spells Confrontation at the activation of the Ifrifaulin Engines.
----------The Eater (PL15/600pp) is the male god of destruction. He has the body of a great mutated toad, with hundreds of eyes and dozens of useless, vestigial legs. The Eater is essentially indestructible; He is also a matter-eater on a huge scale.
----------The Maiden of the Wastes is the scarred, burned and radioactive female god of nuclear-magics, radiation, the sky and the sun.
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Pooka of Apocalypse: the kings and queens of nightmare.
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The Redemptive Apex: the Planar Apex above the Realm of Apocalypse:
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The sidhe of Apocalypse: the lords and ladies of nightmare.
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Spirits of Apocalypse: devils.
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The Stoneblessed of Apocalypse: the People of the Turtle.
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Wisps of Apocalypse: demons.
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The Realm of the Deepsea: The second Realm.
The Realm of the Deepsea is an oceanic world lacking in land, with all gods and mortals living BELOW the waves.
The Realm's Idrifaulin Engine squats in the deepest sea trench of the Deepsea, mostly buried in the muck.
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The Benthic Abyss: the blue hell.
The Planar Abyss underneath the Realm of the Deepsea. Anunnaki inhabit the Benthic Abyss.
Humans of the Deepsea: merfolk.
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Minotaurs of the Deepsea: chthonics.
Deepsea minotaurs are slender and aerodynamic, and have the heads of jellyfish and sharks.
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The New Gods of the Deepsea: the loa.
There are 15 New Gods of the Deepsea.
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The Old Gods of the Deepsea: the Smoking Mirrors.
There are 9 Old Gods of the Deepsea.
----------The Apsi (PL11/662pp) is the planet-creating primordial male god of awareness, the beginning of time, creation, freshwater, turtles and tortoises, wakefulness and water-magics. The Apsi is the ancient mate of the Tiamut.
----------The Kingu, son of the Apsu and the Tiamat, is the primordial male god of power and suzereignity.
----------The Tiamut (PL22/666pp) is the planet-destroying primordial female god of destruction, dreams, the end of the multiverse, hibernation, saltwater, serpents and water-magics. The Tiamut is the ancient mate of the Apsi.
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Pooka of the Deepsea: seahorses.
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The sidhe of the Deepsea: selkies.
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Spirits of the Deepsea: harpies.
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The Stoneblessed of the Deepsea: the Coralpeople.
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The Suncalmed Apex: the Planar Apex above the Realm of the Deepsea.
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Wisps of the Deepsea: imps.
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The Realm of Forests: The third Realm.
An unending woodlands, the Realm of Forests is hyperverdant and full of tricksky gods and peoples and magics.
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The Emerald Abyss: the green hell.
The Planar Abyss underneath the Realm of Forests. The sheol rule the Emerald Abyss.
Humans of Forests: the many tribes.
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Minotaurs of Forests: beastmen.
Forest minotaurs have the heads of bears and snakes.
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The New Forest Gods: the Tuatha de Danaan.
There are 22 New Gods of Forests.
----------The Owl Queen is the female god of the hunting birds, the night, owls and the Forest sidhe. She is the wife of the Stag King and's the mother of the Prince-in-Green.
The Owl Queen's human aspect is Vali the Wise. Humans worship Her as the goddess of assassins and libraries.
The Owl Queen's minotaur aspect is Gurra the Beast-with-Wings. Minotaurs worship Her as the goddess of dreams and fate and time.
The Owl Queen's sidhe aspect is Luna of the Silver Moon. Sidhe worship this male aspect as the god of fear.
The Owl Queen's Stoneblessed aspect is Imbolc, She who Ushers in the Harvest. Stoneblessed pray to Her as the deity of wealth.
----------The Prince-in-Green is the male god of beauty. The Forest sidhe honor the Prince-in-Green above all other gods.
The Prince-in-Green's human aspect is Ibilone the Fair.
The Prince-in-Green's minotaur aspect is Drangsturm the Magnificent.
The Prince-in-Green's sidhe aspect is Aetteeph the Rose upon the Brow of God.
The Prince-in-Green's Stoneblessed aspect is the Great Temple and the Great Temple's Priest. In this guise, the Prince-in-Green is god of architecture and engineering, in addition to being the god of beauty.
