World of Freedom 3.2 Setting Detail

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Davies
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Re: World of Freedom 3.2 Setting Detail

Post by Davies » Sat Nov 09, 2019 12:45 am

greycrusader wrote:
Sat Nov 09, 2019 12:20 am
Why were Ultimaid and Oblivion Knight allies with Vladimir? Sorry if I’m being obtuse, but Ultimaid seemed a straight up hero, and Amanthi’s cause really doesn’t dovetail with the Vampire Lord’s dreams of horror and conquest.
Ultimaid wanted to kill Superior, and lacked the power to do so. By allying with the other three, she hoped to use them as weapons to accomplish this, and honestly did not care what happened afterwards. More than just his death, she wanted him to know pain, fear and humiliation before his end, all the things she'd felt when she realized that her first love had completely forgotten her. She'd become consumed by her need for revenge.

The Knight believed that Dracula's dream of a world of darkness -- the eternal night brought on by the supervolcano eruption -- would be a productive step towards Oblivion, a way to bring about the Termiforming of Earth-Prime. Once this had been accomplished, she would have turned on her erstwhile allies and continued to make the world into one fitting her mistress' ideals.

Dracula knew this, and was counting on Herald Sisyphus to help him defeat the Oblivion Knight when the time came, believing that she -- as a product of this reality -- didn't have any more use for the servants of the Terminus than he did. He didn't understand that the Herald of Ruin's motivation was simply to cause as much despair as possible, and that she found the Knight, and her lack of understanding that her love is poison to Mistress Oblivion, to be utterly charming. (Also, Sisyphus knows that even if Earth-Prime does get absorbed into the Terminus, the Lord of Bitter Laughter will continue to exist in other universes, and can thus recreate her whenever it sees fit.)

Shock
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Re: World of Freedom 3.2 Setting Detail

Post by Shock » Sat Nov 09, 2019 4:47 pm

Wow October 2016 is a big event. That's pretty much everybody.

And motherhood seems to be doing wonders for Songbird's perspective.

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Davies
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Re: World of Freedom 3.2 Setting Detail

Post by Davies » Sat Nov 09, 2019 6:54 pm

Shock wrote:
Sat Nov 09, 2019 4:47 pm
Wow October 2016 is a big event. That's pretty much everybody.
"You want more?!" :D It's funny, I don't really like the big crossover events, but I definitely get why the writers do them (beyond the fact that they sell.)
Shock wrote:
Sat Nov 09, 2019 4:47 pm
And motherhood seems to be doing wonders for Songbird's perspective.
Yep.

Voltron64
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Re: World of Freedom 3.2 Setting Detail

Post by Voltron64 » Sat Nov 09, 2019 7:07 pm

Davies wrote:
Sat Nov 09, 2019 6:54 pm
Shock wrote:
Sat Nov 09, 2019 4:47 pm
Wow October 2016 is a big event. That's pretty much everybody.
"You want more?!" :D It's funny, I don't really like the big crossover events, but I definitely get why the writers do them (beyond the fact that they sell.)
If it were up to me, I’d make it them bi- or triennial occasions for A) breathing room and B) make them feel more special or significant or whatever.

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Davies
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Re: World of Freedom 3.2 Setting Detail

Post by Davies » Fri Nov 15, 2019 2:27 am

Author's Note: Background for my next several character builds ...

The Vanguard

In 1992, a mysterious figure who called himself the Seer recruited a team of superhumans whose powers (and some cases activities) had made them into outcasts. The Seer's purpose was to prevent certain events, which he dubbed "temporal trigger points", from going "the wrong way". The Seer was in fact Dr. Jeremiah Prophet, psychologist, profiler and distant cousin to the more famous Prophet family, who kept his connection with Colonel Jackson Cross of the United States Army a deep secret even from his teammates.

Over the next few years, the Vanguard did quite a bit of good, but generally kept a very low profile in comparison to the Freedom League or the Justice Foundation. That came to an end in 2001, after they foiled an attempt by the Hypersapiens to engage in large-scale mind control, using UNIQUE (the United Nations International Quorum of Unaligned Exceptionals) as pawns. While successfully resolved, the situation was a serious embarrassment for UNISON, and for the United Nations in general, and prompted the dissolution of UNIQUE.

Soon afterwards, Colonel Cross (by now retired from the Army) joined UNISON and began laying the groundwork for a new team of superhuman operatives. He turned to his old ally for help. The team's first major recruit was the mysterious Luminary, in 2002, and the others followed soon after. The team's quick response to the Evanston incident, in 2006, catapulted them into the spotlight, and they've remained there ever since. (The original Vanguard, or at least those who stuck with Prophet after the changeover, are members of the other Mission Teams.)

Generally, relations between the Vanguard and the other teams, such as the Freedom League, are friendly. The team does good work, after all, even though the rest of the heroes are often a bit disconcerted by the sheer amount of arranged media attention that attends every one of the Vanguard's activities. Nonetheless, the consensus is that if that's the way that the Vanguard wants to do things, then let them -- so long as nobody gets hurt in the process. The more suspicious heroes, like the Raven, are keeping a careful watch on UNPAX; regardless of the good intentions of the heroes, in a team beholden to a mundane organization like this one, it's important to keep an eye on the people who are actually in charge.

That group has gone through some changes recently. In 2015, Colonel Cross retired from active duty after a serious heart attack, though he remains an adviser to the agency he helped to found. Jeremiah Prophet was promoted into the Executive Director's chair, with Vanessa Ashe, the first operator of the Valkyrie power armor, given his former office as Deputy Director of Field Operations. Four months later, Jeremiah Prophet disappeared. He'd had a tendency to engage in unexplained and unaccounted absences of this nature during his time as Deputy Director, but had stated that these were at an end upon his promotion to the agency's top seat. Furthermore, none of these absences had lasted as long as this one has, up to the current day.

With some reluctance, Vanessa Ashe accepted the title of Executive Director pro tem until the Prophet situation can be resolved, with the Field Operations desk being given to Niara Cheboi, alias Matron. Under her supervision, the Vanguard has successfully prevented Malador the Mystic from completing a global mind control scheme, among other triumphs, but also suffered a serious loss during an operation in Canada, which resulted in the apparent death of founding member Luminary. Relations with the Freedom League have also suffered following Matron's decision not to send her teams into the Yellowstone Battle, but rather attempt to organize a worst-case scenario response to the situation.

The possibility that Jeremiah Prophet's disappearance might involve the Vision which led him to form Vanguard has been discussed, but Jackson Cross, the only other individual who knows the full details of that episode, has refused to discuss it with anyone.

greycrusader
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Re: World of Freedom 3.2 Setting Detail

Post by greycrusader » Fri Nov 15, 2019 4:30 pm

So the Vanguard replaces UNIQUE, essentially? But with a bit more operational independence? Do they operate in any of the three Security Council nations which historically resist international intervention, China, Russia, and the U.S.? The first two have pretty strict controls on non-state Supers (though not as much in present day oligarchic Russia), and America has plenty of its own heroes.

All my best.

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Davies
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Re: World of Freedom 3.2 Setting Detail

Post by Davies » Fri Nov 15, 2019 5:13 pm

They have operated in the US, and have had occasional missions in Russia, but China has "politely" declined any offers to have the team intervene in situations within their borders.

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