Re: Palladium/Rifts into M&M
Posted: Tue May 29, 2018 9:40 pm
Fluff and RAW that's pretty much what I was, combination of combat computer, physical reflexes and training that allowed that many attacks
Where everything is possible.
http://echoesofthemultiverse.com/
In my group(The Weyland-Yutani Corporation(tm)),i had the highest number of attack's at 11-12,followed immediately after by our 1/2 Dog Boy at 8,our Thunder Lizard at 6 and ending with our Ley-Line Walker at 5(which suprised the Heck out of me looking over my old notes,as i could've sworn he hit more often than i did....)
Yeah, I really wanna see you do this, because that's one of the books I don't have. My friend was way into the South America setting- just flipping through the first one, amidst all the bad Kevin Siembieda art you can find a LOT of "Cities of Adventure", with way more freedom than was given to anyone writing for the American setting. Cities of Cats, Lizard Men, Dragons, Vampires, etc.- it's a smorgasbord of stuff you can fight.Batgirl III wrote: ↑Thu May 24, 2018 5:54 am I’m actually thinking of doing a few things from RIFTS: South America 2, mostly because it contains my favorite* Power Armor in the game, the Arequipa Solar Combat Armor. Gaze upon its majesty! Gaze and despair!
That should not be humdrum military combat armor, man, that’s a freakin’ superhero!
* (Okay, second favorite, I will always love the original SAMAS.)
Well that's too bad. I'm still not sure what my exact posting order is going to be. Once I get through some baseline Main Rulebook classes, I'll do the Juicer Uprising stuff, then a quick stopover for Rifts Mercenaries. After that, possibly Japan or South America 1.Batgirl III wrote: ↑Sat Jun 02, 2018 3:37 pm Real Life got busy all the sudden, so I haven’t had time to do much but reupload my 40k builds. I want to finish off the Four Horsemen and then I’ll try to get to South America.
I'll give it a shot.Batgirl III wrote: ↑Fri Jun 08, 2018 5:34 pm Wow. The original art was good, but this dials it up to Eleven.
Can I impose on you to use your photoshop skills to turn the Solar Armor I shared earlier into a Cosmo-Knight?
Batgirl III wrote: ↑Fri Jun 08, 2018 5:34 pm Wow. The original art was good, but this dials it up to Eleven.
Can I impose on you to use your photoshop skills to turn the Solar Armor I shared earlier into a Cosmo-Knight?
Glad you approve.