----------The Stag King is the male god of humans, royalty and stags. He's the husband of the Owl Queen and is the father of the Prince-in-Green.
The Stag King's human aspect is Kaernunlas Stagheaded. In addition to his Normal portfolio, when manifested as Kaernunlas Stagheaded, the Stag-King is also the god of forests and war.
The Stag King's minotaur aspect is Bull of Sky. As Bull of Sky, the Stag-Kingbis also god of the sun.
The Stag King's sidhe aspect is Braykiire; as Braykiire, the Stag King is worshipped as the god of blood-magic. Vampires issued forth first from Braykiiire.
The Stag King's Stoneblessed aspect is Drom; as Drom, the Stag King is worshipped as a god of siege warfare, especially long-term sieges.
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The Old Forest Gods: the fomorians.
There are 4 Old Gods of Forests.
----------The Bard (PL10/558pp) is the antediluvian male god of the cycles of nature, the four seasons of the year and songs. He is a newborn every spring, a boy every summer, a grown man every autumn and an elderly invalid every winter; on the new year's first day, the Bard dies and is born once again, to repeat the cycle, for all time.
----------The Beast is the male god of animals. He's the husband of the Lady of the Forest.
----------The Lady of the Forest is the female god of the woodlands. She's the wife of the Beast.
Pooka of Forests: taurs.
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The sidhe of Forests: elves.
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Spirits of Forests: goblins.
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The Stoneblessed of Forests: dwarves.
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Wisps of Forests: gremlins.
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The Realm of the Hive: The fourth Realm.
The Realm of the Hive is a vast planet-sized insect hive, a land both beautiful and alien and serene and pitiless.
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Humans of the Hive: the many-colored apes.
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The Insectile Abyss: the black hell.
Minotaurs of the Hive: the many-colored beasts.
Hive minotaurs are shorter than most minotaurs, and boast the heads of locusts and rats.
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The New Gods of the Hive:
There are 6 New Gods of the Hive.
----------The Hive Spawn'd is the hermaphroditic god of communities and strength. A HUGE beetle with a massive hump on Its back, the Hive Spawn'd has a vast community of Medium insect-spirits living within Its shell.
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The Old Gods of the Hive:
There are 2 Old Gods of the Hive.
----------The Created is the female god of creativity and insects.
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Pooka of the Hive: the many-colored moths.
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The sidhe of the Hive: the many-colored butterflies.
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Spirits of the Hive: coglords and cogladies.
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The Stoneblessed of the Hive: the many-colored moles.
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Wisps of the Hive: coglings.
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The Realm of Ice: The fifth Realm.
The Realm of Ice is a nigh-infinite glacier, surrounded by Arctic seas, and is extremely hostile to all but the TOUGHEST forms of life!
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The Arctic Abyss: the white hell.
Yeti dwell in the Arctic Abyss.
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Humans of Ice: the One Tribe.
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Minotaurs of Ice:
Minotaurs of Ice are extremely hairy and possess mandrill and tiger heads.
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The New Ice Gods:
There're eight New Gods of Ice.
----------The Windkeeper is the wild and tempestuous male god of sea storms, tsunamis and the open ocean. Granting Himself His power by way of His enchanted trident, the Windkeeper is feral and capricious.
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The Old Ice Gods:
There are three Old Gods of Ice---all incredibly powerful, even by Old God standards...
----------8The Mountain that Walks is the primeval male god of glaciers and mountains.
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The sidhe of Ice:
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Spirits of Ice:
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The Stoneblessed of Ice:
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Wisps of Ice:
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The Realm of Sand: The sixth Realm.
The Realm of Sand is a planetary desert, peppered with small inland seas and great canals carved in the dunes permitting the flow of life-giving waters.
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The Desolate Abyss: the yellow hell.
Girtabllilu rule the Desolate Abyss.
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Humans of Sand:
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Minotaurs of Sand:
Sand minotaurs are stocky and bronzed and bear the heads of horses and hyenas.
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The New Sand Gods:
There're 13 New Gods of Sand.
----------The Dervish is the female god of dancing and war.
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The Old Sand Gods:
There're 10 Old Gods of Sand.
