[M&M3e] Shrink-Ray, Affliction or Attack Extra?

General discussions about role-playing games. Share stories, ask for advice, talk about the industry, etc.
Post Reply
User avatar
Batgirl III
Posts: 1745
Joined: Tue Nov 08, 2016 6:17 am
Location: Portland, Oregon

[M&M3e] Shrink-Ray, Affliction or Attack Extra?

Post by Batgirl III » Thu Apr 19, 2018 9:57 pm

Image

Trying to make a character with what seems to be a fairly straight-forward power: he can shrink people and objects. He cannot himself shrink, but he zaps you with a beam and presto, you're Tiny.

At first, I built the power thusly:

Shrink-Ray Shrinking 12 (E: Attack, Ranged) [ 36 PP ]

However, when looking over 'Power Profile: Size & Mass' for some inspiration for Alternate Effects and possible Power Stunts, I came across the following:

Shrink-Ray Affliction 12 (Resist: Dodge; Recover: Fortitude; Conditions: Transformed [Shrink to Tiny Size]; E: Progressive, Ranged; F: Limited to Third Degree) [ 24 PP ]

This is a significant reduction in Power Point cost, for a better version of the same Effect! Both of them are by-the-book legal... But I feel a bit guilty about using the Affliction over the Shrinking with Attack Extra build. Shrinking is explictly one of the Power Effects used in the example of how the Attack Extra Modifier works.

What sayeth the Hive-Mind?
BARON wrote:I'm talking batgirl with batgirl. I love you internet.

User avatar
Woodclaw
Posts: 581
Joined: Fri Sep 08, 2017 8:05 pm
Location: Como, Italy

Re: [M&M3e] Shrink-Ray, Affliction or Attack Extra?

Post by Woodclaw » Fri Apr 20, 2018 7:17 am

I think I would use the first one, since there's a power purpotedly built for that particular scope I don't see the need to use another. However the key point is that the second contruction is a all-or-nothing effect, if it hits the opponent will be shrunk to a specific size determined by the power, whereas the first gives a certain degree of latitude in handling the transformation.
"You're right. Sorry. Holy shit," I breathed, "heckhounds.”

WareHouse W (main build thread for M&M)

User avatar
Ken
Posts: 1570
Joined: Fri Nov 04, 2016 10:40 pm
Location: DeKamore, IL, Earth-Two
Contact:

Re: [M&M3e] Shrink-Ray, Affliction or Attack Extra?

Post by Ken » Sun Apr 22, 2018 12:25 am

I think it depends on the application. If the goal of shrinking people is supposed to make them more useful in a given situation, then the version using Shrinking is more correct. If the goal of shrinking people is to make them easier to manage, capture, etc. then the Affliction is better.

It does occur to me that the Affliction is going to likely be shrugged off by a lot of the Strong'uns, just because of their usually high fortitude scores, but I guess the hope is that the progressive adder will make up for that.
After his success co-authoring a murder mystery w/James Patterson, Marvel is now talking to Bill Clinton about doing some comics writing: a revival of Steve Gerber's swamp monster hero. They expect Bill Clinton's 'Man-Thing' will be very popular.

User avatar
Batgirl III
Posts: 1745
Joined: Tue Nov 08, 2016 6:17 am
Location: Portland, Oregon

Re: [M&M3e] Shrink-Ray, Affliction or Attack Extra?

Post by Batgirl III » Sun Apr 22, 2018 1:16 am

It’s the massive difference in PP Cost that really irks me.
BARON wrote:I'm talking batgirl with batgirl. I love you internet.

Jabroniville
Posts: 7476
Joined: Fri Nov 04, 2016 8:05 pm

Re: [M&M3e] Shrink-Ray, Affliction or Attack Extra?

Post by Jabroniville » Sun Apr 22, 2018 6:43 am

TECHNICALLY, the first one also gets a "Cumulative"-ish thing, since you can shrink them further each time. The latter one, while cheaper, just says "turned to shrunk" at the last level, and you have to beat them by a pretty huge amount just to manage THAT. The first one allows you to blast them over and over again, winning by a little each time, I think.

Adding Cumulative to the Affliction evens them out, cost-wise, if that's an issue.

User avatar
Davies
Posts: 1093
Joined: Thu Mar 23, 2017 10:37 pm
Location: Edmonton, AB

Re: [M&M3e] Shrink-Ray, Affliction or Attack Extra?

Post by Davies » Mon Apr 23, 2018 4:54 am

Batgirl III wrote:
Thu Apr 19, 2018 9:57 pm

<snip>

Shrink-Ray Shrinking 12 (E: Attack, Ranged) [ 36 PP ]

<snip>

Shrink-Ray Affliction 12 (Resist: Dodge; Recover: Fortitude; Conditions: Transformed [Shrink to Tiny Size]; E: Progressive, Ranged; F: Limited to Third Degree) [ 24 PP ]
Okay, the target has to make a DC 22 Dodge check to resist the effect. Succeed and nothing happens. Fail at all, and the next round the target has to fail another DC 22 check, and again the next round, before the target becomes shrunk. Fail by 5 or more (DC 17), the process takes one round fewer. Fail by 10 or more (DC 12), the process happens immediately. Any successful save stops the process. For a DC 22 Dodge check, the target has to fail three times in order to become shrunk.

With the other power, it only takes one DC 22 Dodge check for the Shrinking effect to take place.

If anything, I'm not sure you're getting the full value of that Progressive, and you should probably come up with some way that the Shrink Ray leaves the target Impaired or Disabled.

Post Reply