Oh, hey look- some of them DO wear gas-masks!
SHIFTER O.C.C.
Role: Summoner
PL 8 (186)
STRENGTH 1
STAMINA 3
AGILITY 3
FIGHTING 5
DEXTERITY 4
INTELLIGENCE 3
AWARENESS 3
PRESENCE 3
Skills:
Athletics 6 (+7)
Deception 2 (+5)
Expertise (Magic) 8 (+11)
Expertise (Demon Lore) 4 (+7)
Insight 3 (+6)
Investigation 3 (+5)
Perception 5 (+8)
Persuasion 3 (+6)
Stealth 2 (+5)
Advantages:
Equipment 6 (Gear), Ranged Attack 3, Ritualist
Powers:
"Familiar Link"
Senses 1 (Mental Link- Familiar) [1]
Mind Control 8 (Flaws: Limited to One Creature Only -2, Side-Effect- Feels Pain of Familiar, Cannot Gain Another For 1 Year If Familiar Dies) [4]
"Link to the Supernatural!"
Senses 1 (Communication Link- Supernatural Being) [1]
Enhanced Stamina 1 [2]
Enhanced Will 2 (Flaws: Limited to vs. Psionics or Supernatural) [1]
(plus 6 additional spells)
"Anti-Magic Cloud" Nullify Magic 6 (Extras: Ranged, Area- 30ft. Cloud +2, Sustained, Broad, Simultaneous) (42) (*) -- [57]
- AE: "Impervious To Energy" Immunity 20 (Energy Damage) (20) (*)
- AE: "Fire Ball" Blast 8 (16) (*)
- AE: "Life Drain" Weaken Toughness 8 (Reach 5) & Affliction 8 (Fort; Impaired/Disabled) (Limited Degree, Reach 5) (22) (*)
- AE: "Exorcism" Nullify Possession 8 (Reach 2) (10) (*)
- AE: "Mystic Portal" Movement 1 (Permeate) & Teleport 5 (Easy, Accurate, Portal +2, Extended +2) (42) (*)
- AE: "Sense Magic" Senses 3 (Magical Awareness- Ranged, Acute) (3)
- AE: "Turn Dead" Mind Control 8 (Burst, Ranged Only, Limited to Animated Undead) (16)
- AE: "Concealment" Concealment 2 (Visuals) (Affects Others, Ranged, Objects Only) (10)
- AE: "Chameleon" Concealment 2 (Visuals) (Affects Others, Blending) (4)
- AE: "Shadow Meld" Concealment 4 (Vision) (Requires Shadows) (4)
- AE: "Call Lightning" Damage 8 (Ranged 2, Line) (18)
- AE: "Time Slip" Speed 4 & Quickness 4 (8)
- AE: "Constrain Being" Mind Control 8 (Flaws: Ranged, Limited to Simple Commands, Limited to When Not Being Struck) (8)
- AE: "Trance" Affliction 8 (Will; Entranced/Compelled/Transformed to Mindless Trancelike State) (Reach 2) (10)
- AE: "Dimensional Rift Home" Movement 1 (Dimensional Travel- Home Dimension) (2)
(*): Indicates Spell Given From Link to the Supernatural
"Summon & Control Canines" Summon 4 (Active, Controlled, Horde, 1-4 Minions- Uncontrolled, Variable 1- Canines) (32) -- [33]
- AE: "Summon Lesser Being" Summon 8 (Controlled, Heroic, Continuous, Requires Ritual) (32)
Equipment:
"Light Body Armor" Protection 4 (Extras: Impervious 3) (7)
"Energy Rifle" Blast 7 (Multiattack) (21)
Offense:
Unarmed +5 (+1 Damage, DC 16)
Gun +7 (+7 Ranged Damage, DC 22)
Call Lightning +8 Area (+8 Damage, DC 23)
Fireball +7 (+8 Ranged Damage, DC 23)
Initiative +2
Defenses:
Dodge +6 (DC 16), Parry +5 (DC 15), Toughness +4 (+8 Armor), Fortitude +4, Will +8
Complications:
Enemy (The Coalition)- The CS actively hate Magic, and will kill any sorcerers they can find.
Power Loss (Magic)- Magic requires the internal energies the Sorcerer to work- too many Spells will wear them out.
Total: Abilities: 50 / Skills: 36--18 / Advantages: 10 / Powers: 99 / Defenses: 9 (186)
-A Shifter is a specific kind of Wizard- one gaining a TON of basline powers, and sporting the highest-level ones of the three classes! He actually matches the Line Walker pretty well, though most of his spells are chosen ahead of time, and must be built via learning them, the way Walkers do. Shifters are more focused around opening and travelling through Rifts- they are said to enjoy teleporting through them, because they can always find their way home. This seems COMPLETELY SUICIDAL in a world as dangerous as this one, but the game's already a bit nuts.
-A key ability is their "Link to the Supernatural", in which the manual explicitly lays out how an otherworldly force will connive and fool the Shifter into doing their bidding, before inevitably turning on them or teleporting into the Shifter's world and laying waste to it. So it's either a class for people who wanna see that happen, or for people who think they can one-up the creature, given how the class description even points out that you're supposed to be fooled by them.