----------The Bull of Heaven is the male god of brass, bronze, copper, fire and iron. He exclusively wears the shape of a searing-hot bull made of living bronze. The Bull of Heaven is a brick anda tactile pyrokinetic. Slain long ago by a pair of mighty heroes in the days before Idrifaulo, Idrifaulo resurrected the Great Beast to serve as his living siege engine. Ever since, the Bull of Heaven has served the almighty faithfully and without fail.
----------The Father of Fire is the male god of the sun.
----------The Father of Stones is the sphinx-like male god of earth and riddles.
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The sidhe of Sand:
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Spirits of Sand:
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The Stoneblessed of Sand:
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Wisps of Sand:
Faerie commoners of the Realm of Sand are
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The Realm of Spirits: The seventh Realm.
The Realm of Spirits is a swampy, bog-filled world, covered in a thick and obscuring fogcloud, and infested with ghosts and nature-spirits.
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The Final Abyss: the transparent hell.
Ahrimani lord over the Final Abyss.
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Humans of Spirits:
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Minotaurs of Spirits:
Spirits minotaurs are semi-corporeal and universally have the heads of pigs.
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The New Gods of Spirits:
There are hundreds of New Gods of Spirits, but most are extremely weak; only six're detailed here, as they're the only New Gods with any real power.
----------The Kami is the male god of magic.
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The Old Gods of Spirits:
There're five Old Gods of Spirits.
----------The Sessile is the immobile male god of soil and stone.
----------The Sire of Titanspawn is the crippled male god of faded and lost glory, gargant titanspawn and tyranny. In The Before, the Sire of Titanspawn was nigh-omnipotent, but Idrifaulo broke Sire and crippled him in the days immediately preceding the archmage's ascension. Even Sire's stone Books of Somnolence were shattered, a feat previously thought impossible!
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The sidhe of Spirits:
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Spirits of Spirits:
Faerie nobles of the Realm of Spirits are
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The Stoneblessed of Spirits:
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Wisps of Spirits:
Faerie commoners of the Realm of Spirits are
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This is not a collaborative effort!
TABLE OF CONTENTS: Moonward.
The Realms of Idrifaulo: cosmology.
The Realms of Idrifaulo. An introduction.
Idrifaulo the Omnipotent. An introduction.
Gods and Religion in the Realms of Idrifaulo: faiths of the pious.
Gods: an overview. The gods, as a whole: part 1 of 4.
The Peoples of the Realms of Idrifaulo: mortals.
The Four Peoples. Humans, minotaurs, sidhe and the Stoneblessed.
The Lost Tribes. Races that are only native to one particular Realm.
Faeries in the Realms of Idrifaulo: non-divine immortals.
The Three Kinds and the Two Courts. An introduction to the faerie races/civilization.
Monsters in the Realms of Idrifaulo: a bestiary.
The Iron Makers Colonization Fleet! Savage but silent world-ending butchers.
Monsters! An introductory overview.
Magic of the Realms of Idrifaulo: sorcery!
Magic! Arcane AND divine magic!
Psionics in the Realms of Idrifaulo: the powers of the mind, called forth...
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The Realms:
Amdramox the Creator: PL25/3000pp.
Amdramox the Creator is the first Old God; it was He who brought the Oldworld of Creation up out of chaos. He is the matter-transmuter, and is a planetary-scale brick. Furthermore, Amdramox the Creator is worshipped in every Realm of the multiverse, and is the only Old God to be so.
For a long time, in the Oldworld of Creation, Amdramox the Creator was dead, slain by some unknown hand. But, in his quest for omnipotence, Idrifaulo liberated a mad clone of Amdramox, and made it into the genuine Amdramox. For a time, the two worked together; Amdramox was eventually, however, dethroned by Idrifaulo the Omnipotent. He now lives in exile in the deepest reaches of the Planar Abyss.
Angels:
Ghosts are sometimes chosen to serve a god directly, and're transformed into angels. Winged immortal humanoids, angels are magically adept and wield astonishingly potent weaponry.
Aspects:
Each New God has a different body ('aspect') for each non-divine race. The Old Gods do not do this, and They consider it 'ungodly'.
Ghosts:
The souls of the dead. Most ghosts dwell in the gloomy Planar Abyss, a chilled netherworld divided into seven segments throughout the Realms of Idrifaulo. A lucky few ghosts, however, are called by the gods to service and're thenceforth transformed into angels.
