New Green Ronin adventure paths Starting with NetherWars

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Davies
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Re: New Green Ronin adventure paths Starting with NetherWars

Post by Davies » Thu Jul 30, 2020 1:52 pm

I think the long history of the Dragoneye legacy counts for a lot, and there's also Dr. Spectre of the Victory Squadron. Many of the Cryptid clans have a magical side to them as well.

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Re: New Green Ronin adventure paths Starting with NetherWars

Post by FuzzyBoots » Thu Jul 30, 2020 4:22 pm

Davies wrote:
Thu Jul 30, 2020 1:52 pm
I think the long history of the Dragoneye legacy counts for a lot, and there's also Dr. Spectre of the Victory Squadron. Many of the Cryptid clans have a magical side to them as well.
Ah, can't believe I forgot about Dragoneye. Probably because I was looking at the Secrets book. Searching within the Players Guide, I now also see the section on magic.
Magic tends to be truly “occult” in Emerald City—secretive and behind-the-scenes—but it exists none the less and is a powerful force for good or evil, depending on how it is used. Of course, “magic” in E.C. is not always what it appears to be. Sometimes the magical forces in Emerald City are actually other effects masquerading as supernatural, from psionic and psychic powers to extradimensional or alien energies or biology. Koschei, for example (see Secrets of Emerald City Chapter 5), is named for a mythic Russian sorcerer, but his mental powers are not truly magical. Gamemasters and players can have some fun with supposedly “mystical” characters who turn out to be charlatans of some sort, particularly the first time anyone tries to nullify or counter their powers using methods effective against real magic!

So far as that real magic goes, it’s found in arcane lore from many different cultures in Emerald City. The area’s Asian population brings with it the mystic secrets of the East, from Taoist sorcery and alchemy to manipulation of chi and the Dragon Lines of the Earth. Dragoneye (see page 70) offers a good look at an Asian mystic in Emerald City. Other ethnic heritages may also have their own magical powers represented here, ranging from Scandanavian to Russian, Japanese, and Native American.

Spellcasters like Madame Macabre (see Secrets of Emerald City Chapter 5) and Abracadaver (from Threat Report) also prove the corrupting forces of evil magic are at work in Emerald City. Even stormers sometimes get in on the act, such as Lord Etheric (from the Prologue of Emerald City Knights) who, although empowered by the Silver Storm, taps into and commands “the dark forces of the ether.” Indeed, the sudden prevalence of malign magicks in Emerald City might cause the cosmic forces of balance to empower a mystic champion of good to combat them, a possible player character hero!
And I had forgotten that Abracadaver is part of Emerald City. :-P He so easily slotted into the Assault on the Nerian Nexus adventure.
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Davies
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Re: New Green Ronin adventure paths Starting with NetherWars

Post by Davies » Thu Jul 30, 2020 6:02 pm

I don't really see that section as saying that magic is not a "major force" in the city, though. "Good guy" magic, maybe, but ...

It's a quibble, I'll admit.

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Psion
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Re: New Green Ronin adventure paths Starting with NetherWars

Post by Psion » Mon Sep 14, 2020 2:24 pm

Well, this was entirely not a reaction to all this (as I started this game years ago), but to make a source of supernatural enemies for my campaign, I decided that there was a "supernatural waste dump" hidden in the mountains to the south of Emerald City. In essence, it's the Atlantean/serpent people empire equivalent of our modern day radioactive waste dumps that will remain a hazard for thousands of years. In essence, the ancient magic empire needed a place to stow away its magical hazards, and due to a mishap with some Cryptid Clans youths, now it is leaking...

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Re: New Green Ronin adventure paths Starting with NetherWars

Post by hermes » Tue Sep 15, 2020 3:21 am

Sorry for joining the conversation late, but I have been a bit out of the loop when it comes to recent GR releases. I saw Abracadaver’s name come up a couple of times in this thread. Did he actually get included in one of the NetherWar adventures? He was a fun villain to create, so if he has indeed made an appearance then that makes me very happy. (Though just the fact that anyone still remembers him is good enough, as he was a rather early contribution to the Emerald City setting.)

As an aside, I have been following these boards off and on pretty much since their creation, though I confess that I am nowhere near as diligent a reader and/or poster as greycrusader. (Hi, John!) It’s nice to see that M&M still maintains its core supporters.

