GREAT HORNED DRAGON HATCHLING R.C.C.
Role: Emblematic Rifts Craziness, The Tank
PL 12 (232)
STRENGTH 8
STAMINA 13
AGILITY 4
FIGHTING 9
DEXTERITY 4
INTELLIGENCE 5
AWARENESS 3
PRESENCE 5
Skills:
Expertise (Survival) 6 (+9)
Expertise (Magic) 5 (+9)
Intimidation 6 (+11 Size)
Perception 5 (+8)
Treatment 2 (+6)
Advantages:
Fast Grab, Power Attack, Ranged Attack 4, Startle, Takedown
Powers:
"Dragon Physiology"
"Actually Kinda Slow" Flight 5 (60 mph) (Flaws: Winged) [5]
"Fueled By Magic" Immunity 3 (Aging, Starvation & Thirst) [3]
"Draconic Senses" Senses 11 (Low-Light Vision, Vision Counters Concealment 4, Ley Line Awareness- Ranged 2, Dragon Awareness- Ranged 2) [11]
"Family Matters" Features 1: Insantly Recognize Parents, Children & Siblings on Sight [1]
"Intuitive Magic" Features 1: May Use Any Techno-Wizard Device, Read Magic, etc. [1]
"Draconic Size" Growth 3 (Str & Sta +3, +3 Mass, +1 Intimidation, -1 Dodge/Parry, -3 Stealth) -- (12 feet) (Feats: Innate) (Extras: Permanent +0) [7]
"Metamorphosis" Morph 3 (Any Living Being) [15]
"Draconic Combat"
"Claws & Teeth" Strength-Damage +1 (Feats: Split) (Extras: Penetrating 8) [10]
"Dragon's Scales" Protection 1 (Extras: Impervious 11) [12]
Regeneration 8 [8]
"Great Horned Dragon"
"Fire Breath" Blast 9 (Extras: Penetrating 4) (22) -- [31]
- AE: "Astral Projection" Remote Sensing 5 (All Senses) (Flaws: Visible to Invisible & Astral Beings) (20)
- AE: "Detect Psionics" Senses 2 (Psionic Awareness- Ranged) (2)
- AE: "Telekinesis" Move Object 6 (12)
- AE: "Telepathy" Mind-Reading 6 Linked to Communication (Mental) 1 (16)
- AE: "Mind Block" Immunity 10 (Psionics) (10)
- AE: "Clairvoyance" Senses 4 (Precognition) (Flaws: Unreliable) (2)
- AE: "Excorcism" Immunity 5 (Possession) (Flaws: Check Required) (3)
- AE: "Psychometry" Senses 4 (Postcognition) (Flaws: Limited to The Pasts of Objects) (2)
- AE: Teleport 2 (Extras: Accurate, Extended +2) (Flaws: Unreliable) (8)
Immunity 12 (Heat, Cold, Heat & Cold Damage) (Flaws: Limited to Half-Effect) [6]
Offense:
Unarmed +9 (+8 Damage, DC 23)
Claws +9 (+9 Damage, DC 24)
Dragon's Fire +8 (+9 Ranged Damage, DC 24)
Initiative +4
Defenses:
Dodge +8 (DC 18), Parry +9 (DC 19), Toughness +14 (+6 Impervious), Fortitude +13, Will +9
Complications:
Rivalry (Other Dragons)- Dragons have an automatic dislike and distrust of other Dragons.
Prejudice (Creatures of Magic)- Dragons are killed on-sight in Coalition or New German Republic territories, among others.
Responsibility (Hatchlings)- Dragon Hatchlings are very intelligent, but quite young, and may be quite ignorant to the ways of the world.
Total: Abilities: 90 / Skills: 24--12 / Advantages: 8 / Powers: 110 / Defenses: 12 (232)
-As a kid, this seemed like the "Obvious" choice. The biggest, strongest Dragon, it had more health (+50 MDC!), more mental stats, better Psionics, etc. It's only later that I really gained the full picture- it's sort of the "Tank" of the group, being the toughest & smartest, but doing the least damage. It's maximum output is 2D6 per attack- about equivalent to the standard-issue guns of the universe. So they're PL 12s, but only because of their durability.
FIRE DRAGON HATCHLING R.C.C.