Gods:
The immortal rulers of the Realms of Idrifaulo, as well as the objects of religious veneration, gods are divided into two pantheons (the New Gods [who are descendants of Idrifaulo the Omnipotent] and the Old Gods [who predate Idrifaulo]), though these two pantheons are no longer at war and exist in uneasy equilibrium.
Gods are immensely powerful, with titanic amounts of magic at Their disposal, eternal youth and an utter immunity to death in all its forms. Strangely, only a very few gods are actually sorcerers!
Gods do not need worship; however, prayer is gathered by the seven Idrifaulin Engines is used thereby to create and maintain the Songlines connecting Realm to Realm to Realm. Furthermore, prayer acts as a source of creative power, allowing gods to forge weapons and armor of epic proportions.
Humans:
Us! Idrifaulo himself was human, pre-apotheosis!
Idrifaulin Engines:
Seven in number, the Idrifaulin Engines are the hearts around which each Realm formed. Songlines are tied to each Engine; each Engine runs on prayers directed to any god (not just Idrifaulo the Omnipotent).
In addition, Idrifaulo may periodically recharge his mammoth occult energies by 'tapping' all 7 Engines. Each Engine is protected by an avatar of Idrifaulo (PL20/611pp) as well as a single Ragnarok Beast kaiju (PL20/600pp).
Idrifaulo the Omnipotent: PLX/Xpp.
Idrifaulo the Omnipotent is a human wizard of such power that He ascended to omnipotence (albeit with the help of the Idrifaulin Engines!) and re-ordered Creation into the 7 Realms ('worlds') of Idrifaulo: high fantasy settings connected by prayer-generated Songlines that lead from Realm to Realm.
Idrifaulo the Omnipotent is worshipped in every Realm, as a god of existence, itself. He is the only New God to be so.
Idrifaulo's human aspect is Ibis the Learned. Idrifaulo, as Ibis, is worshipped as the god of learning.
Idrifaulo's minotaur aspect is Gonnut the Maulbearer. As Gonnut, Idrifaulo has the head of a skeletal buffalo. Idrifaulo, as Gonnut, is worshipped as the god of strength.
Idrifaulo's sidhe aspect is Au the Cipher. Idrifaulo, as Au, is worshipped as the god of magic.
Idrifaulo's Stoneblessed aspect is Joar the Sunbearer. Idrifaulo, as Joar, is worshipped as the god of architecture.
Idrifaulo inhabits the very highest point in the Planar Apex---Aedenic Gardenholme---that is simultaneously over every Realm all at once. Sometimes considered being parallel to the multiverse as a whole, Aedenic Gardenholme is full of many strange creatures and relics of The Before, saved by the great act of magic by the leaf folk of the Realm of Forests.
The gods are divided into the Old Gods (who predate Idrifaulo's ascension), and the New Gods (the offspring of Idrifaulo, after his ascension).
Stats for Idrifaulo the Omnipotent are pointless and unnecessary --- therefore, none are given!
Lost Gods:
Not every god survived Idrifaulo's destruction and resurrection and reconfiguration of the multiverse: these 'Lost Gods' are still worshipped, but even their cultists admit they are dead and and cannot answer ANY prayers.
Magic:
The physics-defying occult energies of the Realms, accessible by way of rite or ritual. Each Realm has its own unique magics that originated there and are mastered only by natives of said Realm.
The Idrifaulin Engines and their attendant Songlines are the GREATEST magics EVER performed!
The Making:
The Making was the Oldrealm of Creation's first day; in the Making, Amdramox the Creator reached into chaos and pulled up existence, which He then divided up among His mates and His offspring.
Minotaurs:
Minotaurs are giants with the heads of animals ---not just cattle--- and are stupid and lumpen. Though immensely strong, Minotaurs are inept both magically and technologically.
Minotaurs vary greatly from Realm to Realm.
The New Gods:
Either sired by Idrifaulo or else created by him post-apotheosis, the New Gods currently rule the multiverse. Though exceptions exist, the New Gods are divided into Realm-based quasi-pantheons. However, all these quasi-pantheons pay homage to Idrifaulo the Omnipotent!
Each New God has four Aspects.
The Newworlds of the Realms:
The Newworlds of the Realms is the current configuration of the multiverse, as reshaped by Idrifaulo the Omnipotent.
