The Forever Tree/M&M2e

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MacynSnow
Posts: 1454
Joined: Tue Dec 20, 2016 2:56 pm

Re: The Forever Tree/M&M2e

Post by MacynSnow » Thu Mar 01, 2018 10:06 am

Hoid wrote:
Wed Feb 28, 2018 2:36 pm
MacynSnow wrote:
Wed Feb 28, 2018 5:13 am
I can't wait to read 'bout this one,hoid!

Quick q;is this the same luthor that was part of the original game?
Yes, yes it is. The formation of this school would’ve been a major plot-point. Simon Luther.
Ever thought to re-start it over here?You'd have at least one original member..... :D

Hoid
Posts: 634
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

Re: The Forever Tree/M&M2e

Post by Hoid » Thu Mar 01, 2018 6:39 pm

MacynSnow wrote:
Thu Mar 01, 2018 10:06 am
Hoid wrote:
Wed Feb 28, 2018 2:36 pm
MacynSnow wrote:
Wed Feb 28, 2018 5:13 am
I can't wait to read 'bout this one,hoid!

Quick q;is this the same luthor that was part of the original game?
Yes, yes it is. The formation of this school would’ve been a major plot-point. Simon Luther.
Ever thought to re-start it over here?You'd have at least one original member..... :D
Nope. I have too many games going on in real life. I’ve got a Marvel FASERIP game every Tuesday, an M&M2e superheroic game (NOT set in the Forever Tree, but a much more traditional setting of my own design) every Thursday, and, depending on who can show up, either an ‘everything and the kitchen sink, too’ omni-genre Tri-Stat dX game OR an M&M2e epic fantasy game every Saturday. Yeah, my hands are full.

MacynSnow
Posts: 1454
Joined: Tue Dec 20, 2016 2:56 pm

Re: The Forever Tree/M&M2e

Post by MacynSnow » Fri Mar 02, 2018 1:52 pm

Hoid wrote:
Thu Mar 01, 2018 6:39 pm

Nope. I have too many games going on in real life. I’ve got a Marvel FASERIP game every Tuesday, an M&M2e superheroic game (NOT set in the Forever Tree, but a much more traditional setting of my own design) every Thursday, and, depending on who can show up, either an ‘everything and the kitchen sink, too’ omni-genre Tri-Stat dX game OR an M&M2e epic fantasy game every Saturday. Yeah, my hands are full.
Wow,and i thought i ran alot of setting heavy games for GREED-E in real life!
I run them through the Emerald City Knights MnM 3e campaign game on Teusday,a Dungeons & Dragons 5e game (which is our Original game universe that we switched over from 3.5e) every Thursday,and i just started running them through a Star Trek Adventures(2d20) game last Saturday.....

Hoid
Posts: 634
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-N Resonances]the House of the Wolves!

Post by Hoid » Sun Apr 01, 2018 7:38 pm

[Earth-N Resonances]The House of the Wolves.
RESONANCES:
What is a Resonance?

See HERE...

How many Resonances does Earth-N have?
Hundreds, many, many many hundreds. These are but a few: Alphawolves’ Den; Omnimaximum the Sapient Cosmology; the Sidhe Forest; the Technarchy; the dual Resonances of Wasteland-East and Wasteland-West; and WOLFHOME.

THE HOUSE OF THE WOLVES, OVERVIEW:
What’s the House of the Wolves and what’s it function?

The House of the Wolves is a series of seven linked Earth-N Resonances designed to serve as a cosmic weapons-locker. Protected by a security system called the Five Stations of Warding—-each Station guarded by seventeen Sunsphinx-built psi-capable AI-equipped robot soldiers—-the House of the Wolves contains non-Euclidean weaponry that even the House of the Wolves’ creators deemed unacceptably dangerous.

Who built the House of the Wolves?
The Sunsphinx, or to be more precise, a Sunsphinx, a ‘lycanthropic’ space god calling herself Fenris. Note, please, that Fenris is a renegade of her people. She stole the House of the Wolves’ impressive array of weaponry and, using space god technology, built these seven Resonances and linked them together.

Fenris chose Earth-N to house the House of the Wolves out of simple pride, viewing spiritwolves as ‘little brothers and sisters’. Fenris admires spiritwolves’ savage determination to do as they please, an instinct that is echoed in Fenris’ own feral heart.