Cheers!

Glenn Hall/hermes

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Re: New Green Ronin adventure paths Starting with NetherWars

Post by Ares » Tue Sep 15, 2020 4:51 am

hermes wrote:
Tue Sep 15, 2020 3:21 am

As an aside, I have been following these boards off and on pretty much since their creation, though I confess that I am nowhere near as diligent a reader and/or poster as greycrusader. (Hi, John!) It’s nice to see that M&M still maintains its core supporters.

Cheers!

Glenn Hall/hermes
Welcome to the party. :) Glad finally decided to join us, and I hope you enjoy your stay.

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Re: New Green Ronin adventure paths Starting with NetherWars

Post by FuzzyBoots » Tue Sep 15, 2020 3:04 pm

hermes wrote:
Tue Sep 15, 2020 3:21 am
Sorry for joining the conversation late, but I have been a bit out of the loop when it comes to recent GR releases. I saw Abracadaver’s name come up a couple of times in this thread. Did he actually get included in one of the NetherWar adventures? He was a fun villain to create, so if he has indeed made an appearance then that makes me very happy. (Though just the fact that anyone still remembers him is good enough, as he was a rather early contribution to the Emerald City setting.)
Yes, he's is an early foe in Assault on the Nerian Nexus, adventure #1 (albeit the second adventure after #0, Master of Earth) in the NetherWar series. And yes, he was very fun to use as an NPC, dropping my voice into sepulchral tones and using as many horrible puns as I could.
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Re: New Green Ronin adventure paths Starting with NetherWars

Post by hermes » Tue Sep 15, 2020 9:22 pm

Ares wrote:
Tue Sep 15, 2020 4:51 am
Welcome to the party. :) Glad finally decided to join us, and I hope you enjoy your stay.
Thanks! I honestly thought I had joined back when you first started up these forums, but apparently not. Nevertheless, I have been popping in semi-regularly (especially to see what approaches people come up with in the Character Sheets section). With the decline and eventual demise of the Think Tank, your efforts here have been both fortunate and appreciated.

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Re: New Green Ronin adventure paths Starting with NetherWars

Post by hermes » Tue Sep 15, 2020 9:38 pm

FuzzyBoots wrote:
Tue Sep 15, 2020 3:04 pm
Yes, he's is an early foe in Assault on the Nerian Nexus, adventure #1 (albeit the second adventure after #0, Master of Earth) in the NetherWar series. And yes, he was very fun to use as an NPC, dropping my voice into sepulchral tones and using as many horrible puns as I could.
It sounds like you nailed him! (But not into a coffin... right? No, stop. No puns!)

It looks like I’ll have to pick up copies of the whole series. If I had known he was going to make an appearance, I would have offered to contribute a suitably morbid monologue for him. The adventure seems like It has a pretty epic plot with lots of cameo appearances (and room for a bit of customization). Sounds good to me. :D

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Re: New Green Ronin adventure paths Starting with NetherWars

Post by greycrusader » Wed Sep 16, 2020 1:48 am

hermes wrote:
Tue Sep 15, 2020 9:38 pm
FuzzyBoots wrote:
Tue Sep 15, 2020 3:04 pm
Yes, he's is an early foe in Assault on the Nerian Nexus, adventure #1 (albeit the second adventure after #0, Master of Earth) in the NetherWar series. And yes, he was very fun to use as an NPC, dropping my voice into sepulchral tones and using as many horrible puns as I could.
It sounds like you nailed him! (But not into a coffin... right? No, stop. No puns!)

It looks like I’ll have to pick up copies of the whole series. If I had known he was going to make an appearance, I would have offered to contribute a suitably morbid monologue for him. The adventure seems like It has a pretty epic plot with lots of cameo appearances (and room for a bit of customization). Sounds good to me. :D
Hey Glenn! Hope everything is well with you in these terrible times.

Your creation, AbraCadaver, is a favorite among the GR staff, especially Crystal. She suggested using him over Madame Macabre in my adventure.

All my best.

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Psion
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Re: New Green Ronin adventure paths Starting with NetherWars

Post by Psion » Fri Sep 18, 2020 3:26 pm

The cover of Assault on the Nerian Nexus makes me want to restyle Medea as a David Bowie analog who sings to the heroes as she taunts them. My recent rewatch of Labyrinth may have something to do with that.

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