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The Old Gods:
The Old Gods ruled in The Before and're all substantially older than usurper Idrifaulo the Omnipotent. The Old Gods governed the Oldworld of Creation.
The Old Gods have no Aspects!
The Oldworld of Creation:
The Oldworld of Creation is the original configuration of the multiverse, as created by Amdramox the Creator. Ordered by Holy Letters that bound reality in place and protected from The Madness, the Oldworld of Creation was strange and alien. Men wielded the power of the gods and monsters reigned as kings.
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The Planar Abyss:
The Planar Abyss is basically Hell; home of most of the Old Gods and a few New Gods. The Planar Abyss lies beneath all Realms, but varies in nature from Realm-to-Realm.
The Planar Apex:
The Planar Apex is basically Heaven; home of most of the New Gods and a few Old Gods. The Planar Apex is literally above the Realms of Idrifaulo, but it’s exact nature varies from Realm-to-Realm.
Pooka:
Completely corporeal faerie 'steeds', pooka are humanoid, NOT centauroid---meaning, pooka have the bodies of giants and the heads of horses. Faerie 'royalty', pooka are tremendously powerful. Pooka are harsh rulers, finding power by drawing on excess magic from earth, sea and sky, and the turning of the seasons.
Magically, the pooka are unmatched among faeries, wielding sorcery with archmastery. They are also immensely physically powerful, with immense brute strength and skin strong enough to shatter spears and break swords.
Irregardless of Realm, pooka worship a Lost God named Uruthmem, a female god of illusion and trickery.
Psionics:
Also known as the Inner Path for the Wise, psionics is an energy-field, usable by all psychics and a small number of spellcasters, that permits thought to overwrite reality, albeit in very linear fashion.
The sidhe:
Beautiful immortals, sidhe vary greatly from Realm to Realm. The sidhe are extremely proficient with magic, but are technologically backwards.
Songlines:
Musical 'bridges' connecting Idrifaulin Engine to Idrifaulin Engine, helping to maintain the space/time continuum of the Realms of Idrifaulo. Most non-spellcasting mortals are unaware Songlines even exist.
Spirits:
Spirits are partially corporeal faerie entities, faerie nobles, created by the Old Gods, who are irrevocably tied to the ecosystem. They're a faerie Kindred. When Idrifaulo transformed the Oldworld into the Newworld, spirits were changed and hyperspecialized according to what Realm they ended up in. Spirits are either Daylight Court or Nightshrouded Court.
Irregardless of Realm, spirits worship Uruthmem, a female Lost God of illusions and trickery.
The Stoneblessed:
Short, stocky and hairy, the Dtoneblessed are magically inept but technologically adept. The Stoneblessed vary greatly from Realm to Realm. However, they share some few traits in common:
The Stoneblessed are physically smaller than humans, but, on average, weigh considerably more. They average four foot tall, but have slabs of muscle than make them quite hefty, weight-wise.
The Stoneblessed are extremely skilled craftsmen. The Stoneblessed actually maintain functioning machines of the Oldworld of Creation, and even know how to properly activate and utilize a few of them.
Wisps:
Wisps are purely incorporeal faerie entities, faerie commoners, and are considerably weaker than spirits! Wisps are a faerie Kindred. Wisps are either Daylight Court or Nightshrouded Court.
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The Realm of Apocalypse: The first Realm.
Bearing a suspicious resemblance to a post-nuclear war land, the Realm of Apocalypse is radioactive and is very hostile to life.
The Idrifaulin Engine is inside the Realm's sun and is what gives this sun its blinding brilliance. The Engine of Apocalypse manifests as a radioactive atompunk monstrosity, an ever-changing machine, ugly and lethal and dangerous.
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The Apocalyptic Abyss: the red hell.
The Planar Abyss underneath the Realm of Apocalypse. Malakim are native to the Apocalyptic Abyss.
Humans of Apocalypse: the People of the Atom.
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Minotaurs of Apocalypse: mutants.
Apocalypse minotaurs have the heads of beetles and vultures, and are gaunt and starved. Death-worship pervades their entire culture.
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The New Gods of Apocalypse: superiors.
There are 17 New Gods of Apocalypse.