Tell us about Fenris.
Fenris is a Sunsphinx from Perpendicular-6: many millennia old, Fenris is a ‘werewolf’—-or rather, the closest to that mythological monster as anyone in the Forever Tree can get. She’s not the progenitor of the spiritwolves, and nor does she claim as such. However, spiritwolves revere Fenris as a divine apex predator and fearfully listen to her words—-even if they do not obey they still take time to listen.

Though explicitly not the mythical ‘First Werewolf’ (assuming such a thing ever even existed in the first place), Fenris styles herself as such, and greatly enjoys the terrifying prestige the claim shrouds her in.

Who can access the House of the Wolves?
Though spiritwolves believe only they can access the House of the Wolves, in this they’re completely incorrect. ANY wolf-feral superbeing, human or otherwise, can be taught the meditative techniques required to shift there. Spiritwolves currently have sole access, but this will change, as time goes past.

This is because, while Fenris deeply admires and respects spiritwolves, the renegade space goddess recognizes other ‘little brothers and sisters’ exist on nearly every universe in the Forever Tree. Fenris would be a poor big sister, she reasons, if she hogged all this weaponry for only ONE of her siblings.

...interesting. Are spiritwolves aware of that loophole in their security?
Not in the least bit. They even believe Fenris is a Sunwolf! But, Fenris intended for her House of the Wolves to be for all her ‘less evolved’ kin, not just spiritwolves.

THE HOUSE OF THE WOLVES, SPECIFICS:
What type of weapons can be found, in this mysterious House of the Wolves?

Dangerous weapons that damage reality, itself, are stored in the House of the Wolves, non-Euclidean Devices and Gadgets dredged up from the foulest regions of the multiverse—-a few were even stolen from the Infinite Roots! The Sunsphinx gathered these dangerous implements of death and hid them away on Perpendicular-6. Fenris later absconded with most of these weapons and the rest, as they say, is history.

What are the Five Stations Of Warding?
Security checkpoints, the Five Stations of Warding are Sunsphinx fortresses co-existing within and along all seven Resonances of the House of the Wolves.

Each Station is guarded by a superhuman implicitly trusted by Fenris. They are chosen for their monomaniac obsessiveness, not any moral quality.

With specific regard for the House of the Wolves, what are ‘princes’?
A gender-neutral term when used in conjunction with the House of the Wolves, a ‘prince’ is a spiritwolf permitted to travel, unrestricted, across the Five Stations of Warding. Each Prince is chosen carefully by Fenris. Currently, every single Prince is a Sunwolf spiritwolf.

Other ‘lycanthropes’ can pass the Five Stations of Warding, but these beings are subjected to tests and ritual combats at each Station.

THE SEVEN VAULTS OF THE HOUSE OF THE WOLVES:
Tell us about the first Resonance of the House of the Wolves.

Known as the Vault of Devouring Knives, this Resonance contains spatial-distortion weaponry, Devices and Gadgets that either destabilize distance as a concept, or else ‘eats’ physical reality to achieve a destructive effect.

The Vault of Devouring Knives is overseen by Luna (PL10/150pp; female Moon spiritwolf/Sunsphinx hybrid), a daughter of Fenris and a hulking brute of raw destruction.

Tell us about the second Resonance of the House of the Wolves.
Known as the Vault of Consuming Oblivion, this Resonance contains weapons that ‘negate’ certain aspects of reality: eliminating gravity and causing cities to fall into the sky, negating height to turn others into protoplasmic goop, wiping out time to freeze someone in place for eternity and so forth and so on.

Guarding the Vault of Consuming Oblivion is...nothing. Using these weapons is as dangerous to the user as to anyone else, and, without any sort of instruction in their usage, merely ACTIVATING one by accident is usually a spectacular form of suicide.

Tell us about the third Resonance of the House of the Wolves.
Known as the Vault of Searing Iron, this Resonance contains incinderiary weaponry. No frills, no bells, no whistles—-just weapons that burn other things and beings. The Vault of Searing Iron is the ‘tamest, most mundane’ Vault of the House of the Wolves.

Guarded by the Final Winter (PL12/161pp; male cyborg Sunsphinx), a Demimachine cyborg cryokinetic Sunsphinx cyborg, as well as the son of Fenris.

