Swinging and Grapnels and you in M&M 3e
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Swinging and Grapnels and you in M&M 3e
So does any one know exactly does Swinging operate? I have a play a character in a 3e game who wants to use his grapnel launcher to 'pull' him up or across various obstacles, like walls and buildings.
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Re: Swinging and Grapnels and you in M&M 3e
I basically treat it as allowing a person to move at their normal speed across intervening gaps, allowing use of Athletics or Acrobatics to go up a speed level much like "sprinting". Going up, or using it to lower yourself, is an interesting proposition, but one I feel usually comes down to buying other other Movement powers for your grapnel gun. For example, for one game, I had the following:
Grappling Hook [Super-Movement 4, slow fall, swinging, wall-crawling 2 (full speed)] - For me, that let me do everything from swinging from convenient support beams to rapidly zipping up the side of a wall to catching myself while falling.
Grappling Hook [Super-Movement 4, slow fall, swinging, wall-crawling 2 (full speed)] - For me, that let me do everything from swinging from convenient support beams to rapidly zipping up the side of a wall to catching myself while falling.
Re: Swinging and Grapnels and you in M&M 3e
I basically do something similar to what Fuzzy Boots described. I also tend to have a few alternate effects like
AE Leaping 8
and
AE Extra Limb 1, Elongation 5
The last one represents using the grapple as a weapon.
On "Spider-Man" types who swing FAST, I'll sometimes do something like either "Speed x, only usable while Swinging" or "Flying X, limited to staying withing 120' of a grapple connection point.
AE Leaping 8
and
AE Extra Limb 1, Elongation 5
The last one represents using the grapple as a weapon.
On "Spider-Man" types who swing FAST, I'll sometimes do something like either "Speed x, only usable while Swinging" or "Flying X, limited to staying withing 120' of a grapple connection point.
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Re: Swinging and Grapnels and you in M&M 3e
I got a clarification for what the player wants, he plays the game DC Universe Online and he wants to mimic the grappling the Acrobatic movement set has, namely the wall pull and upward grapple pull (Which is faster than your wall crawl.)
I like the Leaping, but I'm thinking it would have 'Platform' or 'Limited to reachable surfaces', cuz it doesn't allow leap if there's nothing for the grapnel to cling to.
I like the Acrobatics skill idea because they're trying to play a Robin type (I may end up the Robin, as we're trying a Hero and Sidekick short campaign) but at the same time, a bad roll and splat. Slow Fall sounds like a good idea to help mitigate that, and lower the cost.
I like the Leaping, but I'm thinking it would have 'Platform' or 'Limited to reachable surfaces', cuz it doesn't allow leap if there's nothing for the grapnel to cling to.
I like the Acrobatics skill idea because they're trying to play a Robin type (I may end up the Robin, as we're trying a Hero and Sidekick short campaign) but at the same time, a bad roll and splat. Slow Fall sounds like a good idea to help mitigate that, and lower the cost.
Re: Swinging and Grapnels and you in M&M 3e
see me I'm one for simpler is better.
Swinging to me is basically flight limited to any place you can grapple on, and has a glide mechanic in that the hero must end on a surface at some point. SO as long as there are reasonable grapple locations the hero can go up down forward backwards and in any reasonable direction they want.
the requirement of the occasional athletics or acrobatics checks as Fuzzy suggests for increasing speed or performing some sort of advanced maneuvers is a great idea and one I use as well.
The use of extra effort is where you get the neat little tricks such as using it as a grapple or extra limb etc etc.
and as Ken and Fuzzy suggest one could always expand the scope of the grapple device via alternate powers and power frameworks.
Swinging to me is basically flight limited to any place you can grapple on, and has a glide mechanic in that the hero must end on a surface at some point. SO as long as there are reasonable grapple locations the hero can go up down forward backwards and in any reasonable direction they want.
the requirement of the occasional athletics or acrobatics checks as Fuzzy suggests for increasing speed or performing some sort of advanced maneuvers is a great idea and one I use as well.
The use of extra effort is where you get the neat little tricks such as using it as a grapple or extra limb etc etc.
and as Ken and Fuzzy suggest one could always expand the scope of the grapple device via alternate powers and power frameworks.
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Re: Swinging and Grapnels and you in M&M 3e
Actually, I've decided that it's a modification of the Zip-Line from the Gadget Guide, but I want to thank you all, just helping parsing it out clarified several points.
So again, I sincerely want to thank you all for the help.
The end result, before I forget:
Grapnel Wrist Guns: Array • 3 total points
-Zip-line mode: Flight 2, Platform, Requires a hooking point • 2 points
-Swing Mode: Movement 2 (Swinging, Safe Fall) • 1 point
So again, I sincerely want to thank you all for the help.
The end result, before I forget:
Grapnel Wrist Guns: Array • 3 total points
-Zip-line mode: Flight 2, Platform, Requires a hooking point • 2 points
-Swing Mode: Movement 2 (Swinging, Safe Fall) • 1 point