----------The Bearer of the Worldsong is the male god of chaos, madness, music and revelry. Worshipped by roving bands of lunatics known as maenads, the Bearer of the Worldsong destroys the sanity of his followers---even as he guides into an endless series of ecstatic trances.
His human aspect is Umbra, the Shadow Beneath the Sun. Umbra is worshipped as the male god of destruction.
His minotaur aspect is Charred Bull. Charred Bull is worshipped as the male god of war.
His sidhe aspect is Caeroeil the Star-wanderer. Caeroeil the Star-wanderer is worshipped as the female god of dreams and imagination.
His Stoneblessed aspect is Thug the Brute. Thug the Brute is worshipped as the male god of pugilism.
----------The Celestial Warrior is the apocalyptic male god of destruction and warfare.
His human aspect is Ubrartthu the Weaver, worshipped as a god of siege weaponry.
His minotaur aspect is Davviv Worldgenerator: worshipped as god of chemical warfare.
His sidhe aspect is Mila the Face-of-the-Multitudes, a shapeshifting deity of wartime propaganda.
His Stoneblessed aspect is Oargoirugurrh, an aspect worshipped as the god of the End of the World.
----------The Dawn's Light is the apocalyptic female god of magitechnology and technological destruction.
Her human aspect is Dae the Gunship. Dae the Gunship is worshipped as the female god of aerial vehicles.
Her minotaur aspect is Queen Tank. Queen Tank is worshipped as the female god of doomsday weaponry.
Her sidhe aspect is Invincible Sword Princess. Invincible Sword Princess is worshipped as the female god of overwhelming artillery.
Her Stoneblessed aspect is Madridal Magradii, the Hammer of Heaven. Madridal Magradii (the Hammer of Heaven) is worshipped as the male god of armored vehicles.
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The Old Gods of Apocalypse: gargants.
There are 9 Old Gods of Apocalypse.
----------The Builder, male god of technology. An astonishingly complex magitech machine-deity, the Builder has an endlessly fruitful imagination. His true form is a constellation in the night sky, but he also typically manifests as a great steel ship-machine, able to ply the starlanes to esoteric places where foreign gods and unknowably alien magics are practiced. Whenever he returns to the Realm of Apocalypse, the Builder has many strange stories to tell.
In the Oldworld of Creation, the Builder was known as Oume the Ascetic. He still weeps for the loss of his starry children, destroyed by Idrifaulo in the epic Spells Confrontation at the activation of the Ifrifaulin Engines.
----------The Eater (PL15/600pp) is the male god of destruction. He has the body of a great mutated toad, with hundreds of eyes and dozens of useless, vestigial legs. The Eater is essentially indestructible; He is also a matter-eater on a huge scale.
----------The Maiden of the Wastes is the scarred, burned and radioactive female god of nuclear-magics, radiation, the sky and the sun.
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Pooka of Apocalypse: the kings and queens of nightmare.
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The Redemptive Apex: the Planar Apex above the Realm of Apocalypse:
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The sidhe of Apocalypse: the lords and ladies of nightmare.
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Spirits of Apocalypse: devils.
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The Stoneblessed of Apocalypse: the People of the Turtle.
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Wisps of Apocalypse: demons.
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The Realm of the Deepsea: The second Realm.
The Realm of the Deepsea is an oceanic world lacking in land, with all gods and mortals living BELOW the waves.
The Realm's Idrifaulin Engine squats in the deepest sea trench of the Deepsea, mostly buried in the muck.
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The Benthic Abyss: the blue hell.
The Planar Abyss underneath the Realm of the Deepsea. Anunnaki inhabit the Benthic Abyss.
Humans of the Deepsea: merfolk.
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Minotaurs of the Deepsea: chthonics.
Deepsea minotaurs are slender and aerodynamic, and have the heads of jellyfish and sharks.
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The New Gods of the Deepsea: the loa.
There are 15 New Gods of the Deepsea.
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The Old Gods of the Deepsea: the Smoking Mirrors.
There are 9 Old Gods of the Deepsea.
----------The Apsi (PL11/662pp) is the planet-creating primordial male god of awareness, the beginning of time, creation, freshwater, turtles and tortoises, wakefulness and water-magics. The Apsi is the ancient mate of the Tiamut.
----------The Kingu, son of the Apsu and the Tiamat, is the primordial male god of power and suzereignity.