Tell us about the fourth Resonance of the House of the Wolves.
Known as the Vault of Falling Skies, this Resonance contains weaponry that distorts gravity to catastrophic effect: rayguns that reduce the target to two dimensions forever, gauntlets that allow you to punch with a weight of a moon behind you, poisons that cause your intestines (and ONLY your intestines!) to suddenly weigh five and a half tons and even worse things.

Guarding the Vault of Falling Skies is Vargr (PL17/150pp; male cyberkinetic Sunwitch), an Earth-A Sunwitch able to seize control of every piece of electronics on a planet at once. (Rather than let the Starvampires eat him or lobotomize him, Fenris ‘rescued’ Vargr and put him to use.)

Tell us about the fifth Resonance of the House of the Wolves.
Known as the Vault of Endless Ice, this Resonance contains hideous anti-chronal weaponry, able to slow time, tear open rifts in time, cause a parallel timeline from the Beyond to overlap present reality and other flagrant offenses against the flow of linear time.

Guarding the Vault of Endless is the mysterious Shadow of the Werewolf (PL12/188pp; female telepathic Sun spiritwolf), a clone of Earth-N’s Matriarchwolf given the brain of a powerful alien telepath. Shadow of the Werewolf is deeply insane and often cannot be reasoned with.

Tell us about the sixth Resonance of the House of the Wolves.
Known as the Vault of Endless Fire, this Resonance contains weaponry that generate and control liminescence and radioactivity. Examples include: miniaturized sealed supernovae, psychically contained gamma ray burst fragments, EMPs that can knock whole planets’ power grids down, and so on.

The Vault of Endless Fire is guarded by Ionwolf (PL10/100pp; male Sun spiritwolf), a Sunwolf whose beauty was annihilated by exposure to massive amounts of radioactivity! He wields several weapons from the Vault of Endless Fire.

And finally, tell us about the seventh Resonance of the House of the Wolves.
Known as the Vault of Final Destruction, this Resonance contains Doomsday weaponry, extinction-level events in Device format: miniaturized black holes and magnatars, bottled antimatter, nanites that devour dark matter—-if it could destroy entire planets, it’s here, in the Vault of Final Destruction. No one is allowed inside the Vault of Final Destruction other than Fenris, herself.

Guarding the Vault of Final Destruction is Mhouhg Mhauhg (PL15/297pp; male wolf-like New Kaiju mutant), a ‘pet’ Fenris stole from Earth-B. (On Earth-B, Mhouhg Mhauhg is listed as dead, and is believed to have been annihilated by a Purity-based team of Sentries and Thralls.)
Last edited by Hoid on Sun May 13, 2018 2:22 am, edited 3 times in total.

Hoid
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Location: The Forever Tree

Re: The Forever Tree/M&M2e

Post by Hoid » Sun May 13, 2018 2:18 am

The House of the Wolves is done! Plus, I’ve done more work on earlier entries!

Hoid
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Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[The Infinite Roots]A message.

Post by Hoid » Mon May 14, 2018 4:44 pm

[The Infinite Roots (as a whole)]A message.
Your worlds are so... bright...that they are blinding to gaze upon. Your worlds have such abundance, so much life, that it is almost impossible to endure. We are not accustomed to such shining bounty. Sometimes...sometimes we forget who we are, staring up at your happiness. It can be infuriating to see others live such blessed lives, while we suffer here, below the floorboards of infinity.

We look up. We see you dancing and feasting and warring. You think your petty wars
mean something. That your suffering is somehow unjust. You do not know what suffering is. But be at peace. For we will instruct you. You think giants falling from the sky or wars over petty genetic enhancements makes you... special. Elevated. Remarkable. You are mistaken.

We saw your little ship, come down to our murky depths. It’s crew lost their minds, seeing
our lives, our sufferings. You made us curious. So...we looked up. And we saw you, up in your bright realm, with your amazing abundance and your trivially small tragedies. And we wept in raw envy at what we beheld.

We are no longer content to squat amidst ruins. We will no longer hibernate uneasily, unaware of the
merriment echoing through your lush worlds, full of promise. You descended. Now we will ascend. You think your...imperiex...can save you. They cannot save you. We have broken gods watching over us, Majestoi who guide us with gibbering wisdom ripped from the half-formed souls of smashed worlds, dead before their time. They will awaken, and lift us up through the misty place of your dead and up into paradise. We will walk your shores and we will sample your lives and burn it all to the ground.

We are coming. Be ready.

MacynSnow
Posts: 1454
Joined: Tue Dec 20, 2016 2:56 pm

Re: [The Infinite Roots]A message.