Role: Emblematic Rifts Craziness, The Blaster
PL 11 (231)
STRENGTH 7
STAMINA 12
AGILITY 4
FIGHTING 9
DEXTERITY 4
INTELLIGENCE 4
AWARENESS 3
PRESENCE 4
Skills:
Expertise (Survival) 6 (+9)
Expertise (Magic) 5 (+9)
Intimidation 6 (+11 Size)
Perception 5 (+8)
Treatment 2 (+6)
Advantages:
Fast Grab, Power Attack, Ranged Attack 4, Startle, Takedown
Powers:
"Dragon Physiology"
"Actually Kinda Slow" Flight 5 (60 mph) (Flaws: Winged) [5]
"Fueled By Magic" Immunity 3 (Aging, Starvation & Thirst) [3]
"Draconic Senses" Senses 11 (Low-Light Vision, Vision Counters Concealment 4, Ley Line Awareness- Ranged 2, Dragon Awareness- Ranged 2) [11]
"Family Matters" Features 1: Insantly Recognize Parents, Children & Siblings on Sight [1]
"Intuitive Magic" Features 1: May Use Any Techno-Wizard Device, Read Magic, etc. [1]
"Draconic Size" Growth 3 (Str & Sta +3, +3 Mass, +1 Intimidation, -1 Dodge/Parry, -3 Stealth) -- (12 feet) (Feats: Innate) (Extras: Permanent +0) [7]
"Metamorphosis" Morph 3 (Any Living Being) [15]
"Draconic Combat"
"Claws & Teeth" Strength-Damage +1 (Feats: Split) (Extras: Penetrating 8) [10]
"Dragon's Scales" Protection 1 (Extras: Impervious 11) [12]
Regeneration 8 [8]
"Fire Dragon + Minor Psionic"
"Fire Breath" Blast 13 (Extras: Penetrating 6) (32) -- [39]
- AE: "Astral Projection" Remote Sensing 5 (All Senses) (Flaws: Visible to Invisible & Astral Beings) (20)
- AE: "Detect Psionics" Senses 2 (Psionic Awareness- Ranged) (2)
- AE: "Telekinesis" Move Object 6 (12)
- AE: "Telepathy" Mind-Reading 6 Linked to Communication (Mental) 1 (16)
- AE: "Mind Block" Immunity 10 (Psionics) (10)
- AE: "Clairvoyance" Senses 4 (Precognition) (Flaws: Unreliable) (2)
- AE: Teleport 2 (Extras: Accurate, Extended +2) (Flaws: Unreliable) (8)
Immunity 6 (Heat, Fire Damage) [6]
Offense:
Unarmed +9 (+7 Damage, DC 22)
Claws +9 (+8 Damage, DC 23)
Dragon's Fire +8 (+13 Ranged Damage, DC 28)
Initiative +4
Defenses:
Dodge +8 (DC 18), Parry +9 (DC 19), Toughness +13 (+6 Impervious), Fortitude +12, Will +8
Complications:
Rivalry (Other Dragons)- Dragons have an automatic dislike and distrust of other Dragons.
Prejudice (Creatures of Magic)- Dragons are killed on-sight in Coalition or New German Republic territories, among others.
Responsibility (Hatchlings)- Dragon Hatchlings are very intelligent, but quite young, and may be quite ignorant to the ways of the world.
Total: Abilities: 82 / Skills: 24--12 / Advantages: 8 / Powers: 118 / Defenses: 11 (231)
-The Fire Dragon is the REAL damage-dealer of the group, sporting a Breath Weapon akin to a SAMAS Pilot's Rail Gun- 6D6 damage! It and the Ice Dragon are both pretty similar.
ICE DRAGON HATCHLING R.C.C.
Role: Emblematic Rifts Craziness, The Blaster
PL 11 (229)
STRENGTH 7
STAMINA 12
AGILITY 4
FIGHTING 9
DEXTERITY 4
INTELLIGENCE 4
AWARENESS 3
PRESENCE 4
Skills:
Expertise (Survival) 6 (+9)
Expertise (Magic) 5 (+9)
Intimidation 6 (+11 Size)
Perception 5 (+8)
Treatment 2 (+6)
Advantages:
Fast Grab, Power Attack, Ranged Attack 4, Startle, Takedown
Powers:
"Dragon Physiology"
"Actually Kinda Slow" Flight 5 (60 mph) (Flaws: Winged) [5]
"Fueled By Magic" Immunity 3 (Aging, Starvation & Thirst) [3]
"Draconic Senses" Senses 11 (Low-Light Vision, Vision Counters Concealment 4, Ley Line Awareness- Ranged 2, Dragon Awareness- Ranged 2) [11]
"Family Matters" Features 1: Insantly Recognize Parents, Children & Siblings on Sight [1]
"Intuitive Magic" Features 1: May Use Any Techno-Wizard Device, Read Magic, etc. [1]
"Draconic Size" Growth 3 (Str & Sta +3, +3 Mass, +1 Intimidation, -1 Dodge/Parry, -3 Stealth) -- (12 feet) (Feats: Innate) (Extras: Permanent +0) [7]
"Metamorphosis" Morph 3 (Any Living Being) [15]
"Draconic Combat"
"Claws & Teeth" Strength-Damage +1 (Feats: Split) (Extras: Penetrating 8) [10]
"Dragon's Scales" Protection 1 (Extras: Impervious 11) [12]
Regeneration 8 [8]
"Ice Dragon"
"Dragon's Icy Breath" Blast 12 (Extras: Penetrating 6) (30) -- [37]
- AE: "Astral Projection" Remote Sensing 5 (All Senses) (Flaws: Visible to Invisible & Astral Beings) (20)
- AE: "Detect Psionics" Senses 2 (Psionic Awareness- Ranged) (2)
- AE: "Telekinesis" Move Object 6 (12)
- AE: "Telepathy" Mind-Reading 6 Linked to Communication (Mental) 1 (16)
- AE: "Mind Block" Immunity 10 (Psionics) (10)
- AE: "Clairvoyance" Senses 4 (Precognition) (Flaws: Unreliable) (2)
- AE: Teleport 2 (Extras: Accurate, Extended +2) (Flaws: Unreliable) (8)
Immunity 6 (Cold, Cold Damage) [6]
Offense:
Unarmed +9 (+7 Damage, DC 22)
Claws +9 (+8 Damage, DC 23)
Dragon's Fire +8 (+12 Ranged Damage, DC 27)
Initiative +4
Defenses:
Dodge +8 (DC 18), Parry +9 (DC 19), Toughness +13 (+6 Impervious), Fortitude +12, Will +8
Complications:
Rivalry (Other Dragons)- Dragons have an automatic dislike and distrust of other Dragons.