----------The Tiamut (PL22/666pp) is the planet-destroying primordial female god of destruction, dreams, the end of the multiverse, hibernation, saltwater, serpents and water-magics. The Tiamut is the ancient mate of the Apsi.
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Pooka of the Deepsea: seahorses.
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The sidhe of the Deepsea: selkies.
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Spirits of the Deepsea: harpies.
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The Stoneblessed of the Deepsea: the Coralpeople.
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The Suncalmed Apex: the Planar Apex above the Realm of the Deepsea.
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Wisps of the Deepsea: imps.
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The Realm of Forests: The third Realm.
An unending woodlands, the Realm of Forests is hyperverdant and full of tricksky gods and peoples and magics.
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The Emerald Abyss: the green hell.
The Planar Abyss underneath the Realm of Forests. The sheol rule the Emerald Abyss.
Humans of Forests: the many tribes.
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Minotaurs of Forests: beastmen.
Forest minotaurs have the heads of bears and snakes.
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The New Forest Gods: the Tuatha de Danaan.
There are 22 New Gods of Forests.
----------The Owl Queen is the female god of the hunting birds, the night, owls and the Forest sidhe. She is the wife of the Stag King and's the mother of the Prince-in-Green.
The Owl Queen's human aspect is Vali the Wise. Humans worship Her as the goddess of assassins and libraries.
The Owl Queen's minotaur aspect is Gurra the Beast-with-Wings. Minotaurs worship Her as the goddess of dreams and fate and time.
The Owl Queen's sidhe aspect is Luna of the Silver Moon. Sidhe worship this male aspect as the god of fear.
The Owl Queen's Stoneblessed aspect is Imbolc, She who Ushers in the Harvest. Stoneblessed pray to Her as the deity of wealth.
----------The Prince-in-Green is the male god of beauty. The Forest sidhe honor the Prince-in-Green above all other gods.
The Prince-in-Green's human aspect is Ibilone the Fair.
The Prince-in-Green's minotaur aspect is Drangsturm the Magnificent.
The Prince-in-Green's sidhe aspect is Aetteeph the Rose upon the Brow of God.
The Prince-in-Green's Stoneblessed aspect is the Great Temple and the Great Temple's Priest. In this guise, the Prince-in-Green is god of architecture and engineering, in addition to being the god of beauty.
----------The Stag King is the male god of humans, royalty and stags. He's the husband of the Owl Queen and is the father of the Prince-in-Green.
The Stag King's human aspect is Kaernunlas Stagheaded. In addition to his Normal portfolio, when manifested as Kaernunlas Stagheaded, the Stag-King is also the god of forests and war.
The Stag King's minotaur aspect is Bull of Sky. As Bull of Sky, the Stag-Kingbis also god of the sun.
The Stag King's sidhe aspect is Braykiire; as Braykiire, the Stag King is worshipped as the god of blood-magic. Vampires issued forth first from Braykiiire.
The Stag King's Stoneblessed aspect is Drom; as Drom, the Stag King is worshipped as a god of siege warfare, especially long-term sieges.
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The Old Forest Gods: the fomorians.
There are 4 Old Gods of Forests.
----------The Bard (PL10/558pp) is the antediluvian male god of the cycles of nature, the four seasons of the year and songs. He is a newborn every spring, a boy every summer, a grown man every autumn and an elderly invalid every winter; on the new year's first day, the Bard dies and is born once again, to repeat the cycle, for all time.
----------The Beast is the male god of animals. He's the husband of the Lady of the Forest.
----------The Lady of the Forest is the female god of the woodlands. She's the wife of the Beast.
Pooka of Forests: taurs.
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The sidhe of Forests: elves.
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Spirits of Forests: goblins.
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The Stoneblessed of Forests: dwarves.
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Wisps of Forests: gremlins.
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The Realm of the Hive: The fourth Realm.
The Realm of the Hive is a vast planet-sized insect hive, a land both beautiful and alien and serene and pitiless.
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Humans of the Hive: the many-colored apes.
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The Insectile Abyss: the black hell.
Minotaurs of the Hive: the many-colored beasts.
Hive minotaurs are shorter than most minotaurs, and boast the heads of locusts and rats.