Post by MacynSnow » Mon May 14, 2018 5:31 pm

Hoid wrote:
Mon May 14, 2018 4:44 pm
[The Infinite Roots (as a whole)]A message.
Your worlds are so... bright...that they are blinding to gaze upon. Your worlds have such abundance, so much life, that it is almost impossible to endure. We are not accustomed to such shining bounty. Sometimes...sometimes we forget who we are, staring up at your happiness. It can be infuriating to see others live such blessed lives, while we suffer here, below the floorboards of infinity.

We look up. We see you dancing and feasting and warring. You think your petty wars
mean something. That your suffering is somehow unjust. You do not know what suffering is. But be at peace. For we will instruct you. You think giants falling from the sky or wars over petty genetic enhancements makes you... special. Elevated. Remarkable. You are mistaken.

We saw your little ship, come down to our murky depths. It’s crew lost their minds, seeing
our lives, our sufferings. You made us curious. So...we looked up. And we saw you, up in your bright realm, with your amazing abundance and your trivially small tragedies. And we wept in raw envy at what we beheld.

We are no longer content to squat amidst ruins. We will no longer hibernate uneasily, unaware of the
merriment echoing through your lush worlds, full of promise. You descended. Now we will ascend. You think your...imperiex...can save you. They cannot save you. We have broken gods watching over us, Majestoi who guide us with gibbering wisdom ripped from the half-formed souls of smashed worlds, dead before their time. They will awaken, and lift us up through the misty place of your dead and up into paradise. We will walk your shores and we will sample your lives and burn it all to the ground.

We are coming. Be ready.
Yahoo,we're getting Cthulu stuff now!Yimir's mild paranoia's pain off,thanks hoid! :D

Hoid
Posts: 634
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

Re: [The Infinite Roots]A message.

Post by Hoid » Mon May 14, 2018 5:34 pm

MacynSnow wrote:
Mon May 14, 2018 5:31 pm
Hoid wrote:
Mon May 14, 2018 4:44 pm
[The Infinite Roots (as a whole)]A message.
Your worlds are so... bright...that they are blinding to gaze upon. Your worlds have such abundance, so much life, that it is almost impossible to endure. We are not accustomed to such shining bounty. Sometimes...sometimes we forget who we are, staring up at your happiness. It can be infuriating to see others live such blessed lives, while we suffer here, below the floorboards of infinity.

We look up. We see you dancing and feasting and warring. You think your petty wars
mean something. That your suffering is somehow unjust. You do not know what suffering is. But be at peace. For we will instruct you. You think giants falling from the sky or wars over petty genetic enhancements makes you... special. Elevated. Remarkable. You are mistaken.

We saw your little ship, come down to our murky depths. It’s crew lost their minds, seeing
our lives, our sufferings. You made us curious. So...we looked up. And we saw you, up in your bright realm, with your amazing abundance and your trivially small tragedies. And we wept in raw envy at what we beheld.

We are no longer content to squat amidst ruins. We will no longer hibernate uneasily, unaware of the
merriment echoing through your lush worlds, full of promise. You descended. Now we will ascend. You think your...imperiex...can save you. They cannot save you. We have broken gods watching over us, Majestoi who guide us with gibbering wisdom ripped from the half-formed souls of smashed worlds, dead before their time. They will awaken, and lift us up through the misty place of your dead and up into paradise. We will walk your shores and we will sample your lives and burn it all to the ground.

We are coming. Be ready.
Yahoo,we're getting Cthulu stuff now!Yimir's mild paranoia's pain off,thanks hoid! :D
This is a ‘response’, so to speak, from this. Sadly, it has nothing to do with the Cthulhu Mythos. And, as to the “Majestoi” mentioned by our mysteriously malevolent narrator, they’ve been mentioned in my imperiex writeup, here, but have yet to be explained. However, each imperiex has a ‘inverted mirror image’ copy of themselves in the Infinite Roots—-these are the Majestoi! You’ll be hearing much more about the Majestoi as time goes on...

Hoid
Posts: 634
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

Re: The Forever Tree/M&M2e

Post by Hoid » Tue May 15, 2018 12:53 am

And, it should be noted, that while the Cthulhu Mythos exists in the Forever Tree, the Infinite Roots are distinct and separate from the Great Old Ones. The Infinite Roots has horrors all its own...!

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