Prejudice (Creatures of Magic)- Dragons are killed on-sight in Coalition or New German Republic territories, among others.
Responsibility (Hatchlings)- Dragon Hatchlings are very intelligent, but quite young, and may be quite ignorant to the ways of the world.
Total: Abilities: 82 / Skills: 24--12 / Advantages: 8 / Powers: 116 / Defenses: 11 (229)
-A curious one, the Ice Dragon is very similar in stats to the Fire Dragon, just doing a bit less damage.
Rifts, unconcerned with balance issues as always, doesn't bother giving it anything to compensate. It's just a tiny bit worse.
THUNDER LIZARD HATCHLING R.C.C.
Role: Emblematic Rifts Craziness, The Suckier One
PL 12 (236)
STRENGTH 7
STAMINA 13
AGILITY 4
FIGHTING 9
DEXTERITY 4
INTELLIGENCE 4
AWARENESS 3
PRESENCE 4
Skills:
Expertise (Survival) 6 (+9)
Expertise (Magic) 5 (+9)
Intimidation 6 (+11 Size)
Perception 5 (+8)
Treatment 2 (+6)
Advantages:
Fast Grab, Power Attack, Ranged Attack 4, Startle, Takedown
Powers:
"Dragon Physiology"
"Fueled By Magic" Immunity 3 (Aging, Starvation & Thirst) [3]
"Draconic Senses" Senses 11 (Low-Light Vision, Vision Counters Concealment 4, Ley Line Awareness- Ranged 2, Dragon Awareness- Ranged 2) [11]
"Family Matters" Features 1: Insantly Recognize Parents, Children & Siblings on Sight [1]
"Intuitive Magic" Features 1: May Use Any Techno-Wizard Device, Read Magic, etc. [1]
"Draconic Size" Growth 3 (Str & Sta +3, +3 Mass, +1 Intimidation, -1 Dodge/Parry, -3 Stealth) -- (12 feet) (Feats: Innate) (Extras: Permanent +0) [7]
"Metamorphosis" Morph 3 (Any Living Being) [15]
"Draconic Combat"
"Claws & Teeth" Strength-Damage +1 (Feats: Split) (Extras: Penetrating 8) [10]
"Dragon's Scales" Protection 1 (Extras: Impervious 11) [12]
Regeneration 8 [8]
"Thunder Lizard + Minor Psionic"
"Poison Breath" Affliction 10 (Fort; Dazed & Vulnerable/Stunned & Defenseless/Paralyzed) (Extras: Cumulative, Extra Condition, Area- 15ft. Cloud) (40) -- [47]
- AE: "Astral Projection" Remote Sensing 5 (All Senses) (Flaws: Visible to Invisible & Astral Beings) (20)
- AE: "Detect Psionics" Senses 2 (Psionic Awareness- Ranged) (2)
- AE: "Telekinesis" Move Object 6 (12)
- AE: "Telepathy" Mind-Reading 6 Linked to Communication (Mental) 1 (16)
- AE: "Mind Block" Immunity 10 (Psionics) (10)
- AE: "Clairvoyance" Senses 4 (Precognition) (Flaws: Unreliable) (2)
- AE: Teleport 2 (Extras: Accurate, Extended +2) (Flaws: Unreliable) (8)
Immunity 12 (Heat, Cold, Fire & Cold Damage) (Flaws: Limited to Half-Effect) [6]
Offense:
Unarmed +9 (+7 Damage, DC 22)
Claws +9 (+8 Damage, DC 23)
Poison Breath +10 Area (+10 Affliction, DC 20)
Initiative +4
Defenses:
Dodge +8 (DC 18), Parry +9 (DC 19), Toughness +14 (+6 Impervious), Fortitude +13, Will +8
Complications:
Rivalry (Other Dragons)- Dragons have an automatic dislike and distrust of other Dragons.
Prejudice (Creatures of Magic)- Dragons are killed on-sight in Coalition or New German Republic territories, among others.
Responsibility (Hatchlings)- Dragon Hatchlings are very intelligent, but quite young, and may be quite ignorant to the ways of the world.
Total: Abilities: 84 / Skills: 24--12 / Advantages: 8 / Powers: 121 / Defenses: 11 (236)
-Wingless and sporting an undamaging Breath Weapon, this is probably the worst one of the four, but is just as tough as the Great Horned Dragon.