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The New Gods of the Hive:
There are 6 New Gods of the Hive.
----------The Hive Spawn'd is the hermaphroditic god of communities and strength. A HUGE beetle with a massive hump on Its back, the Hive Spawn'd has a vast community of Medium insect-spirits living within Its shell.
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The Old Gods of the Hive:
There are 2 Old Gods of the Hive.
----------The Created is the female god of creativity and insects.
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Pooka of the Hive: the many-colored moths.
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The sidhe of the Hive: the many-colored butterflies.
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Spirits of the Hive: coglords and cogladies.
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The Stoneblessed of the Hive: the many-colored moles.
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Wisps of the Hive: coglings.
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The Realm of Ice: The fifth Realm.
The Realm of Ice is a nigh-infinite glacier, surrounded by Arctic seas, and is extremely hostile to all but the TOUGHEST forms of life!
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The Arctic Abyss: the white hell.
Yeti dwell in the Arctic Abyss.
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Humans of Ice: the One Tribe.
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Minotaurs of Ice:
Minotaurs of Ice are extremely hairy and possess mandrill and tiger heads.
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The New Ice Gods:
There're eight New Gods of Ice.
----------The Windkeeper is the wild and tempestuous male god of sea storms, tsunamis and the open ocean. Granting Himself His power by way of His enchanted trident, the Windkeeper is feral and capricious.
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The Old Ice Gods:
There are three Old Gods of Ice---all incredibly powerful, even by Old God standards...
----------8The Mountain that Walks is the primeval male god of glaciers and mountains.
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The sidhe of Ice:
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Spirits of Ice:
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The Stoneblessed of Ice:
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Wisps of Ice:
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The Realm of Sand: The sixth Realm.
The Realm of Sand is a planetary desert, peppered with small inland seas and great canals carved in the dunes permitting the flow of life-giving waters.
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The Desolate Abyss: the yellow hell.
Girtabllilu rule the Desolate Abyss.
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Humans of Sand:
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Minotaurs of Sand:
Sand minotaurs are stocky and bronzed and bear the heads of horses and hyenas.
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The New Sand Gods:
There're 13 New Gods of Sand.
----------The Dervish is the female god of dancing and war.
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The Old Sand Gods:
There're 10 Old Gods of Sand.
----------The Bull of Heaven is the male god of brass, bronze, copper, fire and iron. He exclusively wears the shape of a searing-hot bull made of living bronze. The Bull of Heaven is a brick anda tactile pyrokinetic. Slain long ago by a pair of mighty heroes in the days before Idrifaulo, Idrifaulo resurrected the Great Beast to serve as his living siege engine. Ever since, the Bull of Heaven has served the almighty faithfully and without fail.
----------The Father of Fire is the male god of the sun.
----------The Father of Stones is the sphinx-like male god of earth and riddles.
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The sidhe of Sand:
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Spirits of Sand:
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The Stoneblessed of Sand:
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Wisps of Sand:
Faerie commoners of the Realm of Sand are
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The Realm of Spirits: The seventh Realm.
The Realm of Spirits is a swampy, bog-filled world, covered in a thick and obscuring fogcloud, and infested with ghosts and nature-spirits.
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The Final Abyss: the transparent hell.
Ahrimani lord over the Final Abyss.
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Humans of Spirits:
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Minotaurs of Spirits:
Spirits minotaurs are semi-corporeal and universally have the heads of pigs.
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The New Gods of Spirits:
There are hundreds of New Gods of Spirits, but most are extremely weak; only six're detailed here, as they're the only New Gods with any real power.
----------The Kami is the male god of magic.
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The Old Gods of Spirits:
There're five Old Gods of Spirits.
----------The Sessile is the immobile male god of soil and stone.
----------The Sire of Titanspawn is the crippled male god of faded and lost glory, gargant titanspawn and tyranny. In The Before, the Sire of Titanspawn was nigh-omnipotent, but Idrifaulo broke Sire and crippled him in the days immediately preceding the archmage's ascension. Even Sire's stone Books of Somnolence were shattered, a feat previously thought impossible!
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The sidhe of Spirits:
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Spirits of Spirits:
Faerie nobles of the Realm of Spirits are
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The Stoneblessed of Spirits:
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Wisps of Spirits:
Faerie commoners of the Realm of Spirits are
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